Professions

Bow Hunter

BOW HUNTERS are specialists in the use of bows. Few characters can shoot arrows with such lethal precision as a highly trained hunter. Suggested skills to learn as your Bow Hunter advances are: Healing, Fletching, Life Magic.

Aluvian Strength End Coord Quick Focus Self Health Stamina Mana  

A-archer

40 30 100 100 50 10 15 30 10 A-Archer
Specialized Skills: Arcane Lore, Bow, Melee Defense
Trained Skills: Assess Person, Dagger, Item Enchantment, Jump, Loyalty, Magic Defense, Run.
Starting Equipment: Calling-Stone, Starter Knife, 250 Arrows, Starter Shortbow, Bread, Aluvian Wand, 5 Lead Scarabs, 25 Prismatic Tapers, 500 pyreals, Foci of Artifice.
Starting Spells: Blood Drinker I, Swift Killer I, Impenetrability I, Bludgeon Bane I.
Gharu'ndim Strength End Coord Quick Focus Self Health Stamina Mana  
G-archer 40 30 100 100 50 10 15 30 10 G-Archer
Specialized Skills: Arcane Lore, Bow, Melee Defense
Trained Skills: Item Enchantment, Item Tinkering, Jump, Loyalty, Magic Defense, Run, Staff
Starting Equipment: Calling-Stone, Welcome Letter, Starter Nabut, 250 Arrows, Starter Yag, Cheese, Ust, Gharu'ndim Wand, 5 Lead Scarabs, 25 Prismatic Tapers, 500 pyreals, Foci of Artifice
Starting Spells: Blood Drinker I, Swift Killer I, Impenetrability I, Bludgeon Bane I.
Sho Strength End Coord Quick Focus Self Health Stamina Mana  
S-archer 40 30 100 100 50 10 15 30 10 S-Archer
Specialized Skills: Arcane Lore, Bow, Melee Defense
Trained Skills: Item Enchantment, Jump, Loyalty, Magic Defense, Run, Unarmed Combat.
Starting Equipment: Calling-Stone, Welcome Letter, 250 Arrows, Starter Shouyumi, Apple, Sho Wand, 5 Lead Scarabs 25 Prismatic Tapers, 500 pyreals, Foci of Artifice. 
Starting Spells: Blood Drinker I, Swift Killer I, Impenetrability I, Bludgeon Bane I.

 

Swashbuckler 

SWASHBUCKLERS are specialists in the art of swordfighting. Few compare to their daring or their skill. Suggested skills to learn as your Swashbuckler advances are: Healing, Life Magic, Mana Conversion.

Aluvian Strength End Coord Quick Focus Self Health Stamina Mana  

A-blademaster

100 40 100 50 20 20 20 40 20 A-Blademaster
Specialized Skills: Arcane Lore, Melee Defense, Sword
Trained Skills: Assess Person, Dagger, Item Enchantment, Jump, Loyalty, Magic Defense, Run.
Starting Equipment: Calling-Stone, Welcome Letter, Starter Shortsword, Starter Knife, Bread, Aluvian Wand, 5 Lead Scarabs, 25 Prismatic Tapers, 500 pyreals, Foci of Artifice.
Starting Spells: Blood Drinker I, Swift Killer I, Impenetrability I, Bludgeon Bane I.
Gharu'ndim Strength End Coord Quick Focus Self Health Stamina Mana  
G-blademaster 100 40 100 50 20 20 20 40 20 mG-Blademaster
Specialized Skills: Arcane Lore, Melee Defense, Sword
Trained Skills: Item Enchantment, Item Tinkering, Jump, Loyalty, Magic Defense, Run, Staff
Starting Equipment: Calling-Stone, Welcome Letter, Starter Simi, Starter Nabut, Cheese, Ust, Gharu'ndim Wand, 5 Lead Scarabs, 25 Prismatic Tapers, 500 pyreals, Foci of Artifice.
Starting Spells: Blood Drinker I, Swift Killer I, Impenetrability I, Bludgeon Bane I.
Sho Strength End Coord Quick Focus Self Health Stamina Mana  
S-blademaster 100 40 100 50 20 20 20 40 20 S-Blademaster
Specialized Skills: Arcane Lore, Melee Defense, Sword
Trained Skills: Item Enchantment, Jump, Loyalty, Magic Defense, Run, Unarmed Combat.
Starting Equipment: Calling-Stone, Welcome Letter, Starter Yaoji, Apple, Sho Wand, 5 Lead Scarabs, 25 Prismatic Tapers, 500 pyreals, Foci of Artifice.
Starting Spells: Blood Drinker I, Swift Killer I, Impenetrability I, Bludgeon Bane I.

 

Life Caster

LIFE CASTERS are experts in all matters of vital essence. They can both give life and take it away. Suggested skills to learn as your Life Caster advances are: Item Magic, Arcane Lore, Healing.

Aluvian Strength End Coord Quick Focus Self Health Stamina Mana  

A-healer

40 50 10 30 100 100 25 50 100 A-LifeMage
Specialized Skills: Life Magic
Trained Skills: Assess Person, Creature Enchantment, Dagger, Jump, Loyalty, Magic Defense, Mana Conversion, Run, War Magic
Starting Equipment: Calling-Stone, Welcome Letter, Starter Knife, Bread, Aluvian Wand, 5 Lead Scarabs, 25 Prismatic Tapers, 500 pyreals, Foci of Strife, Foci of Verdancy, Foci of Enchantment.
Starting Spells: Focus Self I, Invulnerability Self I, Invulnerability Other I, Heal Self I, Heal Other I, Harm Other I, Drain Health Other I, Armor Self I, Armor Other I, Imperil Other I, Shock Wave I, Frost Bolt I, Flame Bolt I, Force Bolt I.
Gharu'ndim Strength End Coord Quick Focus Self Health Stamina Mana  
G-healer 40 50 10 30 100 100 25 50 100 G-LifeMage
Specialized Skills: Life Magic
Trained Skills: Creature Enchantment, Item Tinkering, Jump, Loyalty, Magic Defense, Mana Conversion, Run, Staff, War Magic
Starting Equipment: Calling-Stone, Welcome Letter, Starter Nabut, Cheese, Ust, Gharu'ndim Wand, 5 Lead Scarabs, 25 Prismatic Tapers, 500 pyreal, Foci of Strife, Foci of Verdancy, Foci of Enchantment.
Starting Spells: Focus Self I, Invulnerability Self I, Invulnerability Other I, Heal Self I, Heal Other I, Harm Other I, Drain Health Other I, Armor Self I, Armor Other I, Imperil Other I, Shock Wave I, Frost Bolt I, Flame Bolt I, Force Bolt I.
Sho Strength End Coord Quick Focus Self Health Stamina Mana  
S-healer 40 50 10 30 100 100 25 50 100 S-LifeMage
Specialized Skills: Life Magic
Trained Skills: Creature Enchantment, Jump, Loyalty, Magic Defense, Mana Conversion, Run, Unarmed Combat, War Magic.
Starting Equipment: Calling-Stone, Welcome Letter, Apple, Sho Wand, 5 Lead Scarabs, 25 Prismatic Tapers, 500 pyreal, Foci of Strife, Foci of Verdancy, Foci of Enchantment.
Starting Spells: Focus Self I, Invulnerability Self I, Invulnerability Other I, Heal Self I, Heal Other I, Harm Other I, Drain Health Other I, Armor Self I, Armor Other I, Imperil Other I, Shock Wave I, Frost Bolt I, Flame Bolt I, Force Bolt I.

 

War Mage

WAR MAGES are characters skilled in the arts of battle magics. Few can match their destructive power. Suggested skills to learn as your War Mage advances are: Life Magic, Item Magic, Creature Magic.

Aluvian Strength End Coord Quick Focus Self Health Stamina Mana  

A-sorcerer

50 40 10 30 100 100 20 40 100 A-Sorcerer
Specialized Skills: Mana Conversion, War Magic
Trained Skills: Arcane Lore, Assess Person, Dagger, Healing, Jump, Loyalty, Magic Defense, Run
Starting Equipment: Calling-Stone, Welcome Letter, Crude Healing Kit, Starter Knife, Bread, Aluvian Wand, 5 Lead Scarabs, 25 Prismatic Tapers, 500 pyreal, Foci of Strife.
Starting Spells: Acid Stream I, Shock Wave I, Frost Bolt I, Lightning Bolt I, Flame Bolt I, Force Bolt I, Whirling Blade I.
Gharu'ndim Strength End Coord Quick Focus Self Health Stamina Mana  
G-sorcerer 50 40 10 30 100 100 20 40 100 G-Sorcerer
Specialized Skills: Mana Conversion, War Magic
Trained Skills: Arcane Lore, Healing, Item Tinkering, Jump, Loyalty, Magic Defense, Run, Staff
Starting Equipment: Calling-Stone, Welcome Letter, Crude Healing Kit, Starter Nabut, Cheese, Ust, Gharu'ndim Wand, 5 Lead Scarabs, 25 Prismatic Tapers, 500 pyreal, Foci of Strife.
Starting Spells: Acid Stream I, Shock Wave I, Frost Bolt I, Lightning Bolt I, Flame Bolt I, Force Bolt I, Whirling Blade I.
Sho Strength End Coord Quick Focus Self Health Stamina Mana  
S-sorcerer 50 40 10 30 100 100 20 40 100 S-Sorcerer
Specialized Skills: Mana Conversion, War Magic
Trained Skills: Arcane Lore, Healing, Jump, Loyalty, Magic Defense, Run, Unarmed Combat.
Starting Equipment: Calling-Stone, Welcome Letter, Crude Healing Kit, Apple, Sho Wand, 5 Lead Scarabs, 25 Prismatic Tapers, 500 pyreal, Foci of Strife
Starting Spells: Acid Stream I, Shock Wave I, Frost Bolt I, Lightning Bolt I, Flame Bolt I, Force Bolt I, Whirling Blade I.

 

Wayfarer

WAYFARERS are true jack-of-all-trades. Beholden to no one, Wayfarers choose their way through their adventures with stealth and skill. Some obstacles they overcome in the shadows. Others they defeat in more direct ways. Suggested skills to learn as your Wayfarer advances are: Life Magic, Mana Conversion.

Aluvian Strength End Coord Quick Focus Self Health Stamina Mana  

A-rogue

30 30 100 100 60 10 15 30 10 A-Vagabond
Specialized Skills: Arcane Lore, Dagger, Lockpick
Trained Skills: Assess Person, Crossbow, Healing, Item Enchantment, Jump, Loyalty, Magic Defense, Melee Defense, Run
Starting Equipment: Calling-Stone, Welcome Letter, Crude Lockpick, Crude Healing Kit, Starter Knife, 250 Quarrels, Starter Crossbow, Bread, Aluvian Wand, 5 Lead Scarabs, 25 Prismatic Tapers, 500 pyreals, Foci of Artifice.
Starting Spells: Blood Drinker I, Swift Killer I, Impenetrability I, Bludgeon Bane I.
Gharu'ndim Strength End Coord Quick Focus Self Health Stamina Mana  
G-rogue 30 30 100 100 60 10 15 30 10 G-Vagabond
Specialized Skills: Arcane Lore, Dagger
Trained Skills: Crossbow, Healing, Item Enchantment, Item Tinkering, Jump, Lockpick, Loyalty, Magic Defense, Melee Defense, Run, Staff.
Starting Equipment: Calling-Stone, Welcome Letter, Crude Lockpick, Crude Healing Kit, Starter Nabut, Starter Jambiya, 250 Quarrels, Starter Crossbow, Cheese, Ust, Gharu'ndim Wand, 5 Lead Scarabs, 25 Prismatic Tapers, 500 pyreals, Foci of Artifice.
Starting Spells: Blood Drinker I, Swift Killer I, Impenetrability I, Bludgeon Bane I.
Sho Strength End Coord Quick Focus Self Health Stamina Mana  
S-rogue 30 30 100 100 60 10 15 30 10 S-Vagabond
Specialized Skills: Arcane Lore, Dagger
Trained Skills: Crossbow, Healing, Item Enchantment, Jump, Lockpick, Loyalty, Magic Defense, Melee Defense, Run, Unarmed Combat.
Starting Equipment: Calling-Stone, Welcome Letter, Crude Lockpick, Crude Healing Kit, Starter Knife, 250 Quarrels, Starter Crossbow, Apple, Sho Wand, 5 Lead Scarabs, 25 Prismatic Tapers, 500 pyreals, Foci of Artifice.
Starting Spells: Blood Drinker I, Swift Killer I, Impenetrability I, Bludgeon Bane I.

 

Soldier

SOLDIERS are the essential melee combat force. They are most happy hewing at a horde of enemies with a large axe, reveling in the carnage before them. Suggested skills to learn as your Warrior advances are: Item Magic.

Aluvian Strength End Coord Quick Focus Self Health Stamina Mana  

100 60 100 50 10 10 30 60 10
Specialized Skills: Arcane Lore, Axe, Melee Defense.
Trained Skills: Assess Person, Crossbow, Dagger, Healing, Jump, Loyalty, Magic Defense, Run
Starting Equipment: Calling-Stone, Welcome Letter, Crude Healing Kit, Starter Knife, 250 Quarrels, Starter Crossbow, Starter Hand Axe, Bread, 500 pyreals. 
Starting Spells: None
Gharu'ndim Strength End Coord Quick Focus Self Health Stamina Mana  
100 60 100 50 10 10 30 60 10
Specialized Skills: Arcane Lore, Axe, Melee Defense.
Trained Skills: Crossbow, Healing, Item Tinkering, Jump, Loyalty, Magic Defense, Run, Staff.
Starting Equipment: Calling-Stone, Welcome Letter, Crude Healing Kit, Ust, Starter Nabut, 250 Quarrels, Starter Crossbow, Starter Tungi, Cheese, 500 pyreals.
Starting Spells: None
Sho Strength End Coord Quick Focus Self Health Stamina Mana  
100 60 100 50 10 10 30 60 10
Specialized Skills: Arcane Lore, Axe, Melee Defense.
Trained Skills: Crossbow, Healing, Jump, Loyalty, Magic Defense, Run, Unarmed Combat.
Starting Equipment: Calling-Stone, Welcome Letter, Crude Healing Kit, 250 Quarrels, Starter Crossbow, Starter Shou-ono, Apple, 500 pyreals.
Starting Spells: None

 

Custom

If you choose a CUSTOM CHARACTER, you can create your character completely from scratch.

  Strength End Coord Quick Focus Self Health Stamina Mana  

custom

                  Custom
Specialized Skills: varies
Trained Skills: Jump, Loyalty, Magic Defense, Run, varies
Starting Equipment: Calling-Stone, Welcome Letter, 500 pyreals, Food Item, Practice Weapon/Wand/Components/Foci.
Starting Spells: varies
 


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