|
Aluvians
Gharu'ndim
Sho
Ispar History
Auberean History
Texts
Rumors |
Event Teaser - From
the
Zone
July 12, 2002
(View the preview movie for the July Event
here --16.5 MBs.)
She placed the cloth against his brow. It still burned,
the fever having held him now for ten nights and showing no sign of abating.
She had never seen him ill, and to look at him now with sunken cheeks and
ashen skin brought her near to tears. But she had not cried since she had
lost Thorsten, and she was not going to cry now. She was not going to lose
Asheron.
When Thorsten died, she had hated Asheron. Hated
everything that he was and what he had done to them, allowing them to enter
that place without his protection. She had thought him a coward, a nothing,
a scared old man who hid in his tower and played at a game of chess in which
she and the other Isparians were pawns.
She had pulled herself from that Olthoi hive, tired and
broken, one of the few survivors against the True Queen and her armies. She
had clawed her way back into the daylight not for herself, but for her son.
She had lost everything but the child inside of her.
The Aluvian people, newly freed from their slavery, had
flocked to her and named her their Queen. Soon, other pockets of humans
crept out of the darkness. New Aluvia grew as Elysa developed into a strong
and powerful leader whose command went unquestioned. But her sorrow had
continued to weigh heavily upon her.
She had written to her friend, Lania Cartoth, shortly
after Thorsten's death. Elysa had continued the correspondence for some
time, but the duties of a new Queen restricted her time and the years had
kept her parted from her friend. Lania was now dead, slain at the hands of
someone, or something--the same someone or something that now commanded the
undead in the halls housing Thorsten's armor and axe.
Nuhmudira had disappeared after it was revealed she had
sacrificed her loyal Zharalim in a hidden temple beneath her mansion.
Sclavus had taken control of the place now, as they had every place that
Nuhmudira had once frequented.
Worse, the thing that had been Candeth Martine had become
obsessed with Elysa. He was fixated, deviant, and intrusive. She felt
betrayed by everyone, everything. Nothing was right. Everything was falling
apart around her. But Elysa was made of a far stronger fiber than anyone had
ever credited.
Anyone save Asheron.
He had come to her shortly after Thorsten's death,
remorseful and sincere. He'd helped her then, helped her to cope. He'd
provided assistance in the establishment of Cragstone and in the building of
Thorsten's tomb. Asheron had sealed the true resting place of Thorsten's
armor and axe with powerful magics, concealing them from the encroaching
monsters that eventually overran the underground city that had once been the
Isparians' home. He was a rock.
She had despised him so. Yet, in the end, she had found
that the only one who understood her isolation was Asheron. He too, was
alone. His resolve and his determination had given her the strength to
continue, to grow, and to lead. She had left her people once, for some five
years, while she studied and learned from Asheron. She had come to know him
then, to respect and understand him, and to love him as a friend and kindred
soul.
She had never seen him weak. She had seen him fail, but
failure was a learning experience, a new way to study a problem. She had
never seen him like this, and she feared for him, for everyone. She wrung
the cloth she had dipped in water. As she did, the mumbling began again.
Asheron watched from within his study as they
approached. Gaerlan strode through the hall after his brother Delacim, their
footfalls resounding off the alabaster floor and ceiling. He was Delacim's
junior by some twenty years, less skilled and even more headstrong. Avarice
drove him, and his relation to Asheron's apprentice afforded him some minor
freedoms that he used to the fullest. Gaining the Emperor's ear at a formal
gathering had been one such freedom.
Gaerlan was a poor student and had none of his
brother's natural aptitude. That he would insist on sitting in on lessons
and listening to lectures meant nothing to Asheron. Delacim was to be
Asheron's successor. Whatever minor inconveniences Asheron needed to endure
were insubstantial, but he had underestimated Gaerlan's capacity for
recollection and retention.
During a banquet held in Asheron's honor after a visit
to another world, Gaerlan's devious nature was brought to the elder man's
attention. As he watched the two brothers enter his study, that earlier
conversation played over in Asheron's mind:
“Vizier.”Emperor Kellin II made his way toward Asheron
and took his arm. He waved his escort away and brought the mage onto a
balustrade that overlooked the capital city and the Haelin River. “I have
been speaking to your student, Gaerlan.”
“Excellency, Gaerlan is no student of mine. He is a
brother to my apprentice--”Asheron tried to protest.
But the Emperor continued, “Long-lived men such as
yourself should be more careful with whom they allow in classrooms.
Especially when they speak of history as though they lived it.”The Emperor's
eyes met his. “Valind shall be spared your tale, Asheron. I will see to
that. But, there will be changes and efforts made to reinforce your
expeditions. The Throne must hold a much tighter reign, it seems.”He clapped
Asheron on the back and stepped through the golden doorway into the
arboretum. Asheron was left there, staring out over the river.
The next morning their ship was loaded with the leading
scholars of the court, chosen to become Adepts of Asheron's lessons and
studies. As they departed for the Knorr Lyceum, Asheron appointed Delacim
his chief assistant, placing him in charge of teaching the new Adepts.
*****
He shivered.
Elysa pulled the silken sheet over him more tightly. Blood
stained the dressing on his chest. The wound had still not closed.
“Strength, Elysa, strength.” She looked at her friend and thought back to
two months before.
The news of Lania's fate had come on the heels of
Nuhmudira's betrayal. Antius had reported movements of Martine's forces on
Marae Lassel, and Elysa's councilors had responded like frightened Mites,
each one shouting disparate views of what venture would be best. Fuming and
saddened, Elysa had cursed everything that had happened since she arrived on
Dereth. She had cursed Thorsten, Nuhmudira, and Asheron in turn.
Martine had been there, listening all along, watching her
from the shadows, silent. She hadn't noticed. She had settled for bed, and
as she drifted into a lazy dream he had made his move. At first she had
thought it was a dream, then came the realization that he was truly there.
How often had it happened before? How often had he come to her room and
watched her as she slept? When he stepped from the shadow, a grim, violet
halo wreathing his mask-clad head, she had wanted to leap, even scream, but
he had pinned her in the air with the dark arts the Virindi had taught him.
He stumbled toward her in his misshapen canter, spouting
words of love. Calling her name, he drew closer. She had wanted to reach for
her bow, to strike him down and end all of this. But she was motionless,
unable to respond. This was the moment she had always feared. And then, she
had heard Asheron's voice.
She would not admit the relief she had felt at his timely
arrival. He had not betrayed her again.
She looked upon him now and cursed herself. She knew there
was nothing that she could have done, nothing that would have changed the
moment, but it still pained her and preyed in the shadows of her mind.
He shivered again.
*****
As the brothers crossed the study's threshold, Asheron
noticed the brooch adorning Gaerlan's collar. It was a gift from the
Emperor, a cresting wave in the color of the throne, cerulean.
The Emperor had been true to his word; no further
utterance had been made about Asheron's longevity. The years had passed
uneventfully, and Valind had never come to Asheron's school nor hindered his
teaching. But the reach of the Throne was great and now rested within the
mage's halls.
The two brothers met his gaze and bowed, in a salute of
honor, before they made their way to the sapphire chairs. Asheron bade them
sit and took a seat across from them behind his alabaster desk.
Delacim was the shorter of the two and fairer. His
fingers were thin and long, matching his slight frame. His hair was the
color of the setting sun of autumn, a rich red. He wore braids on either
side of his brow. He wore the robes of the apprentice, a deep and regal blue
trimmed in violet.
His brother was slightly taller. His hair was dark, and
he wore a sharply pointed beard. His eyes were a cold steel blue and he wore
a scowl upon his face. He never seemed happy.
“Delacim. Gaerlan. I have consulted my charts and
formulated a destination to a new world. I would like to begin preparations
for a visit but wanted to ensure your work was done on Aerlinthe.”
“Master,”Delacim spoke crisply and clearly. “I have
nearly completed my study of the portal structures across Aerlinthe and back
to the mainland. Little has hindered my progress and the populace has been
more than cooperative.”He paused. “Gaerlan has been helpful as well, as an
intermediary with the workers. He has also assisted in the construction of
several automata that will be deployed in the lower areas of the foundry.
One small note of concern has arisen over rumblings that have begun to the
southeast of the island. I have yet to investigate myself--”
“I have been to the affected area,”Gaerlan interrupted.
“And found that there is little there, other than a place where the
invisible river flows strong.”His gaze was always more harsh and challenging
than Delacim's. “I will investigate further on my own if you wish, but
truthfully, it is something too meager for your apprentice to pay particular
heed to it.”
Asheron thought a moment, meeting the steel gaze of the
young man. As he thought about his response, Gaerlan moved a hand to adjust
the brooch. “Very well, Gaerlan,”Asheron said. “Investigate if you wish. If
you say that there is no need for Delacim's involvement, I shall trust your
judgment.”He paused and pulled at his long beard. “We have other matters
that must be discussed.”
*****
The darkness was all around Nuhmudira now. As her strength
faded, the sound of footsteps and visits grew more infrequent. Her people
had passed their judgment. She was not dead, not yet, but there was nothing
shielding her from the shroud of death that surrounded her. Others memories
had eroded her own as the ocean takes the shore. It was a battle she had
lost, long ago.
Her chest grew heavy with each breath, mired by the weight
of guilt and the ravenous hunger of jealousy over losing her power. Even
now, as she lay upon this slab with death closing upon her, she wished for
nothing more than the power that had once been hers. She knew that she could
make everything right if only she had--
The song began as a lullaby, a soothing lullaby sung by
the voice of an angel. It echoed in the near-empty room and reverberated
through her sagging flesh and into her bones. Then came the voice, singing
to her, calling to her. It asked, and she answered.
The first of the Sclavus crested the top of the structure
and emptied its throat into the basin beneath her head. The second began to
hiss a rite that was unfamiliar to her at first, but as it continued she
found she knew the words, the inflection, the power that it was infusing.
She raised her broken voice to echo that of the Sclavus. Others clamored
over the edge of the tower and arranged themselves in the correct order for
the ritual to succeed.
The darkness was no longer the cold captor it had been.
Memories that were hers began to drive back the tide, and as the final words
were spoken and her bonds shattered, only one thought came to her.
Freedom.
*****
Thoughts. They consumed him. He had not moved from his
throne in days. He had remained stoic. His eyes were vigilantly fixated on a
tiny grain of sand that was a shade lighter than the stone brick that lay in
the middle of the wall opposite him.
For days he had stared at that one point. Servants had
entered and left, until he sealed the doors. Now there were only two guards.
Two of his most trusted, Hibdin and Ambrosia, stood watch over his room. He
was silent, but coherent and mindful.
Voices echoed along the walls of his retreat from time to
time, but that mattered little to him. The oddly colored grain of sand
remained the focus of his gaze and it hadn't moved.
He clutched the book tightly in his hands, and wondered
how long it would be before they came for him, he who had become the
hope-slayer.
*****
“The four of you shall be my commanders, my ears, eyes,
arms, and swords against his heart. He is not dead yet, I can feel that
much, but he drains himself by using his arts to hide from me. It will
matter little in the end.” Gaerlan paused and looked over his generals, each
the epitome of their kind, the absolute elementals. “The wound that Martine
gave him is fatal. There is no one left on this world with magic powerful
enough who would save Asheron.”
*****
A tiny voice broke the silence that had filled the room
when his murmuring ceased.
“Mother? Is Uncle Asheron going to die?”
Borelean stood at the door, upright, tall, young, and
innocent. His eyes were wide and curious, but not at all the eyes of an
eleven year-old boy. His features were not quite that of a young man, but
they had lost their youthful vigor, taking on the more distinct edges of his
father. Elysa mustered a weak smile and put her hand out for him to come to
her.
As she pulled him close to her and kissed the top of his
head, she fought the tears and hugged him tightly. “I pray he does not,
Borelean, I pray he does not.”
Roll Out Article - From
the
Zone
June 18, 2002
A world without Asheron. Even those Isparians
who had spoken the loudest against him now have a difficult time imagining a
world without him. He had been with the Isparian people since their arrival
through the release of the Hopeslayer and the formation of the New
Singularity. For some, Asheron has seemed as constant as the two moons
circling in the night sky. Now he lies mortally wounded in his castle, the
life slowly draining out of him. What will become of the world if Asheron
falls? Even the insane Martine, a man those on the fringes of society
proclaimed to be a hero of the Isparian people, has been driven into
catatonia once it was revealed he had been Gaerlan's pawn. And this Gaerlan,
an Empyrean bent on Asheron's destruction, how has he returned to Dereth and
why does he hate Asheron? Yet in the minds of the Isparians, one question
rises above all others: can High Queen Elysa and her people resist Gaerlan
and his Elemental army?
There are still glimmers of hope. With the
knowledge Asheron shared with them, Arcanum researchers have rediscovered
primitive Empyrean transmutation techniques, which the Isparians label
“Tinkering.” Those skilled in assessing the value and workmanship of weapons
and armor rapidly have begun salvaging and enhancing their wares with these
techniques. Moreover, all are able to benefit from these discoveries, not
just those skilled in tinkering. With an Ust in hand, even the dimmest
warrior can salvage materials from items in the field, thus lightening his
pack and allowing him to stay in the fray longer!
In Zaikhal, those members of the Arcanum who
had never despaired of releasing Nuhmudira from her imprisonment have
brought back a disturbing report. Nuhmudira is once more missing. Hearing
this, her most zealous followers proclaim that she has escaped her
imprisonment and is now working to atone for her sins. As proof that she is
aiding them in their battles, these zealots point to the fact that even more
powerful weapons are being found in the land. More rational minds remain
skeptical, yet they are grateful nonetheless for these new tools in their
fight against Gaerlan.
The disturbances that Gaerlan has caused in
the forces of magic continue to destabilize the world's magical fields. In
the previous month, these disturbances appeared as a reduction in the power
of various spells. Now, those dependent upon Life Magic find their ability
to harm other creatures through their magics changed and in many ways
hampered. Fortunately, to help them overcome these new restrictions on their
abilities and develop new techniques, the master archmages have researched
new spells. Given the name “Life Bolts,” these spells involve taking a
portion of a mage's life force and hurling it at a target to inflict damage.
The thought of intentionally hurting themselves through their magics puts
more than a few mages off, but the majority vow to try these new magics and
learn to be effective in the field once more.
With Gaerlan revealed and his elemental army
forming, a scheme started long ago now reaches fruition. The world may be
forever changed.
Following is a list of the most
interesting additions made to the game with this update. However, please
note that not everything has been included--that would spoil the fun of
finding out all manner of things added or changed! As usual, though, the
town criers, barkeeps, and scribes may know the latest news. Also, the
trades of crafting and selling are always in flux, so changes to prices and
features are not always listed here in their entirety.
Highlights Include:
- Gaerlan steps from the shadows--the
Isparians' true enemy is finally known.
- Tinkering!
- More powerful weapons and armor may be
found.
- New housing and Residential Quarters are
available for purchase!
Be sure to check the
Developer's Notes for July and the
Letter to the Players to learn more details of the Repercussions
event. Join us as we continue the ongoing saga of Asheron's Call, and
we'll see you in Dereth!
Developer's Notes
- From
the
Zone
June 18, 2002
Here are just some of the additions made in
the July 18 game update, Repercussions. The following list is
comprised of detailed notes straight from the developers themselves. For a
summary of things of interest, be sure to consult the official event
article,
Repercussions.
We appreciate your feedback and bug reports
in helping to ensure that the world of Dereth is a stable and fun place to
be. Please submit any such bug reports to
http://bugs.zone.com.
New Functionality and Content
- Per our
Tinkering Letter to Players, we implemented the Tinkering system in
July. In addition to our letter, please see the important points listed in
the Tinkering section of these notes.
- The entire weapon and armor treasure
system has been tweaked. For details, see the
July Letter to the Players.
- We have changed aspects of the Life magic
system for July. Please see the previous
Transfer Spell Changes Letter to the Players for more information on
the changes to Life Magic. Also, the current
July Letter to the Players details the most recent additions and
changes to the system.
- Several new features have been added to
the spell book. At the bottom of the spell book panel, we've added
filtering buttons to allow you to choose to display spells from a specific
school and level. With these new filtering options, the spell book is once
again sorting spells alphabetically by name, with the exception of level 7
spells. A level 7 spell will appear below the level 6 version of the
spell.
- The Arcanum builders are still at it! 500
Residential Quarters, 150 Cottages, 40 Villas, and 10 Mansions have been
added to the landscape for purchase.
- Flags, flags, flags. . .
- Something about the Obsidian Plains just
draws monsters to it. Adventurers will find more creatures to fight there
now.
- A new “@font” command has been added that
will allow you to change the font used by your Asheron's Call
client. For full details on how to use this new command, type “@help font”
in the chat window. Remember that any changes you make to your font won't
show up until you completely restart your client; logging your character
out and logging them back in is not enough.
Tinkering-Specific Changes
With the addition of Tinkering to the game, we've introduced a number of
Tinkering-specific changes. For more details, please see the earlier
Tinkering Letter to the Players.
- Appraisal skills have been removed and new
Tinkering skills have been added in their place.
- All skill credits spent to purchase
appraisal skills have been refunded to the characters. Gharu'ndim
characters are the exception; all Gharu'ndim characters are now trained in
Item Tinkering, which replaces the racial default Item Appraisal skill.
- All experience spent on Appraisal skills,
no matter what the character's race, has been refunded.
- Spells that increased or decreased the
Appraisal skill of a character now affect Tinkering skills. The Item
spells that increased or decreased an item's resistance to being Appraised
are still available, but at this time serve no purpose. These Item spells
may be removed or given a new purpose in the future.
- The Ust (the tool used to salvage
materials) and a book explaining the basics of Tinkering can be found on
sale in the original nine Nexus towns and the racial capital cities of
Cragstone, Hebian-to, and Zaikhal.
- In order to ensure a good mix of materials
at all workmanship levels, the rates at which certain materials are
dropped have been slightly tweaked.
- All items that can be enhanced or salvaged
now display their workmanship as both a name and a numeric value in a
separate field when examined. Items without this field cannot be enhanced
or salvaged.
- Before any enhancement takes place, a
confirmation box appears to make sure the player wants to perform this
operation.
- Tinkered items display the number of times
they have been Tinkered and the name of the last person to Tinker the
item. Time to make a name for yourself!
- In an effort to keep Tinkering honest, any
time a Tinker attempts to enhance an item, a local emote will broadcast
the result of this interaction. Typing “@filter --craft” can filter out
these broadcasts from the chat window. Of course, we recommend that you
remove this filter any time you have an item Tinkered by a third party.
The local emote broadcast will contain the following information: the name
of the item being enhanced, the type of material being applied, and the
workmanship of the material being applied. If the item being enhanced is
inscribed, the author of the inscription is also broadcast.
Miscellaneous Improvements and Changes
- The long-fabled “Wi flag,” a troublesome
bug that would cause creatures to consistently pick one character to
attack over others, has been found and squashed. Wi will live on in our
memories. . .
- Prismatic Tapers now stack up to 1,000
tapers per stack. Mages rejoice at their regained pack space!
- The “@fillcomps” command can now purchase
up to 5,000 of one item. Also typing “@fillcomps --clear” will clear out
the list and amounts of components the command will try to purchase.
- Trade notes worth 150,000, 200,000 and
250,000 pyreals can now be found on all vendors that sell 100,000-pyreal
trade notes.
- Due to the size of fonts on some systems,
the client was truncating the display of 10,000 pyreal stacks to 1000.
This has been corrected.
- Portals to house dungeons can no longer be
linked or recalled to. This should prevent you from losing your portal
recall when you enter your house's dungeon.
- Deadly Atlatl darts can now be crafted.
- New Royal Atlatls, with significantly
higher damage modifiers, can be found as treasure.
- Arms such as the Isparian weapons, that do
increased damage against certain types of creatures, now display this
“Slayer” information when examined.
- Characters no longer turn towards a target
when they try to Appraise it.
- Characters that pass through portals
before landing on the ground no longer receive impact damage from the
portal.
- The addition of Foci backpacks introduced
the unintended change of making it impossible to open backpacks that were
on the ground. This has been fixed.
- We fixed a bug that would destroy items
with wield requirements if a character attempted to wield that item
directly from the ground and not from their inventory.
- It is no longer possible to stand upon the
Basalt and Obsidian Shards found in various parts of Dereth. This should
prevent characters from perching on these shards and attacking creatures.
- We've lowered the prices for a number of
cooking and fletching creations.
- Vendors are trying to display their wares
in a more logical order. Prismatic Tapers and Scarabs can now be found at
the beginning of component lists, while spell scrolls should now be in a
roughly alphabetical order.
Minor Details
- Characters can no longer log off in The
New Singularity dungeon, which is accessible by providing the correct
items to Ecorto the Lost Director. Any character that is logged off in the
dungeon will log in at their Lifestone.
- We've fixed a bug in the Arcane Pedestal
Quest that caused Slithe Tradditor to hand back a Sclavus bronze statue
part if given a Skeleton bronze statue part.
- The security in the Tenkarrdun Foundry has
been beefed up again. Along with a few more changes to areas favored by
macros, we've added a few Pyreal Golems to spice things up.
- All scrolls should now correctly display
whether they are “Self” or “Other” versions of the spell.
- When accessing the Covenant Crystal, the
display should default to the “Buy” panel for unowned housing and to the
“Maintenance” panel for owned housing.
- The Barkeeps now sell festival lights.
- We've added an Item Scrivener to Uziz, and
a 3rd level Item vendor and 4th Level Item vendor to Hebian-To.
- The mana cost on Blade Volleys has been
cut in half to match the mana cost for the other Volleys.
- The mouse-over locations for Wei Jhou and
Danby's Outpost were slightly off. These have been fixed.
- Characters can now wield Flags in their
weapons slot.
July Letter to the Players
- From
the
Zone
June 18, 2002
As we enter into our July Event,
Repercussions, we have a number of things to discuss:
Life Magic Changes
We appreciate the feedback from players over these last few weeks with
regard to our life magic changes. From your feedback and that of playtest
groups, we have made a few changes to our initial proposed system:
- The drain range on the higher level Drain
spells has been increased.
- -- Drain 4 Range(Initially Proposed):11
(New):15
- -- Drain 5 Range(Initially Proposed):13
(New):20
- -- Drain 6 Range(Initially Proposed):15
(New):25
- -- Drain 7 Range(Initially Proposed):20
(New):35
- The mana cost for the higher level Drain
spells has been reduced.
- -- Drain 5 Mana Cost (Old): 60 (New): 55
- -- Drain 6 Mana Cost (Old): 70 (New): 60
- -- Drain 7 Mana Cost (Old): 70 (New): 60
- The damage multiplier on the Life Bolt
spells has been increased.
- -- Lifebolt 1 Damage Multiplier (Initial
Proposed):.50 (New):.75
- -- Lifebolt 2 Damage Multiplier (Initial
Proposed):.65 (New):.90
- -- Lifebolt 3 Damage Multiplier (Initial
Proposed):.80 (New):1.05
- -- Lifebolt 4 Damage Multiplier (Initial
Proposed):.95 (New):1.25
- -- Lifebolt 5 Damage Multiplier (Initial
Proposed):1.10 (New):1.50
- -- Lifebolt 6 Damage Multiplier (Initial
Proposed):1.25 (New):1.75
- -- Lifebolt 7 Damage Multiplier (Initial
Proposed):1.40 (New):2.00
Refer to the original
Transfer Spell Changes Letter to the Players for more details.
Tinkering Changes
The mid-month
Tinkering Letter to the Players, and the bullet points in the
dev notes give an overview of what the Tinkering system is and how to
use it. We're really excited about this system, and we hope you enjoy it.
Characters can find the Ust Tinkering tool and a book which explains the
Tinkering system in the nine newbie towns and the capital cities (Zaikhal,
Cragstone, and Hebian-To).
Treasure System Changes
This month, we implement the final major step to our treasure system
revamping begun back in January. (There will be some minor tweaks and
additions in August or September.)
One change which may not be immediately
obvious is the elimination of such treasure system oddities as a 6-11
sword with a 250 wield requirement on it. The existence of this type of
weapon occurred because we had to use one type of treasure system to
generate the basic weapon, and a different system to determine whether the
weapon carried a damage bonus that demanded a wield requirement. We have
now combined these systems so that all weapons have logical parameters for
when they require a wield requirement.
Another result of this change will be the
more frequent appearance of higher-damage weapons in all levels of the
treasure system.
We also took this opportunity to increase
the maximum damage of all weapons, and introduce a new discrete level for
the wield requirement. Weapons which now reach their maximum damage
potential will have a wield requirement of 325. Each weapon will still
have a range of damage that produces a wield requirement of 250. The
maximum damage potential (and variance ranges) are listed below.
Please keep in mind that these numbers
represent the ranges for treasure found at high levels (e.g., from SIK
chests and certain monsters such as Umbris Shadows), and the very highest
levels of treasures, such as Singularity Chests and Crystal Lords.
Generally, both of these levels of treasure have the same maximum limit
when it comes to damage, but you will be more likely to find quality items
from Singularity Chests then you will from SIK chests.
Weapons:
- Melee weapons now have a maximum attack
and defense bonus of 15% (but only through Singularity Chests. SIK
Chest-type loot can only reach a maximum of 12%).
- Swords now have a max damage capacity of
40. Their variance can shrink to .40.
- Axes have a max damage capacity of 36.
Their variance can shrink to .40.
- Maces have a max damage capacity of 33.
Their variance can shrink to .30 (and in some extremely rare cases,
.25).
- Spears have a max damage capacity of 28.
Their variance can shrink to .45. (These numbers really only apply to
tridents.)
- Unarmed Weapons have a max damage
capacity of 14. Rarely, their variance can shrink to .60 (and in some
very rare cases, .50).
- Staves have a max damage capacity of 15.
Their variance can shrink to .30 (and in some extremely rare cases,
.25).
- Daggers remain unchanged for now.
- Bows and Royal Atlatls now have a max
damage bonus of 130%. 130% and 120% bows/atlatls have a wield
requirement of 250. 150% crossbows now also exist, along with a wield
requirement of 250. As mentioned in the bottom section of this letter,
missile launchers no longer have attack bonuses, but instead have
defense bonuses.
Armor:
Generally, armor has the potential to have higher armor levels for each
type of armor.
Housing
This month, we're releasing another 150 Cottages, 40 Villas, and 10
Mansions. We also released another 500 Residential Quarters. For at least
the next few months, we will see how much housing demand we can meet with
the Residential Quarters, as we are quickly running out of room to put in
new landscape dwellings.
Next Month and Beyond
Next month will see additional Tinkering interactions, additional
Residential Quarters, a lot of exciting new content, the addition of a
skill-based bonus for War spells, and more! We'll see you next month.
--The AC Team
P.S. As promised last month, following is
our shocking expose of AC secrets. Enjoy!
Two Secrets
As we mentioned in last month's
Letter to the Players, there are two secrets about which we feel it is
time for us to come clean. One we've suspected for a long time, but the
issue proved ever elusive to track down (so elusive, in fact, that we
wondered whether it ever existed, our own anecdotal evidence to the
contrary). The other we've known about for awhile, but we were unsure what
to do about it.
Now the truth will be revealed.
First, the Wi Flag. For those of you who
don't know what the Wi Flag means, a little history. From the beginning of
AC, some players have complained about unbelievably bad luck. When
the swarm of Lugians spawn in the citadel, they will go after certain
players--every time. The player's level doesn't seem to matter, nor does
the number of other players in the room. What does seem to matter is that
this player is cursed with that most unfortunate of distinctions: the Wi
Flag.
For some players, the flag came and went.
For others, it was a perpetual nightmare, present in nearly every monster
experience. To live a Wi-Flagged life meant to be hunted at every turn.
Perhaps other adventurers could know peace in a BSD or a Citadel, but
there was no rest nor respite for one under Wi.
Our developers at Turbine initially
answered these complaints by saying that they could find no such bug.
Occasionally, a senior Turbine engineer could be found who would admit
that perhaps there was something “not quite right” with the system, but
they still could not identify a cause, if one even existed. Easy culprits,
such as a malfunctioning random-number generator, were eventually
dismissed.
But our search went on. For there were
people even at Turbine convinced that the Wi Flag existed, and that they
had it in spades.
And then one day, long after most people
had learned to either forget or ignore the Wi Flag, the answer was found.
Here in the report from Sandra Powers, AC Live's Lead Engineer, on
the nature of the Wi Flag. We warn you in advance that it is a very
technical explanation, but we hope it is of some interest to those of you
who have long been afflicted with this terrible burden.
“Many of our players have complained for a
long time that their character are `Wi-Flagged'--that is, that creatures
attack them a much greater proportion of the time than random chance or
distance should dictate. After looking at the code in depth, I believe I
have found out why this might happen.
Generally, a creature chooses whom to
attack based on who it was last attacking, who attacked it last, or who
caused it damage last. When players first enter the creature's detection
radius, however, none of these things are useful yet, so the creature
chooses a target randomly, weighted by distance. Players within the
creature's detection sphere are weighted by how close they are to the
creature -- the closer you are, the more chance you have to be selected to
be attacked.
The actual algorithm for selection looks
like this: We roll a random number within a certain range--say between 0
and 1. Each player is given a portion of the range based on how close they
are to the creature. The closer you are, the larger a portion you get. The
player who owns the portion into which the random number falls is selected
to be attacked.
This algorithm is sound. The problem comes
up when we are assigning portions of the range to various players. If we
wanted distance from the creature to be proportional to your chance to be
selected--that is, if the closer you are the *less* chance you have of
being attacked--then we would assign this range by taking your distance
from the creature over the total distance--the distances of everybody
under consideration added together. But we really want the inverse of this
ratio--so that the closer you are, the *more* chance you have of being
selected. So we invert this ratio by subtracting it from 1 to assign you
the size of your portion.
An example:
A is 5 meters from the creature.
B is 2 meters from the creature.
C is 3 meters from the creature.
D is 10 meters from the creature.
Total distance is 20.
The size of A's portion is 1 - 5/20, or
0.75.
The size of B's portion is 1 - 2/20, or
0.90.
The size of C's portion is 1 - 3/20, or
0.85.
The size of D's portion is 1 - 10/20, or
0.50.
So we assign these people these portions of
the total range:
A has between 0.00 and 0.75.
B has between 0.75 and 1.65.
C has between 1.65 and 2.50.
D has between 2.50 and 3.00.
Notice, however, that while the original
ratios added to 1 (.25 + .1 + .15 + .5 = 1.0) that the inverted ratios --
and thus the total range from which we should have rolled the random
number -- no longer add to 1. Instead, they add to 3. (Some algebra will
convince you that the assigned portions always add to n-1, where n is the
number of people under consideration.) So in order to randomly select some
portion of this total range, we should roll a number between 0 and 3.
But in the existing AC code, we
always roll a number between 0 and 1.
You can easily see in this example that if
the random number is always been 0 and 1, only A and B have any chance at
all of being selected, and A has the majority of the chance. And the
reason that these two have all the chance is simply because they are first
in the list, and so were assigned the low parts of the range. Normally--if
we had rolled between 0 and 3 in the example--your order in the list
should have no effect on how likely you are to be chosen. But because we
only rolled between 0 and 1, the earlier you appear in the list, the more
skewed your chance of selection is. And as it happens, in AC code,
your position in this list is determined by the InstanceID of your
character, which is assigned when you create the character and never
changed. (Note that the InstanceID is hashed--mutated by the system into
another number--to determine position. So it's not a simple relationship
like the older the character, the earlier in the list they will be. It is,
however, a static relationship--an ID that hashes to an early position
will always hash to an early position, although it's exact position will
depend on what other ID's are also under consideration.)
So what does this mean? The way this random
targeting algorithm is implemented right now, if you happen to have an
InstanceID that hashes to an early position, you will tend to be attacked
more than your fair share when the creature is using random targeting,
regardless of your distance from the creature. In other words, you are Wi-Flagged.”
We're glad we were finally able to fix this
bug. With the July Event, may you know peace in the fast-spawning dungeon
of your choice!
The second issue will, in some ways, be
both more troubling and more inconsequential for players. HeartSeeker does
not affect missile launchers. It never has. Bows, crossbows, and atlatls
get no benefit from the HeartSeeker spell or from innate attack bonuses
(such as those found on the Singularity Bow). The only variables that
determine whether a missile character hits their target is their bow/xbow/tw
skill, the missile defense of the target, and where they set their
accuracy meter while they are attacking. However, the Defender spell, as
well as innate defensive bonuses, do work on missile launchers.
The AC Live team has been aware of
this for the last several months. Once we knew the situation, the question
became what to do about it. Should we “fix” an issue that probably isn't
broken?
Almost no archer/atlatler complains about
not being able to hit their target. They have a built in “HeartSeeker” all
the time. If anything, most monsters' missile defense scores have
historically been so low that many players regard archery as the fastest
way to level a character up through the first 30-40 levels. We did not
feel that “fixing” such a system would improve the game balance for anyone
in Asheron's Call, archer or no.
Ultimately, we decided to resolve the
situation through our changes to the treasure system this month. From now
on, missile launchers will have a chance of having an innate defensive
bonus, but not an offensive one. While many old quest weapons still retain
their (useless) attack bonus, we will not be putting any new ones into the
system.
As we said, this news may seem
inconsequential to many players; however, once we determined the proper
solution, we did want everyone to know why we were making these changes.
State of the Code - From
the
Zone
June 18, 2002
This is the latest installment of a frequently updated series of reports on
The State of the Code for Asheron's Call. In this report, we keep players
informed as to the state of some of the more technical aspects of AC,
particularly bugs we are working on and technical limitations of which you
should be aware. Look at the News page on the Zone for other articles about
recent additions and changes to Asheron's Call.
July Event Update
There were a number of bugs that we fixed with the July Hotfix. The most
important of these was a bug in which players could tinker armor and weapons
far beyond the normal ranges for these items. This bug was so potentially
disastrous to the balance of the game that we had to rollback the servers to
right before the July Event. We apologize for the inconvenience. Here is a
list of other bugs that we fixed, and a list of bugs that we are aware of,
but will not be fixed until August:
Items fixed in July's Hotfix
- Any landscape dwelling sold in June had
been inadvertently "turned off" such that a player could not buy or pay
maintenance on one of these houses. This has been fixed.
- Unarmed weapons were not spawning with any
attack or defense bonuses. This has been fixed.
- Salvaged goods now sell for their correct
rates. There had been a bug in which they were selling for far, far less
than their true worth.
Deadly Atlatl darts now no longer erroneously require the bow skill to
wield.
- There had been a bug in the covassal/allegiance
chat in which the name of the speaker was lopped off from the beginning of
the message. This has been fixed.
- There was a bug in which the Singularity
Dungeon had not been made no_login, as was mentioned in this month's
Developer's Notes. This has now been fixed.
Items that will be fixed in August
- Non-magic gems can currently not be
salvaged. This will be fixed in August.
- We have reports that deleting spells from
your spellbook can cause your client to crash. We have been unable to
repro this, and will try to fix for August.
- Materials and gem types display improperly
when identifying an item. This will be fixed in August.
- There are two
minor bugs with the Shimmering weapons. The Shimmering Crossbow has an
incorrect Slayer property, and the Shimmering Atlatl is named a Shimmering
Axe. Both bugs will be fixed in August.
Material Value Bug
Salvaged materials retain a portion of the value of the items that were
salvaged to create the material. So, as an example, if you have a Salvaged
Gold made from two items--a Gold Tachi that was worth 4,678 py and a Gold
Yumi that was worth 1,234 py--then the Salvaged Gold might be worth 2,398 py.
When you sell this Salvaged Gold to a vendor, you would expect to collect
nearly all of that 2,398 py, depending on the vendor's buy rate.
Unfortunately, there is currently a bug that causes the vendors to pay a
mere 10 py or so for salvaged materials. Basically, salvaged materials are
considered stackables, and the value of a stackable comes from the "unit
value" quality instead of from the normal "value" quality. Salvaged
materials have the proper "value," but an erroneous "unit value." This leads
the value of a salvaged material to display correctly, but means that
vendors will not actually pay that price.
Because this bug does not affect the primary purpose of tinkering, we will
not be hot-fixing it. It will, however, be fixed in the next regularly
scheduled monthly update. So, if you collect expensive salvaged materials
this month, you can sell them next month for nearly face value.
Annals of Dereth
The Asheron's Call
Newsletter - July 2002
 |
Annals
of Dereth
|
|
|
|
In this issue:
1 -- OUR SAGA THUS FAR
2 -- MAJOR EVENTS
REPERCUSSIONS
EVENT CHRONICLES
GENCON
3 -- COMMUNITY EVENTS
4 -- TROUBLESHOOTING |
July 2002
Play it on the Zone!
http://zone.msn.com/asheronscall |
Welcome to the Annals of Dereth, the
newsletter for the Asheron's Call online role-playing game! We bring
you this bulletin every month to give you a wide view on Dereth's evolving
community, events, and features.
1 --
OUR SAGA THUS FAR...
She placed the cloth against his brow. It still burned,
the fever having held him now for ten nights and showing no sign of abating.
She had never seen him ill, and to look at him now with sunken cheeks and
ashen skin brought her near to tears. But she had not cried since she
had lost Thorsten, and she was not going to cry now. She was not going to
lose Asheron.
She felt betrayed by everyone, everything.
Nothing was right. Everything was falling apart around her. But Elysa was
made of a far stronger fiber than anyone had ever credited. Anyone save
Asheron.
She had never seen him weak. She had seen him fail, but failure was a
learning experience, a new way to study a problem. She had never seen him
like this, and she feared for him, for everyone. She wrung the cloth she had
dipped in water. As she did, the mumbling began again.
Unlike any other gaming experience, the world of Asheron's Call
continues to evolve. Join us, as we open our July Event,
Repercussions. Be
sure to continue your part in this incredible ongoing story, and we'll see
you in Dereth!
2 --
MAJOR EVENTS
REPERCUSSIONS
A world without Asheron. Even those Isparians who had spoken the
loudest against him now have a difficult time imagining a world without him.
He had been with the Isparian people since their arrival through the release
of the Hopeslayer and the formation of the New Singularity. For some,
Asheron has seemed as constant as the two moons circling in the night sky.
Now he lies mortally wounded in his castle, the life slowly draining out of
him. What will become of the world if Asheron falls? Even the insane
Martine, a man those on the fringes of society proclaimed to be a hero of
the Isparian people, was driven into catatonia when it was revealed he had
been Gaerlan's pawn. And this Gaerlan, an Empyrean bent on Asheron's
destruction, how has he returned to Dereth and why does he hate Asheron? Yet
in the minds of the Isparians, one question rises above all others: can High
Queen Elysa and her people resist Gaerlan and his Elemental army?
Our latest event, Repercussions, opened Thursday, July 18. Find
the full details in the official article set, comprised of the
Rollout,
Developer's Notes,
and Letter to the
Players.
EVENT CHRONICLES
For those unable to attend the historic meetings, we have made available
both transcripts and video of Elysa Strathelar and Asheron's historic
meetings with the players. Not to be outdone, Candeth Martine--or what
remained of him--appeared as well, bringing events to their terrifying
climax. Be sure to view the entire chronicles here:
-
Episode 1:
During the month of Seedsow PY 13 (June, 2002), High Queen Elysa
Strathelar called her people to the Thistledown Festival Stone for an
important festival.
-
Episode 2:
Elysa continued the ceremony of lighting the Festival Stones and
conveyed important information to her subjects about the state of the
world.
-
Episode 3:
Elysa attempted to ceremonially light the Leafcull Festival Stone, but
was interrupted by the lovesick Martine.
-
Episode 4:
Although Elysa held this ceremony to unite the peoples of Dereth against
their common foe, Asheron interrupted with a disturbing discovery.
-
Episode 5:
In holding this final ceremony, Queen Elysa had hoped to bring hope to
the hearts of her people. Unfortunately, a shocking attack brings the
people anything but hope.
UPCOMING AC PLAYER GATHERINGS: GEN CON: AUGUST
8-11, 2002
Microsoft and Turbine will be showcasing Asheron's Call 2 at this
year's Gen Con in Milwaukee, WI. Fans who are attending Gen Con, and those
who live in the area, are invited to stop by to get an early peek at this
next-generation MMORPG. Also, Microsoft will be scheduling an AC
player gathering during the convention and will release more details
shortly. For more information about attending Gen Con, please visit (http://g%2Emsn%2Ecom/0NL33946/107).
3 --
COMMUNITY EVENTS
ALLEGIANCE HALL
At times, the strongest Allegiance forms from communal leadership. Recently,
three monarchs have joined together to compose the
HG Warriors Alliance
of Harvestgain. On Solclaim, two more Allegiances have been founded:
Heirs to Dereth,
and--a vestige group of Del Cabon's--Star
Shadow.
To have your monarch listed in the
Allegiance Hall,
simply send a completed update to
asheron@microsoft.com. Updates must include a screen shot to verify
monarch information: name, title, and number of followers. In addition,
please state on which server world the monarch resides, the name of the
allegiance, and the URL to the allegiance Web site.
SEND THIS NEWSLETTER TO A FRIEND, AND LET
THEM KNOW TO:
PLAY IT ON THE ZONE!
4 --
TROUBLESHOOTING
If you have any problems with Asheron's Call or the
Zone, check out our Troubleshooters and Frequently Asked Questions and find
the answer to your problems there.
Troubleshooters:
http://support.microsoft.com/support/games/zone/asheron/tshoot/default.asp
http://support.microsoft.com/support/games/zone/tshoot/default.asp
Frequently Asked Questions:
http://support.microsoft.com/support/games/zone/faq/asheron/default.asp
http://support.microsoft.com/support/games/zone/faq/default.asp
Play it on the Zone!
http://www.zone.com/asheronscall
You registered to receive this newsletter
on the MSN Gaming Zone. To unsubscribe, do the following:
1. Go to MSN Newsletters:
http://g.msn.com/0NL33946/117
2. Log in with your Zone ID (not your AC
character name) and password.
3. Uncheck the box that's labeled "Send me
the Asheron's Call newsletter every month to: (your e-mail address)."
THIS DOCUMENT IS PROVIDED FOR INFORMATIONAL
PURPOSES ONLY. The information contained in this document represents the
current view of Microsoft Corporation on the issues discussed as of the date
of publication. Because Microsoft must respond to change in market
conditions, it should not be interpreted to be a commitment on the part of
Microsoft and Microsoft cannot guarantee the accuracy of any information
presented after the date of publication. INFORMATION PROVIDED IN THIS
DOCUMENT IS PROVIDED 'AS IS' WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE IMPLIED WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND FREEDOM FROM
INFRINGEMENT. The user assumes the entire risk as to the accuracy and the
use of this document. This document may be copied and distributed subject to
the following conditions: 1. All text must be copied without modification
and all pages must be included 2. All copies must contain Microsoft's
copyright notice and any other notices provided therein 3. This document may
not be distributed for profit.
c2000 Microsoft, Inc.
Security Reminder
- From
the Zone
July 31, 2002
We wanted to take this opportunity to remind
all players about the importance of helping to protect the security of your
Asheron's Call account. At present time, a particular third party
site is promising that by downloading its new tool, players will be able to
duplicate items and use other bug exploits.
In response, we must remind players that no
program will ever allow you to duplicate items. Furthermore, downloading and
running programs from untrusted sources can result in people obtaining your
account information, as well as the loss of characters and items--which
Asheron's Call and Zone personnel will not be able to retrieve.
The present third party program in question
is nothing more than a Trojan Horse designed to obtain your account name and
password. We give our strongest warning to players not to attempt using this
program, and to always take extreme caution with your Asheron's Call
account information. For more information on Trojan Horse programs and
account security, please refer to the following
article.
Thank you.
--The AC Team
August 13, 2002
- Dev Chat
MrQuazarr_MS says:
Welcome to the monthly Asheron's Call 1.0 Developer Chat.
MrQuazarr_MS says: My name is Ken Karl, the
Producer at Microsoft for Asheron's Call 1.0.
MrQuazarr_MS says: And no, for those of you
who have asked, I have not died
MrQuazarr_MS says: I have simply been
traveling the world a lot over the past 1.5 months. I hope to start my
regular visits back on the fansites very soon
MrQuazarr_MS says: Before we begin, I have a
few VERY important announcements to make
MrQuazarr_MS says: First, I want to remind
everyone that this chat is JUST for Asheron's Call 1.0. No questions about
AC2 will be taken
MrQuazarr_MS says: That said, I have one
piece of news about AC2 that will make most of you very happy
MrQuazarr_MS says: Starting about 2 hours
ago, we started the invitation process to the AC2 beta for all the
remaining AC1 players that will in the snapshot we took back in May.
MrQuazarr_MS says: Yep, thats right, you are
finally ALL being let in (unless of course you were not in this snapshot,
in which case, you will have to wait just a few more weeks till we go into
open beta).
MrQuazarr_MS says: Later tonight or tomorrow
you will receive your invitation to the AC2 Beta Community.
MrQuazarr_MS says: Then, about 1 or two days
later, you will receive your account information and where to download the
program... Then... you will be helping to make the next great MMORPG!
MrQuazarr_MS says: On the lines of AC2, we
are also ramping up the AC2 Live team. Much like AC1, we will have a
dedicated team to monthly updates.
MrQuazarr_MS says: You may notice that Mr Ken
Troop is not with us this evening.
MrQuazarr_MS says: That is because Ken Troop
is officially moved over to the AC2 Live team as the Producer
MrQuazarr_MS says: I too will be joining Ken
as the Producer from Microsoft. We are very excited about taking
everything we have learned from Asheron's Call 1.0 Live process and using
it to make a stronger AC2 Live team
MrQuazarr_MS says: Also joining Ken and
myself will be Kim Payson as Lead Designer
MrQuazarr_MS says: Now fear not, AC1 is not
going away.
MrQuazarr_MS says: Quite the contrary as you
can see with the last few months props and what is to follow, we intend to
keep going strong.
MrQuazarr_MS says: So with that in mind, I
would like to introduce you to the new Producer at Turbine for Asheron's
Call 1.0, Tim Holman.
MrQuazarr_MS says: Tim comes from VR1 where
he worked on both console and online games, including Tides of War, Hired
Guns, Nomads of Klanth, EmailSoccer, and Lost Continents, a pulp-era
MMORPG currently in development.
MrQuazarr_MS says: Please take a moment to
welcome Tim to the team. Initiation will begin in 1 week
MrQuazarr_MS says: One final announcement
before I turn it over to Tim for other introductions, The August Prop is
scheduled for Thursday. WOOT!
MrQuazarr_MS says: Now, Tim can tell us who
else is with us this evening.
Tim_Turbine says: Sorry folks, small tech
problem Greetings to all! I'm very excited to join the AC Live team and
continue the delivery of quality content you've all come to expect - being
a long time player of AC, this is a dream come true.
Tim_Turbine says: I've been a fan of AC since
it's launch and while I have only been here one week, the talent and
dedication of the team amazes me.
MrQuazarr_MS says: OK sorry about going slow to begin with, we have
some rude people spamming questions
MrQuazarr_MS says: But, we just banned them
from the chat and AC.. they won't be a problem any longer.
MrQuazarr_MS says: Now, on to the questions.
Tim_Turbine says: Ken Karl, solver of
problems
lrdka in AsheronsCall asks: What was the
armor that was in the teaser pics?? As in AL and quest or loot gen. stuff?
srand_Turbine says: Well, we don't want to
give away too much about upcoming content, but I can tell you that 1) this
armor drops as loot, and 2) it looks *really* nice.
Ultimatus2 in AsheronsCall asks: What ever
happened to the extra storage for dwelling?
MrQuazarr_MS says: While extra storage is
something we always have and still want to do, in adding in Residential
Quarters and other features for housing, we discovered some issues that
make it not quite as easy as we had first hoped it would be.
MrQuazarr_MS says: Those problems basically
would result in extremely bad performance across all of Dereth. While we
still want to do this, it is unlikely that it will every be added at this
point.
ChyEld in AsheronsCall asks: How about some
info on Magic Tinkering.
srand_Turbine says: I get all the tough
questions tonight. *grin*
srand_Turbine says: So, no detials -- you'll
find them out soon enough. But a few comments to whet your appetite: the
first three Magic Item Tinkering effects are what we've been calling
'weapon imbuing'. You can apply these to melee and missile weapons, and
two of them can
srand_Turbine says: be applied to magic
casters (wands and orbs).
srand_Turbine says: The three effects are:
Critical Strike, which let's you critical more often; Crippling Blow,
which let's you critical for more damage; and Armor Rending, which let's
your weapon ignore some portion of your opponents armor.
srand_Turbine says: It's important to note
that the power of these effects, once they've been imbued into a weapon,
depend on the skill level of the weapon's wielder.
exaMagus in AsheronsCall asks: Will you ever
open a new pvp server?
MrQuazarr_MS says: There are no plans on
adding a new PvP server.
STRONGJ25 in AsheronsCall asks: Concerning
pvp: What changes in the near future are taking place with War dmg, Hollow
arrows, and Fast Casting
Toddb_Turbine says: Well, we are making
several PvP changes this month. For starters, there will be a logout timer
for PK to making it harder to flee from combat...
Toddb_Turbine says: We are also adding the
normal portal recall delays to Portal Sending spells and Portal Sending
gems...
Toddb_Turbine says: Next month also sees
further changes to Hollow weapons to help melee PvPs...
Toddb_Turbine says: And there are some
projectile spell changes which I'm sure will come up later that should
address some mage concerns.
Toddb_Turbine says: These changes are all in
for August, and these timer changes only effect PK players on all worlds.
Gothor_X in AsheronsCall asks: Will Quiddity
weapons get upgraded like Singularity weapons were once ?
Orion_Turbine says: At this point in time we
have no plans to adjust quiddity weapons.
Orion_Turbine says: But as stated in previous
chats, we are looking over many quests items for adjustment in the future.
bigmikeCR01 in AsheronsCall asks: How many
more mansions do u guys plan on adding, as i hear dereth is running out of
room?
MrQuazarr_MS says: Over the next few months
we will only be adding Residential Quarters. Come October, we will analyze
the housing picture, how much room is left on the landscape and how many
houses/RQs are available, then determine if/when we will add more housing.
sun_tzu000 in AsheronsCall asks: Any details
on the upcoming War spell Economy that you can share with us?
Toddb_Turbine says: Well, for starters the
old economy is not coming back. What will will have is a skill based
damage bonus for mages.
Toddb_Turbine says: Basically the higher your
skill the more damage potential you will have.
M_a_C1 in AsheronsCall asks: Will the issue
with greaves ever be addressed?
srand_Turbine says: Yes.
srand_Turbine says: Oh .. err .. you want
more?
srand_Turbine says: Okay .. in August, you
will begin finding upper leg armor in loot. It's a little strange in some
ways -- there were some graphics engine issues we had to work around, but
it works.
NATHAN_538 in AsheronsCall asks: Will the
protect Gems the 2 lugie vendors sell be fixed, last time I used one, it
gave only 15 min. instead of 30
srand_Turbine says: Yes, the Lugian
Gemsellers' gems have increased duration in August. So does Arcane
Restoration and Unnatural Persistance.
Zifadel in AsheronsCall asks: Will we be
seeing a change to banes at any time soon?
Toddb_Turbine says: Yes, banes will be
changed to cap at 2.0 in August.
nacoomer in AsheronsCall asks: Are there ever
gonna be any hangable portals for houses?
srand_Turbine says: Eventually. This is
something we've wanted for awhile now, and we still plan on doing it, but
it's not quite ready yet.
Mike_15_UK in AsheronsCall asks: whats with
the new Arc spells? give us some info !
Toddb_Turbine says: These spells are the same
casting cost and damage as normal war bolts...
Toddb_Turbine says: but they travel in an
arching path similar to the way arrows travel...
Toddb_Turbine says: the are also special in
that they don't track like normal spells. Instead of leading the target
they aim at the exact location the target is standing when the spell
fires.
Toddb_Turbine says: They can be fairly
helpful when fighting on uneven terrain though.
Diane657 in AsheronsCall asks: What happened
to that idea of a "high level playground"?
Orion_Turbine says: Well the first touch was
the obsidian plains.
Orion_Turbine says: They got a little tougher
this last patch.
Orion_Turbine says: However, the alteration
and addition will not end there. We have plans for more in the future.
Crimson_SC in AsheronsCall asks: How will the
new hollow arrows work?
srand_Turbine says: Unfortunately, hollow
arrows are trickier to implement than we had first thought.
srand_Turbine says: We wanted to get them in
this month, but they just aren't ready yet. We hope to have them ready
soon, however.
Brave_Phoebus in AsheronsCall asks: Will we
see the implementation of armor ignoring hollows anytime in the future?
Toddb_Turbine says: Yes.
razius in AsheronsCall asks: Will dagger
loose triple strike this coming patch?
srand_Turbine says: At this point, we have
not yet made a final decision about triple-strike dagger. We are still
considering various options.
srand_Turbine says: So no, there are no
changes to triple-strike dagger this month.
kenshinowns in AsheronsCall asks: Are we
going to see new Dye pots at the Shadow Armor Vendors?
MrQuazarr_MS says: Nope.
Orion_Turbine says: There are plans for some
quest items to become dyeable in the future.
MYLMiddie13 in AsheronsCall asks:
Fastcasting..it staying or going?
Toddb_Turbine says: For those who don't know,
fast casting is an exploit that allows players to cast spells faster than
intended.
Toddb_Turbine says: This exploit is possible
due to the limitations of our animation system.
Toddb_Turbine says: While we cannot remove
those limitation, we are making a change that will limit fastcasting.
Toddb_Turbine says: Starting next month there
will be server-side timing on how fast you can cast spells.
Toddb_Turbine says: This timer should be
completely unnoticable to normal players.
Toddb_Turbine says: Only those who were using
fastcasting should even notice it.
chillen_AC in
AsheronsCall asks: People have been able to appear to log, and turn
invisible and invulnerable, This a bug or some glitch?
Toddb_Turbine says: So while folks can still
use animation breaking techniques to cast a single spell faster they will
not obtain much benefit.
srand_Turbine says: Well, it *was* a bug.
srand_Turbine says: It should be fixed with
the August update.
MercilessHunter in AsheronsCall asks: Will we
only be able to imbue an item once, or will i be able to imbue my weapon
with critical strike, crippling blow and armor rending
srand_Turbine says: Ah, I should have
mentioned that before.
srand_Turbine says: You can only imbue a
weapon once. So you only get one effect per weapon, and you can't change
it once you've chosen. Choose carefully.
MrQuazarr_MS says: Just an off topic comment
real quick:
MrQuazarr_MS says: There have been a lot of
questions here and elsewhere about where I have snuck off too and why I am
not posting on the boards as much.
MrQuazarr_MS says: I wanted to assure
everyone that I shall return.
MrQuazarr_MS says: In starting some
transition to AC2 as well as AC1, I have been traveling quite a bit lately
(heck, I seem to never be here anymore). I spent more time in Boston then
Redmond
MrQuazarr_MS says: I will be taking a
vacation at the end of this week for one week, and then after that, I
shall be back for at least one whole month (WOO HOO!).
MrQuazarr_MS says: I intend to pop back on
the boards then and catch up as best as I can.
MrQuazarr_MS says: I will start a thread as
normal on Patch Day for Patch Day questions only.
MrQuazarr_MS says: I will answer some of the
questions and Tim will fill in for me.
MrQuazarr_MS says: Then when I return, I will
dive into some of the off topic Qs (such as the big thread waiting for me
about life magic
MrQuazarr_MS says: Just wanted to assure
everyone that I shall return lol.
MrQuazarr_MS says: Ok, back to the program.
brk_it_dwn in AsheronsCall asks: Will The
Glowing Trees on ML ever be given a purpose?
Orion_Turbine says: Actually the trees on
Marae Lassel have a very real purpose.
Orion_Turbine says: There are three of them.
Orion_Turbine says: They each speak on things
that have either come to pass, possibly that are happening now, or things
that could come to be.
Orion_Turbine says: The trick is to ready
into what they say.
firecross in AsheronsCall asks: Will their be
deadly hollow katar staff or dagger?
Toddb_Turbine says: Staff, Unarmed, and
Dagger will also see hollow weapon upgrades this month, including the
addition of deadly hollows.
KKehl22 in AsheronsCall asks: What has
happened to the "Bunny Master" Quest? Larry is gone for good?
Orion_Turbine says: Funny you should ask.
Orion_Turbine says: We may have finally found
why Larry wanders off so often.
Orion_Turbine says: That being said, we want
to make sure that when we make the fix that he never leaves again.
Orion_Turbine says: So it will be a while
longer.
MrQuazarr_MS says: OK, and as normal, we
shall end out chat with the completely worthless, why did they ask that
question to end our chat.....
LordPetkov in AsheronsCall asks: Will Ken
wear a boobie dress to the premiere of AC2?
Orion_Turbine says: I vote, Yes!
Tim_Turbine says: You mean apart from the
everyday boobie dress?
Sean_Turbine says: *shudders at the thought*
Toddb_Turbine says: I'd pay a dollar to point
and laugh at that.
MrQuazarr_MS says: Oh man, you would not want
to see that picture... but just imagine me imagine me in a female Tumerok
Armor Piece... with an attachable Tail... yeah.. that would be cool.
MrQuazarr_MS says: OK, with that, we come to
the closure of another Developer's Chat.
Spd_turbine says: Yeah, we will make him
MrQuazarr_MS says: We thank you all for
ocming
Orion_Turbine says: Good night everyone!
Tim_Turbine says: Great hearing from
everyone, am looking forward to the next Dev Chat!
|
|