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Continued
. . . (previous) -
by Chris L'Etoile
The Paths of
Destruction -
from the
Zone
Dereth: Seedsow PY 11
/ Earth: June 2000
The Shadow Spires, which held ceaseless vigil over six towns since
Wintersebb, began to move. Almost simultaneously, a wave of fierce
portal-energy squalls slid down the length of the Direlands, bringing with
them fiercer varieties of banderling, shreth, and other familiar
creatures. The scholars of Hebian-to, Zaikhal, and Cragstone argued that
these events were far too coincidental and had to be somehow related. It
was previously known that the Spires could disturb portalspace, as portals
had begun to appear at random on the landscape at the same time the Spires
rose.
Other creatures made their first appearance
in Seedsow. Several powerful new types of undead skeletons began to rise
from the sands and mires of the Direlands, and were seen to march to the
northeast. As well, beautiful and deadly Empyrean diamond golem artifacts
flooded out from long-abandoned storehouses.
Fortunately, the skilled bowyer, Yuan Hanzu,
completed his research into replicating the old composite bows of Ispar
with locally available materials. Archers and Crossbowmen across Dereth
rejoiced, washed their hands often, and promptly joined the hoards of
warriors and mages crowding into a number of newly discovered dungeons,
heavily populated with Olthoi, Tuskers, Lugians, and other creatures.
The most mysterious discovery of the month
involved a number of unusual new war magic spells, previously unknown to
the arts of Ispar. Wandering mages in the wilderness claimed that
mysterious voices from the darkness offered them “long-dormant powers”
if they attempted bizarre combinations of reagents. The source of these
whispers was not discovered. While hard to learn and cast, the new spells,
including rings and streaks, quickly spread by word of mouth.
In local news, Yu Vuo-Ki and her sister
Dansha-Ki moved to the north of the besieged town of Dryreach. Dansha, a
rather inattentive woman, found herself captured by the roving Tumerok
patrols that surrounded Dryreach, and had to be rescued by passing
adventurers.
To Raise a Banner of
Flame -
from the
Zone Dereth: Leafdawning
PY 11 / Earth: July 2000
The Shadow Spires continued their slow, imperturbable glide over the
landscape, moving towards goals none could yet guess. Small groups of
Shadows could still be found wandering the landscape, but their army, and
their generals, remained sight unseen. Many began to wonder what the enemy
was planning, if anything. Some optimists insisted that the dark ones had
forgotten about this world, and gone on the bigger conquests elsewhere.
In north- and southwestern Osteth,
residents were harried by an influx of creatures from the Direlands,
driven east by the new, ferocious creatures that arrived in Seedsow. They
were not the only creatures busy, however, as the massive Lugians
discovered an ore with unique properties in the Linvak Mountains to the
south. Soon they had opened three mines to recover this “Chorizite,”
which appeared to be conventional metal that had somehow been rendered
magically “dead,” and could not be affected by enchanters. When
humanity discovered this marvelous material, the workers quickly found
themselves overrun with eager would-be miners.
While the Lugian miners logged a staggering
number of workplace accidents with their supervisors, Isparian sages found
a variety of uses for Chorizite. Refined and forged, it could make weapons
capable of piercing all protective enchantments to self and armor,
although these weapons also shrugged off all manner of arcane enhancement.
Ground, it could be used as a reagent by mages. As a result of Chorizite's
unique properties, spells that used powdered Chorizite were able to dispel
enchantments on their target. Distilled, the ore could be used in alchemy,
allowing those skilled in this art to make drinkable potions that would
dispel low-level enchantments.
Meanwhile, one of the earliest defenders of
Dereth was found to be not quite as dead as had been earlier assumed. The
crypt of Mi Karu-Li, perhaps the most famous user of the Sho jitte weapon
(some said he was the only user) was found empty. A note found nearby
complained that he had been buried alive, and had gone off to complete his
work. Explorers did later find Krau-Li, quite dead and half-decayed, but
still maintaining that he was alive. In exchange for the return of one of
his older jittes, he offered the reward of his newly developed
“improved” jitte.
The smiths of Dereth also developed new
weapons. Swordstaves and tridents came into use by spear users, as did
spiked clubs for those who preferred the mace. Perhaps inspired by the
ingenuity of humans, the mewling drudges “developed” wooden boards
with nails stuck through them, and used them to poke innocent passersby.
The giant Lugians took this “innovation” one step further. Young
Lugian hooligans were soon to be found bashing one another with bigger
boards, and bigger nails.
The biggest news of the month was the
discovery of a passage to a heretofore-unknown island. A pair of undead
heralds arrived in the Direlands, one in the northeast at the undead
fortress of Chalicmere, and the other in the southeast, at a trio of sandy
old crypts. In exchange for huge sums of money, these emissaries would
cast a portal to the island of Aerlinthe, lying to the northeast of Dereth.
Aerlinthe was an intensely volcanic island,
with several peaks ringing a central lagoon. It seemed, in fact, that the
island's nature had been the death of its original population long ago; a
ruined port was discovered along the southeast shore, its inhabitants
frozen into positions of horror by falling ash. Many fossilized undead
skeletons still wandered the island, as did a host of bizarre new
creatures. Coral golems lined the navigation channel into the lagoon.
Tenuous vapor and plasma golems roamed the calderas of the volcanoes and
the underground.
Intrepid adventurers, following
instructions found on the bones of an undead Empyrean smith, managed to
restart the old forge mechanisms built into the central mountain of
Tenkarrdun. With a rumble that could be heard as far away as Ayan Baqur,
the volcano came to life. Plumes of magma and a hoard of powerful
blue-white fire elementals issued forth from the caldera of great
Tenkarrdun. Those who visited the steaming crater found themselves
overwhelmed and driven back.
However, the sighting of a great beast
brought them back for more. The “Behemoth of Tenkarrdun,” a huge and
powerful (though stupid) magma golem, had crawled up from the depths of
the mountain to blister and squash all who dared approach its home. It
was, eventually, overwhelmed and killed. Some say a mere duo managed to
slay it, others insist that it took an assault of nearly a hundred to
bring it down.
Unfortunately, Aerlinthe has managed to
keep its remaining secrets for the time being. As Leafdawning drew to a
close, the bulk of the invading force of fire elementals still held the
caldera of Mount Tenkarrdun. While many searched unsuccessfully for some
obscure, hidden method to end their reign, few seemed willing to directly
challenge them in open combat. Perhaps this was due to the fierce
conditions in the crater, or perhaps because what commanded the occupying
forces could not easily be discerned.
Continued |
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