| Aluvians
Gharu'ndim
Sho
Viamontians
Ispar
History
Auberean
History
Texts
Rumors |
Event Teaser - From the
Zone
September 28, 2001
Martine smiled with satisfaction as the
electric flows meshed from the three prongs of the transport base, and the
portal flared into being. This was the final one. Twelve in all, his
personal invitations to the Isparians to come visit Marae Lassel. And the
Virindi thought themselves safe there? The fun would soon begin.
And that was only one front of his crusade
against the alien beings. How easy it was to magnify Ecorto's desire for
order into something more radical. And now the Director stood there in
Zaikhal, sending hordes of Isparians nipping at the heels of his former
tormentors. They would know pain and fear. They would come to know it
well.
But Martine wondered whether he was winning
the battle at the expense of the war. He trembled with anger as he thought
of that meddling witch, Nuhmudira. Housing, of all things! She and her
Agents of the Arcanum would need to be dealt with. But Dereth had taught
Martine to be flexible, to be patient. Good things were coming. Let the
humans play with their new toys, their masks and their elixirs. Let them
acquire their "Writs" and think themselves safe and secure in
their new homes.
The mouse is never easier to catch than
when stuffed with cheese.
The thing once known as Candeth Martine
raised his hands and teleported himself back to his stronghold on Marae.
After all, he had visitors to prepare for.
Unlike any other gaming experience, the
world of Asheron's Call continues to evolve. As
autumn fully settles over the land, what further tricks can be expected
from Dereth's mortal enemies? Join us, as the The Widening Gyre event
opens soon.
Be sure to continue your part in this
incredible ongoing story, and we'll see you in Dereth!
Teaser Pics - October
4, 2001
(click to enlarge) |
 |
 |
 |
 |
 |
 |
 |
 |
Roll Out Article - From the Zone
October 9, 2001
As the nights deepen and grow ever more
sinister, the autumn moons rise over a troubled landscape. The fall season
has arrived in full, many would attest, with the same baleful chill as the
Virindi who haunt the isle.
These twilight days have seen the Virindi
make their next, and most terrifying, play to gain ultimate control of
Dereth. Rumors speak of hidden installations, carefully stockpiled
resources, and efforts to construct a New Singularity. If not more
dangerous, than far more random, the Virindi's countryside raids also
continue. The next waves, however, have been composed of Simulacra,
cleverly disguised as the very heroes they hunt. As the Virindi strengthen
their foothold in the world, the hum of a New Singularity grows ever
louder, ever clearer. . .
Against these invading forces the true
citizens of Dereth cannot be swayed from grand autumnal celebrations--and
discoveries. Ever the experimenters, alchemists have hit upon the means to
create valued elixirs, replenishing both physical and mystic vigor. Along
with a host of sweet dishes added to the already encyclopedic knowledge of
cooking, these will serve well to bolster Dereth's heroic forces. And
continuing a popular, if gruesome, tradition, the severed remains of
certain creatures can again be crafted into masks terrifying to
behold--proving the Virindi are not the only ones to don such wear. . . or
perhaps their efforts to corrupt humanity have truly begun to succeed.
Yet even as the Virindi attempt to conquer
all, humanity looks to better house its own occupation of Dereth.
Archmages of the Zaikhal Arcanum have completed research on ancient
geomancy texts, allowing for the lawful division of housing, and already
vendors with bright entrepreneurial spirits have appeared, offering the
finest in home furnishings. Of course, safe habitation on this troubled
isle must come at some tremendous price. . .
Following is a list of the most interesting additions made to the game
this update. However, please note that not everything has been
included--that would spoil the fun of finding out all manner of things
added or changed! As usual, though, the town criers, barkeeps, and scribes
may know the latest news. Also, the trades of crafting and selling are
always in flux, so changes to prices and features are not always listed
here in their entirety.
Highlights include:
- The Virindi redefine ruthlessness as
they complete the last stages necessary to build their New
Singularity.
- Writs of Refuge can be found, offering
the chance for household ownership.
- Furniture vendors have also appeared,
hawking everything from tables and chairs to art and candelabras.
- Alchemists can now develop Health and
Mana elixirs.
- New cooking ingredients lead to new and
tasty recipes. Autumn treats for everyone.
- Holiday masks return! The doomed
creatures of Dereth have already begun to hide their hunted heads in
terror.
With the deepening of fall and celebration
of the autumn season, the Virindi have renewed their campaign to wipe
Dereth clean of all humanity. Be sure to check the Developer's
Notes for October, as well as the State
of the Network, to learn more details of “The Widening
Gyre”event. Join us as we continue the ongoing saga of Asheron's
Call, and we'll see you in Dereth!
Developer's Notes -- October - From the
Zone
October 9, 2001
Here are just some of the additions made in
the October 9 game update, “The Widening Gyre.” The following list is
comprised of detailed notes straight from the developers themselves. For a
summary of things of interest, be sure to consult the official event
article,
The Widening Gyre.
We appreciate your feedback and bug reports
in helping to ensure that the world of Dereth is a stable and fun place to
be. Please submit any such bug reports to
http://bugs.zone.com.
Miscellaneous Improvements
- All Mana stones now destroy themselves at
a flat 10% rate, regardless of their efficiency.
- Advanced alchemists can now craft their
own versions of Health and Mana elixirs.
- The pyreal gets an icon makeover.
- The Olthoi have a new look. . .
- A bug causing a situation known as “Green
Link Lag,” where players' clients were receiving data but unable to output
data back to the server, has been identified and fixed.
- A bug with the @fillcomps command
has been fixed so that when a player switches between characters on the
same account, the correct values for that character are displayed instead
of those of the previous character.
- A bug introduced last month where the
camera angle was skewed slightly has been fixed. The camera angle should
be back to where it was before September's event.
- The bug where trying to stretch the
enlarged chat UI box caused a crash of the client has been fixed.
- There was a bug where the Dread Ursuin was
not dropping its trophy item at all. It is now dropping at the correct
percentage.
- Apprentice Mage Robes have had the “Inept
spells” removed, their Mana burn rate reduced, and their Mana tank total
boosted to 250.
- Xarabydun gem's “Impulse spell” has had
its duration boosted from twenty minutes to three hours.
- There is now an exit portal in the Swamp
Gardens.
- Upon leveling, characters immediately
replenish HP, Mana, and Stamina totals.
- New characters now start with 500 pyreals
instead of 100.
- New characters that have the Bow or
Crossbow skill now start with 250 arrows or quarrels instead of 100.
- New characters that begin with magic
skills now start with five of each starting component instead of one.
- The Soldier template now trains Crossbow
instead of Bow, and specializes in Arcane Lore instead of training in it.
- The Bow Hunter template has new starting
attribute values: 40/30/100/100/50/10, and a new set of skills,
specializing in Bow, Melee Defense, and Arcane Lore, and training in Item.
- Each template now has a set of
“recommended skills” which are listed in the description for each template
in character generation.
Minor Details
- The locked gate in the subway dungeon has
been removed.
- The North Exit portal in the North Black
Claw dungeon now actually leads to the North Exit instead of the South
Exit.
- The destination for the random landscape
portal: “Mid Direlands Portal” is now, surprisingly enough, in the Mid
Direlands instead of somewhere in Northern Osteth.
- There was a bug where a quest flag was not
working for the Laboratory Key to the Sylsfear Chest. This has been fixed.
The quest flag for this key is now two weeks.
- Players can no longer recall through
portals created by the various portal gems (to the nine newbie towns and
three archmages).
- Stats have been slightly tweaked on the
weaker bows in the game to make them more similar with respect to one
another: Longbow, Shortbow, Yag, Nayin, and Shouyumi.
- @help fillcomps now refers to the
different types of component categories.
- The description of the Simulacra Helm now
correctly refers to itself as a "helm" instead of a "shield."
- Fixed a bug where Gromnies were not always
able to successfully attack players if the players were on uneven terrain.
This has been fixed.
- Fixed a minor typo in creating Diluted
Health Infusions where text referred to “fire” instead of “health.”
- Robe of the Tundra now covers the head.
- The icons for the starting Soldier
template during character generation now display axes instead of swords.
Letter to the Players - From the
Zone
October 23, 2001
Asheron's Call Dark Majesty
is now upon us. We expect that copies will start to appear at your local
software stores later this week. In anticipation of the release of
Asheron's Call Dark Majesty, we wanted to take a few moments to answer a
few questions we've heard from you over the past few weeks.
Many of you have noticed that there are now two sets of
lobbies on the AC Zone pages. The new set, labeled “Asheron's Call Dark
Majesty,” is for members who have purchased the expansion. The existing set
of lobbies is for those who have not purchased the expansion. Once you
upgrade your account to Asheron's Call Dark Majesty or buy a brand
new Asheron's Call Dark Majesty account, you will need to start going
through the corresponding Asheron's Call Dark Majesty lobbies. At
that point, you will no long be able to launch through the normal AC
lobbies. And once you upgrade to Asheron's Call Dark Majesty, you
will automatically be directed to a new set of Asheron's Call Dark
Majesty lobbies. You will no longer launch through the Quicklaunch
lobbies (the page you arrive at when you double-click the AC icon on your
desktop).
When you open your Asheron's Call Dark Majesty
boxes, you will notice a new coupon number, which is good for 30 days of
free play. You can use this coupon in two ways: You can upgrade your
existing AC subscription to an Asheron's Call Dark Majesty
subscription. If you choose to do this, 30 days will be added to your
existing subscription and you will be charged only once per month for AC.
Alternately, you can use this coupon to start a new account. This account
will start out with 30 days of free play and be tokenized for Asheron's
Call Dark Majesty.
As most of you know, one of the biggest features in
Asheron's Call Dark Majesty is player-owned housing. While initially we
are placing 1,000 houses on the landscape for players to purchase, we want
to reiterate our commitment to adding more houses as part of our normal
monthly update. We will continue to add houses in response to player needs.
We are also committed to having a system that does not
favor players who are in an earlier time zone or who buy the game before
other players can. That means that right now none of the houses are for
sale. Throughout the month of October and early November, the houses will
come on the market at various times of the day or night--you will not know
when that will be. Not all the houses will come on the market at one time
either. We feel that this is one way that we can ensure everyone having an
equal opportunity at purchasing a house. We will continue to open houses in
a similar manner as part of our monthly updates.
We also wanted to make sure that no one had an advantage
with housing by knowing the final prices before they opened up. To that end,
after we ended the beta phase, we made one final change to the housing
prices. When a house comes on the market, that will be the first time anyone
knows the total cost of that house. Additionally, when future houses come on
the market, the prices will be different. Again, this is in part our
commitment to ensuring everyone has an equal opportunity at houses.
In the months to follow Asheron's Call Dark
Majesty's release, you will continue to see our dedication to monthly events
that impact the entire world. There are new stories to be told and new
adventures to undertake. New houses will come on the market and there will
be more items to customize and improve your houses. One such improvement is
that in the month of November you will see Allegiance Housing become
available for all Asheron's Call Dark Majesty players.
We thank everyone for making Asheron's Call the
success it is today, and we look forward to some extremely exciting times
ahead with Asheron's Call Dark Majesty.
--The AC Team
Letter to the Players - From the
Zone
October 30, 2001
Reading through various player feedback, we'd like to take
this time to explain a few of the details regarding the Writs of Refuge and
the housing system.
First, the maintenance period on Villas is 30 days, the
same as Cottages or Mansions, not 15 days.
Second, the dynamic for obtaining Writs this month was
designed for this month only. In future months there will be different
methods of obtaining the Writs, some of which will be more static, and some
of which will continue to change.
Third, for the purposes of this month we made the Writs
no-drop and no-give. The ultimate goal of that dynamic is to make Writs a
tradable item, and players should expect to see that happen in a month or
two.
--The AC Team
Event Highlights - From the
Zone
November 2, 2001
Event Highlights
An outcast of the renegade faction of Virindi, Ecorto, sends brave
adventurers into the bosom of the New Singularity. Armed with a chisel
Ecorto provides, adventurers are tasked with the retrieval of three slivers
of the New Singularity they hope to construct. These slivers are kept within
repositories all across Dereth.
Within the walls of the dungeon where the
Virindi are hoarding the pyreal columns that they have mined, fierce dolls
await arriving assailants with a host of other Virindi servitors.
In the chorizite repository the Lugian
Raiders sworn to the defense of the Singularity are aided by their Virindi
masters in the defense of the stockpile.
Deep within the Obsidian Plain lies another
bastion of the Virindi, where the shrouded minions command their Tusker
Guards and Rampagers in the defense of pillars of obsidian.
Assembly and return of the fragment created
by combining each of these slivers allows entrance into the heart of the New
Singularity and a chance to strike down the Director therein. Levistras
wills his forces of Rampagers, Terebrous Hollow Minions and Virindi against
any and all who would bring the New Singularity to an end. They are so close
to success he will not abide failure.
While the hearty attempt to purge the rebel
Virindi from beneath the earth of Dereth, other adventurers have returned to
their Isparian roots in collecting the scalps and heads of their fallen foes
to forge into masks. New masks bearing stronger spells and tied closer to
the heritage of the Isparian peoples can be found across Dereth. Also
collectable are masks that reflect all light giving the appearance of being
headless, and masks made from Ursuin, Sclavus, Zombies and other creature
heads. Mask crafters this year have also discovered ways to affix the heads
to wands, and how to turn Tusker heads into fashionable handbags, sacks and
backpacks.
Alchemists rejoice as they brew potions more
powerful than those previously available. Cooks also show signs of giddy
laughter, as they use the thick, sugary substance dropped by the Monougas.
Adventurers carry candy apples and vials of healing power crafted by master
chefs and grand alchemists lightening their once hefty loads.
All across Dereth agents of the Arcanum have
opened their homes to others, allowing them to see just what they will be
offered in the coming weeks. Also employed by these agents are furniture
designers and makers who sell adornments for the homes that will be sold to
Derethian residents.
It is a time of dwindling storms and growing
mirth.
Yet even in this time of victory and joy,
there are questions that eat away at the Isparian people. Where is the
destination of these new portals? When will they open? And who has placed
them here?
Downloading Asheron's Call - From the Zone
November 7, 2001
After well over a year of gameplay, players will find they
have an incredible amount of data to download from a new or reinstallation
of Asheron's Call.
In part, this is due to our commitment to monthly updates,
with the result being an ever-increasingly game file size. However, in order
to make downloading even easier, the latest self-extracting patch has just
been made available. This easy-to-use patch will update your current game
data as of the October 2001 event, “The Widening Gyre.” Simply
download the patch from the
Downloads page. The patch will find your installation directory and
replace the appropriate files -- and your version of Asheron's Call will be
fully updated! This will work for first time users as well for any player
who needs to reinstall the game. If you choose not to download this patch,
the monthly update will still be installed automatically when you connect to
Asheron's Call.
Continue your part in this incredible on-going story, and
we'll see you in Dereth!
Annals of Dereth
The Asheron's Call
Newsletter - November 2001
 |
Annals
of Dereth
|
|
|
|
In this issue:
1 -- OUR SAGA THUS FAR
2 -- MAJOR EVENTS
ACDM
BECOMES TOP SELLER
THE
WIDENING GYRE
MARAE
LASSEL WRITING CONTEST
TEAM
PROFILES
3 -- TROUBLESHOOTING |
November 2001
Play it on the Zone!
http://zone.msn.com/asheronscall |
Welcome to the Annals of Dereth, the
newsletter for the Asheron's Call online role-playing game! We bring
you this bulletin every month to give you a wide view on Dereth's evolving
community, events, and features.
1 --
OUR SAGA THUS FAR...
THE GATHERING STORM DUE TO ARRIVE
The loud, sudden rumble of thunder was followed by a gasp--and then a
predictable shattering of porcelain on the rough stone floor. She would miss
that pot, its once vibrant cerulean streaks long since faded to grey, but
the tea that now pooled darkly on the floor was no loss. She
had not had any worth drinking in over twenty years, and no crimsonthorn
blend would ever be coming from Ispar. This
Aluvian swill had become tolerable, over time.
She dismissed the shaken serving woman and her
apologies, though not unkindly. It was the
nature of people to be surprised easily. That was why she was necessary,
after all. She twined a single thread of silver hair around her gnarled
finger. Once the hair had been a lustrous red, and the finger elegant and
smooth. She would not be here forever. But it would have to be long enough.
"I have found one suitable for your wishes." The voice
came from behind her. She had not heard him enter, nor was she aware of his
presence until he spoke. It was annoying, that; but she had not stirred at
the words, and she knew that annoyed him though he would never show it.
Lightning flashed outside as the rain first started to
reach the castle. She turned slowly to face her visitor. "You could have
been seen," she said, more to release some of her irritation than any actual
concern. He merely smiled.
She stood, not as swiftly or easily as in years past,
but without tremble or pain. She wanted to look him in the face for this.
"They will call me worse than 'Monster' should I be discovered at this
game." First her petulance, and now doubt. What benefit age if one was still
afflicted by the weaknesses of the young?
"They already do," he whispered, that damnable
smile never leaving his face.
__________
Unlike any other gaming experience, the world of
Asheron's Call continues to evolve. After Her Majesty has arrived,
what further tricks can be expected from Dereth's mortal enemies? Join us,
as The Gathering
Storm event opens soon. Be sure to continue your part in this
incredible ongoing story, and we'll see you in Dereth!
2 --
MAJOR EVENTS
AC DARK MAJESTY BECOMES TOP SELLER
Microsoft recently announced that Asheron's Call Dark Majesty would
ship to retail locations throughout North America, and would start appearing
on store shelves as early as Friday, October 26. Since
then, according to GameSpot,
the ACDM "stand-alone online role-playing game expansion takes the
lead in NPD's latest weekly list of best-selling games." In addition,
the Adrenaline
Vault also posted news of ACDM's fine achievement. Congratulations to
all those involved--most importantly, the Asheron's Call player
community. Thanks to everyone for making AC Dark Majesty the success
it is today!
RECENT EVENTS: THE WIDENING GYRE
As the nights deepen and grow ever more sinister, the autumn moons
rise over a troubled landscape. The fall season has arrived in full, many
would attest, with the same baleful chill as the Virindi who haunt the isle.
These twilight days have seen the Virindi make their
next, and most terrifying, play to gain ultimate control of Dereth. Rumors
speak of hidden installations, carefully stockpiled resources, and efforts
to construct a New Singularity. If not more dangerous, than far more random,
the Virindi's countryside raids also continue. The next waves, however, have
been composed of Simulacra, cleverly disguised as the very heroes they hunt.
As the Virindi strengthen their foothold in the world, the hum of a New
Singularity grows ever louder, ever clearer...
Against these invading forces the true citizens of Dereth
cannot be swayed from grand autumnal celebrations--and discoveries. Ever the
experimenters, alchemists have hit upon the means to create valued elixirs,
replenishing both physical and mystic vigor. Along with a host of sweet
dishes added to the already encyclopedic knowledge of cooking, these will
serve well to bolster Dereth's heroic forces. And continuing a popular, if
gruesome, tradition, the severed remains of certain creatures can again be
crafted into masks terrifying to behold--proving the Virindi are not the
only ones to don such wear. . . or perhaps their efforts to corrupt humanity
have truly begun to succeed.
Yet even as the Virindi attempt to conquer all, humanity
looks to better house its own occupation of Dereth. Archmages of the Zaikhal
Arcanum have completed research on ancient geomancy texts, allowing for the
lawful division of housing, and already vendors with bright entrepreneurial
spirits have appeared, offering the finest in home furnishings. Of course,
safe habitation on this troubled isle must come at some tremendous price...
Following is a list of the most interesting additions
made to the game this update. However, please note that not everything has
been included--that would spoil the fun of finding out all manner of things
added or changed! As usual, though, the town criers, barkeeps, and scribes
may know the latest news. Also, the trades of crafting and selling are
always in flux, so changes to prices and features are not always listed here
in their entirety.
Highlights include:
With the deepening of fall and celebration of the
autumn season, the Virindi have renewed their campaign to wipe Dereth clean
of all humanity. Be sure to check the
Developer's Notes
for October, as well as the
Event Highlights,
to learn more details of "The Widening Gyre" event.
MARAE LASSEL WRITING CONTEST
The first explorers are poised to step foot on the newly discovered island
of Marae Lassel. What strange things of wonder, and woe, will they happen
upon? Only those able to return and tell their tales can say... In
celebration of the Asheron's Call Dark Majesty release, we have
partnered with fanStory.com to
present those intrepid explorers with the following challenge:
Tell us your tale of Marae Lassel, and enjoy free reign
in Dereth! This contest runs until December 3rd; players are heartily
encouraged to submit their short stories! Finalists will be chosen by those
devious architects of the island itself, the Turbine developers, with the
winning story receiving a free year's subscription to Asheron's Call!
Further information and rules for the Marae Lassel writing contest can be
found on the pages of fanStory.com.
Keep your quills as sharpened as your sword--and best of luck to you all!
TEAM
PROFILES
Ever wonder who are the architects of Dereth? About their histories and
in-game characters? Here's your chance to unmask the AC team. Simply
head to the Team
Profiles page, and observe!
3 --
TROUBLESHOOTING
If you have any problems with Asheron's Call or the
Zone, check out our Troubleshooters and Frequently Asked Questions and find
the answer to your problems there.
Troubleshooters:
http://support.microsoft.com/support/games/zone/asheron/tshoot/default.asp
http://support.microsoft.com/support/games/zone/tshoot/default.asp
Frequently Asked Questions:
http://support.microsoft.com/support/games/zone/faq/asheron/default.asp
http://support.microsoft.com/support/games/zone/faq/default.asp
Play it on the Zone!
http://www.zone.com/asheronscall
SEND THIS NEWSLETTER TO A FRIEND, AND LET
THEM KNOW TO:
PLAY IT ON THE ZONE!
If you have any problems with Asheron's Call or the
Zone, check out our Troubleshooters and Frequently Asked Questions and find
the answer to your problems there.
Troubleshooters:
http://support.microsoft.com/support/games/zone/asheron/tshoot/default.asp
http://support.microsoft.com/support/games/zone/tshoot/default.asp
Frequently Asked Questions:
http://support.microsoft.com/support/games/zone/faq/asheron/default.asp
http://support.microsoft.com/support/games/zone/faq/default.asp
Play it on the Zone!
http://www.zone.com/asheronscall
You registered to receive this newsletter
on the MSN Gaming Zone. To unsubscribe, do the following:
1. Go to MSN Newsletters:
http://g.msn.com/0NL33946/117
2. Log in with your Zone ID (not your AC
character name) and password.
3. Uncheck the box that's labeled "Send me
the Asheron's Call newsletter every month to: (your e-mail address)."
THIS DOCUMENT IS PROVIDED FOR INFORMATIONAL
PURPOSES ONLY. The information contained in this document represents the
current view of Microsoft Corporation on the issues discussed as of the date
of publication. Because Microsoft must respond to change in market
conditions, it should not be interpreted to be a commitment on the part of
Microsoft and Microsoft cannot guarantee the accuracy of any information
presented after the date of publication. INFORMATION PROVIDED IN THIS
DOCUMENT IS PROVIDED 'AS IS' WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE IMPLIED WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND FREEDOM FROM
INFRINGEMENT. The user assumes the entire risk as to the accuracy and the
use of this document. This document may be copied and distributed subject to
the following conditions: 1. All text must be copied without modification
and all pages must be included 2. All copies must contain Microsoft's
copyright notice and any other notices provided therein 3. This document may
not be distributed for profit.
c2000 Microsoft, Inc.
|
|