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Aluvians
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Ispar History
Auberean History
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Event Teaser - From
the
Zone
March 8, 2002
The collection of crystalline body parts lay
jumbled together on the rocky ground. The sun was high overhead, passing its
way over the west coast of Dereth, glinting sharply off the faceted edges of
the slumbering golem.
The man concentrated briefly. The disparate
parts rose and assembled, a hulking man-shape of crystal.
Perfect. A minor part of the plan to be sure,
but as in the art of demiurgy, small things, when organized in the right
fashion, can have devastating effect.
He smiled. Soon.
__________
The stone slab, once a chalky rough white,
was now streaked through with deep russet stains, haloed by lighter reds and
pinks.
Nuhmudira looked around the dank, dark room.
It stank of death. And yet so much good had come out of it. Thanks to these
sacrifices she was able to harness the flow of magic to her desire. Every
day new and potent weapons and armor and jewelry were being harvested by
Isparians battling to clear Dereth of the beasts that walked their land.
Her first sacrifice not even two months ago
had opened the door to items of even greater power. And this next one would
set the bar even higher.
Yal ibn Rab walked into the room. Not so long
ago she would not have known he had entered, but with her current power she
had been aware of his presence ever since he had come through the portal to
this lair.
He had been the first of the Zharalim to
swear to her and her alone. He had recognized the Empyrean threat when she
had explained it, promising to do whatever she deemed necessary to thwart
any future invasion.
She had used him hard over the past few
years, and never harder than these last few months, when she had finally
discovered the road to achieve their goals. At last she could provide the
Isparians with powerful tools that would help to ward off the Empyreans:
blood magic.
Together they had decided that some of his
renegade Zharalim comrades who had sought refuge in Marae Lassel would make
the perfect sacrificial targets. Already twice-outcast, no one would miss
the scattered followers of Hamud ibn Rafik's ruined Tenebrous Edge order. No
one would mourn their loss.
“It is done, Mistress.” He never used her
name. It was always Mistress, or Malika. Queen. In some ways so formal, and
yet at other times he would come dangerously close to insouciance. He had
definitely not approved of her decision to take on her new apprentice. He
had even dared suggest that they would be better off were he to dispose of
the man.
For the first time ever Nuhmudira had called
him a fool. He had just stood there, silent, as always. She had felt no need
to explain all the doors that this apprentice, both intentionally and not so
intentionally, was opening for her. Ibn Rab had never questioned her orders
before, back when she had only the power of persuasion. She would certainly
not suffer intransigence from him now.
She nodded her head for him to continue. “The
new oil has been created. Bloodhunter oil. The archers can begin applying it
immediately.”
As always, he had performed his tasks
successfully and efficiently. For the briefest of moments she wondered
whether this was something she had to do. He had been the first supporter.
But the apprentice had been clear. The
statues needed a quickening agent of great power. The sacrifice required was
immense.
She walked to the small table besides the
slab, and poured two cups of tea. She took one of them over to ibn Rab. “Sit
and share this moment with me, my Zharalim.” He bowed slightly and took the
cup and they sat opposite one another at the table.
He brought the tea to his lips. There was the
faintest of pauses, his sky blue eyes resting lightly on her, and her heart
began to surge with fear. She would have to move quickly to--
He took one sip, then put down the cup. He
exhaled slowly, and deliberately straightened his dusky robes. The eyes,
blue as robin's eggs, found hers. “Why, Malika?” he said, quietly. “I would
have done this willingly. All you needed was to ask.” He said no more, but
watched her mutely.
The paralysis spread quickly with this blend,
and soon he wouldn't be able to talk. She was glad there would be no more
words. He slumped quietly.
With a strength that would have been
impossible a few weeks ago, she took his comatose body and put it on the
slab. She wondered whether he truly would have volunteered. But her
apprentice was right, this way was quicker. Less risk. Nothing could delay
the salvation of Dereth.
__________
Analysis process unclear. Prior loci
of power have been established and then overrun by human agents. Nothing has
been changed in this establishment to indicate different results.
Martine ignored the voice. There had been a
time when he could make it shut up. Why couldn't he make it stop anymore?
No, don't think of that, concentrate on the work.
Query: That is the intention? Query:
You desire failure? My brethren were similarly afflicted. They labored to
create the new Singularity. But I think they were afraid of success. Change
is safe when it occupies the realm of the mind only. But to actually change.
. . Back in the Singularity there were no distinctions between mind and
body. To think was to be. Here. . . very scary.
He found himself thinking of the woman more
and more. He could not stop thinking about her. Maybe he should introduce
himself. Maybe she actually was his wife, but just dressed up to look
different. There was the power to do that over here. He certainly looked
different than when he had lived on Ispar. Maybe if he opened her up, he
would find his wife underneath. She was so beautiful. He had visited her
almost every night.
Illogical. She is not your wife.
Query: You wish to place the creature there? Interesting choice. Perhaps if
you placed it nearer the wall, it would kill more of the humans as they came
through the door.
Martine growled.
I am just attempting to help. You
seem more distracted than usual. Perhaps attempts to assist at this moment
are not efficient use of time. I will try again later.
The voice was blessedly silent. Martine
resumed finalizing his plans for this new dungeon structure. And thinking
about flaxen-blonde tresses draped softly over silken pillows.
Unlike any other gaming experience,
the world of Asheron's Call continues to evolve. Last month saw the return of the Hoary Mattekar and
Shadowhunter Armor. For March, the changes and additions taking place will
all soon be revealed. Join us when the Persuasion event opens. Be sure to continue your part in this
incredible ongoing story, and we'll see you in Dereth!
Roll Out Article - From
the
Zone
March 13, 2002
Winter begins to give way to spring, the
ground swells with fresh drops of rain, and the first signs of rebirth begin
to spread across the land. But darkness ever looms over Dereth, a dark
shadow cast by a man with revenge foremost in his mind. He will stop at
nothing to see his vengeance complete.
Yet there are beacons of hope.
The Arcanum, under guidance of Nuhmudira, has
constructed towering structures to represent the heroes and foes deserving
of respect in towns throughout Dereth. They act as a reminder of the efforts
that all Isparians put forth in the defense of Dereth their home. They
assist those adventurers as well, another gift given over by the good graces
of Nuhmudira and the Arcanum.
Rumors persist that the High Queen is
planning a new festival when the snows are clear and the spring rains cease.
Her guards continue to patrol the fringes of the outposts and defend hapless
towns from incursion. She has remained undaunted by Martine's attempted
assault upon her and her son.
Despite these beacons the darkness grows. In
the desert Nuhmudira's mansion lies barren and empty. The Aracanum does not
speak on the matter at great length and the presence of the Zharalim
defending her home make investigation difficult. Some have entered the place
and not returned and others are so aghast at the things that they have seen
they cannot speak.
The Isparians have proven to be a formidable
foe to any who stand against them in the past, and so it remains even now.
Martine's forces have yet to penetrate and create any type of fortified
position on the mainland of Dereth. His efforts having been rebuffed by
contingents of warriors intent on seeing his evil thwarted, and the peace
that had comforted the land, returned. But now in the Direlands, Martine,
after months of failure and frustration, has placed his sword into the earth
and created a foothold for his forces. Terrifying new creatures roam the
hallways of these strongholds, defending a prize worthy of only the
strongest warriors.
There are precious few lights of resistance
that waver and tremble in the encroaching darkness. The Isparians struggle
against this new spreading shadow. Shall they prove triumphant before the
last ray of hope is snuffed?
Following is a list of the most
interesting additions made to the game this update. However, please note
that not everything has been included--that would spoil the fun of finding
out all manner of things added or changed! As usual, though, the town
criers, barkeeps, and scribes may know the latest news. Also, the trades of
crafting and selling are always in flux, so changes to prices and features
are not always listed here in their entirety.
Highlights include:
- Statues of creatures of Dereth and heroes
of the Isparian people have been added to the center of all towns. These
new gifts make the hunting and crafting process easier.
- Three new dungeons link together in a new
quest with a highly coveted reward for upper mid-level players and beyond.
- New housing is opened across Dereth.
- New weapons provide devastating damage.
- Fletchers and archers now have the
capability to make arrows that are more useful at higher levels.
- Items found by way of the treasure system
now have a greater chance of being better quality overall.
Be sure to check the
Developer's Notes for March, and the
Letter to the Players, to learn more details of the
Persuasion event. Join us as we continue the ongoing saga of
Asheron's Call, and we'll see you in Dereth!
Developer's Notes - From
the
Zone
March 13, 2002
Here are just some of the additions made in
the March 13 game update, Persuasion. The following list is comprised
of detailed notes straight from the developers themselves. For a summary of
things of interest, be sure to consult the official event article,
Persuasion.
We appreciate your feedback and bug reports
in helping to ensure that the world of Dereth is a stable and fun place to
be. Please submit any such bug reports to
http://bugs.zone.com.
New Functionality and Content
- New quests and new dungeons related to the
ongoing storyline have been added.
- A new creature roams the Dires.
- There is a new command, @house
available. Using this command will give you a list of Cottages,
Villas, and Mansions that are both open to the public, and not yet sold.
The list currently caps out at 400, although there generally should not be
any situations in which more than 400 houses are available at any one
time.
- Players can now use mana stones and
charges on their paper doll to charge all of their items at the same time.
When players use mana stones in this fashion, the game computes which
items would run out of mana first (including those items which have run
out of mana), and recharges those items to maximum capacity, and then
moves on to the next item, etc., until the mana stone runs through its
mana and is destroyed. As in the original dynamic, excess mana is still
destroyed if all your items are fully charged, and you have to re-wear
items that have completely run out of mana once you recharge them in order
for the item's spells to take effect.
- You now receive a warning two minutes
before an item you are wielding runs out of mana.
- When people attempt to swear allegiance to
you, you now must confirm whether you wish to accept them or not. As
before, squelching the person prevents them from attempting to swear
allegiance to you, or you may turn off requests to accept allegiance.
Miscellaneous Improvements and Changes
- 150 Cottages, 40 Villas, and 10 Mansions
have been added to the world. We are not currently planning on adding any
more Mansions to the world after this Event.
- House Settlement Portals for those
settlements added in February have been added to the world.
- Fletchers are now able to fletch new high
damage arrows and quarrels, named Deadly Arrows/Quarrels. There is a skill
requirement of 230 in one's Bow or Crossbow skill to use these weapons.
This is a raw skill requirement. Buffs or debuffs to either the skill or
attributes feeding the skill or vitae penalty will not factor into whether
a player can wield the weapon. There are currently no Deadly Atlatl Darts,
although that may change in an update soon.
- At the high levels of treasure, it is now
possible to find swords with a range of max. damage up to 32, axes with a
range of max. damage up to 30, maces with a range of max. damage up to 28,
spears with a range of max. damage up to 26, and unarmed weapons with a
range of max. damage up to 10 (although a 10-damage unarmed weapon is
extremely rare). Further, there is also the possibility of the treasure
system at the high levels generating swords, axes, maces, and spears with
a tighter damage variance (so a higher minimum damage). For axes and
swords, the tightest damage variance possible is .4 (previously .5), for
maces it is .35 (previously .5), and tridents and swordstaffs .5
(previously.6 and .66 relatively), and for yaris and budiaqs it is .6
(previously .75).
- All weapons generated with either a damage
bonus or a variance bonus will have a wield requirement in that weapon's
skill of 250. If the weapon has both a variance and damage bonus, the
skill requirement is 260. This is a raw skill requirement. Buffs or
debuffs to either the skill or attributes feeding the skill or vitae
penalty will not factor into whether a player can wield the weapon.
- There is now roughly double the chance of
finding magical jewelry with either 2 or 3 spells on it compared to the
old rate.
- The chances of Focus or Willpower cantrips
landing on weapons have been reduced to almost nil, while Weapon Masteries
and the 4 Item spells (BD, HS, D, SK) have been increased slightly.
- Shields no longer have a chance of
generating: Bow, Crossbow, Mana Conversion, or the 4 magic school
masteries cantrips.
- Alchemy now costs only 6 skill credits to
train, and 12 total skill credits to specialize. Those characters with
trained or specialized Alchemy will have received 2 or 4 credits back.
- Missile Defense now only costs 6 skill
credits to train, and only 10 total skill credits to specialize. Those
characters with trained or specialized Missile Defense have received 2 or
6 credits back.
- The types of weapons generated at the high
levels of treasure have been revamped. The rate at which unarmed weapons
appear at these levels has roughly quadrupled. Staves have increased
slightly. Daggers have been reduced slightly. Atlatls now appear in the
high-end treasure system (though not in the low or middle ranges, this
will be fixed in April). Nayins, yumis, and longbows, heavy crossbows all
appear more; Yags, shortbows, shouyumis, and light crossbows all appear a
lot less. Random thrown weapons now appear a lot less. The higher damage
swords, axes, maces, and spears now all appear more, their lower damage
counterparts appear a lot less (although hiltable swords appear only
somewhat less often).
- Gauntlets and sollerets can now be
generated through the treasure system with Bow, Crossbow, and Thrown
Weapons Masteries on them. These appear on the gauntlets/sollerets at
roughly half the rate of the other weapons. Coordination now appears on
the gauntlets/sollerets less, and UA, Dagger, and Staff masteries now
appear slightly less, while Sword, Axe, Mace, and Spear appear at the same
rate.
- The chances for various spells to appear
on magical jewelry has been slightly altered. Attribute Masteries
(Strength, Coordination, etc.) now appear slightly more often than before.
Life Protections now appear slightly more than double the rate they used
to. The renewals (mana, hps, stamina) now appear less than half the rate
they used to. Armor now appears at less than half the rate it used to
(although it is still the most common spell). This change affects all
levels of jewelry.
- Prior to this Event, almost all creatures
were only visible on radar when moving in some way. This has been changed
so that they are now visible on radar always.
- We have improved the monster selection
keys slightly, such that you should be more likely to select the monster
actually closest to you when you 'Select Nearest Monster,' instead of a
monster on a level right above or below you.
- Atlatls, atlatl darts, dartshafts, and
wrapped dartshafts are now available for sale at various points in Dereth.
Players can now also fletch atlatl darts.
- There had been a longstanding bug where a
player who had never entered a recallable portal had been able to recall
to their logout spot. This bug has been fixed. Now, if players have never
entered through a recallable portal, and they cast portal recall, it will
recall them to their Lifestone instead.
- There was a bug that set everyone's
personal spell economy at .92 effectiveness even if the person had never
cast the spell before. This has been fixed so that a person's personal
spell economy begins at 1.00 effectiveness.
- Dye vendors for the Neo Greater Shadow
Armor have been added.
- Mushrooms on the landscape now have very
tall physics cylinders, such that players will no longer be able to jump
on top of them.
- Mushrooms in dungeons are now ethereal,
such that players cannot perch on them.
- The house panel now both tells you when
your next maintenance date is, and when your next maintenance is actually
due. If you have not paid your maintenance for the current month, these
two dates will be the same. If you have paid your maintenance for the
current month, your next maintenance date will be listed for your current
period, and the next maintenance due date will be listed for next
month's period.
- All Nexus Armor on Darktide has been
deleted.
- Diamond Lords and Oak Golems have had both
their armor and hit point regeneration rates reduced. We will be looking
at the other “boss” monsters during March to see if others need to be
adjusted for April.
- The Glowing Virindi Cloak, and not the
Mosswart Shroud, is now the correct item to use to acquire the first
Singularity Bow, Crossbow, Dagger, Katar, and Staff.
- In February, we fixed a bug in which
players could form equal xp-sharing fellowships (including a fellowship of
one), and thereby ignore xp reductions on killing monsters that had a
lower level than the player.
Minor Details
- A new cooking text has been added to the
game.
- If a player who owns a Mansion is to lose
that Mansion during the next maintenance due date, due to loss of monarchy
or rank, a warning message pops up each time that player logs in.
- The Buadren is described correctly now as
doing fire, not slashing, damage.
- The portals into Aun Tanua's dungeon have
had their level limits tweaked slightly.
- There are now no tieable portals in the
Aun Tanua dungeon.
- There is now no entry restriction on the
portal to the Burial Temple.
- Regular Leather Crafters now return the
Hoary Hide instead of exchanging it for a non-Hoary Robe.
Letter to the
Players - From
the
Zone
March 13, 2002
Persuasion
Oodles of changes for the March Event, so let's get started!
Housing
First, for the month of February, while we had (unfortunately) a number of
server crashes, we had no confirmed reports of item loss on hooks or in
chests, with one important exception, which we'll discuss in a bit. We
now believe storage and hooks offer secure storage for your items.
However, if you put items into your storage
chest or hooks, and some time shortly thereafter (anywhere from immediately
after to roughly 10 minutes) the world or specific server where your house
resides crashes, there is a possibility that you would lose the items you
just placed. Unfortunately, this is a risk that will always be present when
storing items in your house.
The good news is that we will continue to
place a strong emphasis on ensuring server stability, and aggressively
investigating the causes behind any server crash and fixing those promptly.
One of the items on our checklist for future
housing improvements has been implemented this month. With the @house
available command, we hope that people will be able to monitor open
houses more efficiently than by having to camp individual houses. While the
command won't solve the problem of there being more demand for houses than
supply, we think Residential Quarters will.
Residential Quarters are an implementation of
housing that we plan on releasing either in the April or May Event. It will
be a series of linked rooms in a shared space accessible by a portal. Each
room can be purchased by a single player, and the rooms offer storage, a
recall spot, and a few hooks for players to put items. One of the key
advantages of these Residential Quarters is that they allow us to make
thousands of these spaces available in a given month, which we hope will
help alleviate all players' desires for a space to call their own. Players
will be able to own either a Residential Quarter or a house, but not both.
Look for more information on the Residential Quarters next month.
We will also continue to develop regular
housing. This month we are releasing another 200 total units: 150 Cottages,
40 Villas, and 10 Mansions. After this month we will not be making any more
mansions, and instead will be releasing 150 Cottages and 50 Villas per
month.
Our future plans for housing include:
- Adding more usable hooks in the Mansions.
- Allowing players to be able to use pyreals
and Writs to purchase additional storage space in their houses.
- Allowing players to be able to use items
while the items are on a hook, and create content that takes advantage of
this ability, e.g. questing for a portal to (cool place X) to put in your
house.
One final note: Certain portals to
Villa dungeons were broken by a change made right before the March Event.
Unfortunately, these portals will not work throughout the March Event. They
will be fixed for April, however. These locations are:
- 23.0 N, 46.4 W
- 23.1 N, 46.6 W
- 23.3 N, 46.4 W
- 23.5 N, 46.6 W
- 23.5 N, 46.1 W
- 23.1 N, 46.1 W
Skills
As you may have already noticed this month, for the first time in over
two-plus years of Asheron's Call's existence, we decided to
retroactively reduce the skill cost for an existing set of skills. A few
months back, we took a look at all the skills and asked whether they, in
some form or fashion, were worth their skill cost.
In some of these cases over the years, we
have attempted to balance perceived inequities in the advantages of skills
versus their skill costs with content. For example, the Singularity Key
dynamic was such an attempt, to make Lockpicking worth its 6 skill credits.
Ultimately, balancing some of these costs
with content was proving to be very difficult or ran a large risk of
creating other imbalances. Two skills we felt we would not be adding much
additional functionality to (or even if we did, it would not change the
basic cost of the skill), were Missile Defense and Alchemy.
While Missile Defense definitely has its uses
in combat and in allowing one to activate certain magical items, it was
certainly not an 8-credit skill. We feel that 6 points to train and 10
points total to specialize more accurately reflects Missile Defense's
benefits in Asheron's Call.
We also felt that Alchemy, while having the
most benefits of the craft skills, and therefore worth more than Fletching
and Cooking, was never going to get the constant updating through content
that might make it worth its 8 skill credits to train and 16 to specialize.
So we felt that 6 and 12 brought that skill closer to its actual worth.
So what else is on our skill-balancing plate?
First, we should mention that we are not planning to reduce the cost
of any more skills, nor are we planning to increase the cost of any skills.
That said, there are some skill dynamics that we are planning to either add
new features to, or to change entirely.
Appraise Armor, Appraise Weapon, Appraise
Magic Item, Appraise Item and Assess Monster are all skills that we are
looking to change over the next few months. That is the extent of
skill-balancing that we will be investigating over the few months. (This is
a separate process from our continued efforts to both balance melee skills
with each other and with alternate forms of doing damage such as archery and
magic. Our efforts to improve melee skills will continue during this
timeframe as well.)
Over the next few months, we will release
more information about these changes and what they mean for the world of
AC.
Melee Changes
This month contains the first step we are taking to making the warrior and
archer classes of Asheron's Call feel like they are able to compete
at the higher levels of AC content with their mage brethren.
One advantage that mages have over the other
templates is their ability to “unlock” higher and higher damage potentials
as they increase in skill. As they increase their War Magic skill, they are
eventually able to cast differing levels of War spells, with each level at a
higher damage range than before.
Warriors and archers have not had that
ability, until now. With Wield Requirements, we are now able to offer melee
and missile players an ability to do higher damage as their skill level
progresses. Ultimately, we would like to eventually offer an even higher
level of damage potential for players, but we will first be monitoring and
evaluating how effective this stage is.
A few notes about this specific stage: We
have intentionally not improved either staves or daggers at this time. This
is because of our desire, once all the weapons' changes are made, to have a
weapon's true power be based roughly on their skill costs to specialize. In
this manner a person who paid 16 credits to specialize sword will be able to
out-damage a person who spent 4 credits to specialize dagger (for the
purposes of this balancing we have to assume the optimal heritage group for
a racial weapon, e.g. an Aluvian dagger character).
Given the power of the hilt dynamic, we will
not be making any changes to dagger until we make our ultimate melee
changes. And since staff is only a 4-credit cost to specialize, we are leery
of making too many changes to staff until we have a better sense of what the
ultimate effectiveness of these changes are.
Also, we did not add these changes to any
hiltable swords. Generally, we did not add these changes to any of the lower
damage versions of weapons.
Our next step in our plans for melee
improvements will take 2-4 months to implement (sometime between May and
July). We will share more details about the system as we get closer to
implementation.
Treasure Changes
Hand in hand with the weapon changes comes our second set of changes to our
treasure generation system. Since we were tinkering with certain systems
anyway (such as weapon and jewelry generation), now seemed to be the best
time to look at the parameters of what was being generated, and tweak those
parameters so that they more accurately reflected the current state of the
higher level game in AC.
Hence, our changes to the percentages of how
often certain weapons spawn at the higher levels of treasure in the game,
and the changes in percentages to how often certain spells appear on
jewelry.
First, the weapons. While I know many of you
will miss the acid javelins being spawned so often from SIK chests and
Singularity Troves, our goal was to make sure that the weapons people are
most likely to use at the high levels for a given skill are indeed the
weapons actually being spawned. This meant fewer shou-onos and light
crossbows, and more longbows and morningstars.
We also seized this opportunity to balance
out which types of weapons were being spawned. One of the more egregious
imbalances of the system was the rate at which unarmed weapons were spawned
at the high levels--roughly 2% of the time. This has been boosted to 8%. The
snippet in the
developers' notes covers the high level issues, but the basic idea is
that the availability of the weapons are loosely tied to their skill costs.
As for jewelry, we noticed that the rate at
which useful multiple-spell jewelry was being found and used was a little
low. To address this, we both upped the chance that multi-spell jewelry
would be found, and made it more likely for “useful” spells to be found on
the jewelry. While it may have made sense initially for Armor to appear 30%
of the time as the spell on a piece of jewelry, it no longer makes quite as
much sense some 2 years into the game. We expect to make a change in the
next couple of months that will make this dynamic available to even more
players, at all levels.
Finally, a couple of design fixes to
problems, one old and one new: The old one is the lack of missile masteries
(TW, Xbow, Bow) on gauntlets/sollerets. Ultimately we decided that there was
no real reason in today's AC to allow the melee skills to have all
the fun with these armor pieces. The new one is when we implemented cantrips
on armor, we didn't make shields a separate category from armor, which
resulted in some useless items (shields with Bow Mastery cantrip, etc.).
This has been all fixed now.
Fun
Sometimes, having played or been involved with Asheron's Call since
its inception, it's easy for us over here at Turbine and Microsoft to accept
that the game is the way it is, and focus on adapting instead of thinking
about what can and should be changed.
The way we use mana stones/charges is one
example. It's tedious and slow to have to be constantly checking your items
to see if they're running low on mana (although the mana bars help), but
hey, it's the way the game is, right? Except that we saw it really didn't
have to be that way.
And that was the genesis for our two tweaks
this month to the mana stone: the ability to use it on your paper doll to
fill up all of your items at once, in order of their greatest need, and to
receive a warning some time before the item actually runs out of mana, so
you won't lose that critical Armor 6 or Bludgeon Prot 6 just as the next set
of Tusker Guards respawn.
Another change we made under the vanguard of
“Fun”: making nearly all creatures appear on radar. While we appreciate the
design considerations that went into the initial idea, we decided that at
this stage of Asheron's Call, it was a better play experience to let
everyone use their radar effectively. We felt it appropriate to emphasize
playability over “reality” in this case. We also recognize that while such a
change does not eliminate the usage of certain 3rd party programs, that at
the very least it allows those who do not use such programs some of the same
gameplay advantages.
Finally, after lots of consideration of some
of the dynamics of the “Boss Monsters” we introduced some months back, we
decided to address part of the problem directly, rather than waiting for all
these melee/missile changes we had been talking about for a long time. While
these changes are currently being worked on, we realized that those future
changes and the changes that we did make this month wouldn't help a melee
player kill a Diamond Lord now. We feel that with the reduction in
regeneration rate and armor level, the Diamond Lord is now a much more
melee-possible monster to kill. Look for some changes to the other Boss
Monsters next month.
Hot Topics
- Hollow Weapons--Due to a bug at the last
minute, Hollow Weapons changes have been pushed to April. Expect upgrades
to Hollow Axe, Sword, Mace, and Spear for the April Event.
- As with our changes to mushrooms this
month, expect more changes to areas in the future to make it more
difficult for players to gain experience by killing creatures while away
from their keyboards.
Next Month and Beyond
As you saw in the March
developers' notes, we fixed a longstanding bug in which players who had
never entered a tieable portal could portal recall to their logout spot.
Along those same lines prepare for further changes next month to many of our
portal/transportation dynamics.
Some of the highlights:
- Everyone, regardless of whether they have
Item Magic, will receive the ability to recall to their Lifestone without
dying.
- Those players with Item Magic will get a
host of new features:
- The ability to “Lifestone tie” so that
they will have access to two Lifestones.
- A second portal tie, recall, and summon
spell so that one can tie to two portals.
- The ability to recall through a
“last-used” portal if one hasn't learned tie will be removed. In its place
will be a new item magic spell, “recall through last used portal” which
will be available to everyone with Item Magic.
Also in the near future (either April or
May), we unveil some changes to one of the most maligned attributes in
Asheron's Call: Endurance. While we didn't want everyone to run out and
start pumping out 100 100 100 10 10 10s or 10 100 10 10 100 100s characters
after April, we do want people to think that having more Endurance can be a
viable play style, especially if you are a melee character. Look for more
information next month.
Over the longer term, we're still going to
focus on melee improvements. And we will take a look at the mid-level play
experience (defined as level 25-50). Is it challenging? Is it fun? Expect to
see some changes there over these next few months.
Finally, just because being a mage may be the
most effective way to play Asheron's Call right now, it doesn't mean
it's the most fun. Once we implement some of these changes to the melee
dynamic, we will then begin unveiling some radical (and fun!) changes to the
way magic works in AC.
As always, thank you for playing Asheron's
Call.
--The AC Team
Developer's Chat -
From the
Zone
March
12,
2002
mrquazarr_MS says: Hello, and welcome to the
Asheron's Call 1 (wow, we have to start putting the number in front now)
Developer's Chat
mrquazarr_MS says: As always, I am you
moderator, Ken Karl, Program Manager at Microsoft for Asheron's Call 1
mrquazarr_MS says: With me is my counterpart in
crime... the other part of the deadly Ken Duo... Ken Troop.
mrquazarr_MS says: I will allow Mr Troop to
introduce the rest of the team at Turbine...
kentroop_turbine says: With us tonight from
Turbine are:
kentroop_turbine says: Kim Payson, Les Nelken,
Allan Maki, our trio of Content Designers Sean Dickinson, our Data
Integrator
kentroop_turbine says: Todd Berkebile, Sandra Powers, our engineering team,
Sean Huxter, Artist at a Distance, myself, Ken Troop, Producer of AC Live
kentroop_turbine says: and special guest:
VonCheeseBiscuit, Missing in Action: A Brandon!
mrquazarr_MS says: OK, on to the questions.
Anliz2K in AsheronsCall asks: Why is Ken such a
LOSER!?
mrquazarr_MS says: Wow.. thought I answered
that last month... I just am... no real explaination
Ganondorf99 in AsheronsCall asks: When can we
expect to see the return of Quiddity Ingots?
kentroop_turbine says: You can expect to see
them very soon.
Payson_Turbine says: Here I am!
kentroop_turbine says: As in Wednesday type of
soon.
kentroop_turbine says: For those of you who
don't know Turbine lingo to translate "very" as this month
msnunrelated in AsheronsCall asks: Is there
going to be more space available in house chests in the future?
kentroop_turbine says: It is definitely one of
our goals to allow people to purchase more storage space in their chests...
kentroop_turbine says: using Writs, pyreals,
etc.
kentroop_turbine says: At this point we do not
have a definitive timeframe of when this would happen.
OmptimusPrime in AsheronsCall asks: Can you get
rid of the junk loot and increase the chances of getting nice loot?
kentroop_turbine says: Another "very soon"
thing.
kentroop_turbine says: At least for weapons at
the high levels
kentroop_turbine says: No more flaming javelins
out of a SIK chest! or at least...a lot fewer
kentroop_turbine says: Our dev notes/March
letter to the players will explain in more detail
kentroop_turbine says: but I think the changes
we made make a lot of sense, given where AC is now, 2+ years after ship
batsumishi in AsheronsCall asks: Will March be
the first installment of melee love, or the only installment?
kentroop_turbine says: The first installment.
With this month, we're going to have our first "differing levels" of damage,
gated by one's weapon skill, i.e. higher damage weapons with wield
requirements
kentroop_turbine says: We think this addresses
some of the problems melees face in day to day life...but of course it
doesn't help with others
kentroop_turbine says: Rather than wait for the
second installment of these changes, which we think will have more of an
effect....we decided this month to tweak the Diamond Lord and Oak Golem, to
make them more...
kentroop_turbine says: warrior/archer friendly
kentroop_turbine says: And we will take a look
at some of the other Boss Monsters for April.
kentroop_turbine says: In the meantime, we're
working on the second stage of these installments, which we hope to get out
in the next 2-4 months
durwood84 in AsheronsCall asks: Will we ever
see armor that covers the upper legs (aka that we can use with greaves)?
Sean_Turbine says: Hello all. The main reason
we could not do upper leg armor at first was due to the limitations of our
palette system.
Sean_Turbine says: While that system can make
for some incredible number of variations, there are limitations to it.
Sean_Turbine says: However, we played with it
some and discovered that we could do some interesting and fun things with
it, which you saw with steel toed boots and other items that change color
when you use them.
Sean_Turbine says: By using a similar system,
we could make upper leg armor that changed color depending on what you were
wearing elsewhere, but it could not have a set color of its own.
Sean_Turbine says: We have been talking about
doing this. When it gets done, I can't say. You could ask Ken...
Sean_Turbine says: done
Particle_Golem in AsheronsCall asks: Due to
their overwhelming popularity in "preview" screenshots, one can only be
beyond confused when not seeing things such as the Dereth Map and Arcane
Pedasel, where are they?
kentroop_turbine says: We're planning on
releasing them soon, we're trying to wait for an "appropriate" content
moment to release them....this will be soon. Not very. But soon.
SL_Ki_Adi_Mundi in AsheronsCall asks: Hoary
Mattekars are a one month thing, correct? We won't see them after Tuesday?
kentroop_turbine says: No, they are not a
one-time thing. They are permanent. They are not going away.
saturn_78 in AsheronsCall asks: What is the
status of the House Item Storage Loss bug?
kentroop_turbine says: Here's the good news:
kentroop_turbine says: We had a number of
server crashes during the month of February, and there were no confirmed
item loss cases during those crashes, with one important exception
kentroop_turbine says: That exception is that
if a player placed an item in a hook or a chest, and then up to 10 minutes
later, the server upon which their house is stored crashed
kentroop_turbine says: In that case there is
still a possibility of item loss
kentroop_turbine says: But that possibility
will always exist.
kentroop_turbine says: The bugs that we were
experiencing, in which players could lose their items, no matter how long
they had been in a chest or hook, when a server crashes....that has been
fixed.
kentroop_turbine says: And our emphasis is now
on, like it always has been, on trying to ensure that the servers never
crash
Formidable_ in AsheronsCall asks: Will there be
any changes to the "Spot Tie" ability of players who have never gone through
any recallable portals? This greatly increases player's ability to combat
macro and "jack" other people's quests.
kentroop_turbine says: Yes. It's going away in
two days.
volvus in AsheronsCall asks: Will "gimped"
skills ever recieve a partial skill credit refund? The policy has always
been to balance through content, but many skills have recieve nothing for
too long.
kentroop_turbine says: With March's Event,
users who specialized in Missile Defense will receive 6 credits back
kentroop_turbine says: If they trained it, they
will receive 2 credits back.
kentroop_turbine says: Specialized Alchemists
will receive 4 credits back
kentroop_turbine says: Trained Alchemists 2.
kentroop_turbine says: We explain more about
the whys of this in our letter to the players
kentroop_turbine says: But these skills (with
the exception of certain melee skills and appraisals) were the ones we felt
most needed to be balanced, and we decided that balancing it this way
instead of attempting to create new content for it...was the best way to go.
kentroop_turbine says: But these two skills
will be the only skills that receive this kind of fix
kentroop_turbine says: After this, we still are
going to attempt to change appraisals, and offer melee chars more
options....but there will be no further shakeups/major changes
HonestRocket in AsheronsCall asks: What about
the multiple ties you've talked about before? is that very soon or just
soon?
kentroop_turbine says: "Real soon"
kentroop_turbine says: "Real" means about a
month from now
kentroop_turbine says: Coming in April, we are
doing a number of changes to the transportation system
kentroop_turbine says: First, everyone,
regardless of whether they have Item Magic, will have the ability to recall
to a lifestone
kentroop_turbine says: without dying.
kentroop_turbine says: Second, those with Item
Magic, will get a number of new spells:
kentroop_turbine says: The ability to tie to a
lifestone (so, is able to recall to 2 lifestones)
kentroop_turbine says: The ability to tie to,
recall to, and summon a second portal
kentroop_turbine says: Third, the ability to
recall through a last used portal, if you haven't learned tie -- that's
going away
kentroop_turbine says: In it's place will be a
new spell that repeats that functionality
kentroop_turbine says: but accessible to all
Item Magic users
kentroop_turbine says: Again, this is all
planned for April.
kentroop_turbine says: Just in case my wording
wasn't clear.
kentroop_turbine says: This new spell would
allow you to recall through your last used portal (as long as that portal
was flagged as recallable)
Deaths_Demise in AsheronsCall asks: Will a
non-Life melee Character ever be able to Kill a Diamond Lord?
kentroop_turbine says: Our goal with the change
to the Diamond Lord this month is intended to allow that...I won't say it
will be easy, but it should definitely be possible.
FreeformTurtle in AsheronsCall asks: Will there
be an upgrade to the functionality of Appraise skills?
kentroop_turbine says: It's hard to be specific
about this...since there is still a lot of work that has to be done to get
the appraisals where we want them.
kentroop_turbine says: Basically, the current
idea is to completely rework the current appraisals so that they have little
resemblance to what they are used for now.
kentroop_turbine says: Ideally, everything
could be appraisable by everyone....
kentroop_turbine says: But the hows of what
these new "appraisals" would do is still being determined
kentroop_turbine says: In the next few months,
we should have more concrete info about what we are going to do here
GateWarrior in AsheronsCall asks: Will
Bow/X-bow/Thrown Weapons gauntlets and solls be added to the loot gen this
month? And if not, when can we expect them?
kentroop_turbine says: Yes, they are added to
the loot gen this month. So you can expect them Wednesday.
msnunrelated in AsheronsCall asks: Will pack
dolls ever be brought back?
kentroop_turbine says: There are no plans right
now...but it would be nice to make them more available at some point in the
future.
Evilincarnite in AsheronsCall asks: Can we
expect some better places for us higher lvl chars to hunt anytime soon? Like
something for lvl 100+ only
Orion_Turbine says: Over the next few months
one of the goals of this team is to make sensible hunting grounds for all
levels. We're going to cover, all level groups, but it will take time.
SoXx_5 in AsheronsCall asks: Will the @houses
available be working?
kentroop_turbine says: Yes, this month, there
will be an @houses available command, that players can use to know which
houses are both open for sale, and not yet purchased.
kentroop_turbine says: We discuss this command,
and the general availability of housing in our March letter to the players
Scorpogee in AsheronsCall asks: Are the minor &
major items randomly generated or fixed, i.e. as a shield is created would a
random minor be assigned to it's properties? Is that why we see wierd minors
on loot?
kentroop_turbine says: it's randomly generated,
but within certain parameters
kentroop_turbine says: The mistake we made with
the initial implementation was that shields were counted as armor
kentroop_turbine says: So that shields received
Mana C., Bow Mastery, War Magic Mastery, etc. cantrips
kentroop_turbine says: This has been fixed for
March.
kentroop_turbine says: But basically, weapons,
shields, and armor, all have different "lists" that they pull from when they
have cantrips.
Flipper_18 in AsheronsCall asks: Since your
deleting nexus armor on DT will you be resetting the quest so someone else
can complete it?
mrquazarr_MS says: No
Anliz2K in AsheronsCall asks: Is the rumor true
that we will be seeing "hookable" portals into cottages?
kentroop_turbine says: This is definitely on
our "to-do" list. We'd love for players to acquire portals to place in their
house.
kentroop_turbine says: It will come after
residential quarters, and sometime either before or after incremental
storage.
AK_Yo in AsheronsCall asks: When will the
decision be made about 'portal housing' for thos of us who just want
storage?
kentroop_turbine says: We're planning on
releasing "Residential Quarters" either in April or May.
LowerClock1 in AsheronsCall asks: Will archers
be seeing a coord 6 spell added to the sing bow this month or soon?
kentroop_turbine says: I mentioned this in a
forum awhile back:
kentroop_turbine says: That I originally
designed the Sing Bow a long time ago (almost a year), and while I'm sure at
the time I had a reason for not putting Coord 6 on the bow (like all the
other sing weapons get an attribute mastery)...
kentroop_turbine says: those reasons now
completely escape me.
kentroop_turbine says: Maybe I thought the
10/10 made up for it.
kentroop_turbine says: Maybe I didn't.
kentroop_turbine says: So I'll look into it for
either April or May, and decide what the best thing to do is.
q640 in AsheronsCall asks: Will Mages ever get
another level of spells, possibly requiring a specialization in that skill,
even for just one school?
mrquazarr_MS says: Nope! Level 7 is as high as
the schools of magic will ever be
msnunrelated in AsheronsCall asks: What about
mage love?
kentroop_turbine says: Our current focus is on
improving various melee dynamics: to empower them, and make it a more fun
experience.
kentroop_turbine says: After that, we have a
lot of ideas of how we want to "tweak" magic in AC.
kentroop_turbine says: Magic may be the most
effective career path in Dereth, but it also is very tedious.
kentroop_turbine says: We want to revisit some
of the basics of that system to make it less so.
newpongo in AsheronsCall asks: Will thrown
Weapons get quest/loot Atlatls and fletchable ammo soon? (How soon?)
Payson_Turbine says: Yes, this will be added in
this patch.
mrquazarr_MS says: The correct answer is VERY
soon.
mrquazarr_MS says:
Payson_Turbine says: We will be adding quest
atlatls (such as the Singularity Atlal) over time.
UN75 in AsheronsCall asks: Are you going to
allow swords men to x3 strike like daggermen?
kentroop_turbine says: Ultimately, whatever fix
we implement for melee balance....
kentroop_turbine says: The skills are going to
have be worth relative to their skill cost
kentroop_turbine says: That's the only thing
that makes sense
kentroop_turbine says: We are not going to
outright reduce dagger's ability to compete....the challenge becomes can we
tweak the dynamics such that all melee classes feel like they paid the right
amount for their skill, but that also they all feel like they can....
kentroop_turbine says: compete in Dereth
kentroop_turbine says: It's an interesting
question And one we are attempting right now to address. It will be
interesting....I'm not directly answering your question, but I hope the gist
is clear.
Prince__Vegeta0 in AsheronsCall asks: Will our
actions ever effect the storyline? Will we ever see a cool dev controlled
character like Baelz again?
les_turbine says: Hi Les here. Eventually this
is an experience we would like everyone..
les_turbine says: to have.
newpongo in AsheronsCall asks: Are AC1 devs
committed to a LONGTERM future for "Olde Derethe"? Many of us are a little
nervous by directions AC2 hints at, and would love to be reassured that old
dereth will not be abandoned, and CONTINUE to evolve in 2003
mrquazarr_MS says: There is no end in sight for
Asheron's Call 1.0. We envision both products running very strong together.
mrquazarr_MS says: A lot of the change we are
currently making is with that in mind. We want players to have fun from the
minute they log in to the minute they log out. And we want them to be doing
it for years to come.
Brell_Leafcull0 in AsheronsCall asks: Will the
mansions soon be seing some more hook's to use. Only 25 active hooks seems
rediculous for such a big house?
kentroop_turbine says: Yes, that is also on our
house to do list.
kentroop_turbine says: The earliest we would
see that in is May. It may take slightly longer than that.
mrquazarr_MS says: And our final question...
the Asheron's Tradition of ending with Qs that lets everyone go post how
lame the chat was....
newpongo in AsheronsCall asks: If players send
PayPal pizza money to ac1devs@turbinegames.com as a "thanks" to the live
team, will they get it? We'd like to let them know we appreciate them even
if they get less glamor than the AC2 team ...
kentroop_turbine says: Some of us want
chocolate instead, others want to know what it would take to earn "Ferrari"
money instead of Pizza money
Sean_Turbine says: Ferraris - FEH! Chocolate!
Orion_Turbine says: Beer, please.
kentroop_turbine says: Thank you for the
sentiment.
mrquazarr_MS says: God.. no more beer over
there
mrquazarr_MS says: Thats how that ones "thing"
got in the game... remember?
mrquazarr_MS says: We would like to thank
everyone for once again coming out. We look forward to seeing you all again
next month!
kentroop_turbine says: Thanks for the chat,
everyone, have a good night.
les_turbine says: Goodnight!
Letter to the Players - From
the
Zone
March 14,
2002
On Wednesday, March 27th, we will be taking the worlds offline from 8 AM to
11 AM PST to do a database purge.
What this means is that any account that has not had an active subscription
since March 21, 2001, will have their characters wiped from the database.
If you have an account that has not been active since then (i.e., no
subscription on the account for AC Classic or Asheron's Call Dark Majesty),
and you would like to preserve your characters, you will need to renew your
account on or before 11:59 PM PST on March 26th, 2002.
Any account that has had an active subscription, regardless for how long,
since March 21, 2001, will not be wiped.
--The AC Team
Annals of Dereth
The Asheron's Call
Newsletter - March 2002
 |
Annals
of Dereth
|
|
|
|
In this issue:
1 -- OUR SAGA THUS FAR
2 -- MAJOR EVENTS
PERSUASION
LETTER TO
THE PLAYERS
3 -- COMMUNITY EVENTS
ALLEGIANCE
HALL
PLAYER
CHRONICLES
4 -- TROUBLESHOOTING |
March 2002
Play it on the Zone!
http://zone.msn.com/asheronscall |
Welcome to the Annals of Dereth, the
newsletter for the Asheron's Call online role-playing game! We bring
you this bulletin every month to give you a wide view on Dereth's evolving
community, events, and features.
1 --
OUR SAGA THUS FAR...
The collection of crystalline body parts lay jumbled
together on the rocky ground. The sun was high overhead, passing its way
over the west coast of Dereth, glinting sharply off the faceted edges of the
slumbering golem.
The man concentrated briefly. The
disparate parts rose and assembled, a hulking man-shape of crystal.
Perfect. A minor part
of the plan to be sure, but as in the art of demiurgy, small things, when
organized in the right fashion, can have devastating effect.
He smiled. Soon.
Unlike any other gaming experience, the world of Asheron's Call
continues to evolve. February saw the return of the Hoary Mattekar and
Shadowhunter Armor. For March, we are set to reveal the changes and
additions taking place. Join us, as our March Event,
Persuasion,
opens! Be sure to continue your part in this incredible ongoing story, and
we'll see you in Dereth!
2 --
MAJOR EVENTS
PERSUASION
Winter begins to give way to spring, the ground swells with fresh drops of
rain, and the first signs of rebirth begin to spread across the land.
But darkness ever looms over Dereth, a dark
shadow cast by a man with revenge foremost in his mind. He will stop at
nothing to see his vengeance complete.
Yet there are beacons of hope.
The Arcanum, under guidance of Nuhmudira, has
constructed towering structures to represent the heroes and foes deserving
of respect in towns throughout Dereth. They act as a reminder of the efforts
that all Isparians put forth in the defense of Dereth their home. They
assist those adventurers as well, another gift given over by the good graces
of Nuhmudira and the Arcanum. Rumors persist that the High Queen is planning
a new festival when the snows are clear and the spring rains cease. Her
guards continue to patrol the fringes of the outposts and defend hapless
towns from incursion. She has remained undaunted by Martine's attempted
assault upon her and her son.
Despite these beacons the darkness grows. In the desert
Nuhmudira's mansion lies barren and empty. The Aracanum does not speak on
the matter at great length and the presence of the Zharalim defending her
home make investigation difficult. Some have entered the place and not
returned and others are so aghast at the things that they have seen they
cannot speak.
The Isparians have proven to be a formidable foe to any
who stand against them in the past, and so it remains even now. Martine's
forces have yet to penetrate and create any type of fortified position on
the mainland of Dereth. His efforts having been rebuffed by contingents of
warriors intent on seeing his evil thwarted, and the peace that had
comforted the land, returned. But now in the Direlands, Martine, after
months of failure and frustration, has placed his sword into the earth and
created a foothold for his forces. Terrifying new creatures roam the
hallways of these strongholds, defending a prize worthy of only the
strongest warriors.
There are precious few lights of resistance that waver
and tremble in the encroaching darkness. The Isparians struggle against this
new spreading shadow. Shall they prove triumphant before the last ray of
hope is snuffed?
Our latest event, Persuasion, opened Wednesday, March 13. Find the full
details in the official article set, comprised of the
Rollout,
Developer's Notes,
and Letter to the
Players.
LETTER TO THE PLAYERS
On Wednesday, March 27th, we will be taking the worlds offline from 8 AM to
11 AM PST to do a database purge. What this means is that any account that
has not had an active subscription since March 21, 2001, will have their
characters wiped from the database.
If you have an account that has not been active (i.e., no subscription on
the account for AC Classic or Asheron's Call Dark Majesty)
since then, and you would like to preserve your characters, you will need to
renew your account on or before 11:59 PM PST on March 26th, 2002. Any
account that has had an active subscription, regardless for how long, since
March 21, 2001, will not be wiped. The official announcement of the database
purge can be read
here.
3 --
COMMUNITY EVENTS
ALLEGIANCE HALL
As creatures of elemental power and might roam the land, heroes continue
to band together. Of course, while some allegiances hold, others take new
shape over time. On Leafcull, the Triad has taken on the new mantle, of the
Rebel Alliance.
And on Frostfell, select heroes have gathered into the
Legion of Hope.
To have your monarch listed in the
Allegiance Hall,
simply send a completed update to website@asheronscall.com. Updates must
include a screen shot to verify monarch information: name, title, and number
of followers. In addition, please state on which server world the monarch
resides, the name of the allegiance, and the URL to the allegiance Web site.
PLAYER CHRONICLES
The latest tales of Asheron's Call and Dereth have been added to
fanStory.com. Among the most recent works, Neb has given his growing novel,
"The Falling Leaf," its next chapter. Chapter 9, "The
Lifestone's Curse," begins:
"Darkness receded, and a brilliant world of light
exploded into view. The grass, wet with fresh dew, rippled gently in the
soft morning breeze. Something was amiss, however. The grass was faintly
blue, colored by the gentle glow of a nearby crystal. The wind, the grass,
the bright morning sky, none of it appeared to be real. Things just did not
fit, like pieces of different puzzles all jumbled together."
For the continuation, and to discover all other recent tales, head to
fanStory.com!
SEND THIS NEWSLETTER TO A FRIEND, AND LET
THEM KNOW TO:
PLAY IT ON THE ZONE!
4 --
TROUBLESHOOTING
If you have any problems with Asheron's Call or the
Zone, check out our Troubleshooters and Frequently Asked Questions and find
the answer to your problems there.
Troubleshooters:
http://support.microsoft.com/support/games/zone/asheron/tshoot/default.asp
http://support.microsoft.com/support/games/zone/tshoot/default.asp
Frequently Asked Questions:
http://support.microsoft.com/support/games/zone/faq/asheron/default.asp
http://support.microsoft.com/support/games/zone/faq/default.asp
Play it on the Zone!
http://www.zone.com/asheronscall
If you have any problems with Asheron's Call or the
Zone, check out our Troubleshooters and Frequently Asked Questions and find
the answer to your problems there.
Troubleshooters:
http://support.microsoft.com/support/games/zone/asheron/tshoot/default.asp
http://support.microsoft.com/support/games/zone/tshoot/default.asp
Frequently Asked Questions:
http://support.microsoft.com/support/games/zone/faq/asheron/default.asp
http://support.microsoft.com/support/games/zone/faq/default.asp
Play it on the Zone!
http://www.zone.com/asheronscall
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3. Uncheck the box that's labeled "Send me
the Asheron's Call newsletter every month to: (your e-mail address)."
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