A Reign of Stone

 
Aluvians

Gharu'ndim

Sho

Viamontians

Ispar History

Auberean History

Texts

Rumors

Event Teaser - From the Zone

April 12, 2001

Brann Mitenset stood in the doorway of the Exploration Society Outpost of Qalaba'r, watching as the dusk slowly snuffed out the light in the room. After Sir Alayne had been murdered, Brann knew the Society would be facing some rough times. But he hadn't known just how tough it would be. 

Dereth was in the midst of exciting events. Lugians opening up civilized contact with the Isparians. The expanding Virindi presence in the wake of their Ayan Baqur invasion. New variants of creatures to catalog, and new items to identify. This was a time that begged for the Society to be at its prime, to use its store of knowledge and talents to make sense of a world that grew stranger by the day. 

Andoun had said as much last night, before he'd drunkenly staggered out again for another evening of debauchery and gambling. The gambling bug had also bitten Saladur hard. And Ainea still had not returned from Linvak. After what had happened with Martine, and Andoun's continued commitment to his wastrel lifestyle, Brann wondered if Ainea Besu had made the same choice he was making tonight. 

He was dawdling. Hoping . . . what? No, he knew this day would come. There were other people now to lead the fight. The fight for knowledge, the fight to form a community in the face of danger. Even if the Society did not survive in its current incarnation, there would be another coming. The need to know, to build, is what defines us, Brann thought, as he left the abandoned outpost and walked toward the moonlit hills. 

He headed toward proof that it defined others as well. 

Unlike any other gaming experience, the world of Asheron's Call continues to evolve. Last month, the Virindi launched their crusade against humanity, replacing the innocent townsfolk of Ayan Baqur; aiding their invasion were the eerie Dolls and Marionettes, and the deadly Virindi Executors. One can only wonder what additions -- and what dangers -- will be added when we open our April event, “A Reign of Stone.”

Be sure to continue your part in this incredible ongoing story, and we'll see you in Dereth! 



Roll Out Article - From the Zone

April 17, 2001

A Reign of StoneSeemingly carved from the mountain upon which it resides, many have long wondered about this ponderous fortress. Boasting walls of impossibly thick stone, none but the Lugians could have built such a place. Linvak Tukal! their bass voices cry -- the ultimate seat of their power. Until now, only the gray-skinned giants thundered through its cavernous halls.  

On April 17th, the latest event for Asheron's Call was launched: “A Reign of Stone.” While the Lugians are met in their own stronghold, the campaign against the Virindi continues unabated. Last month, the floating enigmas seized the town of Ayan Baqur, replacing its residents under the watchful eye of an elder Observer. Further conquests must be planned, for rumors circulate of a Virindi consulate reaching a hand out to the Lugian giants. Others tell of an underground lab infested with the twisted remains of Virindi experimentation. What role might the Director known as “Father” play . . . or the sinister Legates and Envoys?

In these times of terror, the immigrant peoples of Dereth seek new ways to lighten their mood. Such need must explain the recently opened houses of games (or “dens of iniquity” to some), where adventurers returning from a successful hunt can gamble away their hard-earned gains. Some have entered clutching their last trade note, and left with prizes such as Pyreal Nuggets and Platinum Scarabs. Others, more confident, less fortunate, bet all they had, only to walk away with but a single, rotting cabbage.

Fortuna Imperatrix Mundi.

Yet outside these gambling dens, other items of incredible wealth simply wait to be gained. Intrepid souls have returned to town with their packs boasting Lugian armor and gems, Virindi magic, and a deadly trio of weapons: Bloodletter, Fleshstripper, and Soulrender.

Perhaps these riches of Dereth have inspired the newfound cooperation seen among hunting parties. Now those who fall in battle may elect chosen companions to help recover the losses of their slain bodies. A much needed agreement -- for the rites of spring have become more dangerous, and rewarding, than ever!

Following is a list of the most interesting additions made to the game this update. However, please note that not all changes have been included -- that would spoil the fun of finding out everything that's been added or changed! As usual, though, the town criers, barkeeps, and scribes may know the latest news. Also, the trades of crafting and selling are always in flux, so changes to prices and abilities of items are not always listed here in their entirety.

Highlights include:

  • Several new quests concerning the Virindi and Lugians (not to mention their weapons and spells) have been added.
  • The imposing Lugian fortress, Linvak Tukal, opens to the public.
  • Gambling comes to Dereth! Those hard-earned pyreals can be spent in the pursuit of such prizes as Sturdy Iron Keys, Diamond Scarabs, and more.
  • Players are now able to give other players access to their corpses (type: @help permit for more details).
  • Hit messages now report those body parts affected during melee combat. Now you can be further immersed in the fun of Tuskers rapping your knuckles like an irate schoolteacher.
  • Further varieties of Mattekars roam the landscape. Mind the horns!
  • A tribute has been added to the world, dedicated to “those who served.”
  • Monster rebalancing continues. This month the Gromnies fight more in accordance with their original design.
In order to learn the full scope of April's event, “A Reign of Stone,” be sure to read the Developer's Notes, April and the State of the Code. Continue your part in this incredible ongoing story, and we'll see you in Dereth!

Linvak Tukal



Developer's Notes -- April - From the Zone

April 17, 2001

Here are just some of the additions made in the April 17 game update, “A Reign of Stone.” The following list is comprised of detailed notes straight from the developers themselves. For a summary of things of most interest, be sure to consult the official event article, A Reign of Stone.  

 


 

Detailed Notes for Builds 2512 -- 2516:

New Functionality

  • Other players' health bars now appear beneath their names when you select them. (Just like with monsters.)
  • Damage done by players now appears in pink text, and damage done to players now appears in red text, making it easier to tell the difference.
  • Hit messages now report those body parts affected during melee combat. Now you can be further immersed in the fun of Tuskers rapping your knuckles like an irate schoolteacher.
  • Players are now able to give other players access to their corpses (type: @help permit for more details).
  • It is now possible to allow some members of your fellowship to loot your corpse should you die.


Exploit Fixes

  • Removed illegal portal ties to Aerlinthe and certain quest dungeons.
  • Aerfalle is no longer drainable.
  • Aerfalle's spellbook has been streamlined, and she now casts more intelligently.
  • Aerfalle now spawns after her guardians do.
  • The Magma Sluice Bar and Pyreal Forge Bellows are now no-drop on death. They are also on one week quest timers, cued when these objects are given to the Repair and Smith Golem NPCs.
  • The “Watchman” Relic Bones now casts his portal in a set location, eliminating casting failures caused by a building or other obstruction. Also, he no longer spawns in a fixed location.
  • Removed all but one of players' Bandit Hilt Weapons.
  • Players can no longer use an item placed in the secure trade or vendor sale windows.
  • Vendors will no longer buy 0 value items.


Miscellaneous Improvements

  • Lugians! New! Improved!
  • Increased the supply of Small and Moderate Mana Stones in newbie towns.
  • Attempting to add any Kindling Stone to a piece of Exarch Plate is an automatic success that reverts it to an Unkindled piece.
  • All Thaumaturgic Plate Coats now protect the hands.
  • Added new spells to all Thaumaturgic and Exarch Plate pieces.
  • It is now easier to select Dolls and Marionettes with your mouse.
  • Gems for Shadow Hunter Armor have been given unique icons! Don't panic! You haven't lost your Scintillating Gems.


Minor Details

  • Fixed a typo in the Ivory Crafter's response to receiving an Ursuin Fang.
  • Renamed BeltPouch to Belt Pouch.
  • Fixed the short descriptions of Thaumaturgic and Exarch Coats.
  • Spring is in the air! The frogs of the swamp are doing what frogs are wont to do in spring.
  • The howling wolves in snowy areas increased in volume when converted from processor-intensive ADPCM to WAV format. Volume has been lowered.
  • Remember the ambient sound upgrade project? It's back! This month: oceans, ponds, and waterfalls.


Annals of Dereth

The Asheron's Call Newsletter - April 2001

go to MSN Home Annals of Dereth  

In this issue:

1 -- OUR SAGA THUS FAR
2 -- MAJOR EVENTS
      A REIGN OF STONE
      ADDED GAME FEATURES
      SECRETS OF LINVAK TUKAL
3 -- COMMUNITY HERALD
      THE ALLEGIANCE HALL
      PLAYER CHRONICLES
      PORTAL SPACED
4 -- GAME TIPS

ANNALS OF DERETH

The Asheron's Call Newsletter
April 2001

Play it on the Zone!
http://zone.msn.com/asheronscall

 


Welcome to the Annals of Dereth, the newsletter for the Asheron's Call online role-playing game! We bring you this bulletin every month to give you a wide view on Dereth's evolving community, events, and features.


1 -- OUR SAGA THUS FAR...

Never have my humbled eyes feasted on such grandiose might as that of Linvak Tukal. For many months now, I have made pilgrimage to the snowy outskirts of the Lugians' stone citadel, to bask in the marvel of its strength and that of its makers.  Never before have I been so struck with awe at what may yet be built, rather than what the Empyrean had simply left behind.

I made this pilgrimage once more, a lone warrior come to pay homage to the greatest warrior race ever known in life or legend.  Ah, my friend, you could not imagine my profound astonishment to find the gates of Linvak Tukal opened to our kind. With no small trepidation, I entered.

Timidly picking my way down the ponderous halls, my sight was drawn, over and again, to the vastness of the ceilings.  Several times, I confess, I nearly toppled over for my gawking. Within the vaults of Tukal, I was forced to acknowledge the place as nothing less than the seat of Lugian power in this world. And such power they command! The citadel seemed less built by mortal hands than carven from the mountaintop. A massive forge channeled the elemental fires of the very heart of Auberean. I cringed, I nearly fell once more, when the master Lugian smith, Ulkas, deigned to acknowledge my simple presence. "Greetings, soft one…" his voice boomed.

Not until days after I left the place did it occur to me to wonder at Ulkas's gifts, my ears still hissing faintly from the roar of Tukal's forge and the ringing of the master's great hammer. How strange it is that the Lugians should craft works of arms and armor fit for our feeble human form! Do these giants look to us as potential allies? Or pawns, in some metagame played out between their noble ranks and those floating deaths known as Virindi?

Ah, my friend, if only I knew the answer to such imponderables, I should become a sage among the fellows of Zaikhal.


2 -- MAJOR EVENTS

A REIGN OF STONE
Strength. Focus. Purity. The three totems of the Lugian race. On April 17, our latest event, "A Reign of Stone," opened – as did the gates to the Lugian citadel, Linvak Tukal.  Once feared as little more than grunting, skull-crushing giants, the Lugians appear to have reached out to the human populace, perhaps seeking allies against the raiders of their own kind. For those willing to take up the cause of Linvak Tukal, to recover its missing totems, the Lugians offer powerful rewards of armament. A closer look at their Arm, Mind, Heart quest may be found at Maggie the Jackcat's Fabulous AC Guide.

However, as first diplomatic contact is made at Linvak Tukal, the campaign continues against the Virindi – an enemy who may themselves be interested in recruiting the giants' strength. Already, diplomatic missives have been intercepted, and their Gredaline Consulate raided. All evidence indicates further Virindi aggression against the world is imminent. Of course, in addition to this captured intelligence, more tangible gains have been taken from the consulate: lore and spellcraft, dutifully noted on the Crossroads of Dereth compendium and event pages.

While the brave dare the halls of Linvak Tukal, and the noble further our cause against the Virindi, those of a more epicurean nature have taken full advantage of the gambling halls. Chips may be purchased, fortunes wagered, and opportunities to open the rich golden chests won. Prizes reportedly range from crusty ends of bread, to sparkling diamond scarabs, to the latest pack toy: the coveted Golden Gromnie!

For a detailed list of what has been added and changed this month, be sure to consult the Developer's Notes as well as the official event article, "A Reign of Stone." Continue your part in this incredible ongoing story, and we'll see you in Dereth!

ADDED GAME FUNCTIONS
As part of the April event, several new features were added to the game. Among these was the ability for a player to grant others permission to loot his or her corpse. This helps players who find themselves unable to get back to their corpse, allowing their friends and fellows to recover valuable equipment. Further information on these permissions, as well as the appropriate commands to use, can be found in the most recent State of the Code, as well as the Handbook article, "Recovering from Death."

SECRETS OF LINVAK TUKAL
For months now speculation has buzzed about the ominous fortress, standing as a reminder to all that the Lugian presence on Dereth was not to be taken lightly. At long last the citadel calls forth brave adventurers to scale its walls and plumb its stony secrets. Embark on a journey you will never forget as we take you within the walls of the Lugian fortress Linvak Tukal. A video tour of the citadel may be viewed here.


3 -- COMMUNITY HERALD

THE ALLEGIANCE HALL 
Both new and familiar faces have made their way to the latest inception of the Monarchy List. Retuning to power, MageMerlin has reappeared, leading his 1200 member-strong family. In addition, Donegal of The Left Hand secured his placed as the Aetheling of Morningthaw; and in Harvestgain, Ms Doda has advanced to become only the second rank 10 monarch in the game! The new High Queen can be found presiding over the 1800+ members in her Order of Dragon Knights.

For those on Solclaim, one monarch is said to rule with more compassion than all others in living memory. AC Stratics recently announced its Monarch of the Month for April: Ja'afar al-Saladin, leader of the Paladins of Asheron. Our highest congratulations to this beloved ruler. Ja'afar al-Saladin may also be remembered for his winning entry in last year's writing contest: "The Emperor's Blade."

PLAYER CHRONICLES
Stories from a new warrior-bard grace the Chronicles section this month. As related by Berserker, the following chapters begin the legend of his arrival in Dereth:

-- "Arrivals," and "Rebel Yell." Before towns were secured, the first place a hero arrived was often the pits of the Olthoi. The tale of those who fought their way to freedom.

Those familiar with the outstanding player fiction website, Role Play Fantasy, take note: the site has assumed the new guise of Fanstory.com. This month, Fanstory.com published its interview with Amina of A'mun, two-time winner of its story of the month competition. And, the chosen story for April has been announced; for the third straight time, Alisdair takes the laurels, this month for Chapter 5 of the ongoing sage, "Silveran." The winning chapter, "Close to the Heart," begins in circumstances less than ideal:

"It was actually a fairly pleasant room as far as holding cells go. White plaster walls, planked floor and beamed ceiling of dark wood, and one small window, shutters now open to let in the sea breeze and bright morning sunlight. Barred, of course."

PORTAL SPACED
Penned by the hand of dugfromtheearth,
Bael'Zharon's dictionary has just been released. Found only on the Crossroads of Dereth site, entries range from:

-- Abandoned Mines: "The most densely populated and frequently visited location on Dereth," to:

-- Virindi Executor: "Godlike being virtually immune to weapons and nearly immune to spells, able to kill characters with a single spell, thus a major tourist attraction."


4 -- GAME TIPS

Hacking through hordes of mewling Drudges, ducking the hurled boulders of Lugian giants – all work with which to build an appetite. As such, the Culinary Institute of Dereth, led by master chefs Caspian and Caleigh, sought to release its authoritative video on the subject of cooking. Highlighting its chefs' many amazing talents, most notably those concerning pizzas and Holtburgers, the CID's new movie can be found hosted on NOW.com/Gamer's The Runeguard Saga.

Of course, for further information, not only on cooking but fletching and alchemy as well, it will also prove useful to go straight to the source: the Institute's own site, Cooking with Caspian and Caleigh!


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Contents

Event Teaser
Roll Out Article
Build Notes

Annals of Dereth
Town Crier Rumors
Ulgrim Sayings
Patch Page


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