| Aluvians
Gharu'ndim
Sho
Viamontians
Ispar
History
Auberean
History
Texts
Rumors |
by Chris
L'Etoile (found on the
Zone)
WHAT CAME BEFORE
In ancient times a powerful race -- the Empyrean -- flourished across the
island of Dereth. Their empire fell into ruin when the Empyrean magician
Asheron accidentally opened a portal to another world, ushering in hordes
of vicious monsters known as Olthoi. Asheron sent the Empyrean into a
dimension between worlds and stayed behind to try to find a way to defeat
the Olthoi.
The Empyrean's flight opened additional
portals that summoned other creatures to Dereth, among them humans from
the world of Ispar. For many years the humans lived as Olthoi slaves, but
a band of rebels -- led by the noblewoman Elysa Strathelar and the warrior
Thorsten Cragstone -- chose to fight. Aided by Asheron's magic, they slew
the Olthoi queen and won freedom, though the fight cost Thorsten his life.
Now, ten years later, Elysa has vanished and Asheron's whereabouts are
unknown.
ISPAR: THE WORLD THAT
WAS
Ispar is home to many different cultures, including the warlike Aluvians,
the scholarly Gharu'ndim, and the disciplined Sho. Recently, portals began
to appear there. They seemed to exert a mystical pull upon those who saw
them, almost as though someone were beckoning from the other side.
The most adventurous answered the call and
were transported to Dereth, with no way to return. At first the portals
appeared only in the land of Aluvia, but in recent years they have spread
to Gharu'n and the Sho realms. Their spread may well continue into other
lands.
DERETH: THE WORLD
THAT IS
When humans first arrived in Dereth it was a world in ruins, overrun with
ferocious creatures. Faced with the prospect that they might never return
to Ispar, humans have made the island their new home. They have built
towns and carved out small pockets of safety in a perilous world.
Though the Empyrean have vanished, some of
what they wrought remains: magic flows through the land; mystical portals
carry travelers many miles in a heartbeat, enchanted Lifestones bind the
spirits of those who use them, allowing the dead to be resurrected. Those
who come back to life find that some of their life force has been drained
away -- some say to power Asheron's magic. Even more ancient secrets may
lie amid the crumbled remnants of Empyrean society.
THE WORLD THAT COULD
BE
Many challenges await newcomers to Dereth. Exploring the island is both
dangerous and rewarding: monsters lurk everywhere, especially in the
hostile Direlands, and wondrous sights, both natural and crafted by the
Empyrean, await the adventurous. Scores of dungeons -- some built by the
Empyrean for arcane purposes, others dug by the Olthoi or other creatures
as lairs -- riddle the earth. Somewhere among these is the stronghold of
Asheron himself, its location lost with Elysa Strathelar and waiting to be
found again.

Asheron has summoned many to Dereth; only
the bravest have answered the call. Here, warriors will battle creatures
of awesome might, magicians will discover magical items and create new
spells, and rogues will seek out precious treasure. Quests will impel
adventurers to uncover the wealth and lore of legend. Adventurers will
form allegiances and fellowships, for often many can accomplish what one
alone cannot.
The island of Dereth is strange, beautiful,
and perilous. Power and riches are here for the taking. Many mysteries
wait to be explored and solved, not the least of which is the whereabouts
of the lost Empyrean race. And, it is said, there is a deep and ancient
darkness at the heart of things, striving to reawaken. These tasks are not
for the faint of heart -- brave adventurers are needed to explore the
dangerous wilds, delve the deepest catacombs, and rise as rulers in this
new world.
Sudden Season -
from the
Zone Dereth: Frostfell
10PY / Earth: December 1999
In the month known as Frostfell, the isle of Dereth was beset by a sudden
freeze. As mages scrambled to explain the dropping temperatures, the
snowline dipped down from the lofty peaks of the Lost Wish and Linvak
mountain ranges, until the entire island was coated with several inches of
snow. Even the Gharu'ndim, deep in the hot and barren A'mun desert, awoke
one morn to find their stately brick courtyards blanketed with white. In
Samsur, the Fountain of Musansayn froze solid.
Somewhere in the wastes, the exploration
party of Sir Joffre Tremblant fell afoul of dark forces. The legendary
Knight of the Golden Flame order had gone in search of a fabled lost city
alluded to in certain Empyrean texts. At first, his party was presumed
lost in the blinding snows. Intrepid bands followed his meandering path
from Arwic to Stonehold, gathering clues to his final destination. Along
the way, many assisted the aims of Lady Tallial of Neydisa Castle, or
those of her rival MacDugal in the Bandit Castle. Others grappled with
Hoary Mattekars, ferocious mountain creatures the size of a house. The
hides of these creatures, when given to the skilled tradesmen of Dereth,
were quickly turned into fine Mattekar Robes.
With the assistance of the scholars of
Zaikhal, the search parties discovered the path to the mysterious
underground city of Frore. Here the fate of the Tremblant Party stood
revealed; the group had been slain and then turned into undead slaves by
an ancient cult of Empyrean necromancers calling themselves the Gelidites.
In the depths of the frozen hell of Frore, adventurers struggled through
legions of undead sorcerers, who were lead by a council of three dark
priests. These three, Ferundi, Frisander, and Fenngar by name, were slain
at the gates of the city. In the deepest caverns, parties were brought up
short by a cadre of Gelidite Lords lead by the powerful sorcerer Frisirth.
The Gelidite necromancer controlled Sir Tremblant, who pleaded for death
even as he was magically forced to defend his evil master.
When Tremblant was released from his misery
and Frisirth defeated, the parties confronted a greater mystery -- a
large, rotating crystal the Gelidites called the Great Work. This magical
artifact had been discovered by Frisirth centuries before. Under the
enchantments of the Gelidites, the Great Work sucked the heat from the
earth, causing the snows that carpeted Dereth. When the explorers rushed
to destroy it, the crystal defended itself with powerful magics. Many were
slain, but in the end the Isparians prevailed. Abrim of Morningthaw
chronicled the final battle against the Work in his tale “Return to
Frore,” which became a bestseller at the capital towns of Cragstone,
Hebian-To, and Zaikhal.
With the Great Work shattered, warmth began
to seep back into the land. The exhausted and battered adventurers
returned to their homes, to enjoy the blessings of the Solstice, Festival
of Lights, and Night Feast holidays. During the celebrations, new culinary
delights had been invented to delight the palate. Kakori of Thistledown
made Carrot Cake, Dani the Crazed of Leafcull introduced Famous Pizza,
Raszagal and Tassadar of Morningthaw created Hot Kimchi, and Firedemon of
Thistledown baked the first Spiced Apple Pie. Bortin of Frostfell created
Fruitcake, but he has since been forgiven, and is occasionally allowed
back into town.
The remnants of the Gelidite cult were left
in sorrow, their great hopes dashed. Departing adventurers even seized
their ancient scriptures as spoils of war. Our Great Work, a memoir
written by Ferundi, was given to the scholars of Hebian-To, and the
ancient Book of Minesh, a history of the Gelidite cult, was seized
by the Zaikhal Arcanum.
Dark Thaw
(from the
Zone) Dereth: Snowreap 11PY
/ Earth: January 2000
As the heat seeped back into the earth, snowlines receded. Patches of
slush still dotted the landscape, but hints of green returned to most of
the land. All was not well, however.
The enigmatic Shadow creatures began to
walk the landscape openly, harassing adventurers and making travel through
remote areas a dangerous proposition. In addition, floating Crystal
Fragments appeared. While originally thought to be pieces of the Gelidites'
Great Work, the vast numbers of Fragments that soon swarmed across Dereth
seemed to imply another origin.
Fortunately, the most learned mages of the
land had taken to heart the dire prognostications of the recovered
Gelidite scriptures. The Archmages Celdiseth, Fadsahil al-Tashbi,
Nuhmudira, and Shoyanen Kenchu offered for sale Master Mage Robes of fine
quality, while they allowed their Apprentice Mage Robes to be sold by the
local mages of various towns.
Non-mages were not left without fashionable
attire, however, as the traditional warrior garb of Ispar began to appear
in Dereth. Celdon, Amullian, and Koujia Armor became visible signs of a
warrior's prowess.
Shadows of the Past
(from the
Zone) Dereth: Coldeve PY 11
/ Earth: February 2000
Providence smiled upon the refugee nations of Ispar in the month of
Coldeve. Rumors sprang up of ancient storage vaults hidden across the
length and breadth of Dereth. Bold parties sought these lost facilities
out, and discovered the fragments of weapons used in the last war with the
Shadows, some two thousand years before humans first arrived in this land.
These were designed ages ago by alchemist and warrior Lord Atlan, and his
wife, the enchanter Lady Maila. While the contributions of both were
apparently vital to winning the last war, the documentation recovered
suggests both died in the conflict -- hardly a reassuring statistic.
The Atlan artifacts were a set of melee
weapons -- swords, daggers, maces, and so on -- fashioned from raw pyreal
motes. Any one of a number of special, magical gemstones could be imbedded
in a weapon to imbue it with a particular elemental power, and by means of
a special stone tool, each gemstone could be exchanged for another of a
different power. Thus, for example, a frosting axe could be turned into a
lightning axe. While pyreal motes could be recovered from any type of
golem, the stones and the tool were securely stored in several remote and
dangerous dungeons. One of these was defended by legions of powerful
undead, one by fire elementals and magma golems, one by never-before-seen
lightning elementals, and one by a band of Tumeroks. A final vault, named
Incunabula, had been infested with Olthoi, who transformed it into the
most deadly hive known to exist in Dereth.
Perhaps in response to the discovery of
these weapons, the Shadows that had made overland travel a terrifying
prospect melted away into the night. Very few remained under open skies,
although this made some more nervous than relieved. New rumors abounded in
taverns that some dark force was biding its time for a major assault.
Many powerful monarchs were whisked away to
a remote island, said to lie to the southwest of Dereth. Here they were
challenged by a dark presence to run a gauntlet filled with bizarre
monsters. While most lost their sense of direction, or were slain by the
gauntlet's fierce inhabitants, two of the most dangerous fiends in Dereth
survived the trial: Blackthorn and Vidorian of Thistledown. They were
rewarded with corrupted Shadow Stones, which could be fitted into the
Atlan weapons. These stones gave a weapon tremendous power . . . though
their use seemed to drain the will and sense of self from the weapon's
wielder. It remained to be seen what the two so-called “Dark Masters”
would be called upon to do. Fafhrd of Thistledown and Killean of
Morningthaw made a heroic decision to defy the gathering evil, and refused
to take the dark presence's test. Their selfless denial of easy power
would be remembered in the days ahead.
The hand of darkness also sought allies
using means as subtle as the monarch kidnappings were gross. Hamud ibn
Rafik, leader of an extremist sect of the Gharu'ndim Zharalim called the
Tenebrous Edge, made his presence known in Dereth. He and his daughter
Devana sent many adventurers on a test of their own. Success earned a
magnificent Pyreal Katar that pulsed with dark power, trailing streamers
of sooty mist. Rumor held that Rafik had lost his mind taking to heart
Archephoros' maxim that to fight darkness, sometimes one must become a
shadow.
On the opposite edge of the A'mun desert,
Dizah ibn Nadqab began excavating a massive crypt complex built beneath an
ancient fortress near Zaikhal. He apparently ventured where he shouldn't
have, and the ancient dead of the Impious Temple reawakened, chasing him
out of the complex. In exchange for funds to continue his research, he let
the bold enter the Temple. A shattered staff, apparently unusable, was
discovered in its depths. Fortunately, some adventurers managed to find
someone wise enough to repair it.
Not all the news was worrisome. The land
continued to recover from the damage wrought by the Great Work of the
Gelidites. Flowers blossomed all over Osteth, filling the air with
drifting clouds of pollen. Rabbits, delighted by the return of warm
weather, quickly did as rabbits are wont to do, resulting in a veritable
plague of baby bunnies on the landscape, which nibbled crops and tripped
inattentive travelers. Most were harmless irritants, but tales of more
dangerous bunnies trickled out of the Direlands . . .
Meantime, the excavations of over twenty
Meeting Halls that dated from the Empyrean Era of Lore were completed near
the major towns of Dereth. These underground amphitheaters are thought to
have been built for assemblies of nobles and scholars, or for the
briefings of local troop garrisons. Allegiances across Dereth soon began
holding their meetings in these structures. In other local news, Guthima
the Wise, archmage of Arwic, moved down the road. Complaints from
neighbors about crowds of mages practicing their craft all hours of the
night convinced the town's nobility to build a new shop for him outside of
town.
Lastly, as if in omen, the beginning of the
month saw a titanic bridge, carved from dark volcanic glass, appear over
the River Prosper between Holtburg, Cragstone, and Arwic. Formerly cloaked
by the lost magical arts of the Empyrean, the Obsidian Span drew crowds of
gawkers. Not a few mad souls actually jumped off of it. Sages could only
speculate what other structures might lie in the open without our knowing.
Darkness Ascendant
(from the
Zone) Dereth: Wintersebb PY
11 / Earth: March 2000
The festive spring atmosphere of flowers, bees, and marriage ceremonies
was disturbed by a series of earthquakes that preceded the eruption of
bizarre Shadow Spires across the face of Dereth. These enormous
constructions burst from the ground near the towns of Khayyaban, Tufa,
Sawato, Tou-Tou, Cragstone, and Eastham. Travelers reported seeing Spires
in the deep wilderness as well. Sages claimed they were somehow alive, but
little could be proven, for no way could be found to enter them. Though
brooding and malevolent-looking, the Spires floated harmlessly over the
land for many days. Then came the abductions.
Many adventurers reported being magically
pulled into the Spires, and subjected to a battery of questions by three
invisible presences, each distinguished by the tone of its questions. Some
of these questions were quite unfathomable, referring to people and events
not yet familiar to humanity in Dereth. Most shocking, however, was the
final question: Which of the six towns visited by the Spires should be
destroyed? Some of the abducted answered with a random town, in fear of
the power shown by the unseen presence; others chose a specific town out
of spite. A few refused to choose. All were returned uninjured.
As the month progressed, disturbing changes
were wrought in the heavens. The sun shrank, turning a dim, bloody red.
The dark clouds faded to a sulfurous tint during storms. The moons of
Alb'arel and Rez'arel swelled to grotesque size, and some feared they were
falling. Through it all, the form of a demon lurked along the northern
horizon, visible only during the most violent tempests.
In the face of what seemed to be an
impending catastrophe, the people of Dereth worked feverishly to prepare
their defenses. Many sought the ancient weapons of Atlan that had been
recovered the previous month. Studying the Atlan weapons and referencing
clues in ancient texts, the Master Smiths Jibril ibn Rashid, Koga Hideki,
and Alean the Steel Forger managed to create suits of Shadowhunter Armor
from the gems and shards taken from Shadows and Crystal Fragments. Those
who brought them these hard-to-recover trophies could have them fashioned
into this exquisite mail.
At the end of the month, an expectant
silence hung over Dereth, broken only by the howl of the Spires and the
frantic hammering of the Master Smiths. Ground tremors struck the island,
as if something within the earth was stirring . . . Continued |
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