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Aerlinthe Updates!
Gandalf Zu'l Zoran of SC reports:
"The new dungeon in the new tower on Aerlinthe is called : Coral Tunnel
Level 40+ (84.0N, 47.1E). There are Ashen Bones and Relic Bones at the start. At level 2
you find coral golems in the nice looking coral hallways. One level further
down in the dungeon is Lava Tunnels with Magma and Obsidian Golems."
Galia of LC adds: "When you first enter you need to run to the left and up a
ramp, follow that and turn to get to a lever, when you pull it a door opens
back down the ramp and you can enter the lower part of the dungeon."
Coral Tunnels also has portals that drop you on
the west side of the inlet and back to the east as well.
|
(click to enlarge) |
|
 |
 |
Ajax the Great of HG poses with the updated
Sacrificial Dagger.
Old: 2.5-5 Slashing/piercing + Hollow
New: 2.8-7 Slashing/piercing + Hollow
See
Sacrificial Dagger quest page for updated details on the quest.
Notes from Eighty Sixer of VT:
--The run to the relic town is now much harder than it was before, with a
huge amount of monsters (much more than before).
--The Keep (as much as I could tell) works exactly the same as before, with
slightly more monsters. There are no shadows, and it is now filled with
Great Revenants, Relics, and Cursed Bones. The run to Aerfelle is filled
with Cursed Wisps (I think) by the dozens. The chest room now has Inferno's
and Great Revenants on what appeared to be a longer spawn than before.
--Aerfelle is now surrounded by Lich Opressors, Great Revenants, Relic
Bones, and one other type of VoD undead that I didn't note the name of. She
herself now has a huge amount of health (couldn't ID for a specific number)
and took at least 7-8 minutes to kill by my estimate. Maybe longer. The
monsters in her room continue to respawn fairly quickly, and do NOT
dissipate on her death. She dispels debuffs and counters with protections.
She drops an Ornate Ashen key.
--The chest room also contains two chests now, instead of one. One for the
Ornate Ashen key, the other for what I assume is the original Ashen Key. No
one in our group had the original key to test the chest. The Ornate one
however, dropped the 3 upgraded items: War Staff of Aerfelle, Aerfelle's
Supreme Pallium, and the Superior Ashbane. The chest dropped miscellaneous
other loot, but no scroll. Upon turning in the new Ashbane to Leikotha, I
received this:
Gyes of SC adds: "Just finished the updated
Aerlinthe quest on SC. Aerfalle's a machine now! If you vuln her, she
dispells and casts the opposing spell, so the only way to kill her is to
isolate her and *only* use rending weapons."
And Ali Los of SC adds: "Oh… Aerfalle has red
hair."
David the Bear of SC reports
that level restriction is now 40+ and the D Note Emissary will give change!
You give Gareana the Emissary Trade Note (100,000).
The voice in your mind purrs, "You are generous, not to mention strong. Yet
honor requires I return the excess."
Garaena the Emissary gives you Trade Note (50,000).
Thanks to Okura Santoshi of MT and Chip Ali of
HG, Seishiro of VT, Sofa King of FF, Gyes of SC, Ali Los
of SC!
|
 |
Lady of Aerlinthe's
Ornate Chest |
Use this item to open it and see its
contents.
Locked
You can't tell how hard the lock is to pick. |
|
Value |
??? |
|
Burden |
11143 |
|
 |
Aerfalle's Supreme
Pallium |
|
A black robe obtained from the Lady of
Aerlinthe's personal treasure chest. |
|
Value |
12710 |
|
Burden |
200 |
|
Armor Level |
190 |
|
Special Props |
Attuned, Bonded, Ivoryable |
|
Covers |
Chest, Abdomen, Upper Arms, Lower Arms, Upper Legs,
Lower Legs, Feet |
|
Spells |
Calming Gaze, Aerfalle's Ward, Bolstered
Will |
|
Spellcraft |
300 |
|
Mana |
x/1000 |
|
Mana Cost |
1 pt per 20 seconds |
|
Activations |
Arcane Lore: 300 |
|
Protections |
Slash: Average (152)
Pierce: Average (152)
Blud: Average (190)
Fire: Average (152)
Cold: Average (152)
Acid: Average (152)
Elec: Average (152) |
|
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Superior Ashbane |
|
A flaming sword, wrought from
magically-reinforced silver. Its ivory haft is inscribed 'Ashbane,' and
bears the name of Leikotha Arenir. |
|
Value |
12190 |
|
Burden |
450 |
|
Special Props |
Unenchantable, Attuned, Bonded |
|
Damage |
33 - 60, Fire |
|
Speed |
(20) |
|
Bonuses |
Attack: +8% |
|
Restrictions |
Base Sword 325+ to wield. |
In your mind, a soft voice sighs, "So many turns of
the world have passed. When shall my torment end?"
You give Leikotha Superior Ashbane.
Leikotha releases a dry, rasping gasp.
Leikotha tells you, "Ashbane... mine own sword."
Leikotha examines her sword, feeling the weight of the
blade in her hands.
Leikotha tells you, "I had dropped this on the hill of
Ayn Tayan... My rage had so blinded me. Ferah, had played me for the
fool..."
Leikotha tells you, "Spinning lies in my mind..."
Leikotha tells you, "What I did..."
A sound slowly builds within Leikotha, until finally
an unearthly scream emanates from her. You feel the din about to deafen you
when the scream stops.
Leikotha tells you, "Why... why..."
Leikotha stares silently at the blade of the sword.
Leikotha tells you, "How... where... ai, thy mind
tells me that thou has found in one of Aerfalle's caches. Foul magus that
she is. I shall reward thee for thy efforts."
You've earned 10,000,000 experience.
Leikotha tells you, "Now leave me. Leave me with my
bitter memories..."
|
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War Staff of Aerfalle |
|
A staff made from the petrified wood of
Aerlinthe, taken from the Dark Magus of that island. This artifact is
several centuries old. |
|
Value |
12150 |
|
Burden |
250 |
|
Special Props |
Attuned, Bonded, Ivoryable |
|
Bonuses |
Melee Defense: +6%
Mana Conversion: +10% |
|
Spells |
Celdiseth's Searing, Leadership Mastery
Other VI, Hieromancer's Boon, Life Magic Mastery Other VI |
|
Spellcraft |
325 |
|
Mana |
x/3500 |
|
Mana Cost |
1 pt per 12 seconds |
|
Activations |
Arcane Lore: 120; War Magic: 325 |
|
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Ring of the Watchman |
|
A small
ring of pale silver, taken from the finger of the Relic Watchman on
Aerlinthe Island. |
|
Value |
4500 |
|
Burden |
15 |
|
Special Props |
Bonded |
|
Spells |
Item Enchantment Mastery Other V, Mana
Conversion Mastery Other V, Creature Enchantment Mastery Other V |
|
Spellcraft |
250 |
|
Mana |
x/400 |
|
Mana Cost |
1 pt per 30 seconds |
|
Activations |
Arcane Lore: 50; Creature Enchantment: 200 |
Mt. Lethe & Crater Updated!
A report from Gandalf Zu'l Zoran of SC: "Mt Lethe has changed, there is
now a magma flow from the top to the entrance of the dungeon. Crater has
changed alot too. There is now a little island in the lake with lava coming
out of it"
Aardvarq of FFadds that you can climb up Mt
Lethe and get in the Caldera if you run up the lava flow now.
Flowerwarrior of LC reports the Mount Lethe
Hellfire got a location update and is now on top of Mount Lethe in a small
crater, surrounded by large amounts of Diamonds, Magmas and Hellfires. It
drops 10-12 blue infusions on death instead of 3.
Bleeargh Returns!
Bleeargh, Mosswart Swamp Lord - 10.6S, 46.6E (Yanshi)
Thanks to An'iya of HG and Julian's Touch of TD!
First, gather 6 items: Spear,
Girth, Eye, Hand, Warpaint, and Necklace, to get 6 thanking stones (Casino)
and the items activated. Second, get the Untranslated Note from the burun in
swamp dires to have acces to Toad Idol Dungeon. You will get the 3
fellowship buffs and also the mossie statue. If you brought Bleeargh the 6
items, you will be able to use the Statue six times (mansion item only) to
learn all Item Magic spells.
The creature speaks in a
broken form of Roulean.
Bleeargh, Mosswart Swamp Lord tells you, "We try make
peace. We needs help before we leave and go make war on lost cousins on
islands in the south. You help?"
Bleeargh looks you over quickly.
Bleeargh, Mosswart Swamp Lord tells you, "You strong
Isparian. You fight in the place where Bleeargh from. Swamps in lands of
dire fighters. You make big wanga against mosswart enemies. You help, much
you can do."
Bleeargh, Mosswart Swamp Lord tells you, "Drudge gathering near humie town
outside blackmire swamp near mosswart home of green mire. There we lose
Spear of Kreerg to Drudges. You get back easy. Not far from there, in trees,
Banderlings try to take back the hand of Vagurat. You get that easy too."
Bleeargh, Mosswart Swamp Lord tells you, "You can help get necklace of
Leerargh away from Burun. They steal old mosswart home and take necklace.
Necklace most important to Mosswarts. You get easily. Not far from here in
puddle swamp to south."
Bleeargh, Mosswart Swamp Lord tells you, "Eye of Drageerg taken by dark
clouded mosswarts who flee to islands where new home be. You can get easy
for Bleeargh and his kin. You have tougher time getting cloth of first mire
witch. It on islands in the south too. You go get for Bleeargh he give good
reward."
Bleeargh, Mosswart Swamp Lord tells you, "Or you could help Bleeargh get
first paint of his kin. The war paint taken by Burun usurpers. They in
western part of swamp near swamp temple. They might take that home too. You
help Bleeargh, bring these back he give you big knowledge of make items
stronger. You unleash knowledge when you learn."
New Quest
- Bleeargh's Trophies!
Thanks to Damien Sarin of FF, Swordsman the Player of HG, Holyrage of HG,
Phinius, Deven Kenyon of SC, Gandalf Zu'l Zoran of SC,
Zenojhen, Booger of VT, Shadow Moon V of MT!
Part 6
Watery Grotto - 23.8S , 47.2E (Levels 40+)
Creatures: Burun
Text:
Interview with the Mosswart
|
 |
Mosswart War Paint |
|
This is Mosswart war paint. It is used to
paint Mosswart bodies before they head out on hunts or prepare for
battle. |
|
Value |
10 |
|
Burden |
10 |
|
Special Props |
Attuned, Bonded |
Fizzy of WE poses with Papster, Fizzlesticks and
Drifting in their new war paint!
You give Bleeargh,
Mosswart Swamp Lord Mosswart War Paint.
Bleeargh, Mosswart Swamp Lord tells you, "You most
powerful Isparian!"
Bleeargh, Mosswart Swamp Lord tells you, "Great Swamp Lord Bleeargh, that
me, first make paints as decoration for Mosswart body. Later, with use of
bestest magic for make item strong I add magic to paints. Now all powerful
Mosswarts wear paints on body. They make good armor for Mosswart people.
Bleeargh happy to get paint back. Me make deal with big distobooter Isparian
to make many paint. Bleearg teach you secrets."
Bleeargh, Mosswart Swamp Lord gives you Swamp Lord's
War Paint.
Bleeargh, Mosswart Swamp Lord tells you, "You can no
wear armor over paint or it smudge and be useless. You should not wear cloth
either. Well, only Mire Witch loincloth maybe. Magic only come when you no
where armor so me make sure that no armor be worn with war paint. You can
now make wanga like Mosswart!"
Bleeargh pulls a toadstool and a dye seed from the
folds of his loincloth. He reaches down and scoops up some foul smelling mud
and crushes the mud, seed and toadstool together in his hands. He then spits
into the concoction and mashes the wad of nasty gunk onto your face leaving
a big mosswart sized hand print there.
Bleeargh, Mosswart Swamp Lord tells you, "There, now
you need find stone that teach you bestest magic to make item strong. No
need thank. Have final gift from Bleeargh. Big distoboot thanking stone."
Bleeargh, Mosswart Swamp Lord gives you Mosswart
Thanking Stone.
Bleeargh, Mosswart Swamp Lord gives you Interview with the Mosswart.
Bleeargh, Mosswart Swamp Lord tells you, "Also get
book from humie that follow me around. You have now. Bleeargh no understand
silly looking sticks on paper."
Bleeargh, Mosswart Swamp Lord gives you Interview with
the Mosswart.
|
 |
Swamp Lord's War Paint |
|
This is Mosswart war paint. It is used to
paint Mosswart bodies before they head out on hunts or prepare for
battle. |
|
Value |
1500 |
|
Burden |
100 |
|
Special Props |
Dyeable |
|
Armor Level |
190 |
|
Covers |
Chest, Upper Arms, Lower Arms, Upper Legs,
Lower Legs |
|
Spells |
Impenetrability IV, Endurance Other IV,
Magic Resistance Other IV |
|
Spellcraft |
150 |
|
Mana |
x/650 |
|
Mana Cost |
1 pt per 30 seconds |
|
Activations |
Arcane Lore: 145 |
|
Protections |
Slash: Average (190)
Pierce: Average (190)
Blud: Average (190)
Fire: Below Ave (114)
Cold: Below Ave (76)
Acid: Below Ave (114)
Elec: Below Ave (76) |
From left to right: Znale (lapyan), Zerono
(verdalim), Gfz (colban), An'iya (berimphur),
Blood Bank (minalim), Evil Leader (henacin), and Jonnel D'dauphin (aregony)
all of HG. Thanks also to Pk-System of SC, Iso, Sho Blade and Kryptonife of
VT, Julian's Touch of TD, Soul Shaker of VT, Arbo of HG!
Wind Talker of FF & Long Blade of FF model failed dyed war paint!
Thanks also to Harrower Grievver of FF, L'dy DeFiant,
James Potter of VT!
Part 3
Mossy Cave - 14.1S, 46.0E (Levels 20+)
Thanks to Zerono and Jonnel d'Dauphin of HG, Burzum of MT, Cap Fan of TD,
Rodrego Borgia of WE, Deven-Kenyon of SC, The Magical Man
of FF, An'iya/Zhanai'li of HG!
From Phinius: "Once inside follow until you
reach a fork. Take the left passage and follow until you reach a room with 2
passages one leading west and the other south. Take the west passage and
follow until you reach a room with 2 ramps leading down the floor from
opposite directions (You will enter the room on one of them). One of the
Burun in this room carries A Smelly Key (7 day timer)
and is used to open a chest further
into the dungeon. Next, Go back down the ramp you came up and follow back to
the previous room and take the south passage. Follow until you reach another
fork and go right then follow until you reach a large room. Go to the
opposite side of the room (up a ramp) and take the right passage and follow
up to a small room. Inside this room is An Old Chest and inside is the
necklace."
|
 |
A Smelly Key |
This key looks like it fits an old chest.
Use this item on a locked door or chest to unlock it. |
|
Value |
0 |
|
Burden |
15 |
|
Uses |
1 |
You give Bleeargh, Mosswart Swamp Lord Necklace of
Leerargh.
Bleeargh, Mosswart Swamp Lord tells you, "You find
necklace of Leerargh! She mother to many Mosswarts here on humie home."
Bleeargh, Mosswart Swamp Lord tells you, "She very powerful before she dies.
She teach magics and help young Mosswarts grow strong. She protect shelter
and make many hurt Mosswart well again. Her necklace lost when Burun come
and steal homes. Bleeargh thank you! Have necklace like Leerargh necklace."
Bleeargh, Mosswart Swamp Lord gives you Leerargh's
Necklace.
Bleerargh wipes under his arms and kneels down scooping up some nearby gunk
and foul smelling swamp water. He rubs the coarse grains of sand between his
fingers and draws a symbol on each of your cheeks and along the bridge of
your nose.
Bleeargh, Mosswart Swamp Lord gives you Mosswart Thanking Stone.
Bleeargh, Mosswart Swamp Lord tells you, "There, now
you need find stone that teach good magic to make item strong. No need
thank. Have final gift from Bleeargh. Big distoboot thanking stone."
|
 |
Leeargh's Necklace |
|
A replica of the fabled Mosswart hero's
necklace. There is a small stamp that reads: A Ketnan Product. |
|
Value |
600 |
|
Burden |
10 |
|
Spells |
Regeneration Other II, Armor Other II,
Willpower Other II |
|
Spellcraft |
75 |
|
Mana |
x/400 |
|
Mana Cost |
1 pt per 29 seconds |
|
Activations |
Arcane Lore: 60 |
Part 4
Dark Mosswart Hall - 74.2S, 83.6E (Levels 30+)
Creatures: Mosswart Idolators, Fanatics, and
Zealots, Shadow Lieutenants
Benodach of MT reports: "you
can get down to the Eye easily by hugging the right and making only right
turns all the way down to the bottom. Your last right turn will be a final
ramp UP to the end room where the Eye sits in a room on a pedestal with some
mossie and shadow spawns. There is a Surface Exit portal behind the Eye's
room so you can leave and check out the Umbral Hall that is not far away on
the Vesayans surface."
|
 |
Eye of Drageerg |
|
This is a relic of the Mosswarts. This is
the eye of Drageerg, a Mosswart Shaman. The eye is said to hold great
power. |
|
Value |
10 |
|
Burden |
10 |
|
Special Props |
Attuned, Bonded |
You give Bleeargh, Mosswart Swamp Lord Eye of Drageerg.
Bleeargh, Mosswart Swamp Lord tells you, "You find Eye
of Drageerg! Drageerg first shaman! He have much power, teach magic through
stones first."
Bleeargh, Mosswart Swamp Lord tells you, "He once teacher in fungal
catacombs that big bugs keep Mosswarts in. When we escape he fight big bugs
and lose one eye. When he die at age of old we keep his other eye to always
watch for danger from big bugs. I meet Isparian who makes orb like eye I
give you one now."
Bleeargh, Mosswart Swamp Lord gives you The Eye of
Drageerg.
Bleeargh reaches into the folds of his loincloth and produces a dark
toadstool. He mashes his hands together and then reaches out drawing a
symbol on each of your cheeks along the bridge of your nose and on your
chin.
Bleeargh, Mosswart Swamp Lord gives you Mosswart Thanking Stone.
Bleeargh, Mosswart Swamp Lord tells you, "There, now
you need find stone that teach you much good magic to make item strong. No
need thank. Have final gift from Bleeargh. Big distoboot thanking stone."
|
 |
The Eye of Drageeg |
|
An overly large replica of the Mosswart hero
Drageerg's eye. |
|
Value |
1100 |
|
Burden |
10 |
|
Bonuses |
Mana Conv: +3% |
|
Spells |
Bludgeoning Vulnerability Other III,
Hermetic Link III, Mana Renewal Other III, Creature Enchantment
Mastery Other III |
|
Spellcraft |
115 |
|
Mana |
x/400 |
|
Mana Cost |
1 pt per 100 seconds |
|
Activations |
Arcane Lore: 15; Life Magic: 110 |
Part 1
Fizzlesticks of WE reports: "Hiyas
Maggie. A couple of friends and I found some drudges outside Shoushi at
30.8S, 74.1E. While looting the corpse of the Drudge Prowler we found a key.
The key opens the chest nearby and inside we found Kreerg's Spear. After
that we heading to a Banderling Hovel (also outside of Shoushi) and deep
inside, on a pedestal we found Vagurats Hand. We could not use either of
these item until we handed them to the Mossie at Yanshi."
You give Bleeargh,
Mosswart Swamp Lord Spear of Kreerg.
Bleeargh, Mosswart Swamp Lord tells you, "You find
spear of Kreerg! Kreerg is Mosswart hero. He make first kill in battle
against Banderling wanga at real home. He first Mosswart walk through portal
come here. He make swamp homes and help Mosswart make nice with gromnie. He
killed by Greearghk when floating things come make Greearghk smart. Kreerg
spear get broken. But still symbol to Mosswarts."
Bleeargh, Mosswart Swamp Lord tells you, "I meet Isparian who help make
spears, he make spear like spear of Kreerg! You have now!"
Bleeargh, Mosswart Swamp Lord gives you Kreerg's
Spear.
Bleeargh lifts his hand and licks his fingers. He
smears a symbol on your forehead with a foul smelling paste.
Bleeargh, Mosswart Swamp Lord tells you, "There, now
you need find stone that teach you basic magic to make item strong. No need
thank. Have final gift from Bleeargh. Big distoboot thanking stone."
Bleeargh, Mosswart Swamp Lord gives you Mosswart
Thanking Stone.
|
 |
A Musty Key |
This key looks like it fits an old chest.
This item cannot be sold. |
|
Value |
0 |
|
Burden |
15 |
|
Uses |
1 |
|
Special Props |
Attuned |
|
 |
Spear of Kreerg |
|
This spear has some significance to the
Mosswarts, but it looks to be an old broken spear. |
|
Value |
10 |
|
Burden |
10 |
|
Special Props |
Attuned, Bonded |
|
 |
Kreerg's Spear |
|
A spear modeled after the Mosswart hero
Kreerg's. A small stamp on the shaft read: A Ketnan Product. |
|
Value |
500 |
|
Burden |
225 |
|
Damage |
9 - 12, Acid |
|
Speed |
(25) |
|
Bonuses |
Attack Skill: +2%
Melee Defense: +2% |
|
Spells |
Blood Drinker II, Spear Mastery Other II |
|
Spellcraft |
85 |
|
Mana |
x/400 |
|
Mana Cost |
1 pt per 30 seconds |
|
Activations |
Arcane Lore: 15; Spear: 100 |
Thanks to
Fizzlesticks of WE
for pics below!
Part 2
Banderling Hovel - 32.0S,72.8E (Levels 10+)
Creatures: Banderling Breeders, Guards and Raiders
You give Bleeargh,
Mosswart Swamp Lord Hand of Vagurat.
Bleeargh, Mosswart Swamp Lord tells you, "You find
Hand of Vagurat! Vagurat very mean Banderling. Come to mosswart home and
kill many in big wanga. Kreerg fight him and cut hand off. Then Kreerg take
up hand of Vagurat and beat him with it. Vagurat die."
Bleeargh, Mosswart Swamp Lord tells you, "Mosswart win big battle. Hand of
Vagurat is symbol of victory and hope for mosswarts. You give me people
hope. You need reward. Hand of Vagurat like humie mace. Meet Isparian that
makes maces, he give me so I can give you."
Bleeargh, Mosswart Swamp Lord gives you Vagurat's
Hand.
Bleeargh bends down and drops his hand in a pile of nearby gunk. He smears
two symbols on your cheeks. The stench of the gunk is overwhelming and
stings your eyes.
Bleeargh, Mosswart Swamp Lord tells you, "There, now
you need find stone that teach you little better than basic magic to make
item strong. No need thank. Have final gift from Bleeargh. Big distoboot
thanking stone."
Bleeargh, Mosswart Swamp Lord gives you Mosswart
Thanking Stone.
|
 |
Hand of Vagurat |
|
This is a relic of the Mosswarts. The hand
of a cruel Banderling warrior names, [sic] Vagurat. The hand has been
well preserved by some strange magics. |
|
Value |
10 |
|
Burden |
10 |
|
Special Props |
Attuned, Bonded |
|
 |
Vagurat's Hand |
|
A mace crafted to look like the Mosswart
relic, The Hand of Vagurat. A small stamp on the hilt reads: A Ketnan
Product. |
|
Value |
750 |
|
Burden |
350 |
|
Special Props |
Attuned, Ivoryable |
|
Damage |
8 - 16, Bludgeoning |
|
Speed |
(45) |
|
Bonuses |
Attack Skill: +3%
Melee Defense: +3% |
|
Spells |
Blood Drinker II, Mace Mastery Other II,
Heart Seeker II |
|
Spellcraft |
100 |
|
Mana |
x/400 |
|
Mana Cost |
1 pt per 30 seconds |
|
Activations |
Arcane Lore: 30; Mace: 100 |
New Subway - Umbral Hall!
Thanks to Damien Sarin of FF, Cap Fan of TD!
Umbral Hall on the Vesayan Isles - 75.8S, 83.1E
(Levels 30+)
Room 1: Portals to Lara, Lin, Rithwick, Lytelthorpe, and Al Jalima
Room 2: Portals to Xarabydun, Nanto, Eastham, Plateau, Samsur
Room 3: Portals to Glenden Wood, Arwic, Sawato, MacNiall's, Khayyaban
Room 4: Portals to Al Arqas, Kryst, Uziz, Stonehold, Tou Tou
Part 5
Hogann reports: "While
exploring the new Umbral Halls on the V. Isles, I found, from the northern
portal room, another passage, that lead up and around to a pit. Once I
jumped down, I followed a series of passages to a room guarded by Shadow Lts.
Mosswart Zealots and an Idol. Respawn contained a Dread Idol, as well. The
Loincloth spanws on the floor just past them.
Looks like a 7 day timer on picking it up."
Thanks also to Damin Sarin of FF (posing below), Sek the Wise, Astlyr and
Leon Phelps of HG, Zerono and Evil Leader of HG, Rangarock II of SC!
|
 |
Mire Witch Loincloth |
|
This is a relic of the Mosswarts. It appears
to be nothing more than a simple cloth loincloth. A foul smelling and
uncared for, loincloth. |
|
Value |
10 |
|
Burden |
10 |
|
Special Props |
Attuned, Bonded |
You give Bleeargh,
Mosswart Swamp Lord Mire Witch Loincloth.
Bleeargh, Mosswart Swamp Lord tells you, "You find
Mire Witch Cloth! First Mire Witch to wear this cloth put magic into the
cloth."
Bleeargh holds the loincloth up.
Bleeargh, Mosswart Swamp Lord tells you, "Mire witches
very powerful. First Mosswarts to use the magic of item stronger. They make
cloths to wear about waists that house great magic. This the first one. We
keep it safe for much time then the dark cousins come and steal it. It no
look like Mosswart lost to dark, care about cloth. You saved it! You need
gift."
Bleeargh, Mosswart Swamp Lord gives you Mire Witch's
Loincloth.
Bleeargh reaches down to the ground and scoops up some
foul smelling mud with his right hand. He spits into the mud and mixes it
with his left hand. He reaches out and paints a symbol on each of your
cheeks, along the bridge of your nose, on your chin and across your
forehead.
Bleeargh, Mosswart Swamp Lord gives you Mosswart Thanking Stone.
Bleeargh, Mosswart Swamp Lord tells you, "There, now
you need find stone that teach you big good magic to make item strong. No
need thank. Have final gift from Bleeargh. Big distoboot thanking stone."
Just letting you know about a Mire Witch's
Loincloth that we got from the newest sub! The original one we found in the
dungeon was not useable/wearable until we took it to the Mosswart Lord in
Yanshi. He gave back a useable one and a Mosswart thanking stone (the same
type you get from giving the body paint)
|
 |
Mire Witch's Loincloth |
|
A reproduction of the loincloth worn by the
first Mosswart Mire Witch. Complete with official mosswart smell. A
small tag attached to the garment boasts: An original Ketnan product. |
|
Value |
1200 |
|
Burden |
250 |
|
Armor Level |
185 |
|
Spells |
Impenetrability III, Focus other III,
Invulnerability Other III, Impregnability Other III |
|
Spellcraft |
125 |
|
Mana |
x/650 |
|
Mana Cost |
1 pt per 30 seconds |
|
Activations |
Arcane Lore: 120 |
|
Protections |
Slash: Below Ave (111)
Pierce: Below Ave (111)
Blud: Below Ave (111)
Fire: Below Ave (74)
Cold: Average (148)
Acid: Below Ave (74)
Elec: Average (148) |
Thanking Stone Rewards!
Thanks also to Alchanar of LC!
You give Monty the
Munificent Mosswart Thanking Stone.
Monty grumbles under his breath. You make out a few
words, "...stupid Ketnan." He smiles and adjusts his vest.
Monty the Munificent tells you, "I don't know why I
let myself get talked into this by Ketnan, but here goes. Round and round it
goes!"
Monty the Munificent gives you Iron Pea
|
 |
Mosswart Thanking Stone |
|
This thanking stone looks identical to
normal Mosswart thanking stones. Until you turn it over. On the bottom
in very small print, it reads: "Made by Ketnan. Visit Monty, Arshid or
Mi Gan-Zo to take your chances." |
|
Value |
5 |
|
Burden |
75 |
|
Special Props |
Attuned, Bonded |
Jason of HG' reports: "it seems that the
thanking stone can give you a retired pack doll. My patron handed in the
stone and received a pack lugian from monty. 2 other people passing by also
won lugians. I believe there is a report on FF that a pack idol was
received!" (now confirmed)
Other Reported Rewards: Iron Peas, Mire Phyntos Wasp Wing,
Lucky Gold Letter, Swamp Stone, Diamond Scarab, Lich Seal, Gem of Purity,
Blue Wasp Wing, Banderling Scalp, Gold Wasp Wing, White Wasp Wing
Burun
Fortress & Blueprints
From Fizzy Magoo of WE: "Hi there Maggie.
Following a clue provided by the mossie in Yanshi I headed to the swarmp
area south of Yanshi. I came upon a fortress in the middle of the swamp at
25.8s 46.2e. Upon searching the fortress, I discoverd that there was no way
in. I searched the ground nearby and found A Missive."
Text: A
Missive
|
 |
Blueprints for a Burun
Fortress |
|
These blueprints have been drawn up by
Lugian hands and detail the buildings that will be built up around the
swamp temple outside of Yanshi. The buildings are not Lugian or Tumerok
in design. Likely, these were plans drawn form a dictation from the
Burun. |
|
Value |
5000 |
|
Burden |
50 |
|
(click to enlarge) |
|
 |
King Toad Idol!
Thanks to Damin Sarin of FF, Blarrg of WE, Etana of WE, Masked Jackal of
TD!
Julian's Touch of TD reports: "In diresland
swamp, there are Guruk spawning, and the Burun Ruuk Seer drops a
Untranslated Writing. Give it to the Aun in Arwic"
You give Translator Aun Laokhe Untranslated Writing.
Translator Aun Laokhe tells you, "A vile beast! What
villainy lurks in the hearts of these creatures! There is no word in the
Tonk language to describe the atrocity that these beasts can manage."
Translator Aun Laokhe gives you Note to Torgluuk.
Translator Aun Laokhe tells you, "It appears that the
rumors that have been spreading through Elysatah's court could well be
true."
Aun Laokhe sighs.
Translator Aun Laokhe tells you, "Apparently there has
been some activity in the Direlands Swamp in an area once populated heavily
by the Mosswarts. The Mosswarts have reached out and asked us for
assistance, as you might know. Bleeargh, an emissary that sought out your
people recently, went before Elysatah and asked for assistance. She told the
Mosswart that they would afford him passage so long as he and his tribe
remained peaceful."
Translator Aun Laokhe tells you, "I speak of this because many believe that
the Mosswart exodus is related to the increase of the Burun, especially in
the direlands. I think that it would be better for me to write this down for
you."
Translator Aun Laokhe gives you Of the Burun.
Translator Aun Laokhe tells you, "Please, look
into this matter for all our sakes."
Note: Untranslated Writing may also be found in
dungeons and on other Buruk, including Burun Ruuk Fiends, Burun Ruuk Louts,
Ruffians and Seers.
|
 |
King Toad Idol |
|
A foul smelling creation of muck and shoddy
craftsmanship. Flies and other insects make their home within the porous
structure of the monstrous statue. |
|
Value |
??? |
|
Burden |
Unknown Burden |
You succeed in covering your
hands and arms in foul smelling muck.
First
you have to take the hookable portal from blackmire 1, run around and find a
large spawn of guruk's from boor's to crushers etc, with louts and seer's
etc, one will drop a note. Turn that in to the aun
in arwic and you get two notes and flagged to enter toad at 39.3S, 50.9W
(close to bm 1 portal drop). after you have your translated notes, head back
to toad and use it, you'll portal inside, where there are guruk's right on
ya, so buff outside. we took the left hall first, backtracked a bit after we
found each end room that had the scrolls on the floor before each statue
Deven-kenyon SC
Thanks to Julian's Touch of
TD for spells!
|
 |
Potent Guardian of the
Clutch |
|
Enhances the Melee Defense of all Fellowship
members by 40 points for 60 minutes. |
|
School |
Creature Enchantment |
|
Mana |
70 +10 per target |
|
Range |
53.9 yards |
|
Duration |
59 minutes |
|
 |
Potent Warden of the
Clutch |
|
Enhances the Missile Defense of all
Fellowship members by 40 points for 60 minutes. |
|
 |
Potent Sanctifier of the
Clutch |
|
Enhances the Focus of all Fellowship members
by 40 points for 60 minutes. |
Ja'afar al-Saladin
of SC's Carved Mosswart Statue! Thanks also to Cyrano, Arbo of HG!
The stone appears to be unresponsive. Perhaps you are not attuned to ebb and
flow of item enchantment. You will need mystic knowledge to access the
magical teaching within this stone. Being that the statue is of a mosswart,
perhaps you will need knowledge passed to you from a mosswart mystic.
Hi Maggie,
(add in normal praise for your site). I've found out what the Mosswart
Statue is for. When you hook it and then do the quests for Bleeargh he tells
you that now you have to find a stone that teaches you big good magic. I've
done all the 6 quests he is involved with and then used the Statue at our
mansion. It taught me ALL item spells from level 1-6 !!! So I guess that
each quest is for one of the Levels (I used it 6 times and it filled my
spellbook with all spells of one level each time). I don't know which quest
is for which level of spells but I guess the level restrictions of the
dungeons can give a clue to that.
Keep up the great work,
Sgt Detrius of HG
|
 |
A Carved Mosswart Statue |
|
This stone throbs with magical power. To the
trained item mage, the magic within the stone appears to be attuned to
the School of the Right Hand. Perhaps if one were attuned to Item Magic
in some way, they could benefit from using this stone. |
|
Value |
10000 |
|
Burden |
12500 |
Ja'afar al-Saladin of SC sends the following update:
Level I - Spear
Level II - Mace
Level III - Necklace (This is where you get
Lifestone Sending, btw)
Level IV - Eye
Level V - Loincloth
Level VI - War Paint
Phyntos Hives!
Thanks to Niwa Banli-Zan of WE, Kawari of SC!
Giant Phyntos Hives - 90.5N, 49.5E; 90.2, 42.8E
Black Phyntos Hive - 87.3N, 51.1E
|
 |
Black Phyntos Hive |
|
A hollowed out tree trunk that has a Phyntos
Wasp Hive in it. |
|
Value |
??? |
|
Burden |
Unknown Burden |
Hidden Entrance
Y dnew tells you, "Hail, friend.
My name is Y dnew. I have been sent by High Queen Elysa to discuss the
frequency with which the Burun have been appearing. Further, I am here to
see that we keep close attention on the movements of the Burun and their new
allies, the Renegades."
Y dnew tells you, "The events of the past few months has [sic] brought a
great deal of consternation into the High Queen's court. Since Rage Lao
mistakenly opened the first portals from the world that these creatures came
from, we have wondered what they were. We still know very little, but we are
confident that we will learn more about them soon."
Y dnew tells you, "In the past few weeks, we have seen a rise in Renegade
and Burun activity near the old swamp temple near 25s and 46e."
Y dnew tells you, "I have been given leave to reward adventurers who assist
us in finding out as much information as they can about the new relationship
that the Renegades have forged with these Burun. Please use caution when
approaching the temple. We know that they have enclosed the structure and
are busy working towards some other nefarious end as we speak."
Y dnew tells you, "If you begin to become overwhelmed, please retreat. We
have no cause for people to needlessly endanger themselves against this
threat."
Roku/Shippou of TD of reports: "New Dungeon
outside of Yanshi - 24.3S and 46.3E. The enterance is a big rock called 'Hidden Entrance'. Inside are Burun..Tummy's..Lugians.
You get two books called Report to Niarltah. Each is
a continuation of the story of the 'Sleeping One'. Nothing else so far!"
Thanks also to Deven-Kenyon of SC, Tiax of MT, Thase Skotoso, Raiden I of SC,
Luthien Bedwyr of WE, Bob V., Tracer Tong of WE,
Norske of VT, Crookshank, Ivan the Dagger, Sek the Wise, Luthien Bedwyr of
WE, Lightning Dragon & Sweatpea, Bolero of TD, Ninwah
of MT!
Funky Butt Munch of TD reports the xp reward is
1% of your level for each book turned in (1.5 million for a level 126 player
and 1.095 million for level 113.)
Hidden Entrance - 24.3S, 46.3E (Levels 40+)
Sections: Underway -
Level 40+; Tunnels - Level 60+; Halls - Levels 80+.
Text: Report to Niraltah
(pt 1)
Text: Report to Niraltah
(pt 2)
Text: Report to Niraltah
(pt 3)
Text: Report to Niraltah
(pt 4)
Text: Report to Niraltah
(pt 5)
Text: Report to Niraltah
(pt 6)
Text: Report to Niraltah
(pt 7)
Text: Report to Niraltah
(pt 8)
Text: Report to Niraltah
(pt 9)
Text: Report to Niraltah
(pt 10)
Text: Report to Niraltah
(pt 11)
Timer: 21 Days
You give Y dnew Report to
Niarltah.
Y dnew tells you, "This will provide us with more
information than we currently have. You are to be thanked for your efforts."
Y dnew gives you Aphus Sun Guard.
You've earned 1,500,000 experience.
You give Ydnew Report to Niarltah.
Ydnew tells you, "This will provide us with more
information than we currently have. You are to be thanked for your efforts."
Ydnew gives you Guardian's Uniform.
You've earned 1,500,000 experience.
Directions to books from Afromagic of zero - WE:
In the first just work your way down (the Buruns around the top drop one of
the notes for another quest) but as you get down father there will be one
hallway with rooms on each side, on the right side in one of the rooms there
is book that has the same name as all the others but isn't able to be turned
in. Right before the Port to the next doungy there is the first book.
In the second doungy take the RIGHT door in the first room you come to and
take that path down, in one of the rooms along the way you'll find the
second book. When you get to the bottom where will be the next port to the
Third doungy with a book right before that port too.
In the third doungy there will be a book just to the right of the drop down
that hall way. When you come to the first room make sure to take the RIGHT
path again and the first room you will come to will have a book in it. Keep
going down this side until you get to the area before the next portal. When
you get to this point go up the side that would have been the left door
coming down and in the first room you come to on this side you'll find
another book. Go back to the portal room and there is a book right before
the portal again.
The last doungy I know has a lvl 80+ requirement for the portal and should
be ventured through with care because of many hollow lugians and war casting
tummies. Run down the hall way till you come to a T in the path. To the Left
is a room with the Next book for the quest. Leave this room and take the
other way from the T and keep working your way up till you come to a BIG
room with lots of baddies, by a throne you'll find another book in about the
middle of the room. At the far end of the room from where you started you'll
see an exit that keeps taking you up. When you get to the top it gets kinda
Maze like with one room containing the last book for the quest and another
with an exit portal that will drop you somewhere between Kara and Qal.
Now that you have all the books take them bake to Yanshi and give them to
Ydnew and your done with the quest!!
|
 |
Aphus Sun Guard |
|
A wonderfully crafted hat that affords a
great deal of protection from the bright sun. Thin veins of pyreal have
been worked into the weave. |
|
Value |
6000 |
|
Burden |
100 |
|
Covers |
Head |
|
Spells |
Armor Other VI |
|
Spellcraft |
250 |
|
Mana |
x/1000 |
|
Mana Cost |
1 pt per 40 seconds |
|
Activations |
Arcane Lore: 100 |
Thase Skotoso poses in the Aphus Sun Guard!
|
 |
Guardian's Uniform |
|
A reward for your efforts to learn more of
the Burun and their treaty with the Renegades. |
|
Value |
16000 |
|
Burden |
2200 |
|
Special Props |
Attuned, Bonded, Ivoryable |
|
Armor Level |
200 |
|
Covers |
Head, Chest, Abdomen, Upper Arms, Lower
Arms, Upper Legs, Lower Legs, Feet |
|
Spells |
Impenetrability V, Invulnerability Other
V, Impregnability Other V |
|
Spellcraft |
300 |
|
Mana |
x/800 |
|
Mana Cost |
1 pt per 30 seconds |
|
Activations |
Arcane Lore: 150 |
|
Protections |
Slash: Below Ave (120)
Pierce: Below Ave (120)
Blud: Below Ave (120)
Fire: Poor (40)
Cold: Poor (40)
Acid: Poor (40)
Elec: Average (200) |
|
Restrictions |
Level 40+ to wield |
|