Event Teaser - From
the
Turbine Site
(August 6, 2004)
Passers-by were not being very kind to the
Mosswart who huddled near the branches of a fern, sitting on a stone to rest
his legs. He had arrived the previous night with a small slip of parchment
bearing Elysa’s seal. A member of the Royal Guard had escorted him into Bai
Yao Feng’s tent; when the little creature assured Bai Yao in broken Roulean
that he was there at the behest of the High Queen, the guard nodded her
confirmation.
It didn’t sit well with the barkeep or his
patrons. Their town had been displaced two years ago – homes were lost,
along with years of life and love, all because of a ravening madman that had
wanted to take the world for himself. Arwic had been rebuilt, but Yanshi? It
appeared that Yanshi was too small a town to merit the Council’s attention.
Now they were saddled with a creature whose race had, until recently,
plagued the nearby swamps.
It sat most uneasily with Bai Yao, but he had
accepted the Royal Guardswoman’s word as proof and told the Mosswart that it
could find a place to nestle somewhere in the town.
After it left, the Guardswoman – Ydnew – had
stayed to talk to Bai Yao.
“What’s this about?” Bai Yao asked as he
offered forth a frothy mug of ale.
“A treaty,” Ydnew answered quietly. She took
the mug into her left hand, placing her hat on her knee. “The High Queen met
with this little fellow the other evening and he pleaded a rather emotional
case. The Burun have been slaughtering them wherever they go... they’re
dying off it seems.”
“Dying off?” Bai Yao asked incredulously.
“Apparently,” Yndew replied, sipping from her
mug. “The swamps are changing... or so that little Mosswart says. The land
is getting spoiled and the Mosswarts are getting sick and dying. Many of
them were slaughtered when the first of those temples was found. They had
thought it was the Banderlings, that they had come to make war, but now they
believe it was ‘ill spirits’.” Ydnew leaned back in the chair a bit. “I’m
here to watch over the little fellow and make sure that no harm befalls him.
I’ll also be conducting a little research on behalf of the High Queen. From
what I have been hearing, things are a lot worse than they appear.”
At that, Ydnew had drained the rest of the
ale and slapped the mug onto the table. She stood, gave Bai Yao a smile,
and went out into the night.
*****
The fort loomed in the dark night. Alb’arel
and Rez’arel were obscured by thick clouds and provided only intermittent
light as lightning flashed through the stormy sky. Torgluuk kicked aside a
Sclavus corpse and surveyed the interior of their new home. The fortress was
tall, three Guruk high, and covered in a pungent algae. The walls were
timeworn and scarred. The Burun had already begun to dig beneath one post of
the fortress to provide a lair. Many of them were growing heavy with eggs,
and those who were not were growing increasingly uneasy about the news of
the Guruk.
Torgluuk had sent Morgluuk into the west to
seize control of the dullards before they tore a swath through the world and
threatened the tenuous peace that they had found with the Renegades.
Torgluuk had stayed behind to ensure that the treaty was upheld by their new
allies. He was disappointed to learn that his fears about the Renegades were
well-founded. It was a situation that he would need to remedy – quickly.
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Roll Out Article -
From
the
Turbine Site
(August 11, 2004)
The Lady strode through the halls of her keep
with a smile on her ageless face for the first time in countless years. Her
flesh was pale, but it had the blush of youth and her hair bounced in the
wind. The world was changing; the Lightbringer was gone and there was little
she had to fear from the Outlanders. As she led her entourage back into the
bowels of her keep, she let her mind lapse for one brief moment. That moment
was long enough to allow a host of souls, bound for eternity, to slip her
grasp and take residence across the surface of the island.
Nearly all had lost their minds, save one.
That one waited for a shining moment of bliss. She would never be free, but
she would have her revenge. The Lady would feel the pain of the death and
the long years of torment. She would feel all of it.
Many of this month’s changes have already
been described in detail in the
Letter to the Players. Here are some additional topics that we’d like to
discuss in detail.
Loadfiles
There is a new command available to players
this month: @loadfile [filename]. This command will load the listed
filename and execute each line as if you had entered it manually into the
chat bar. The file needs to be in flat text format.
Please note that for the purposes of the
in-game spam filter each line is executed exactly as if you had entered it
manually. For example, this means that if you create a file with 1000 lines
of the word “Hi!” and load it with @loadfile, you will find yourself
gagged by the spam filter.
Clothing Bug
For some time there has been a rare bug that
could cause a character to be unable to wear clothing or armor on one body
location. For example, players had reported being unable to wear a helmet,
or being unable to put on pants. In the past when this occurred, a Developer
would need to go in-game and correct the issue through careful use of
complicated diagnostics commands. Starting this month, a player who
experiences this bug should be able to resolve it simply by logging out and
logging back in to the game.
Dungeon Textures
One of the new dungeons introduced this month
uses wall textures that will not appear in Software Rendering mode. This
means that if you do not have 3D Acceleration enabled, the walls of this
dungeon will appear white and featureless.
If you aren’t sure if you have 3D
Acceleration enabled, go into your Asheron’s Call folder (typically
C:Program FilesMicrosoft GamesAsheron’s Call) and run ACD3DSetup.
In-Development Topics
Since the publication of the August Letter to
the Players, we’ve made two changes to our goals for the September event.
First, the Crafting Quests that we had
planned on introducing in September have been rescheduled for a later month.
Secondly, we had originally announced that we
would be revising the content surrounding the town of Khayyaban for
September. We have decided instead to revise the content near Al-Jalima.
Developer's Notes -
From
the
Turbine Site
(August 11, 2004)
New Functionality and Content
Miscellaneous Changes and Improvements
- As part of our new crafting quests and
craft quest changes, the
Ash Gromnie Tooth rewards have been revised.
- A rare bug that could prevent you from
wearing armor or clothing has been fixed.
- We’ve added a new command for players:
@loadfile.
- The experience on several of the
highest-level
Marguls
has been reduced.
- The experience reward for the
Gaerlan sword at level 126 is no longer shared among fellowship
members.
- Eruptions in the Mount Esper and Mount
Lethe calderas have altered the landscape.
- A bug that could cause @corpse to give
the wrong location when very close to 0.0N or 0.0W has been resolved.
- If you try to use a hook that has
nothing on it and does not belong to you, you get an error message that
makes sense.
- The text on the Urgent Assistance and
Report Abuse panels has been updated.
- Life Magic scrolls now have unique
icons.
- A number of minor tweaks have been made
to the Training Academies based on feedback from the Verdantine launch.
- Mother’s Blessing should now stack
appropriately with other life-giving spells. More powerful spells will
override it, it will override weaker spells.
- The respawn rate for a key Hollow Minion
in the Elysa’s Favor quest has been increased.
- One of the riddles in the Gaerlan quest
was unsolvable. This has been fixed.
- It is no longer possible to use a
lockpick on a house hook.
- The portal exits of the Olthoi Warrior
Nest and Mutilator Tunnels have been corrected.
- The Tusker Honeycombs portal drop now
points you in the correct direction.
- Using Infected Assailer Fur on the Loom
now finishes more quickly.
- It is no longer possible to lock the
weak spot on the statue pedestal bases.
- The Virindified Bael’Zharon statue on
the Caul can no longer be used.
- It is no longer possible to stand on the
bramble trees found on Aerlinthe and the Singularity Caul.
- Some inescapable pits have been removed
from landscape.
- It should no longer be possible to get
from one level break of the Sunken Mere to another by jumping.
- A door in the Hizk Ri boss room now
stays open for a longer amount of time.
- A bug with the statue that teleports
players to the High Matriarch’s crypt in the Ixir Zi temple has been
fixed.
- Additional rewards for the Hizk Ri quest
have been added.
- Several chests intended for starting
players were spawning higher-level loot. Many of these chests have been
fixed; others will be fixed in a later event.
- Several static spawn points in the
Direlands have been updated.
- It is no longer possible to stand on top
of Burun trees.
- Baby Shreth are no longer spawning on
landscape. (They take a little longer to mature than other creatures.)
- Several creatures have been tweaked for
balance.
- Copper Gromnies now do lightning damage.
- Blood Fiends should no longer be
dropping shields that cannot be identified.
- The Sublime Elari Wood Bow required you
to have Bow specialized in addition to other requirements in order to
activate the magic on the weapon. This was not by design and has been
removed.
- Several of the Society and Explorer
weapons have been upgraded slightly.
- The spell Enduring Coordination has been
reduced to a +35 bonus.
- Shoyanen no longer sells spell scrolls.
- Fanzen San now returns the correct
translation of the Blackened Tome.
- Aun Ngationa now exchanges the new Marae
trophy weapons for the old ones again.
Minor Details
- Several bartenders now sell directions
to the Lugian Citadels
- The Manniken Foundry exit portal now
drops you closer to Nanto.
- The weapon rewards from the Hizk Ri
temple quest are now all hookable.
- Several rumors in Lin have been given
new icons.
- The Yaraq vendor has always been female
with a male avatar. This has been fixed.
- A typo in the description of Burning
Coal has been fixed.
- Some typos in the Singularity Weapons
have been fixed.
- The health regeneration spell on the
Adjanite Crown has been renamed to “Adja’s Benefaction.”
- Brikta’s note on “Gems” is now properly
signed.
- Non-text ASCII symbols in several NPC
strings have been removed.
- The Baishi settlement portals statue now
has the correct appearance.
July
Letter to the Players -
From the
Turbine Site
(July 27, 2004) Welcome to the August
Letter to the Players!
Last month in Dereth, a third Falatacot temple was
discovered. A new portal was opened – whether intentionally or accidentally
– allowing a previously unseen species of Burun to come through. It seems
likely that these hulking Guruk will add a new level of threat to the
Burun/Renegade alliance.
Meanwhile, on the Vesayen Islands new evidence was
discovered linking the Moarsmen to the Burun and to the meddling of the
Falatacot priestesses.
Will the legacy of these ancient cultists prove to be the
undoing of Isparian society on Dereth?
Before we look at the changes coming in the August event,
I’d like to provide some information on the recent Frostfell, Leafcull,
Solclaim, and Thistledown extended downtime.
Recent Server Issues
Early Monday morning, the database cluster that supports
these four worlds suffered a hardware failure. Operations was able to
recover data from 7AM EDT Monday and start all four worlds back up early
Monday evening. The only reported data loss were the items stored in one
housing community on Solclaim.
However, late Monday night the database cluster suffered
another failure. Multiple players were unable to login and received error
messages. It was necessary to bring all four worlds back down and begin an
emergency migration of these four worlds to new hardware.
Unfortunately the old hardware was too unstable to allow
us to successfully complete this migration. We made the difficult decision
to roll back all four worlds to the last good backup: 7AM EDT Sunday, July
25. This would allow us to restore from the backup tapes directly, bypassing
the old hardware altogether.
Operations completed this task much more quickly than
expected and began bringing the four worlds up at 4:00PM EDT on Tuesday. As
of Tuesday evening the worlds appear to be stable. There have been reports
of houses becoming available due to the expiration of the timer on
maintenance, but there appear to be no further major issues.
While we can’t directly replace any experience or items
lost due to these hardware issues, we can provide the following as a form of
reimbursement: During the September event, characters on the four affected
worlds will have the option of receiving one free level’s worth of
experience from a Town Crier. Please watch for the September Letter to the
Players for more details.
Please accept our apologies for this unplanned downtime.
Now let’s take a look at what’s coming in the next monthly
event.
Coming Soon
(These are items that we plan to implement in the
August event. Many of these items were mentioned in prior articles.)
Crafting Quests
As we’ve said in previous articles, we will be adding
additional quests for crafting characters to use in gaining experience and
other rewards. Several of these quests will be added in this month’s event.
One change that we want to warn you about ahead of time is
that the Ash Gromnie Tooth rewards from the Glenden Woods crafting quests
are being reduced. They are currently worth 25% of the experience needed to
get 1 point in the appropriate craft skill; this is being reduced to 10%,
and the difficulty of the craft skill interaction is being reduced from 250
to 200. However we’re adding new craft interactions with rewards equal to –
and greater than – the Ash Tooth rewards.
Iasparailaun
When we revised the Gaerlan Quest in June, we changed the
Gaerlan sword turn in to better reward players at level 126. Unfortunately,
the experience reward at 126 was being shared among fellowship members.
We had always intended that players could complete the
quest with one character and then have a different character receive the
reward. This is why the sword is giveable, and why you don’t need to have
completed the quest to receive the experience reward. However the ability to
fellow with a 126 and receive half of that flat reward was not intended.
After some discussion, we have decided to change this
experience reward so that it is not shared among fellows – the character who
turns in the sword will receive the entire reward.
Biting Strike and Crushing Blow and War Magic in PK and
PKL
In last month’s revision of the Singularity Weapons quest,
we added Biting Strike and Crushing Blow to the Singularity Scepters.
However on the Ultimate Singularity Scepter, these modifiers were higher
than the maximum effectiveness of the Critical Strike and Crippling Blow
imbues in PK and PKL (player-vs.-player or PvP) combat. With these
modifiers, the Singularity Scepter was arguably better than the Weeping
Wand, which was never our intent.
We needed to find a way to keep these items from being
unbalancing in PvP combat, but we wanted to do this without nerfing them in
player-vs.-monster (PvM) combat.
To that end, we have changed the way that Biting Strike
and Crushing Blow work on casters in PvP combat. They are still fixed
bonuses, but the amount of the bonus will be based on the maximum
effectiveness of the comparable imbues. For example, a weapon with Biting
Strike, in PvP, will never be more effective than the maximum effectiveness
of a loot weapon imbued with Critical Strike. The same is true for Crushing
Blow and Crippling Blow.
Again, this is true only in PvP, and it only
applies to casting items.
Content Revision: Aerlinthe
As part
of our ongoing goals of revising existing content to better fit today’s
game, for August we have revised Aerlinthe Island and the Aerfalle quest.
As you can see to the right, Aerlinthe is now designed for
characters from level 40 to level 80, with specific areas for 80+
characters.
The Aerfalle quest is intended for characters from levels
40-60, but we’ve made some changes that will make it worthwhile for
characters above that level as well. We’ve also streamlined the quest to
remove some of the delays. For example, the respawn timer on the Repair
Golem has been cut nearly in half.
One important change to the Aerfalle quest is that the
Ashen Key is being changed from giveable and always-drop-on-death to Bonded
and Attuned. If you have Ashen Keys on a mule, we strongly recommend that
you move these Keys to a character capable of completing the quest and do so
prior to the August event.
You’ll also see some brand-new monsters on Aerlinthe, and
we believe that we’ve kept the unique feel that the island has always had.
Content Revision: Mattekar Robes
In August, the Mattekar Robes will receive an update. All
new and existing Canescent Mattekar Robes, Hoary Mattekar Robes, Swarthy
Mattekar Robes, and Robes of the Tundra will be improved in some way. The
sole exceptions are older Robes of the Tundra, those that do not have spells
on them. In general, Armor Levels are being increased across the board. Plus
there'll be a bit of a surprise!
Phyntos Wasps
In addition to the new monsters found on Aerlinthe, we’ve
improved the appearance of all Phyntos Wasps. So the next time your
mid-level characters are running, screaming, from a White Phyntos Wasp, be
sure to turn around and admire their new look!
Biakas and the Caul
Recently we have seen a lot of player activity at the
center of the Singularity Caul, where the high-level Biakas spawn. In
addition to the player activity, there've been a number of posts on the
various community forums – and calls to the Envoy teams. Everyone wants to
camp these spawns! When we took a closer look, we saw why – these creatures
were giving out much too much experience when they were killed. No wonder
this was one of the most fought-over hunting grounds in Dereth!
Unfortunately, once we observed this, we realized that it
would be necessary to decrease the experience granted by these creatures.
Starting in August, the Hellion, Biaka, Graal Margul and Helcan Margul are
having their experience decreased by 37.5%, 33%, 40% and 53% respectively.
This will bring these creatures back into balance and resolve the
overcrowding issues at the center of the Singularity Caul. It was never our
intent for hunting in this area to be so much more profitable than hunting
in other areas on the island.
In Development
(These are the game changes that we are working on for
the September event. None of these items are guaranteed to be added for
September, as scheduling and priorities can change. Your feedback on these
topics is particularly valuable.)
Crafting Quests
In addition to the new quests we’re adding for August, we
plan to add several more crafting quests in September.
Content Revisions
In September we expect to revise the Three Crystal Quests.
As we’ve done with other content revisions, the quests and their rewards
will be revised and rebalanced.
In addition, the content surrounding the town of Khayyaban
will be revised in much the same way as was recently done with the town of
Lin.
War Magic Improvements
Along with the critical hit improvements that we added in
July, we are looking at increasing War Magic damage on Bolts, Arcs, and
Streaks at spell levels 1 through 6. The goal is to improve War Magic damage
over time at lower levels, where it currently lags behind other combat
skills in comparison to its skill credit cost. Level 7 Streaks may also have
their damage increased, although this is still being researched. We want to
ensure that any improvements we make benefit War Mages in PvM combat without
unbalancing War Magic in PvP play.
PvP Missile Speed Increase
As part of our ongoing efforts to improve the
effectiveness of Bow, Crossbow, and Atlatl in PvP combat, we are
investigating increasing the attack speed on these three weapons in the
three PvP weapon suites: Hollow, Phantom, and Weeping. We continue working
on other means of improving the effectiveness of missile weapons in PvP, we
feel that this will help considerably.
In Concept
(These are the game changes that we are thinking about
for October and beyond. We cannot guarantee when – or even if – any
of these changes will be added to the game, as scheduling and priorities can
change. Your feedback on these topics is particularly valuable.
If not mentioned elsewhere in this Letter, topics
listed as In Concept in prior articles have not changed status.)
There aren’t any new In Concept topics this month. We’re
continuing to work on and research the topics listed in previous articles,
with the goal of moving them to In Development soon!
Thanks for reading the August Letter to the Players. Don’t
forget, you still have time to sign up for
Turbine Nation!
Get the latest information on the next Asheron’s Call expansion pack, meet
the Live Team and your fellow players, and check out Turbine’s other games:
Asheron’s Call 2, Middle-Earth Online, and Dungeons & Dragons Online!
See you in Dereth!
- Ibn |