| Aluvians
Gharu'ndim
Sho
Viamontians
Ispar
History
Auberean
History
Texts
Rumors |
Continued
. . . (previous) -
by
Brent Schmidt, Turbine Entertainment Software
Fever Dreams-
from the
Zone
Dereth: Coldeve PY 13 / Earth: February 2002
After months of simply responding to events,
Isparian adventurers were anxious for a chance to take the fight to the
“enemy,” whether that was Martine or some other force. While their enemy
remained unseen, Coldeve did give them a chance to make their mark on the
world. And Coldeve yielded clues to some of the land's oldest mysteries.
Surprising rumors quickly spread throughout
Isparian lands of a new Tumerok town being established in the north of
Osteth. Even more surprising was the rumor that Celdiseth the Archmage had
taken one of the Tumeroks as an apprentice. Adventurers who followed these
rumors and made the long journey to the northern wilds were quickly welcomed
into the fledgling town by Aun Aulakhe, son of Aun Shimauri, and his friend
Aun Tikakhe. Initially, Aulakhe directed all visitors to Tikakhe, who warmly
received them. Tikakhe instructed them on how to craft a buadren, a magical
Tumerok drum. Those who gathered the necessary components and, with
Tikakhe's aid, crafted them into a buadren soon found that this exercise was
a test of their worth, after which Aun Aulakhe took them into his
confidence.
He began by telling them the tale of the
great Aun Tumerok warrior, Aun Tanua. Many years before, Tanua had left
Timaru in the hope of bringing the Hea Tumeroks back to the way of pure
Tumeroks. He never returned from this journey, and many had given him up for
dead. Aun Shimauri, however, sent his mind along the pathways of the
Lightning-Sea (the Tumerok name for portal space) and felt a glimmer of
Tanua's keh, or spirit. Apparently the Virindi had taken Tanua captive at
the request of their loyal Hea Tumerok minions. Aun Aulakhe's father sent
him out into the world to find a way to free Tanua. Now Aulakhe, after
discovering a way to summon a portal to the place where Tanua was held,
asked the Isparians to aid him in this quest.
Disturbing and horrific sights greeted those who
entered the portal. Among these sights were Virindi creatures called
Clusters, creatures of immense power. As they progressed, the adventurers
found Lilitha, the long-lost hero and explorer. The manic ravings of her
disturbed mind revealed that she had been captured by the Virindi years
before and had been the subject of their twisted experiments. After
exhausting all hope of freeing her, the adventurers progressed deeper and
came across an even more amazing and unsettling discovery. Deep in the
hidden recesses of the Virindi facility, they found two imprisoned Empyreans
who shared visions of their lives before capture. Again, no way was found to
release these captives, and the heroes continued on in their search for Aun
Tanua. Eventually, their diligence was rewarded and Tanua was found, but his
mind was in the same deranged state as the other captives they had
encountered. They searched the area surrounding him, but with the same
results as all the others: there was no way to release him.
However, before they had entered the portal he
had summoned, Aun Aulakhe had given the adventurers an ember from the new
town's fire. A tribal fire is a critical element of Tumerok life. They hold
the belief that their council fires link the spirits of the people, past and
present, no matter their location. With this small fragment of the fire, the
adventurers were able to strengthen Tanua's mind momentarily. Before he
slipped back into his deranged state, Tanua infused his spirit into the
ember. Escaping with their lives, the adventurers gave Aulakhe this ember,
and with this in hand, Aulakhe was able to join Tanua's spirit with the keh
of his people. Although his physical form remained trapped, Tanua's spirit
was now free to be among his people once more.
In another surprising turn of events,
mages, traveling to the various magical Essences, discovered new portals
leading to ancient Empyrean constructions. The Arcanum quickly
commissioned explorers to map out these facilities and promised Writs of
Refugee as rewards for any item brought back. Those brave enough to take
on this challenge quickly found that these facilities were overrun with
Olthoi, and--to the shock of many--elemental creatures of all varieties,
including the never-before-seen elementals of Acid and Ice. Alongside
these elementals were powerful Golems, including Pyreal Golems, which
mages soon learned to dread. The few that returned reported untold numbers
of traps designed to keep them out.
They also brought back prisms of pure elemental
force. Unsure of what to make of these prisms, the Arcanum returned them to
those that had found them. Through trial and error, the owners of these
prisms found that they could be combined in such a way as to create powerful
helms that granted the wearer unsurpassed resistance and agility. However,
the question of who was behind these facilities, and what their purpose was,
remained unanswered.
Along with these revelations and discoveries,
Coldeve marked the return of two greatly sought-after items. Ever since
Hoary Mattekars had been hunted to extinction, Isparians had been searching
for something to match the qualities of the Hoary Mattekar robe. (Britana of
Greenspire had come close with her work on Canscent Mattekar pelts, but this
still wasn't a perfect copy of the original.) For some reason, Hoary
Mattekars began appearing throughout Dereth during the month of Coldeve, to
the rejoicing of many. While some wondered why these supposedly extinct
creatures had reappeared in the land, most were more interested in how to
find them. As if this joyous turn of events were not enough, the abilities
of the Shadow Hunter armor smiths returned thanks to magics cast by
Nuhmudira. The smiths were once more able to craft armor of outstanding
quality and resilience. The return of these items, and successes in other
parts of Dereth, gave many renewed hope that they would be able to face the
challenges ahead.
Continued
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