| Aluvians
Gharu'ndim
Sho
Viamontians
Ispar
History
Auberean
History
Texts
Rumors |
Continued
. . . (previous) -
by
Brent Schmidt, Turbine Entertainment Software
Persuasion-
from the
Zone
Wintersebb PY 13/ Earth: March 2002
Dereth seems consumed by secrets. Where are the
Empyreans? What is the secret behind the Lifestones? Why are the Virindi
interested in Dereth? Who, or what, is the force empowering the forces of
Shadow? With each day Isparians are in Dereth, they come closer to
uncovering the secrets behind these and many other questions. In the case of
some secrets, however, once they are found out, many would prefer to have
remained ignorant.
After Nuhmudira's disappearance, people began to
search her mansion for some clue to her whereabouts. Although slightly more
ornate than the mansions owned by monarchs throughout the land, it seemed
innocuous enough at first. Soon however, the searchers uncovered a hidden
chamber below her mansion where the most shocking and horrific rituals had
been carried out. On a sacrificial altar stained a deep russet brown, they
found the body of a Gharu'ndim man, and nestled away in a corner, urns
filled with blood. The horror of this revelation was compounded by the
discovery of Nuhmudira's journal nearby. In this journal, she detailed some
of her acts and her reasons for committing them. In the last entry, she
concluded by saying, “Take shelter in the reach of my hand, humans. I am the
Savior of Dereth.” This and other portions of the journal caused many to
wonder whether some dark force had taken control of her mind or she had
taken leave of her senses. Queen Elysa in particular was stunned by this, as
Nuhmudira had been a leading member of the Queen's Council.
The mystery behind the Empyrean structures
found near the magical essences seemed closer to being answered when
adventurers in the Direlands encountered facilities reportedly created by
Martine. Within these facilities they found twisted creatures. One
facility contained Olthoi infused with the magically inert Chorizite, and
another contained elementals expressing two opposing elements, such as
elementals of Fire and Ice or Acid and Lightning. Tying these two
facilities together was a third facility, one in which both forms of
creature could be found under the direction of an enhanced Dranith Menacet.
Dranith looked like a Hollow Minion, but possessed a sentience not seen in
other minions of this type. Isparian adventurers had been encountered this
creature before, but unlike his previous incarnations, this Dranith was
almost completely invulnerable. He easily vanquished any who tried to
attack him, sending them spiraling back to Lifestone before many of them
knew what happened. Dranith seemed pleased that he was not disappointing
his “father,” Martine, and boasted of this to those he defeated.
However not all secrets uncovered were of
such a dire nature. Alchemists who had been slaving over methods of
improving their craft discovered Bloodhunter potions. These potions greatly
increased the power of arrows and quarrels, and improved atlatl darts seemed
soon to come. Although the nature of these arrows prevented all but
accomplished archers from using them, the promise of using such powerful
weapons motivated many to hone their skills. At the same time, weapons of
heretofore unknown power were found in the land, though again, only the most
skilled of warriors could use them. These new weapons, along with the spells
found during Snowreap and the Coldeve return of items long gone from the
land, renewed the confidence of warriors in their abilities, come what may.
If not for one event
during the month of Wintersebb, the Bronze Statues gifted to the various
towns would likely go unmentioned. The Arcanum had given these statues to
the Isparians in recognition of their accomplishments on Dereth. Usually the
statues would cast beneficial statues on those nearby, welcomed by some and
cursed by others as annoyances. One morning, however, the residents of some
towns found their statues casting harmful spells which reduced the
recipients' abilities and skills. Some towns found their statues missing,
while in other towns two statues appeared, one still casting helpful spells,
the other casting injurious ones. Fortunately, the harmful statues
disappeared the following day, but many questions remained unanswered. Was
this simply a flaw in the Arcanum's enchantments, or was there something
more sinister behind this event? Only time would tell.
Dereth seems consumed by secrets. As soon
as one is exposed, two more take its place. What will happen when all
these secrets are revealed? That, like the secrets themselves, has yet to
be uncovered.
Continued |
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