Dereth: A Brief History For Travelers

 
Aluvians

Gharu'ndim

Sho

Viamontians

Ispar History

Auberean History

Texts

Rumors

by Chris L'Etoile (found on the Zone)

WHAT CAME BEFORE
In ancient times a powerful race -- the Empyrean -- flourished across the island of Dereth. Their empire fell into ruin when the Empyrean magician Asheron accidentally opened a portal to another world, ushering in hordes of vicious monsters known as Olthoi. Asheron sent the Empyrean into a dimension between worlds and stayed behind to try to find a way to defeat the Olthoi.

The Empyrean's flight opened additional portals that summoned other creatures to Dereth, among them humans from the world of Ispar. For many years the humans lived as Olthoi slaves, but a band of rebels -- led by the noblewoman Elysa Strathelar and the warrior Thorsten Cragstone -- chose to fight. Aided by Asheron's magic, they slew the Olthoi queen and won freedom, though the fight cost Thorsten his life. Now, ten years later, Elysa has vanished and Asheron's whereabouts are unknown.

ISPAR: THE WORLD THAT WAS
Ispar is home to many different cultures, including the warlike Aluvians, the scholarly Gharu'ndim, and the disciplined Sho. Recently, portals began to appear there. They seemed to exert a mystical pull upon those who saw them, almost as though someone were beckoning from the other side.

The most adventurous answered the call and were transported to Dereth, with no way to return. At first the portals appeared only in the land of Aluvia, but in recent years they have spread to Gharu'n and the Sho realms. Their spread may well continue into other lands.

DERETH: THE WORLD THAT IS
When humans first arrived in Dereth it was a world in ruins, overrun with ferocious creatures. Faced with the prospect that they might never return to Ispar, humans have made the island their new home. They have built towns and carved out small pockets of safety in a perilous world.

Though the Empyrean have vanished, some of what they wrought remains: magic flows through the land; mystical portals carry travelers many miles in a heartbeat, enchanted Lifestones bind the spirits of those who use them, allowing the dead to be resurrected. Those who come back to life find that some of their life force has been drained away -- some say to power Asheron's magic. Even more ancient secrets may lie amid the crumbled remnants of Empyrean society.

THE WORLD THAT COULD BE
Many challenges await newcomers to Dereth. Exploring the island is both dangerous and rewarding: monsters lurk everywhere, especially in the hostile Direlands, and wondrous sights, both natural and crafted by the Empyrean, await the adventurous. Scores of dungeons -- some built by the Empyrean for arcane purposes, others dug by the Olthoi or other creatures as lairs -- riddle the earth. Somewhere among these is the stronghold of Asheron himself, its location lost with Elysa Strathelar and waiting to be found again.

Asheron has summoned many to Dereth; only the bravest have answered the call. Here, warriors will battle creatures of awesome might, magicians will discover magical items and create new spells, and rogues will seek out precious treasure. Quests will impel adventurers to uncover the wealth and lore of legend. Adventurers will form allegiances and fellowships, for often many can accomplish what one alone cannot.

The island of Dereth is strange, beautiful, and perilous. Power and riches are here for the taking. Many mysteries wait to be explored and solved, not the least of which is the whereabouts of the lost Empyrean race. And, it is said, there is a deep and ancient darkness at the heart of things, striving to reawaken. These tasks are not for the faint of heart -- brave adventurers are needed to explore the dangerous wilds, delve the deepest catacombs, and rise as rulers in this new world.

Sudden Season - from the Zone

Dereth: Frostfell 10PY / Earth: December 1999
In the month known as Frostfell, the isle of Dereth was beset by a sudden freeze. As mages scrambled to explain the dropping temperatures, the snowline dipped down from the lofty peaks of the Lost Wish and Linvak mountain ranges, until the entire island was coated with several inches of snow. Even the Gharu'ndim, deep in the hot and barren A'mun desert, awoke one morn to find their stately brick courtyards blanketed with white. In Samsur, the Fountain of Musansayn froze solid.

Somewhere in the wastes, the exploration party of Sir Joffre Tremblant fell afoul of dark forces. The legendary Knight of the Golden Flame order had gone in search of a fabled lost city alluded to in certain Empyrean texts. At first, his party was presumed lost in the blinding snows. Intrepid bands followed his meandering path from Arwic to Stonehold, gathering clues to his final destination. Along the way, many assisted the aims of Lady Tallial of Neydisa Castle, or those of her rival MacDugal in the Bandit Castle. Others grappled with Hoary Mattekars, ferocious mountain creatures the size of a house. The hides of these creatures, when given to the skilled tradesmen of Dereth, were quickly turned into fine Mattekar Robes.

With the assistance of the scholars of Zaikhal, the search parties discovered the path to the mysterious underground city of Frore. Here the fate of the Tremblant Party stood revealed; the group had been slain and then turned into undead slaves by an ancient cult of Empyrean necromancers calling themselves the Gelidites. In the depths of the frozen hell of Frore, adventurers struggled through legions of undead sorcerers, who were lead by a council of three dark priests. These three, Ferundi, Frisander, and Fenngar by name, were slain at the gates of the city. In the deepest caverns, parties were brought up short by a cadre of Gelidite Lords lead by the powerful sorcerer Frisirth. The Gelidite necromancer controlled Sir Tremblant, who pleaded for death even as he was magically forced to defend his evil master.

When Tremblant was released from his misery and Frisirth defeated, the parties confronted a greater mystery -- a large, rotating crystal the Gelidites called the Great Work. This magical artifact had been discovered by Frisirth centuries before. Under the enchantments of the Gelidites, the Great Work sucked the heat from the earth, causing the snows that carpeted Dereth. When the explorers rushed to destroy it, the crystal defended itself with powerful magics. Many were slain, but in the end the Isparians prevailed. Abrim of Morningthaw chronicled the final battle against the Work in his tale “Return to Frore,” which became a bestseller at the capital towns of Cragstone, Hebian-To, and Zaikhal.

With the Great Work shattered, warmth began to seep back into the land. The exhausted and battered adventurers returned to their homes, to enjoy the blessings of the Solstice, Festival of Lights, and Night Feast holidays. During the celebrations, new culinary delights had been invented to delight the palate. Kakori of Thistledown made Carrot Cake, Dani the Crazed of Leafcull introduced Famous Pizza, Raszagal and Tassadar of Morningthaw created Hot Kimchi, and Firedemon of Thistledown baked the first Spiced Apple Pie. Bortin of Frostfell created Fruitcake, but he has since been forgiven, and is occasionally allowed back into town.

The remnants of the Gelidite cult were left in sorrow, their great hopes dashed. Departing adventurers even seized their ancient scriptures as spoils of war. Our Great Work, a memoir written by Ferundi, was given to the scholars of Hebian-To, and the ancient Book of Minesh, a history of the Gelidite cult, was seized by the Zaikhal Arcanum.

Dark Thaw (from the Zone)

Dereth: Snowreap 11PY / Earth: January 2000
As the heat seeped back into the earth, snowlines receded. Patches of slush still dotted the landscape, but hints of green returned to most of the land. All was not well, however.

The enigmatic Shadow creatures began to walk the landscape openly, harassing adventurers and making travel through remote areas a dangerous proposition. In addition, floating Crystal Fragments appeared. While originally thought to be pieces of the Gelidites' Great Work, the vast numbers of Fragments that soon swarmed across Dereth seemed to imply another origin.

Fortunately, the most learned mages of the land had taken to heart the dire prognostications of the recovered Gelidite scriptures. The Archmages Celdiseth, Fadsahil al-Tashbi, Nuhmudira, and Shoyanen Kenchu offered for sale Master Mage Robes of fine quality, while they allowed their Apprentice Mage Robes to be sold by the local mages of various towns.

Non-mages were not left without fashionable attire, however, as the traditional warrior garb of Ispar began to appear in Dereth. Celdon, Amullian, and Koujia Armor became visible signs of a warrior's prowess.

Shadows of the Past (from the Zone)

Dereth: Coldeve PY 11 / Earth: February 2000
Providence smiled upon the refugee nations of Ispar in the month of Coldeve. Rumors sprang up of ancient storage vaults hidden across the length and breadth of Dereth. Bold parties sought these lost facilities out, and discovered the fragments of weapons used in the last war with the Shadows, some two thousand years before humans first arrived in this land. These were designed ages ago by alchemist and warrior Lord Atlan, and his wife, the enchanter Lady Maila. While the contributions of both were apparently vital to winning the last war, the documentation recovered suggests both died in the conflict -- hardly a reassuring statistic.

The Atlan artifacts were a set of melee weapons -- swords, daggers, maces, and so on -- fashioned from raw pyreal motes. Any one of a number of special, magical gemstones could be imbedded in a weapon to imbue it with a particular elemental power, and by means of a special stone tool, each gemstone could be exchanged for another of a different power. Thus, for example, a frosting axe could be turned into a lightning axe. While pyreal motes could be recovered from any type of golem, the stones and the tool were securely stored in several remote and dangerous dungeons. One of these was defended by legions of powerful undead, one by fire elementals and magma golems, one by never-before-seen lightning elementals, and one by a band of Tumeroks. A final vault, named Incunabula, had been infested with Olthoi, who transformed it into the most deadly hive known to exist in Dereth.

Perhaps in response to the discovery of these weapons, the Shadows that had made overland travel a terrifying prospect melted away into the night. Very few remained under open skies, although this made some more nervous than relieved. New rumors abounded in taverns that some dark force was biding its time for a major assault.

Many powerful monarchs were whisked away to a remote island, said to lie to the southwest of Dereth. Here they were challenged by a dark presence to run a gauntlet filled with bizarre monsters. While most lost their sense of direction, or were slain by the gauntlet's fierce inhabitants, two of the most dangerous fiends in Dereth survived the trial: Blackthorn and Vidorian of Thistledown. They were rewarded with corrupted Shadow Stones, which could be fitted into the Atlan weapons. These stones gave a weapon tremendous power . . . though their use seemed to drain the will and sense of self from the weapon's wielder. It remained to be seen what the two so-called “Dark Masters” would be called upon to do. Fafhrd of Thistledown and Killean of Morningthaw made a heroic decision to defy the gathering evil, and refused to take the dark presence's test. Their selfless denial of easy power would be remembered in the days ahead.

The hand of darkness also sought allies using means as subtle as the monarch kidnappings were gross. Hamud ibn Rafik, leader of an extremist sect of the Gharu'ndim Zharalim called the Tenebrous Edge, made his presence known in Dereth. He and his daughter Devana sent many adventurers on a test of their own. Success earned a magnificent Pyreal Katar that pulsed with dark power, trailing streamers of sooty mist. Rumor held that Rafik had lost his mind taking to heart Archephoros' maxim that to fight darkness, sometimes one must become a shadow.

On the opposite edge of the A'mun desert, Dizah ibn Nadqab began excavating a massive crypt complex built beneath an ancient fortress near Zaikhal. He apparently ventured where he shouldn't have, and the ancient dead of the Impious Temple reawakened, chasing him out of the complex. In exchange for funds to continue his research, he let the bold enter the Temple. A shattered staff, apparently unusable, was discovered in its depths. Fortunately, some adventurers managed to find someone wise enough to repair it.

Not all the news was worrisome. The land continued to recover from the damage wrought by the Great Work of the Gelidites. Flowers blossomed all over Osteth, filling the air with drifting clouds of pollen. Rabbits, delighted by the return of warm weather, quickly did as rabbits are wont to do, resulting in a veritable plague of baby bunnies on the landscape, which nibbled crops and tripped inattentive travelers. Most were harmless irritants, but tales of more dangerous bunnies trickled out of the Direlands . . .

Meantime, the excavations of over twenty Meeting Halls that dated from the Empyrean Era of Lore were completed near the major towns of Dereth. These underground amphitheaters are thought to have been built for assemblies of nobles and scholars, or for the briefings of local troop garrisons. Allegiances across Dereth soon began holding their meetings in these structures. In other local news, Guthima the Wise, archmage of Arwic, moved down the road. Complaints from neighbors about crowds of mages practicing their craft all hours of the night convinced the town's nobility to build a new shop for him outside of town.

Lastly, as if in omen, the beginning of the month saw a titanic bridge, carved from dark volcanic glass, appear over the River Prosper between Holtburg, Cragstone, and Arwic. Formerly cloaked by the lost magical arts of the Empyrean, the Obsidian Span drew crowds of gawkers. Not a few mad souls actually jumped off of it. Sages could only speculate what other structures might lie in the open without our knowing.

Darkness Ascendant (from the Zone)

Dereth: Wintersebb PY 11 / Earth: March 2000
The festive spring atmosphere of flowers, bees, and marriage ceremonies was disturbed by a series of earthquakes that preceded the eruption of bizarre Shadow Spires across the face of Dereth. These enormous constructions burst from the ground near the towns of Khayyaban, Tufa, Sawato, Tou-Tou, Cragstone, and Eastham. Travelers reported seeing Spires in the deep wilderness as well. Sages claimed they were somehow alive, but little could be proven, for no way could be found to enter them. Though brooding and malevolent-looking, the Spires floated harmlessly over the land for many days. Then came the abductions.

Many adventurers reported being magically pulled into the Spires, and subjected to a battery of questions by three invisible presences, each distinguished by the tone of its questions. Some of these questions were quite unfathomable, referring to people and events not yet familiar to humanity in Dereth. Most shocking, however, was the final question: Which of the six towns visited by the Spires should be destroyed? Some of the abducted answered with a random town, in fear of the power shown by the unseen presence; others chose a specific town out of spite. A few refused to choose. All were returned uninjured.

As the month progressed, disturbing changes were wrought in the heavens. The sun shrank, turning a dim, bloody red. The dark clouds faded to a sulfurous tint during storms. The moons of Alb'arel and Rez'arel swelled to grotesque size, and some feared they were falling. Through it all, the form of a demon lurked along the northern horizon, visible only during the most violent tempests.

In the face of what seemed to be an impending catastrophe, the people of Dereth worked feverishly to prepare their defenses. Many sought the ancient weapons of Atlan that had been recovered the previous month. Studying the Atlan weapons and referencing clues in ancient texts, the Master Smiths Jibril ibn Rashid, Koga Hideki, and Alean the Steel Forger managed to create suits of Shadowhunter Armor from the gems and shards taken from Shadows and Crystal Fragments. Those who brought them these hard-to-recover trophies could have them fashioned into this exquisite mail.

At the end of the month, an expectant silence hung over Dereth, broken only by the howl of the Spires and the frantic hammering of the Master Smiths. Ground tremors struck the island, as if something within the earth was stirring . . .

Continued

 
 


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