Event Teaser - Part 1- From
the
Turbine Site
(Nov. 3, 2004)
This is Part One of the November 2004
Teaser. You can find all four parts as well as four screenshots
here.
An explosion of energy shook Reeshan from his
slumber. His eyes popped open as the purple glow of the tunnel illuminated
the chamber where he had been resting for these last few months. He had been
gathering his strength, waiting for the time when his chief Jerrugar,
Mgrauleshk, would complete his task. So much time had passed that Reeshan
had thought Mgrauleshk a failure in that task; but now, staring into the
dark violet swirl of the tunnel that had opened, he smiled a grim smile. He
knew that his Jerrugar had succeeded.
He shifted his massive weight from his
sleeping position and spoke directly into the minds of his brother Kings.
Brothers, the way is open and I have begun
my preparations. All shall fall before the might of our magic. None shall
live. The reckoning is at hand. At long last, we shall destroy the beings
who sought to slaughter our race in its infancy.
Their response was as expected, a mixture of
thanks and well wishes, as well as reminders to enact the rite that would
bring the rest of the Kings through once he successfully established a
bastion against the false gods. Reeshan responded positively in turn,
allaying the fears that were raised; then he turned to the gateway and the
small contingent that he had brought with him.
As he approached the swirling gateway, across
the vast divide, his mind wandered to the conclave only three cycles before.
*****
The soul of the Ruuk dissipated until there
was nothing left but a thin trail of magical dust. Mgrauleshk ripped an arm
off the corpse of the Ruuk as he claimed it from the altar, and then, in a
savage display, he tore the flesh from the bone with his teeth. Browerk
croaked and closed his eyes; the other Kings followed suit as he spoke
directly into his brothers' minds.
Tkoruk Guruul is open, as are other small
outposts. Ruuk have taken our place in history. Morgluuk and Torgluuk have
crossed the vast divide and we are left to rot. T'Kuruul Reeshan shall be
the place where our march into history begins. Here we shall empower this
new Jerrugar, Mgrauleshk. He will be given the knowledge of the mucor, and
he will know how to coax the locations of the world's veins through sight
alone. We shall send him to Tkoruk Guruul where he will pass through the
tunnel and hunt down Morgluuk and Torgluuk, and then he will ride the vein
of the usurpers world to the place where the gate to T'Kuruul Reeshan is
found. He will open the way.
There was a murmur gently rumbling between
the Kings as Mgrauleshk looked up from the carcass of the Ruuk. Before him
the Kings of his kind slowly swayed from side to side, making small noises,
allowing small trickles of magic to escape their porous flesh. He stripped a
bone free of flesh and thought for a second of standing and approaching
them, but the allure of the meat was too strong.
Reeshan shall walk through the tunnel
first, to meet his Jerrugar. If Mgrauleshk fails Reeshan shall accept defeat
and yield his life. This is how it shall be. We will return now and arm our
forces. Our vengeance comes after the lifetimes of your fathers' fathers
have long left this world. I recall the pale ones. I recall their twisting
influence. I recall the swamp dweller that came with them. I recall it
sinking into the depths and taking root at this world's heart. Now we are to
tear the heart out from their world!
A sudden eruption of sound jarred Mgrauleshk.
As one, the Kings pounded their massive staves onto the stone of T'Kuruul
Reeshan. As one again, they turned toward him with purpose in their eyes. He
met the gaze of his King, Reeshan, and for a brief moment he saw fear there
– then it was gone. Mgrauleshk's hands and face were stained with the blood
of the Ruuk carcass that lay empty and picked clean at his feet. His head
throbbed, a sharp pain struck him between the eyes and he fell to one knee.
Browerk slid his massive girth toward Mgrauleshk. As Browerk approached,
Mgrauleshk saw the King of all Bur pluck a mucor spawn from his hide.
"Lift your head, Jerrugar Mgrauleshk. You are
to be given the greatest honor ever bestowed upon a Guruk." Mgrauleshk
obeyed Browerk and lifted his head. The King held forth the mucor spawn with
one small arm. "Eat."
Mgrauleshk ate and his world folded open in a
fever of color, sound and emotion. The world swam by him in years, seconds;
he felt the sound of death and the taste of defeat. There was an odd hum
that filled his head and nearly shook his eyes to jelly. He was jarred awake
by the mucor spawn and filled with the truth of the pale ones who had tried
to kill his race. He was reborn in an instant of fire, pain and illusion so
real that his mind was devoured and rebuilt with a new purpose.
Browerk issued commands and Mgrauleshk
nodded, accepting the duty that would redeem his race and enact vengeance
against a race of beings that had meant to exterminate their kind...
*****
Reeshan hefted his girth through the tunnel
and was gone from Bur.
Exclusive Teaser Pics!
(click to enlarge) |

Maggie |

Maggie |

Vault |

Vault |

Stratics |

Stratics |

Warcry |

Warcry |

Mystics |

Mystics |
|
Teaser Pics |
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Event Teaser - Part 2 - From
the
Turbine Site
(Nov. 4, 2004)
Olcris wiped a closed fist across his bloodied lip and
leveled his gaze at his assailant. The smaller creature looked ravaged by
some feral desire, yet it spoke clearly and demanded nothing more than a gem
to the school at Knorr. Olcris' eyes darted to the sickle strapped to the
thing's waist and saw that it was caked with dried Lugian and Tumerok blood.
He reached into the pouch at his side.
"Here, take it. There's nothing there for you, though,
little one." Olcris sputtered the words through splintered teeth then tossed
a portal gem to the feet of the little fiend.
"I will find the pale one and rip out his innards," the
little fiend responded as it reached down to the gem. Olcris grimaced as he
shifted his weight, and he realized that the savage blows from the little
cretin were far worse than he suspected. "The false gods will be punished."
Olcris smiled at the thought. This little creature was
looking for Asheron; it had to be. There were none on Auberean that came
close to the power of the gods. Nuhmudira was powerful, he knew that; she
was his teacher. But even she knew she was no god. Asheron, however, he was
arrogant and demanding and treated all the transplanted races on Auberean as
lesser beings. He lived as though he were a god. He should be punished.
Olcris watched as the little thing before him activated the gem. The Lugian
smiled and said, "Good journey, little one."
*****
Torgluuk arrived on an arid island reeking of death. The
air coaxed moisture from his flesh and he felt weak. A burst of spores
exploded from his flesh but quickly died in the air to a host of other
spores that floated like bloated maggots in a tepid pool of water. Before
him stood a gate and a giant construct of shimmering ice. He approached and
withdrew his blade. The construct bade him stop, but the blood within
Torgluuk's body pumped hard as he grew ever closer to his goal. Though his
body was dying so far removed from the swamp, his resolve was strong and he
launched an assault at the glittering device.
His sickle slid off the side of the glittering man. The
creature slammed a massive hand into the Burun's stomach, doubling him over
in breathless agony. Then a voice called to him, in his own language.
"A moth ate a word. To me it seemed a piteous thing when I
learned the wonder a moth had swallowed, in darkness stolen..."
A riddle, a riddle thought
Torgluuk. "A book, it is a book the moth ate," Torgluuk called in his
language. He felt his body washed in magic and transported to another
courtyard. The same dry air hung above him and he felt weaker still.
Before him there stood another shimmering man of ice. He
approached and listened to the crystal being. He answered the riddle and
repeated the transportation once more, and then once again, arriving in a
hall washed in a glowing violet light. Above his head energy crackled free
of some device that had once served as some sort of container. Several
benches lined the area and another being, crafted of the same crystal, stood
before him.
"Greetings entity Torgluuk, categorized as Burun Ruuk.
Your arrival has been foreseen by Lord Asheron. I am to assist in restoring
your health and then I am to bring you to Lord Asheron so he may discuss why
you are here," Arikas stated as it approached Torgluuk.
Torgluuk croaked and reached for his sickle but his body,
crippled by this new dry air so far from the swamp, forsook him. He
collapsed in a heap in the courtyard of the Academy at Knorr.
*****
A single point of light grew behind the figure. At first,
the figure was nothing more than a black line; then, as consciousness
returned and his vision began to clear, Torgluuk saw the deep blue eyes and
wizened, bearded face of Asheron Realaidain.
Asheron's hair was tied back with a simple leather strap.
His long slender fingers rubbed a soft wet cloth over Torgluuk's brow.
"Thought we'd lost you there, little Torgluuk," Asheron spoke in Roulean.
"I'm sorry, I've tried to master your tongue but it is beyond my capacity to
enact many of the syllables that you are able to create. I'm afraid that my
physical form limits my linguistics more than yours does." He smiled
genuinely as Torgluuk stared up at him.
"I see only light about you," Torgluuk croaked in Roulean.
Asheron nodded, "I have been told that more oft than I
have wished, Torgluuk. There are some who once called me Lightbringer. There
are those that gave their lives to curse me with this... nearly endless
life. A blessing and a curse that you and I share I think, yes Torgluuk?"
It was true. Torgluuk and his brother Morgluuk were
long-lived. They should have been dead generations prior to their arrival on
this world. Torgluuk remembered that he was here to kill this man. He was a
pale one, one of the beings that had come to his world so long ago. But he
had no hate for this man. Torgluuk saw only the blessing of the eye within
him. After the moment of reflection, Torgluuk nodded once.
Asheron helped Torgluuk to a sitting position. As he sat
up, Torgluuk realized that he was partially submerged in a tepid pool of
swamp water. Nearby, a gilded iron cage held a fully grown bomutur wasp.
Torgluuk realized he was hungry.
"How do you feel?" Asheron asked.
"Weak, the air here..." Torgluuk replied. Asheron walked
to the cage and waved his hand. A small well of mana appeared in the center
of his palm and the wasp fell to the bottom of the cage, sleeping.
"The air is dry like this over the majority of my world.
You'll learn more about it in time." Asheron reached into the cage and took
the wasp out, offering it to Torgluuk.
Torgluuk devoured the wasp quickly, feeling much better
once the food filled his belly. Three days had passed since he had left
Niarltah and Muldaveus bloody, battered and dying in their citadel. His
anger had been so great that he left to find this pale one, a man whom he
now saw and whom he did not recognize as a pale one. There were
similarities; they shared the long fingers and sharply pointed ears. He
carried himself much in the same way, but he was different in temperament,
different in the way the he moved about the room and in the way he treated
Torgluuk. Torgluuk looked beside the tub of filth in which he rested and saw
that his sickle had been cleaned and placed on a low table beside him.
Torgluuk looked at the man who was walking to a high table and chair across
the room.
On the table, a setting of fruits and meats sat
unmolested; beside them a single candle illuminated a stack of books.
Asheron looked at Torgluuk and spoke again.
"You are here to kill me. I do not blame you for your ire,
Torgluuk, nor can I make excuses for those that walked these lands before
me. I am alone in this world, more alone than any may ever realize. But, I
see that you have come from another world, like all those that now dwell on
Ireth Lassel. All drawn through portals of my creation, all save you and
your kind." Asheron paused and Torgluuk, feeling strength return, began to
climb from the tub. "We are outside the realm of prophecy, and prophecy is
all I have had to live by for all my years on this world. I –"
"Prophecy?" Torgluuk interrupted. "Yes, I am familiar with
prophecy. Intimate with prophecy, I knew I was to come to this world. I knew
that I would walk here. I knew that this would transpire, as I have been
told about all of this... but is it prophecy?" Torgluuk shook his head.
"Three races, three races shall I walk amongst... and one figure alone..."
Asheron chuckled. "I am a man, long-lived, unique, and
alone. Torgluuk, I wish to listen to your stories and share my own with you.
Is that acceptable?"
Torgluuk nodded. He had found the light for all worlds. He
had been blinded by the quest for vengeance. He had forgotten Tkowerk's
words. Now, in this place he recalled them clearly.
I have seen one other, whose image is unclear. But its
purpose is very clear: to be the Eye for all worlds. The Eye of the Sleeping
One, the sun, the Light.
Event Teaser - Part 3 - From
the
Turbine Site
(Nov. 5, 2004)
"...nothing. We've been able to enhance some qualities, but the slayer
aspect is not within our magical abilities." Ciandra bowed her head
resignedly, "I am sorry, Elysa."
Elysa smiled genuinely and spoke. "Ciandra, why are you sorry? You've
discovered much. We're just missing this one piece, and we know that there
is someone that can help us with that aspect." She paused and looked around
the table. All the members of the council were present as well as a few
additions, most notably Jenavere and Hendac. "There is nothing to be sorry
for. The Arcanum has done very well and other weapons will still hurt these
creatures."
Antius bowed his head. He had been hoping that this would not come to
pass. But as more Burun crossed into Dereth from their world, the unrest
amongst the other creatures increased. The Renegades, having lost the
majority of their allies, seized the opportunity to stage quick and
successful raids along the borders of Isparian lands. Many outposts had come
under siege, but brave souls rallied to their defense and drove off the
insurgents at every turn. At least some of the populace still recognizes
threats, he thought.
In the previous cycle of the moons, a particularly violent Guruk had
gathered troops to smash their way through a sealed door in the depths of
one of the Falatacot temples. There, a small organized group of Isparians
defeated the Guruk only to finish the Guruk's work for him. It was unclear
why Isparian turned against Isparian, but the meager force that tried to
protect the door was overwhelmed and another threat entered the world:
Reeshan.
Jenavere and Hendac had examined the creature from afar, trying to avoid
its notice. They failed. They described the appearance of the creature as a
bloated mass of flesh that bore some resemblance to other Burun that they
had faced. Then they described their deaths, deaths more intense than any
they had experienced: they were debilitated, all of their equipment was
destroyed and their bodies reformed outside Holtburg.
Elysa unrolled a map and pointed to a ridge outside of Uziz. "This is the
last location where our guards have seen Nuhmudira. We know that she built a
small hovel here and has been living in exile since. However, our best
scouts have been unable to find that domicile. We believe that she has
discovered a way to veil her home..." There was a low murmur in the room. "Antius
has already agreed to take an offer to the people on my behalf. He will take
up position in Arwic for a few days and implore the people for assistance in
finding Nuhmudira." Antius felt his heart skip a beat. "I'll offer what I
can in recompense. Ciandra?"
"Yes?" Ciandra replied.
"In addition to supplying scrolls to the scriveners can you teach the
spells that enhance salvaging efforts?" Elysa asked.
"Of course..."
"Good, can you instruct a few of my guards to do the same?"
"I am certain that I can do this, why?"
Elysa smiled, "I think that it will be a fitting reward."
"Hogwash!" Celdiseth said sharply. "No, not the gifting of these spells.
I could care less about what you give people. I just can't believe you're
turning to that monster for help! It's bad enough that she's likely not even
human any longer." Celdiseth spat on the floor, an old custom to ward off
evil, "But there's not a one of us here that doesn't think she tried to kill
you, Elysa. Turning to her is –"
"Weak?" Elysa snapped as she stood up. "Let me tell you of weakness, old
man. Weakness is doing nothing. It is allowing these incursions to continue.
It is watching your people turn against one another and standing idly by.
Weakness is sequestering yourself in a remote area of the world and shunning
those that would seek your council!" Her eyes burned with a deep passion and
her words were laced with anger and bitterness. Antius wondered how much of
this was aimed at herself and how much was directed toward Asheron, wherever
he was. Celdiseth was taken aback; the old man sat stunned as she continued.
"What would you have me do? Watch as our homes are torn apart by ravaging
hordes because I bear a grudge without benefit of proof? Would you have me
let our people suffer because of my wounded pride?" She paused and looked
around the table. Her gaze fell on Antius and he looked her in the eyes;
they shared a brief moment, then she continued. "I still live. I did not die
to an assassin's blade. I will not see our people trampled beneath the feet
of raging hordes. If by showing Nuhmudira compassion and forgiving something
that may or may not have even happened, I can save lives and lessen the
suffering of the people who revere me as Queen, so be it. I will see that
happen before I let pride stand in the way of wisdom."
The room was silent. Celdiseth calmly stood and walked toward the door.
"Is it pride that keeps you from seeing that not all the people revere you
as Queen?" He opened the door and left.
Elysa broke the silence. "This is the course of action that I am resolved
to; see it done." She rose and made her way from the chamber. A sullen mood
hung in the chamber and none spoke. In turn, each stood and left the table
until Antius was left alone.
Event Teaser - Part 4 - From
the
Turbine Site
(Nov. 8, 2004)
A well of gray-violet light and a piercing wail gave way to a dark room
reeking of the swamp. Mgrauleshk stood in the center of the room while a
host of Ruuk and Guruk battled smaller figures in the hallway beyond.
"Juruuka Jerrugar Mgrauleshk!" Reeshan clucked as he welcomed his
general. "Your duty is done and you shall forever be a hero to your people."
Mgrauleshk bowed before his king and spoke low. "We have much to discuss
of this world, King Reeshan."
Without thought Reeshan expunged another small thing from his new
chambers. It walked upright and bore a metal carapace; it carried a sharp
metal stick and had traces of magic outlining its form. It was not a Pale
One. It looked nothing like the Pale Ones but appeared to be a threatening
little beast nonetheless. He washed the creature in magic and smiled as it
disappeared. "Speak, Jerrugar."
"This world is bereft of the Pale Ones. They have not been found, not
yet." He paused and looked up at his lord. "We have found ashes, bones and
blood. We have found dead that walk and spirits that live on. We have found
a race that look to be the Fiazhat and we have fought the Moar." He paused
again. Reeshan seemed uninterested; he was too busy happily disintegrating
the little things that threatened to enter his new chambers. "The Moar here
are much weaker."
A long moment passed before Reeshan responded, "What of the other
temples?"
"My gift has given me insight into the locations of each temple. I have
dispatched hosts to each location to begin tearing through the walls. Your
brothers will join you soon, King Reeshan." Mgrauleshk bowed his head again.
"You have served your purpose beyond expectations, Jerrugar Mgrauleshk. I
will see that your name is honored more highly than any other." Reeshan
chortled as another of the little beasts with metal carapaces disappeared.
"Are all beings so weak here?" Mgrauleshk nodded. "Then we shall find the
Pale Ones quickly. Rise, Jerrugar, and tell me, what news of Morgluuk and
Torgluuk?"
"Morgluuk has been killed, my King. Torgluuk has once again been exiled.
We do not know where. We know that he fled." Mgrauleshk stood and watched as
a quizzical look crossed Reeshan's face. "My King?"
"I killed that thing. I killed it and yet it returns." His eyes were
fixed on a little creature with a metal carapace, wielding a sharp metal
stick with traces of magic around its form.
"Yes. My King... the dead... the dead do not die on this world."
Mgrauleshk bowed his head.
Reeshan slumped back on his tail and croaked loudly. "Curious." He drew
the mana from within him and disintegrated the little beast again. "Tell me
all that you have learned of this world, Jerrugar Mgrauleshk."
"Yes, my King."
Teaser Movie - From
the
Turbine Site
(Nov. 9, 2004)
Right click on one the following links, then choose "save as."
Teaser Movie - 320 x 240 (17.6MB)
Teaser Movie - 640 x 480 (25.1MB)
Roll Out Article -
From
the
Turbine Site
(November 11, 2004)
At long last the page ran red with blood. Months of unending silence gave
way to a horde that rivaled the incursion of the Olthoi. Words scribbled
across the page; the prophecies began to form once again. Too long had the
book thirsted for blood; too long had its words lay hidden within. The
fragile fabric of the future spun from the web of the book's whim as the
dark past suddenly returned full circle.
Another piece to a grand puzzle was played. Darkness gained another ally.
Many of this month's changes have already been described in detail in
the Letter to the Players. Here are some additional topics that we'd like to
discuss in detail.
PKL and the Altar of Asheron
Since the introduction of Player Killer Lite, there has been a bug that
could cause PKL combat to interfere with returning to NPK status from PK.
For example, if you turn PKL, kill another PKL player, then go PK, you will
be unable to go NPK despite the fact that you haven't committed a PK kill.
This bug should be resolved for this event. PKL kills will not count
against the PK/NPK timer.
Allegiance Info
The @allegiance info command has always been on a timer to avoid frequent
repeated use by multiple players, which could bog down the server. However
it was put on the text spam timer, which meant that if you were near the end
of the timer and tried to use the command, the amount of time that you
needed to wait would increase.
As of this event, @allegiance info is now on a flat 30 second timer.
Using the command before the timer has run out will tell you how long you
must wait before using it again, but the amount of time will not increase.
Build Notes - From
the
Turbine Site
(November 11, 2004)
New Content and Functionality
- All existing characters will receive their
anniversary gift at first login so long as they have a free pack
slot and are not at 300% burden.
- The
PvP weapon suites have been adjusted for balance.
Miscellaneous Changes and Improvements
- A bug that could cause a player to fire a
bow very rapidly has been fixed.
- There were two Lifestones in the Arena dungeons that players could
not recall to with the Lifestone Recall spell. Both have been fixed.
- PKL kills will no longer impact the timer on going from
PK to NPK.
-
@allegiance info is now on a simple thirty second timer.
- We have made changes that should decrease server lag in certain
specific instances of high player overcrowding.
- Burun Guruk now cast their ring spells closer to the ground.
- The extra space in the string used for typeless damage has been
removed.
- Some creature generators that were too close to housing have been
removed.
- Olthoi Soldiers outside of certain specific dungeons will no longer
drop unmutated Leather Gloves.
- Scrolls for
Salvaging spells can now be found on Scriveners.
- The damage of the Noble Bow, Crossbow and Atlatl has been increased.
- A bug with the variance on the Noble Spear has been corrected.
- Ulgrim should now successfully summon a portal when given the
correct item.
Minor Details
- Leopold no longer says "mast" instead of "mask".
- A typo in the description of salvaged Oak has been corrected.
- The icons used for the Flange Aegis spells are now correct.
- The icons for the Fellowship Regeneration spell scrolls are now
correct.
November
Letter to the Players -
From the
Turbine Site
(Oct. 28, 2004) Welcome
to the November Letter to the Players!
Last month in Dereth, Isparians discovered
yet another ancient Falatacot temple. Initially, the temple appeared to be
secure... but then a Burun Guruk named Mgrauleshk led a raid into the temple
depths.
When the rally cry went out across Dereth,
Isparians had difficult choices to make. The barrier could not be reached
without forfeiting Asheron's protection. Some felt that Asheron's protection
was more important than pursuing the Burun. Some chose to hang back, waiting
to see what would happen next. Others dove ahead, attacking both Mgrauleshk
and the barrier. Some chose to defend the barrier from Mgrauleshk and their
fellow Isparians. A few decided to use this as an opportunity to settle old
grudges and cause mayhem.
The barrier fell, and an enormous and mighty
threat emerged. King Reeshan. One of the mighty Burun Kukurr. None could
stand before him.
Now let's take a look at some of the changes
coming in the November event and beyond.
But before we look at the future, let's talk
about a recent development that we're fairly proud of.
Turbine Billing
On Thursday, October 14, Turbine's new
billing and
authentication system launched. Since then we've had many new sign-ups
on our system, and these players are using Turbine's new launcher to log
into Asheron's Call.
We're very excited about this, and we hope
you are too. This is a major milestone for Asheron's Call, and for Turbine
as a company! In addition, we are one step closer to migrating all of our
existing players onto our new billing and authentication system. Keep
watching the Asheron's Call website for more info on the migration!
Coming Soon
(These are items that we plan to implement
in the November event. Many of these items were mentioned in prior articles.
These changes are in addition to the new quests, dungeons, and items that
we'll be introducing in the November event.)
Asheron's Call's 5th Anniversary
As you may know, November marks five years of
Asheron's Call. As the game started ten years after the defeat of the Olthoi
Queen, this marks 15 years of Isparian freedom on Dereth.
In celebration of this anniversary, the
Council of Sages will be providing all players with a small gift in the
November event.
Please make sure that you leave one slot
open in your main pack before logging off for the last time prior to the
November event. Also make sure that your character is not at 300% burden. If
you are at 300% burden or have no available slots in your main pack at first
login after the event, you will not receive your gift.
For scheduling purposes, the November event
is tentatively planned for Wednesday November 10.
Rapid-Fire Bow Bug Fix
Since the early days of Asheron's Call, there
has been a bug with the projectile attack system and the animation system
that could allow a character to fire arrows or bolts very rapidly.
Recently there's been a surge in the number of players using this bug,
particularly on Darktide.
For the November event, we are implementing a
fix to this bug. It will not be possible to fire any missile weapon faster
than its fastest speed, under any circumstances.
Unfortunately it is not possible to directly
apply this fix to other animation-breaking bugs that we are continuing to
work on.
Salvaging Spells
Last month we introduced the new skill of
Salvaging, but not the Creature Magic spells to allow you to enhance this
skill. In November, you will be able to acquire spells to increase the
Salvaging skill. You'll be able to purchase the level 1 through 6 versions
from vendors, and there may be other ways to acquire them as well.
PvP Weapon Changes
In June of this year, we made a number of
changes to the Weeping, Hollow and Phantom weapons. After watching the
feedback on these changes and more internal testing, we determined that the
tools and data we had used to justify the changes were flawed. For November
we will be making additional changes in order to meet our goals.
The goal is to make all three PvP weapon
suites effective in combat, depending on the situation. A Weeping Weapon
used against a target that has been both Imperil'd and Vuln'd should be the
most effective. Next should be a Phantom Weapon against a target that has
been Vuln'd. Third should be the Hollow Weapons, as they ignore all Life and
Item Magic protection.
Within each suite, the most powerful weapons
should be those that cost the most skill points. However the cheapest
weapons should not be useless in PvP combat. In addition, there should be
some flavor among the weapons. For example, Mace and Axe cost the same
amount in terms of skill credits. Traditionally, Axes have higher maximum
damage and thus higher critical hits, while Maces have a tighter variance
and thus better damage over time. This was not true of the Weeping Axe and
Weeping Mace – the weapons were identical. In November, the weapons will be
changed to better match their traditional flavor.
In general, the damage on all Melee weapons
is being increased by some amount. Some of the Weeping Weapons will have a
lower damage statistic in November, but the Human Slayer quality is being
increased. The Weeping Sword, at the top of the stack, will not have the
critical hit damage that it had prior to the June changes, but its damage
over time will go up thanks to an improved variance.
The Atlatls and Crossbows are also having
their damage increased. Unfortunately it was necessary to tweak the Bows
down very slightly in order to meet our goals. Bows will do smaller critical
hits than Swords in the same class, but have a higher average damage over
time.
The Phantom Katar is a special case. As most
players know, Unarmed Combat weapons receive a damage bonus based on the
Unarmed Combat skill of the wielder. These weapons receive a smaller damage
bonus from Strength than other weapons, but at high levels the total damage
bonus is still quite considerable.
This causes the Phantom Katar, even with a
base damage of 0, do to extremely high amounts of damage at very high levels
of skill. When the Phantom Katar was first introduced in August 2002, a
special exception was made for the Katar's skill damage bonus. The skill
damage bonus for the Phantom Katar is currently one-half the bonus of any
other Unarmed Combat weapon.
However, in our analysis this still leaves
the Phantom Katar overpowered. Its critical hits at high levels are more
powerful than any other PvP weapon at the same character level. Thus we have
decided to change the multiplier to the skill damage bonus on the Katar from
one-half to one-third. This brings it in line with the other Phantom
Weapons.
In Development
(These are the game changes that we are
working on for the December event. None of these items are guaranteed to be
added for December as scheduling and priorities can change. These changes
are in addition to the new quests, dungeons, and items that we'll be
introducing in the December event. Your feedback on these topics is
particularly valuable.)
Masks and Guises
As has already been noticed, the mask and
guises quests, traditionally scheduled for October, were delayed this year
due to resource and priority issues. They have not been cancelled; they will
be available – along with some new ones – in December.
Social Centers
As we mentioned in the
September Letter to the Players, as part of our plans to improve player
traffic through towns, we will be making a number of improvements to the
towns of Holtburg, Shoushi and Yaraq. Some of these improvements are
currently scheduled for December. These changes include adjustments to the
town portals in and around these towns, moving the three casinos closer to
these towns, and some new content to make these towns more attractive to
players at all level ranges. Some of these changes include revisions to the
newbie quests based out of these towns.
In Concept
(These are the game changes that we are
thinking about for January and beyond. We cannot guarantee when – or even
if – any of these changes will be added to the game, as scheduling and
priorities can change. These changes are in addition to the new quests,
dungeons, and items that we'll be introducing in each monthly event. Your
feedback on these topics is particularly valuable.
If not mentioned elsewhere in this Letter,
topics listed as In Concept in prior articles have not changed
status.)
Creature War Magic
In September we increased War Magic Bolt and
Arc damage at levels 1-6, and Streaks at levels 1-7, for the purposes of
increasing War Magic damage at lower levels. This also made a number of
creatures significantly more dangerous, as their War spells also did more
damage.
We've received a lot of negative feedback
regarding this "side-effect", but also a lot of positive feedback. Many
players are upset that they cannot survive in their old hunting grounds;
many players are excited by the increased challenge.
What we would like to do is to examine
war-casting creatures on a case-by-case basis to determine if their risk is
still acceptable compared to their reward, and if not, whether the risk or
the reward should be changed. Unfortunately our schedule will not permit us
to do this for some time.
We currently expect to begin adjusting
creatures in groups starting in the next few months, be sure to watch future
Letters to the Players for future updates. We're committed to making sure
that creature risk is worth the reward, but we also do not want to rob
players of an enjoyable challenge.
There you have it, our current plans for
November and beyond. See you in Dereth!
- Ibn |