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Event Teaser - From
the
Zone
January 18, 2002
It had been long since Nuhmudira had felt
wetness caress her forehead and cheeks. One look at her lined and wrinkled
face would be enough to convince that she had no moisture left to give the
world. No sweat, and certainly no tears. She brought her tongue out to the
edge of her lip to taste the wet drops as they curled around her mouth.
Neither sweat nor tears.
The Book had prepared her for this.
There was more scuffling below on the slab.
He was certainly determined, although that determination had done him no
good for the last hour. His feistiness was a good sign. Her own man stood
off to the side and behind her, quiet and still. This scene before them, and
he seemed no more ruffled than if they were upstairs, far up through many
layers of stone and air, in her quarters sipping tea. Not that he ever drank
the tea.
Blood before blood, need before gift
Despite what she had done, despite what she
was about to do, she held in her mind why she was here, why all this was
necessary. The Empyreans were coming. There could be no doubt. Martine was
obviously nothing more than their agent. Trying to stop the flow of
Isparians into Dereth by annihilating all the Nexus Arrival Points. . . yes,
that had the stink of Empyrean intent all over it.
The Book showed her the way. It was hard to
remember when it was just a book, one of many Empyrean tomes that she had
sought and collected in her time on Dereth. She was proud of what she had
accomplished by her research on the enemy. Let Celdiseth voice his scorn and
distrust all he may, but without her and the Geomantic arts she had
mastered, there would be no housing, no Covenant Crystals. But Geomancy had
never absorbed her the way the Book had.
Hanaureli Rezau. Translated from the
Yalaini it meant, "Letters of the Red Self". But the Yalain name was just a
translation from the older and original Dericost, Inikshai Ardun. The
Book of Blood. Nuhmudira, harder and colder than most, had, at first, been
appalled by some of the rituals the Book had described. She had thought her
own people were prone to bloodthirst. . . the Book showed her how soft they
were. Its blackened pages and red-inked words revealed many things.
Occasionally she wished she did not know what she knew now. But this would
be the second step towards saving her people, one potentially far more
powerful than just shelters.
Chaos seeps, thorns grow the rift
The Book whispered to her, told her she was
taking too long. The Book was thirsty. Blood continued to ooze out of her
pores and trickle down her face as she finished placing the last of the
tokens at the head of the slab. Lightning and Acid, Fire and Frost--each
token facing one of the four cardinal directions. The man continued to fight
against the rope that strapped him to the flat stone. She recited to herself
the list of his crimes. He had taken many lives, both back on Ispar and here
in Dereth before the Lifestones had been activated. A murderer, an assassin.
It was one of the reasons why he had been chosen.
She was ready. She reached deep into the
folds of her robe, and began to pull out the instrument. Unbidden, a memory
of a memory sprang into her mind, a moment of some eighty years past. She
was young then, so very young, her hair the color of flame and still in
curls. There had been a gathering in the city square, and although her
parents had stayed in front of her, blocking her eyes, she had heard the
yells of the crowd, had felt their anger and hatred crackle through the
masses of flesh. The crowd dispersed, she and her parents with it, but later
she had run back to the square, to see for herself the body of the young
woman. The stones were still there as well, and the words written in
crimsonthorn dye across the dirt, Here be a Witch.
Milantos served justice swift and harsh to
those who practiced their craft outside custom and law. But Nuhmudira would
never see Milantean soil again.
Shadow taints, and Darkness endures
The Zharalim, her own member of the Shagar
Zharala, he who had brought in one of his ex-brotherhood for her purposes,
moved softly to her side. So quiet, so deadly. A whisper, "It is time, my
Malika." Yes. It was time.
The Book was very clear. To achieve a desire
of great power, to manipulate to one's will the lines of mana that flowed so
strongly on this world, it was not enough to only perform the Rites. One
must be willing to sacrifice something essential to one's self. Something
too dear to be replaced. Nuhmudira had long considered what this might be.
She was old. Withered and sere, love and passion were relics from a distant
past. She had nothing to lose, and this is what had made her so dangerous to
her enemies. She was the Monster of the Labryinth, after all.
But ultimately, she knew what she had to
lose. Knew what she must sacrifice. Redemption had never been close at hand
for Nuhmudira. She had left too many broken promises and lives in her wake
for the comfort of that illusion. One day, she had always thought, one day
she might make things right. It was a rich and delicious irony that her
bravest attempt to redeem the world would cost her any chance at being able
to enjoy it.
Her prisoner below would merely lose his
life. Nuhmudira was losing her soul.
She drew the dagger out of her robe.
Hope falters, but Sacrifice cures
****
The man gasped and nearly collapsed to the
ground. He looked over to the side and saw Martine whirling back and forth,
as if the psychic explosion had occurred nearby. The hybrid had obviously
felt it as well.
"Is this your madness?" Martine snarled at
him, as he continued his mad circling.
"No, my lord. I. . . I do not know what
happened.”
And then it began. The lines of power rose
and fell, undulating all across the world. Tendrils of energy snaking out,
rushing around them. Thousands, hundreds of thousands of sinewy weaves
streaking back and forth across the sky. For those with the power to see the
sky was lit with pure power. But to what effect?
Martine began laughing. He was talking to
himself between his cackling, something he had been doing more often of
late. There was no sense to be made of the mumbling.
Martine spoke loud and clear, "They have
created an alternate path for the magic to flow."
"What, my lord? I do not understand."
"They have set a new foundation. A new power
of enchantment. Something that even now seeps into their steel. So much
power and for so little cause. Do not doubt me, little man, I have some
intimacy with. . . different forms of power." Martine resumed his mad
cackling.
It was impossible. A new foundation of magic?
And even assuming it to be true, of what use would it be? The man's mind
raced through different possibilities. . .
"Relax, mouse, relax. Little mice,
fleshlings fleshlings, little mice rolling dice making games and play.
Am I a man? Am I?" Martine's voice had started out cogent, but was once more
slipping into madness. There were too many things out of control. . .
Martine took off his mask. Raw muscle coated
with a red glistening sheen leered grotesquely underneath. His mouth
continued to move, spouting madness. "Am I lost? The Singularity is so
far away. Fleshlings scurry, portalspace disturbed, meat is meat, so meaty.
I? I?" And a new mask appeared on his face, formed out of thin air,
white and pristine and smooth, this one with no eye-holes or mouth-slit. But
gradually the mask gained these features, and more. The mask became his
face, and Martine opened up his mask-eyes, and spoke through his mask-mouth.
"He hurt me. He has hurt me so much. Let the
mice scurry. I am going to hurt him back. I will. You will have what you
desire from me. But I am going to hurt him." The man was reminded of sailing
the deeps in the throes of a timber-wracking storm. There was nothing but to
let the storm do what it will and pray. Martine continued unabated.
"It is not fair to either of them, I know.
But my family is gone. They are gone. He will pay. He will cry and cry and
cry, hiding in his hiding-hole. He will know how deep the shadows go. He
will know why the worms turn and turn. To know is to hurt. He will cry!"
Violet light burst forth from Martine, illuminating the sky in all
directions for miles. The man shut his eyes from the blinding glare. He was
glad that they continued to meet in the far places, long distant from any
wandering eyes.
When he opened his eyes, he was even gladder
to see that Martine had finally come back down to the ground and was
standing there motionless. Perhaps it had been the shock of feeling the
explosion of power that had unhinged Martine so quickly. So much could be
accomplished if Martine could just maintain his sanity for a little while
longer.
Martine turned to look at the man. The mask
was gone, replaced by a semblance of a normal human face. Martine loved to
change his face, although this, like the mumbling to himself, was happening
much more frequently of late. Was the madness not over? But when Martine
spoke, his voice was crystalline cold.
"My flesh and blood. My flesh and blood shall
hurt him so."
Unlike any other gaming experience, the world of Asheron's Call continues to evolve. Last month saw winter festivities return to
Dereth, with peppermint, slippers, and even holiday decorations to enjoy.
Yet festivities only last for so long. Already, signs point to some new
enemy troubling the land. Join us, as the Flesh and Blood
event opens soon.
Be sure to continue your part in this
incredible ongoing story, and we'll see you in Dereth!
Roll Out Article - From
the
Zone
January 22, 2002
As winter's influence spreads across Dereth,
High Queen Elysa Strathelar intensifies her defense of the three remaining
arrival outposts. Thus far, no new assaults from Martine have occurred. The
High Queen however, has chosen not to rest upon her laurels, and has ordered
a vanguard of her troops to fortify and support each town. They occupy the
Empyrean towers, utilizing them as a base of operations. Though the presence
of these new forces may deter further assaults, strange happenings have been
reported in the surrounding areas. Might they be related to the previous
attacks?
Across the land, the builders employed by the
Arcanum have continued their feverish construction of houses. New
settlements are opened and the effort to allow every Isparian their own home
continues. Cottages, Villas and Mansions have been built to further the
accommodation effort. The Arcanum has continued to keep up with the cause,
placing the important covenant stones with as much zeal as the carpenters.
Rumors abound that the Arcanum and Nuhmudira are responsible for the gifts
that graced town centers through the month of Frostfell, but the mage and
her council have remained silent on the issue.
Warriors, hunters and magicians alike return
from the far reaches of Dereth with new weapons, armor, and jewelry, imbued
with a strange and powerful new form of magic. These items are rare but
valued and coveted above all else. This new magic is the most promising find
that the Isparians have had in a great many months, and is a welcome
surprise at the end of the Festival season.
Yet there is something sinister looming over
the people. There is a shadow that creeps into the minds of every
adventurer, a feeling of being watched from afar. Something wicked grows in
the hidden places of the world and beneficial magics are not the only new
discovery of this time. With an uncertain future ahead of them the Children
of Ispar struggle through a harsh winter, trying to enjoy their new fruits
while under the baleful eye of a madman.
Following is a list of the most
interesting additions made to the game this update. However, please note
that not everything has been included--that would spoil the fun of finding
out all manner of things added or changed! As usual, though, the town
criers, barkeeps, and scribes may know the latest news. Also, the trades of
crafting and selling are always in flux, so changes to prices and features
are not always listed here in their entirety.
Highlights include:
- A potent new form of magic has seeped into
the world!
- Treasure gets a boost.
- A chance for experienced players to return
to their roots via a new quest and several dungeons, new and old.
- More housing opens!
Be sure to check the
Developer's Notes for January, the
Letter to the Players, as well as the
State of the Network, to learn more details of the Flesh and
Blood event. Join us as we continue the ongoing saga of Asheron's
Call, and we'll see you in Dereth!
Developer's Notes -- January - From
the
Zone
January 22, 2002
Here are just some of the additions made in
the January 22 game update, Flesh and Blood. The following list is
comprised of detailed notes straight from the developers themselves. For a
summary of things of interest, be sure to consult the official event
article,
Flesh and Blood.
We appreciate your feedback and bug reports
in helping to ensure that the world of Dereth is a stable and fun place to
be. Please submit any such bug reports to
http://bugs.zone.com.
New Functionality and Content
- A series of new quests related to the
ongoing storyline.
Miscellaneous Improvements and Changes
- The treasure system is now able to
generate “cantrips” on certain high-level armor and weapons. For more
information see the
January Letter to the Players.
- The treasure system is now able to
generate additional spells on certain high-level jewelry. For more
information see the
January Letter to the Players.
- Villas now have 50 usable hooks, out of a
total of 70.
- 400 Cottages, 90 Villas, and10 Mansions
have been added to the world.
- House Settlement Portals for those
settlements added in December have been added to the world.
- In December we intentionally changed some
of the low-level monsters--Drudge Slinkers, Drudge Skulkers, Mosswart
Young, Creeper Mosswarts, Old Bones, Young Banderlings, Gnawer Shreths,
and Mite Snippets--to no longer attack players unless they are attacked
first.
- Radar coordinates as the default option
have been toggled back to default off, to see if there is a causal link
between that state and the occasional client crashes caused by logging off
and on quickly with different characters.
- Virindi Executors no longer spawn Virindi
Observers on Marae Lassel. They now each spawn separately. Killing
Executors will no longer have any effect on the Virindi Observers on the
island.
- The creature who carries the Bone Mace was
spawning on a remote and not very large section of land. It should now be
much easier to find.
- There was an issue with some of the new
Olthoi (Eviscerators, Brood Nobles, and the like) in which they did not
engage in roughly half of their attacks. This has now been fixed.
- After their graphics update, some
Mosswarts were no longer able to be hit by medium or high attacks. This
has been fixed. They may be hit by medium attacks but not high.
- There was a bug in which Pack Mosswarts,
when placed on hooks, could motor along and leave their original position.
They only wanted to be free. Sadly, we could not oblige them.
- There are new player emotes:
- Pointing Up (state)--(points up, pointsup,
pointing up, pointingup, point up state, pointupstate).
- Point Up (once)--(point up, pointup).
- Pointing Down (state)--(points down,
pointsdown, pointing down, pointingdown, point down state, pointdownstate).
- Point Down (once)--(point down, pointdown).
- Reading (state)--(read, read something,
readsomething, read a book, readabook).
- Offering someone a seat (state)--(have a
seat, haveaseat, offer seat, offerseat).
- Offer someone a seat (once)--(musical
chair, musicalchair).
- Knock knock knock. . . (once)--(knock).
- Scan the Horizon (once)--(scan horizon,
scanhorizon, scan, lookout, peer).
- Drudge Dance Step (once)--(dance step,
dancestep).
- Plus, there is a new seating state that
you may have to think about for a while. . .
Minor Details
- Rabbit carcasses removed from Larry the
Bunnymaster's farm.
- The Samsur East portal to Redspire had
been accidentally deleted in December. It is now back.
- Volkama's Waaika of the Rivers (one of the
Palenqual Living Weapon maces) was not casting one of its intended spells
upon the user. Now it does.
- Minor typos fixed in names of some of the
Palenqual weapons.
- The Academy Coats are now no-drop upon
death.
- The final Academy Guard in the Shoushi
outpost now tells players to visit Oi-Tong Ye in Shoushi, not Holtburg.
- The Academy Provisioner buys items at a
slightly reduced rate.
- Minor typos fixed in various Academy
books.
- Players now have a choice on whether to
receive the Carenzi Slayer title in the Aun Papilonea quest.
- Calling Stone has new icon.
Letter to the Players -
From
the
Zone
January 22, 2002
Oooohh. . .
Once upon a time, killing an Olthoi Noble was an extreme challenge and a
source of unbelievably powerful treasure. Getting your Superior Helm was a
milestone quest, learning portal spells was a significant accomplishment.
Times change. What once generated “oohs” and
“aahs” now seems unworthy of acknowledgement. As players and their
characters progress in skills and knowledge, in levels and social
relationships, their perspectives change. The old pinnacle of items and
dynamics slowly become known and mastered, and the cutting-edge becomes
passe.
Such is the eventual process inherent in any
persistent world. But that same persistence also allows us to occasionally
liven things up--to introduce new pinnacles, new challenges. The
Asheron's Call team has been working on a number of these dynamics for
the last few months, and we begin to see the first sign of them here in
January.
We began our focus on improving the elder
game by overhauling our treasure system. While there are many treasure
system changes still in the works, two of the major ones are being
introduced in January: multiple spells on jewelry, stackable spells on armor
and weapons.
First, the jewelry
At very high levels of treasure, players will occasionally see pieces of
jewelry that have another endowment cast upon them. So be on the look out
for that bracelet of Bludgeon Protection 5 and Strength 6. And at the
highest levels of treasure, it will be possible to see jewelry with three
spells. Any additional spells will add a partially random amount of Arcane
Lore difficulty to the piece of jewelry.
Second, the stackable spells
Stackable spells are permanent bonuses that can be placed on items that add
to, without overriding, existing spells. For example, a sword could have
Strength 6 on it, for an additional 35 strength (with no economy bonus) for
the user of the sword, as well as a Stackable Strength Spell that adds an
additional 5 strength. This type of weapon is already in the game as the
Spear of Purity, which has additional +10 bonuses to all of a player's
attributes. Starting this month, high level treasure-generated weapons and
armor will have a small chance of acquiring one or more of these stackable
spells. Further, there is also a rare chance that these stackable spells
will be the “Major” version. Major stackables have much more power and
effect than their Minor versions.
It is important to note that these stackable
spells are not castable. They can only be found on treasure-generated
weapons and armor.
Again, while a wide range of high-level
treasure sources generate these types of items, the highest level of
treasure has the most chances of generating multiple stackables, and the
highest chance of producing Major stackables. Each Stackable adds a very
small, random amount of Arcane Lore difficulty to the item, depending on
whether it's a Major or Minor version.
While we are excited about introducing these
new dynamics into Asheron's Call we are also cognizant of the
difficulties and potential problems that such dynamics can cause if not
properly balanced. Therefore, we have erred on the side of caution with the
availability of these items. So if you are not finding pieces of jewelry
with two spells, or weapons with stackables each time you kill an Umbris
Shadow, that is by design. As the dynamic progresses, we will always be
reviewing the parameters of how often these special items are being
generated and tweak as necessary.
The final note
These additions further deepen the rift between those characters with the
lockpick skill and those without, and here's what we plan to do about it.
Currently, treasure chests such as the Singularity Troves offer the most
consistent source of highest-level treasure in the game. While lockpickers
can give/trade Singularity Keys to non-lockpickers, we will be taking steps
in the next few months to provide non-lockpickers with other ways of
acquiring the highest-level treasure while still letting those with lockpick
have some advantages in obtaining such treasure.
The latest about Housing
We have continued to experience problems with items in Housing storage and
hooks being lost during server crashes. We announced in the Build Notes for
the last two months that we believed we had identified and fixed the
problem. Unfortunately, the problems persist. We have made some further
changes this month to address the issue. However, we will not be
guaranteeing the security of Housing storage during server crashes. At this
time we still do not recommend that players entrust important or valuable
items in their Housing hooks or storage chests until such time that we can
be 100% sure of their security.
Making sure storage works correctly is one of
our highest priorities and we will update the community as soon we feel that
storage is completely safe. Your feedback and bug reports in this regard are
invaluable. If you experience a loss of items in your house, please make
sure to either contact an in-game admin or send a bug report to
http://bugs.zone.com.
There is also a confirmed bug with the
January update of some portals in Mansions and Villas not linking correctly
with their dungeons. This will be fixed in the February update.
In addition to the storage bugs, there are a
number of other dynamics for which we plan improvements over the next few
months. First, January will see the addition of 500 new houses, as will
February. We decided to ramp up the number of houses we were introducing for
these months thanks to your direct feedback. After February, there will be
nearly 2,500 houses per world; we will be pursuing both adding smaller
amounts of additional houses as well as investigating alternate models of
housing/storage so as to let as wide a spectrum of player possible enjoy
these amenities.
Second, come February we are working on a
means for Allegiance members to have quick and easy transportation to their
Allegiance's Mansion. We will also be investigating making some changes to
the process through which people join an Allegiance, so that we can activate
the ability for Monarchs to open up a Mansion's storage chests to all the
members of his Allegiance without as much possibility of griefing.
Generators
Last month a strange new bug was introduced where certain random generators,
such as those responsible for creating an NPC, or an item, or the contents
of a treasure chest, would simply not spawn those items, leading to a lot of
broken quests and frustration. We've made a number of changes to the
generator system to help address this dynamic, but we cannot be certain of a
fix until we see the performance of the worlds during this month.
As always, your bug reports and feedback are
essential.
Hot Topics
- We swear that the Bone Mace exists. Maybe
it wasn't in the most accessible of locations, but the creature that
carried it did have corporeal form. However, we have also let the monster
spread to wider climes, so we hope to hear reports soon of the Bone Mace
making its way into the greater populace's hands. We apologize for the
delay.
- While there are strengths to the content
dynamic of having monsters spawn other monsters, we did not implement the
dynamic well with the tag team of Virindi Executors and Observers on Marae
Lassel. Having the Executor be a “mage-type” creature and having its death
trigger the death of other potential Singularity Key carrying monsters
(the Observers) is an unfortunate example of how different design
dynamics, while individually useful, can sometimes combine to form a
completely unintended and counter-productive dynamic. The two creatures
now spawn separately (although they may still sometimes appear together)
on the island, and their deaths don't affect each other.
- We are aware of a lot of anguish over the
Rubble quest, and we will be taking steps in February's Event to make the
quest somewhat more accessible for players.
The Future
Over the next few months, there will be continued improvements to melee
classes and archer classes, as new and more powerful weaponry becomes
available. There will also be continued treasure system changes and
improvements.
Housing dynamics will also continue to grow
and improve, as we start developing alternate storage mechanisms for
players, as well as means for players to grow and develop the assets in
their houses.
We're also very excited to continue to
develop the story threads started in last month's event, The First Strike,
and continued in this event,
Flesh and Blood. If you like what you see during these quests, then
you're going to love the next eight months.
--The AC Team
Nexus Armor on Darktide -
From
the
Zone
January 18, 2002
Due to the intentional duplication of the Nexus armor on
Darktide in December, all copies of it will be deleted on Darktide with the
February prop. The Nexus armor was meant to be a unique item and as the
legitimate owner decided to duplicate it, thus violating the Code of
Conduct, we will be destroying all copies. This will not affect any of the
other worlds. We apologize to those who may have come across it, but we feel
it is an important step to take.
--The AC Team
Annals of Dereth
The Asheron's Call
Newsletter - January 2002
 |
Annals
of Dereth
|
|
|
|
In this issue:
1 -- OUR SAGA THUS FAR
2 -- MAJOR EVENTS
FLESH AND
BLOOD
THE EYES OF
A CHILD
THE STORY
SO FAR
3 -- COMMUNITY EVENTS
ALLEGIANCE
HALL
PLAYER
CHRONICLES
4 -- TROUBLESHOOTING |
January 2002
Play it on the Zone!
http://zone.msn.com/asheronscall |
Welcome to the Annals of Dereth, the
newsletter for the Asheron's Call online role-playing game! We bring
you this bulletin every month to give you a wide view on Dereth's evolving
community, events, and features.
1 --
OUR SAGA THUS FAR...
It had been long since Nuhmudira had felt wetness
caress her forehead and cheeks. One look at her lined and wrinkled face
would be enough to convince anyone that she had no moisture left to give the
world. No sweat, and certainly no tears.
She brought her tongue out to the edge of
her lip to taste the wet drops as they curled around her mouth. Neither
sweat nor tears.
The Book had prepared her for this.
Last month saw winter festivities return to Dereth, with peppermint,
slippers, and even holiday decorations to enjoy. Yet
festivities only last for so long. Already, signs point to some new enemy
troubling the land. Join us for January's event,
Flesh and Blood.
2 --
MAJOR EVENTS
FLESH AND BLOOD
As winter's influence spreads across Dereth, High Queen Elysa Strathelar
intensifies her defense of the three remaining arrival outposts.
Thus far, no new assaults from Martine have
occurred. The High Queen however, has chosen not to rest upon her laurels,
and has ordered a vanguard of her troops to fortify and support each town.
They occupy the Empyrean towers, utilizing them as a base of operations.
Though the presence of these new forces may deter further assaults, strange
happenings have been reported in the surrounding areas…
The latest event, Flesh and Blood, opened on January 22. Full
details can be found in the official articles, including the
Rollout,
Developer's Notes,
and Letter to the
Players. Those hoping to survive the month are encouraged to study
whilst they can. For, "there is something sinister looming over the people.
There is a shadow that creeps into the minds of every adventurer, a feeling
of being watched from afar."
THE EYES OF A CHILD
"Summer had melted into autumn, leaving the days shorter. The boy didn't
care, he just wanted to chase the butterflies. Six years old and full of
life. Seven years had passed since the Olthoi queen was killed, since Elysa
had lost Thorsten, since Borelean had lost his unknown father."
The latest addition to Asheron's Lore has been composed
by the sages of Dereth. This time, their story deals with the son of Queen
Elysa Strathelar and lost hero Thorsten Cragstone. For the
full tale,
refer to the gathering chronicles:
"Elysa watched her son framed by the orange haze of the parting day, just
out of reach; the first tear fell. Seven years was not that long after all,
and this time of year always came too quickly and too quietly."
THE STORY SO FAR
"Candeth Martine, once a hero to the people of Dereth, has made his first
move. Beneath the cover of the winter sky, Martine and his troops laid waste
to all but six of the arrival points on Dereth. None know what has happened
to the souls that were being transported to Dereth through the former
arrival points, but these attacks can only be seen as a declaration of war."
The granite hand of history continues to move Dereth along its
inscrutable path. Making sense of recent events, the next chapter of this
history, covering the previous
month of Frostfell, has now been added.
3 --
COMMUNITY EVENTS
ALLEGIANCE HALL
Banding together against Martine's attacks, several allegiances have
formed in past weeks. These include
The Legion of Qui
on Solclaim, and
The Brazilians of Frostfell. Yet while heroes join under common banner,
it takes the nobility of a true monarch to guide their cause. Of monarchs to
proudly ascend, Elfric of the
Iron Shield
has become the next Amir of Leafcull. We can only wish this allegiance well
in these troubled days to come.
PLAYER CHRONICLES
The winners of the writing contest have now been chosen! First place has
gone to Neb, for the tale, Flight of Two Moons:
The wooden chair creaks as Camauri leans back, stretching out his tattooed
arms and yawning. He takes a long swig of ale and licks his lips as he sets
the tankard back on the table.
"My younger brother is a far better crafter of stories than I am, but he is
in Dryreach now, no doubt pestering your Ispar brethren," Cam says with a
toothy grin spread across his jovial features.
"I
paid for a story as well as the ale," the young Isparian insists, his own
half-filled tankard untouched on the table. The old Tumerok sighs, and sits
up straighter in the chair.
For the detailed list of winners, be sure to check out
fanStory.com. There, you'll
also see the latest story of the month winner, Coyote Toledo. Coyote's tale,
Virtually Real, represents the
latest AC story to win this high honor.
SEND THIS NEWSLETTER TO A FRIEND, AND LET
THEM KNOW TO:
PLAY IT ON THE ZONE!
4 --
TROUBLESHOOTING
If you have any problems with Asheron's Call or the
Zone, check out our Troubleshooters and Frequently Asked Questions and find
the answer to your problems there.
Troubleshooters:
http://support.microsoft.com/support/games/zone/asheron/tshoot/default.asp
http://support.microsoft.com/support/games/zone/tshoot/default.asp
Frequently Asked Questions:
http://support.microsoft.com/support/games/zone/faq/asheron/default.asp
http://support.microsoft.com/support/games/zone/faq/default.asp
Play it on the Zone!
http://www.zone.com/asheronscall
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3. Uncheck the box that's labeled "Send me
the Asheron's Call newsletter every month to: (your e-mail address)."
THIS DOCUMENT IS PROVIDED FOR INFORMATIONAL
PURPOSES ONLY. The information contained in this document represents the
current view of Microsoft Corporation on the issues discussed as of the date
of publication. Because Microsoft must respond to change in market
conditions, it should not be interpreted to be a commitment on the part of
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not be distributed for profit.
c2000 Microsoft, Inc.
Letter to the Players -
From
the
Zone
February 4, 2002
As of the February event, players in fellowships will no
longer get the "fellowship bonus" to the experience points they earn when
they hand in quest reward trophies, such as the head of the Olthoi Queen or
the Olthoi Pincers. Instead, they will split experience points normally for
the reward. For example, a fellowship of 5 turning in a reward worth 100,000
experience points will get 20,000 XP each, instead of 50,000 XP each.
Players will still continue to earn the XP bonus while
fellowshipped and getting experience for killing monsters.
The "pincer effect" was an unintended side effect of the
combination of large XP-reward type quests along with the new fellowship
bonuses to XP. We have decided to remove this effect, as it would hinder our
future ability to design and implement large XP-reward style quests. We
would not want to make the base award so high that factoring an almost 200%
increase in the award would be upsetting to the game's balance. But we also
would not want to make the award low enough so as to require one to find a
fellowship of 8 people to turn in the reward to make it a compelling
dynamic.
The simplest and best answer is to just implement the
fellowship XP bonus dynamic as it was originally designed: an incentive for
players to group while hunting.
--The AC Team |
|