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Event Teaser - From the
Zone
March 14, 2001
Balle was rich. Unbelievably rich. While in Samsur he had acquired Dranal's carving tool to crack open the Mnemosynes, but the tool apparently had far more uses than its maker knew.
He found the key discarded on the ground near a known Virindi war camp by the Obsidian Plains. A spoil of battle either unseen or unwanted, and Balle happily slipped it into his pocket. It was only later that night that he took out the strange artifact, the twisted rings dimly glowing purple, and thought he saw in its alien outline the makings of a key. He took out his carving knife.
And then the following morning, while traveling along the eastern shore to the north of Wai Jhou, he came across the floating Trove.
Balle now made his way to Tufa, after trading and selling the contents of the Trove in Ayan Baqur. All those rumors of travelers being slaughtered on the outskirts of town actually helped his profits. When people were scared, they became foolish.
His mind still spinning at the value of what he'd found in the Trove, Balle didn't notice the glowing shapes floating softly toward him. Even had he looked up, he would not have known what a Doll was. Later, the echoes of his screams still carried far over the deserted sands.
Unlike any other gaming experience, the world of Asheron's Call continues to evolve. Last month, winter kept its icy grip about the land; yet along with the snow and cold came new Item Magic spells, pack toys, and the loot of vanguard leaders. One can only wonder what additions -- and what dangers -- will be added when we open our March event, “Spring's Sorrows.”
Be sure to continue your part in this incredible ongoing story, and we'll see you in Dereth!
Roll Out Article - From the Zone
March 21, 2001
The first month of springtime has come at last, marking the launch of our “Spring's Sorrows” event! The Hopeslayer has fallen and, as with the former winter snows, the Undead wane in strength and power. Even the Shadows, once dire invaders of the land, no longer bother to curse those adventurers who slay them. Yet despite all sense of victory, a suspicious pallor still haunts the season.
For into this scene moves a new enemy.
Virindi have been encountered, in forces never before met in such aggression. This month marks the arrival of the Virindi Executor, as well as two entirely new creatures added to Dereth's already full and deadly bestiary: Dolls and Marionettes, both corrupt results of Virindi experiments gone fantastically awry.
However, far more has entered the world this month than mere Virindi-induced calamity. For those skilled in the lockpicking arts, strange puzzles present themselves. The solutions? Whether in the Virindis' carried keys or the Mnemosyne pyramids remains to be seen. For those of a more scholarly bent, archaeologists are said to be searching out inspiring Undead lore. And, for collectors and hunters, new springtime trophies can be gained, able to be crafted into unique and useful items. At least, such has been rumored by certain poachers, themselves bedecked in cured trophies of the land.
Truly, Dereth has awoken from its winter hibernation. And whatever forces have been set in motion this spring, surely the Virindi control the strings. The ultimate goal of these floating puppet masters? A force of mystery, as of yet unknown.
Following is a list of the most interesting additions made to the game this update. However, please note that not all changes have been included -- that would spoil the fun of finding out everything that's been added or changed! As usual, though, the town criers, barkeeps, and scribes may know the latest news. Also, the trades of crafting and selling are always in flux, so changes to prices and abilities of items are not always listed here in their entirety.
Highlights include:
- Further adventures and quests have been
introduced, to challenge even the bravest of souls.
- As if the land wasn't already filled
with danger, hideous new invaders stalk Dereth.
- Springtime fashion has arrived, with
craftsmen able to turn certain hides into prized trophies.
- The winter snows have receded, heralding
the arrival of spring. And yet, a mysterious purplish glow still
haunts the nighttime skies.
- Aerfalle's Keep has been updated with
some exciting changes. Be careful in there (and make sure you stay by
your keyboard at all times).
- A few old monsters now play nicer. . . .
Some Wasps and Zefirs have been told to act more like their level.
They have promised to obey.
In order to learn the full scope of March's
event, “Spring's Sorrows,” be sure to read the Developer's
Notes, March. Continue your part in this incredible ongoing story, and
we'll see you in Dereth!
Developer's Notes -- March -
From the
Zone
March 21, 2001
Here
are just some of the additions made in the March 21 game update, “Spring's
Sorrows.” The following list is comprised of detailed notes straight
from the developers themselves. For a summary of things of most interest,
be sure to consult the official event article,
Spring's Sorrows.
Detailed Notes for Builds 2500 -- 2507:
- Fixed the problem of cycling through items
on the ground using the keyboard. Before, if two or more items were the
same distance from a player, only one would be selected and the rest would
be ignored. Now all items are cycled through.
- Shadow Children no longer cast portals to
Savao upon death. This should have been changed when the rest of the Shard
of the Herald quest was removed, but was overlooked.
- Increased the drop rates of Vial Organic
Acid for Bane, Harrower, and Virulent Grievvers.
- Blunt daggers are no longer able to be
enchanted.
- Replaced a door with static artwork to
eliminate a shortcut in the Hieromancer Halls.
- Aerlinthe Smithing Golem no longer
broadcasts global messages that the volcanoes are active. This was cueing
the Behemoth of Tenkarrdun quest spawn jumpers.
- Changed the level of Relic Bones Portal
(“the Watchman”) to match the other Relic Bones. Now he is an individual,
like all his other friends.
- Updated Aerfalle's Keep with the new
anti-macro design. All creatures in the dungeon, except for the Hellfires
and Lag Beasts, are now on event generators. The death of the Watchman
will activate the spawn. The death of Aerfalle *OR* the passage of ninety
minutes will turn off all generators and empty the dungeon again. You
can't macro drain what isn't there.
- There are now powerful Mana Drain hotspots
in Aerfalle's Keep exit portal room. Do not enter this area unless you
intend to leave.
- The cells in lower Aerfalle's Keep have
been changed. Increased the spawn rate of the Umbris from ten to twelve
minutes. The big, peaceful Panumbris next door has been removed. Its room
is now filled with Mana Drain hotspots.
- Removed many Mana Blight and Dispel traps
in the final hallway of Aerfalle's Keep.
- Aerfalle's Key is now a no-drop item.
- Lady Aerfalle cracked open some of her
dusty old grimoires and learned new spells. Expect painful but brief (one
to five minute) debuffs.
- Changed the damage values of Singularity
weapons.
- Guardian and Nephol Golems at the
Thaumaturgic Plate Lyceum were made, despite lore and intentions to the
contrary, drainable. Bad. Fixed.
- Lowered the max mana of all Thaumaturgic
and Exarch Plate pieces to 2000, and reduced the burn rates to one point
per eight seconds. This gives the pieces the same 4.4 hour endurance as
before, but at 1/4 the mana charge cost.
- Lowered the value of all Thaumaturgic and
Exarch Plate pieces by 20% (coat: 8000, leggings: 4800, girth: 2400).
- Lowered encumbrance on both Thaumaturgic
and Exarch Plate pieces to make a full set nearly as lightweight as a robe
(coat: 100, leggings: 75, girth: 50).
- On the Exarch Plate Girth, replaced Fauna
Perlustration with Mana Renewal 6.
- The Thaumaturgic and Exarch Plate Coats
have been extended to cover the hands. That's one less armor piece
(gloves/gauntlets) to buff.
Annals of Dereth
The Asheron's Call
Newsletter - March 2001
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Annals
of Dereth
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In this issue:
1 -- OUR SAGA THUS FAR
2 -- MAJOR EVENTS
SPRING'S
SORROWS
STORY SO
FAR
BESTIARY
Q&A WITH
TURBINE
3 -- COMMUNITY HERALD
THE
ALLEGIANCE HALL
PLAYER
CHRONICLES
4 -- GAME TIPS |
Play it on the Zone!
http://zone.msn.com/asheronscall
|
Welcome to the Annals of Dereth, the
newsletter for the Asheron's Call online role-playing game! We bring
you this bulletin every month to give you a wide view on Dereth's evolving
community, events, and features.
1 --
OUR SAGA THUS FAR...
The huntress Dyanne paused at the edge of
the twisted woods overlooking MacDugal's Castle, the sole of one boot
sinking into fresh springtime mud. Almost overnight, it seemed, Dereth had
shaken off its winter coat. A warmer, brighter sun arose one morning, all
but entirely melting the snows away. Silvery crowns still graced the
loftiest mountain peaks, but here below them the tender shoots of young
grass and clover began to color the seas of mud.
One advantage of the softer ground Dyanne noted, with no small satisfaction,
was the improved quality of animal tracks. Hunting was proving easy, for
once. In fact, she thought, one corner of her mouth twisting wryly, it was
easy enough that any novice could stalk the creatures she had been hunting
without competition for many months.
If only the Virindi left tracks. The huntress cast a cautious eye about
herself, checking for the bizarre floating entities. The latest rumor held
that Virindi were edging ever closer to certain human settlements. Although
there were no reports of Virindi appearing in northern Osteth, it was best
to be careful.
Dyanne hoisted her pack to a more comfortable position, and started down
toward MacDugal's holding. It was a heavy load, filled with the first pelts
and skins of the season. Her contact, the poacher Gillian, had promised to
take a look at her gathered trophies, perhaps to craft them into useful
items. Dyanne had never bothered with Sclavus hide before, but if anyone
could work the stuff into something of value, it was Gillian.
2 --
MAJOR EVENTS
SPRING'S SORROWS
A new season has begun in Dereth – on March 21 we
opened the doors to our latest event, "Spring's Sorrows."
While the winter
snows have melted and the birds sing praise to the burning sun, not all is
festive with the world.
The Virindi, perhaps once
content to merely observe the workings of humanity, have launched a more
aggressive campaign. New Virindi servitors, called Dolls and Marionettes,
have been encountered in the desert; Virindi Executors have also been
spotted, but few observers have survived to tell the tale. In fact, several
more species than were previously known have ventured out from their winter
lairs. Reports of the new varieties of Monouga, Mu-miyah, and Reed Shark can
be read at
AC Tips.
The
heroes of Dereth must rouse their reserves of might, as every effort to
counter such terrors will be required. Already, those knowledgeable in the
secret skill of lockpicking have been called upon to solve certain
springtime mysteries – both of the Virindis' keys and the Undead's small
green pyramids. Hints of what elusive treasure lockpicking may provide, in
caches, holdings, and even troves, may be found at Maggie the
Jackcat's
March event page.
Of
course, those not adept at picking locks can still use less subtle skills to
reap their own rewards. Sclavus, like the serpents they descend from, have
begun to shed their skin. Of course, the fall of a warrior's axe can always
hurry this process along. Sclavus hides, as well as those trophies from
Ursuin and other creatures, can reportedly be crafted into boots and other
fine items.
With the freshening of the westerly spring wind, fresh
danger has awoken from its winter sleep. Best of luck to all those daring
enough to brave the season! As always, be sure to consult the official
article, "Spring's
Sorrows," for highlights of this month's event. For a more detailed
report of what's been added and changed, be sure to consult the
Developer's Notes.
STORY SO FAR
"A herald burned across the southern
sky one morning; a fiery drop, like the Watcher that visits Auberean every
few hundred years, yet moving far more quickly. Shortly after this sign, a
veil drew over the sun. Rain fell, and the drops were black and cold. The
trees and grasses withered. The clouds built until noon was mere twilight,
and the wind blew as cold as stone in winter. The people wanted for their
crops and herds. Some called it the end. Some said it was the judgment of
light, and that evils must be atoned for."
So begins " The
Fourth Sending of Darkness," the next major addition to Asheron's Lore.
Penned by Asheron Realaidain himself, this piece chronicles the entire
Bael'Zharon saga, from the Hopeslayer's mortal beginnings, to his recent
demise -- in part caused by a mere child of Daralet.
BESTIARY
Never has there been a more feared and horrid collection of monsters than
that plaguing the lands of Dereth. A hero would be wise to study the
assembled
Bestiary before daring to engage any such creature of the wild. Now
covering the Shadows, Slithis, and even Hollow Minions, the
Bestiary is a more complete source of information than ever before --
vital to any party wishing success.
Q&A
FROM TURBINE
With Turbine's office move in February, there was, alas, no scheduled
Developer's Chat. Instead Turbine took the time to respond to the top six
questions sent in from various fan sites. The answers have been returned,
and may be read at:
--
AC Sage
-- AC Stratics
--
AC Tips
--
Crossroads of Dereth
3 --
COMMUNITY
HERALD
THE ALLEGIANCE HALL
The list of monarchs is by no means forever carven into stone. New leaders
climb to power as often as old leaders are cast from their thrones. This
month, the official Monarchy List has seen the rise of Doombringer, Mushir
of Leafcull, as well as
Biscuit, Taikou of Thistledown. In addition, Deity Arokh has rejoined
the list once more. Directing over 1500 followers in
The Enclave,
Deity Arokh became the second Thistledown Taikou.
Meanwhile, AC Stratics has announced its March Monarch of
the Month: Miradix of Thistledown! An interview with this popular monarch
may be found
here. Think your monarch is the greatest in the game? Be sure to read
the
official rules of AC Stratics' Monarch of the Month competition.
PLAYER CHRONICLES
Two new tales have been posted on the Player Chronicles:
-- "Death's
Herald," by Ariq: A look at those different heroes drawn to Dereth. The
first: a thief, and master of the pick.
-- "Travels:
A Past Remembered," by Offa: The Aluvian warrior just thought to sell
his loot and be done with town. Succumbing to the call of the tavern,
though, he encounters a knowing stranger.
In addition, Role Play
Fantasy has announced its latest story of the month: "The Twelve Nights of
the Poor-Witches," by Amina of A'mun. This first chapter, "Not for
Children," begins:
"I am Librarian to the
Poor-Witches of A'mun. It is my task to keep knowledge of the world. This
world. I should say first, perhaps, that there are many worlds, and travel
between them is common. Sometimes the travel is easy… as easy as a slip of a
knife between a man's ribs, or an old woman drifting off to sleep and never
waking. Sometimes it is accidental, such as when a child plays with the dead
and summons a demon in their stead, or a man riding home from the fields on
his wagon rides into mist and never rides out."
The entire story resides
here. This month, Role Play Fantasy has also posted its interview with
Alisdair,
author of the tale, "Silveran."
4 -- GAME
TIPS
Darvin Trushot has composed two new AC guides, both
hosted on Gamer/NOW.com.
The first, " How
to Quest," recounts his assembled truths regarding the proper way to
quest: "The more time I spend adventuring in Dereth, the clearer it becomes
there is a right way and a very wrong way to approach Asheron's Call's
quests."
Of the many skills required in dungeon-crawling, among the
most essential must surely be etiquette. "Dungeon etiquette may be a heavily
debated topic in the world of Asheron's Call, but it all comes down to being
polite," says Trushot's "Hunter's
Guide."
SEND THIS NEWSLETTER TO A FRIEND, AND LET
THEM KNOW TO:
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If you have any problems with Asheron's Call or the
Zone, check out our Troubleshooters and Frequently Asked Questions and find
the answer to your problems there.
Troubleshooters:
http://support.microsoft.com/support/games/zone/asheron/tshoot/default.asp
http://support.microsoft.com/support/games/zone/tshoot/default.asp
Frequently Asked Questions:
http://support.microsoft.com/support/games/zone/faq/asheron/default.asp
http://support.microsoft.com/support/games/zone/faq/default.asp
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