Event Teaser - From the
Zone
December 14, 2001
"Why not destroy them all?"
Make him cease to be, open him up,
discover his secrets. When he is liquid and meat you shall know
everything. Martine was too tired to quiet the voice of the Virindi in
his mind, so he let it ramble on while he tried to focus on the question. Sharpness
hurts meat, the voice continued, it is a point. Meat knows nothing
about a point, about how lovely a point is. You can make the point sing.
We can sing together. No, the man still had his uses. There would be
time enough to deliver the man to his minions. Once Martine had received
his boon, there would be so much time.
"Forgive me, lord. I must have
whispered too softly. I asked, 'Why not destroy them all?' Pardon my
ignorance, but I don't understand why we didn't start with the one in the
first settlement."
Holtburg, he would have called it a year
ago. But Holtburg would not do now. Let the man be stupid. Holtburg was
building a garrison. How could it be more perfect? Holtburg was building a
garrison, and there was no need to destroy anything there. Quite the
contrary.
"There is a new plan. A better plan.
A. . ." slice and slice and slice and slice "We will
still destroy some of them. Enough to cause fear. And leave a few to let
them feel hope. Their hope is our friend. It makes them soft. Weak. The
new plan is much better." The man, what is his name? Martine
could not remember his name. He knew it once, what was it? slice and
slice and slice The man did not speak anymore but he seemed content.
Good, let him be content, let him be happy. Everyone was weak. Except him.
"So we shall do it here? This shall be
the first?"
Martine nodded. He was tired. Tired of
listening to the Virindi. The Virindi no longer listened to him. He had
asked it to be quiet. He thought he had crushed it a long time ago. . . he
thought sing and slice sing slice we will all sing and slice.
"My lord? What will we be doing?"
What had he said? Where was he? He looked
around and caught sight of the tower looming before him, a large pyramid
of stone illuminated by the flickering torches warding off absolute
blackness. Hatred of the sight coursed through his blood, snapping his
neck up as it bloomed in his brain.
In his mind, a small girl danced around his
feet, singing. His daughter? Aritta? She paled. Her mouth went wide,
frozen into a rictus. Her eyes were holes brimming with violet light.
You dare? He jabbed his thoughts
into the place the Virindi whispered from. A horrible squealing, and it
fled into the jumbled depths of their shared mind. Yes, go and hide for
now.
"Silence." The man bowed. I am
Martine. "Yes, this will be the first."
"Do you need time to prepare, lord? Do
you not require. . . I know that you. . . that Isparians need focusing
materials for the spells of great power. I have such a device if. .
."
"Need?" Martine was too amused to
be offended. "I have desire. I have hate. That is all I need. It
begins here."
Martine raised his hands.
She would not allow them to see tears.
There had been one time before, after Thorsten. . . and she remembered too
well the problems that had caused. She was the Queen. She could not forget
that. Yes, a Queen without a castle, a Queen whose subjects barely knew
her, many of whom would as soon spit at her feet than declare her their
sovereign.
She was their Queen nonetheless.
She had not wanted the responsibility. She
only wanted to raise her son. But she had tried to turn her back on the
world, and the world had almost taken that son from her. Never again, she
had sworn. Let her people go through their lives either unaware or
resentful of their Queen, unaware of her life, unaware of her duties. That
is why she was there.
But this. . . this was almost too much to
bear. The grim faces of the Council of Antiquaries around her were almost
as disheartening as the news they bore. Nuhmudira was the surprising
exception, a distant and vague cast to her eye. Gods, Elysa thought, if
Nuhmudira is unhinged by this disaster. . . Elysa felt laughter burbling
up inside. She stifled it. She wanted to release it if only to release
some of her tension, but she was not sure she could stop it from turning
into a scream.
It had happened in the midst of high night.
Where once had stood eighteen proud and tall Empyrean towers, now only six
remained. The rest were crumbled and aflame. They had burst from within.
Without warning or apparent provocation, they had been rent by an instant
inferno, leaving six towers standing.
She had ordered guard outposts built the
month before in six locations. Those six locations happened to be the same
as where the towers were that remained. The Arcanum had been reporting
portal space disturbances around the Nexus towns for weeks. The lack of
specifics was maddening, but when Nuhmudira and Celdiseth agreed on an
issue, even if that issue could be no better described than,
"something is wrong," Elysa knew that there was a problem. When
even Asheron could offer no insight into the nature of the matter, Elysa
decided to begin construction on only the six. Being a Queen to whom no
one paid taxes did not place her in a position to spend greatly. And she
thought she had more time.
Rithwic. Al-Arqas. Nanto. Every day more
Isparians portaled in from their homeworld. Yanshi. Lytelthorpe. Samsur.
And they would appear around the nine Nexus towns. The settlements had
been built around these points, to welcome and shepherd new arrivals into
a dangerous world. And in the blink of an eye, twelve of them had been
taken away. There would be no new visitors to these towns now. Only Yaraq,
Shoushi, and Holtburg remained. And who could say for how much longer
those would stay? If the goal of their adversary was to let no new
Isparian adult portal in to Dereth, if they wanted the entire world
closed, that could only mean. . .
While she had been lost in thought, the
Council had started arguing again. Some were saying that this was the work
of Martine, others that it was the Hopeslayer come again. The theories had
been endless. Perhaps the Virindi, no, the Dericost; Nuhmudira started in
about the Empyrean again, but she did it so half-heartedly that even
Celdiseth did not raise his voice in scorn. Shoyanen was speaking
earnestly to Fadsahil, presumably about the deep philosophical motivations
behind such an attack, but either she was too blind to see Fadsahil's
growing impatience, or too nervous to care.
They need you. The voice came,
gentle and resolute into her mind. She wanted to sleep. She wanted to cry.
Thorsten should have been here. They need you. Were “they”
Asheron and Borelean? The Arcanum? The Isparians? Yes. They need you.
"Enough." A soft word spoken into
the tumult, but the voices of the Arcanum, muttered and raised alike,
dimmed to silence. She had not chosen this path freely, but that was no
excuse not to learn her role well. "I have heard the reports of the
Arcanum, and what I hear is that we know little. Which is worse than
knowing nothing. If we knew nothing than at least we would not be
afraid!" She deliberately let some of her anger leach into her last
few words. Sometimes it was enough to lead with kindness. Other times. . .
She turned to each of the twelve of the High Council present, looking into
their eyes for a few seconds. Only Nuhmudira did not look a touch ashamed,
but she seemed not to notice Elysa at all. Pwyll take the woman! She could
not fall apart on them now.
"Nuhmudira, Celdiseth." At this
at least Nuhmudira came to, and looked directly at her Queen. "I task
the two of you with leading the search for how this happened. How and why.
There are edifices of stone that lasted for thousands of years, destroyed
in a heartbeat. We will find who did this. Find them and stop them.
Kerralon, double the guards at the existing outposts. Report immediately
to me any further disturbances or news. The rest of you are at Nuhmudira
and Celdiseth's disposal." They nodded. She let her silence be their
dismissal. It was dangerous to pair those two old antagonists together,
but she needed something to shake Nuhmudira out of her current lethargy.
Maybe Celdiseth would be the proper catalyst.
She looked around the empty room, wondering
whether she should check in on Borelean. Let the lad sleep, she
thought as she turned to go back to her quarters. Aye, sleep would be
welcome. A smile crossed her face, the first of this long night as she
anticipated a slumber so needed she doubted she would dream.
Asaina al-Arqis, a Scholar of the Arcanum,
burst into the room, gasping for breath and with hair clumped to her
sweaty brow. "My Queen, forgive the intrusion. . ." Normally
Elysa would once again have let Asaina know that such formality was not
necessary, but she nodded for the girl to continue. What now?
As Asaina related the news, Elysa struggled
to understand the import of this latest event. It bordered on the
laughable, but still. . ."Get Jaleh back in here." As Asaina
sprinted out, Elysa put thoughts of tears and even sleep far from her
mind. Her people were under attack. She was the Queen. She began reviewing
in her mind the lists of supplies requested by the outposts as she waited
for Jaleh to arrive.
Unlike any other gaming experience, the
world of Asheron's Call continues to evolve. Last
month saw great prosperity, with increased housing sales and improved
fellowships. Yet with the onset of winter, how long can such prosperity
last? Join us, as The First Strike event opens soon.
Be sure to continue your part in this
incredible ongoing story, and we'll see you in Dereth!
Roll Out Article - From the Zone
December 18, 2001
Rumbling over the mountains and pouring
into the valleys, winter has come once again to Dereth. Snow thickly
blankets the landscape in a lustrous white gloss, coating the trees,
fields, and hills. In several towns across Dereth gifts have been left in
the town centers, spreading cheer to all. Farmers report that their
harvests have yielded an abundance of carrots, but their sales have
increased threefold in the past weeks. Though they cannot explain the
reason behind the rush on carrots they point to the new housing
communities for more complete answers.
New settlements are crowded with
homeowners, enjoying the “fruits” of the season. Many struggle to
complete the snowmen that will stand guard outside their homes, while
inside others enjoy the comforts of their new slippers and warm mugs of
cider.
Yet the storm clouds that gathered on the
horizon during the month of Leafcull have set High Queen Strathelar into
action. She has moved to fortify the arrival towns across Dereth in
reaction to severe portal disturbances. Dispatching her Royal Guard to
each of the outpost towns she has managed to salvage three from the
destructive forces of a new enemy. In Holtburg, Shoushi, and Yaraq,
training academies have been established to welcome and prepare new
arrivals from Ispar for the trials that will face them in this strange
world. Bolstered by the presence of her troops and the assistance of the
newest arrivals, these three towns yet withstand the onslaught of this new
force.
As the enemy begins the first stages of its
assault, adventurers set forth to meet this newest threat. Thrown weapons
experts take up arm and shield to face the enemy wherever it may next
rise, as the Isparians unite at last beneath the banner of High Queen
Strathelar.
Following is a list of the most
interesting additions made to the game this update. However, please note
that not everything has been included--that would spoil the fun of finding
out all manner of things added or changed! As usual, though, the town
criers, barkeeps, and scribes may know the latest news. Also, the trades
of crafting and selling are always in flux, so changes to prices and
features are not always listed here in their entirety.
Highlights include:
- A revised new-player tutorial, combining
new quests and the introduction to the new story arc of AC.
- The bunnies are busy in Dereth.
- What does the holiday season mean for
players? It means free buffs!
- Build your very own snowman, if you
dare.
- Thrown Weapons experiences some new
dynamics.
Be sure to check the Developer's
Notes for December, the Letter
to the Players, as well as the State
of the Network, to learn more details of The First Strike event.
Join us as we continue the ongoing saga of Asheron's Call, and
we'll see you in Dereth!
Developer's Notes - From the Zone
December 18, 2001
Here are just some of the
additions made in the December 18 game update, The First Strike. The
following list is comprised of detailed notes straight from the developers
themselves. For a summary of things of interest, be sure to consult the
official event article, The First Strike.
We appreciate your feedback
and bug reports in helping to ensure that the world of Dereth is a stable
and fun place to be. Please submit any such bug reports to
http://bugs.zone.com.
New Functionality
- Complete revision of “new-player”
experience for beginning characters, with a new dungeon, new quests, and
revised monster spawn around the three newbie areas.
Major Improvements and
Changes
- The bug where entire communities could
lose all items in their hooks and storage has been fixed.
- House owners no longer need to add other
characters on their account to their guest list. This is now automatically
done, and these characters will no longer appear on the guest list.
- If an account owns a house, all characters
on that account can now recall to that house with the command @house
recall.
Miscellaneous Improvements
and Changes
- We identified and fixed a bug where
players could duplicate their items. We log these types of duplication
efforts, and players engaging in them risk all of their accounts being
banned from Asheron's Call.
- There was an exploit through which players
could fire off a wand's spell many times per second. This was initially
fixed in a Darktide-only hotfix, and later hotfixed on all the worlds.
- Players can now use thrown weapons while
wearing a shield.
- Players with the Thrown Weapons skill now
have a new projectile launcher to use: the Atlatl. There are also standard
darts for these Atlatls.
- 250 Cottages, 40 Villas, and 10 Mansions
have been added to the world.
- Previously, when a house was abandoned,
all items in the house on hooks and in storage were deleted. These items
now stay in hooks and storage and are accessible to the next owner.
- The journal for the Palenqual Totem quest
had erroneous text in it meant for the Aun Tanua quest. That text is now
given out as part of the Aun Tanua quest. The intended Palenqual quest
text, which had not previously been in the game, is now properly listed in
Shimauri's Instructions.
- There was a bug where fellowships did not
correctly display the fellowship xp split from the new fellowship changes
last month. This has been fixed.
- The Elari Bow has undergone some changes
in its spells.
- The slide cast range has been increased
very slightly to account for situations in which players have only
recently stopped moving but still receive “Your movement has disrupted
your casting” messages. These messages will still rarely occur.
- Fizzled spells due to movement now use up
only normal fizzle mana costs instead of full mana costs.
- There are new player emotes:
- Talk to the hand: *talk to the hand*.
- At ease: *at ease*.
- Play possum: *play possum*.
- Sit: *sit down*.
- Get comfortable: *cross legs*.
- Get really comfortable: *sitback*.
- Point left: *point left*.
- Point right: *point right*.
- Point to the left until you do another
action: *pointing left*.
- Point to the right until you do another
action: *pointing right*.
- Nudge left: *nudgeleft*.
- Nudge right: *nudgeright*.
Minor Details
- A bug was preventing Vapor Golems from
dropping Vapor Hearts. This has been fixed.
- Winter arrives in Dereth.
- Different types of arrows now have
different colors when lying on the ground.
- 75K trade notes from the ACDM Legionary
Pincer quest now have a unique icon.
- Amuli Coats no longer have an extra
abdomen piece while lying on the ground.
- The ACDM Railrea's Thrown Spear now has
the correct description, looks distinct from the melee version, and no
longer flies through the air backwards. Timaru Collector now tells you he
is giving 25,000 xp for Yellow Virindi Jewels instead of 15,000. The
amount he actually gave was always 25,000.
- The generation interval time for the note
in Menacet's dungeon has been reduced from ten minutes to one minute.
- There are new settlement signs.
- Furniture vendors now sell some additional
items.
- There is a new animation for the house
recall function that more closely mirrors the duration of the recall.
- The Palenqual weapons had a bug in which
they were unenchantable. This has been fixed.
- Level restriction on Palenqual's Caverns
portal has been removed.
- Players cannot access Palenqual's Caverns
for thirty days after receiving their Palenqual weapon.
A
Letter to the Players - From the
Zone
December 7, 2001
Over the past few days we have become aware
of a bug that can be used to duplicate items in the game. We take this bug
very seriously and expect to have a fix in place in the next few days.
In our investigation we have discovered over
forty accounts that knowingly used this bug to duplicate items. All of these
accounts have been permanently banned from Asheron's Call. Use of
bugs to duplicate items is strictly prohibited by the code of conduct. We
are able to log when this bug happens and items are duplicated. We will
continue to permanently ban accounts that are intentionally using bugs to
duplicate items.
We appreciate your patience in the upcoming
downtime to apply the fix to the game servers.
--The AC Team
The
Fallout of Duping - From the
Zone
December 17, 2001
As most of you know, we discovered a bug that
allowed people to duplicate items in the game without crashing the servers.
We have been both actively working on a fix and banning those who engage in
this activity. To date, we have banned over 200 accounts associated with
duping. It is unfortunate that a subsection of the players felt it necessary
to continue to duplicate items knowing that all of their accounts would be
banned as a result.
The fix to stop duplicating will be in place
with tomorrow's monthly update. We apologize that this took longer than
normal to implement. It was an extremely tough bug to fix and we wanted to
make sure we tested it enough so as to not introduce another bug.
With that said, now comes the question of
what to do about the items that were duped. When we looked at this, we had
three options: 1) rollback two weeks to ensure the majority of the duped
items were gone, 2) look for items we can be sure were duped and delete
them, or 3) leave things as they are.
Each had their pros and cons:
1) If we rollback, even by a day, this would
punish every player in the game. The majority of our players did not dupe or
even come in contact with duping. We felt, due to the amount of time we
would roll back, this would be the most unfair option to the entire player
base.
2) Delete those items we knew were duped.
This would be nothing more than a small band-aid on the problem. Many people
were duping items that got turned in for other things, which meant we could
not detect them. This would be more of a punishment to people who may not
have known the item they were getting was duped while letting those who did
the duping off the hook. Further, not all items that have been duped are
necessarily identified as such. While we could remove the majority of the
duped items, we could not remove all of them, and we felt that a partial
removal of items would merely increase the value of those duped items that
remain thereby making the crime more profitable.
3) Leave things as they are. This would leave
the economy on some worlds skewed considerably from the norm. This also has
the effect of “punishing” those players who out of a sense of ethics did not
trade or bargain for duped items, and who miss out on the availability of
these items as a result.
Each choice above has painful consequences.
However, we decided the largest majority of our player base benefited from
option 3. Additionally, for the last few months we have been discussing the
options of resurrecting items such as the original GSA and the Hoary
Mattekar Robe. With the advent of Asheron's Call Dark Majesty, and
some of the refurbishing of the treasure system which will be taking place
soon, we felt that these items could be reintroduced without the deleterious
effects on the game economy and balance that they had before. The events of
the last two weeks have further solidified this decision for us.
In February, expect a return of these items
to be available to the general public. We are cognizant of those issues
which made us decide to take these items out over a year ago, but we feel
that the new implementation of the dynamic treasure system, as well as the
nature of our changing game, make it a good decision to bring them back.
We will continue to be vigilant about
duplicating offenses, and we will continue to ban those accounts that engage
in this practice.
--The AC Team
Letter to the Players -
From the
Zone
December 18, 2001
The December event, The First Strike,
is now upon us. Before we delve into the content for this month, we'd like
to discuss some of the content issues of last month.
One of the biggest and scariest problems in
AC's history has been the item loss bug affecting house storage and
hooks for the last month and a half. We committed our entire AC1
coding resources to identifying and eliminating this elusive bug. Finally,
after weeks of searching through bug reports and server logs, we were able
to generate a consistent reproduction of the bug and its conditions, and
soon after fix the problem.
Our deepest apologies go out to those players
who lost items permanently as a result of this bug. We are committed to
ensuring a completely secure storage system for those players who own
housing, and we expect that this fix, combined with our recent server
stabilization changes, will have permanently solved the problem of item loss
in housing.
If you experience a loss of items in your
house, please make sure to either contact an in-game admin or send a bug
report to
http://bugs.zone.com. The quicker we get accurate reports of any such
situation, the quicker we can respond to fix the problem.
Once we had solved the item-loss situation,
we were then confronted with a potentially disastrous dupe bug. For the
latest information on that situation, please refer to this page
here.
Unfortunately, focusing on these two issues
forced us to make the tough decision to cut some features that we had
originally planned in December. The most notable of these cuts were our
planned changes to the treasure system. However, we already have more than
half of these changes in for January, so expect to see some improvements in
this area soon. These changes will truly revolutionize the concept of what
high-level treasure means to the Asheron's Call player.
What we do have going in for December is
fantastic. First, in addition to a couple of oft requested housing features,
such as allowing all characters on an account to recall to an owned house,
and not making other characters on an account take up room in the guest list
but possess entry privileges automatically, we are also adding an additional
300 houses for December. Further, because of the public demand for more
housing, we are planning an additional 500 houses each for January and
February. By this time, we are discussing alternate forms of housing to
ensure that all players who want some kind of domicile may possess one.
Before we get to the main theme of the
content, a few quick and scattered observations about some of the other
content:
- Thrown Weapons: It's what's for killin'
stuff. (At least, it's a couple of steps in the right direction.)
- Talk to the hand, baby. . .
- The candy canes really do have a deeper
connection to the lore and history of the game that shall be revealed
anon. We're not lying. Really.
One of the dynamics that the team has been
very excited about is the new content for beginning and low-level
characters. While there had been general improvements to the content for
low-level players over the last two years, this was the first time that we
decided to try and redo the entire experience for the true newbie. The
experience is now a lot more streamlined and “game-like.” We realize that
these changes won't appeal to everyone, but we hope you take a look and
create a new character to go through it and let us know what you think.
We also realize this focus on the newbie
experience of the game has left a void in some of the higher level content.
After December, we will be focusing on two main tasks: First, our next story
arc. Some of you have commented on the difference in teasers over these past
two months. This change has been intentional, and it reflects our commitment
to this new story arc and the depth and breadth that this story represents.
We wanted to make sure that all of our players have the opportunity
to follow the basic story, and so we will continue to use these teasers as
story bridges for the events. We think the events and content planned for
this story arc will represent some of the best work that the AC Live
Team has done, and we're excited to showcase it for you.
Hand-in-hand with that story arc, our other
big focus will be to continue to revamp and improve upper-level content
dynamics. New enemies to hunt, new strategies to employ to defeat them, new
weapons, new armor, new spells. . . we want to continue to redefine what
playing AC means so that it continues to remain fresh and enjoyable
for all our players.
We have experienced some bumps on the road
this last month. But we remain committed to providing you with the best
online role-playing experience that exists today. As always, we're able to
continue to create new stories for Dereth because of you, the players. We
appreciate your support and feedback and encourage you to let us know what
you think of the latest content.
Have a happy holiday season!
--The AC Team
Turbine Opens Dark Majesty Site - From the Zone
December 19, 2001
Turbine Entertainment Software is pleased to
announce the opening of their Asheron's Call Dark Majesty Web site.
In conjunction with the December event, Turbine has opened the doors to
acdm.turbinegames.com, a haven for all players of Asheron's Call
to keep abreast of the latest news, lore, and a complete compendium
database.
We wanted to take the time to answer some of
the questions that many of our supporters have been asking, and some
questions that just need to be answered.
What is Turbine's purpose for this new site?
The new site has been designed to be a valuable resource for all players and
fans of Asheron's Call. It offers an interactive news page, developer
Q&A section, a detailed compendium and much more. Though not all areas of
the site are complete we remain dedicated to giving our players a resource
for information about the game they love!
Why has it taken so long for Turbine to open its
own AC site?
Oddly enough that is a question that we have been asking ourselves. We had
wanted to for a very long time. In the end it took a swift kick in the pants
from our CEO, Jeff Anderson, assistance from Ken Karl, Chris Lye and others
at Microsoft, a private contractor putting in many hours, and a concerted
effort of multiple Turbies to reach our end goal. We're pretty pleased with
the results.
What are your hopes and plans for the site and its
future?
Our plan is simple. Make
acdm.turbinegames.com the most informative and entertaining Web site
available for Asheron's Call. We have all of the information on the
game, so we can provide the most accurate and complete details about
everything to do with the game.
Our hope is that the site aids players and
fans in communicating more completely with us, while providing a complete
and accurate compendium, accessible and detailed history, and an informative
news section. What we really want is to become a place where players can
come and get the information that they want, without giving too much away.
Each month you'll see new updates as we
expand the site. An Events Calendar that players can use to announce events
on each world, a Turbine Store, more compendium releases, and contests and
prizes are in the near future. This site will change as our community does,
and we want to make that clear.
Will we be seeing a similar site for AC2 in the
near future?
Maybe. . .
Who were the Turbies that helped work on the site?
An undertaking of this proportion is something that cannot be accomplished
without assistance from the whole team. Many late nights and extra hours
were put in to ensure that we met all of our day-to-day obligations. Each
member of Turbine contributed in their own way and they should all be given
a round of applause for the efforts that went into this site.
Some additional people should be mentioned as
well.
Brent Stineman: Brent was contracted to help
us build the site from the ground up. He's responsible for the unique
structure and all of the code that makes the site tick.
Randy Spong: He's the newest Turbie, handling
the daunting task of general webmastering right now. He's the poor guy
sifting through your questions, compliments, and complaints. Go easy on the
guy, he gets enough guff from us. We don't want him getting broken, we kind
of like him.
Lastly, but certainly not least, we asked
Brent to solicit screen shots, stories and artwork without being able to
tell anyone why. We received the great stuff you now see on our site and
those artists and writers should be thanked as well.
What was up with the job opening for an intern on
www.turbinegames.com ?
As you may have figured out, the intern position was announced to find a
person to be the site's Webmaster. We received a slew of resumes within the
first few hours of the announcement, and looked through each of them before
realizing that we really wanted to find someone local. They needed to know
something about the game and be willing to, sometime in the future, face
down our rabid fans on forums. In the end, the practicality of finding
someone that fit well with the Turbine culture, was nearby, and who knew the
game and had previous experience won over and we hired Randy Spong.
We're very excited about the opening of
acdm.turbinegames.com and hope that you take the time to come by and
check out what we've got to offer!
__________
Click below to purchase Asheron's Call:

Annals of Dereth
The Asheron's Call
Newsletter - December 2001
 |
Annals
of Dereth
|
|
|
|
In this issue:
1 -- OUR SAGA THUS FAR
2 -- MAJOR EVENTS
THE FIRST
STRIKE
.NET
PASSPORT
MSN
BROADBAND
3 -- COMMUNITY EVENTS
ALLEGIANCE
HALL
PLAYER
CHRONICLES
4 -- TROUBLESHOOTING |
December 2001
Play it on the Zone!
http://zone.msn.com/asheronscall |
Welcome to the Annals of Dereth, the
newsletter for the Asheron's Call online role-playing game! We bring
you this bulletin every month to give you a wide view on Dereth's evolving
community, events, and features.
1 --
OUR SAGA THUS FAR...
THE GATHERING STORM DUE TO ARRIVE
As the holidays arrive, so too does snow upon the shoulders of Dereth. A
lovely sight, and one to herald the return of festivities.
Enormous crystalline structures have appeared in towns, though
not of malevolent substance but rather sugar and good will.
Those passing close by report gifts of
peppermint appearing on the ground, as well as helpful blessings added to
their persons. Of course, gifts even greater than peppermint include the
increased sale of houses and warmth of a furry bunny slipper.
Yet, at what price do these gifts come? Surely the world will
exact its toll one way or the other. Already, doomsayers warn of snowmen
bearing a wicked gleam to their eye, and new arrivals rushed into the depths
of unknown dungeons. Yes, wintertime has come to Dereth--and may all
Isparians stand ready!
2 --
MAJOR EVENTS
THE FIRST STRIKE
Rumbling over the mountains and pouring into the valleys, winter has come
once again to Dereth. Snow thickly blankets
the landscape in a lustrous white gloss, coating the trees, fields, and
hills. In several towns across Dereth gifts have been left in the town
centers, spreading cheer to all. Farmers report that their harvests have
yielded an abundance of carrots, but their sales have increased threefold in
the past weeks. Though they cannot explain the reason behind the rush on
carrots they point to the new housing communities for more complete answers.
New settlements are crowded with homeowners, enjoying the
"fruits" of the season. Many struggle to complete the snowmen that will
stand guard outside their homes, while inside others enjoy the comforts of
their new slippers and warm mugs of cider.
Yet the storm clouds that gathered on the horizon during
the month of Leafcull have set High Queen Strathelar into action. She has
moved to fortify the arrival towns across Dereth in reaction to severe
portal disturbances. Dispatching her Royal Guard to each of the outpost
towns she has managed to salvage three from the destructive forces of a new
enemy. In Holtburg, Shoushi, and Yaraq, training academies have been
established to welcome and prepare new arrivals from Ispar for the trials
that will face them in this strange world. Bolstered by the presence of her
troops and the assistance of the newest arrivals, these three towns yet
withstand the onslaught of this new force.
As the enemy begins the first stages of its assault, adventurers set
forth to meet this newest threat. Thrown weapons experts take up arm and
shield to face the enemy wherever it may next rise, as the Isparians unite
at last beneath the banner of High Queen Strathelar.
Further news of December's The First Strike event can be found
in the official
rollout and
developer's notes articles.
.NET PASSPORT INTEGRATION
On December 11th, players experienced a different method of signing
in to the Zone and Asheron's Call. Starting that day, players needed
to sign in using their .NET Passport IDs instead of their previous MSN Zone
IDs. Those who do not yet have .NET Passport accounts can register for one
right here.
In order to answer many players' questions, a
FAQ has been
provided. Also, the MSN Zone
FAQ has been
updated with information on the "Reset Your Claimed Zone Name" function. In
addition, members of the Zone took the time to host a developer's chat
covering .NET Passport integration. With many questions fielded, the
transcript can be read
here.
SIGN UP FOR BROADBAND, GET TWO MONTHS FREE
With MSN Broadband, you never have to worry about dialing in--you're always
connected. No matter what the time, you'll be online without the wait. Plus,
with lightning-quick broadband you'll spend less time waiting for your
favorite Web sites and content to download. Now here's the best part: when
you sign up for one year of MSN Broadband, you'll get two months FREE. Not
only that, but you'll get FREE activation, a FREE self-installation kit, and
FREE use of a DSL modem. Prices start at just $39.95 a month. Click
here to find
out more and to check availability in your area.
3 --
COMMUNITY EVENTS
ALLEGIANCE HALL
A recent military and political merger took place, with The Elites banding
with Thistledown's Empyrean Guard. With combined forces, the newly formed
Empyrean-Guard raised its common monarch, Drexel Fisthand, to the top five
monarchs in the game.
PLAYER CHRONICLES
With the close of fanStory.com's Marae Lassel writing contest, forty-five
tales of the island have been penned. These tales can be currently viewed on
fanStory's pages. Our thanks to those participating, and best of luck when
the final decision is made!
SEND THIS NEWSLETTER TO A FRIEND, AND LET
THEM KNOW TO:
PLAY IT ON THE ZONE!
4 --
TROUBLESHOOTING
If you have any problems with Asheron's Call or the
Zone, check out our Troubleshooters and Frequently Asked Questions and find
the answer to your problems there.
Troubleshooters:
http://support.microsoft.com/support/games/zone/asheron/tshoot/default.asp
http://support.microsoft.com/support/games/zone/tshoot/default.asp
Frequently Asked Questions:
http://support.microsoft.com/support/games/zone/faq/asheron/default.asp
http://support.microsoft.com/support/games/zone/faq/default.asp
Play it on the Zone!
http://www.zone.com/asheronscall
If you have any problems with Asheron's Call or the
Zone, check out our Troubleshooters and Frequently Asked Questions and find
the answer to your problems there.
Troubleshooters:
http://support.microsoft.com/support/games/zone/asheron/tshoot/default.asp
http://support.microsoft.com/support/games/zone/tshoot/default.asp
Frequently Asked Questions:
http://support.microsoft.com/support/games/zone/faq/asheron/default.asp
http://support.microsoft.com/support/games/zone/faq/default.asp
Play it on the Zone!
http://www.zone.com/asheronscall
You registered to receive this newsletter
on the MSN Gaming Zone. To unsubscribe, do the following:
1. Go to MSN Newsletters:
http://g.msn.com/0NL33946/117
2. Log in with your Zone ID (not your AC
character name) and password.
3. Uncheck the box that's labeled "Send me
the Asheron's Call newsletter every month to: (your e-mail address)."
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