Event Teaser - From the
Turbine Site (Dec. 4, 2004)
Antius stepped into the portal and reality
was whisked away. The grass, sand and sky blurred into a streaked, purple
mess. His stomach lurched as gravity disappeared. The sounds of the birds
and surf faded to a bleak pinpoint of nothing. They were replaced with a
high-pitched whine that assaulted the warrior's ears. He felt light,
weightless; but at the same time, the walls of portal space screamed past
him at an incredible rate of speed. He feared what might happen to him
should he chance to float into those walls. Luckily, such a thing had never
happened. Still, the fear remained.
Bile pushed its way up Antius' throat. No
matter how many times he used these alien portals, he never grew used to the
effect they had on his body. He hated the way this place made him feel. He
was a capable warrior - strong and fierce. But in this place, he was
helpless as a newborn babe.
Antius closed his eyes and concentrated on
breathing, though there was really no air here. Even so, it helped to focus
one's thoughts on those most basic of human functions.
Antius felt something pull at his feet. He
recognized that sensation as gravity. His stomach began to settle as the
whine of portal space receded to the back of his mind. The sounds of birds
and surf replaced that whine once again. But this time, the birds were
different. He had never had the appreciation for birds that Elysa did.
Surely, she would be able to tell him what sort of bird he now heard, as
opposed to the sort that made their homes in the battlements of Elysa's
castle. But in her absence, he had to pride himself on the small
accomplishment of simply recognizing one trill over another. It was not just
the birdsong that separated this place from his island home, however. The
surf, too, was different here. It came from the west, rather than from all
around him.
"Welcome, Antius!" Antius opened his eyes.
Jenavere stood a few paces before him. She made a small bow. Behind her,
Hendac pulled his sword from the corpse of a Banderling. He turned to Antius
and nodded his head.
Antius cleared his throat, acclimating
himself to reality once again. "I see you've been busy." He nodded to the
Banderling's corpse.
"You kept us waiting long enough," Jenavere
replied. She looked into the forest just east of them. "This forest does not
want us here."
Antius nodded. Suddenly, he remembered
something he had nearly forgotten. "Oh, Hendac." Antius pulled a small pouch
from his belt and tossed it to the man. Hendac caught it and sniffed the
small bag, a great warm smile crossing his face. "Elysa sends her regrets
for not sending this gift sooner. She knows how much you enjoy her
pearblossom tea."
The silent warrior tied the pouch to his own
belt. He clasped his hands before his mouth and bowed deeply.
"I'll tell her you said so," Antius replied.
"Okay, boys. Enough gift-giving," Jenavere
chided. "Let's do what we came here to do." The three warriors turned and
ran north.
*****
"When did it appear?" Antius asked the man.
The Gharu'ndim gentleman removed his fez and
scratched his head. "We don't really know, my lord. There has been nothing
but ocean out there for so long that we rarely even look in that direction.
When I first moved to this fort, I thought I would spend all my time
meditating on the calm, deep waters of the sea. But after a time, even the
most beautiful surroundings become mundane, I suppose. Now, we spend most of
our time just waiting for passing travelers with whom to trade." Feruza
nodded to the robed man standing on the upper walkway of the fort's walls.
"It was not until that young man arrived that we took notice. He is the one
who pointed it out to us. Now, I wonder how we missed it for so long."
Antius thanked the man and climbed the stairs
of the small fort's meager walls. The Sho man on the walkway held his robe
close. He coughed once and nodded to Antius, a broad smile on his face.
"Good day, my lord," the man said. Antius nodded to him, then looked at the
mountain to the north.
He had been to this fort many times. Since
his arrival on this new world, his adventures had sent him across all the
known reaches of Dereth. He knew this place well. There had been nothing but
empty ocean out there the last time he was here. But those waters were no
longer empty.
A massive plateau of ice rose from the sea.
Beyond it, an island chain graced the horizon. Antius felt the breath leave
his body. So much land in what had previously been the barren sea. How had
that happened? Had something caused that land to suddenly come into being?
Or worse, had it been there all along, and they had just been unable to see
it until now?
Antius looked down at the two figures on the
beach. Hendac and Jenavere stared intently at the new islands. He wondered
if they were filled with the same sense of dread that he was. The three of
them had been through too much together to simply ignore these new islands.
Something had placed them there - or unveiled them. Something of great
power, no doubt. And if life on Dereth had taught him anything, it was that
beings of great power are often bent on great destruction.
Antius pulled the gem from his pack. It was
time to report to his queen.
*****
Light and dark swirled into a mass of
seething shadow as the creature's body twisted and popped. Its dark,
translucent form bled into a mass of muscled, gray flesh. Blood of red,
green, black, and purple flowed from the wounds which covered its new body.
The wounds closed, the blood stopped, but the pain remained. The creature
gasped as a mouth grew from its newly formed face. It bellowed a cry of
soulless anguish. The thing fell to its knees and wept.
A hand caressed the top of its head. "Shh..."
the dark voice whispered. "This pain is temporary."
The hand reached down and settled beneath the
creature's massive chin. The thing looked up into the dark eyes of its
master. It blinked and shuddered at the blinding light of the great one's
profane beauty. "M-m-master..." it stuttered.
"Yes," the great one whispered. Its words
were oily and thin, wrapped in a sea of writhing madness. "Master..."
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Roll Out Article -
From the
Turbine Site (Dec. 8, 2004)
He looked down at his flesh. It was still new to him. He both loved and
loathed its alien feel - its texture; its smell; its oils. So powerful, yet
still so flawed and weak compared with the existence he had previously
known.
He looked at his brothers. He nodded to the youngest of them. The
changeling nodded in assent and ran east. The other two looked to him for
their own orders.
He removed a map from his pack and unrolled it. He placed a large finger
on two locations. Each of his brothers nodded and began the trek to their
designated posts.
He held the map to his blade of flame and watched the paper crumble to
ash. Then he began his own journey. For he, too, had a part to play in this
great game.
Many of this month's changes have already been described in detail in
the Letter to the Players. Here are some additional topics that we'd like to
discuss in detail:
Billing Migration
As we referenced in the Letter to the Players, starting this month the
Asheron's Call client will begin checking to make sure you have the
necessary software to allow you to migrate your account when the migration
process begins.
In addition to the required Internet Explorer version, we have identified
an additional requirement: You must have SSL enabled in Internet Explorer to
ensure that the Asheron's Call client will be able to correctly communicate
with the migration servers.
To enable SSL:
1. Start Internet Explorer.
2. On the Tools menu, click Internet Options.
3. On the Advanced tab, scroll down to the Security section, and then
select the Use SSL 2.0 and Use SSL 3.0 options.
4. Click OK.
Dev Notes
-
From the
Turbine Site (Dec. 8, 2004)
New Content and Functionality
- A number of improvements have been made to Holtburg, Shoushi and
Yaraq as part of our ongoing work to turn these towns into
Social Centers.
- After a two-month delay, the fun of
Masks and Guises has returned to Dereth! And don't let the snow on
the ground fool you – the Scarecrows roam the land as well!
- In preparation for the upcoming Billing Migration, the Asheron's
Call game client now checks to ensure that you are running a sufficient
version of Internet Explorer. In addition we recommend that you check to
make sure that you have
SSL enabled in Internet Explorer.
Miscellaneous Changes and Improvements
- Using the @allegiance ban command without an argument will no
longer crash your client.
- The life protection and regeneration fellowship spells were not
increasing in mana cost for additional targets and required a player
target. We have adjusted the spells so that they correctly increase in
mana cost and are now self-targeted.
- The mana burn rate on Noble Armor has been changed to 1 point per 60
seconds, and the Hieromancer's Ward spells have been replaced with
Brogard's Defiance.
- The Burun Floatee can now be hooked on rooftops.
- A generator that was spawning 80+ creatures in a 20+ area of Aphus
Lassel has been removed.
- A portal on the island of Qin Xikit that was unintentionally tieable
is no longer tieable. Any ties to this portal will no longer work.
- We've tweaked Gentleman Jake so that he is less likely to fail to
give you a portal gem to the Bandit's Lair while on the Noir quest.
- Some changes have been made to the statues Hevk Loz, Jif Loz and Kir
Loz to prevent players from getting into a broken state while answering
their questions.
- The in-game credits have been updated.
Minor Details
- Typos in the description of several fellowship life protection
scrolls have been corrected.
- The name of the Pack Burun Kukuur is now spelled correctly.
- A typo in the description of Priceless Ore has been corrected.
- When you hand in the token for having defeated all six Burun Kings,
Guard Devon correctly announces that you have defeated all six Kings.
December
Letter to the Players -
From the
Turbine Site
(Dec. 1, 2004) Welcome to the December Letter to the
Players!
Over the last month in Dereth, the Burun Kukuur have mounted several
incursions in the depths of ancient Falatacot temples. Each time, they have
been repelled by the force of arms of Isparian heroes.
Finally, King Browerk, greatest of the Kukuur, entered Dereth. Again the
Burun attempted to make their foothold on our world permanent, and again
they were repelled. With the defeat of Browerk, it would appear that the
Burun threat has finally ended. Again the heroes of Dereth have been tested,
and again they have prevailed!
Now, let us look ahead to the December event.
Changes to the Team
As we've mentioned previously, the Live Team has been in the process of
moving to Turbine's new Santa Monica studios, where we will work right
alongside the Throne of Destiny development team. The move is
complete as of today.
As part of that move, changes have been made in two key positions on the
Team. Our Producer, Kim "Mirin" Payson, and our Lead Designer, Allan "Orion"
Maki, have both moved on to other projects at Turbine. Brandon "meanbeard"
Salinas, one of the designers for Throne of Destiny, has taken over
as Lead Designer of the Live Team.
As for the Producer role, Sandra "srand" Powers is scheduled to return to
the position once development on Throne of Destiny has finished.
Until that time, the Producer responsibilities will be divided between
meanbeard, Executive Director Steven "Ski-Dawg" Kaminsky, and me – Alex "Ibn"
Beckers.
Billing Migration
We're continuing our internal work on migrating all of you off of
Microsoft's .NET Passport and MSN Gaming Zone billing and authentication,
and on to Turbine's proprietary billing system and launcher. One change that
you may notice in December is that Asheron's Call will begin checking the
version of Internet Explorer on your PC. This is because we are using some
security features of IE for migration, and these features are only found in
IE 5.5 with 128-bit encryption or IE 6.
If a sufficient version of Internet Explorer can't be found on your
computer at launch, Asheron's Call will prompt you to upgrade. For the
moment, you can cancel this upgrade and play the game normally, but be aware
that you will not be able to migrate without upgrading.
There are a few things that you can do to prepare for migration. The
first is to make sure that your .NET Passport account is secure. We
recommend that all players change the passwords of the .NET Passport account
associated with their Asheron's Call accounts, you can do this at the
Passport website.
This is particularly important for any account that may have been shared
between players in the past. If another player with access to your account
were to migrate it, that other player would be the account owner from
Turbine's perspective. Don't let this happen to you! Change your password at
your earliest convenience.
We'll be putting out more information regarding the migration in the next
few weeks.
Coming Soon
(These are items that we plan to implement in the December event. Many
of these items were mentioned in prior articles. These changes are in
addition to the new quests, dungeons, and items that we'll be introducing in
the December event.)
Before we say anything, let's stress again what's written above: Anything
you see in the Letter to the Players is in addition to new quests and
items that you'll be seeing in each monthly event.
Masks and Guises
As we've mentioned in previous Letters, the creature masks and guises
that traditionally enter the game in October were held back until the
December event due to resource scheduling issues. Starting in December,
you'll be able to find all your old favorites, as well as a few new ones!
Social Centers
As also mentioned in previous Letters, over the next few months we will
focus on the towns of Holtburg, Shoushi and Yaraq. Our goal is to increase
player traffic through these towns, to make them more desirable places to
spend time in-game.
In December we'll be making a number of improvements to these three
towns. These include:
- Making the portals into the towns more consistent and increasing the
number of portals out of the towns.
- Moving the casinos closer to the towns.
- Adjusting the starter quests based in these towns.
In addition to the three bullet points above, there are some improvements
that we can't mention here – things that players will discover over the
course of the December event.
In the near future we'll be putting up a new article explaining exactly
what our goals are for the social centers, and the steps that we're taking
to get there. Look for that in the next few weeks.
In Development
(These are the game changes that we are working on for the January
event. None of these items are guaranteed to be added for January as
scheduling and priorities can change. These changes are in addition to the
new quests, dungeons, and items that we'll be introducing in the January
event. Your feedback on these topics is particularly valuable.)
Higher Wield-Req Weapons
We've been teasing these for several months now and we're happy to be
able to announce that the first tiers will likely be added to loot in the
January event. These include new melee weapons with a 350 wield requirement,
missile weapons with a 315 wield requirement and magic casters with 290 and
310 War Magic wield requirements.
The higher wield-req melee weapons will simply do more damage than
existing weapons. The missile weapons and magic casters will gain a damage
bonus based off a specific elemental type. For example, a 290 or 310 wield-req
caster might receive a damage bonus to all fire-based War spells. For all
other spells, it would act the same as a standard caster.
We'll be presenting more details on this in the near future, before the
January Letter to the Players.
In Concept
(These are the game changes that we are thinking about for February
and beyond. We cannot guarantee when – or even if – any of these
changes will be added to the game, as scheduling and priorities can change.
These changes are in addition to the new quests, dungeons, and items that
we'll be introducing in each monthly event. Your feedback on these topics is
particularly valuable.
If not mentioned elsewhere in this Letter, topics listed as In
Concept in prior articles have not changed status.)
High-Level Hunting and Life Magic
An issue that's been raised by the community frequently over the last
several months has been an apparent imbalance in hunting at high levels,
particularly between mages and melees or missile characters without Life
Magic.
The basic issue is that missile and melee damage is reduced by the
creature's effective armor level to the given element in addition to its
natural resistances, while war magic damage ignores armor levels and only is
reduced by resistances. This means that melee and missile attacks require
that the creature be Imperil'd to do the same damage as a war magic attack.
The Live Team is committed to increasing the amount of high-level
hunting, before the expansion pack, as part of it, and after it. We're also
committed to making sure that all players have the ability to progress at a
reasonable rate, whether or not they have Life Magic.
To that end, one thing we are considering is the introduction of a
high-level hunting ground or dungeon populated by creatures that are immune
to all non-projectile magic. This would allow us to give them an armor level
that is fair to melee and missile characters without having to worry about
whether or not the creature becomes too easy once Imperil'd; the creature
would be immune to Imperil spells. However, War Mages and Martyr
Mages would still be effective against these creatures.
Depending on our research and resources, as well as your feedback, it is
possible that the first of these areas could go into the game for January.
However, it is more likely that this would occur in February.
It is also important to stress that this is not by any means what we
would consider a final solution to the Life Magic/high-level hunting issue.
As we mentioned at Turbine Nation, we would like to re-evaluate the Armor
Levels of many of the creatures in the Valley of Death and the Caul. We have
other ideas that we're discussing as well.
Now you're caught up on the Live Team's plans for December and beyond.
We've got some nice content surprises for you as well, but we're not giving
any hints yet!
See you in Dereth!
AC1 Billing Migration Status Update -
From the
Turbine Site
(Dec. 17 2004) Hi folks! As you know, we’ve been talking for
quite some time about the upcoming transfer of accounts from Microsoft’s
billing and login system to Turbine’s new billing system.
Now we’re at the point where we have the details nailed down and can tell
you how things are going to work.
Initially, MSN Gaming Zone accounts will be selected in batches for the
opportunity to migrate. If your account is eligible for migration you will
be prompted to transfer your account the next time you start up Asheron’s
Call. When you accept, you will go to Turbine’s account creation system.
Once there, you will create your new Turbine Billing account and enter your
billing information. After your credit card is confirmed, you will be able
to download and install Turbine’s launcher. From then on, you will use
Turbine’s launcher and your Turbine account to log in to Asheron’s Call.
Shortly thereafter Microsoft will cancel the recurring billing on your MSN
Gaming Zone account; once that occurs you will no longer be able to log in
with your Zone account.
As we said, initially migration will be voluntary and in small batches of
accounts, so we can slowly ramp up. As we continue into migration, we’ll
make the group of eligible accounts larger and larger until all players can
elect to transfer their accounts.
For those who do not go through the transfer process when prompted, Turbine
will begin a required migration. This will occur sometime after voluntary
migration begins. Once we move into the required migration phase, you won’t
be able to log in to the game until you transfer your account to Turbine
Billing.
That’s it. It’s that simple. You don’t need your original CD-Key; you don’t
even need to know your current Zone account name. All you need to do is log
in to the game.
The one thing you do need is to be an active customer. You can’t migrate if
you can’t log in. If you are currently unsubscribed and want to
re-subscribe, just go to
the Asheron's Call Quicklaunch page on the MSN Gaming Zone and sign in
with your .NET Passport. Click “Subscription” at the bottom. If you have
issues re-subscribing or logging in, you can contact Zone Support here.
Obviously, there may be some special cases or other issues that aren’t
covered in this post. That’s why we’re working on a full FAQ that will be
posted soon. The FAQ will answer questions about things like accounts that
have been banned by the Zone, accounts that you can’t re-subscribe to before
the end of migration, etc. We already have an
initial FAQ online in our Fuze system.
So, last question – when does all this start? We’re currently shooting to
start the first groups early next week. We’ll definitely let you know if
this changes.
We’re pretty excited about this last step in the transition of Asheron’s
Call from Microsoft to Turbine, and we hope you are too!
AC Billing Migration: Important
Update From Turbine
(Dec. 20, 2004)
Turbine Entertainment
Software is ready to begin transferring Asheron’s Call (AC) community
members’ accounts to the publisher’s newly launched billing service.
Ultimately, every one of the thousands of Asheron’s Call players will need
to transfer their information, which includes account and character
information, from Microsoft’s Zone to Turbine’s new system.
To complete the seamless migration of billing information, AC members will
receive a pop up message when they launch the long-running MMORPG, prompting
them to transfer their account from Microsoft’s Zone to Turbine’s billing
system. Once they are in the process players will be asked to re-enter
billing information to keep their accounts active. Start to finish, the
entire process should take players less than 10 minutes. Members who bypass
the initial pop up window request will eventually be required to migrate
their account – meaning they will not be able to log into the game unless
they complete the process.
The Asheron’s Call community is Turbine’s first live service community to
transfer their information away from Microsoft. The Asheron’s Call 2
community will start the same process just after the New Year. As a
convenience to players Turbine expects to maintain existing billing dates,
so users should see no changes to their subscription schedule or monthly
fees.
The billing account transfer is the final step in Turbine’s acquisition of
the AC franchise from Microsoft, a process that began in early 2004.
More information on the billing migration can be found at
http://ac.turbinegames.com/index.php?page_id=289.
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