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Event Teaser -
From the
Zone
September 7, 2001
Gideon opened the window hesitantly and
scrutinized the perimeter. This is a fine mess I've gotten myself into,
he thought, grimacing as he nocked another quarrel. These Virindi just
don't know when to quit. He fumbled for his healing kit, but found
that he wasn't able to tend to his wounds, so great was his pain.
“Gideon!”
Gideon looked up to see Amara glaring down
at him, equal parts anger and concern blazing within her eyes. “You just
don't know when to quit, do you?!?”
Gideon smirked through the blood in his
mouth. “ Nope.”
Amara seemed to calm down and sat next to
him, peering out the window. “Are they gone yet?”
Gideon nodded. He had lost sight of the
Relic Bones amidst the storm, and the only thing he could see was a
curtain of rain, and the strange purple tinge in the sky. What was a
Relic Bone doing here, in the Direlands?
“According to the Zharalim, the Virindi
have used that strange island to tamper with portal space, causing
monsters to? shift. I wonder if everyone in Kara is okay?”
Gideon glanced around, looking for an exit
to their current predicament, but knowing there was none. Empyreans
sure built things to last. Too bad I never got to meet one. I would have
shaken his hand, right before I beat him senseless for getting me into
this mess.
Gideon finally looked at Amara, and said,
“Portal.”
She nodded, and used her magic to rip a
hole in reality. She bent down, picked him up, and staggered through the
gateway.
Upon their arrival in Uziz, they saw a
strange man wearing purple armor wielding a Quiddity Blade. He smiled at
them and waved. Gideon and Amara walked towards him, relieved to see a
friendly face.
“Beware, stranger. The Storms, they've
changed portal space, causing creatures to be places they shouldn't.“
The man raised a hand, smiled, and said,
“I know.” His eyes changed to a strange purple color, and sprang at
them, his blade swinging into the attack.
Unlike any other gaming experience, the
world of Asheron's Call continues to evolve. What
strange new forces will the Virindi bring to bear on the defenders of
Dereth? Join us, as the Keep Your Enemies Closer event
opens.
Be sure to continue your part in this
incredible ongoing story, and we'll see you in Dereth!
Teaser Pics
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Roll Out Article -
From the Zone
September 12, 2001
As the autumn winds begin to howl forlornly
through the valleys of Dereth, the patterns of leaves and hides begin to
shift to those of winter. Ripples of change radiate across Dereth as
creatures find themselves seeking shelter in locations outside of their
normal dens. Travelers recount many a tale of encounters in locations and
numbers far different from the usual.
Some travelers have even reported groups of
creatures banding together for protection under the leadership and
guidance of a more dominant force. Some of these travelers display
intricate and powerful new items recovered from these new enemy leaders.
The weary warriors locked in the struggle
with the Virindi have found some small measure of respite, as the
assaulting Virindi forces retreat into their fortified holdings. This
slackening of their direct assault on the capital cities of Dereth has not
resulted in a slackening of the frequency or ferocity of the Virindi
raiding parties.
Are the Virindi preparing some devastating
new weapon, or are they merely rethinking their strategy and calculating
their losses? Reports trickle in of new enemies fighting at the whim of
the strange masked creatures. Have the enterprising Virindi created yet
another new servant to support them in their conquest of Dereth, or is
some other strange new foe entering the fray?
Following is a list of the most
interesting additions made to the game this update. However, please note
that not everything has been included--that would spoil the fun of finding
out all manner of things added or changed! As usual, though, the town
criers, barkeeps, and scribes may know the latest news. Also, the trades
of crafting and selling are always in flux, so changes to prices and
features are not always listed here in their entirety.
Highlights include:
- The Chat window can now be enlarged
without opening the side panel.
- The Right panel can now stretch to
adjust for higher screen resolutions. And there was much rejoicing.
- The Compass can now display the player's
coordinates. And there was even more rejoicing.
- A spell duration countdown timer has
been added. No more guessing how much time is left before your spells
run out. And the crowd goes wild.
- New Creatures have sprung into being to
oppose the defenders of Dereth.
- The spawn patterns of creatures all
across Dereth have altered? some for the better, and some for the
worse. Travel with caution.
With the arrival of fall and the cooling of
the air, there is a slight respite in the onslaught of the Virindi. Yet
all is not well in Dereth, as new enemies appear to challenge those who
would protect Dereth. Be sure to check the Developer's
Notes for September, the new addition to Asheron's Lore, Homestead,
and the Letter
to the Players, to learn more details of the Keep Your Enemies
Closer event. Join us as we continue the ongoing saga of Asheron's
Call, and we'll see you in Dereth!
Developer's Notes -- September - From the
Zone
September 12, 2001
Here
are just some of the additions made in the September 12th game update,
Keep Your Enemies Closer. The following list is comprised of detailed
notes straight from the developers themselves. For a summary of things of
most interest, be sure to consult the official event article,
Keep Your Enemies Closer, the
Letter to the Players, and the new Asheron's Lore article:
Homestead. New Functionality
- Major changes to the spawn locations of
all creatures on Dereth as part of an ongoing improvement to the outdoor
hunting life of players.
- Players can elect to have their map
coordinates displayed underneath their radar.
- Players can elect to have spell durations
displayed on their spell-in-effect list (note that spells that items cast
upon you are permanent spells subject to the item's mana, and therefore do
not list durations).
- Players can elect to stretch their right
panel so that it displays across the entire length of the screen.
- Players can now have a full-sized chat box
without using a right panel.
- Players can elect to have their sounds
turn off when they alt-tab away from the client.
Miscellaneous Improvements and Changes
- For August (not mentioned in last month's
build notes): The Chosen of Asheron now appears on Wintersebb, allowing WE
to complete the SOLH quest.
- For August (not mentioned in last month's
build notes): There was a bug with the particle system where any particle
effect in the vicinity of your character would queue up in your client if
not directly visible. This has been fixed.
- Sanctuary Recall and Recall to Aerlinthe
spells have now been fixed. Players using these spells should no longer
experience client lockups after they arrive at their destination.
- Fixed no-drop bug, where players could
exploit the secure-trade interface to make their items temporarily
no-drop.
- Fall foliage is spreading its way across
Dereth.
- The Four Towers Impious Staff npc was not
spawning due to a bug, this should be fixed now.
- Scalemail cuirasses did not undergo the
earlier changes to metal armor. This has been fixed; cuirasses should now
have protections comparable to other pieces of chainmail.
Minor Details
- Removed black border from two icons:
Shreth and Black-dyed Sho dress.
- Tibri now returns Tibri's Fire Spear when
given to the NPC.
- Gap in Koujia armor between abdomen and
chest has been removed.
- Greater Broadhead Quarrels are now
properly labeled as such, instead of "Broadhead Quarrels."
- Ascendant Drudges had a bug where their
actual skills were much lower than their intended skills. This has been
fixed.
- Many creatures in the Virindi Towers have
been made resistant to drain and harm.
A Letter to the Players
- From the
Zone
September 11, 2001
As we approach the eve of the September
update, I want to highlight some of the exciting changes that Microsoft
and Turbine have prepared for you this month:
Traveling across the Dereth landscape, you
will come upon ornate structures of wood and brick and stone --Houses.
Homes. Yes, player housing is coming to Asheron's Call! With the coming of
our expansion game, Asheron's Call: Dark Majesty, owners of the
expansion will be able to purchase these homes that you will be seeing on
the landscape with the September update. So explore and enjoy!
As you explore, you will notice other changes
as well. As part of our commitment to the long-term health of Asheron's
Call and our desire to present the new players of AC with fun and
compelling hunting challenges, we have undertaken a massive redesign of the
creature landscape of Dereth. The goal has been to make each area in Dereth
appeal to a more focused set of level ranges and abilities. The creature
spawn in almost every area of Dereth has been touched and redesigned in some
way; for the first time in AC's history, nearly every player in AC,
regardless of their level or skill levels, should find an outdoor hunting
spot that is fun and challenging for them.
I want to emphasize that this will be an
ongoing process as we continue to make tweaks and balance changes to
optimize the fun for all of our players, high level and low level,
experienced players and new. We welcome your feedback and suggestions and we
will be monitoring the various fan sites closely.
With some of these changes, you might find it
a good idea to make sure when you log in for the first time after the
September update, you log into a town.
Finally, not only have we given you reasons
to explore, but we have also made improvements to the very way in which you
explore. Starting with this update, players can elect to optimize their
client in a number of different ways, by going to the Character Options
panel (We are planning to make the radar coordinates and spell duration
options default with the October client, with options to turn them off):
- Map Coordinates right below your Radar.
By choosing the “Show Coordinates” option, players can see their map
coordinates underneath their radar screen.
- Spell duration times. Choosing the
“Display Spell Durations” option will show you the duration of all
enchantments cast upon you (not including enchantments from your items) in
your spell-in-effect panel.
- Stretch UI. By choosing the
“Stretch UI” option, you enable your various side panels to stretch the
entire height of the screen. For example, instead of seeing 3 rows of
items in your backpack, you can now see all 17 at the right resolution.
- Sounds disabled when AC is not active
application. By choosing the “Play Sounds?” option, players turn off
sounds from the game when they have alt-tabbed away from AC.
- Ability to enlarge chat box. This
is not controlled by an option, but is rather always on. Regardless of
whether you have a side panel open or not, players can enlarge their chat
panel.
We hope you enjoy these changes made to
Dereth, and we look forward to the improvements to come in the following
months.
Ken Troop
Producer, Asheron's Call
Turbine Games
Developer's Chat
- From the
Zone
September 25, 2001
Recently,
the Turbine team met to discuss current issues with Asheron's Call
and the world of Dereth. This dev chat continued to follow the
question-first and queue-clearing format, allowing as many people to
participate. The following transcript has been edited for length and
clarity.
mrquazarr_ms says: Welcome to
that Asheron’s Call/Asheron’s Call Dark Majesty Developer’s Chat.
Tonight’s Dev Chat will be one hour. To ask a question, simply hit the
“Submit a Question” button directly above the User List. Please note that
it is normal for no users to appear in the User List.
All questions are considered for answering, but we will be
selecting only a handful to answer due to time constraints. With that, I
would like to introduce you to Orion_Turbine for introductions and then on
to the questions. kentroop_turbine:
Hello, folks, Ken Troop here. I'd like to take this time to talk about a few
of the changes that the Turbine AC team has undergone recently.
First, David "Crowley" Javier, after a year
of distinguished service as Content Lead for Asheron's Call, will be
moving on to the greener (well certainly prettier) content pastures of the
sequel to Asheron's Call. Cardell Kerr, long time nemesis of all good
and decent people, is stepping up to become the new Content Lead. Also, we
have two new additions to the Content Team: Kim Payson and Les Nelken, both
designers who worked on Asheron's Call Dark Majesty, will be the new
Content Designers contributing to our monthly props for AC.
Da_HumAn: Will the new spawns stay or go back the
way it was before sometime? =)
cardell_turbine: That is largely up to the Virindi. But to
give you some insight, do Drudge Raveners ever become Prowlers again?
Generally, once the Virindi fiddle with something, it stays fiddled
with--look at Martine.
Nocuous asks: What is being done to ensure people
on the east coast of the USA have no advantages in buying houses than the
people on the west coast? Timewise. /me has bad feeling the house I want
will probably be taken by the time I wake up.
kentroop: There are a couple of different ways that people
won't have a time advantage due to such things as west coast/east coast time
differences. First, only some houses will be available as Dark Majesty
is released, with more available throughout the month. Also, it will not
be quite as easy as first-come-first-serve, once the new houses do become
available.
You'll see as it unfolds. Finally, we are
committed to providing new housing in each of the successive monthly props,
at least for the next 4 or 5 and quite possibly beyond, so even if one does
not get a house immediately, [other] ones will open up in the market
joncw: Hello, I am Marognoth Of Frostfell, my
question is, do you believe that the lag issue is fixed and if so, why do
people still have problems with it? Also, can you give a date of when Dark
Majesty will be released?
kentroop_turbine: We think that we've addressed the majority
of lag issues that people were experiencing during the month of August;
however, we are aware that some people are still having problems, and we
have identified a couple of other problems that we hope to have resolved in
the next patch. I don't want to mention details until we are sure of the
fix, but if you are still having problems, then I encourage you to use
bugs.zone.com to report the problems and conditions--the more info we have,
the more likely we are to pinpoint the problem. Finally, lately the nimda
virus has taken its toll recently on the Internet and some people are seeing
some problems due to that... this does not mean that all problems are a
result of this, but we have seen some slowdowns because of it.
AgronaAushora: When will you stop people from
hacking the client to remove the jump timer? I play on DT and this is very
frustrating for many of us. Thanks in advance.
kentroop_turbine: We are actively aware of the problem, and we
are considering a fix. We want to move quickly but at the same time we want
to make sure our fix works and does not further destabilize the game. We are
well aware how frustrating this issue is for many of our players, especially
on Darktide, and we are treating it accordingly.
Red_Belly: I saw a few houses and noticed strange
crystal objects by them. Are these lifestones?
kentroop_turbine: No, they are not Lifestones.
Ethangar4: For those of us who have to order ACDM,
will there be a delay between the release date and the opening of ACDM
content so we all get a fair chance at grabbing our new homes and other
quests?
kentroop_turbine: Generally the availability of the quests and
content and housing will be available when Asheron's Call Dark Majesty
hits the shelves. However, housing has been implemented in such a way
that there is not necessarily a time advantage to being the first one to
buy. We were aware of the sensitive nature of some people feeling like they
were left out of the housing market because they bought the game later than
other people and we actively designed around that limitation. The content is
much less structured however, and generally the first people to buy the game
will be the first people to experience the new content.
Saeyt: Will October have a full update? Or will
that month's prop be toned down due to the release of DM?
cardell_turbine: October will be as full as it can be,
considering the fact that Asheron's Call Dark Majesty will be
released during it.
I would love to give you details, but we all
know how that works. Needless to say, expect to have a relatively full plate
to keep you warm until the ship of the Expansion pack.
Guest_Cosmette: It has been more than 3 months
since the Quiditty raids appeared and we are still very much in the dark
about why/how the raid. Any lore/more details on this occurrence?
cardell_turbine: Quiddity raids are fairly easy to figure out.
If you are searching for a deeper meaning as to why the Virindi are doing
what they are doing, you should search for extra lore.
Guest_Aesop: Are there any plans to have a "house
recall" spell with the release of Dark Majesty? Or can you not comment on
that?
kentroop_turbine: Yes, there are plans to have house recall
functionality.
Squeegeeman1: Hi, are the Tundra Matty Robes
supposed to protect the head, or not?
cardell_turbine: Yes, it is a bug.
LordXanthan: I realize that unless you purchase the
Expansion pack you will not have access to the new dungeons, or have the
ability to purchase housing. But will items from these Expansion pack
dungeon be tradable to people who haven't purchased the expansion?
kentroop_turbine: Some will, some won't.
JadeWisp: Great game, guys! The question I have
regards the new housing in the exp pack. When will we actually be able to
purchase a house, after the pack is installed, or after the next patch after
Dark Majesty is released?
kentroop_turbine: If your character meets certain criteria,
you will be able to buy a house during the patch month in which you buy the
expansion.
Just to clarify on that last question, people
will not need to wait for another patch for any of the expansion
functionality after they buy the expansion. Everything will be functional
during the month the expansion hits the shelves.
Lord_of_Fire6: Salutations I am Hosagi Matissmo on
Thistledown. i have a few quick questions: What is being done bout the dead
zones people find in game? Where does the Portal at the bottom of the Villas
and mansions go? and when will Larry the Rabbit Master be fixed?
kentroop_turbine: We're discussing what you meant by dead
zones. As for the other two, I'll answer the last one. . . soon, we hope.
Real soon? Larry is very reclusive, it takes a lot of work to coax him out
of that shy shell.
Guest_Lalledusken: This question has been asked
hundreds of time on the Community boards and never answered: Is there a
chance to lower the cost of Plat Scarabs?
cardell_turbine: There is always a chance. But I highly doubt
it.
Greymalk: When do you plan actual Mace Love? The
current Items have caused us Macers to sit here baffled as to why they where
even implemented in the first place. Lugian Sceptre/Fang Mace/Assualt Mace
have all been useless to us as a whole. PS: We Need T.W. LOVE!
cardell_turbine: We've talked about Mace Love for a while now,
and we were thinking about something. I can't give you specifics, but I
think macers will appreciate it.
Dataway: This was the best patch yet. I was
wondering, though, if Arwic will ever be rebuilt? The Tufa residents are
moving back into the crater, but the Arwic NPCs are still scattered about.
cardell_turbine: The denizens of Arwic have the tenacity of
roaches. I'm certain they'll come up with something. They've taken the worst
that the Shadows had to offer. I'm certain they'll rebuild in time.
kentroop_turbine: You know, I
can't believe you would insult Ketnan like that.
cardell_turbine: Ketnan = King
Cockroach.
maxfli_86: What is being done to improve in game
support? Is it really 24/7 support?
mrquazarr_ms: We are always looking for feedback on our in
game support system. We never want to just accept the current level of
support, but improve. We are working on tools that will allow us to do just
that. If you have suggestions, feel free to submit them via the web response
form. As for 24/7 support, yes, there are admins available to you 24 hours a
day, 7 days a week. Depending on load, it could take them several minutes to
get to your call.
_Tailmonkey0: Was the Bone Mace (pictured in the
screenshot teaser) accidentally left out of this patch? Or just not
discovered yet? (gasp! Something not found on patch day!?)
cardell_turbine: It's there. Waiting to spring out! Oddly
enough, it hasn't been discovered yet, hrm.
Aesthethynol: Will the actual expansion go live as
DM hits the store, or will DM hit the stores first and go live after, let's
say, 2 weeks after DM hits the stores?
kentroop_turbine: The expansion content will be live before
the expansion pack actually hits the shelves, but the content will only be
available to those who have bought the expansion.
Guest_Stripehawk: Is there an opportunity to make
books any lighter? I am a mage, and like to read the books, but I have low
strength, and I am often encumbered due to literature.
cardell_turbine: Hrm, who needs books in combat? Well, we've
already made some things lighter, like crowns and gorgets, why not books?
We'll see.
Guest_Berthold: What's the timing on the shipping
of the Asheron's Call Dark Majesty?
mrquazarr_ms: We are not at a point of giving out actual dates
yet, but it's fair to say the dates you are read on the pre-orders at
gamestop and EB will be pretty close to actuals.
Val_Poncho: Soon as we get the expansion on our
doorsteps, will it be safe to go ahead and install it and run it?
mrquazarr_ms: Yes.
Guest_StirFry: I just want to say, whoever thought
up the Simulacra items and the Asteliary orb was brilliant, good items.
However, I have yet to see a definition on the timer for the orb/imbue gem
quest. Can you release that information?
cardell_turbine: I would have to say that the timer is
comparable to the one on the Broken Virindi Mask, but don't quote me.
Snipe_X_WE: Hey peeps. Any chance of getting
bookshelves for houses, that way we can have our own Lore Library?
kentroop_turbine: We talked about that specific idea for a
while actually, (the bookshelves), but ultimately we didn't follow up on it
for tech reasons. However, we will be actively adding new dynamics and items
that interact with the houses over the coming months, so this is something
that we might revisit. We think it's a great idea.
Th3On3: What's up with the rare spawns? Will they
stay rare?
cardell_turbine: As for the rare spawns, they will stay rare,
and in game for an indeterminate amount of time. If anything, even more may
be added one day.
Guest_Gelid: Up to what month will the Expansion CD
have? Will we have to download the 74 mb patch for this CD or will it
include the latest updates in the CD?
kentroop_turbine: The CD will contain up through the September
2001 patch, so one should never have to download from before that.
OptimShi0: Will all the "hooks" available in homes
for decorations, will we be able to display no-drop items such as the Sword
of Lost Hope on these hooks?
kentroop_turbine: This will be an ongoing dynamic for the Live
Team. Not all items will be able to be placed on hooks, but in the
successive months we will add more and more "hook" functionality to many of
the items in Dereth.
Guest_Haruka_MT: Can you start a new account with
ACM?
kentroop_turbine: Yes, the expansion is stand-alone for new
players, or just an expansion for existing players.
mrquazarr_ms: There is one
question we have seen a lot of recently that we have yet to see tonight, but
we feel it is important to ask and answer--Will Asheron's Call Dark
Majesty be available outside of North America? Yes, we will be making an
International English version available a few weeks after release in North
America. At this time we can confirm that it will be available in the
following countries: Australia, New Zealand, Singapore, South Africa, South
Korea and the United Kingdom.
And yes, North America DOES include Canada.
We would like to thank you all for coming out
this evening and we look forward to doing this again soon. Asheron's Call
Dark Majesty is just around the corner and we are just as excited as all
of you to get in and play! Thanks!
Guest_gnomishmage in AsheronsCall asks: Good night all!
cardell_turbine says: Bye all!
Orion_Turbine says: Well that should have been me saying good
night. So good night.
Annals of Dereth
The Asheron's Call
Newsletter - Sept 2001
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Annals
of Dereth
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In this issue:
1 --
ASHERON'S CALL DARK MAJESTY NEWS
2 -- OUR SAGA THUS FAR
3 -- MAJOR EVENTS
KEEP YOUR
ENEMIES CLOSER
A LETTER TO
THE PLAYERS FOR SEPTEMBER 2001
DESINENCE
HOMESTEAD
OPEN
LETTERS TO THE PLAYERS
4 -- COMMUNITY HERALD
RELATED
LINKS
PORTAL
SPACED |
Sept 2001
Play it on the Zone!
http://zone.msn.com/asheronscall |
Welcome to the Annals of Dereth, the
newsletter for the Asheron's Call online role-playing game! We bring
you this bulletin every month to give you a wide view on Dereth's evolving
community, events, and features.
1 --
ASHERON'S CALL DARK MAJESTY NEWS
With the upcoming release of the much anticipated
expansion pack to Asheron's Call news, rumors, and reviews abound.
Here you will find links to various news sources and articles concerning
Asheron's Call Dark Majesty.
Pre-order specials for Asheron's Call Dark Majesty are
now available from both Ebgames.com and Gamestop.com.
EB Games
is offering a cool new map of Dereth with a blown up view of Marae Lassel
and Gamespot is offering a beautiful poster of the cover art from the
Asheron's Call Dark Majesty box, each is included free of charge when you
pre-order Asheron's Call Dark Majesty.
Desinence
A recent addition to the Asheron's Lore page pertaining
to the history of Marae Lassel.
Asheron's Call Dark Majesty Announcement
Microsoft today announced that the Asheron's Call Dark
Majesty Expansion Pack will be available this holiday at retail
locations throughout North America. The first of its kind for the franchise,
this expansion pack includes the original Asheron's Call as well as
many new features and a compelling new landmass. Asheron's Call Dark
Majesty will be available at retail for only US$19.95 and will include
one free month of play.
Jeff
Anderson Interview
An interview with Turbine CEO Jeff Anderson regarding the
future of online gaming and the Asheron's Call Dark Majesty expansion
pack.
Asheron's Call Dark Majesty FAQ
Answers to the most frequently asked questions about the
upcoming expansion pack, Asheron's Call: Dark Majesty, covering
everything from Housing to Secure Storage, and new landmasses to quests and
items.
Chris
Foster Interview on IGN
Creative Director Chris Foster spills his guts about the
expansion to Microsoft's MMORPG.
Marae
Lessel Revealed
Take a look at the history and some details concerning
the new island on Dereth.
2 --
OUR SAGA THUS FAR...
Gideon opened the window hesitantly and scrutinized the
perimeter. This is a fine mess I've gotten myself into, he thought,
grimacing as he nocked another quarrel. These Virindi just don't know
when to quit. He fumbled for his healing kit but found that he wasn't
able to tend to his wounds, so great was his pain.
"Gideon!"
Gideon looked up to see Amara glaring down at him, equal
parts anger and concern blazing within her eyes. "You just don't know when
to quit, do you?!?"
Gideon smirked through the blood in his mouth. " Nope."
Amara seemed to calm down and sat next to him, peering
out the window. "Are they gone yet?"
Gideon nodded. He had lost sight of the Relic Bones
amidst the storm, and the only thing he could see was a curtain of rain and
the strange purple tinge in the sky. What was a Relic Bone doing here, in
the Direlands?
"According to the Zharalim, the Virindi have used that
strange island to tamper with portal space, causing monsters to…shift. I
wonder if everyone in Kara is okay?"
Gideon glanced around, looking for an exit to their
current predicament but knowing there was none. Empyreans sure built
things to last. Too bad I never got to meet one. I would have shaken his
hand, right before I beat him senseless for getting me into this mess.
Gideon finally looked at Amara, and said, "Portal."
She nodded, and used her magic to rip a hole in reality.
She bent down, picked him up, and staggered through the gateway.
Upon their arrival in Uziz, they saw a strange man
wearing purple armor wielding a Quiddity Blade. He smiled at them and waved.
Gideon and Amara walked towards him, relieved to see a friendly face.
"Beware, stranger. The Storms, they've changed portal
space, causing creatures to be places they shouldn't."
The man raised a hand, smiled, and said, "I know." His
eyes changed to a strange purple color, and sprang at them, his blade
swinging into the attack.
Unlike any other gaming
experience, the world of Asheron's Call continues to evolve. What
strange new forces will the Virindi bring to bear on the defenders of Dereth?
Join us, as the Keep Your Enemies Closer event opens.
2 --
MAJOR EVENTS
KEEP YOUR ENEMIES CLOSER
As the autumn winds begin to howl forlornly through the
valleys of Dereth, the patterns of leaves and hides begin to shift to those
of winter. Ripples of change radiate across Dereth as creatures find
themselves seeking shelter in locations outside of their normal dens.
Travelers recount many a tale of encounters in locations and numbers far
different from the usual.
Some travelers have even reported groups of creatures
banding together for protection under the leadership and guidance of a more
dominant force. Some of these travelers display intricate and powerful new
items recovered from these new enemy leaders.
The weary warriors locked in the struggle with the
Virindi have found some small measure of respite, as the assaulting Virindi
forces retreat into their fortified holdings. This slackening of their
direct assault on the capital cities of Dereth has not resulted in a
slackening of the frequency or ferocity of the Virindi raiding parties.
Are the Virindi preparing some devastating new weapon or
are they merely rethinking their strategy and calculating their losses?
Reports trickle in of new enemies fighting at the whim of the strange masked
creatures. Have the enterprising Virindi created yet another new servant to
support them in their conquest of Dereth, or is some other strange new foe
entering the fray?
Following is a list of the most interesting additions
made to the game this update. However, please note that not everything has
been included--that would spoil the fun of finding out all manner of things
added or changed! As usual, though, the town criers, barkeeps, and scribes
may know the latest news. Also, the trades of crafting and selling are
always in flux, so changes to prices and features are not always listed here
in their entirety.
Highlights include:
·
The Chat window can now be enlarged without opening the side
panel.
·
The right panel can now stretch to adjust for higher screen
resolutions. And there was much rejoicing.
·
The compass can now display the player's coordinates. And
there was even more rejoicing.
·
A spell duration countdown timer has been added. No more
guessing how much time is left before your spells run out. And the crowd
goes wild.
·
New creatures have sprung into being to oppose the defenders
of Dereth.
·
The spawn patterns of creatures all across Dereth have altered
…some for the better, and some for the worse. Travel with caution.
With the arrival of fall and the cooling of the air,
there is a slight respite in the onslaught of the Virindi. Yet all is not
well in Dereth, as new enemies appear to challenge those who would protect
Dereth. Be sure to check the
Developer's Notes for September , the new addition to Asheron's Lore,
Homestead, the
Letter
to the Players and the new
Map of
Dereth to learn more details of the Keep Your Enemies Closer
event. Join us as we continue the ongoing saga of Asheron's Call, and
we'll see you in Dereth!
A LETTER TO THE PLAYERS FOR SEPTEMBER 2001
As we approach the eve of the September update, I want to
highlight some of the exciting changes that Microsoft and Turbine
have prepared for you this month:
Traveling across the Dereth landscape, you will come upon
ornate structures of wood and brick and stone --Houses. Homes. Yes, player
housing is coming to Asheron's Call! With the coming of our expansion
game, Asheron's Call Dark Majesty, owners of the expansion will be
able to purchase these homes that you will be seeing on the landscape with
the September update. So explore and enjoy!
As you explore, you will notice other changes as well. As
part of our commitment to the long-term health of Asheron's Call and
our desire to present the new players of AC with fun and compelling
hunting challenges, we have undertaken a massive redesign of the creature
landscape of Dereth. The goal has been to make each area in Dereth appeal to
a more focused set of level ranges and abilities. The creature spawn in
almost every area of Dereth has been touched and redesigned in some way; for
the first time in AC's history, nearly every player in AC, regardless of
level or skill levels, should find an outdoor hunting spot that is fun and
challenging.
I want to emphasize that this will be an ongoing process
as we continue to make tweaks and balance changes to optimize the fun for
all of our players, high level and low level, experienced players and new.
We welcome your feedback and suggestions and we will be monitoring the
various fan sites closely.
With some of these changes you might find it a good idea
to make sure when you log in for the first time after the September update
that you log into a town.
Finally, not only have we given you reasons to explore,
but we have also made improvements to the very way in which you explore.
Starting with this update, players can elect to optimize their client in a
number of different ways, by going to the Character Options panel (We are
planning to make the radar coordinates and spell duration options default
with the October client, with options to turn them off):
·
Map coordinates right below your radar. By choosing the
"Show Coordinates" option, players can see their map coordinates underneath
their radar screen.
·
Spell duration times. Choosing the "Display Spell
Durations" option shows you the duration of all enchantments cast upon you
(not including enchantments from your items) in your spell-in-effect panel.
·
Stretch UI. By choosing the "Stretch UI" option, you
enable your various side panels to stretch the entire height of the screen.
For example, instead of seeing three rows of items in your backpack, you can
now see all 17 at the right resolution.
·
Sounds disabled when AC is not active application.
By choosing the "Play Sounds?" option, players turn off sounds from the game
when they used ALT-TAB to change focus from AC.
·
Ability to enlarge Chat box. This is not controlled by
an option, but rather, is always on. Regardless of whether you have a side
panel open or not, players can enlarge their Chat panel.
We hope you enjoy these changes made to Dereth, and we
look forward to the improvements to come in the following months.
Ken Troop
Producer, Asheron's Call
Turbine Games
September 10, 2001
Eight months ago if you had asked me if I ever thought
that I'd be working for Turbine I would have told you flatly, "no." But now,
six months into my time here, I am feeling more comfortable and rather
pleased to address some of the issues facing the community of players and
fans of Asheron's Call.
First things first though: I want to give you a little
bit of insight into who I am, where I come from, and how I got into this
swanky position. I am a gamer by nature and heart. Though I'm not a designer
I dream, as do most of us, that some day perhaps I'll have that one defining
idea that breaks and shatters the floodgate of ideas that are a spawning
pool for more games in the future. I have worked for most of my life in the
customer service field and this has been an integral part of my position
here with Turbine. My position here is Community Manager, which is somewhat
of a misnomer as there is no "Community Team" beneath me--so for the most
part I just manage myself. On the other hand this is not as much a misnomer
as it would seem. My position is not easily defined. I perform a variety of
different tasks for Turbine, the Asheron's Call team, and the teams
that are currently working on other projects. As Asheron's Call is
currently the only title in release it is no surprise that most of my time
is spent assisting that team and interacting with the players and fans of
the game. How I happened upon the position was a matter of being in the
right place at the right time and impressing the right people with my
communication skills. Honestly, it may have just been a fluke, yet here I am
and I am more than pleased to be here as the voice of the fans.
In recent weeks there have been a few major issues that
have fallen onto the community hot plate month after month. There are so
many that a simple letter such as this won't address them all but I'll do my
best to address those most often discussed.
The first item is macro-ing. This has been perhaps the
most heated and controversial topic brought up by the community. Those who
use macro programs are accused of cheating and forcing the casual player to
resort to the same tactics in order to keep up with the expanding content,
which would otherwise be inaccessible were they to progress by regular game
standards.
People discuss the validity of macros as a violation of
the Code of Conduct set down for Asheron's Call. While Microsoft
remains the final arbiter in dealing with Code of Conduct violations we
have often discussed this subject. At this time the timbre of those
discussions does not hint at a change in stance or policy in the immediate
future.
In some places the use of macros can be an annoyance to
others' gameplay experience and we are looking for ways to solve the
problem. Steps have been taken to address the most egregious problem areas
and should be implemented soon. It takes time to remedy some issues, but the
end result is better served by getting the improvement right the first time.
Macro-ers are not an influence on decisions made by the
design team in terms of level-based content. But they are a concern when
creating new quests and dungeons, as has been seen with adjustments made to
some dungeons and quests in recent months. Also assisting in the influence
of the design team's creative process is knowledge about the areas that need
to be addressed and adjusted. That's why your reports on the boards and to
the online team are invaluable. By calling attention to hot spots like the
Incunabula Vault or the Obsidian Plains we can raise the priorities of those
areas so they are fixed soon.
Also touching upon macro-ing is Monarchies and experience
chains. Each of these has received much scrutiny and attention in recent
weeks.
Monarchies were added to Asheron's Call with the
purpose of assisting the social aspect of the game, to increase the
interaction between more established players and newer players beginning
their journey through Dereth. To that end, we have seen the Monarchy system
burgeon and succeed nicely. They allow large groups to communicate and join
one another in experiencing the social, multiplayer aspect of the game to
its fullest.
I receive many links to Monarchy sites that have been
formed from the bonds created in the game world and I do my best to visit
any that I come across. I've been quite impressed by the level of devotion
that our fans have to each other and to the game.
A downside to the Monarchy system is how macro characters
supply monarchs with a nearly endless stream of essentially unearned
experience. Involving myself in a Monarchy is for the companionship and the
level of commitment that the players have to one another (sure, phat l00t
doesn't hurt). Experience points, while a reward for playing the game, are
not half as rewarding as the people that I meet and the friendships that are
made.
I want to close with a matter of personal opinion. I
consider Asheron's Call a massively multiplayer role-playing game.
Others look at it as a series of levels and prizes to be garnered. I play
the game in a different way than most, spending more time entrenching myself
in the role-playing aspect and becoming part of the storyline or trying to
get others involved. I enjoy the fact that I can enter into a world that
offers me an escape from the rigors of the real world, a place where I don't
pay bills or have to deal with traffic. I wear blinders when I "play,"
meaning that I tend to not care about those players who are more impressed
with the Ph4T L3\/\/T they were able to grab from the Augmented Drudge from
the island the night before. I enjoy more the stories that people tell of
their near death with the Adult Reedshark the night before.
We all play AC in different ways. Choose to play
the way that you want to play and you'll have a much more rewarding
experience than if you try to play like other people tell you to play.
Play at your own pace and move to your own tune.
Allan Maki
Community Manager
Turbine Entertainment Software
September 10, 2001
Well, it's a beautiful Monday morning here in Boston, and
I'm really glad that the artists are alive. Yep, you read this right: I'm
glad they're alive. You see I left Friday night knowing they were all going
to jump out of an airplane Sunday afternoon, somewhere over Maine. But
they're alive and ready, and tanned (some a bit burned) and happy to be
working on one the greatest games ever (besides Starcraft that is!).
We started working back in May, and most of us had only
been players on Asheron's Call. The idea of doing artwork was a bit
daunting. The schedule was tight and the art pipeline more complicated than
what we were used to. We were however, very excited about the project,
mostly because we knew the fans would love player housing, and we would have
a game on the shelves before Christmas this year.
The staff on the project is all new and comprised of: The
Benster (Ben Smith), Damon "Superscooper" Iannuzzelli, Isabelle Garbani
(your author) and Mark Lizotte. Sean Huxter, who is the Lead Artist for
Asheron's Call, has been an invaluable help to us all, and we thank him
from the bottom of our hearts. Also helping on the project are Brian Labore
(animation), Cyril Van Der Haegen (quest items), Jeanette Chamberlain (new
map of Dereth), John Lindemuth (quest items), and Pete MacDonald (quest
items). Working with the designers Chris Foster, Ken Troop, Kim Payson and
Chris L'Etoile has been a pleasure, and it's been wonderful to see simple
textured geometry come to life!
I usually try to avoid specializing (pigeon-holing)
people into particular tasks because I feel that artists need to be
challenged and I don't want folks to get bored. But this project proved to
be a bit different. Each section of the game demands quite a bit of
knowledge of the existing art tools because the art tools are all
proprietary, and because the graphics engine uses BSP. What does this mean,
you say? Well, basically Turbine made all the art tools (the way a
3-D object becomes a game object), so people who have just started working
at Turbine cannot possibly know them and have to learn them. And BSP
means… well, it's the old fashioned way to draw objects on the screen,
dating back to the last century! It's fast but fragile. Artists, then, were
assigned sections of the game so no one would have to learn too many new
tools right away. Damon made all the monsters, Mark made all the houses, I
made all the landscape and towns, and Ben was a helper for us all.
The art process wasn't all pain, however. We were able to
have a higher budget for polygon count because a lot of the content didn't
have to be shared with older content. Monsters in particular got to have a
facelift and improve their "badness" factor. Houses had to be everywhere on
Dereth so poly and texture counts are slightly more in line with the rest of
the world. However, Mark (famed artist from the Thief series) did a
fantastic job with little texture space. And I, of course, rule, and my dam
is awesome.
As work has progressed over the summer it's been
rewarding to see the new monsters, the new environment, and the new housing
projects sprouting around Dereth. The art is looking better than anything
done previously and all of us have tried to push the game engine as far as
it can go to improve players' experiences. I believe that being new on the
project helped all of us bring a fresh eye to the game and bring fresh ideas
to what we wanted to see. The end result is going to be something the likes
of which the average Asheron's Call player has yet to see, and I
truly hope that you all make Dereth your home!
Isabelle Garbani
Lead Artist
Asheron's Call: Dark Majesty
3 --
COMMUNITY
HERALD
RELATED LINKS
If you have any problems with Asheron's Call or the
Zone, check out our Troubleshooters and Frequently Asked Questions and find
the answer to your problems there.
Troubleshooters:
http://support.microsoft.com/support/games/zone/asheron/tshoot/default.asp
http://support.microsoft.com/support/games/zone/tshoot/default.asp
Frequently Asked Questions:
http://support.microsoft.com/support/games/zone/faq/asheron/default.asp
http://support.microsoft.com/support/games/zone/faq/default.asp
Play it on the Zone!
http://www.zone.com/asheronscall
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