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Event Teaser -
From the
Zone
June 6, 2001
The air in the underground meeting hall was
quite cool -- a welcome relief to Thane Tuomas and his scribe, out all day
in the sweltering sun. “Take this down,” said the Thane, as the scribe
dutifully raised his quill to the parchment.
“Court held tonight, sunset, in the Tufa
hall. Bring any information you've been able to gather regarding the
recent abductions. Mages, be here on time and well stocked with
components. You've no more excuses to dawdle!”
The scribe wrote furiously, and nodded.
“Aye, sir. They'll have this missive momentarily.”
This was more like it, so far as Tuomas was
concerned. Communication had become a more pressing matter of late, yet
here was finally an easy means of disseminating information. More like it,
indeed. Organized. Like the archmages. Somehow those scatterbrained old
chaps had been able to handle his request for components in record time.
Yes, organized.
“Fault those Virindi for what you will,
Landry, but they've got their chain of command in tip-top shape.
Priorities, you know. There's no mistakes with the Virindi.”
“But, m'lord? The abductions? And the
awful business in Ayan? Surely, you don't. . .”
Tuomas silenced his scribe with a glare.
“No, Landry, I haven't lost sight of it all. Now, don't you have a
message to deliver?”
The young man bowed politely and scampered
away.
In the torchlight, the Thane pulled a mask
from his beltpouch, watching as firelight played over the impossibly
smooth surface. He thought about the words of the creature who'd given it
to him. Tuomas pressed the mask to his face and cast his gaze about the
hall where his subjects would soon come to gather. The more he thought
about it, the more it made sense. There would be no missions to the
northern or southern mountains. Let the hunters tarry with their freshly
tanned hides, shells, and pearls. No need to interrupt the progress.
Things were changing, and for the better. They were getting more. . .
organized.
Unlike any other gaming experience, the
world of Asheron's Call continues to evolve. Last month, as pyreals became
weightless, players began to receive the coordinates for their corpses,
and adventurers were able to quest for new titles. One can only wonder
what additions, what changes -- and what dangers -- will be added when we
open our June event, “Chains of Command.” For further hint of
what's to come, be sure to read up on the new Component
Buyer and Allegiance
Communication features -- due to arrive with the June event!
Be sure to continue your part in this
incredible ongoing story, and we'll see you in Dereth!
Roll Out Article -
From the
Zone
June 14, 2001
The sun has begun to rise, brighter,
hotter, crossing the horizon with the burning fury of an Ivory Gromnie's
smelting breath. The torrid days of summer have come at last. . .
. . . and with them comes another menace.
Organized groups of marauding “Black Claw” Drudges have appeared in
the northern and southern mountains of Osteth. Rumors speak of their
involvement with a cabal of Virindi, whose hidden leader, known only as
the Inculcator, is reputed to have been the true mastermind behind the
takeover of Ayan Baqur. Perhaps the time has come to take the battle back
to the Virindi.
For the effort to truly succeed, however,
will require both sword and spell. To this end, human legions have
instituted further improvements within their own ranks. Allegiances can
now nominate designated speakers, who, along with their monarchs, are able
to spread news among their every member with the speed of the wind itself.
Archmages have long promoted the sale of spell components, putting the
common good of all spellcasters ahead of the miserly hoarding of arcane
secrets. Archmage vendors have proven even more cooperative of late,
filling entire component buy lists instead of individual orders. And as
the mystic geomancy of the land continues to fluctuate, more powerful
creature enchantments have entered the School of the Left Hand; in
addition, all lower-level enchantments have seen their durations increase,
allowing enchanters an even greater role in aiding their fellows.
Yet beyond the crusade to strike back at
the Virindi, other goals stand to be completed. For hunters, the changing
of the seasons marks further chance to collect shed trophies of creatures.
And with the end of spring, so comes a final gift of spring-cleaning.
Inhabitants of Dereth will discover a fresher item in their wardrobes --
though they may wonder what became of their older, soiled garments.
Following is a list of the most interesting
additions made to the game this update. However, please note that not
everything has been included -- that would spoil the fun of finding out
all that's been added or changed! As usual, though, the town criers,
barkeeps, and scribes may know the latest news. Also, the trades of
crafting and selling are always in flux, so changes to prices and
abilities of items are not always listed here in their entirety.
Highlights include:
- A new component buyer feature now takes
much of the tedium out of mages' already busy lives. Use @help
fillcomps, or read the Details
of Component Buying article, for more details.
- New allegiance communication features
include allegiance-wide broadcasts, messages of the day, and co-vassal
chat. A full explanation can be found in the Details
of Allegiance Communication article.
- Further adventures have entered the
world, including the chance to discover new Virindi strongholds and to
do battle with the enigmatic beings in their own halls.
- Lower-level buffs no longer evaporate so
readily, as all level 1 to 5 buffs see their durations greatly
increased.
- Another season of the year means another
season of critter hunting, with new trophies being shed.
- Niffis, Tumeroks, and Crystals become
less frustrating beasts to fight as monster rebalancing efforts
continue.
- It's true. Mom's gone shopping and
bought us all clean underwear!
Summer days have brought new fashion and
hunting trophies, heightened Creature spells -- and the sharpened sickles
of the Virindi. In order to learn the full scope of June's event, “Chains
of Command,” be sure to read the Developer's
Notes, June. Continue your part in this incredible ongoing story, and
we'll see you in Dereth!
Developer's Notes -- June - From the
Zone
June 14, 2001
Here
are just some of the additions made in the June 14 game update, “Chains
of Command.” The following list is comprised of detailed notes
straight from the developers themselves. For a summary of things of most
interest, be sure to consult the official event article,
Chains of Command.
Detailed Notes for Builds 2528 -- 2539:
New Functionality
Miscellaneous Improvements
- Peas are now spell components. They appear
in the F6 panel in the client. Handy!
- Wrapped frost, acid and lightning
arrowheads can now be split apart.
- Max stack size on Mnemosyne reward arrows
has been raised to 250.
- It's summertime! Seasonal trophies change
once more.
- Level 7 Creature Magic is in. ph34r.
- All vendor buy/sell rates altered to
prevent “money running.” It's no longer possible to make three million
weightless pyreals in an hour by schlepping items to and fro.
- Monster rebalancing continues! Crystal
Fragments, Niffis, and Tumeroks have all been visited by the Sanity Check
Fairy.
- All level 1-5 spells have had their
durations extended.
Minor Details
- Danby's Outpost now has its intended
Lifestone.
- There are 3600 seconds per hour, not 3660.
:) This was causing /age to display incorrectly.
- Larry the Bunny Master isn't quite so shy
anymore -- he shouldn't run away from visitors.
- You can no longer recall to the
Hieromancer Lyceum after going through the Trial Dungeon exit portals.
- The low-stakes Sho Gambler was giving out
Small Mnemosynes instead of the Tiny Mnemosynes he was supposed to. The
pit bosses came down on him pretty hard.
- The Casino Bosses have invested their
winnings in some shiny new objects.
- @r and @rp now map to
@reply, while @rt now maps to @retell. @reply and
@retell still work as usual.
- Changed default state of status bars to on
instead of off. No more clicking on those @#$%&*^ bars every time you
login!
- It took five years, but vendors now wear
aprons to make them visually distinct from players.
- Bug: No tribute to Douglas Adams in game.
Bug fixed. All fish duly appreciated.
- Underwear is now ivory/off-white. Let's
never speak of this again.
Details of Allegiance Communication -
From the
Zone
With
the opening of our June event, “Chains of Command,” allegiance
members will be able to take advantage of several new communication
features: allegiance speakers, allegiance-wide broadcasts, messages of the
day, and co-vassal chat. These features will provide members an even greater
ability to keep in touch with one another and stay up-to-date on allegiance
events -- allowing for even further conquests to be made in Dereth!
Allegiance Speakers
Monarchs can now designate a member of their allegiance to act as its
speaker. There may only be one speaker at a time, and the monarch can set
and change the speaker at any time using the command:
@speaker set <player>
This command removes the old speaker and
promotes the new speaker to the office. The monarch may also remove the
current speaker without setting a new one with the command:
@speaker clear
These two commands are only usable by the
monarch. However, all players in an allegiance may see who the speaker for
their allegiance currently is with the command:
@speaker
Allegiance-Wide Broadcasts
The monarch and his or her speaker can broadcast allegiance-wide messages to
everyone in the allegiance. Each of these persons is limited to three
broadcasts per day. The monarch cannot get around this limit by appointing a
new speaker -- the new speaker “inherits” the number of broadcasts that the
old speaker made. A monarch or speaker can make an allegiance-wide broadcast
using the command:
@a <message>
Message of the Day
Monarchs are able to create a message of the day (MOTD) that their
allegiance members can view at any time. The monarch sets the MOTD using the
command:
@motd set <message>
The MOTD has the same limit on length that
any message typed into the chat box does. The monarch can clear the MOTD
using the command:
@motd clear
Only the monarch can set and clear the MOTD.
However, any player in an allegiance may view the MOTD using the command:
@motd
In addition, the MOTD (if there is one)
displays at logon.
Co-Vassal Chat
A patron can chat with all of his or her vassals at once using the command
@v <message>. Co-vassal chat now gives a similar ability to the
vassals. Players may chat with their patrons and all of their patrons' other
vassals (their co-vassals) using the command:
@c <message>
Note that the patron in this triangle should
respond with @v <message>, because if he uses @c he will then
be talking to his patron and co-vassals.
Details of Component Buying -
From the
Zone
With
the opening of our June 2001 event, “Chains of Command,” spellcasters
will be able to take advantage of the convenient new component buyer
feature. Instead of having to make individual spell component purchases,
players can set their component buyer to automatically purchase the
components they need in the quantity they desire.
How will this feature work?
Setting the Component Buyer
On the screen listing a player's spell components, alongside the current
number of components the player has, a red number will denote the amount of
that component the player wishes to purchase. This number can be set from 0
to 999.
Filling the Component Buyer
To utilize their component buyer, players simply need to begin a transaction
with an appropriate vendor and use any of the new @fillcomps
commands:
- @fillcomps -- fills the buy list
with all of the desired components.
- @fillcomps <component type> --
fills the buy list with all of the components of the given type.
- @fillcomps <pyreal value> -- fills
the buy list with all of the components until the total price of the
components exceeds the given value.
- @fillcomps <component type> <pyreal
value> -- fills the buy list with all of the components of the given
type until the total price of components exceeds the given value.
A Word of Caution
Please note: error messages will be received if the @fillcomps
commands are used in the following incorrect ways:
- @fillcomps used while a vendor is
not open will result in the message: “You need an open vendor.”
- The specified amount being reached will
result in the message: “Buying aborted; max price reached.”
- The vendor not having enough of the given
components will result in the message: “There was not enough: <comp
name1>, <comp name2> . . .”
Annals of Dereth
The Asheron's Call Newsletter -
June 25, 2001
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Annals
of Dereth
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In this issue:
1 -- OUR SAGA THUS FAR
2 -- MAJOR EVENTS
CHAINS OF
COMMAND
A LETTER TO
THE PLAYER ON SPEEDHACKING
MICROSOFT
ANNOUNCES AC EXPANSION PACK
3 -- COMMUNITY HERALD
THE
ALLEGIANCE HALL
RELATED
LINKS
PORTAL
SPACED |
Play it on the Zone!
http://zone.msn.com/asheronscall |
Welcome to the Annals of Dereth, the
newsletter for the Asheron's Call online role-playing game! We bring
you this bulletin every month to give you a wide view on Dereth's evolving
community, events, and features.
1 --
OUR SAGA THUS FAR...
The weary archer strode from the lifestone, wiping a mixture of dust,
dirt, and Ravener entrails from his new helm with a mud-spattered towel, and
thinking to himself that it certainly was a worthwhile trip, in spite of the
new scars and stains…
The worn path lay empty before him, with only the occasional traveler to
be seen. Glancing nervously up and down the hill, the hairs on the back of
his neck stood on end. He had only arrived in Ayan Baqur a few short weeks
ago, and had never seen it so devoid of life…
He jerked to a halt in surprise as a voice shattered the still night air:
"Arrr, it's good to be back here. That Virindi dungeon smelled bad. For such
a light and airy bunch of people, they sure are smelly!" As he moved closer
he saw light pouring from the front door of the Smoking Axe Tavern,
silhouetting a robed figure carrying an empty mug and yelling at the top of
its lungs.
"Ha, those Virindi thought they could keep me down... Not old Ulgrim, my
friend, I'm too wily for them! I was prepared for their mind tricks!"
Lowering his voice to a conspiratorial whisper as the archer passed, Ulgrim
gruffly told the empty shadows, "In all seriousness though, Lacandrillar and
Adirred were some of the scariest folks I've ever met. Incomprehensible most
of the time, but very scary."
Scratching his head in confusion, the befuddled archer continued,
continued his solemn walk to the Secluded Sanctuary. Maybe he could find
some answers there.
Or at the very least a healing kit, maybe even a fresh towel.
2 --
MAJOR EVENTS
CHAINS OF COMMAND
With the introduction of the Chains of Command event, the
winds of change are sweeping across Dereth once more, scouring the bones of
the fallen with the dust of time, and scattering the people of Dereth to the
four winds. Previously empty towns, visited only by the occasional traveler
or merchant, are now bustling with activity as more people move back into
the heart of Osteth and towards a center of commerce.
Travelers from the distant deserts return bearing strange shells and
speaking of spectacular new armor and items. Adventurers and mages speak of
battling a strange new band of Drudges known as the Black Claw, and
displaying magnificent items of powerful enchantment.
And with the return of these intrepid adventurers comes the return of
lost friends, as the defeat of the Inculcator frees the imprisoned people of
Ayan Baqur and restores both their minds and their willpower, although in
some cases the change is not a very noticeable one.
With the release of the townsfolk of Ayan Baqur and the returning of
their wits, the merchants of Dereth seem to have found a new lust for life,
or at least a newfound interest in creature comforts. They have refined
their pricing to allow themselves a more reasonable profit margin.
And through it all a slightly less malodorous feeling permeates the air,
as young and old alike replace their old worn undergarments with slightly
fresher ones. Leave it to Maggie the Jackcat to find someone willing to
model in their refreshing new undergarments.
Check
it out here!
There have also been changes to the pursuits of the Arcane. Newfound
spells await those powerful enough to reach the seventh circle of the Left
Hand. Even those of lesser abilities will find that their enchantments last
longer. In addition to the new spells and improvements, a new system for
purchasing spell components has been introduced, allowing for the purchase
of a pre-set list of components.
For a detailed list of all new additions and changes this month be sure
to consult the
Developer's Notes as well as the official event article, "Chains
of Command." Continue your part in this incredible ongoing story, and
we'll see you in Dereth!
A LETTER TO THE PLAYER ON SPEEDHACKING
June 15, 2001
As most players are aware, additional code was devised for the June event
by which players who used speed-altering programs could be detected and
removed from the game.
The most concrete solution for the short term turned out to be the
removal of the Speedhack detection code, to be reviewed, fixed, and
reinstated at a future update. However, while instability resulted, the
detection code did accurately detect several players who were using
speed-altering programs in violation of the
Code of
Conduct. Appropriate action has been taken in those cases, and we remind
players that use of speed-altering programs can result in removal from the
game.
We sincerely apologize for the extended downtime, and intend to
reintroduce the detection code as soon as we can verify its stability. We
thank you for your patience, and hope you enjoy the rest of the June event,
"Chains of Command."
Thank you,
The AC Team
ASHERON'S CALL: DARK MAJESTY EXPANSION PACK AVAILABLE THIS HOLIDAY
Microsoft today announced that the Asheron's Call: Dark Majesty
Expansion Pack will be available this holiday at retail locations throughout
North America. The first of its kind for the franchise, this expansion pack
includes the original Asheron's Call as well as many new features and a
compelling new landmass. Asheron's Call: Dark Majesty will be available at
retail for only US$19.95 and will include one free month of play.
"Turbine is very excited about the expansion pack, and our continued
relationship with Microsoft. The Asheron's Call franchise is a very
important part of our company," noted Jeffrey Anderson, President and CEO of
Turbine. "We are firmly committed to developing and delivering high-quality
online entertainment."
The Expansion Pack delivers on new additions such as housing and storage,
two of the features most requested by our customers. Players will be able to
purchase their own homes on designated plots of land, as well as use their
residence for secure storage purposes. The Expansion Pack also kicks off the
next chapter in the on-going Asheron's Call story line by introducing the
island of Marae Lassel. Marae Lassel is a sprawling new landmass, which will
contain new quests, dungeons, and treasures and will be accessible to all
levels of players who purchase the Asheron's Call Expansion Pack.
Asheron's Call: Dark Majesty builds upon the epic, evolving storyline by
paving the way for the return of an old nemesis. "We don't want to give
everything away," says Nik Davidson, producer of the Expansion Pack, "but
suffice to say that the name of the expansion pack is a big clue."
"Microsoft is making a significant investment in Asheron's Call with both
the expansion pack and in the sequel to Asheron's Call which we announced
earlier this year," explained Matthew Ford, Lead Program Manager for
Asheron's Call.
3 --
COMMUNITY
HERALD
THE ALLEGIANCE HALL
From the world of Leafcull, Skystreak has achieved the title of High King
(Rank 10) and from Harvestgain, Jaderon joins the ranks of those that have
achieved the title of Taikou (Rank 8)!
RELATED LINKS
Le
Ownage de Dereth
Crossroads of Dereth
While it is with a heavy heart we observed the passing of the Crossroads of
Dereth, all is not lost! It looks as if we may be seeing yet another
incarnation of one of the largest Asheron's Call fan sites. The new site,
while not yet complete, promises to be just as captivating as the original.
PORTAL SPACED
Double Gold has published an interview with one of Dereth's oldest and
best-known figures, Maggie the Jackcat!
Check
it out here.
SEND THIS NEWSLETTER TO A FRIEND, AND LET
THEM KNOW TO:
PLAY IT ON THE ZONE!
If you have any problems with Asheron's Call or the
Zone, check out our Troubleshooters and Frequently Asked Questions and find
the answer to your problems there.
Troubleshooters:
http://support.microsoft.com/support/games/zone/asheron/tshoot/default.asp
http://support.microsoft.com/support/games/zone/tshoot/default.asp
Frequently Asked Questions:
http://support.microsoft.com/support/games/zone/faq/asheron/default.asp
http://support.microsoft.com/support/games/zone/faq/default.asp
Play it on the Zone!
http://www.zone.com/asheronscall
You registered to receive this newsletter
on the MSN Gaming Zone. To unsubscribe, do the following:
1. Go to MSN Newsletters:
http://g.msn.com/0NL33946/117
2. Log in with your Zone ID (not your AC character name) and
password.
3. Uncheck the box that's labeled "Send me
the Asheron's Call newsletter every month to: (your e-mail address)."
THIS DOCUMENT IS PROVIDED FOR INFORMATIONAL
PURPOSES ONLY. The information contained in this document represents the
current view of Microsoft Corporation on the issues discussed as of the date
of publication. Because Microsoft must respond to change in market
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DOCUMENT IS PROVIDED 'AS IS' WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESS OR
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not be distributed for profit.
c2000 Microsoft, Inc.
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