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Event Teaser - From
the
Zone
April 5, 2002
She wore her fatigue as a thick and heavy
cloak draped over her mind. It helped protect her from the terror
threatening to overwhelm her. And when the fatigue was not enough to stop
her from thinking about the events of the last few months, she turned to
anger. The incandescent flame of rage burned away any shreds of panic that
managed to break through the dull layers of sleeplessness.
Betrayal. Betrayal at every turn. Betrayed by
Asheron, who brought her to this strange land. Betrayed by Thorsten as his
lifespark vanished on the end of that demon's pincer. And now betrayed by
Nuhmudira, next to Asheron her closest advisor.
Her land was under siege. Elemental attacks
rising. New and powerful golems appearing in the Direlands. New enemy
fortifications. And now, the time when she needed sage counsel the most, she
was alone. Asheron had been gone for the last few weeks. He had been
disappearing more and more recently. Thorsten was gone forever. And
Nuhmudira. . .
She had completely vanished. Elysa had
trouble believing the rumors Jaleh had passed to her about Nuhmudira. No,
her rage would not allow her to harbor any illusion. She did not want to
believe the rumors. But that had nothing to do with the truth. Oh,
Nuhmudira, what have you done?
Could she trust no one? Even Borelean, her
pride and joy (my son, the monster tried to kill my son. I will see you
dead, Martine. I will scatter your ashes to the four corners of the world. .
.), was too young to help. She could not rely on even him.
The storm that Nuhmudira had warned her about
so many months ago had come. It could soon rage in full force. And in what
shape was Elysa to meet the challenge? Exhausted. Furious. Alone. She
thought back to an earlier time, a time of nightmares and blood. There, deep
in the dank stinking lair of the Olthoi Queen, she had seen her compatriots
and love slaughtered by a loathsome monstrosity. She remembered the brutal
hammering force of grief and despair, and the bright shining rage that, for
that moment, cleansed the despair from her soul. As she had drawn back the
arrow that pierced the glistening, faceted insectoid orb straight through to
its abominable brain, she had felt nothing but a calm, soothing vengeance.
Standing in her stone chambers, dust dancing
through sunlit air, that feeling once more washed through her. Exhaustion
and rage were both replaced by a cool sense of. . . anticipation. Deep
within her mind, she was readying her arrows, sharp and deadly. When a guard
rushed in to inform her of the latest events, he was surprised to see her
smiling.
__________
“Kai,” Nuhmudira's voice cracked as she
raised it above the whistling wind. Her red hair and dark skin showed in
harsh opposition to the snow-capped mountain they climbed. “How much
further?”
Kai, wearing the green leathers of a peasant,
turned to his master and pointed to a clearing. There a large head rested,
its maw gaping wide, beckoning them to enter.
“The library lies within, Master.” He turned
and entered.
Nuhmudira pulled her robes more tightly about
her. Ibn Rab's blood still strengthened her body, but the chill was enough
to make the strongest of people shiver. A warm glow shone within the head,
and the soft purple glow of one of the many portals could be seen at the
foot of a flight of stairs that lead into an Empyrean foyer. Her reward for
teaching this upstart was close, so close.
She followed Kai inside.
__________
Unlike any other gaming experience, the
world of Asheron's Call continues to evolve. In March, the strange and
terrible Crystal Golems appeared. To help combat them and other dangers of
the land, adventurers made use of their deadly arrows and found refuge in
another wave of housing. For April, the changes and additions taking place
will all soon be revealed. Join us, as we open our April Event, Betrayal. Be
sure to continue your part in this incredible ongoing story, and we'll see
you in Dereth!
Roll Out Article - From
the
Zone
April 9, 2002
Spring is arriving in Dereth, the snow
steadily retreating from its warm embrace. It is said that one may find
sunflowers in certain meadows. And other places report the appearance of
plants that have not been seen in Dereth in many months. Yet, the warm
sunshine and mild weather cannot completely dispel an uneasy chill of
anticipation.
A brother searches for his older sister,
seeking clues in a written trail of loss and grief.
The skies are clear of winter snow, the air
gentle. The sun glints off the bronze statues that grace the towns, warming
the rich metal. But for one errant day, the statues have been faithful in
gifting protections to the people. The Arcanum will still not admit to
providing the statues to the towns but the value of such gifts cannot be
disputed.
Somewhere, Martine writhes in incandescent
madness, muttering words of vengeance and machination.
The Arcanum, which has been striving steadily
to provide more settlement housing, hasadded more Cottages and Villas and
portals to most of those placed in the previous month. They have also taken
a new and ambitious approach--they have constructed and opened Residential
Quarters, which provide communal defense for large numbers of Isparians.
“Safety in numbers,“ is an ancient, oft-recited saying that all Isparians
know, from the smallest child to the highest king. Its truth cannot be
disputed. Within these quarters Isparians may live, laugh, make plans, all
the while secure from the denizens that roam the land.
Nuhmudira had disappeared. Her whereabouts
are still unknown.
Spring is a season of hope and as a symbol of
this High Queen Elysa has declared that Weddings may once again take place
in the land. All citizens of Dereth who wish to show their commitment to a
beloved one through the vows of marriage may do so, be it in a sunrise-lit
outdoor chapel or the faithful old Wedding Hall.
Mages skilled in Item Magic are finding they
now have two additional Tie spells to add to their art. All Isparians have
been granted a means to travel to a selected Lifestone without first paying
the penalty of death, albeit with a loss of mana.
The mild weather softens the land. The
sunshine warms upturned faces. And everyone tries to ignore the shadows
looming in the distance.
Highlights include:
- Endurance is now a useful attribute for
almost all adventurers, be they warrior, archer, or mage. Benefits include
faster regeneration rates, resistance to drains and damage, and more!
- New portal spells allow players to travel
farther and wider in their search for adventure! And once the province of
only a select few, now all players with Item Magic can recall through
their last visited portal. Also, all players, regardless of whether they
have Item Magic or not, can recall to a Lifestone at any time.
- Residential Quarters have opened! Now you
have an opportunity to find a space to call your own. Recall to your home,
store your items, and even display a few choice possessions! With
thousands of rooms opening up each month, soon every player will have
access to these great features!
- Celebrate the spring with a wedding! Now
you and your loved one can be joined in matrimonial bliss. Conquer
Jealousy, Greed, and Anger, and you and your potential mate can live
happily ever after.
Be sure to check the
Developer's Notes for April, the
State of the Code, and the
Letter to the Players, to learn more details of the Betrayal
event. Join us as we continue the ongoing saga of Asheron's Call,
and we'll see you in Dereth!
Developer's Notes
- From
the
Zone
April 9, 2002
Here are just some of the additions made in
the April 9 game update, Betrayal. The following list is comprised of
detailed notes straight from the developers themselves. For a summary of
things of interest, be sure to consult the official event article,
Betrayal.
We appreciate your feedback and bug reports
in helping to ensure that the world of Dereth is a stable and fun place to
be. Please submit any such bug reports to
http://bugs.zone.com.
New Functionality and Content
- A few new dungeons and quests.
- Wedding bells are ringing, flowers and
plants are blooming.
- A new boss creature roams the Dires.
- There are a number of new portal spells
available now to players. See the
April Letter to the Players for more details.
- The functionality of @lifestone has now
been changed such that it no longer kills you and leaves a corpse, but
instead returns you to your Lifestone. This animation takes roughly 15
seconds, and spends half of your current mana. It is available to all
players at all levels.
- A new command, @die, has the same
functionality as the old @lifestone command, so that one may choose to die
at any point, leaving a corpse.
- There have been a number of changes to the
way Endurance functions in AC. See the
April Letter to the Players for more details.
- There is a new Panel, the Character
Information Panel, which takes over the former Burden Panel. The icon for
the panel remains the same, but it is now a dark brown color when the
character is not overburdened. This new Panel relates: @age, @birth,
@deaths info, the new Endurance info, and the burden info (when
applicable).
- A new form of housing, Residential
Quarters, is now available. See the
April Letter to the Players for more details.
- There is a new command, @allegiance boot
<name of offending player> usable only by the monarch of an allegiance.
This command allows a monarch to kick out a player from any level within
the monarch's allegiance. This works regardless of whether the character
is online.
- There is now a new option in the Character
Panel that allows the act of dragging an item to another player to open up
the Secure Trade panel with that player. This option is off by default
(meaning that the old behavior of: dragging an item to a player gives the
item to that player, still applies).
- Trying to “use” (double-clicking) another
player now results in the Secure Trade Panel being opened up with that
player.
Miscellaneous Improvements and Changes
- 150 Cottages and 50 Villas have been added
to the world.
- 1,000 Residential Quarters have been added
to the world.
- House Settlement Portals for those
settlements added in March have been added to the world.
- Along with the portal magic changes, there
are now only three types of portals in the world: Summonable and
Recallable; Recallable and Not-summonable; Non-recallable and Non-summonable.
A portal that is tie-able is now automatically recallable. Tie-able and
recallable are now synonymous terms.
- Also, any time you cast portal recall, you
become subject to the restrictions placed upon the original portal that
was tied to. For example, if a player ties to a portal which was only
accessible by levels 1-20, and the player then becomes level 21, that
player will no longer be able to recall through or summon that portal.
- The Society Explorer quests have undergone
a minor face lift: The agents give you more information about the quests
in the outpost towns, all dungeons associated with quests are now
restricted up to level 20 (in some cases they had been restricted to level
6), some of the spawn timers on the quest items have been reduced to the
proper level (roughly 30 seconds), and the rewards are overall greater for
the quests.
- It is now possible to imbue current
versions of the Hollow Sword, Axe, Spear, and Mace, to craft slightly
better versions.
- There was a bug in our download system
which sometimes required players to download the patch twice or in the
worst cases required a complete download of a new portal.dat file. We
believe we have fixed this bug.
- The Dark Myrmidion (the creature that
carries the Bone Mace), has had its armor value and regeneration rate
lowered.
- We changed the numbers on how much ammo,
pyreals, and components spawn when they appears through the treasure
system. Players should expect to find higher amounts (the spawn rate has
not changed, just the amount that spawns) at nearly all levels of the
treasure system.
- Dual-spell jewelry now has a chance of
spawning at virtually all levels of treasure.
- You must now use Victual Infusions on
Health and Mana Draughts, not Health and Mana Infusions, in order to
create Health and Mana Potions.
- Hooks that have been turned “invisible” by
house owners are now no longer selectable with the keyboard select keys.
Turning them visible will allow them to be selected again.
- We fixed a number of client crashing bugs
caused by trying to inscribe various items under certain conditions.
- Olthoi Mounds in dungeons are now
ethereal, and cannot be perched upon.
- There have been some slight changes to the
Olthoi Queen quest.
- The Hea Raider's Cache can now only be
opened by a key.
- The six villas in the Last-Stop-Before-Dires
settlement have had their villa portals to their dungeons fixed. We
apologize for the inconvenience.
- Last month (March), we changed some of the
dynamics of the Queen Quest such that the broadcasts triggered by the
Quest are local broadcasts instead of global broadcasts.
- The amount of treasure a Singularity Trove
contains has generally been increased.
Minor Details
- The summon/recall/tie/ls spells now have
slightly different icons.
- The Training and Academy Cestuses now do
bludgeoning damage.
- There was a bug that caused the scrollbar
in the Character Options Panel to not function correctly. This has been
fixed now.
- The weight of the starter crossbow and
starter nabut have been reduced to 10. The poor Wayfarer (and especially
the Gharu'n Wayfarer) will no longer start life with over 100% burden.
- The Crystal Golem now can no longer fizzle
its spells.
- Shadow Dye Vendors now buy back dyes
(although at a drastically reduced cost).
Letter to the Players
- From
the
Zone
April 09, 2002
Betrayal
Once again, the April Event, Betrayal, like its predecessors, brings a host
of new content and gameplay to Asheron's Call. The one theme that
runs through all these changes is our desire to let players play and explore
more in Dereth and have more fun than ever. Let's get started:
Housing
As we mentioned last month, April sees the advent of a new housing dynamic
in Asheron's Call -- Residential Quarters.
Residential Quarters are comprised of 100
rooms, all within the same “dungeon” type space. These rooms are separate
from one another, and each room is owned by a separate player. The overall
“Quarter” has some shared communal spaces to be enjoyed by both the various
owners and the public, but only the owner and their guest list may enter the
specific room.
Each room has a few hooks upon which to place
items, as well as a 50-item capacity storage chest. The cost to purchase the
room will be 100,000 pyreals and a Writ of Refuge. The maintenance cost for
the room will be 10,000 pyreals, due every three months, as opposed to the
maintenance period for the other types of housing, which is one month.
Players will also be able to recall to their
RQ room, using the same command they would for a Cottage or Villa. One
difference between RQs and landscape housing is that the location of your RQ
will not show up on your House panel. Also, keep in mind that a player may
not own both a landscape dwelling and a RQ room, just one or the other.
As for the overall implementation of RQs now
and in the future: This month there will be a 3-city ring, each with one
portal leading to a “hub” dungeon. This dungeon will have 10 portals inside,
each one leading to a different dungeon, each dungeon containing 100 RQ
rooms. So for April, there will be 1000 RQ rooms available per world. For
May, we are planning on an additional 2000 RQ rooms per world. There will
probably be another 2000 rooms available in June. We will also continue to
add landscape housing during this time. This month we are releasing another
200 total landscape units: 150 cottages and 50 villas. We are committed to
adding both kinds of housing until every player has an option of owning
either a landscape dwelling or an RQ.
Our future plans for housing include (all of
these are scheduled for some time in the next 5 months -- if that estimate
changes, we will let you know):
- Adding more usable hooks in the mansions.
- Allowing players to be able to use pyreals
and Writs to purchase additional storage space in their houses.
- Allowing players to be able to use items
while the items are on a hook, and create content that takes advantage of
this ability, e.g. questing for a portal to (cool place X) to put in your
house.
Endurance
For the past two years, people at Turbine and Microsoft have been discussing
what to do with Endurance. We were distressed that players not only felt
that having a high Endurance carried no real benefit during the longer
stages of a character's life, but in fact felt that having a higher
Endurance was a curse at the higher levels due to drain and a difficulty in
healing.
This was counter-intuitive to us on many
levels, and we kicked around a lot of ideas on how to make Endurance a more
valuable attribute, and one that would increase the fun for players. Here is
what we came up with:
First, some combination of strength and
endurance (with endurance being more important) now allows one to regenerate
hit points at a faster rate the higher one's endurance is. This bonus is in
addition to any regeneration spells one may have placed upon themselves.
This regeneration bonus caps at around 110%.
Second, the higher a player's Endurance, the
less stamina one uses while attacking. This benefit is tied to Endurance
only, and it caps out at around 50% less stamina used per attack. The
minimum stamina used per attack remains one.
Third, the higher a player's Endurance, the
more likely they are not to use a point of stamina to successfully evade a
missile or melee attack. A player is required to have Melee Defense for
melee attacks or Missile Defense for missile attacks trained or specialized
in order for this specific ability to work. This benefit is tied to
Endurance only, and it caps out at around a 75% chance to avoid losing a
point of stamina per successful evasion.
Fourth, some combination of strength and
endurance (the two are roughly of equivalent importance) now allows one to
partially resist drain health and harm attacks, up to a maximum of roughly
50%.
Fifth, some combination of strength and
endurance (the two are roughly of equivalent importance) now allows one to
have a level of "natural resistances" to the 7 damage types. This caps out
at a 50% resistance (the equivalent to level 5 life prots) to these damage
types. This resistance is not additive to life protections: higher level
life protections will overwrite these natural resistances, although life
vulns will take these natural resistances into account, if the player does
not have a higher level life protection cast upon them.
For example, a player will not get a free
protective bonus from natural resistances if they have both Prot 7 and Vuln
7 cast upon them. The Prot and Vuln will cancel each other out, and since
the Prot has overwritten the natural resistances, there will be no
resistance bonus.
The natural resistances, drain resistances,
and regeneration rate info are now visible on the Character Information
Panel, in what was once the Burden panel. This panel now displays the above
three Endurance benefits, the burden info, as well as @age, @deaths, and
@birth info.
The 5 categories for the endurance benefits
are, in order from lowest benefit to highest: Poor, Mediocre, Hardy,
Resilient, and Indomitable, with each range of benefits divided up equally
amongst the 5 (e.g. Poor describes having anywhere from 1-10% resistance
against drain health attacks, etc.).
A few other important notes:
- The abilities that Endurance or
Endurance/Strength conveys are not increased by Strength or Endurance
buffs. It is the raw Strength and/or Endurance scores that determine the
various bonuses.
- For April, natural resistances will offer
some protection versus hollow type damage, whether it is from a Hollow
Minion or a Hollow weapon. This will be changed in May.
- These abilities are player-only, creatures
with high endurance will not benefit from any of these changes.
- Come May, you can type @help endurance for
a summary of the April changes to Endurance.
Portal/Transportation Changes
The other major change for the month of April
is our new dynamics for lifestone recalling and item magic portal spells.
Here are the basic changes:
- All characters at all levels, regardless
of whether they have Item Magic, will be able to use the command @lifestone
to return to the lifestone they have attuned themselves to. This command
will take a 15 second animation (during which you cannot move), and cost
half of the player's current mana. This will also be the lifestone you are
returned to when you die.
- Players with Item Magic will get the
following benefits:
- A Lifestone Tie spell. The Lifestone
that they use the Tie spell on will be the Lifestone they recall to when
they cast Lifestone Recall.
- An ability to Tie to, Recall to, and
Summon a second Portal. Players with Item Magic now will be able to cast
Primary Portal and Secondary Portal spells.
- A new Portal Recall spell,
called?drumroll?.Portal Recall (as opposed to Primary Portal Recall and
Secondary Portal Recall). This spell allows one to recall through the
last used portal, as long as that portal was tieable.
- As a result of these changes, Portals are
now either Tieable and Summonable, Tieable and Not-Summonable, or Not-Tieable
and Not-Summonable. Tieable is now synonymous with Recallable.
- Also as a result of these changes, Portals
maintain their restrictions regardless of whether you are trying to enter
them, recall through them, or summon them. For example, if you are level
30, you will not be able to recall through a portal that has a level
restriction against anyone above level 20.
- The portal that you were tied to with the
old Portal Tie spell, will be the portal you are tied to with the Primary
Portal Tie spell. Primary Portal Recall will recall you through that
portal. If you had learned the old Portal Tie/Summon/Recall spells, you
will automatically know the Primary Portal spells.
- Finally, the @die command replaces the old
@lifestone command. You may use @die to die and leave behind a corpse.
We hope these changes allow people to explore
and hunt in areas they had never encountered before.
Weddings
Two months ago, Ken Karl, the Microsoft Project Manager for Asheron's
Call, and Eric Helbig, Microsoft Test Lead for AC, came to
Turbine to pay us a visit. Their mission was clear: They wanted weddings in
AC and they wanted them now.
A few weeks before that, they had asked when
we could put weddings back in the game. When we told them that we had no
time for weddings, that if they wanted them so bad, they could come to
Turbine and do it themselves, we were very surprised when they said, “Ok.”
So began a week of grueling training and
effort. Ken and Eric slaved over banks of computers for days trying to both
learn the ins and outs of being a Turbine content designer, as well as
implementing the basics of what was known as The Wedding Bells quest.
Finally, at the end of the week, sweaty and
exhausted, Ken and Eric left Turbine to go back to Seattle, happy in their
efforts to get Wedding Bells in for April.
Of course, half the work was still undone
(Those crafty MS people?.)
So, Kim Payson and Sean Huxter heroically
stepped in and finished the job, using the design specs that Ken and Eric
had so thoughtfully left for us.
We hope you enjoy the fruits of all their
efforts?. let us know where you went for your honeymoon.
Hot Topics
- Hollow Weapons ? The Hollow Weapon
Upgrades are now in for April. The Hollow Sword, Axe, Mace, and Spear have
been upgraded. Keep in mind that if you choose to upgrade your weapon
(through a process which you will have to discover in-game), the weapon
will have a wield requirement on it of 250 in the skill of the weapon.
- We hope that making all levels of jewelry
have a small percentage chance of having a double spell helps people of
all levels find jewelry appropriate to their level.
- Allegiance @boot command. As a monarch you
now have a much-asked for tool to help control and organize your
allegiance. We always appreciate feedback both on how this tool works for
you, and other tools allegiances and fellowships need to manage these
social structures.
Here are some specific details about the
command:
- Exact syntax: @allegiance boot <name of
character to boot>
- This command breaks the allegiance between
the named character and that character's patron, just as if the patron had
renounced the named character. Therefore, this command does not affect the
experience cost for the booted character to swear allegiance to someone
else.
- Also, this command does not affect the
bonds of allegiance between the booted character and his or her vassals --
they remain sworn to the booted character and therefore are also no longer
part of the booting monarch's allegiance.
Known Issues
Please take note with the Drag and Drop Secure Trade option in the Character
Panel: If you don't hit Apply after making the choice, it will not take
effect, and dragging an item to a player will just result in giving that
item to the player. This was mainly implemented for those players who
inadvertently drag something to another player other than the player the
item was intended for. If you actually want to initiate Secure Trade with a
player, you can now just double-click on the player.
Two issues with the Wedding Bells quest:
- If you dye the male wedding raiment it
will always be green. This will be fixed in May.
- Players are currently unable to dye the
female wedding raiment. This will be fixed in May.
As mentioned above, currently Natural
Resistances help a player resist Hollow Damage. We are changing this back in
May (we could not fix it in time for April) for two reasons:
- In terms of PvP, changing this dynamic
would further reduce the effectiveness of Hollow Weapons, in a context in
which they generally need to be made more effective rather than less.
- Even more importantly, while we initially
implemented the Natural Resistances in this fashion, after further
discussion we realized that the whole goal of Natural Resistances was to
mimic Life Protections, not be superior to the functionality of Life
Protections. And if we wanted to keep Hollow creatures as the effective
threat they are, we would need to upgrade their capabilities over time.
Ultimately, we have decided to make Natural Resistances have no effect on
Hollow damage. This will be done in May.
Next Month and Beyond
For May, we will be working on a number of different tweaks to dynamics to
improve them for playability and fun.
Some of the highlights (please keep in mind
that some of these items might be pushed out to later months):
- Players losing fewer items when dying at
the lower levels.
- Making all items appraisable, regardless
of skill or level of player, thereby removing all the functionality of the
appraise skills. This will set up our replacement of the Appraisals skills
with a whole new branch of skills, which will open up many new crafting
branches for players. Part one of these changes is scheduled for June. We
will release more information in May about what our plans are.
- Further treasure changes, focusing mostly
on Armor ? improving armor quality and distribution in many of the same
ways we tweaked weapons. Also we will continue to make some small tweaks
to the weapon loot system.
- An upgrade to the Fellowship Panel, so
that players can see the health, stamina, and mana of all players in their
fellowship.
- And lots of other cool things as well?.
After May, we will be working on tweaking and
improving magic, melee skills, crafting skills, abilities to explore the
incredible amount of content in AC, housing improvements, the
mid-level play experience, and a new high-level playground.
We think we've made some significant progress
on our goals over these last few months, and we're really excited about the
next six months, both with our story and our game.
Yes, we AC1 folks over here at Turbine and
Microsoft acknowledge that Asheron's Call 2 looks incredible and is going to
rock the house. But we're not planning on going anywhere for awhile. The
best of AC is yet to come.
Thank you for playing Asheron's Call!
-- The AC Team
Annals of Dereth
The Asheron's Call
Newsletter - April 2002
 |
Annals
of Dereth
|
|
|
|
In this issue:
1 -- OUR
SAGA THUS FAR
2 -- MAJOR EVENTS
BETRAYAL
LATEST AC
DEV CHAT
TURBINE
STORE OPENS
3 -- COMMUNITY EVENTS
ALLEGIANCE
HALL
PLAYER
CHRONICLES
4 -- TROUBLESHOOTING |
April 2002
Play it on the Zone!
http://zone.msn.com/asheronscall |
Welcome to the Annals of Dereth, the
newsletter for the Asheron's Call online role-playing game! We bring
you this bulletin every month to give you a wide view on Dereth's evolving
community, events, and features.
1 --
OUR SAGA THUS FAR...
She wore her fatigue as a thick and heavy cloak draped
over her mind. It helped protect her from the terror threatening to
overwhelm her. And when the fatigue was not
enough to stop her from thinking about the events of the last few months,
she turned to anger. The incandescent flame
of rage burned away any shreds of panic that managed to break through the
dull layers of sleeplessness.
Betrayal. Betrayal at
every turn. Betrayed by Asheron, who brought her to this strange land.
Betrayed by Thorsten as his lifespark vanished on the end of that demon's
pincer. And now betrayed by Nuhmudira, next to Asheron her closest advisor.
Unlike any other gaming experience, the world of Asheron's Call
continues to evolve. In March, the strange and terrible Crystal Golems
appeared. To help combat them and other dangers of the land, adventurers
made use of their deadly arrows and found refuge in another wave of housing.
With April, we are set to reveal the changes and additions taking place.
Join us, as we open our April Event,
Betrayal. Be
sure to continue your part in this incredible ongoing story, and we'll see
you in Dereth!
2 --
MAJOR EVENTS
BETRAYAL
Spring is arriving in Dereth, the snow steadily retreating from its warm
embrace. It is said that one may find
sunflowers in certain meadows. And other places report the appearance of
plants that have not been seen in Dereth in many months. Yet, the warm
sunshine and mild weather cannot completely dispel an uneasy chill of
anticipation.
(A
brother searches for his older sister, seeking clues in a written trail of
loss and grief.)
The skies are clear of winter snow, the air gentle. The
sun glints off the bronze statues that grace the towns, warming the rich
metal. But for one errant day, the statues have been faithful in gifting
protections to the people. The Arcanum will still not admit to providing the
statues to the towns but the value of such gifts cannot be disputed.
(Somewhere, Martine writhes in incandescent madness, muttering words of
vengeance and machination.)
Spring is a season of hope and as a symbol of this High
Queen Elysa has declared that Weddings may once again take place in the
land. All citizens of Dereth who wish to show their commitment to a beloved
one through the vows of marriage may do so, be it in a sunrise-lit outdoor
chapel or the faithful old Wedding Hall. The mild weather softens the land.
The sunshine warms upturned faces. And everyone tries to ignore the shadows
looming in the distance.
Our latest event, Betrayal, opened Tuesday, April 9. Find the full
details in the official article set, comprised of the
Rollout,
Developer's Notes,
and Letter to the
Players.
LATEST ASHERON'S CALL DEV CHAT
On Wednesday April 3, the Turbine team met in the Zone Theater Chat Room
to discuss current issues with Asheron's Call and the world of Dereth.
The following transcript has been edited for length and clarity, and may be
found here.
TURBINE STORE OPENS
Fans looking for Asheron's Call merchandise can now find everything
from T-shirts, jerseys and mugs, to Sturdy Iron Keys and sterling silver
Olthois at the Turbine Store. More information can be found at:
http://go%2Emsn%2Ecom/nl/151185%2Easp.
3 --
COMMUNITY EVENTS
ALLEGIANCE HALL
As campaigns progress, their leaders continue to reach exalted ranks. On
Morningthaw, the first Rank 10 Gharu'ndim has come to power. RADWAR, leader
of Phoenix Rising
proudly stands as the first Sultana of the game.
Yet even as the established allegiances build higher, new ones continue
to form. On Frostfell, two more groups have established their charter and
started recruiting members:
the Red Order of
Gimps, and the
Dereth Geographical Society.
On Darktide, formidable
Clan Direwolf
begins their hunt. And on Morningthaw,
the Knights of
Templar defend their morals of Honor, Dedication, and Respect for their
fellow Derethians.
To have your monarch listed in the
Allegiance Hall,
simply send a completed update to website@asheronscall.com. Updates must
include a screen shot to verify monarch information: name, title, and number
of followers. In addition, please state on which server world the monarch
resides, the name of the allegiance, and the URL to the allegiance Web site.
PLAYER CHRONICLES
FanStory.com has listed their latest tale of Asheron's Call: "Distant
Sands," first chapter in the ongoing novel, "Young
Rachel the Red":
"Rain poured down on Southern Dereth. The deserts of
the South rarely received the precious liquid, but during the short rainy
season it could arrive with unbridled force. The young woman crouched under
an overhang across from the tavern, cradling her bow to keep it dry. Thunder
boomed in the sky overhead, and streaks of lightning flashed over the
desert. As one bolt of lightning illuminated the town, Rachael glimpsed the
two cloaked men moving towards the tavern. She cursed under her breath, she
would have missed them if not for the lightning. Silent as a wraith she
began to move."
To discover other recent tales of Dereth and Asheron's Call, visit
fanStory.com!
SEND THIS NEWSLETTER TO A FRIEND, AND LET
THEM KNOW TO:
PLAY IT ON THE ZONE!
4 --
TROUBLESHOOTING
If you have any problems with Asheron's Call or the
Zone, check out our Troubleshooters and Frequently Asked Questions and find
the answer to your problems there.
Troubleshooters:
http://support.microsoft.com/support/games/zone/asheron/tshoot/default.asp
http://support.microsoft.com/support/games/zone/tshoot/default.asp
Frequently Asked Questions:
http://support.microsoft.com/support/games/zone/faq/asheron/default.asp
http://support.microsoft.com/support/games/zone/faq/default.asp
Play it on the Zone!
http://www.zone.com/asheronscall
If you have any problems with Asheron's Call or the
Zone, check out our Troubleshooters and Frequently Asked Questions and find
the answer to your problems there.
Troubleshooters:
http://support.microsoft.com/support/games/zone/asheron/tshoot/default.asp
http://support.microsoft.com/support/games/zone/tshoot/default.asp
Frequently Asked Questions:
http://support.microsoft.com/support/games/zone/faq/asheron/default.asp
http://support.microsoft.com/support/games/zone/faq/default.asp
Play it on the Zone!
http://www.zone.com/asheronscall
You registered to receive this newsletter
on the MSN Gaming Zone. To unsubscribe, do the following:
1. Go to MSN Newsletters:
http://g.msn.com/0NL33946/117
2. Log in with your Zone ID (not your AC
character name) and password.
3. Uncheck the box that's labeled "Send me
the Asheron's Call newsletter every month to: (your e-mail address)."
THIS DOCUMENT IS PROVIDED FOR INFORMATIONAL
PURPOSES ONLY. The information contained in this document represents the
current view of Microsoft Corporation on the issues discussed as of the date
of publication. Because Microsoft must respond to change in market
conditions, it should not be interpreted to be a commitment on the part of
Microsoft and Microsoft cannot guarantee the accuracy of any information
presented after the date of publication. INFORMATION PROVIDED IN THIS
DOCUMENT IS PROVIDED 'AS IS' WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE IMPLIED WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND FREEDOM FROM
INFRINGEMENT. The user assumes the entire risk as to the accuracy and the
use of this document. This document may be copied and distributed subject to
the following conditions: 1. All text must be copied without modification
and all pages must be included 2. All copies must contain Microsoft's
copyright notice and any other notices provided therein 3. This document may
not be distributed for profit.
c2000 Microsoft, Inc.
Step Into the Fantasy
World of Asheron's Call For Free
- From
the Zone
May 3, 2002
Microsoft today announced that gamers can experience the
full version of Asheron's Call 1.0 free for 30 days. With just three
simple steps, players will be transported to the massively multiplayer
fantasy world of Dereth, where they will find real-life comrades, strange
and fearsome monsters, mysterious landscapes, and a constantly evolving
storyline where they decide their own fate and destiny.
To try Asheron's Call free for 30 days, players
will need to download the file (110 MB), then obtain a Passport Account and
Activation Coupon. For more information and to download the trial, please
visit:
http://www.microsoft.com/games/pc/acdownload.asp
Asheron's Call is a massively
multiplayer role-playing game playable exclusively on Zone.com (http://www.zone.com/
) that draws together thousands of players within a dynamic, 3-D online
world. Players can create truly unique characters by choosing between
extensive combinations of visual appearance, attributes, and skill sets.
Asheron's Call immerses players in an intense role-playing environment
where they must compete or cooperate with thousands of other online players.
An extensive system of allegiance and influence greatly enhances social
interaction. The online nature of the game facilitates an evolving and
dynamic adventure inside a consistent universe. The game will never be
solved, because there will always be more areas to explore and quests to
complete.
For more information about Asheron's Call, please
visit:
http://www.asheronscall.com/ |
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