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Ispar
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Auberean
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Continued
. . . (previous) -
by Chris L'Etoile
Twilight's Gleaming -
from the
Zone
Dereth: Thistledown
PY 11 / Earth: September 2000
On the dawn of the 8th of Thistledown,
Isparians awoke to find the world turned upside down.
Overnight, the fearsome Shadow Spires had
descended upon Tufa and Cragstone. Tufa, bereft of defenders as usual, was
utterly annihilated by titanic blasts from the Spires. A blackened crater
filled with deadly ebon mist was soon all that remained of the town. The
once-tranquil waters of the oasis now thundered into this crater via a
waterfall.
A small patrol of Shadows was discovered
among the charred remains of the buildings. While they briefly controlled
the town, help arrived as news spread, and the enemy was quickly
suppressed. Among the Shadows was a strange and unsettling creature dubbed
a “grievver.” This eyeless, delicate looking insect proved swift and
deadly in combat, attacking with acidic breath and resisting the arcane
arts. However, it was but the first; numerous other encounters with
grievvers were reported, and often in the company of Shadows.
Cragstone might have shared Tufa's fate,
but for the timely arrival of a pair of enigmatic heroes. Witnesses
reported that a skilled archeress and a mage dressed in white repulsed the
approaching Spires, destroying one in a massive explosion that carved a
new crater bay into the shoreline of the River Prosper. Seemingly in
retaliation, the Shadow Spires moved northeast to devastate the prosperous
town of Arwic, inflicting horrific casualties and disrupting the entire
region.
As the afternoon wore on, more reports came
in of previously unseen species wandering the landscape. Huge and mighty
ursuin became the first non-human species to arrive from Ispar. Bizarre
niffis -- levitating half-squid, half-shellfish creatures -- bobbed gently
along the shores and desert sands. The scholars of Cragstone, after
recovering from the terror of the night before, hypothesized that these
new species arrived through some form of damage done to portalspace by the
Shadow Spires' blasts. In the past, the actions of these howling
monstrosities had displayed an alarming tendency to cause new ruptures
between the planes.
When the first night fell after the
catastrophic attacks, a more subtle horror was discovered. The stars and
moons had disappeared. In their place, strange fires chewed the sky.
Whether the astronomical bodies had been moved, destroyed, or somehow
occluded could not be discerned. The shooting stars seen the previous
month, though, continued to fall. Indeed, their speed and numbers only
seemed to increase.
In the next few days, patrols discovered
several previously uncharted rings of standing menhir stones, all of which
hummed with growing power. A nervous watch was kept at these locations,
and pickets reported frequent contact with both Shadows and the undead.
Finally, portals opened at all the rings,
allowing access to three large and previously undiscovered dungeons. The
first, Fenmalain, was littered with the corpses of Shadows and undead.
Exploratory parties moved cautiously throughout the halls, encountering
isolated groups of weak Shadows and undead, apparently the survivors of a
massive battle a few hours before. Large companies of Shadows infested the
second dungeon, Caulnalain. They appeared to be working at the behest of
Isin Dule, for they staunchly defended the facility. The last, Shendolain,
was thick with powerful undead from both the Direlands castle of
Chalicmere and Aerlinthe island. Casualties at this dungeon were horrific.
At the bottom of each facility lay a single
towering obsidian obelisk. For a brief time, these baffled the weary and
bloodied adventurers. Then it was realized that the keys to these
“gates” could likely be recovered from the enemies of humanity. Shadow
Children indeed surrendered the keys to Fenmalain; Lieutenants, those to
Caulnalain; and the fearsome grievvers yielded the way into the deeps of
Shendolain.
At the heart of each dungeon lay a terrible
secret -- each held safe one piece of the Yalaini Mage Council's crystal
array, in which was bound the dread Hopeslayer, Bael'Zharon. The children
of Ispar attacked each in turn, and, in turn, each fell. As the crystals
shattered and toppled, massive waves of energy flowed across the face of
Dereth. Some claimed to have heard black laughter.
Not all the news proved quite so grim:
Dereth's native verdalim, berimphur, and hennacin plants came into season.
Alchemists and cooks were soon working round the clock fulfilling requests
for the green, yellow, and red dyes that could be made from the plants'
ground and boiled pulp. Many turned a tidy profit at the task, assisted by
improved trade laws drafted by the sages of Hebian-to. The rare dyeing
disasters were a sight to pain the eyes, although some, inexplicably,
appreciated the eye-catching results. These outcasts of fashion were
politely tolerated in most towns, but a few found themselves ducking under
hurled mugs and flatware.
At the conclusion of Thistledown, the thin
strand of a single remaining Soul Crystal suspended the fate of the world.
Bael'Zharon's power waxed.
. . . and in the blackened rubble of Tufa,
eight shattered stones, all but forgotten in the chaos, sputtered their
magical powers back into the dead earth.
Something began to unravel. Continued |
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