The Slumbering Giant

 
Aluvians

Gharu'ndim

Sho

Viamontians

Ispar History

Auberean History

Texts

Rumors

Event Teaser - From the AC Insider

If Aerbax were capable of a smile, as the meatlings understood it, it would be grim and taut, much like the smile that was permanently etched on his mask. He floated around his latest creation, another failure. The jaw of this Mosswart now lay exposed, deformed and clattering against the exposed bone of the upper palate as the Mosswart struggled for breath. Aerbax resigned himself to the fact that each failure was another step closer to success.

As he studied the creation, he was uncertain where the experiment had gone wrong. He trusted Puppet to be able to discern the moment in which the subject had been overexposed to the energy source and had begun to twist beyond the defined parameters. The Mosswart let out a deep, guttural burble that sounded like nothing ever heard on Dereth before. Then the jaws clattered shut again, bone grinding on bone.

Puppet cocked its head to one side as it listened to the inaudible commands Aerbax issued. Puppet nodded once it understood. Aerbax turned back to the Mosswart, his creation, his child, and rested the edge of his cloak atop the creature's lacerated and oozing brow. Aerbax forced a thought through the Mosswart's pain-ridden mind: "Soon my child, soon it will all be over."

He wheeled from the slab and floated through a nearby door.

*****

"No Ketnan, no center court… They call this Arwic!?" Lienne chortled as she polished the inside of a silver goblet. "I'll tell you what I think. Once these accursed walls were up, they ought to have moved us all out of town and sealed this place forever. Everything happens for a reason, you know, and we should never have tried to rebuild here. I'm only staying 'cause I trust that Strathelar knows what she's doing." She spit onto the rag and went back to polishing the goblet.

Her lone patron groaned in disgust as he watched the action.

"The ale kills whatever germs I may pass, you doddering fool. Besides, there are darker things at work in this town than I could possibly pass along." She harrumphed and turned her back on the drunkard, continuing to shine the goblet.

Her patron clapped his stein on the bar and tossed a few pyreals onto the countertop. He walked to the door and opened it wide.

He paused in the doorway and turned back to Lienne. "You know what you need, Lienne? You need to walk outside and see how beautiful the snow looks draped over the walls and the outlying area. You need a breath of fresh air." She turned to look at him with a scowl on her face. Shaking his head, the man pushed his way out of the tavern, into the shadows of the looming buildings of Arwic.

She did not breathe until the crisp winter air that blew through the door had passed over her and the feeling of warmth from the hearth returned. "There's something wicked here… Something not quite dead," she mumbled to herself.

As she placed the goblet on a hanging rack, the wind whistled the cracks in the wooden walls in a cacophony that almost sounded like the suffering of a great beast.

*****

It was a thing of legend. It wasn't real. It couldn't be real. Yet the sharp crack of Earnbil's jaw striking a rock as he fell was enough to tell him that this was no dream. As he tried to scramble back to his feet, he looked behind him. The trees he had just passed were now shaking violently, the low rumble of the shaking ground increasing in intensity and volume. He spat blood as he finally steadied himself and continued his panicked flight.

The Direlands were dangerous, but nothing like this had ever been seen before. Where had it come from; where had they all come from? About him he heard the shouts of his compatriots as they screamed in horror, fear, panic, or a mindless combination of all three. Clouds shrouded the sun as he saw Matthius try to escape into portalspace, only to fall dead on the ground, a heavy crossbow bolt lodged in his chest.

A roar tore through the valley and loose rock and snow shook from the tops of the mountains, knocking Earnbil off his feet again. As he desperately clambered to his feet, he chanced one more look behind him. The Tumeroks picking at Matthius' body slunk away into the cover of some nearby brush. Soon after, the trees parted and a tremor shook the ground. It shook Earnbil to his very bones.

"It can't be, it's impossible," he whimpered. "None have ever seen such since-"

His words ceased as his body crumpled beneath the weight of a tremendous force.

Teaser Pics
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January Dev Notes - From the AC Insider -

The taverns are abuzz with tales of the creatures that have been seen. Those who had the misfortune to meet these creatures drown their sorrows in pints of ale, moaning that no one could stand before the creatures' immense power. A few even say they have sighted a threat not seen since the founding of Holtburg. Yet not all the tales are so dire. One adventurer brings back a tale of the immense wealth he found, a treasure hoard the likes of which has never been seen before. This one tale is enough to motivate many adventurers to scour the Direlands in search of the creatures and the hoards they guard, even though death surely awaits.

The Queen and the Arcanum have continued to bolster their defenses for any threats to come. This is especially true in Arwic, which is now surrounded by a set of thick walls. In addition, the Arcanum, under the direction of the Queen, has created a special Marketplace that is accessible to all of the people of Dereth. Now with just a simple act of will, those in search of goods or services can be transported to the Marketplace, making it easier for everyone to find the materials they need to prepare themselves for whatever challenges lie ahead. Ciandra, head of the Arcanum, has also made a breakthrough in her studies of the gems uncovered by Nuhmudira. Those gems could allow one to change his or her body of knowledge and skills, but Ciandra has found a means to use them to change the base qualities that one was born with. While some mutter that this magic is horribly unnatural, most avail themselves of the chance to change any deficiencies they find in their makeup.

It may be that these projects are completed just in time, as the first signs appear that the quiet following Gaerlan's defeat is being broken. The Queen's scouts report that a strange new portal has been found on the Singularity Caul. Parties that have traveled through the portal report of a facility filled with all manner of creatures, most of them twisted by Virindi experimentation. Some even whisper that Shadows could be found therein…

Here are the changes introduced in our January event. Changes to game functionality and existing content are listed, but new content is up for you to find! Speak to town criers, barkeeps, and scribes for the latest happenings in Dereth. For more information on this month's event, please see this month's Letter to the Players. Please submit any bugs you come across to http://bugs.zone.com.

New Functionality and Content

  • Wealth! Wealth beyond the dreams of avarice!
  • Characters can now redistribute their base attributes! See the Letter to the Players for more details.
  • Nuhmudira's students are continuing their studies of the Lifestones.
  • Arwic has been fortified against future attacks.
  • The Marketplace is open for business!

Miscellaneous Improvements and Changes

  • The Harbinger's spirit has been more restless lately…
  • Life, war, and item magic spells have received a number of enhancements. Please see this month's Letter to the Players for the full details.
  • The Bane and Lure spells have been given new icons to better differentiate them from each other. This includes all variants of the Impenetrability and Brittlemail spells.
  • Ivory can now be applied to a number of additional quest items that are bonded to the character, making it so these items can be taken from the character's inventory and stored. In addition, a book is now on sale in-game that explains which items can receive Ivory. If you are unsure whether an item in your inventory can have Ivory applied to it, feel free to try a bag of Ivory on the item. If the item can't receive the Ivory, you can't hurt it!
  • The restrictions on portal use for Player Killers have been enhanced. The restrictions are now applied to both the attacker and the person attacked, but only if the attack was successful. If the attack was evaded or resisted, the portal restrictions are not applied to either party. In addition, the restrictions are only applied if a negative effect was applied to the target, such as a harmful spell or attack. It should be noted that casting negative Item spells does not cause these restrictions to be applied to the attacker or defender.
  • The corpse protection for monsters has been increased from 30 seconds to 90 seconds. During those 90 seconds, only the character that killed the monster, or a member of his Fellowship if Fellowship sharing is enabled, will be able to loot a monster's corpse. After that timer expires, anyone can loot the corpse.
  • The damage modifiers for the various Hollow and Phantom weapons have been increased. The changes to these weapons are shown below:
Type  Previous Modifier  New Modifier
Hollow Atlatl  100% 125%
Hollow Bow  100% 125%
Hollow Crossbow 100% 145%
Phantom Atlatl  -45%  -40%
Phantom Bow -45% -35%
Phantom Crossbow - -45% -35%

 

  • The parts of Ulgrim's Scroll of Recall can now be given, in case you're just dying to know where Ulgrim has been recently.
  • New characters that have fletching trained at their creation will start with 30 Atlatl dart shafts.
  • New characters that have thrown weapons trained at their creation will start with a Starter Atlatl and 250 Atlatl darts.
  • The stack size for carved wood, copper, and obsidian hearts has been increased from 3 to 50 keys per stack.
  • In simplifying the code used to dye items, it became nearly impossible to have failed dyeing interactions result in pink or orange items. These failures have been restored. Now every time a dyeing interaction fails, the item will be dyed pink or orange.
  • To aid in many crafting interactions, you can now drag many unusable items to your hotkey bar. These items can then be selected easily as targets for a crafting interaction.

Minor Details

  • If a housing chest or hook is a duplicate and not properly "attached" to your house, you will no longer be able to place items in it. If you try to place items in these duplicates, you will be given a warning message that it is a duplicate. It is important that you remove all items from the duplicate and then let the house reset. For more information on letting your house reset, please see our article on Double Hooks and Storage chests.
  • As mentioned in the Letter to the Players, we've tweaked the dynamics of the Gaerlan quest, which should make the quest, as a whole, much more reliable.
  • Players who have defeated Mowen in combat will now be able to receive the Tusker Paw from Oolutanga every three days, as was originally intended.
  • A bug that was causing some treasure items to be generated without racial requirements has been corrected.
  • Last month, armor that came from lower level treasure sources was being generated with armor values much lower than intended. This has been fixed, and newly generated armor from these sources will now have the intended armor values.
  • Occasionally if a chest was not closed properly, it would not regenerate its treasure. This has been corrected.
  • Although players were informed that turning in a Liberator Tusk would result in a 75,000 experience point reward, the NPC was actually rewarding only a fraction of that. The NPC is now giving the correct amount of experience to players.
  • The NPCs for the revised Neydisa and Bandit Castle quests introduced in December could break under certain conditions. This has been fixed and they should no longer break.
  • Ashbane, the sword found in Lady Aerfalle's treasure chest, can no longer be lost on death.
  • The Guardian of the Helm is once again leaving his quest items behind on his corpse.
  • The rate at which elemental weapons are generated by the treasure system has been slightly increased.
  • An item that has had its inscription removed will no longer show "--" as the inscription.
  • The log command has been modified to handle certain characters better.

January Letter to the Players - From the AC Insider

The Slumbering Giant

Welcome to the January edition of the Asheron's Call Letter to the Players. The AC Live team hopes that you are enjoying the winter season, both in-game and out. The January update for AC is just around the corner. We're busy putting some of the final touches on this month's content along with taking some time to improve gameplay for our players. There's a lot to cover this month, so without further ado, here are the bigger changes that will take place in Dereth in January.

Life Magic Changes
In our examination of the magic system, we found that the previous changes to transfer spells helped us reach many of the goals we had set for these spells, but we also found that we could improve the magic system further. Moreover, we found that there were many other areas of magic we could improve upon at the same time. We think these changes will help mitigate some of the concerns our players have had with the previous changes, as well as introduce even more strategy for those who enjoy playing a mage.

The following chart explains the changes made to the Life Magic transfer and harm spells:

Table 1 - Transfer and Harm Range Changes

Spell Level Old Range  New Range

1

5 10
2 7 15
3 9 20
4 15 25
5 20 30
6 25 33
7 35 35

The health transfer spells received some special attention, since these serve a unique purpose for many mages. The chart below explains the changes, but the concept behind the changes can be summed up rather easily: Lower level health transfers are geared for defense, while higher level transfers are geared toward offense. Remember that the changes below only affect health transfers; stamina and mana transfers remain the same.

Table 2 - Health Transfer Spell Changes

Spell Level Old % Drained  New % Drained Old Max Health Drained New Max Health Drained Old Health Received Multiplier New Health Received Multiplier

1

10% 25% 100 30 1.0 2.0
2 15% 25% 100 50 1.0 1.6
3 20% 25% 100 75 1.0 1.33
4 25% 25% 100 100 1.0 1.0
5 30% 30% 100 120 1.0 1.0
6 40% 40% 100 150 1.0 .75
7 50% 50% 100 180 1.0 .5

One thing that has not changed in Life Magic is that you can only transfer as much of the secondary attribute as you need. So if you are completely healed, you still will not be able to transfer health from a target.

If Table 2 seems a bit confusing, we can provide two examples that may help clear things up:

Example 1 - A mage is taking damage and would like to recover some health quickly. Using the level 1 health transfer spell, he takes 30 points away from a monster attacking him and receives 60 points in return. He does this a few times to help keep him alive while he tries to make a speedy retreat.

Example 2 - A mage has taken some damage, but well within what she can handle. She targets a nearby creature that has quite a bit of health. Using the level 7 health transfer spell, she takes 180 points of health away from the creature, and receives 90 in return.

Another change to Life Magic revolves around the Life Bolts. Their travel speed has been increased so that their rate of travel is exactly between the speed of a War Magic Bolt and a War Magic Streak. Previously, the Life Bolts traveled at the same rate as a War Magic Bolt.

War Magic Changes
With regard to War Magic, we felt the majority of people's issues revolved around one point: War Magic can do tremendous amounts of damage, but can be inconsistent over short periods of time. This inconsistency could lead to frustration, so we've made two changes to War Magic to try and address this. The first change involves increasing the damage dealt out by volley and blast spells, a class of spells that many war mages found ineffective in the past. These changes will bring the spells in line with the damage dealt out by Bolts and should be useful in crowded situations. The chart below breaks these changes down further:

Table 3 - Blast and Volley Damage per Bolt Changes

Spell Level Old Damage (per bolt)  New Damage (per bolt)

3

8-15 10-20
4 11-20 16-32
5 13-25 25-50
6 21-40 33-66
7 40-80 40-80

The other change this month involves revising the damage and casting time of the Streak spells, as explained in the following chart:

Table 4 - Streak Damage and Rate of Fire Changes

Spell Level Old Damage Range New Damage Range Old Rate of Fire New Rate of Fire

1

4-8 6-12 35 35
2 7-13 7-14 26 35
3 9-18 9-18 22 35
4 16-30 12-24 19 35
5 23-45 15-30 17 35
6 32-60 20-40 17 35
7 40-80 26-52 17 35

The figure for the rate of fire in Table 4 is an approximation of how many times the spell can be cast per minute. You can see that the damage has actually been reduced for most streaks. However, mages can now cast these spells significantly faster than they had in the past, providing mages with the ability to fire off streaks in rapid succession, or use them as a "finishing move" on a creature that is almost dead. We hope these changes will give War Mages more options in dealing out damage, depending on the situation they find themselves in.

Item Magic Changes
Item Magic received a slight change this month to two of its spells. Since the appraisal skills were removed, the Hide/True Value spells served no purpose in the game. In January, they will be reborn as spells that increase or decrease the mana conversion modifier on wands and other casting implements. This spell works a bit differently than similar spells, such as Heart Seeker or Defender. Instead of adding to any existing bonus, this spell multiplies any existing bonus. For example, casting Hermetic Link I on an orb with a Mana Conversion bonus of +10% would increase the bonus by 1.1 to +11%. This means that items without a mana conversion bonus do not receive a benefit, since the spell's effect is being multiplied by zero. Since these new spells replace the existing Hide/True Value spells, all characters who had Hide/True Value in their spell books will automatically receive the new spells.

Attribute Redistribution
Post-creation skill alteration is a good way to allow characters to adjust to ongoing changes in game systems, but it's sometimes not quite enough. Attribute allocation, after all, is almost as important as what skills you have trained. In fact, it is only at higher levels of play that the effects of the character's starting attributes are really felt. So in January, players will be able to adjust their starting attributes using a system similar to the skill alteration gems that appeared in November. We feel this is the last bit of flexibility you need to adjust your character as you see fit to deal with any past or future game play changes we might make.
The exact method for changing your character's attributes is via a quest similar to the one introduced for skill sell-back, but for every point of one attribute raised, you must lower another by the same amount.  To choose which attribute to raise and which one to lower, you will need to obtain two gems, one for the attribute to increase, another for the attribute to decrease. Combining these two gems will result in an attribute transfer gem. Using this gem will remove 10 points from one attribute and give it to another. Keep in mind that this works similarly to how attributes are handled at character creation; that is, the innate attribute amounts cannot be lower than 10 or more than 100. If the attribute is close to one of these limits, only the amount to reach that limit would be transferred. For example, if an innate attribute was 95, only 5 points could be transferred to it. Essentially this means that you can now redistribute the pool of 270 attribute points given to your character at creation. You can find out a character's innate attributes at any time by examining the burden panel. It will now list the character's innate attributes, along with his or her resistances and other important information.

Note that each gem used for raising and lowering attributes has its own pickup timer, so that one of each can be picked up every two weeks. This timer is not shared with the timer used for skill alteration. The combined transfer gem is not givable or droppable, but it can be saved for later use.

Changes to the Gaerlan Quest
As promised, January will include changes to the Gaerlan quest. We've removed the dynamics that were causing it to not work as intended from time to time. Below are the changes that were made:

  • The Guardian portals are permanent fixtures at the various Essence ruins.
  • Guardians within the dungeons will reappear once every hour. This means that one group of players can be ahead of another group by one hour at any stage of the quest, but overlapping quests shouldn't present a problem.
  • The Platinum Golem outside of the downed Citadel will no longer be event-driven; rather, he'll now be a permanent spawn. Beware though; if you've bypassed any section of the quest, the Golem will now return you to Eastham when you speak to him.
  • The Platinum Golems within the Ziggurats will also be a permanent spawn.
  • Activating or failing to activate the Platinum Golems in the Ziggurats within the allotted time no longer controls whether Gaerlan appears or not.
  • Five portals will now appear in the Citadel Library. These portals consist of four dungeon portals, for the various level breaks, and a portal into the final reward/prison chamber. Players that are killed by Gaerlan and recalled to the Library will be able to rejoin their fellowships.
  • When you kill Gaerlan, he will no longer summon a portal into the reward/prison chamber. Rather he will summon a portal back into the Library.
    The above changes should be all that are needed to remove the possibility of malfunction on this quest. If there are issues, we will address them.

The Marketplace
Since the inception of Asheron's Call, trading and other services have been informal, player-driven affairs. However, these player-driven dynamics can have a huge impact on how much enjoyment players get from our game, since equipment and spells are necessary to survive in the hostile island of Dereth. To facilitate these dynamics, we are introducing a new Marketplace to Dereth in January. This Marketplace is essentially a modestly decorated dungeon. It contains a small foyer where players will appear, and four hallways leading off to four distinct wings. There are no chests or monsters in this dungeon and there are no portals into or out of the Marketplace. Players can only get there by using the new "@marketplace" command, which works in the same way as the "@lifestone" command. Of course, instead of taking you to your lifestone, "@marketplace" takes you to the Marketplace!


Miscellaneous Changes

  • New Ivory Targets: There are new ivory targets this month, and merchants who sell the tinkering books now carry a book that lists all the targets available for ivory tinkering.
  • Ashbane: Ashbane (the trophy sword from Aerfalle's Chest) used to drop on death, but starting in January it will no longer drop on death.  If you have used dropping it on death to get it on a secondary character, you may want to consider shifting it back to your main character before the January prop.

New Patch Day
As you may have noticed, last month's patch and this month's patch are being delivered one week later than usual.  To allow both Microsoft and Turbine to give AC the attention it deserves, we have decided not to update both AC and AC2 the same week. In that way, if an issue shows up in either game, it won't distract from the other.
 
That's it for the big changes coming up for January.  Of course, that's not all that we have in store for you in the future. But for any updates on content, you'll just have to wait and see… As always, enjoy the game, and thank you for playing Asheron's Call

-The Asheron's Call Team
 


State of the Code  - From the Zone

January 23, 2002

This is the latest installment of a frequently updated series of reports on The State of the Code for Asheron's Call. In this report, we keep players informed as to the state of some of the more technical aspects of AC, particularly bugs we are working on and technical limitations of which you should be aware. Look at the News page on the Zone for other articles about recent additions and changes to Asheron's Call.

Specialized Credit Limit
When we initially introduced the post-creation specialization quest in November, we limited the number of credits that any character could invest into specialized skills to a total of 50. Basically, this meant that post-creation specialization did not give you access to any specilized skillsets that you could not normally select at character creation. We instituted this limit because we like to start out conservative -- we wanted to watch the effects of skill sellback on game balance before allowing for more specialized characters. We did, however, discuss the possibility of increaing this limit, or lifting it all together, sometime in the future.

We were working on a small increase to the specialization credit limit for February with the intention of increasing the limit for all characters, but hadn't fully implemented this feature. For this reason, certain skillsets are now possible that involve more than 50 specialized credits. Although this was not intended behavior for January, we will not be taking the servers down to do a special rollback of this bug in January because we don't want to penalize our players with lost progress due to a rollback. Some characters may be able to benefit from this bug slightly in January, but in February everyone will be able to benefit equally from the changed dynamic. So don't panic if you see a new template in the Marketplace -- you'll be able to do that yourself (if you choose to) soon.

Warehouse Annex
When you are exploring the Warehouse Annex this month, please be thorough. If you leave the Annex without the Valara Crystal, you may be unable to reenter the Annex to get the crystal and your progress on the quest will be stalled until next month.

Marketplace
We expect a high volume of traffic in the Marketplace once it is live in the world, as many people will rush to put their trade bots there and others will simply be curious. For those of you playing on older machines, we recommend not rushing to see the Marketplace the first day of the patch and waiting for the high volume of initial curiosity seekers to level out.

Arwic
The wall around Arwic may cause reduced framerate on some systems. We will work on ways to improve this.

Gaerlan
The Gaerlan quest dynamic has been changed in many places to make it more robust. Hopefully, this should allow all Derethians their chance to kill Gaerlan in a more timely fashion.


January Dev Chat 

January 28, 2003

Tim_Turbine says: Greetings one and all and welcome again to the Asheron’s Call Dev Chat!
Tim_Turbine says: Our apologies for not holding the dev chats on a regular basis, but we are going to resume these on a monthly basis.
Tim_Turbine says: With me here are Srand, engineer extraordinaire, Speedy, coordinator of 1’s and 0’s, Maki, gigolo and astronaut, and Zontar, herder of cats, master of the atom.
Tim_Turbine says: We’ve introduced a lot of content in the past few updates, as well as a lot of systems changes. I’m sure you all have questions, so without further ado, let’s start!

techsyn in AsheronsCall asks: Are the new high craft items on all monsters intentional? Getting Craft 9 items from low level monsters doesnt make much sense.
srand_Turbine says: WIth the last update, we tweaked the workmanship on all loot. In general, this meant that you are finding higher workmanship levels on treasure.
srand_Turbine says: Workamanship 9 on a low level creature is a bit of an exageration, but if you were used to finding workmanship 3 or 4 loot, you may have been surprised by the new workmanship levels.
srand_Turbine says: These higher workmanship levels, however, are very much by design. By finding higher workmanship loot, you can more easily put together full bags of salvaged material, which means that everyone can tinker their equipment more readily.
Sean_Turbine has joined the conversation.
srand_Turbine says: It also means, of course, that it is more difficult to tinker items the maximum number of times. SInce our goal, however, is to get more people enjoying tinkering, as opposed to getting less people tinkering things to the max, we are pretty happy with
srand_Turbine says: this new dynamic.

drewcomp66 in AsheronsCall asks: What was the purpose of the Death Item change?
srand_Turbine says: In the past two months, we have fixed two bugs with the algorithm that determines what you drop when you die.
srand_Turbine says: The first bug was causing the algorithm to randomize the 'death value' of items far more than it should have. The second bug was preventing the algorithm from halving the 'death value' of items the way that it was supposed to.
srand_Turbine says: Fixing the first bug made it much easier for players to determine what they were likely going to drop on death -- which meant that they can more easily protect their good equipment. We felt it was very important for us to fix that bug.
srand_Turbine says: But the second bug was making it rather easier than we intended to protect equipment. By fixing the second bug, we restored the death drop algorithm to its intended form.
srand_Turbine says: Overall, these fixes made it easier -- but not too easy -- for players to protect their valuable equipment.

Bequah in AsheronsCall asks: Will we see another Major storyline or an Expansion? The thread on accmty is getting quite long. Great Job btw.
Tim_Turbine says: Hehe, seen a lot of rumors on this one - in fact, I saw one post that said we were releasing in March 2003, if that’s the case, we’re way behind J
Tim_Turbine says: There are no, repeat, no plans for an expansion pack at this time.
Tim_Turbine says: If we do start one, we've got a feature list a mile long built from all of our player feedback, but there are no plans at this time.

Darktider in AsheronsCall asks: Will we see a Tusker Recall Scroll for people under level 80?
Tim_Turbine has left the conversation.
Orion_Turbine says: At this point there are no plans for adding a scroll for under 80. The one tidbit that was supposed to have been changed this month was that the recall gems were supposed to have become tradable. That was bugged, but rest assured this should be done
Orion_Turbine says: in time for next month.

ToolboxofTruth in AsheronsCall asks: Are the high-HP mobs in "death valley" an experiment that you plan on implementing all over dereth soon enough? EXTERMINATE!
Orion_Turbine says: They are an experiment of sorts, but they WILL NOT be appearing all over Dereth. That would just be too cruel.

Rean_Slayter in AsheronsCall asks: Is Updated Silifi of the Crimson Stars quest repeatable?
srand_Turbine says: Yes.
srand_Turbine says: I think there's a one month timer on both the haft and the rubies.

lilwill000 in AsheronsCall asks: What's the point to these huge monsters like Obliterators and Trem Monogous? Your going ac2 on us.
Orion_Turbine says: AC1 and AC2 are very different games. The purpose of the new creatures was too offer the higher level players a place where they could get together for some serious group battles.
Orion_Turbine says: Plus they are pretty cool to just see as well.
Tim_Turbine has joined the conversation.

archamjg in AsheronsCall asks: Will it be possible to repeat the dark tree crystal quest in the future or will it be gone next patch?
les_turbine says: Yes, the dark tree crystal quest (otherwise known as 'Crystal Minds, Shattered Souls")..
les_turbine says: is repeatable in a month and 4 days

theinsanejester in AsheronsCall asks: Why do the glacial golems spawn in Qalaba'r?
Orion_Turbine says: That is part of Gaerlan's retribution upon the world. He's not exactly happy that the Isparian were here in the first place and now that he is undead at the hands of Nuhmudira...oh boy!

MetalGearGleeb in AsheronsCall asks: I've seen, on many fansites, that you guys have tweaked the game to your players. As a potential noob, what is there for people like me?
srand_Turbine says: I'm glad you asked that, MetalGearGleeb! There are many interesting and amusing things for a new player to do in AC.
srand_Turbine says: In the past year or so we've revised the newbie experience quite a bit. There's a pretty good tutorial dungeon to tecah you the basics of the game, and that feeds into a nice series of directed newbie quests that help you learn your way around central
srand_Turbine says: Osteth.
srand_Turbine says: After that, there's a goodly number of low level quests for new players. There's interesting dungeons to explore in search of loot, such as the Dungeon Fern. There's fascinating story, such as that found in the Elysa's Favor quest.
srand_Turbine says: There's even opportunities to match yourself against some of the most heinous villans in the history of Isparians on Dereth, such as the lowest levels of the Gaelan quest. And that's not even talking about the careers you can explore in craft skill and ti

TangerineFortune in AsheronsCall asks: Are mana refill (blue) kits in game and available to players? If they are, can we get a hint about how to get them as most people are at a loss.
Orion_Turbine says: This is most definitely in game. No one has yet found them, that is all.

ddean1988 in AsheronsCall asks: There have been quite a few reports of people not recieving a tattoo on the Bobo quest. Are the quest rewards functioning properly?
Orion_Turbine says: The quest is functioning as designed. The drop rate is just very low. I can say with certainty that not all of the reward that the Oolutanga quest offers have yet been found.

XenoMorpherer in AsheronsCall asks: Any plans to increase the drop rate % Of max swords(24-40)? Sword characters require more weapons to be imbued to be viable than say an archer...One bow has all the elemental damage compaired to us having to find multiple swords do to that.
srand_Turbine says: We recently increased the chance to find high damage melee weapons of all types. We also recently increased the chance of finding elemental melee weapons. Your chances of finding a great elemental melee weapon are higher than they have ever been before.
srand_Turbine says: And since you are now getting more salvage, your opportunities to imbue a great weapon are also looking good.

MrChowder in AsheronsCall asks: Are there any plans in the future to make SIK's and Singularity keys stackable?
srand_Turbine says: Well, maybe not stackable ... but wait 'til you see what we have for you in February along these lines. *grin*

Snow_Ball_II in AsheronsCall asks: Are there any plans to fixing Jump Spin to avoid melee attacks? Great job btw !
srand_Turbine says: We are currently focusing a lot of attention on attempting to improve the PK experience in AC. One of the things we've been working hard on is ways to fix or at least ameliorate the effects of animation breaking actions.
srand_Turbine says: Unfortunately, it's not easy. But we are trying.

dkclaw255 in AsheronsCall asks: Since Shadow armor is pretty much obsolete, are there any plans to give Crystal and Shadow fragments new uses?
Orion_Turbine says: Well that Shadow Armor has started gathering dust and we are well aware of that. You never know when it just might have a use again... but nothing in the very near future. So is a definite; Maybe.

pecrhead in AsheronsCall asks: Any changes to the PvP aspect of AC1 coming?
Orion_Turbine says: We are committed to bringing PvP into a more balanced arena. To that end I'll let srand explain a little more.
srand_Turbine says: Wait! What am I explaining? Darn it, Allan.
srand_Turbine says: Well, we are committing to a more balanced PK experience, and we've recently been focusing a lot of resources on these questions.
srand_Turbine says: The player feedback we get about the PK experience is invaluable to us.
srand_Turbine says: I can't go into a lot of detail just now, but we do have some exciting ideas lined up for the near future.

monk044143725 in AsheronsCall asks: When are we gonna see prismatic peas?
Orion_Turbine says: This is an idea that we have been tossing around but there isn't anything definitively in the works yet. Give us a little more time on this one.
Tim_Turbine has left the conversation.

KenHidaki in AsheronsCall asks: Was it intentionaly set that the salvage most commonly found(silver for me) is useless?
Tim_Turbine has joined the conversation.
srand_Turbine says: Some of the most common materials do have a use -- like gold -- although I know some players will debate with me whether gold is actually useful, as such.
srand_Turbine says: Seriously, though, when we matched up materials to effects we looked at a number of different factors. How common is this material, and at what levels of loot? Some materials are fairly common in low level loot, but not in higher level loot.
srand_Turbine says: We also looked at what type of material it was -- armoredillo hide is internally classified as a leather, for instance -- and what other materials of that type were used for.
srand_Turbine says: And we tried to keep things at least somewhat logical, at least when we could. Adding steel to an item, for instance, probably wouldn't make it lighter. But sometimes we did have to stretch logic a little -- or a lot -- just because of the materials
srand_Turbine says: available to us.
srand_Turbine says: At any rate, we hope to eventually use up all of the available materials, and perhaps even add more. So one day I hope that you will no longer find silver useless.

Obsidian121 in AsheronsCall asks: Will Marae Lassel ever recieve a Lifestone?
les_turbine says: Nuhmudira sure has been busy with lifestone research...
les_turbine says: though she did seem to lose some materials lately, hoever it is possible.
les_turbine says: however
les_turbine says: so stay tuned

AJFosth in AsheronsCall asks: What about Platinum Peas, or creatures that drop Plat Scarabs, will those be introduced anytime soon?
Orion_Turbine says: We had a thought about that just the other day. Stay tuned there might be something in store. But not of the vegetable variety.

DangerMouse2003 in AsheronsCall asks: When are we gonna see more tinkering?
srand_Turbine says: As soon as we have time to add it. *grin*
srand_Turbine says: Seriously, we do plan on adding more tinkering effects. Because of various other priorities, you may not see any in the next month or two, but we do hope to get to it soon.

Tandy_HG in AsheronsCall asks: Alchemists can make both Trade Health Elixirs and Trade Mana Elixirs. Do you plan on completing the Trade potion list by adding Trade Stamina Elixirs to the game, and if so, how long will it be before we can expect to see them?
Orion_Turbine says: A long time ago it was decided that cooking was the realm of Stamina recovery. We did not want Alchemy to encroach on that ground and so we left the stamina elixirs out. That still holds true today.
Orion_Turbine says: With that being said, there are indeed some things on the "board of dreams" that are further enhancements for Alchemy. No approximate time for now.

RoBNoX in AsheronsCall asks: Will AC1 every see an updated graphics engine?
srand_Turbine says: Anything is possible. For right now, however, upgrading our graphics engine -- although it would be nice -- is not one of our top priorities.
srand_Turbine says: The team wants me to be more clear that 'not one of our top prioroties' here means that it's not likely at all in the near future.
Tim_Turbine says: A graphics update is something that is huge, about two years of updates at once, and is only something that would come with an expansion pack, for which we have no plans at the moment.

Obsidian121 in AsheronsCall asks: Are any deeper levels of the Olthoi Arcade expected to be "found" anytime soon?
Orion_Turbine says: Those Olthoi are still digging. But who knows when they'll dig far enough through for everyone else to see what they were digging to.
les_turbine says: you dig?

volvus in AsheronsCall asks: Are there any undiscovered dungeons?
les_turbine says: Only the ones we haven't put in yet..
les_turbine says: and the ones you haven't found
les_turbine says: Been to them all?
Tim_Turbine says: Hehe, and the ones in my dreams. But I don't let the team look in there
Orion_Turbine says: There are an infiinte amount of dungeons that have yet to e discovered.
les_turbine says: Scary... lol

Tim_Turbine says: Okay, that’s all the time we have for tonight, thanks to everyone for showing up. The next couple months will be very interesting for Asheron’s Call and we hope that you enjoy the content.
Tim_Turbine says: So, now’s the time for us devs to go back to our holes, only to emerge again next month, and if we’re not scared by our shadows, then we’ve got six weeks of cold…or warmth, whatever. Take care everyone, see you in game!
les_turbine says: Aloha!
Orion_Turbine says: Good Night Everyone! And Thanks!

 


Annals of Dereth

The Asheron's Call Newsletter - January 20003

go to MSN Home Annals of Dereth  

In this issue:

1 -- JANUARY TEASER
2 -- LETTER TO THE PLAYERS
3 -- JANUARY DEV NOTES
4 -- NEW HOME FOR NEWS
5 -- TROUBLESHOOTING

ANNALS OF DERETH

The Asheron's Call Newsletter
January 2003

Play it on the Zone!
http://zone.msn.com/asheronscall

 


Welcome to the Annals of Dereth, the newsletter for the Asheron's Call online role-playing game! We bring you this bulletin every month to give you a wide view on Dereth's evolving community, events, and features.


1 -- JANUARY TEASER

If Aerbax were capable of a smile, as the meatlings understood it, it would be grim and taut, much like the smile that was permanently etched on his mask. He floated around his latest creation, another failure.  The jaw of this Mosswart now lay exposed, deformed and clattering against the exposed bone of the upper palate as the Mosswart struggled for breath.  Aerbax resigned himself to the fact that each failure was another step closer to success.

http://g.msn.com/0NL33946/54


2 -- LETTER TO THE PLAYERS

This month features changes to War Magic, Life Magic and more.

http://g.msn.com/0NL33946/55


3 -- JANUARY DEV NOTES

The taverns are abuzz with tales of the creatures that have been seen.  Those who had the misfortune to meet these creatures drown their sorrows in pints of ale, moaning that no one could stand before the creatures' immense power. A few even say they have sighted a threat not seen since the founding of Holtburg. Yet not all the tales are so dire. One adventurer brings back a tale of the immense wealth he found, a treasure hoard the likes of which has never been seen before. This one tale is enough to motivate many adventurers to scour the Direlands in search of the creatures and the hoards they guard, even though death surely awaits.

http://g.msn.com/0NL33946/56


4 -- NEW HOME FOR AC NEWS

Current AC1 news has moved to some new pages. Please take note of our new State of the Network, State of the Code and Event News pages. We also have an official, moderated message board. See you there!


SEND THIS NEWSLETTER TO A FRIEND, AND LET THEM KNOW TO:

PLAY IT ON THE ZONE!


6 -- TROUBLESHOOTING

If you have any problems with Asheron's Call or the Zone, check out our Troubleshooters and Frequently Asked Questions and find the answer to your problems there.

Troubleshooters:
http://support.microsoft.com/support/games/zone/asheron/tshoot/default.asp
http://support.microsoft.com/support/games/zone/tshoot/default.asp

Frequently Asked Questions:
http://support.microsoft.com/support/games/zone/faq/asheron/default.asp
http://support.microsoft.com/support/games/zone/faq/default.asp

Play it on the Zone!
http://www.zone.com/asheronscall


You registered to receive this newsletter on the MSN Gaming Zone. To unsubscribe, do the following:

1. Go to MSN Newsletters:
http://g.msn.com/0NL33946/117

2. Log in with your Zone ID (not your AC character name) and password.

3. Uncheck the box that's labeled "Send me the Asheron's Call newsletter every month to: (your e-mail address)."

THIS DOCUMENT IS PROVIDED FOR INFORMATIONAL PURPOSES ONLY. The information contained in this document represents the current view of Microsoft Corporation on the issues discussed as of the date of publication. Because Microsoft must respond to change in market conditions, it should not be interpreted to be a commitment on the part of Microsoft and Microsoft cannot guarantee the accuracy of any information presented after the date of publication. INFORMATION PROVIDED IN THIS DOCUMENT IS PROVIDED 'AS IS' WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE IMPLIED WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND FREEDOM FROM INFRINGEMENT. The user assumes the entire risk as to the accuracy and the use of this document. This document may be copied and distributed subject to the following conditions: 1. All text must be copied without modification and all pages must be included 2. All copies must contain Microsoft's copyright notice and any other notices provided therein 3. This document may not be distributed for profit.

c2000 Microsoft, Inc.


 
Contents

Event Teaser
Build Notes

Letter to the Players
State of the Code
Dev Chat
Annals of Dereth
Town Crier Rumors
Ulgrim Sayings
Patch Page

 


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