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7/4/99
- Call to Arms
"You can hear the murmurs in every tavern and around every lifestone.
Tension is building all across the land.
"As old age claims the last heroes who were enslaved to the Olthoi, we grow
complacent. We've relaxed our vigilance against threats from afar. And as
more people are called to Dereth, our settlements encroach on the
territories of other races. How can we not expect the dark denizens to
strike back?
"Rumors from the frontiers suggest that more and more creatures are
threatening human habitations. How long will it be before they strike here?
How long before we must defend our homes?
"And are we prepared?"--Scribe ibn Tur
All over Osteth, mages have read the signs, and found the following
ill-starred towns under imminent threat:
Holtburg
Rithwic
Samsur
Shoushi
Yanshi
Yaraq
We implore adventurers to begin gathering within distant sight of buildings
on the evening of Wednesday, July 7th, and guard the countryside and
inroads. Do not gather in the towns themselves -- we wish to intercept the
foe before they get so far! For political advantage and a mention in the
Annals, monarchs are advised to turn out with their allegiances. The hour of
trial is at hand; organize now!
From the
Zone
Call to Arms: An Overview of the Recent
Defense on 7/7/99
Screenshots of the Call to Arms
By Auberon
The advance scouts of the encroaching force appeared
around 5:30 P.M. Pacific Time, comprising lesser monougas and banderlings,
mixed with the occasional drudge pack. Holtburg was the first to encounter
banderlings, who made their initial assault near the menhir just outside of
town.
Soon other towns were under assault. Shoushi and Yanshi
witnessed several hard-fought early battles. Later in the day, Yaraq was
attacked by a huge swarm of monougas, who nearly decimated the population. A
nearby tumerok raiding band took the opportunity to attack, hoping to
pillage and plunder amid the general confusion. Between them and the
rampaging monougas, it looked as though monsters might overrun the town.
Fortunately, the stalwart citizens managed to regroup and form a defensive
line near the beach, thwarting the blitzkrieg invasion. The town of Rithwic
seemed at first to have escaped the onslaught, but soon ravenous hordes of
monsters descended on their homes as well. Holtburg and Samsur were also
struck by the host of invaders.
Citizen defenders gathered their allegiances to defend the
towns. Pockets of resistance formed and encountered the enemy on all fronts.
Mages and archers used the surrounding terrain, rampart walls, and building
terraces to good effect, while stalwart warriors engaged the enemy
hand-to-hand.
In Rithwic, a Sho warrior, tired and wounded, spotted a
slim figure cutting her way through the ranks of enemies. There was a
familiar look to her fighting style. Elegant and precise, she reminded him
of the hero of the sacred rock. Could it be? By the gods, it was Ben Ten!
Once again, Ben Ten had appeared in Dereth's time of crisis to defend a
town, just like she did in Yanshi so many years before. Ben Ten's arrival
seemed to lift the spirits of the defenders, and the tide of battle turned
in favor of the Derethians. Soon Ben Ten was spotted in other areas of the
island. Through some mystical means, she seemed to gust in with the wind,
and where her blade shone, it laid waste to her opponents.
Just as the people of Dereth felt they could breathe a
sigh of relief, a new and terrifying threat loomed. The tremendous monougas!
Towering over 40 feet tall, these colossal behemoths left a swathe of death
behind them. At first they appeared unstoppable, but the Derethians would
not be easily defeated. As the battle for Dereth raged, some spotted the
true source of the attack, the Virindi, who observed the battle with cold
calculation. Shadow Lieutenants were also sighted. Could the presence of
these minions of Bael'Zharon signify an unholy alliance between Virindi and
Dark Lord? The possible ramifications of such a union are horrifying to say
the least.
The battle ended around 8:30 P.M. Pacific Time, with
exhausted defenders counting the dead and healing the wounded. Although the
toll was terrible, the day had been won, and Dereth was safe for the moment.
As the citizenry return to their daily lives, they discuss the Call to Arms
as a grim reminder of the dangers of complacency. May we heed this lesson
well, for surely this will not be the last time we face the enemy.
A Call To Arms
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From the
Zone
Scavenger Hunt - June 1999
By +Larn Margot
It had been rumored that there would be a mysterious contest of skill and
bravery across the land of Dereth, and I, being a scribe, was naturally
interested. Bands of 10 to 20 brave men and women were meeting and forming
teams at towns all over the continent. I caught up with "Team Three" in the
swamps of Sawato.
As the adventurers easily overwhelmed a red phyntos wasp, the rumbling of
thunder could be heard across the swamp. Ichi jin-rai searched the corpse
and found a pair of intact wings. "I got a wasp wing. That's worth another
point . . ." Ichi jin-rai said, when a mud golem crashed through the bushes,
running surprisingly fast for such a large monster. Two more of the
creatures soon followed. The rest of Team Three -- Elorian, Aslan the
Lionheart, and Jane the Brave -- easily slaughtered the golems, their bodies
crumbling to a thousand pieces. Following the battle, the relatively green
Aslan jumped with excitement, exclaiming, "I've never seen a golem before!"
However, after inspecting the remains of the creatures, the adventurers
seemed crestfallen. What were they hoping to find?
During a brief respite from the fighting, I asked the nature of this
contest. It happened that Team Three was one of the eight registered bands
participating in a six-hour scavenger hunt. The objective was simple, if a
bit odd: collect monster body parts, medallions, and armor specified on a
public list and turn them over to an advocate for points before time ran
out. Of course, different items had different point values, ranging from the
one-point Auroch Horn to the thousand-point (not a misprint!) Olthoi
Cuirass. Perhaps the advocates needed these ingredients for a special spell.
Or perhaps this strange hunt was intended to encourage adventurers to
eliminate the evil creatures of Dereth. I do not know. Team Three was trying
hard not to get ambushed by golems in the process of collecting one-point
wasp wings.
After the event, I discovered from an advocate that Team Four, consisting of
Vidorian (the leader), Jon, Draco, Blackthorn, Doremon, Kewlbreeze, and
Tobias, had achieved victory with a staggering 171 points. I sought them out
and discussed strategy with them. Kewlbreeze originally set his sights high.
"I wanted to go for the Olthoi Cuirass at first =)" he told me. However, Jon
convinced the team to "stay with the easy stuff." Obviously the strategy
worked for Team Four, whose most valuable item was a swamp stone, worth a
lowly three points. Slow and steady seemed to be the key to the scavenger
hunt. No team brought in an item worth more than four points.
Team Three, the team I was following, finished second. Perhaps their choice
of hunting ground had cost them victory. Soon after being attacked by the
golems, Ichi jin-rai was ambushed by two swamp gromnies. Jane the Brave
summed up the situation best when she exclaimed, "RUN!" This scribe was glad
he was not noticed by the gromnies (I bravely hid in the bushes).
Congratulations to Team Four for their astounding success!
Final Team Scores
Supplied by Dave@Turbine
(Team 1 and 5 results not available)
TEAM CRYSLIS
No breakdown available.
TOTAL 9 POINTS
TEAM #2
No breakdown available.
TOTAL 7 POINTS
TEAM #3
18 White Rat Tails
2 Black Rat Tails
4 Brown Rat Tails
1 Swamp Stone
8 Drudge Charms
6 Banderling Scalps
3 Red Phyntos Wasp Wings
8 Blue Phyntos Wasp Wings
3 Green Phyntos Wasp Wings
3 Wood Hearts
2 Gold Tumerok Insignia |
18 points
2 points
4 points
3 points
8 points
6 points
3 points
8 points
3 points
6 points
8 points |
| TOTAL 69 POINTS |
|
TEAM #4
1 Blue Phyntos Wasp Wing
1 Red Phyntos Wasp Wing
5 Green Phyntos Wasp Wings
1 Wood Heart
39 Auroch Horn Spears
16 Swamp Stones
12 White Rat Tails
1 Grey Rat Tail
5 Drudge Charms
15 Banderling Scalps
1 Skeleton Skull |
1 point
1 point
5 points
2 points
78 points
48 points
12 point
1 point
5 points
15 points
3 points |
| TOTAL 171 POINTS |
|
TEAM #6
12 White Rat Tails
3 Grey Rat Tails
2 Red Rat Tails
9 Black Rat Tails
30 Banderling Scalps
2 Green Phyntos Wasp Wings
1 Red Phyntos Wasp Wing
7 Drudge Charms
3 Wood Hearts
2 Auroch Horns
1 Auroch Horn Spear
2 Swamp Stones
3 Skeleton Skulls |
12 points
3 points
2 points
9 points
30 points
2 point
1 point
7 points
6 points
2 points
2 points
6 points
9 points |
| TOTAL 91 POINTS |
|
TEAM #7
1 Skeleton Skull
6 Swamp Stones |
3 points
18 points |
| TOTAL 21 POINTS |
|
TEAM #8
4 White Rat Tails
2 Banderling Scalps
1 Drudge Charm
2 Green Phyntos Wasp Wings
1 Grey Rat Tail
1 Wood Hearts
1 Auroch Horn Spear |
4 points
2 points
1 point
2 points
1 point
2 points
2 points |
| TOTAL 14 POINTS |
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TEAM 4!!!!
Please submit a team screenshot asap to claim your magic item prize!
Thanks everyone for participating!! We plan to do more contests in the
future as the beta process allows. We hope to see you all participate. We
are going to publish these results on the Zone web pages, so if you have any
stories or screenshots to submit... please do so we can get them up on the
zone! e-mail them to
Sarneho@turbinegames.com
Dave Namerow
Online Community Manager
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Shardath describes the pic of Team 4
above: "This picture was taken last night in
Holtburg. It's really hard to say if all these people are group 4 or if we
are missing anyone because it was so hectic last night in Holtburg. None the
less I hope this is good enough =)
P.S. I'll send some pictures to Sarneho but I must confess, except for the
ones taken in Holtburg, they weren't very exciting pictures, I was on the
Auroch Horn Collect Team so the most I got was pictures of dead cows =)"
From the
Zone
Shreck's Final Hour
By Shreck, aka Fracas@Zone
The world was about to end. Dereth was set to
fade out within the hour. It pained me that Shreck, my Sho warrior whom I'd
meticulously built up through weeks of blood (his blood), sweat (my sweat),
and tears (don't ask), was going to disappear forever. There were to be no
statues of Shreck in Arwic's town square, no mention of him in the history
books -- just “poof,” and he would be gone.
I had to bid farewell and get one last screenshot of the powerful warrior
whom I'd brought up from a mere pup. I felt silly -- how could I actually
care for this video-game character? After all, I figured I was done with
Asheron's Call after this initial beta period. I'd spent too much time
building Shreck into a man who could stand on his own, and his death seemed
like a good excuse to avoid spending even more.
I found Shreck standing in Arwic where I'd left him. There was no one else
around, and it was strangely silent. I set up and snapped the screenshot
beside the levitating blue gem that had delivered him so often to this
peaceful town, then, like any good warrior, turned to the blacksmith shop
for one last inspection to see if anyone had left some cool weapons behind.
As I bellied up to the window, someone suddenly called to me. A character by
the name of Epsilon was asking if I knew where to find an Olthoi. He had
never seen one before and wanted to take one on before his character was
wiped. I told him there was one in the Arwic mines just a few steps away
through the portal. He asked if I could show him. I couldn't pass up one
last adventure, so off we went.
His character was the same level as mine, and we had no problem dispatching
the pathetic drudges and zombies we found along the way through the
labyrinth. In no time at all, we'd come to the mist-filled hallways that had
earlier made me pause for fear of what was beyond. But Shreck was a
well-traveled warrior by now, and the Arwic mines were familiar, even
comfortable. Epsilon and I first took on a granite golem. In no time it was
pile of rocks -- we were invincible! Around the next turn we found the
Olthoi. Epsilon said he was impressed -- who wouldn't be? An Olthoi cuts an
imposing figure. Fortunately the Olthoi in the Arwic mines is a wounded one,
and with a few deft strokes from our swords we quickly put it out of its
misery.
Apparently somewhat deflated by the ease with which we had put down this
otherwise impressive creature, Epsilon offered up another adventure. He knew
of a place on the coast where rumor had it an entire troop of Olthoi hung
out. The only Olthoi I had ever seen was the one we'd just carved up (and
its previous incarnations); I was eager to take on a fully charged soldier.
We sailed across the countryside, passing all sorts of targets that, on a
normal day, I would've fought for experience points and treasures. But
accumulating experience was not our goal on this day. Epsilon and I were out
for pure, reckless fun. As we were dashing over hills and valleys on our way
to certain death, I was struck by how fun this game really is. I'd been a
solo adventurer for most of Shreck's development. Later I'd joined up with
friends and we traveled all over and fought hundreds of creatures. But this
was the first time I'd hooked up with a complete stranger. The spontaneity
of the adventure was the best part, and I realized then that Shreck had to
return to Asheron's Call, and this time he'd be much more sociable.
Epsilon and I reached the Olthoi pack. They were a nasty bunch, none under
level 21. I drew off one officer and led him into our kill zone away from
the other baddies. It turned out to be the Olthoi's kill zone, however,
because in seven strikes of its claws I was rewarded with a free trip back
to Arwic. Epsilon was sent back to his lifestone soon after. We'd both died
in a matter of seconds, but we put some hurt on the officer. That was good
enough for both of us.
We met up again and ventured on, but time was running out. The server wipe
was just 15 minutes away. I thought we'd end up saying good-bye to each
other, the servers would be shut down, and that'd be it. But we got a
message from the administrator telling us there was some sort of a meeting
in Glenden Wood. Epsilon and I decided to check it out. We contacted the
administrator asking for a shortcut to the gathering and in the blink of an
eye, he transported us both to the Glenden Wood common, where we were met by
a strange sight. There had to have been 50 or more characters standing about
one little area. Many of them were stripped practically naked. Weapons,
armor, and objects of all sorts were strewn about on the ground. At first I
thought everyone was gathered to ready themselves for a massive
player-killer battle. To my surprise and amusement, it turned out people had
stripped off their armor and possessions not to gear up with better
accoutrements for the big battle, but as an offering to the Asheron's Call
gods. This was a death party. I noticed there was a character in the center
of it all, a first-level priest created for this moment to give us all our
“last rites.”
There was a tremendous amount of chatter. Keeping track of it all was almost
too much. Epsilon and I had to communicate with the “@tell” code just to be
able to pick each other out from the din. Everyone was taking screenshots of
this moment and asking all of us to pose -- straightforward shots of
characters in attack mode, and sillier staging with the emote codes like
“YMCA.” There was a lot of good humor in the group. I noticed one character
had stripped off all of his armor, then had set down all of his mana stones
and parchment in a perfect circle. He sat in the center of this shrine till
the end.
In the last minutes, we were all watching our clocks and there were a lot of
good-byes as well as a lot of wisecracks. One guy yelled out “Hey, who stole
my wallet!” while some Stanley Kubrick fan called out “My God, it's full of
stars!” The priest had us all gather around and he gave us our last rites,
mixing passages from the Bible with lines from Star Trek.
It was great to see all of these people in one place. I know it's just a
video game, but there was something very human in this final gathering in
which we were all about to watch our characters pass into oblivion. As the
final seconds ticked away, people were jumping, running, casting spells,
waving good-bye -- and the chatter reached a fever pitch. There were dozens
of farewell wishes and promises to meet again in the next life. Epsilon and
I will certainly meet up again and fight on in the new Dereth.
I glanced up from the chat window for one final look around. No one was
moving. Everyone must have been busy typing in their messages, or so I
thought. I looked back down at the chat window -- nothing. The once-frantic
scrolling of messages had completely stopped. Yet all of the characters were
still gathered around the priest. Magical swords still sparkled, and I had
complete freedom of movement. It must have been server lag, I thought. I
walked around surveying the scene and suddenly felt like I was in an episode
of the Twilight Zone. Every character was frozen in place. It was eerie. I
called out, hoping someone could answer my question, “Why is everyone so
quiet?” The message registered in the chat window. Surely someone would
answer. No one did. It seemed Shreck had somehow been missed in the wipe and
was going to live on forever. I decided to turn away from this spooky scene.
I picked up a powerful sword someone had left behind, set Shreck on
auto-run, and headed off for another adventure. Ten paces out, the gods of
Asheron's Call caught up to me and sent me a final message: “Server
Connection Lost.” Dereth had disappeared and, “poof,” Shreck was gone.
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