Persuasion

 
Aluvians

Gharu'ndim

Sho

Viamontians

Ispar History

Auberean History

Texts

Rumors

Event Teaser - From the Zone

March 8, 2002

The collection of crystalline body parts lay jumbled together on the rocky ground. The sun was high overhead, passing its way over the west coast of Dereth, glinting sharply off the faceted edges of the slumbering golem.

The man concentrated briefly. The disparate parts rose and assembled, a hulking man-shape of crystal.

Perfect. A minor part of the plan to be sure, but as in the art of demiurgy, small things, when organized in the right fashion, can have devastating effect.

He smiled. Soon.

__________

The stone slab, once a chalky rough white, was now streaked through with deep russet stains, haloed by lighter reds and pinks.

Nuhmudira looked around the dank, dark room. It stank of death. And yet so much good had come out of it. Thanks to these sacrifices she was able to harness the flow of magic to her desire. Every day new and potent weapons and armor and jewelry were being harvested by Isparians battling to clear Dereth of the beasts that walked their land.

Her first sacrifice not even two months ago had opened the door to items of even greater power. And this next one would set the bar even higher.

Yal ibn Rab walked into the room. Not so long ago she would not have known he had entered, but with her current power she had been aware of his presence ever since he had come through the portal to this lair.

He had been the first of the Zharalim to swear to her and her alone. He had recognized the Empyrean threat when she had explained it, promising to do whatever she deemed necessary to thwart any future invasion.

She had used him hard over the past few years, and never harder than these last few months, when she had finally discovered the road to achieve their goals. At last she could provide the Isparians with powerful tools that would help to ward off the Empyreans: blood magic.

Together they had decided that some of his renegade Zharalim comrades who had sought refuge in Marae Lassel would make the perfect sacrificial targets. Already twice-outcast, no one would miss the scattered followers of Hamud ibn Rafik's ruined Tenebrous Edge order. No one would mourn their loss.

“It is done, Mistress.” He never used her name. It was always Mistress, or Malika. Queen. In some ways so formal, and yet at other times he would come dangerously close to insouciance. He had definitely not approved of her decision to take on her new apprentice. He had even dared suggest that they would be better off were he to dispose of the man.

For the first time ever Nuhmudira had called him a fool. He had just stood there, silent, as always. She had felt no need to explain all the doors that this apprentice, both intentionally and not so intentionally, was opening for her. Ibn Rab had never questioned her orders before, back when she had only the power of persuasion. She would certainly not suffer intransigence from him now.

She nodded her head for him to continue. “The new oil has been created. Bloodhunter oil. The archers can begin applying it immediately.”

As always, he had performed his tasks successfully and efficiently. For the briefest of moments she wondered whether this was something she had to do. He had been the first supporter.

But the apprentice had been clear. The statues needed a quickening agent of great power. The sacrifice required was immense.

She walked to the small table besides the slab, and poured two cups of tea. She took one of them over to ibn Rab. “Sit and share this moment with me, my Zharalim.” He bowed slightly and took the cup and they sat opposite one another at the table.

He brought the tea to his lips. There was the faintest of pauses, his sky blue eyes resting lightly on her, and her heart began to surge with fear. She would have to move quickly to--

He took one sip, then put down the cup. He exhaled slowly, and deliberately straightened his dusky robes. The eyes, blue as robin's eggs, found hers. “Why, Malika?” he said, quietly. “I would have done this willingly. All you needed was to ask.” He said no more, but watched her mutely.

The paralysis spread quickly with this blend, and soon he wouldn't be able to talk. She was glad there would be no more words. He slumped quietly.

With a strength that would have been impossible a few weeks ago, she took his comatose body and put it on the slab. She wondered whether he truly would have volunteered. But her apprentice was right, this way was quicker. Less risk. Nothing could delay the salvation of Dereth.

__________

Analysis process unclear. Prior loci of power have been established and then overrun by human agents. Nothing has been changed in this establishment to indicate different results.

Martine ignored the voice. There had been a time when he could make it shut up. Why couldn't he make it stop anymore? No, don't think of that, concentrate on the work.

Query: That is the intention? Query: You desire failure? My brethren were similarly afflicted. They labored to create the new Singularity. But I think they were afraid of success. Change is safe when it occupies the realm of the mind only. But to actually change. . . Back in the Singularity there were no distinctions between mind and body. To think was to be. Here. . . very scary.

He found himself thinking of the woman more and more. He could not stop thinking about her. Maybe he should introduce himself. Maybe she actually was his wife, but just dressed up to look different. There was the power to do that over here. He certainly looked different than when he had lived on Ispar. Maybe if he opened her up, he would find his wife underneath. She was so beautiful. He had visited her almost every night.

Illogical. She is not your wife. Query: You wish to place the creature there? Interesting choice. Perhaps if you placed it nearer the wall, it would kill more of the humans as they came through the door.

Martine growled.

I am just attempting to help. You seem more distracted than usual. Perhaps attempts to assist at this moment are not efficient use of time. I will try again later.

The voice was blessedly silent. Martine resumed finalizing his plans for this new dungeon structure. And thinking about flaxen-blonde tresses draped softly over silken pillows.

Unlike any other gaming experience, the world of Asheron's Call continues to evolve. Last month saw the return of the Hoary Mattekar and Shadowhunter Armor. For March, the changes and additions taking place will all soon be revealed. Join us when the Persuasion event opens. Be sure to continue your part in this incredible ongoing story, and we'll see you in Dereth!
 


Roll Out Article - From the Zone

March 13, 2002

Winter begins to give way to spring, the ground swells with fresh drops of rain, and the first signs of rebirth begin to spread across the land. But darkness ever looms over Dereth, a dark shadow cast by a man with revenge foremost in his mind. He will stop at nothing to see his vengeance complete.

Yet there are beacons of hope.

The Arcanum, under guidance of Nuhmudira, has constructed towering structures to represent the heroes and foes deserving of respect in towns throughout Dereth. They act as a reminder of the efforts that all Isparians put forth in the defense of Dereth their home. They assist those adventurers as well, another gift given over by the good graces of Nuhmudira and the Arcanum.

Rumors persist that the High Queen is planning a new festival when the snows are clear and the spring rains cease. Her guards continue to patrol the fringes of the outposts and defend hapless towns from incursion. She has remained undaunted by Martine's attempted assault upon her and her son.

Despite these beacons the darkness grows. In the desert Nuhmudira's mansion lies barren and empty. The Aracanum does not speak on the matter at great length and the presence of the Zharalim defending her home make investigation difficult. Some have entered the place and not returned and others are so aghast at the things that they have seen they cannot speak.

The Isparians have proven to be a formidable foe to any who stand against them in the past, and so it remains even now. Martine's forces have yet to penetrate and create any type of fortified position on the mainland of Dereth. His efforts having been rebuffed by contingents of warriors intent on seeing his evil thwarted, and the peace that had comforted the land, returned. But now in the Direlands, Martine, after months of failure and frustration, has placed his sword into the earth and created a foothold for his forces. Terrifying new creatures roam the hallways of these strongholds, defending a prize worthy of only the strongest warriors.

There are precious few lights of resistance that waver and tremble in the encroaching darkness. The Isparians struggle against this new spreading shadow. Shall they prove triumphant before the last ray of hope is snuffed?

Following is a list of the most interesting additions made to the game this update. However, please note that not everything has been included--that would spoil the fun of finding out all manner of things added or changed! As usual, though, the town criers, barkeeps, and scribes may know the latest news. Also, the trades of crafting and selling are always in flux, so changes to prices and features are not always listed here in their entirety.

Highlights include:

  • Statues of creatures of Dereth and heroes of the Isparian people have been added to the center of all towns. These new gifts make the hunting and crafting process easier.
  • Three new dungeons link together in a new quest with a highly coveted reward for upper mid-level players and beyond.
  • New housing is opened across Dereth.
  • New weapons provide devastating damage.
  • Fletchers and archers now have the capability to make arrows that are more useful at higher levels.
  • Items found by way of the treasure system now have a greater chance of being better quality overall.

Be sure to check the Developer's Notes for March, and the Letter to the Players, to learn more details of the Persuasion event. Join us as we continue the ongoing saga of Asheron's Call, and we'll see you in Dereth!


Developer's Notes - From the Zone

March 13, 2002

Here are just some of the additions made in the March 13 game update, Persuasion. The following list is comprised of detailed notes straight from the developers themselves. For a summary of things of interest, be sure to consult the official event article, Persuasion.  

We appreciate your feedback and bug reports in helping to ensure that the world of Dereth is a stable and fun place to be. Please submit any such bug reports to http://bugs.zone.com.

New Functionality and Content

  • New quests and new dungeons related to the ongoing storyline have been added.
  • A new creature roams the Dires.
  • There is a new command, @house available. Using this command will give you a list of Cottages, Villas, and Mansions that are both open to the public, and not yet sold. The list currently caps out at 400, although there generally should not be any situations in which more than 400 houses are available at any one time.
  • Players can now use mana stones and charges on their paper doll to charge all of their items at the same time. When players use mana stones in this fashion, the game computes which items would run out of mana first (including those items which have run out of mana), and recharges those items to maximum capacity, and then moves on to the next item, etc., until the mana stone runs through its mana and is destroyed. As in the original dynamic, excess mana is still destroyed if all your items are fully charged, and you have to re-wear items that have completely run out of mana once you recharge them in order for the item's spells to take effect.
  • You now receive a warning two minutes before an item you are wielding runs out of mana.
  • When people attempt to swear allegiance to you, you now must confirm whether you wish to accept them or not. As before, squelching the person prevents them from attempting to swear allegiance to you, or you may turn off requests to accept allegiance.


Miscellaneous Improvements and Changes

  • 150 Cottages, 40 Villas, and 10 Mansions have been added to the world. We are not currently planning on adding any more Mansions to the world after this Event.
  • House Settlement Portals for those settlements added in February have been added to the world.
  • Fletchers are now able to fletch new high damage arrows and quarrels, named Deadly Arrows/Quarrels. There is a skill requirement of 230 in one's Bow or Crossbow skill to use these weapons. This is a raw skill requirement. Buffs or debuffs to either the skill or attributes feeding the skill or vitae penalty will not factor into whether a player can wield the weapon. There are currently no Deadly Atlatl Darts, although that may change in an update soon.
  • At the high levels of treasure, it is now possible to find swords with a range of max. damage up to 32, axes with a range of max. damage up to 30, maces with a range of max. damage up to 28, spears with a range of max. damage up to 26, and unarmed weapons with a range of max. damage up to 10 (although a 10-damage unarmed weapon is extremely rare). Further, there is also the possibility of the treasure system at the high levels generating swords, axes, maces, and spears with a tighter damage variance (so a higher minimum damage). For axes and swords, the tightest damage variance possible is .4 (previously .5), for maces it is .35 (previously .5), and tridents and swordstaffs .5 (previously.6 and .66 relatively), and for yaris and budiaqs it is .6 (previously .75).
  • All weapons generated with either a damage bonus or a variance bonus will have a wield requirement in that weapon's skill of 250. If the weapon has both a variance and damage bonus, the skill requirement is 260. This is a raw skill requirement. Buffs or debuffs to either the skill or attributes feeding the skill or vitae penalty will not factor into whether a player can wield the weapon.
  • There is now roughly double the chance of finding magical jewelry with either 2 or 3 spells on it compared to the old rate.
  • The chances of Focus or Willpower cantrips landing on weapons have been reduced to almost nil, while Weapon Masteries and the 4 Item spells (BD, HS, D, SK) have been increased slightly.
  • Shields no longer have a chance of generating: Bow, Crossbow, Mana Conversion, or the 4 magic school masteries cantrips.
  • Alchemy now costs only 6 skill credits to train, and 12 total skill credits to specialize. Those characters with trained or specialized Alchemy will have received 2 or 4 credits back.
  • Missile Defense now only costs 6 skill credits to train, and only 10 total skill credits to specialize. Those characters with trained or specialized Missile Defense have received 2 or 6 credits back.
  • The types of weapons generated at the high levels of treasure have been revamped. The rate at which unarmed weapons appear at these levels has roughly quadrupled. Staves have increased slightly. Daggers have been reduced slightly. Atlatls now appear in the high-end treasure system (though not in the low or middle ranges, this will be fixed in April). Nayins, yumis, and longbows, heavy crossbows all appear more; Yags, shortbows, shouyumis, and light crossbows all appear a lot less. Random thrown weapons now appear a lot less. The higher damage swords, axes, maces, and spears now all appear more, their lower damage counterparts appear a lot less (although hiltable swords appear only somewhat less often).
  • Gauntlets and sollerets can now be generated through the treasure system with Bow, Crossbow, and Thrown Weapons Masteries on them. These appear on the gauntlets/sollerets at roughly half the rate of the other weapons. Coordination now appears on the gauntlets/sollerets less, and UA, Dagger, and Staff masteries now appear slightly less, while Sword, Axe, Mace, and Spear appear at the same rate.
  • The chances for various spells to appear on magical jewelry has been slightly altered. Attribute Masteries (Strength, Coordination, etc.) now appear slightly more often than before. Life Protections now appear slightly more than double the rate they used to. The renewals (mana, hps, stamina) now appear less than half the rate they used to. Armor now appears at less than half the rate it used to (although it is still the most common spell). This change affects all levels of jewelry.
  • Prior to this Event, almost all creatures were only visible on radar when moving in some way. This has been changed so that they are now visible on radar always.
  • We have improved the monster selection keys slightly, such that you should be more likely to select the monster actually closest to you when you 'Select Nearest Monster,' instead of a monster on a level right above or below you.
  • Atlatls, atlatl darts, dartshafts, and wrapped dartshafts are now available for sale at various points in Dereth. Players can now also fletch atlatl darts.
  • There had been a longstanding bug where a player who had never entered a recallable portal had been able to recall to their logout spot. This bug has been fixed. Now, if players have never entered through a recallable portal, and they cast portal recall, it will recall them to their Lifestone instead.
  • There was a bug that set everyone's personal spell economy at .92 effectiveness even if the person had never cast the spell before. This has been fixed so that a person's personal spell economy begins at 1.00 effectiveness.
  • Dye vendors for the Neo Greater Shadow Armor have been added.
  • Mushrooms on the landscape now have very tall physics cylinders, such that players will no longer be able to jump on top of them.
  • Mushrooms in dungeons are now ethereal, such that players cannot perch on them.
  • The house panel now both tells you when your next maintenance date is, and when your next maintenance is actually due. If you have not paid your maintenance for the current month, these two dates will be the same. If you have paid your maintenance for the current month, your next maintenance date will be listed for your current period, and the next maintenance due date will be listed for next month's period.
  • All Nexus Armor on Darktide has been deleted.
  • Diamond Lords and Oak Golems have had both their armor and hit point regeneration rates reduced. We will be looking at the other “boss” monsters during March to see if others need to be adjusted for April.
  • The Glowing Virindi Cloak, and not the Mosswart Shroud, is now the correct item to use to acquire the first Singularity Bow, Crossbow, Dagger, Katar, and Staff.
  • In February, we fixed a bug in which players could form equal xp-sharing fellowships (including a fellowship of one), and thereby ignore xp reductions on killing monsters that had a lower level than the player.

Minor Details

  • A new cooking text has been added to the game.
  • If a player who owns a Mansion is to lose that Mansion during the next maintenance due date, due to loss of monarchy or rank, a warning message pops up each time that player logs in.
  • The Buadren is described correctly now as doing fire, not slashing, damage.
  • The portals into Aun Tanua's dungeon have had their level limits tweaked slightly.
  • There are now no tieable portals in the Aun Tanua dungeon.
  • There is now no entry restriction on the portal to the Burial Temple.
  • Regular Leather Crafters now return the Hoary Hide instead of exchanging it for a non-Hoary Robe.

Letter to the Players - From the Zone

March 13, 2002

Persuasion
Oodles of changes for the March Event, so let's get started!

Housing
First, for the month of February, while we had (unfortunately) a number of server crashes, we had no confirmed reports of item loss on hooks or in chests, with one important exception, which we'll discuss in a bit. We now believe storage and hooks offer secure storage for your items.

However, if you put items into your storage chest or hooks, and some time shortly thereafter (anywhere from immediately after to roughly 10 minutes) the world or specific server where your house resides crashes, there is a possibility that you would lose the items you just placed. Unfortunately, this is a risk that will always be present when storing items in your house.

The good news is that we will continue to place a strong emphasis on ensuring server stability, and aggressively investigating the causes behind any server crash and fixing those promptly.

One of the items on our checklist for future housing improvements has been implemented this month. With the @house available command, we hope that people will be able to monitor open houses more efficiently than by having to camp individual houses. While the command won't solve the problem of there being more demand for houses than supply, we think Residential Quarters will.

Residential Quarters are an implementation of housing that we plan on releasing either in the April or May Event. It will be a series of linked rooms in a shared space accessible by a portal. Each room can be purchased by a single player, and the rooms offer storage, a recall spot, and a few hooks for players to put items. One of the key advantages of these Residential Quarters is that they allow us to make thousands of these spaces available in a given month, which we hope will help alleviate all players' desires for a space to call their own. Players will be able to own either a Residential Quarter or a house, but not both. Look for more information on the Residential Quarters next month.

We will also continue to develop regular housing. This month we are releasing another 200 total units: 150 Cottages, 40 Villas, and 10 Mansions. After this month we will not be making any more mansions, and instead will be releasing 150 Cottages and 50 Villas per month.

Our future plans for housing include:

  • Adding more usable hooks in the Mansions.
  • Allowing players to be able to use pyreals and Writs to purchase additional storage space in their houses.
  • Allowing players to be able to use items while the items are on a hook, and create content that takes advantage of this ability, e.g. questing for a portal to (cool place X) to put in your house.

One final note: Certain portals to Villa dungeons were broken by a change made right before the March Event. Unfortunately, these portals will not work throughout the March Event. They will be fixed for April, however. These locations are:

  • 23.0 N, 46.4 W
  • 23.1 N, 46.6 W
  • 23.3 N, 46.4 W
  • 23.5 N, 46.6 W
  • 23.5 N, 46.1 W
  • 23.1 N, 46.1 W

Skills
As you may have already noticed this month, for the first time in over two-plus years of Asheron's Call's existence, we decided to retroactively reduce the skill cost for an existing set of skills. A few months back, we took a look at all the skills and asked whether they, in some form or fashion, were worth their skill cost.

In some of these cases over the years, we have attempted to balance perceived inequities in the advantages of skills versus their skill costs with content. For example, the Singularity Key dynamic was such an attempt, to make Lockpicking worth its 6 skill credits.

Ultimately, balancing some of these costs with content was proving to be very difficult or ran a large risk of creating other imbalances. Two skills we felt we would not be adding much additional functionality to (or even if we did, it would not change the basic cost of the skill), were Missile Defense and Alchemy.

While Missile Defense definitely has its uses in combat and in allowing one to activate certain magical items, it was certainly not an 8-credit skill. We feel that 6 points to train and 10 points total to specialize more accurately reflects Missile Defense's benefits in Asheron's Call.

We also felt that Alchemy, while having the most benefits of the craft skills, and therefore worth more than Fletching and Cooking, was never going to get the constant updating through content that might make it worth its 8 skill credits to train and 16 to specialize. So we felt that 6 and 12 brought that skill closer to its actual worth.

So what else is on our skill-balancing plate? First, we should mention that we are not planning to reduce the cost of any more skills, nor are we planning to increase the cost of any skills. That said, there are some skill dynamics that we are planning to either add new features to, or to change entirely.

Appraise Armor, Appraise Weapon, Appraise Magic Item, Appraise Item and Assess Monster are all skills that we are looking to change over the next few months. That is the extent of skill-balancing that we will be investigating over the few months. (This is a separate process from our continued efforts to both balance melee skills with each other and with alternate forms of doing damage such as archery and magic. Our efforts to improve melee skills will continue during this timeframe as well.)

Over the next few months, we will release more information about these changes and what they mean for the world of AC.

Melee Changes
This month contains the first step we are taking to making the warrior and archer classes of Asheron's Call feel like they are able to compete at the higher levels of AC content with their mage brethren.

One advantage that mages have over the other templates is their ability to “unlock” higher and higher damage potentials as they increase in skill. As they increase their War Magic skill, they are eventually able to cast differing levels of War spells, with each level at a higher damage range than before.

Warriors and archers have not had that ability, until now. With Wield Requirements, we are now able to offer melee and missile players an ability to do higher damage as their skill level progresses. Ultimately, we would like to eventually offer an even higher level of damage potential for players, but we will first be monitoring and evaluating how effective this stage is.

A few notes about this specific stage: We have intentionally not improved either staves or daggers at this time. This is because of our desire, once all the weapons' changes are made, to have a weapon's true power be based roughly on their skill costs to specialize. In this manner a person who paid 16 credits to specialize sword will be able to out-damage a person who spent 4 credits to specialize dagger (for the purposes of this balancing we have to assume the optimal heritage group for a racial weapon, e.g. an Aluvian dagger character).

Given the power of the hilt dynamic, we will not be making any changes to dagger until we make our ultimate melee changes. And since staff is only a 4-credit cost to specialize, we are leery of making too many changes to staff until we have a better sense of what the ultimate effectiveness of these changes are.

Also, we did not add these changes to any hiltable swords. Generally, we did not add these changes to any of the lower damage versions of weapons.

Our next step in our plans for melee improvements will take 2-4 months to implement (sometime between May and July). We will share more details about the system as we get closer to implementation.

Treasure Changes
Hand in hand with the weapon changes comes our second set of changes to our treasure generation system. Since we were tinkering with certain systems anyway (such as weapon and jewelry generation), now seemed to be the best time to look at the parameters of what was being generated, and tweak those parameters so that they more accurately reflected the current state of the higher level game in AC.

Hence, our changes to the percentages of how often certain weapons spawn at the higher levels of treasure in the game, and the changes in percentages to how often certain spells appear on jewelry.

First, the weapons. While I know many of you will miss the acid javelins being spawned so often from SIK chests and Singularity Troves, our goal was to make sure that the weapons people are most likely to use at the high levels for a given skill are indeed the weapons actually being spawned. This meant fewer shou-onos and light crossbows, and more longbows and morningstars.

We also seized this opportunity to balance out which types of weapons were being spawned. One of the more egregious imbalances of the system was the rate at which unarmed weapons were spawned at the high levels--roughly 2% of the time. This has been boosted to 8%. The snippet in the developers' notes covers the high level issues, but the basic idea is that the availability of the weapons are loosely tied to their skill costs.

As for jewelry, we noticed that the rate at which useful multiple-spell jewelry was being found and used was a little low. To address this, we both upped the chance that multi-spell jewelry would be found, and made it more likely for “useful” spells to be found on the jewelry. While it may have made sense initially for Armor to appear 30% of the time as the spell on a piece of jewelry, it no longer makes quite as much sense some 2 years into the game. We expect to make a change in the next couple of months that will make this dynamic available to even more players, at all levels.

Finally, a couple of design fixes to problems, one old and one new: The old one is the lack of missile masteries (TW, Xbow, Bow) on gauntlets/sollerets. Ultimately we decided that there was no real reason in today's AC to allow the melee skills to have all the fun with these armor pieces. The new one is when we implemented cantrips on armor, we didn't make shields a separate category from armor, which resulted in some useless items (shields with Bow Mastery cantrip, etc.). This has been all fixed now.

Fun
Sometimes, having played or been involved with Asheron's Call since its inception, it's easy for us over here at Turbine and Microsoft to accept that the game is the way it is, and focus on adapting instead of thinking about what can and should be changed.

The way we use mana stones/charges is one example. It's tedious and slow to have to be constantly checking your items to see if they're running low on mana (although the mana bars help), but hey, it's the way the game is, right? Except that we saw it really didn't have to be that way.

And that was the genesis for our two tweaks this month to the mana stone: the ability to use it on your paper doll to fill up all of your items at once, in order of their greatest need, and to receive a warning some time before the item actually runs out of mana, so you won't lose that critical Armor 6 or Bludgeon Prot 6 just as the next set of Tusker Guards respawn.

Another change we made under the vanguard of “Fun”: making nearly all creatures appear on radar. While we appreciate the design considerations that went into the initial idea, we decided that at this stage of Asheron's Call, it was a better play experience to let everyone use their radar effectively. We felt it appropriate to emphasize playability over “reality” in this case. We also recognize that while such a change does not eliminate the usage of certain 3rd party programs, that at the very least it allows those who do not use such programs some of the same gameplay advantages.

Finally, after lots of consideration of some of the dynamics of the “Boss Monsters” we introduced some months back, we decided to address part of the problem directly, rather than waiting for all these melee/missile changes we had been talking about for a long time. While these changes are currently being worked on, we realized that those future changes and the changes that we did make this month wouldn't help a melee player kill a Diamond Lord now. We feel that with the reduction in regeneration rate and armor level, the Diamond Lord is now a much more melee-possible monster to kill. Look for some changes to the other Boss Monsters next month.

Hot Topics

  • Hollow Weapons--Due to a bug at the last minute, Hollow Weapons changes have been pushed to April. Expect upgrades to Hollow Axe, Sword, Mace, and Spear for the April Event.
  • As with our changes to mushrooms this month, expect more changes to areas in the future to make it more difficult for players to gain experience by killing creatures while away from their keyboards.

Next Month and Beyond
As you saw in the March developers' notes, we fixed a longstanding bug in which players who had never entered a tieable portal could portal recall to their logout spot. Along those same lines prepare for further changes next month to many of our portal/transportation dynamics.

Some of the highlights:

  • Everyone, regardless of whether they have Item Magic, will receive the ability to recall to their Lifestone without dying.
  • Those players with Item Magic will get a host of new features:
  • The ability to “Lifestone tie” so that they will have access to two Lifestones.
  • A second portal tie, recall, and summon spell so that one can tie to two portals.
  • The ability to recall through a “last-used” portal if one hasn't learned tie will be removed. In its place will be a new item magic spell, “recall through last used portal” which will be available to everyone with Item Magic.

Also in the near future (either April or May), we unveil some changes to one of the most maligned attributes in Asheron's Call: Endurance. While we didn't want everyone to run out and start pumping out 100 100 100 10 10 10s or 10 100 10 10 100 100s characters after April, we do want people to think that having more Endurance can be a viable play style, especially if you are a melee character. Look for more information next month.

Over the longer term, we're still going to focus on melee improvements. And we will take a look at the mid-level play experience (defined as level 25-50). Is it challenging? Is it fun? Expect to see some changes there over these next few months.

Finally, just because being a mage may be the most effective way to play Asheron's Call right now, it doesn't mean it's the most fun. Once we implement some of these changes to the melee dynamic, we will then begin unveiling some radical (and fun!) changes to the way magic works in AC.

As always, thank you for playing Asheron's Call.

--The AC Team
 


Developer's Chat - From the Zone

March 12, 2002

Dev Chat Transcriptmrquazarr_MS says: Hello, and welcome to the Asheron's Call 1 (wow, we have to start putting the number in front now) Developer's Chat
mrquazarr_MS says: As always, I am you moderator, Ken Karl, Program Manager at Microsoft for Asheron's Call 1
mrquazarr_MS says: With me is my counterpart in crime... the other part of the deadly Ken Duo... Ken Troop.
mrquazarr_MS says: I will allow Mr Troop to introduce the rest of the team at Turbine...

kentroop_turbine says: With us tonight from Turbine are:
kentroop_turbine says: Kim Payson, Les Nelken, Allan Maki, our trio of Content Designers Sean Dickinson, our Data Integrator
kentroop_turbine says: Todd Berkebile, Sandra Powers, our engineering team, Sean Huxter, Artist at a Distance, myself, Ken Troop, Producer of AC Live
kentroop_turbine says: and special guest: VonCheeseBiscuit, Missing in Action: A Brandon!
mrquazarr_MS says: OK, on to the questions.

Anliz2K in AsheronsCall asks: Why is Ken such a LOSER!?
mrquazarr_MS says: Wow.. thought I answered that last month... I just am... no real explaination

Ganondorf99 in AsheronsCall asks: When can we expect to see the return of Quiddity Ingots?
kentroop_turbine says: You can expect to see them very soon.
Payson_Turbine says: Here I am!
kentroop_turbine says: As in Wednesday type of soon.
kentroop_turbine says: For those of you who don't know Turbine lingo to translate "very" as this month

msnunrelated in AsheronsCall asks: Is there going to be more space available in house chests in the future?
kentroop_turbine says: It is definitely one of our goals to allow people to purchase more storage space in their chests...
kentroop_turbine says: using Writs, pyreals, etc.
kentroop_turbine says: At this point we do not have a definitive timeframe of when this would happen.

OmptimusPrime in AsheronsCall asks: Can you get rid of the junk loot and increase the chances of getting nice loot?
kentroop_turbine says: Another "very soon" thing.
kentroop_turbine says: At least for weapons at the high levels
kentroop_turbine says: No more flaming javelins out of a SIK chest! or at least...a lot fewer
kentroop_turbine says: Our dev notes/March letter to the players will explain in more detail
kentroop_turbine says: but I think the changes we made make a lot of sense, given where AC is now, 2+ years after ship

batsumishi in AsheronsCall asks: Will March be the first installment of melee love, or the only installment?
kentroop_turbine says: The first installment. With this month, we're going to have our first "differing levels" of damage, gated by one's weapon skill, i.e. higher damage weapons with wield requirements
kentroop_turbine says: We think this addresses some of the problems melees face in day to day life...but of course it doesn't help with others
kentroop_turbine says: Rather than wait for the second installment of these changes, which we think will have more of an effect....we decided this month to tweak the Diamond Lord and Oak Golem, to make them more...
kentroop_turbine says: warrior/archer friendly
kentroop_turbine says: And we will take a look at some of the other Boss Monsters for April.
kentroop_turbine says: In the meantime, we're working on the second stage of these installments, which we hope to get out in the next 2-4 months

durwood84 in AsheronsCall asks: Will we ever see armor that covers the upper legs (aka that we can use with greaves)?
Sean_Turbine says: Hello all. The main reason we could not do upper leg armor at first was due to the limitations of our palette system.
Sean_Turbine says: While that system can make for some incredible number of variations, there are limitations to it.
Sean_Turbine says: However, we played with it some and discovered that we could do some interesting and fun things with it, which you saw with steel toed boots and other items that change color when you use them.
Sean_Turbine says: By using a similar system, we could make upper leg armor that changed color depending on what you were wearing elsewhere, but it could not have a set color of its own.
Sean_Turbine says: We have been talking about doing this. When it gets done, I can't say. You could ask Ken...
Sean_Turbine says: done

Particle_Golem in AsheronsCall asks: Due to their overwhelming popularity in "preview" screenshots, one can only be beyond confused when not seeing things such as the Dereth Map and Arcane Pedasel, where are they?
kentroop_turbine says: We're planning on releasing them soon, we're trying to wait for an "appropriate" content moment to release them....this will be soon. Not very. But soon.

SL_Ki_Adi_Mundi in AsheronsCall asks: Hoary Mattekars are a one month thing, correct? We won't see them after Tuesday?
kentroop_turbine says: No, they are not a one-time thing. They are permanent. They are not going away.

saturn_78 in AsheronsCall asks: What is the status of the House Item Storage Loss bug?
kentroop_turbine says: Here's the good news:
kentroop_turbine says: We had a number of server crashes during the month of February, and there were no confirmed item loss cases during those crashes, with one important exception
kentroop_turbine says: That exception is that if a player placed an item in a hook or a chest, and then up to 10 minutes later, the server upon which their house is stored crashed
kentroop_turbine says: In that case there is still a possibility of item loss
kentroop_turbine says: But that possibility will always exist.
kentroop_turbine says: The bugs that we were experiencing, in which players could lose their items, no matter how long they had been in a chest or hook, when a server crashes....that has been fixed.
kentroop_turbine says: And our emphasis is now on, like it always has been, on trying to ensure that the servers never crash

Formidable_ in AsheronsCall asks: Will there be any changes to the "Spot Tie" ability of players who have never gone through any recallable portals? This greatly increases player's ability to combat macro and "jack" other people's quests.
kentroop_turbine says: Yes. It's going away in two days.

volvus in AsheronsCall asks: Will "gimped" skills ever recieve a partial skill credit refund? The policy has always been to balance through content, but many skills have recieve nothing for too long.
kentroop_turbine says: With March's Event, users who specialized in Missile Defense will receive 6 credits back
kentroop_turbine says: If they trained it, they will receive 2 credits back.
kentroop_turbine says: Specialized Alchemists will receive 4 credits back
kentroop_turbine says: Trained Alchemists 2.
kentroop_turbine says: We explain more about the whys of this in our letter to the players
kentroop_turbine says: But these skills (with the exception of certain melee skills and appraisals) were the ones we felt most needed to be balanced, and we decided that balancing it this way instead of attempting to create new content for it...was the best way to go.
kentroop_turbine says: But these two skills will be the only skills that receive this kind of fix
kentroop_turbine says: After this, we still are going to attempt to change appraisals, and offer melee chars more options....but there will be no further shakeups/major changes

HonestRocket in AsheronsCall asks: What about the multiple ties you've talked about before? is that very soon or just soon?
kentroop_turbine says: "Real soon"
kentroop_turbine says: "Real" means about a month from now
kentroop_turbine says: Coming in April, we are doing a number of changes to the transportation system
kentroop_turbine says: First, everyone, regardless of whether they have Item Magic, will have the ability to recall to a lifestone
kentroop_turbine says: without dying.
kentroop_turbine says: Second, those with Item Magic, will get a number of new spells:
kentroop_turbine says: The ability to tie to a lifestone (so, is able to recall to 2 lifestones)
kentroop_turbine says: The ability to tie to, recall to, and summon a second portal
kentroop_turbine says: Third, the ability to recall through a last used portal, if you haven't learned tie -- that's going away
kentroop_turbine says: In it's place will be a new spell that repeats that functionality
kentroop_turbine says: but accessible to all Item Magic users
kentroop_turbine says: Again, this is all planned for April.
kentroop_turbine says: Just in case my wording wasn't clear.
kentroop_turbine says: This new spell would allow you to recall through your last used portal (as long as that portal was flagged as recallable)

Deaths_Demise in AsheronsCall asks: Will a non-Life melee Character ever be able to Kill a Diamond Lord?
kentroop_turbine says: Our goal with the change to the Diamond Lord this month is intended to allow that...I won't say it will be easy, but it should definitely be possible.

FreeformTurtle in AsheronsCall asks: Will there be an upgrade to the functionality of Appraise skills?
kentroop_turbine says: It's hard to be specific about this...since there is still a lot of work that has to be done to get the appraisals where we want them.
kentroop_turbine says: Basically, the current idea is to completely rework the current appraisals so that they have little resemblance to what they are used for now.
kentroop_turbine says: Ideally, everything could be appraisable by everyone....
kentroop_turbine says: But the hows of what these new "appraisals" would do is still being determined
kentroop_turbine says: In the next few months, we should have more concrete info about what we are going to do here

GateWarrior in AsheronsCall asks: Will Bow/X-bow/Thrown Weapons gauntlets and solls be added to the loot gen this month? And if not, when can we expect them?
kentroop_turbine says: Yes, they are added to the loot gen this month. So you can expect them Wednesday.

msnunrelated in AsheronsCall asks: Will pack dolls ever be brought back?
kentroop_turbine says: There are no plans right now...but it would be nice to make them more available at some point in the future.

Evilincarnite in AsheronsCall asks: Can we expect some better places for us higher lvl chars to hunt anytime soon? Like something for lvl 100+ only
Orion_Turbine says: Over the next few months one of the goals of this team is to make sensible hunting grounds for all levels. We're going to cover, all level groups, but it will take time.

SoXx_5 in AsheronsCall asks: Will the @houses available be working?
kentroop_turbine says: Yes, this month, there will be an @houses available command, that players can use to know which houses are both open for sale, and not yet purchased.
kentroop_turbine says: We discuss this command, and the general availability of housing in our March letter to the players

Scorpogee in AsheronsCall asks: Are the minor & major items randomly generated or fixed, i.e. as a shield is created would a random minor be assigned to it's properties? Is that why we see wierd minors on loot?
kentroop_turbine says: it's randomly generated, but within certain parameters
kentroop_turbine says: The mistake we made with the initial implementation was that shields were counted as armor
kentroop_turbine says: So that shields received Mana C., Bow Mastery, War Magic Mastery, etc. cantrips
kentroop_turbine says: This has been fixed for March.
kentroop_turbine says: But basically, weapons, shields, and armor, all have different "lists" that they pull from when they have cantrips.

Flipper_18 in AsheronsCall asks: Since your deleting nexus armor on DT will you be resetting the quest so someone else can complete it?
mrquazarr_MS says: No

Anliz2K in AsheronsCall asks: Is the rumor true that we will be seeing "hookable" portals into cottages?
kentroop_turbine says: This is definitely on our "to-do" list. We'd love for players to acquire portals to place in their house.
kentroop_turbine says: It will come after residential quarters, and sometime either before or after incremental storage.

AK_Yo in AsheronsCall asks: When will the decision be made about 'portal housing' for thos of us who just want storage?
kentroop_turbine says: We're planning on releasing "Residential Quarters" either in April or May.

LowerClock1 in AsheronsCall asks: Will archers be seeing a coord 6 spell added to the sing bow this month or soon?
kentroop_turbine says: I mentioned this in a forum awhile back:
kentroop_turbine says: That I originally designed the Sing Bow a long time ago (almost a year), and while I'm sure at the time I had a reason for not putting Coord 6 on the bow (like all the other sing weapons get an attribute mastery)...
kentroop_turbine says: those reasons now completely escape me.
kentroop_turbine says: Maybe I thought the 10/10 made up for it.
kentroop_turbine says: Maybe I didn't.
kentroop_turbine says: So I'll look into it for either April or May, and decide what the best thing to do is.

q640 in AsheronsCall asks: Will Mages ever get another level of spells, possibly requiring a specialization in that skill, even for just one school?
mrquazarr_MS says: Nope! Level 7 is as high as the schools of magic will ever be

msnunrelated in AsheronsCall asks: What about mage love?
kentroop_turbine says: Our current focus is on improving various melee dynamics: to empower them, and make it a more fun experience.
kentroop_turbine says: After that, we have a lot of ideas of how we want to "tweak" magic in AC.
kentroop_turbine says: Magic may be the most effective career path in Dereth, but it also is very tedious.
kentroop_turbine says: We want to revisit some of the basics of that system to make it less so.

newpongo in AsheronsCall asks: Will thrown Weapons get quest/loot Atlatls and fletchable ammo soon? (How soon?)
Payson_Turbine says: Yes, this will be added in this patch.
mrquazarr_MS says: The correct answer is VERY soon.
mrquazarr_MS says:
Payson_Turbine says: We will be adding quest atlatls (such as the Singularity Atlal) over time.

UN75 in AsheronsCall asks: Are you going to allow swords men to x3 strike like daggermen?
kentroop_turbine says: Ultimately, whatever fix we implement for melee balance....
kentroop_turbine says: The skills are going to have be worth relative to their skill cost
kentroop_turbine says: That's the only thing that makes sense
kentroop_turbine says: We are not going to outright reduce dagger's ability to compete....the challenge becomes can we tweak the dynamics such that all melee classes feel like they paid the right amount for their skill, but that also they all feel like they can....
kentroop_turbine says: compete in Dereth
kentroop_turbine says: It's an interesting question And one we are attempting right now to address. It will be interesting....I'm not directly answering your question, but I hope the gist is clear.

Prince__Vegeta0 in AsheronsCall asks: Will our actions ever effect the storyline? Will we ever see a cool dev controlled character like Baelz again?
les_turbine says: Hi Les here. Eventually this is an experience we would like everyone..
les_turbine says: to have.

newpongo in AsheronsCall asks: Are AC1 devs committed to a LONGTERM future for "Olde Derethe"? Many of us are a little nervous by directions AC2 hints at, and would love to be reassured that old dereth will not be abandoned, and CONTINUE to evolve in 2003
mrquazarr_MS says: There is no end in sight for Asheron's Call 1.0. We envision both products running very strong together.
mrquazarr_MS says: A lot of the change we are currently making is with that in mind. We want players to have fun from the minute they log in to the minute they log out. And we want them to be doing it for years to come.

Brell_Leafcull0 in AsheronsCall asks: Will the mansions soon be seing some more hook's to use. Only 25 active hooks seems rediculous for such a big house?
kentroop_turbine says: Yes, that is also on our house to do list.
kentroop_turbine says: The earliest we would see that in is May. It may take slightly longer than that.
mrquazarr_MS says: And our final question... the Asheron's Tradition of ending with Qs that lets everyone go post how lame the chat was....

newpongo in AsheronsCall asks: If players send PayPal pizza money to ac1devs@turbinegames.com as a "thanks" to the live team, will they get it? We'd like to let them know we appreciate them even if they get less glamor than the AC2 team ...
kentroop_turbine says: Some of us want chocolate instead, others want to know what it would take to earn "Ferrari" money instead of Pizza money
Sean_Turbine says: Ferraris - FEH! Chocolate!
Orion_Turbine says: Beer, please.
kentroop_turbine says: Thank you for the sentiment.
mrquazarr_MS says: God.. no more beer over there
mrquazarr_MS says: Thats how that ones "thing" got in the game... remember?

mrquazarr_MS says: We would like to thank everyone for once again coming out. We look forward to seeing you all again next month!
kentroop_turbine says: Thanks for the chat, everyone, have a good night.
les_turbine says: Goodnight!


Letter to the Players - From the Zone

March 14, 2002

On Wednesday, March 27th, we will be taking the worlds offline from 8 AM to 11 AM PST to do a database purge.

What this means is that any account that has not had an active subscription since March 21, 2001, will have their characters wiped from the database.

If you have an account that has not been active since then (i.e., no subscription on the account for AC Classic or Asheron's Call Dark Majesty), and you would like to preserve your characters, you will need to renew your account on or before 11:59 PM PST on March 26th, 2002.

Any account that has had an active subscription, regardless for how long, since March 21, 2001, will not be wiped.

--The AC Team


Annals of Dereth

The Asheron's Call Newsletter - March 2002

go to MSN Home Annals of Dereth  

In this issue:

1 -- OUR SAGA THUS FAR
2 -- MAJOR EVENTS
      PERSUASION
      LETTER TO THE PLAYERS
3 -- COMMUNITY EVENTS
      ALLEGIANCE HALL
      PLAYER CHRONICLES
4 -- TROUBLESHOOTING

ANNALS OF DERETH

The Asheron's Call Newsletter
March 2002

Play it on the Zone!
http://zone.msn.com/asheronscall

 


Welcome to the Annals of Dereth, the newsletter for the Asheron's Call online role-playing game! We bring you this bulletin every month to give you a wide view on Dereth's evolving community, events, and features.


1 -- OUR SAGA THUS FAR...

The collection of crystalline body parts lay jumbled together on the rocky ground. The sun was high overhead, passing its way over the west coast of Dereth, glinting sharply off the faceted edges of the slumbering golem.

The man concentrated briefly.  The disparate parts rose and assembled, a hulking man-shape of crystal.

Perfect.  A minor part of the plan to be sure, but as in the art of demiurgy, small things, when organized in the right fashion, can have devastating effect.

 He smiled.  Soon.

Unlike any other gaming experience, the world of Asheron's Call continues to evolve. February saw the return of the Hoary Mattekar and Shadowhunter Armor. For March, we are set to reveal the changes and additions taking place. Join us, as our March Event, Persuasion, opens! Be sure to continue your part in this incredible ongoing story, and we'll see you in Dereth!


2 -- MAJOR EVENTS

PERSUASION
Winter begins to give way to spring, the ground swells with fresh drops of rain, and the first signs of rebirth begin to spread across the land.  But darkness ever looms over Dereth, a dark shadow cast by a man with revenge foremost in his mind. He will stop at nothing to see his vengeance complete.

Yet there are beacons of hope.

The Arcanum, under guidance of Nuhmudira, has constructed towering structures to represent the heroes and foes deserving of respect in towns throughout Dereth. They act as a reminder of the efforts that all Isparians put forth in the defense of Dereth their home. They assist those adventurers as well, another gift given over by the good graces of Nuhmudira and the Arcanum. Rumors persist that the High Queen is planning a new festival when the snows are clear and the spring rains cease. Her guards continue to patrol the fringes of the outposts and defend hapless towns from incursion. She has remained undaunted by Martine's attempted assault upon her and her son.

Despite these beacons the darkness grows. In the desert Nuhmudira's mansion lies barren and empty. The Aracanum does not speak on the matter at great length and the presence of the Zharalim defending her home make investigation difficult. Some have entered the place and not returned and others are so aghast at the things that they have seen they cannot speak.

The Isparians have proven to be a formidable foe to any who stand against them in the past, and so it remains even now. Martine's forces have yet to penetrate and create any type of fortified position on the mainland of Dereth. His efforts having been rebuffed by contingents of warriors intent on seeing his evil thwarted, and the peace that had comforted the land, returned. But now in the Direlands, Martine, after months of failure and frustration, has placed his sword into the earth and created a foothold for his forces. Terrifying new creatures roam the hallways of these strongholds, defending a prize worthy of only the strongest warriors.

There are precious few lights of resistance that waver and tremble in the encroaching darkness. The Isparians struggle against this new spreading shadow. Shall they prove triumphant before the last ray of hope is snuffed?

Our latest event, Persuasion, opened Wednesday, March 13. Find the full details in the official article set, comprised of the Rollout, Developer's Notes, and Letter to the Players.

LETTER TO THE PLAYERS
On Wednesday, March 27th, we will be taking the worlds offline from 8 AM to 11 AM PST to do a database purge. What this means is that any account that has not had an active subscription since March 21, 2001, will have their characters wiped from the database.

If you have an account that has not been active (i.e., no subscription on the account for AC Classic or Asheron's Call Dark Majesty) since then, and you would like to preserve your characters, you will need to renew your account on or before 11:59 PM PST on March 26th, 2002. Any account that has had an active subscription, regardless for how long, since March 21, 2001, will not be wiped. The official announcement of the database purge can be read here.


3 -- COMMUNITY EVENTS

ALLEGIANCE HALL
As creatures of elemental power and might roam the land, heroes continue to band together. Of course, while some allegiances hold, others take new shape over time. On Leafcull, the Triad has taken on the new mantle, of the Rebel Alliance. And on Frostfell, select heroes have gathered into the Legion of Hope.

To have your monarch listed in the Allegiance Hall, simply send a completed update to website@asheronscall.com. Updates must include a screen shot to verify monarch information: name, title, and number of followers. In addition, please state on which server world the monarch resides, the name of the allegiance, and the URL to the allegiance Web site.

PLAYER CHRONICLES
The latest tales of Asheron's Call and Dereth have been added to fanStory.com. Among the most recent works, Neb has given his growing novel, "The Falling Leaf," its next chapter. Chapter 9, "The Lifestone's Curse," begins:

"Darkness receded, and a brilliant world of light exploded into view. The grass, wet with fresh dew, rippled gently in the soft morning breeze. Something was amiss, however. The grass was faintly blue, colored by the gentle glow of a nearby crystal. The wind, the grass, the bright morning sky, none of it appeared to be real. Things just did not fit, like pieces of different puzzles all jumbled together."

For the continuation, and to discover all other recent tales, head to fanStory.com!


SEND THIS NEWSLETTER TO A FRIEND, AND LET THEM KNOW TO:

PLAY IT ON THE ZONE!


4 -- TROUBLESHOOTING

If you have any problems with Asheron's Call or the Zone, check out our Troubleshooters and Frequently Asked Questions and find the answer to your problems there.

Troubleshooters:
http://support.microsoft.com/support/games/zone/asheron/tshoot/default.asp
http://support.microsoft.com/support/games/zone/tshoot/default.asp

Frequently Asked Questions:
http://support.microsoft.com/support/games/zone/faq/asheron/default.asp
http://support.microsoft.com/support/games/zone/faq/default.asp

Play it on the Zone!
http://www.zone.com/asheronscall


If you have any problems with Asheron's Call or the Zone, check out our Troubleshooters and Frequently Asked Questions and find the answer to your problems there.

Troubleshooters:
http://support.microsoft.com/support/games/zone/asheron/tshoot/default.asp
http://support.microsoft.com/support/games/zone/tshoot/default.asp

Frequently Asked Questions:
http://support.microsoft.com/support/games/zone/faq/asheron/default.asp
http://support.microsoft.com/support/games/zone/faq/default.asp

Play it on the Zone!
http://www.zone.com/asheronscall

You registered to receive this newsletter on the MSN Gaming Zone. To unsubscribe, do the following:

1. Go to MSN Newsletters:
http://g.msn.com/0NL33946/117

2. Log in with your Zone ID (not your AC character name) and password.

3. Uncheck the box that's labeled "Send me the Asheron's Call newsletter every month to: (your e-mail address)."

THIS DOCUMENT IS PROVIDED FOR INFORMATIONAL PURPOSES ONLY. The information contained in this document represents the current view of Microsoft Corporation on the issues discussed as of the date of publication. Because Microsoft must respond to change in market conditions, it should not be interpreted to be a commitment on the part of Microsoft and Microsoft cannot guarantee the accuracy of any information presented after the date of publication. INFORMATION PROVIDED IN THIS DOCUMENT IS PROVIDED 'AS IS' WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE IMPLIED WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND FREEDOM FROM INFRINGEMENT. The user assumes the entire risk as to the accuracy and the use of this document. This document may be copied and distributed subject to the following conditions: 1. All text must be copied without modification and all pages must be included 2. All copies must contain Microsoft's copyright notice and any other notices provided therein 3. This document may not be distributed for profit.

c2000 Microsoft, Inc.


 
Contents

Event Teaser
Roll Out Article
Build Notes

Letter to the Players
Dev Chat
Letter tt Players- 2

Annals of Dereth
Town Crier Rumors
Ulgrim Sayings
Patch Page


Transportation | Tourism | Restaurants | Apparel | Pets | Sports | Careers | Hobbies | Culture | Shopping | Odds & Ends | Directory
Forums | Search | Home

© Copyright 1999 - 2006 by Maggie the Jackcat.
This page is not affiliated with Turbine, Inc. The opinions expressed on this site are solely my own. 
Asheron's Call is a registered trademark of Turbine, Inc.
Send email to Maggie@thejackcat.com