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Event Teaser - From the
Zone
August 10, 2001
Ardry lurked in the bushes, closely observing
his quarry, a high-ranking Tumerok. Up ahead, the Tumerok and its
companions seemed to be conferring with a cloaked, sickle-wielding Virindi.
Ardry noted with interest that one Tumerok carried a banner but he was
unable to discern what device it displayed. After a few moments, the
Virindi turned and created a portal, through which the Tumerok war party
passed.
Curiosity overcame his good judgment. When
the Virindi turned away, Ardry leaped out of his concealment and ran for
the portal. Trying to ignore his terror as the Virindi spun to look at
him, Ardry leaped through the shimmering gateway, a fraction of a second
before a fire bolt sizzled through the air.
After a disorienting ride through the
portal, Ardry opened his eyes in an unfamiliar Virindi installation, its
twisted walls glowing red. “Don't recognize this place,” he muttered
to himself. “Must be new? Uncle Aliester would be interested to know how
far the Virindi have moved.” He made a note about the portal's location
and began to explore the tunnels.
He wasn't able to explore for long. A group
of Tumeroks noticed him and charged to attack. Unprepared to fight, he
ran. Going purely on instinct, he sprinted through the twisting corridors,
with more and more creatures picking up the pursuit. After a harrowing
run, Ardry spotted the familiar pattern of a surface portal, the promise
of escape.
Ardry grinned, gritted his teeth and bolted
through, sidestepping one last swinging sickle blade. He closed his eyes
as he felt the familiar wrenching pull of portal energy, taking him back
to the wide-open spaces of Dereth. But something was wrong. Instead of the
sound of the wind in the forest, his ears were filled with an ominous,
thrumming hum. He opened his eyes and found himself facing the blank stare
of a Virindi. There was a flash, a burst of searing pain, and Ardry felt
himself falling.
Please Note: In this month's
update, we have taken steps to reduce the perching that is currently
happening in the Incunabula Vault. If you have a character on an obsidian
pillar in the vault, it is advised that you move him/her before logging
out prior to the update. You will no longer be able to stand on those
pillars after the update. Those who are using them in the acid pit portion
of the dungeon will fall down into the acid pit after the update. Admins
will not be able to help you retrieve these bodies.
Unlike any other gaming experience, the
world of Asheron's Call continues to evolve. With last month's escalation
of the Virindi invasion, the citizens of Dereth find themselves locked in
a titanic struggle for survival. What new machinations of the Virindi will
be revealed in the weeks to come? Join us, as the Crests of a Turbulent
Sea event opens.
Be sure to continue your part in this
incredible ongoing story, and we'll see you in Dereth!
Roll Out Article - From the
Zone
August 14, 2001
With the passing of the summer Solstice,
summer begins to fade into fall and the residents of Dereth find
themselves locked in a struggle for survival. The Virindi continue to push
further into Osteth, spreading the war to previously untouched
locations--and this time, they are bringing new allies with them.
Travelers from across Dereth report
sightings of army encampments and pennants streaming out across the fields
above fearsome bands. Fleeing before the advancing formations, some have
also reported seeing strange floating citadels towering over the
landscape.
As the encroaching forces of the Virindi
advance into the previously sheltered areas of Osteth, the lightning raids
continue all across Dereth. Travelers seeking safety from the carnage find
themselves traveling in large groups for defense. Yet even this tactic is
no guarantee of survival, as the Virindi seem to hold no fear.
Many months have passed with many perils
overshadowing the people of Dereth. Yet they struggle on as their ranks
are bolstered by stronger and wiser new arrivals. Old timers look on the
bright-eyed newcomers and remember the trials and tribulations of their
own arrivals so long ago. It's a good thing the new generations seem to be
better equipped to handle life in this unforgiving realm.
Following is a list of the most interesting
additions made to the game this update. However, please note that not
everything has been included -- that would spoil the fun of finding out
all manner of things added or changed! As usual, though, the town criers,
barkeeps, and scribes may know the latest news. Also, the trades of
crafting and selling are always in flux, so changes to prices and features
are not always listed here in their entirety.
Highlights include:
- Updated starting character templates
equipment and spells are here. Newbie love abounds.
- Increased weapon drop rates on low-level
monsters.
- The Virindi continue their assault on
the residents of Dereth, in spite of murderous losses inflicted by the
defenders.
- New weapon quests have arrived for the
defenders of Dereth. Let the celebrations begin.
Summer has begun to fade but the cooler
temperatures have not heralded a lessening of the Virindi assault. In
order to learn the full scope of August's event, Crests of a Turbulent
Sea, be sure to read the Developer's
Notes for August. Continue your part in this incredible ongoing story,
and we'll see you in Dereth!
Developer's Notes -- August - From the
Zone
August 14, 2001
Here
are just some of the additions made in the August 14th game update,
Crests of a Turbulent Sea. The following list is comprised of detailed
notes straight from the developers themselves. For a summary of things of
most interest, be sure to consult the official event article,
Crests of a Turbulent Sea.
Miscellaneous Improvements:
- Revised Newbie Templates! New names, new
abilities, same cool newbie fun!
- Slightly revised newbie spell lists! New
spell casters start out with an additional spell or two! And if
specialized? Wowzas!
- Lower level monsters drop their equipped
items somewhat more often.
- Newbie weapons! New names! Stats upped!
Not a lot! But more than they were! Exclamations are fun!
- And content--lots of content--which we
never talk about in these build notes--ever.
- You can now use @corpse to find your body
if you died on the landscape.
Minor Details:
- Added help text for @help fillcomps.
- Updated Danby's sign.
- Acid Vault...
- Gambling vendors now accept large trade
notes.
- Town Crier back in AB.
- Sho Bestower NPC had minor text string
fixed.
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