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February
Teaser -
From
the
Turbine AC Site -
February
5, 2005 "Fellow warriors, aid me!"
Lord Kresovus woke immediately. Before he had a chance to
register Captain K'rank's call to arms, he leapt from his stone bed and
ripped his axe from the wall. The Mattekar Balor - Kresovus' companion these
last several years - awoke with a start, scanning their small quarters with
great intensity.
Kresovus hurried out of his door and looked down upon the
chaos of Linvak Tukal.
For a moment, Kresovus could not make sense of the scene
before him. His own people, dozens of them, slaughtered one another in the
streets. Fully armored soldiers fought near-naked warriors, as though half
of his people had descended on the other half in their sleep. Skulls were
split and limbs were severed. The streets were stained with purple blood.
Kresovus studied the action closely. He realized that the
reason for the lack of armor on many of the Lugians wasn't that they were
surprised in their sleep. When each Lugian met his end, he was promptly
resurrected at the lifestone in the corner of the city. Bereft of armor or
weapon, that Lugian then leaped back into the fray and resumed his combat.
Was this some form of jest? Were his normally disciplined
warriors engaging in mock battles in the streets? Just what was happening
here?
One of the Lugians, a rather large one who still wore his
armor, looked up at Kresovus. He hefted a massive boulder and threw it. Lord
Kresovus dropped his axe and caught the rock, its velocity slamming him
against the stone wall behind him. Without pausing to catch his breath, he
stepped forward and flung the boulder back down at the offending Lugian. The
warrior tried to duck out of the way, but Kresovus had anticipated that
dodge, and led his target appropriately. The boulder crushed the Lugian's
head. His body dropped to the ground.
Kresovus looked to the lifestone, waiting for the artifact
to resurrect the fallen warrior. He waited several seconds, but nothing
happened.
The Lugian was not resurrected.
Kresovus studied the battle again. This time he noticed
that each time a naked Lugian fell, he was resurrected at the lifestone. But
when an armored Lugian fell, he stayed down.
This was no mock battle. This was an assault.
Before he had time to process this fact, he heard
footsteps pounding their way up the ramps that led to his quarters. Kresovus
picked up his axe and readied himself for the attack. He looked to Balor.
The Mattekar crouched low to the ground, ready to pounce at any who might
attack his lord and master.
Kresovus tightened his grip on his axe, listening to the
dozens of warriors who were now making their way upwards. Would they be
friend or foe? And how would he know the difference?
He looked back down at the turmoil below. K'rank - if he
could believe that truly was K'rank - swung his axe wildly about,
slaughtering a ring of attackers that had descended upon him. Kresovus noted
with some satisfaction that K'rank still wore a full suit of armor. No trips
to the lifestone for that warrior.
The pounding footsteps were close now. The attackers were
on the ramp below. Kresovus exhaled a long breath and prepared to kill.
The intruders rounded a bend and showed themselves. They
appeared identical to his own Lugians in dress, form, and armament. But
there was something about their eyes...
Kresovus's stomach lurched as he recognized the eyes of
Shadow. He forced down the fear in his gut and launched forward. Before the
infiltrators had time to react, Kresovus cleaved three of them in two,
spilling their guts to the floor. A fourth tried to take him as he prepared
another strike, but Balor intervened. The Mattekar leapt over his master and
crashed into the attacker, sending him flying to the stone floor below.
Dozens more of the impostors raced upwards, brandishing
their gleaming axes before them. Kresovus and Balor fought back their
attacks, cleaving gray flesh and knocking warriors downward towards their
doom. As hard and fast as the intruders pressed, they could not withstand
the stalwart defense of the lord of Linvak Tukal.
When the last of the intruders was dead or gone, Kresovus
allowed himself a moment to rest. He bore not one wound, just the aching
muscles of battle. He was pleased to see that Balor had fared the same.
He caught movement on the edge of his vision. Kresovus
whipped his head around. The hammer crashed into his face and he fell to the
floor.
He lay on his back, tears in his eyes. He tried to peer up
at his attacker, but his vision wavered too greatly. He heard Balor attack.
Kresovus hoped that the Mattekar would be able to distract the attacker long
enough for Kresovus to regain his footing. But such luck was not to be had.
He heard Balor yelp in pain, then grow quiet. Kresovus' heart grew cold.
He blinked, his head throbbing in pain. He wiped the tears
from his eyes and looked up through blurred vision. A gray hulking mass
stepped into view.
Kresovus' breath caught in his throat. He looked up at the
Lugian. He looked up at himself.
*****
Spring had come earlier than usual. The snows which had so
recently appeared were gone just as quickly, though they left behind their
frigid chill.
Elysa held her fur-lined robe tightly around her slight
frame, bracing herself against the cold air which howled through the open
window. Logs crackled and split in the fire behind her, but their heat was
not enough to fill this large room.
She thought such large quarters a trifle ridiculous for a
mere two people, especially when she thought of the thousands who were
forced to cram their entire lives into small apartments and cottages in the
world outside. But after the attack that nearly took her life the year
before, Antius had asked her to move into the uppermost room of the castle's
tallest tower, and refused to relent on his recommendation no matter how
often she protested.
The thought of her lover brought a smile to her lips.
Throughout all the trials of the previous year, he had been the most
steadfast and supportive of all her advisors. He had his doubts about
Nuhmudira - as did they all - but in the end he agreed with Elysa's decision
and did as he we asked.
"My love, please. You will catch cold over there," he said
from behind her. Elysa turned and looked at him. He stood at the other end
of their quarters, resplendent in his gleaming Celdon armor. He held his
helm in his hands. He was ready for his journey, and only waited for her
command.
Elysa stepped forward. Even just a few paces from the
window, the heat of the fire grew immensely. She felt her face flush. "Where
will you start?" she asked him.
"Yaraq," he answered. "I could use the warmth."
She smiled, eager to travel to warmer climes herself. "How
do you expect the people to help? If we can't get a word from him, I doubt
they can."
He nodded in agreement. "No, I don't think Carlo will
speak to them either. I plan to employ them in another manner." Antius
nodded to the sheaf of papers on Elysa's desk. "That excerpt from his
journal... there must be more than that. Doubtless, there are pages
scattered all over Osteth. Either on the ground or in the clutches of the
creatures who live there. If I can convince the people to work together,
perhaps they will uncover something that will provide us with more
information than what we have."
"A scavenger hunt," she grimaced.
"At this point, my Lady, I don't know what else to do," he
replied. "We cannot travel to the northern islands, and Carlo won't speak
any more than that gibberish he keeps muttering about 'eating' and
'escaping.' I fear that this plan, flawed though it may be, is our best
chance."
She stepped forward and placed her hands on his chest. "I
don't disagree with you, Antius. This is the best course of action. I just
wish we had more options." She wrapped her arms around him and pulled him
close.
"My Lady," he chuckled. "I'm just going to Yaraq."
"Yes, I know. But still, I fear. These Lugians that
assaulted our vaults, this Viamontian in Rithwic... it seems that no matter
how much we fight, some new evil is always just around the corner to
threaten our peace." Elysa relaxed her embrace and looked up at him. "If
there are more Viamontians here - if they are in hiding - you must find
them. I will not be taken by surprise."
Antius nodded. "I will find them. The people will help me
find them."
Elysa smiled, though she had to force herself to do so.
"Good. But don't promise them much. After that mess with the Burun, we have
few pyreals left in our coffers."
Antius laughed, and Elysa's heart lightened. "I love to
hear you laugh, Antius. It has been too long since you had cause to."
"Yes. These last few months... they have been hard."
Elysa stared up at Antius, letting her eyes take in the
beauty of his face. Recent events had not allowed her much time to simply
stare at him and admire his grace. She took these moments whenever she
could, and when they were over, she felt renewed - ready once again to take
on the trials of the world.
Suddenly, a terrible thought gripped her heart and pushed
aside all feelings of peace and renewal. Though death on Dereth was not to
be feared as it was on Ispar, Asheron had not completely defeated it.
Her own brush with oblivion had proven that well enough. She knew that each
time she sent Antius on one of these missions, he might not return. Such was
the risk that all her soldiers took. But for some reason, that fear that she
might lose him was much stronger now than usual. He was so precious to her,
so much more important than her crown or castle. More important even than
the people who swore their loyalty to her. If she were to lose him...
Antius seemed to sense her thoughts. He caressed her cheek
with a gauntleted hand, then bent down to kiss her. She closed her eyes and
let herself fall into that kiss, that kiss which always heralded days apart
and nights of uncertainty. She drank in the taste of him and wrapped her
fingers through his thick, brown hair. She kissed him as though she might
never get the chance to do so again, and let him do the same.
When they parted, she stepped away from him and tightened
her robe around herself once more. She had had her kiss. The time for
passion was at an end. She was no longer lover to the man, but Queen to the
warrior.
"Go," she commanded. "Go, and find out what evil threatens
my realm."
"Yes," he bowed. "I will return soon, my Queen."
"See that you do," she replied.
Exclusive Teaser Pics!
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February
Rollout Out
Article -
From
the
Turbine AC Site -
Feb. 9, 2005 Amaroth looked down at his flesh. The grey was
fading, but the form remained. He noticed that the same was happening to his
brothers. It seemed the Master's magics weren't as long-lasting as they had
hoped.
Urleg kicked the wounded Mattekar into the cell, then slammed the iron
gates. The beast roared and crashed its massive body into the bars, rocking
them in their stone moorings. "We cannot keep it here," Urleg growled. "This
cage cannot hold."
"I know," Amaroth agreed. "He will be here soon. The beast will be his
problem then."
Urleg hefted a boulder, then looked to his brother. "Shoktok is in
position?"
"Yes," answered Amaroth, taking up his own weapon. "As should we be. No
doubt, Lord Kresovus is rallying the Isparians against us. They will be here
soon."
Urleg smiled, clearly relishing the fight ahead. "Excellent."
Many of this month's changes have already been described in detail in
the Letter to the Players. Here is an additional topic that we'd like to
discuss in detail:
Billing Migration
We have some news on the Billing Migration that we'd like to share
- Forced Migration is scheduled to begin on February 15. At this point
all Asheron's Call accounts will be eligible for migration and all
accounts must migrate in order to successfully log in to the
game.
- Migration is scheduled to end on March 31.
We are still working on plans to ensure that accounts that cannot be
migrated prior to March 31 (if the account owner is overseas or otherwise
unable to log in, for example) are not lost. When we have more concrete
information on how this process will work, it will be posted on the
Asheron's Call website.
February
Build Notes -
From
the
Turbine AC Site -
Feb. 9, 2005
New Content and Functionality
Miscellaneous Changes and Improvements
- The
buy
cap on vendors in Holtburg, Shoushi and Yaraq has been raised to one
million pyreals.
- An early thaw has come to Dereth – snow has melted and snowmen and
scarecrows have left the landscape.
- Outlying spawns in the
Withered Atoll have been reduced in number.
-
Withered Tumeroks no longer spawn with shields.
- We've fixed a bug that was causing spawn and item duplication in the
Umbral Halls and Fortified Sewer Vaults.
- The War Room portal, part of the Drudge Hot Air Balloon quest, is no
longer tied to a quest flag.
- Some creature spawns that were too close to player housing have been
removed.
- The upper level limits have been removed on the Royal Oil quest
dungeons.
- The Dark Idol can now be used on the new higher wield-req missile
weapons.
- Nen Ai's pet Drudge Skulker will no longer aggro on players who
attack a Drudge nearby.
Minor Details
- The Half-Moon Spear is now destroy-on-sell.
- The Untamed Siraluun Claw Hairbrush now has the correct name.
- A typo seen when using the Drudge Flying Machine has been corrected.
- A typo in one of Leopold's tells has been corrected
Letter to the Players Preview-
From
the
Turbine AC Site -
Jan. 29, 2005
From Ibn regarding
the February LttP:
I just wanted to post that the February LttP is going to be a little late
this month, it won't be going up until the end of this week at the earliest.
Currently the February event, Infiltration, is tentatively scheduled for
Wednesday, February 9.
For right now, I can give you a brief tease of some of the changes and new
stuff coming in the February event!
- Two more tiers of higher wield-req loot weapons for melee weapons, missile
weapons and casters.
- New Darktide-only dungeons -- within these dungeons are an opportunity for
very rapid advancement from level 20 up to level 109... if your fellow
players can't prevent you from getting to it!
- An unseasonable thaw is coming... the snow is melting and snowmen and
scarecrows will disappear from the landscape spawns.
- The buy cap of all vendors in the three Social Center towns (Holtburg,
Shoushi, Yaraq) is being increased from 25,000 pyreals to 1,000,000 pyreals.
- Many of the outlying landscape spawns in the Withered Atoll have had the
number of creatures reduced. In addition, Tumeroks in the Withered Atoll
will no longer spawn wielding shields. Both these changes were made based on
player feedback, and these are not the only improvements to the Atoll that
we are working on.
These are all in addition to the new content, quests and items that we're
introducing in February. We'll have more details in the February Letter!
February
Letter to the Players -
From
the
Turbine AC Site -
Feb. 8, 2005 Welcome to the February Letter to the Players!
Last month in Dereth, unsolicited aid turned sinister. The Lugians who had
aided Isparians by constructing Crafting Forges in Holtburg, Shoushi and
Yaraq were seen leading monstrous assault troops in an attempt to steal an
ancient magical relic. Who are these Lugians; why did they first aid us and
then attack us? As Dereth begins to experience an unseasonable thaw, the
scarecrows and snowmen no longer wander the landscape. In the new warmth,
adventurers seek answers.
By now you've probably seen Executive Producer Jessica Mulligan's
most recent Letter. (If not, go read it. We'll be here when you get
back.) As she stated, the Asheron's Call team is dedicating all of its
resources to making sure that the Asheron's Call: Throne of Destiny
expansion pack is as awesome as we know it can be. Unfortunately, this means
that February's event will be the last Live Monthly Event until after
Throne of Destiny's launch in the second quarter of this year.
For this reason, there is no In-Development or In-Concept
section in this Letter. All of our designers, artists and engineers are hard
at work on Throne of Destiny. As the launch date approaches, we'll
revisit our priorities and resources for the Live monthly events, and come
back to you with our plans for the months ahead.
For right now, let's take a look at what's coming next week in the
February event!
Coming Soon
(These are items that we plan to implement in the February event. Many
of these items were mentioned in prior articles. These changes are in
addition to the new quests, dungeons and items that we'll be introducing in
the January event.)
Higher Wield-Req Weapons
Coming closely on the heels of last month's new higher wield-req weapons
are two new tiers of weapons found in loot! These will include:
- Melee weapons with wield requirements of 370 and 400.
- Missile weapons with wield requirements of 335 and 360.
- Casters with wield requirements of 330 and 355.
These weapons will be found in the highest tier of treasure; this is the
treasure found on creatures found in the Valley of Death, Singularity Caul
and Withered Atoll; as well as the most challenging creatures in the West
Direlands and the Obsidian Plains. This treasure can also be found in other
ways as well, including some new surprises we've got for you in this month's
event!
The missile weapons and casters will have elemental bonuses rather than
increased base damage, similar to the weapons introduced in January.
Each additional tier of weapons has an average damage-over-time increase
of 5% when compared to the preceding tier. To clarify, this is a comparison
of damage-over-time, not base damage. DOT calculations take into
account multiple factors such as speed of attack and damage bonuses from
base attributes and (in some cases) attack skill. In addition, the 5% is an
average across all weapons – some weapon classes may have a greater or
lesser improvement depending on their current DOT.
Mausoleums of Hate
As discussed in the In-Development section of the January Letter
to the Players, in February we will be introducing a set of tiered dungeons
specifically for the PvP world of Darktide. These dungeons will have
multiple entrances scattered across Dereth, and deep within them one can
find a means of very rapid character advancement. Those who want to quickly
reach a more competitive level of PvP combat should seek out these
Mausoleums; those who wish to prevent their foes from quickly advancing
should also seek them out, if only to defend the Pillars and Effigies within
from being used!
The initial tiers of these dungeons span a range of levels from 20 to
109. Based on player use and feedback, we are working on plans for higher
tiers after the launch of Throne of Destiny.
As we have said in the past, these dungeons are intended to benefit the
unique gameplay environment on Darktide. Those who seek to test their skills
against other players are drawn to Darktide, and they want an opportunity to
level the playing field so skill alone is the deciding factor in battle. The
Mausoleums of Hate can assist those who can survive within.
Withered Atoll Revisions
Based on your feedback, we have made two changes to the Withered Atoll
for February:
- We've decreased the number of creatures in some of the outlying
spawns. This is intended to help those players who are on the very edge
of being able to fight effectively in the Atoll and are trying to pull
one or two creatures away from the pack. The large camps have not been
changed.
- Tumeroks in the Atoll will no longer spawn with shields.
These are not the only changes that we would like to make to the Atoll;
however further changes will need to wait until Live Events start up again
after Throne of Destiny's launch.
Social Center Vendor Revisions
As part of our ongoing work on the three Social Center towns – Holtburg,
Shoushi and Yaraq – we will be increasing the buy cap on all vendors in
these towns. The vendors will now purchase items up to 1,000,000 pyreals. So
when you're done hunting, swing by a social center to sell off your excess
loot. Who knows what someone else might've sold just before you.
In-Concept
As we've said in the past, all topics previously listed as In-Concept
are still on the table for discussion unless otherwise noted in a previous
Letter. We've got a lot of plans for improvements to the game even in
addition to the fantastic stuff coming in Throne of Destiny!
And there you have it, the changes coming in the February event. As I
said, we'll be coming back to you with our plans for the next Live Event
well in advance, and your feedback and suggestions are always valuable.
While you're exploring the new February content, be sure to take part in
one of the regular Live Events being run by our new Live Event Operators, or
+LEOs! Whether you're tasked to chase down a prison escapee or cook a
particular type of cake, you never know what you might get as a reward.
See you in Dereth!
Turbine Kicks Off Member Loyalty, Beta Rewards Program
-
From
the
Turbine AC Site -
Feb. 23, 2005 WESTWOOD, Mass. – Feb. 23, 2005 – Turbine,
Inc., a premier provider of online subscription entertainment, today
announced that it has launched a member rewards program as a way to say
"thank you" to its dedicated and passionate online games service members.
The new member rewards program, which went live on Tuesday, Feb. 15, 2005,
offers anyone with an active subscription to a Turbine service the
opportunity to become eligible for future Turbine beta testing programs
before the general public.
"Turbine Member Rewards is a great way for us to show our appreciation to
the thousands of players who immerse themselves in Turbine's online worlds,"
said Jeffrey Anderson, president and CEO, Turbine, Inc. "We want to reward
Turbine's loyal players by offering them the chance to be among the first to
see and try out the new worlds that we produce."
How it Works:
Members of a Turbine service, such as Asheron's Call®
or Asheron's Call 2: Fallen Kings®, may
register for the program via a link on their service profile page. Prior to
an upcoming beta program's "open" phase, Turbine will create a pool of
eligible members from those who registered and meet Turbine's criteria.
From this pool, select members will be invited to participate in a pending
game beta. Members who are not selected for play testing will remain in the
pool and could be selected for later beta activities or opportunities.
Program Requirements:
To qualify for the Turbine Member Rewards program, members must be
registered for a Turbine world through the company's new billing system. In
addition, they must be actively subscribed to at least one Turbine service
for at least six consecutive months in good standing.
If members have more than one eligible service account, such as a
subscription to both AC and AC2, each account is eligible for its own
program membership.
For an FAQ on Turbine Member Rewards, head to
http://www.fuzeqna.com/asheronscall/consumer/kbdetail.asp?kbid=919.
About Turbine, Inc.
Turbine, Inc. is a premier producer, publisher and operator of online
subscription entertainment and is headquartered in Westwood, Mass. With
studios on two coasts, the Company is the largest privately held online
games company in North America. Turbine's catalogue includes some of the
most famous online entertainment brands, including Asheron's Call®,
Dungeons & Dragons® Online and The Lord of the Rings™:
Middle-Earth™ Online. For more information on Turbine and its
services, please visit www.turbine.com.
**********
Thank you for choosing to join the Turbine Beta Rewards Program. This
program is our way of thanking our most loyal customers - by granting
preferred access to future betas for our online games!
To qualify, you'll need to have an active subscription to any Turbine
game, and keep that subscription continuously active for at least six months
from the day you join the rewards program. After that, you'll be eligible to
be invited to join a special group of beta-qualified players. The members of
the selected group will be among the first to play our upcoming titles.
There's no fee for the program, but since we want to limit this
opportunity to only our most loyal players, you must be an active Turbine
subscriber to join and to claim a spot in the beta rewards group if you are
selected.
Terms & Conditions:
Turbine makes no specific guarantee of individual participation in any
particular beta. Membership in this program is not a guarantee of beta
access. Final beta selection status may be determined by technical
requirements, network conditions, testing needs, development specifications,
server capacity, or any other reason, at Turbine's sole discretion. Selected
beta participants will be required to agree to abide by certain terms and
conditions of the particular beta, including a confidentiality agreement.
Please review carefully our Privacy Policy (http://www.turbine.com)
relating to the collection and use of your information. Turbine will use
your personally identifiable information in accordance with the terms of our
Privacy Policy. By electing to participate in the Turbine beta rewards
program, you agree to permit Turbine to use your personally identifiable
information (such as your email address) to send you promotional and service
related information relating to the Turbine games and related betas.
Turbine reserves the right to change or terminate this program without
notice.
Turbine Beta Rewards FAQ
-
From
the
Turbine AC Site -
Feb. 23, 2005
Q. How do I join Turbine’s beta rewards program?
A. The
beta rewards are a benefit we offer to our most loyal customers. To join you
will need to be actively subscribed to a Turbine game. To be eligible for
one of our betas through this program, you will need to be a member in the
program for six consecutive months in good standing.
Q. Six
months! Why the wait?
A. Two
reasons. First, this program is a “thank you” from Turbine to customers who
have been loyal to our current games – we want to give them an opportunity
to be among the first to see our new titles. Second, it tends to keep out
the riff-raff. We may change the requirements from time to time or offer
special guaranteed beta seats through promotions. If we do, it’ll be
announced separately.
Q. Can I
pay for a spot in a beta?
A. No.
We do not sell access to our betas at this time. This program is purely
intended as a benefit to our customers.
Q. Can I
sign up for Game X’s beta today?
A. No.
The beta rewards program doesn’t allow you to sign up for a specific beta,
but is designed so that you can be chosen to participate in Turbine-selected
beta programs for all Turbine titles.
Q. Which
upcoming games are covered in this program?
A.
Pretty much any publicly announced Turbine project will be eligible for
inclusion in the beta rewards program. Details about each game’s beta
inclusion will be announced as that game nears beta.
Q. If
I’m a member of the beta rewards program do I get a guaranteed spot in the
next Turbine beta?
A. No.
Membership grants you the opportunity to be selected before the general
public for certain betas. You’ll still need to satisfy the beta requirements
to actually participate in any specific beta.
Q. Why
do I have to fill out the beta profile?
A. In
order to make sure our beta tests are comprehensive and accurate, we need to
have many different types of players and systems represented at various
stages of the test cycle. We have quotas for each category, and will
populate a given beta by selecting players who match specific requirements.
Your completed profile allows us to make these selections. Without a profile
you cannot join a beta.
Q. I
haven’t been asked to fill out a profile. When will that happen?
A. Beta
profiles will be offered before the next scheduled beta to program members
in good standing.
Q.
Game X is in beta and I haven’t been invited, but my friend (who isn’t
even in the program) got in. What gives?
A. We
have detailed needs for each stage of beta. While we will do our best to
select as many players as possible from the beta rewards program, we may
need to select some beta members from outside the program to satisfy
specific requirements.
Q.
Game X has been in beta for months and I haven’t gotten in yet. Will I
ever?
A.
Maybe. The complete beta process for a modern MMO can run to a year or more.
During that time we will build an increasingly large pool of players, and
may even rotate players in and out of the beta. In spite of all that
activity, there still may not be enough beta slots to let everyone in.
DT Mausoleums Being Turned Off
-
From
the
Turbine AC Site -
June 6, 2005
Our investigation of the server-side lag on Darktide has not
conclusively proven that the Mausoelums and/or the OTIS macro are the
cause of the server-side lag that has been experienced recently. However
we did find some additional corrolating evidence.
The next step is to shut the Mausoleums down and watch the resulting
server status.
All worlds will be brought down for scheduled hardware maintenance
tomorrow at 6AM PDT / 9AM EDT. In addition to this maintenance, at this
time the Mausoleums on Darktide will be shut down. No player will be
able to enter the dungeons as the Gatekeepers will disappear from
landscape. In addition the Pillars and Effigies will disappear from the
dungeons.
It is very important to note that after the worlds come down for
maintenance tomorrow you will not be able to recover any corpses
inside the Mausoleums.
It is also important to keep in mind that even if the servers are fine
and the lag disappears after tomorrow's maintenance, that is not proof
that the Mausoleums and/or the OTIS macro were the cause. It's entirely
possible that there's something else going on that was resolved by the
server restart.
Also to note: If the lag reoccurs after the Mausoleums are shut down, we
do not plan on turning them back on until we conclusively pin down and
resolve the true cause.
We want to thank the members of the Darktide community who have helped
us investigate this issue, and we thank everyone for your patience as we
work to resolve the problem.
__________________
Alex "Ibn" Beckers
AC1 Online Community Relations
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