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Attributes & Skills |
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The following table gives descriptions of Attributes and
Skills. Each character has a number of skill points that they may use at
character creation to choose starting skills. You can choose to Train or
Specialize skills, which will make you more powerful at higher levels. As
you gain in levels, you will earn more skill points which you can use to
train new skills at a later time. Skills must be specialized at the time of
character creation. Formulas for your skill level are based on your
attributes which you can raise directly by spending earned experience on
them.
Additional skill points are earned at levels 2, 3, 4, 5,
6, 7, 8, 9, 10, 12, 14, 16, 18, 20, 23, 26, 29, 32, 35, 40, 45, 50, 55, 60,
65, 70, 75, 80, 85, 90, 95, 100, 105, 110, 115, 120, 125 |
|
Attributes |
Description
|
|
Strength |
Measures your character's
muscular power. The higher your Strength, the more damage you do in combat
and the more encumbrance you can carry before you become overloaded. |
|
Endurance |
Measure how healthy your
character is. The higher your Endurance, the more HEALTH and STAMINA you
have. |
|
Coordination |
Measures your character's
reflexes. The higher your Coordination, the better you fight and perform
other dexterous actions, such as picking locks. |
|
Quickness |
Measures how fast your
character is. The higher your Quickness, the faster you can run and the
quicker you attack in combat. |
|
Focus |
Measures the acuteness of
your character's mind and senses. The higher your Focus, the better you are
at magic and other mental skills, such as Appraisal. |
|
Self |
Measures your character's
mental strength and willpower. The higher your Self, the more MANA you have. |
|
Health |
Determined by Endurance. |
|
Stamina |
Determined by Endurance. |
|
Mana |
Determined by Self. |
|
Skill |
Description & Formula |
Points to Train |
Points to Specialize |
|
Alchemy |
Lets you prepare gem components, potions and
oils.
Formula: (Coordination + Focus) / 3 |
6 |
6 |
|
Arcane Lore |
Helps you learn how to use spells and magic
items.
Formula: Focus / 3 |
4 |
2 |
|
Armor Tinkering |
Lets you improve the properties of armor
Formula: (Focus + Endurance) / 2 |
4 |
N/A |
|
Assess Creature |
Helps you figure out creature's attributes.
Formula: (Focus + Self) / 2 |
4 |
2 |
|
Assess Person |
Helps you figure out human's attributes.
Formula: (Focus + Self) / 2 |
2 |
2 |
|
Axe |
Helps you wield axes, hammers and similar
weapons.
Formula: (Strength + Coordination) / 3 |
6 |
6 |
|
Bow |
Helps you fire bows and similar weapons.
Formula: Coordination / 2 |
8 |
8 |
|
Cooking |
Lets you make and modify foodstuffs.
Formula: (Coordination + Focus) / 3 |
4 |
4 |
|
Creature Enchantment |
Allows you to cast spells that affect creatures'
abilities.
Formula: (Focus + Self) / 4 |
8 |
8 |
|
Crossbow |
Helps you fire crossbows and similar weapons.
Formula: Coordination / 2 |
6 |
6 |
|
Dagger |
Helps you wield daggers, knives and similar
weapons.
Formula: (Quickness + Coordination) / 3 |
4 |
4 |
|
Deception |
Helps prevent other from seeing your attributes.
Formula: (Focus + Self) / 4 |
4 |
2 |
|
Fletching |
Lets you make and modify arrows and quarrels.
Formula: (Coordination + Focus) / 3 |
4 |
4 |
|
Healing |
Helps you heal injuries.
Formula: (Focus + Coordination) / 3 |
6 |
4 |
|
Item Enchantment |
Allows you to cast spells that affect items'
properties.
Formula: (Focus + Self) / 4 |
8 |
8 |
|
Item Tinkering |
Lets you improve many items (includes armor and
weapons) in certain basic ways.
Formula: (Focus + Coordination) / 2 |
2 |
N/A |
|
Jump |
Helps you jump higher and fall farther.
Training Bonus +5
Formula: (Strength + Coordination) / 2 |
- |
4 |
|
Leadership |
Affects the experience gained from your vassals.
Formula: Self / 4 |
4 |
2 |
|
Life Magic |
Allows you to cast spells that heal and protect
creatures.
Formula: (Focus + Self) / 4 |
12 |
8 |
|
Lockpick |
Lets you analyze locks and pick them open.
Formula: (Coordination + Focus) / 3 |
6 |
4 |
|
Loyalty |
Affects experience given to your patron in an
allegiance.
Training Bonus +5
Formula: Self / 4 |
- |
2 |
|
Mace |
Helps you wield maces, clubs and similar
weapons.
Formula: (Strength + Coordination) / 3 |
6 |
6 |
|
Magic Defense |
Helps you resist magic from spells and magic
items.
Training Bonus +5
Formula: (Self + Focus) / 7 |
- |
12 |
|
Magic Item Tinkering |
Lets you add magical properties to weapons and
armor.
Formula: Focus |
4 |
N/A |
|
Mana Conversion |
Reduces the Mana consumed by spells and magic
items.
Formula: (Focus + Self) / 6 |
6 |
6 |
|
Melee Defense |
Helps you evade melee (hand-to-hand) attacks.
Formula: (Quickness + Coordination) / 3 |
10 |
10 |
|
Missile Defense |
Helps you avoid damage in missile (long-ranged)
combat.
Formula: (Quickness + Coordination) / 5 |
6 |
4 |
|
Run |
Helps you run faster and jump farther.
Training Bonus +5
Formula: Quickness |
- |
4 |
|
Spear |
Helps you wield spears and similar weapons.
Formula: (Strength + Coordination) / 3 |
4 |
4 |
|
Staff |
Helps you wield staffs and similar weapons.
Formula: (Strength + Coordination) / 3 |
4 |
4 |
|
Sword |
Helps you wield swords and similar weapons.
Formula: (Strength + Coordination) / 3 |
8 |
8 |
|
Thrown Weapons |
Helps you use weapons meant for throwing.
Formula: Coordination / 2 |
6 |
6 |
|
Unarmed Combat |
Helps you punch, kick, and wield punching
weapons.
Formula: (Strength + Coordination) / 3 |
6 |
6 |
|
War Magic |
Lets you cast spells that damage creatures.
Formula: (Focus + Self) / 4 |
16 |
12 |
|
Weapon Tinkering |
Lets you improve the properties of weapons.
Formula: (Focus + Strength) / 2 |
4 |
N/A |
Retired Skills
(replaced by Tinkering) |
Description & Formula |
Points to Train |
Points to Specialize |
|
Appraise Armor |
Gives info about magical and non-magical armor.
Formula: Focus |
4 |
2 |
|
Appraise Item |
Helps you figure out non-magical info about
items.
Formula: Focus |
2 |
2 |
|
Appraise Magic Item |
Helps you figure out information about magical
items.
Formula: Focus |
4 |
4 |
|
Appraise Weapon |
Gives info about magical and non-magical
weapons.
Formula: Focus |
4 |
2 |