Attributes & Skills
The following table gives descriptions of Attributes and Skills. Each character has a number of skill points that they may use at character creation to choose starting skills. You can choose to Train or Specialize skills, which will make you more powerful at higher levels. As you gain in levels, you will earn more skill points which you can use to train new skills at a later time. Skills must be specialized at the time of character creation. Formulas for your skill level are based on your attributes which you can raise directly by spending earned experience on them.

Additional skill points are earned at levels 2, 3, 4, 5, 6, 7, 8, 9, 10, 12, 14, 16, 18, 20, 23, 26, 29, 32, 35, 40, 45, 50, 55, 60, 65, 70, 75, 80, 85, 90, 95, 100, 105, 110, 115, 120, 125

Attributes Description
Strength Measures your character's muscular power. The higher your Strength, the more damage you do in combat and the more encumbrance you can carry before you become overloaded.
Endurance Measure how healthy your character is. The higher your Endurance, the more HEALTH and STAMINA you have.
Coordination Measures your character's reflexes. The higher your Coordination, the better you fight and perform other dexterous actions, such as picking locks.
Quickness Measures how fast your character is. The higher your Quickness, the faster you can run and the quicker you attack in combat.
Focus Measures the acuteness of your character's mind and senses. The higher your Focus, the better you are at magic and other mental skills, such as Appraisal.
Self Measures your character's mental strength and willpower. The higher your Self, the more MANA you have.
Health Determined by Endurance.
Stamina Determined by Endurance.
Mana Determined by Self.
Skill Description & Formula Points to Train Points to Specialize
Alchemy Lets you prepare gem components, potions and oils.
Formula: (Coordination + Focus) / 3
6 6
Arcane Lore Helps you learn how to use spells and magic items.
Formula: Focus / 3
4 2
Armor Tinkering Lets you improve the properties of armor
Formula: (Focus + Endurance) / 2
4 N/A
Assess Creature Helps you figure out creature's attributes.
Formula: (Focus + Self) / 2
4 2
Assess Person Helps you figure out human's attributes.
Formula: (Focus + Self) / 2
2 2
Axe Helps you wield axes, hammers and similar weapons.
Formula: (Strength + Coordination) / 3
6 6
Bow Helps you fire bows and similar weapons.
Formula: Coordination / 2
8 8
Cooking Lets you make and modify foodstuffs.
Formula: (Coordination + Focus) / 3
4 4
Creature Enchantment Allows you to cast spells that affect creatures' abilities.
Formula: (Focus + Self) / 4
8 8
Crossbow Helps you fire crossbows and similar weapons.
Formula: Coordination / 2
6 6
Dagger Helps you wield daggers, knives and similar weapons.
Formula: (Quickness + Coordination) / 3
4 4
Deception Helps prevent other from seeing your attributes.
Formula: (Focus + Self) / 4
4 2
Fletching Lets you make and modify arrows and quarrels.
Formula: (Coordination + Focus) / 3
4 4
Healing Helps you heal injuries.
Formula: (Focus + Coordination) / 3
6 4
Item Enchantment Allows you to cast spells that affect items' properties.
Formula: (Focus + Self) / 4
8 8
Item Tinkering Lets you improve many items (includes armor and weapons) in certain basic ways.
Formula: (Focus + Coordination) / 2
2 N/A
Jump Helps you jump higher and fall farther.
Training Bonus +5
Formula: (Strength + Coordination) / 2
- 4
Leadership Affects the experience gained from your vassals.
Formula: Self / 4
4 2
Life Magic Allows you to cast spells that heal and protect creatures.
Formula: (Focus + Self) / 4
12 8
Lockpick Lets you analyze locks and pick them open.
Formula: (Coordination + Focus) / 3
6 4
Loyalty Affects experience given to your patron in an allegiance.
Training Bonus +5
Formula: Self / 4
- 2
Mace Helps you wield maces, clubs and similar weapons.
Formula: (Strength + Coordination) / 3
6 6
Magic Defense Helps you resist magic from spells and magic items.
Training Bonus +5
Formula: (Self + Focus) / 7
- 12
Magic Item Tinkering Lets you add magical properties to weapons and armor.
Formula: Focus
4 N/A
Mana Conversion Reduces the Mana consumed by spells and magic items.
Formula: (Focus + Self) / 6
6 6
Melee Defense Helps you evade melee (hand-to-hand) attacks.
Formula: (Quickness + Coordination) / 3
10 10
Missile Defense Helps you avoid damage in missile (long-ranged) combat.
Formula: (Quickness + Coordination) / 5
6 4
Run Helps you run faster and jump farther.
Training Bonus +5
Formula: Quickness
- 4
Spear Helps you wield spears and similar weapons.
Formula: (Strength + Coordination) / 3
4 4
Staff Helps you wield staffs and similar weapons.
Formula: (Strength + Coordination) / 3
4 4
Sword Helps you wield swords and similar weapons.
Formula: (Strength + Coordination) / 3
8 8
Thrown Weapons Helps you use weapons meant for throwing.
Formula: Coordination / 2
6 6
Unarmed Combat Helps you punch, kick, and wield punching weapons.
Formula: (Strength + Coordination) / 3
6 6
War Magic Lets you cast spells that damage creatures.
Formula: (Focus + Self) / 4
16 12
Weapon Tinkering Lets you improve the properties of weapons.
Formula: (Focus + Strength) / 2
4 N/A
Retired Skills
(replaced by Tinkering)
Description & Formula Points to Train Points to Specialize
Appraise Armor Gives info about magical and non-magical armor.
Formula: Focus
4 2
Appraise Item Helps you figure out non-magical info about items.
Formula: Focus
2 2
Appraise Magic Item Helps you figure out information about magical items.
Formula: Focus
4 4
Appraise Weapon Gives info about magical and non-magical weapons.
Formula: Focus
4 2


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