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Aluvians
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Ispar History
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Event Teaser - From
the
Turbine Site
In a deep cavern, hidden far
from the prying eyes and sharpened steel of Isparians, torchlight flickered
across a stone table. Two figures stood there, bent over maps and
parchments.
The larger of the two, a gray giant in black and gold armor, stepped back
from the table. He stood quietly for a moment and then spoke in a voice that
sounded like an avalanche. “Are we ready, then?”
His companion wore a green tunic and yellow sash which stood out in stark
contrast from his black fur. His voice was not as deep but held the same
note of strength.
“Patience, my friend. I have not finished going through the most recent
reports.”
The other made a rumbling noise and clenched his fist. “Niarltah, we know
what we must do. Let us get on with it!”
“No, Muldaveus. Not yet,” Niarltah replied. His eyes remained focused on the
page in his hand.
Muldaveus roared with frustration and with one enormous hand swept half the
table clear. He slammed his fist down onto the table’s surface, took a
moment to gather himself, and spoke through clenched teeth. “While you go
over these documents, our time is slipping through our fingers! The
Isparians have raided the valley fortress and it is almost certain that they
know of our plans! We cannot waste any more time!”
Niarltah stood from the table, put down the parchment that he had been
reading, smoothed his tunic and looked at Muldaveus. Although the Lugian was
much more massive, they stood eye to eye.
“I am well aware of the situation in the Direlands,” Niarltah said calmly.
“I read it in Kamenua’s report. And yes, time may not be on our side, but it
would be foolish to make our move without being sure that we have all of the
necessary facts.”
He picked up a parchment seemingly at random from the stack at his side. He
looked down at it and his eyes narrowed. “Example: There are reports that
the Burun have begun attacking Isparian settlements. Question: Will this
cause the Isparians to increase their counterattacks in the Blackmire and
the A’mun?”
Muldaveus began to answer, but Niarltah interrupted him. “I already know the
answer, my friend,” he said with a malicious grin. He drew another parchment
from the stack. “My spies have reported increased activity in the Isparian
cities, centered on the large stone halls and the new crystals that their
mages and alchemists have created. In addition, my reports state that the
Isparians have found means to prepare for battle more quickly, and that they
are spending less time in the shops of those who sell magical scrolls.”
Niarltah waited for Muldaveus to reply.
“But what does this tell us?” Muldaveus asked. “Nothing!”
Niarltah’s grin grew wider. “It tells us what they are not doing, my friend.
They are not, as yet, attempting to block our plans. They are not increasing
their attacks on the newcomers. I believe they are still thinking that they
should wait and see.”
At this, Muldaveus began to grin himself, a fearsome sight to behold. “And
what more do your reports tell you of the newcomers?” he asked.
“They continue to drive the Mosswarts out of the swamps, killing those that
linger behind. The survivors have been migrating west and south... there are
some rumors of a new cult rising in the midst of the fleeing packs.
Interesting...” Niarltah paused briefly, his eyes narrowing. “Apparently a
particularly bright Mosswart approached the Isparians, asking for help.
According to my spies, the results were mixed. A Mosswart!” Niarltah spat.
“On our world some of us hunted them for sport!”
He was reaching for another parchment when there was a knock at the door. A
Lugian entered, and his deep voice betrayed his excitement when he addressed
Muldaveus. “My Lord, they have all arrived. We are all ready.”
The door closed and Niarltah set his pages down on the stone table. “Now.
Now it is time.”
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Roll Out Article -
From
the
Turbine Site
They had assembled in the vast caverns. From
across Dereth they had come. From the captured citadels in the west to the
pickets around Dryreach in the east; from the deep forests of the north to
the snow-capped mountains in the south; they had come.
Shoulder to shoulder they stood in ranks,
Tumeroks and Lugians. Muldaveus looked out at their massed strength and
remembered the day that they had broken free from their masked and cloaked
masters. As they murmured among themselves, Muldaveus remembered the pride
of their victory, immediately followed by humiliating defeat after defeat at
the hands of the Isparians. He remembered the failure of the siege at
Tethana and the disaster at the fortress in the Lost Wish Mountains.
But that was the past. He raised his mighty
arms and the assembled forces quieted immediately.
“My friends!” he called out in a voice that
filled the cavern and reverberated from the walls. “For too long we have
sought victory over the Isparians and our foolish brothers! We have sought
allies, but our travels into the dark valley brought no aid. But we did not
give up! Now, we stand poised to take the victory that we deserve!” He shook
one fist and the Tumeroks and Lugians cheered.
Behind him, seated and silent, Niarltah
smiled, baring his fangs.
Many of this month’s changes have already
been described in detail in the
Letter to the Players. There are two other topics that we’d like to
discuss in detail.
Verdantine
With the June event, we are opening a
brand-new Asheron’s Call world: Verdantine. This is a standard rules
server, set at the same point in time as the existing eight worlds.
We expect that this world will be popular and
under heavy load, especially for the first few days after its opening.
Players may experience heavy lag as a greater than normal player load comes
and goes.
Deleting Characters
You may notice that there is a new field
under the Delete Character button on your character selection screen. To
delete a character, you must now type that character’s name into this field,
in addition to selecting the character from the list, prior to clicking the
Delete Character button. This is intended to help prevent accidental
deletion of characters.
Characters may still be restored up to an
hour after deletion. Deleted character will still lose housing and
allegiance ties, even if restored.
Developer's Notes -
From
the
Turbine Site
New Functionality and Content
Miscellaneous Changes and Improvements
- Spring is turning to summer – the
landscape is different, baby animals can no longer be found, and the
character selection screen background has been updated.
- We have made it harder to accidentally
delete a character at the character selection screen.
- You can now bind a key to “Issue Slash
Command”. A key bound to this command will open the chat bar, type “@”,
and leave the chat bar open for further text.
-
Fishing has been changed to make fishing macros less profitable.
- Some omissions in @help chatting
have been corrected.
- It is now possible to create Deadly
Elemental Arrowheads by applying Elemental Oil to Deadly Arrowheads.
- You can now use a Whittling Knife to
separate Wrapped Spiketails.
- Frost and Electric Spikes now stack to
250.
- Allegiance officers can now use the
@allegiance info command.
- You can now use @allegiance motd
as an alternative to @motd.
- The rewards for the Golem Hunter quests
have been increased.
- Many types of armor should now generate
with a lower average pyreal value.
- The Forbidden Catacombs have been
changed to make it slightly easier to get from one side of the dungeon
to another.
- The loot spawned in the Forbidden
Catacombs quest chest has been slightly improved, as has the drop rate
for the key to the chest.
- The 80-99 portal-sending statue in the
Liazik Itzi temple was sending players to the 40-69 dungeon. This has
been fixed.
- Parts of the Liazik Itzi temple were
incorrectly set as no-logout. This has been fixed.
- Ahurenga portal gems are now stackable
to 25.
- When purchasing gems from vendors, the
default number to purchase is now 1.
- The vendors in Martine’s Retreat and the
Training Academy no longer sell Handy Healing Kits.
- The message that warns you that
tinkering could destroy your item now has a red font to make it easier
to distinguish from the Crafting Chance of Success dialog.
- Items that cannot be sold to vendors now
have a line indicating this when they are examined.
- The Use Next Unopened Corpse and Use
Closest Unopened Corpse keys will no longer attempt to use items other
than corpses if there are no corpses nearby.
- Two bugs that could cause strange visual
results when selling stacks of items to vendors have been resolved.
- A bug that could cause a player’s spell
tabs to be cleared at login should no longer occur.
- We’ve resolved a bug that could make the
Dryreach Rescue quest impossible to complete.
- We’ve fixed an issue that was causing
@die to not function as designed.
- The spell Vigilance will no longer
override Unflinching Persistence and Tenaciousness.
- The Hunter’s Acumen spells no longer
incorrectly override more powerful cantrips.
- Greater Thorns is no longer overridden
by weaker Blood Drinker spells.
- The rate of mana useage on the Drudge
Championship Belt has been reduced to 1 every 40 seconds.
- The Matron Hive North portal has been
moved further away from the new Khayyaban Lifestone.
- The old Al-Jalima and Glenden Wood
meeting halls have been removed.
- The positioning of the Shoushi meeting
hall has been adjusted.
- Several older dungeons from the Gaerlan
story arc that could no longer be entered by players have been removed.
If you were logged out in one of these dungeons, you will find yourself
at the Lifestone at login.
- Some creatures that were spawning in
quest areas or on ledges have been moved.
- Spawns have been increased at the center
of the Singularity Caul.
- Some Olthoi Warriors in the New Hive
were getting stuck – they have been replaced by Swarm Eviscerators.
- Mosswart Idol textures have been tweaked
to improve their appearance.
- Some creatures were not using the new
rebalanced loot profiles, they has been fixed.
Minor Details
- The Coin of Attachment can no longer be
sold.
- The Shadow Stone Necklace is now
hookable.
- The Tauraloi now looks correct when
hooked.
- The value of all Knorr coats has been
reduced slightly.
- The old style Leather Shirts did not
correctly change their icon color when dyed, this has been fixed.
- Asmolum’s Dagger and the Sacrificial
Dagger are now explicitly unenchantable.
- The size of Tanae’s Okane of the Forests
has been increased to match the other Living Daggers.
- The Consumed Wraith is now more
resistant to electric damage.
- A typo in one of the Martine’s Mask
messages has been corrected.
- Typos in @help allegiance and
@allegiance ban have been corrected.
- A typo in one of Ulgrim’s tells has been
fixed.
- Harlune the Misanthrope no longer refers
to “Ceclynd.”
- The name and description of the Head of
the Painbringer have been corrected.
- The Forbidden Catacombs chest now has a
proper description.
- The text on the Gems of Forgetfulness
and Gems of Enlightenment are now more descriptive.
- Holtburg’s Tacklemaster now stands a
little closer to the tackle shop’s window.
- Typos in the Fellowship recruitment text
have been fixed.
June
Letter to the Players -
From the
Turbine Site
Welcome to the June Letter to the Players!
Last month in Dereth, a new factor was added to the Burun threat – the
Lugian and Tumerok Renegades. The Renegades, having failed to capture Fort
Tethana several months ago, appear to be trying to parley with these new
creatures. A unified front could be disastrous for Isparian life in Dereth.
The Burun continue to impact Dereth in new ways. Emboldened packs have begun
attacking southern Sho towns in lightning raids. Small bands of Mosswarts
have been reported migrating away from the Blackmire, and rarely Isparians
have been approached by lone Mosswarts seeking aid.
The Council continues to investigate, even as they maintain their work on
improvements to towns and research into more efficient magic. But as they
work, the new threat of an alliance among our enemies hangs ominous over the
land.
Coming Soon
(These are items that we plan to implement in the June event. Many of
these items were mentioned in prior articles.)
Crafting Changes
In June, we will be making all player-craftable items unsellable. We will
also begin introducing new craft skill miniquests. These will be similar to
the Glenden Wood pacifists and they will reward players for crafting items
from store-bought components.
For more information, please read the full article on Crafting Changes.
PvP Weapon Changes
We plan on adjusting the weapons in the three PvP weapon suites – Weeping
Weapons, Hollow and Deadly Hollow Weapons, and Phantom Weapons. The most
powerful weapons will see their abilities slightly decreased, whereas the
weaker weapons will be made more powerful to improve their usefulness in PvP
combat.
For more information, please read the full article on
PvP Weapon Changes.
Allegiance Bind Stones
As of the May event, Bind Stones have been seen next to Meeting Halls in
many towns. In June, these Stones will become active.
Any monarch will be able to tie to a Bind Stone simply by double-clicking on
it. All monarchs will have this ability; we chose not to put restrictions on
it. Once that has been done, any member of the monarch’s Allegiance will be
able to recall to the Bind Stone location by typing @allegiance hometown.
Monarchs will be able to change their Allegiance’s hometown simply by
double-clicking on a different Bind Stone. This can be done at any time.
Buffing Improvements – Item Magic
We’ve made two important changes to the improvements that we proposed in the
May Letter to the Players. The first is that we will not be introducing new
spells – existing Item spells will be changed to affect multiple pieces of
armor. The second is that these spells will target your clothing as well.
Starting in June, if you target yourself with Impenetrability or a Bane
spell, it will automatically cast itself on any piece of armor or clothing
you are wearing. The mana cost of the spell will increase by 20% of the base
spell cost for each enchanted piece of armor.
For example, let’s say I am wearing an amuli coat, amuli leggings,
gauntlets, sollerets, a helm and a raiment, and I wish to cast Brogard’s
Defiance on all six pieces. Previously, I would need to cast it six times,
with a total mana cost of 420. Starting in June I will be able to target
myself and cast the spell once – it will affect all six pieces and cost 154
points. That’s 70 + (14 * 6) points.
Note that these spells will only redirect to armor and clothing when they
are self-targeted. If you cast one of these spells on another player, they
will redirect to the shield as they have for several months.
The spell will not attempt to cast on items that are Unenchantable.
It is also important to keep in mind that this is not the sole planned
improvement to Item Magic buffing. We’ll be presenting ideas on additional
improvements in later months.
Fishing Changes
In addition to the changes to crafting mentioned above, we also have some
small changes to fishing in order to make fishing macros less useful.
Starting in June, we will be making the following changes:
- Most fish will have a value of 0.
- Junk items will have a value of 0 and a
workmanship of 3.
- The chance of finding jewelry is being
decreased, and jewelry will be created from the lowest wealth rating.
- The Tacklemaster only rewards you with
pyreals 25% of the time. The rest of the time he will reward you with 0
value potions.
- Rusted Shouken will no longer be
stackable. If you currently have a stack of Rusted Shouken, on the day
of the event the stack will become one Rusted Shouken. Please
unstack these items prior to the event.
Content Revisions – Marae Lassel
We will be making a number of revisions to Marae Lassel landscape
hunting and quests. Here is a quick summary of the most major changes:
- Landscape spawns across the island
have been revised. There will be areas designed for New (1-20), Low
(20-40), Mid (40-60), and High (60-80) level characters.
- The generation of the Aun and Hea
champions (such as Aun Ralirea and Hea Temenua) and the Virindi
Collector will no longer be tied to the status of the Queen’s Quest.
Most of the items dropped by these creatures have been updated as
well. Characters with the existing versions of these items can
exchange them for the new version via an NPC if they would rather
have the new version.
- The reward on the Olthoi Eviscerator
Pincer has been decreased to 2 million XP, but we’ve introduced
higher-level Pincer quests.
- The Aun Mariona, Aun Tanua’s Taiaha,
and Raeta’s Necklace quests have been adjusted slightly.
- The town criers in Bluespire,
Greenspire, Redspire and Timaru now report the same news as the town
criers on the mainland. The Marae-specific rumors can now be found
on local barkeeps.
Quests not mentioned above – including the Queen’s Quest – are not
being revised at this time.
Content Revisions – Gaerlan Quest
We made a number of revisions to the Gaerlan quest for June. The
majority of these changes were “under the hood”, and were made in
order to fix bugs in the quest and remove aspects that either broke
frequently or could be bypassed.
These are the changes that are most noticeable:
- Gaerlan must now be killed for
players to receive the quest rewards.
Handing in an Iasparilaun can be done once per day, and does not
require completion of the quest. There is a new XP reward for
characters who are level 126.
- Characters with War Magic
trained will no longer get four wands before they get another
reward. They will randomly receive one of the four wands.
- The rewards are giveable.
- Once a character has received
all of the possible quest rewards, the cycle of rewards will
begin again.
- We had previously mentioned the
possibility of a second tier of rewards for this quest, but
these will not be going into the game in June.
Baby Animals
As Spring turns to Summer, the young creatures in Dereth mature
into adults. If you want to get a Spring Cleaner token, you will
need to get one before the June event.
Verdantine
As we’ve announced previously, a new Asheron’s Call world will
be opening concurrently with the June event: Verdantine.
This will be a standard-rules server identical to the other NPK
worlds. All housing on the server will be open when it goes
live.
It’s quite possible that the Verdantine lobbies will be active
prior to the June event, but the world should not be accessible
until the day of the event.
In Development
(These are the game changes that we are working on for the
July event. None of these items are guaranteed to be added for
July, as scheduling and priorities can change. Your feedback on
these topics is particularly valuable.)
Crafting Quests
We plan to introduce new quests similar to the quests described
in the
Crafting Changes
article. These will be intended for crafters beyond New and Low
levels.
Improved War Magic Critical Hits
We are working on several changes that are intended to improve
War Magic damage over time in PvM, as well as improve the
usefulness of Critical Strike and Crippling Blow for projectile
magic. These changes include:
- Currently when a projectile
spell scores a critical hit, it adds a multiple of the base
damage of the spell to a normal damage roll. We are looking
at instead adding a multiple of the max damage of the spell
to that normal damage roll. This will mean that magic
critical hits will almost always do more damage than a
non-critical hit.
- We are considering
increasing the maximum effectiveness of Critical Strike --
that is, the chance to critical -- at the highest skill
levels. The minimum chance to score a critical hit will not
be changed.
- We are considering
increasing the maximum effectiveness of Crippling Blow --
that is, the multiplier that is applied to the extra
critical damage -- at the highest skill levels. The minimum
multiplier will not be changed.
The above three changes only
impact projectile spells in combat vs. monsters. Magic
criticals for PvP combat will not change.
There is one additional change that we are considering that
would affect both PvP and PvM combat. The effectiveness of
the Critical Strike and Crippling Blow imbues scale based on
the attack skill of the character. There is a miniumum skill
below which the imbue has the minimum effect, and a maximum
skill above which the imbue has the maximum effect. We are
looking at changing the minimum and maximum skill levels for
magic to bring these levels more into line with melee and
missile levels.
These changes are intended to improve War Magic damage over
time in PvM combat.
Aegis Effect for Loot Missile Weapons
As was mentioned in
the
PvP Weapon Changes
article, this was not ready for the June event. We expect it
to be ready for July.
More details on this can be found in
the
Future of PvP article.
Content Updates
We plan on making three content updates in July:
- A town to be determined
at a later point will have its surrounding content
revised in a manner similar to the revisions made to the
three starter towns.
- The Singularity Weapons
quest will be revised.
- The Three Crystals
quests – Fenmalain, Caulnalain, and Shendolain – will be
revised.
In Concept
(These are the game changes that we are thinking
about for August and beyond. We cannot guarantee when –
or even if – any of these changes will be added to the
game, as scheduling and priorities can change. Your
feedback on these topics is particularly valuable.
If not mentioned elsewhere in this Letter, topics
listed as In Concept in prior articles have not
changed status.)
Improved Allegiance Officers
This topic was previously mentioned in the In
Development section of the
May Letter to the Players. After initial
development work on this, we have decided to hold off on
implementing further Allegiance Officer ranks and tools
until we have further data and feedback on how the
existing Allegiance Officer tools are being used.
Conclusion
Those are our plans for June and beyond. Please note
that topics that have been previously mentioned in the
In Development and In Concept sections of
prior articles are still being developed or considered,
unless mentioned otherwise. We are working on a page on
the official Asheron’s Call website where you can easily
reference these topics.
As always, we value your feedback on this letter. See
you in Dereth! |
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