Event Teaser - From
the
Microsoft Insider AC Site
November,
2002
[Teaser
Video Come get away from it all!]
Duke Langdon sent the call to his followers,
requesting they all come to his mansion immediately to hear news of the
latest discoveries in Dereth. The covenant crystal hummed with the arrival
of each follower, and soon the Duke's audience chamber was filled to
overflowing with people all struggling to hear this news.
Seated in his throne at the front of the
chamber, the Duke addressed his messenger. "You mean to tell me that there
is yet another island off the coast of Dereth?"
"Yes, Your Grace," responded his liegeman
diffidently.
"What is that, the fifth island discovered?"
Langdon grumbled. "How many islands are there around this accursed isle?"
"Well, Your Grace," a figure standing beside
the Duke's throne began. "If you count the individual Vesayen Isles, this
would be at least the twelfth such island. Likely there are quite a few
more; all the records we've discovered point to Dereth being part of an
archipelago."
"Thank you, Kinross," the Duke sighed. He
pinched his fingers to rub the bridge of nose. "I appreciate you being
studious in your duties as Vizier; however, the question was merely
rhetorical."
Kinross bowed his head. "Yes, Your Grace."
Turning his attention back to the messenger
who remained kneeling before him, the Duke asked, "And the name of this new
island?"
"Actually it consists of two islands, Your
Grace, so these would be the thirteenth and fourteenth islands discovered-"
"Yes, thank you!" the Duke cut in abruptly.
"The number of the islands is not important at the moment. What is the name
of this new island?"
"Aphus Lassel, Your Grace."
"Another Empyrean name," the Duke sighed.
"How did you come to find this island?"
"I was exploring the northern wilds of Osteth
when I came across a pack of Tuskers. Standing in the center of this group
was a shrine of some sort. The Tuskers seemed unusually interested in
defending it."
"I see, and what did this shrine look like?"
"A Tusker, Your Grace."
"Interesting," the Duke said. He turned to
address his Vizier. "Kinross, do you think the Tuskers have developed some
sort of totemic belief system? Perhaps due to the Virindi influence?"
"No."
The Duke blinked. "'No?"
"No… Your Grace."
Duke Langdon sighed and turned back to his
liegeman. "Please continue your tale. You found a shrine, you said?"
"Yes, Your Grace. After defeating the Tuskers
surrounding it, I approached the shrine and suddenly found myself tumbling
through portalspace. Once the haze of portal magic faded, I was standing on
the island. Well, one of the two islands that-"
"Yes, yes," the Duke said, beckoning the man
to continue with an impatient wave of his hand.
"Well, Your Grace, I found myself in what
could best be called a village, although it was unlike any village I had
ever seen. The buildings all stood on stilts, and as I climbed up to the
platforms, I found Isparians living in the buildings."
"People you say? What did you learn from the
townsfolk?"
"Nothing, Your Grace."
"Nothing? Were they unwilling to talk?"
"No, Your Grace, they seemed unable to talk.
The only sounds I ever heard from them were a few grunts. They were almost
totally unresponsive, except when it came to the Tuskers around them. They
seemed unusually dedicated to their Tusker masters."
"Interesting." The Duke rubbed his chin. "An
island where Tuskers rule over men?"
"Your Grace, it is not unheard of for we
Isparians to be dominated by another species," Kinross interrupted. "You, of
course, recall the dark years when the Olthoi enslaved us, forcing us to
prepare that disgusting gruel they fed to their grubs."
"Thank you for that history lesson, Kinross,"
the Duke said sharply. "Although, again, it was simply a rhetorical
question."
Muttering under his breath, the Duke turned
his attention back to the man kneeling before the dais. "What other
information do you have to offer us?"
"Well Your Grace, it appears the Tuskers have
a king of sorts," the man replied. "Surprisingly, some of the Tuskers'
grunts were almost understandable. The ones I defeated would occasionally
speak of their king as they fell."
"A king? Amazing!" the Duke exclaimed. "Kinross,
what do you make of this discovery?"
"Nothing," Kinross said then quickly added
"Your Grace."
The Duke muttered more noticeably this time,
but then turned back to his follower and said, "Does this king have a name,
or do you know how he can be found?"
The man shifted uncomfortably. "Well, Your
Grace, I might have heard his name." He paused.
"And his name is…" the Duke prompted.
"Well, I'm not sure I understood them
correctly, Your Grace. The Tuskers' grunts were difficult to understand."
"That's fine, just tell us what you think you
heard."
"As I said though, Your Grace, the Tuskers'
grunts were barely what I would call speech-"
"Just tell us the name!" the Duke bellowed.
"Bobo," the man said quietly.
The Duke blinked for a moment, opening and
closing his mouth as he searched for something to say. Finally he blurted, "Bobo?"
"Yes, Your Grace. Bobo."
The Duke sat silent for a moment longer, then
suddenly stood up and spoke in a loud, authoritative voice, "This audience
is at an end."
As he stalked out of the room, the Duke
muttered loudly under his breath, gesturing angrily in response to the
discussion he was carrying out with himself. Once he was gone, the audience
chamber exploded in conversation, each person wondering what to make of this
island of Aphus Lassel and its mysterious king.
November
Dev Notes - From
the
Microsoft Insider AC Site
November 12,
2002
Dereth reveals her secrets slowly, yet each
day yields new discoveries. Occasionally the discovery may be just a few
ruins uncovered by desert winds, at other times something larger, such as
previously unknown lands. At the dawn of the month of Leafcull, bruised
and battered explorers returned to tell of a newly discovered island
called Aphus Lassel and ruled by Tuskers. Any foolish enough to attempt
the exploration of this new land, these adventurers warned, would have to
find and kneel before a Tusker shrine to gain passage to the island.
Aphus Lassel was not the only discovery. The
Archmage Celdiseth told of a soul who stumbled into his cottage, a beatific
smile gracing her face. He said that after mumbling a few words about
finally being able to set things right, she collapsed. After hearing this
report, explorers have set off to the northwest of Celdiseth's cabin,
following the trail the woman left behind her. Others, hunting in the wilds
of the lands, told of valuable treasure being found in guarded camps
throughout Dereth.
New dangers and new rewards await the people
of Dereth, if they are brave enough to face them…
Below are the changes made in the
November event. We list changes to game functionality and existing content,
but there is also new content up for you to find! Speak to town criers,
barkeeps, and scribes for the latest happenings in Dereth. For more
information on this month's event, please see this month's Letter to the
Players. Please submit any bugs you come across to
http://bugs.zone.com.
New Functionality and Content
Tuskers! It's a madhouse! A madhouse!
Skill sell-back makes its debut!
Chests containing valuable treasure are
rumored to be dotting the landscape.
Six new chessboards are to be found in the
world.
Although defeated, the Harbinger's spirit
does not rest in peace.
Miscellaneous Improvements and
Changes
The treasure found on monsters will now
decay when the monster's corpse decays. However, monster corpses will now
last 5 minutes to offset this, instead of the 90 seconds they previously
lasted. Players or fellowships sharing looting rights still have exclusive
rights to a monster's corpse for 30 seconds; after that, any player may
loot the corpse. The handling of player corpses and items dropped on the
ground by players has not changed. These still decay at the same rate they
have in the past. Please see November's Letter to the Players for more
details.
The chance for causing a critical hit with
magic, both with and without a Critical Strike wand, has been increased.
A number of creatures have been modified
slightly in terms of level, power, and experience. In general, these
changes have made the creatures worthier opponents with correspondingly
better rewards.
You can no longer be recruited into a
fellowship on the sly. Whenever someone invites you to join a fellowship,
you will now receive a confirmation dialog asking you if you'd like to
join the fellowship. This confirmation works just like the confirmation
dialog on swearing allegiance.
Ivory can now be applied to a few more
items:
- Palenqual weapons.
- Composite Bows and Crossbows.
- Sifili of Crimson Stars.
- Upgraded Singularity Weapons.
- Crystal Shields.
- Siraluun clothing.
Instead of being forever lost, unspent
skill credits are carried over from character creation.
Existing characters that may have lost a
racial skill due to a bug will find they now have these missing skills.
Characters that completed the Aun Ralirea
quest but did not receive the skill point reward will finally receive the
skill points they deserved.
You must now be reasonably close to a
chessboard before you can successfully join a game.
A player's chess ranking can now never
change more than 50 points per game.
Many exploits that would allow players to
interrupt a chess game have been fixed.
In the past, creatures did not react to
magic damage in the same way they reacted to melee or missile damage,
which led to unfortunate issues with players not receiving the quest flags
necessary for certain quest rewards. This has been addressed, and
creatures are now responding to all forms of damage in the same way and
are flagging accordingly.
Minor Details
After a long discussion with your corpse,
we finally got it to agree to lie down instead of standing up and scaring
the children.
We've corrected a long-standing bug that
caused more randomization than intended in the selection of items to be
left behind on your corpse.
Weapon damage is no longer displaying
extraneous zeros in the examination panel.
Chests no longer snap shut in your face.
The profit margins on many common crafting
interactions have been examined and reduced.
All Crystalline arrows and bolts can be
fired from Crystal bows and crossbows once again.
The treasure profiles for the Hea Raider's
Cache, the Directive Caches, and Master Troves have been brought in line
with the changes made to Sturdy Iron Chests in September.
Eviscerators and Mosswarts are now losing
their heads.
The Dark Sarcophagus has been tweaked so
that players should have an easier time affecting it, as originally
intended.
Terese, horticulturist and mistress of the
Swamp Gardens, has mended her ways and no longer takes seeds from players
without giving them at least some sort of response… although it may not be
the response they are looking for.
The White Rabbit's AI has been slightly
tweaked so that he shouldn't be so easy to distract. However, we suggest
you test this for yourself, just to make sure…
Etheric Seals are no longer needed to
unlock the various statue pedestals.
The preservatives found in Marshmallow Eeps
keep them fresh, even when they are on a hook in your home!
The bats have flown off.
Letter to
the Players - From
the
Microsoft Insider AC Site
November 11, 2002
Hello to all. This letter contains
information about some upcoming changes, both in the November update and
in future updates. These are important changes, so please read this entire
letter.
Skill Sell-back
As previously announced, we are introducing a
method by which players can "sell-back" or untrain skills, as well as a
method to specialize skills after creation. We had two main goals for this
change: first, to allow characters to change decisions that they may have
made before they understood the full consequences of those decisions; and
second, to allow characters to deal more flexibly with the changing world of
Dereth.
In order to sell-back or specialize a skill
post-creation, characters will need to complete a quest. I won't go into the
details of the quest, but here is the important information you should know
about how this system will work:
Each step of a skill change--that is,
increasing a skill from trained to specialized, decreasing a skill from
specialized or trained, or decreasing a skill from trained to
untrained--requires the completion of this quest. You can still increase a
skill from untrained to trained the old-fashioned way by pressing the
green triangle; this does not require a quest.
This quest is restricted to characters
level 25 and higher.
You will not be limited in the total number
of times you can do this quest, but you can only complete the quest once
every three weeks. This is a change from our original concept, but we felt
that being able to complete the quest twice during each monthly event was
too liberal. We may decrease this wait time in the future.
You will be able to untrain the free skills
(Run, Jump, Loyalty, and Magic Defense), but you will not be refunded the
skill credits for those skills nor will the skills actually become
untrained. You will be refunded all the experience you
invested into those skills, however.
You will be able to untrain your racial
skills, but you will not be refunded the skill credits for those skills
nor will the skills actually become untrained. You will
be refunded all the experience you invested into those skills, however.
You will not be able to specialize in any
of the Tinkering skills.
You will not be able to spend more than 50
credits in specialized skills. These 50 credits include both the credits
invested to train and to specialize the skill. This limits players to the
same sets of skills that are possible at character creation. We may lift
this restriction in the future.
You will not be able to alter a skill in
such a way as to cause you to no longer meet a wield requirement for some
item that you are currently wielding. You will be asked to remove that
item, and then you can attempt to alter your skill again. (Note that you
don't have to do the quest again, however.)
For new characters: Any skill
points unused in creation will now carry over with you when you first
enter the world, instead of being lost forever as they were previously.
Treasure and Corpse Changes
In our ongoing effort to improve the
performance of our servers, we are making several changes to the treasure
system, in particular as it operates with monster corpses.
Currently when a monster dies, its corpse
lies there for 90 seconds and then decays, leaving behind any loot that
hasn't yet been claimed. This loot remains on the ground until it is either
picked up by a player, or cleaned up by the housekeeping system.
Unfortunately, as long as the loot sits on the ground it eats server
resources, resources related to keeping track of each item and telling all
the players in the area about it. In addition, a large number of items on
the ground contribute to client lag, both by increasing the amount of
messaging between server and client, and by straining the graphics
capabilities of the client.
So in order to reduce these performance hits,
we are changing the behavior of monster corpses slightly. In November,
monster corpses will remain on the ground for five minutes--a much longer
period than they currently do--but when they decay, any unclaimed loot that
remains on the corpse will also decay. This will reduce the number of items
on the ground and thus reduce the load on the game servers. Note that this
change does not affect player corpses in any way. Also note that this does
not change the period of time in which a monster corpse is "protected"
(i.e., the period of time in which only the monster's killer--or the
killer's fellowship, if the killer is sharing kill loot rights--can access
it).
In the future, we will also be re-evaluating
our treasure tables to reduce the amount of absolutely useless junk that
creatures drop. This change, however, is not part of the November update.
Life Magic Tweaks
Last month, we discussed some possible tweaks
to Life Magic to address the continuing difficulties faced by some life
mages. Unfortunately, at this time we are satisfied with neither the design
nor the gameplay effects of those changes. We want to take more time to
study the problem and consider your feedback so that we can make the best
decisions we can about what tweaks are necessary. For this reason, there are
no changes being made to Life Magic in the November update. We will keep you
posted on our progress with these changes in the future.
These are the issues we wanted to communicate
to you as soon as possible. Thanks for reading, and if you have any
questions, please post them at
http://www.accmty.com/idealbb.
Rollback Details - From
the
Microsoft Insider AC Site
November 12, 2002
Unfortunately two issues surfaced in
today’s “The Iron Coast” event, and due to the severity of one of these
errors, a hot fix was required. Along with this, a database rollback to
right before the worlds were brought down for the event was required as
well.
The error that required this hot fix appeared
in the newly introduced skill sellback quest. When untraining a skill,
Asheron’s Call checks if you are wielding any items that have wield
requirements for that skill. If you are, the untraining action fails and the
skill gem is not destroyed. While this error checking was working, the game
was still refunding the skill credits and experience spent on that skill to
the character. Since the gem was not destroyed, characters could fail to
untrain and receive the skill credit and experience refunds repeatedly.
The other issue that was corrected in this
hot fix involved the Critical Strike imbuement. Unfortunately the percentage
of receiving a critical hit while using this imbuement was changed to the
percentage used by projectile spells. As this percentage for projectile
spell is noticeably lower than melee and missile attacks, players were
noticing a significant reduction in the number of critical hits they were
dealing out.
We regret that these errors appeared in this
month’s event and want to thank you for your patience as we confirmed and
resolved these issues.
Annals of Dereth
The Asheron's Call
Newsletter - November 2002
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Annals
of Dereth
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In this issue:
1 --
NOVEMBER TEASER VID
2 -- LETTER TO THE PLAYERS
3 -- NOVEMBER DEV NOTES
4 -- CODE OF CONDUCT UPDATE
5 -- NEW HOME FOR NEWS
6 -- TROUBLESHOOTING |
November 2002
Play it on the Zone!
http://zone.msn.com/asheronscall
|
Welcome to the Annals of Dereth, the
newsletter for the Asheron's Call online role-playing game! We bring
you this bulletin every month to give you a wide view on Dereth's evolving
community, events, and features.
1 -- NOVEMBER TEASER VID
Don't miss this special AC video
introducing the fun-filled realm of Aphus Lassel!
http://g.msn.com/0NL33946/2
2 --
LETTER TO THE PLAYERS
As previously announced, we are introducing a method by
which players can "sell-back" or untrain skills, as well as a method to
specialize skills after creation. Read all
about it in this month's Letter to the Players.
http://g.msn.com/0NL33946/3
3 -- NOVEMBER
DEV NOTES
Get a look at what's new in Asheron's Call
with the November patch.
http://g.msn.com/0NL33946/4
4 --
CODE OF CONDUCT UPDATE
On December 4 the Asheron's Call Code of
Conduct will be updated. Please take a minute to read this important
announcement.
http://g.msn.com/0NL33946/5
5 -- NEW HOME
FOR AC NEWS
Current AC1 news has moved to some new
pages. Please take note of our new State of the Network, State of the Code
and Event News pages. We also have an
official, moderated message board. See you there!
SEND
THIS NEWSLETTER TO A FRIEND, AND LET THEM KNOW TO:
PLAY IT ON THE ZONE!
6 --
TROUBLESHOOTING
If you have any problems with Asheron's Call or the
Zone, check out our Troubleshooters and Frequently Asked Questions and find
the answer to your problems there.
Troubleshooters:
http://support.microsoft.com/support/games/zone/asheron/tshoot/default.asp
http://support.microsoft.com/support/games/zone/tshoot/default.asp
Frequently Asked Questions:
http://support.microsoft.com/support/games/zone/faq/asheron/default.asp
http://support.microsoft.com/support/games/zone/faq/default.asp
Play it on the Zone!
http://www.zone.com/asheronscall
You registered to receive this newsletter
on the MSN Gaming Zone. To unsubscribe, do the following:
1. Go to MSN Newsletters:
http://g.msn.com/0NL33946/117
2. Log in with your Zone ID (not your AC
character name) and password.
3. Uncheck the box that's labeled "Send me
the Asheron's Call newsletter every month to: (your e-mail address)."
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