October
Teaser - Part 1 -
From
the
AC Insider
The climb to the surface had taken little time. Workers were hastily
completing the chamber that she had willed them to create. She observed
their progress, and made her way to another nest. There she was confronted
by a host of the little creatures. Some of the creatures were metal-clad,
while others wore foul-smelling skins and hides from even lesser creatures
that lived on this fetid island.
All of the little things were hostile. She could feel their anxiety,
fear and hatred as they made their way down from the top of her children's
home. The water of life sizzled on the ground beneath her and guardians
silently found their way to her side. She explained the reason for her
arrival and told them to pull their forces back. Secluding herself in the
depths of a dark crevice, she waited for the little things to come into her
lair.
Things with sharp metal sticks, things with large metal heads on wooden
sticks, things with sticks and strings that shot smaller sticks, and things
with little glowing balls, crystals and rods made their way into her lair.
At the front, clad in the shells of her children banded together with metal,
was a little creature far too familiar. She knew this little thing from the
cries of her children who stood born of her daughter, the daughter who once
ruled this land. This little creature's stick with a string glowed the same
color as the water of life, and it smelled as her children did after they
were dead. She could tell that the smell was not from the metal shells
draped over the creature's body. There was something else.
Her children raged in the darkness, begging to be loosed upon this
horde, and as their anger grew so did hers toward the one little thing. The
insignificant speck that had somehow killed her daughter and ended the life
of so many more of her children was finally before her. She would have
revenge against this creature for her children; she would crush the life
from this little thing. She willed her children forward, knowing full well
that a great many would perish on the pointed sticks, but she would see the
invaders driven from her home.
Her children led the charge and the little things pulled tightly about
the creature she knew. The skin-wearers began to beat wooden objects
furiously. The sounds shook her children's shells and caused them
discomfort. She drove those feelings from her children's minds and renewed
their strength. Skin-wearers toppled and fell in heaps of life-fluid as her
children's hands tore through their flesh. Hide-wearers formed a wall about
the creature clad in shell-in-metal. She stormed at them and spewed forth
her venom.
Hide did little to protect their flesh and it melted away before her.
The familiar creature wearing shell-in-metal produced a liquid from a hide
sack. It smelled like her eldest children, only dead. She watched the little
thing coat a wooden stick with the liquid and place it on the string of its
glowing stick. All around, her children tore into the flesh of the creatures
that had come to destroy her home and slay them all. She stood over the
little one wearing shell-in-metal and prepared another blast of her venom.
The little creature loosed the stick coated in the scent of death and it
struck her above the eye. It stung, but little else, and her venom dropped
over the little thing. It fell to one knee and was pulled away by metal-clad
creatures and hide-clad creatures.
Now the little creatures fled. She recalled her children and tended to
their wounds, as the little creatures ran through the tunnels of her home.
She had won the day. Soon she would win this land. She would drive the
little creatures into the water of life and consume them.
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Teaser Pics |
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October
Teaser - Part 2 -
From
the
AC Insider
Reign of Terror Teaser
- Part 2
(click to enlarge) |
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Visit the Turbine site for
Scenario's article on creating the comic style teaser!
October
Teaser - Part 3 -
From
the
AC Insider
The halls were silent, save for the sound of
their footfalls. Rytheran glanced at his companion and delved within his
memory. To recall the glory that they had once commanded, he was forced to
concentrate. It was difficult to do while seeing them both as they were
now—desiccated corpses with nary a remnant of flesh, covered in ruined
clothing that had once designated them as scholars and officials of their
race. As he focused, the glamour wove about him and repaired centuries of
decay. Flesh covered his bones, moth-eaten and timeworn robes were made
whole, and his vibrant eyes returned to fill his empty sockets.
"Love, I would keep you in that form for the
further eternity could I accept it as reality, but we both know truth beyond
lies, and I would ask you to not cause this undue pain. Let our memories be
just that, so that our tortured souls are not carved deeper still with the
cold blade of time." Aerfalle brushed a lock of glamorous hair away from
Rytheran's brow and the image faded, returning his features to a grim
visage.
"For so many millennia, my love, that blade
has etched into my being." Rytheran paused as they separated. "Why now? We
searched for so long while the Servant walked. Why not call to us then? So
many of the Firstborn scattered across the deserts and lost in the war
against the dark spawn.
"We had thought Amauxi fallen during the
second sending. Had His Eternal Splendor seen so far into the future to hide
him even then? And what of the sacrifices made while the outlanders did our
bidding without coaxing? Had he foreseen the end of the fourth sending at
their hand?
"Had he expected that this horde, with the
guidance of the last child of the Yalain, would succeed?" Rytheran asked as
they resumed their walk down the ancient hallway. "They are whelps, barely
capable of channeling the art."
"All, that is, but one." Aerfalle smirked.
"She stirs the things that sleep, and I can sense your elation growing. You
think her singing will stir the Old Ones."
"'Tis true. I hold hope still that their
voices will rise again. But as the dark spawn grow more powerful, loosed
from their deepest trenches to walk the world again, I fear for Killiakta.
The singer knows little of what she does, and what knowledge we have of the
entity of energy and his delving only yields supposition that one of the K—"
"No…the sendings cannot be this close."
Aerfalle placed her hand on a door, crafted millennia before, and it opened
without sound.
The chamber beyond housed an eclectic
assembly not seen since the fourth sending, when the decision was made to
join the battle against the Uvriliim and Paanuvriliim. Amauxi, one of the
first Filinuvekta, was seated between representatives from the Latzimestal
and the Sand Kings. Their conversation was civil, nearly hushed. Amauxi
stood as the Lord and Dark Lady entered the hall.
"Eons have not washed away your grace and
beauty, Aerfalle, nor have they dimmed your presence, Lord Rytheran." Amauxi
bowed. As one, the assembled collection of Undead stood and greeted the
pair. Aerfalle and Rytheran nodded in unison, and took their places on
thrones that had been prepared for their arrival. Amauxi stepped next to the
center of the gathered Undead.
"For millennia I have stood watch, and kept
secret the resting place of the King. Now he begs me come to all and begin
discourse. The outlanders draw too near failure, and this incursion of the
Olthoi is one he had not foreseen. The heavens are confused and muddled, and
singers whose voices have long been silenced are raised in a chorale that
nothing hears. The last child of Yalain is paralyzed, and our eyes upon him
have gone blind. Beloved Killiakta draws nearer to destruction than she has
ever been before.
"Ours is an ignoble task, that beckons we
send an emissary to impart a gift to the outlander horde. As it is His will,
so it must be done."
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Teaser Pics |
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October
Teaser - Part 4 -
From
the
AC Insider
Exclusive Teaser Pics!
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Maggie's |

Vault |

Stratics |

Warcry |
More Teaser Pics!
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Elysa's face was pale. Her breathing was
still shallow and her eyes had not opened since the attack. She lived, but
no amount of magic would wake her from this cold sleep. Aun Hareltah had
tried all he knew to wake the Queen, but still she lay, silent and cold.
Antius brushed a stray lock of honey-colored hair from her brow and gently
kissed her forehead.
"Come back to me, my love." He gently
touched a hand to her cheek and smiled.
A week had passed since the assault. At
night, Antius would stay by her side with Borelean, telling Elysa of the
day's exploits. It mattered little if she heard them, they each needed to
see her, and every once and again they swore they saw some recognition on
her face. The boy was showing remarkable resilience and control by holding
his sorrow within. Antius saw this as a blessing and a curse. The boy had
attempted to find Asheron only once. It ended in failure as the spell to
reach Asheron's Sanctum failed…as though the Sanctum were no longer there.
Everything was bleak. The festival season had
come to Dereth, but there was little to celebrate. The Olthoi had been
driven back from the majority of the countryside, but the earth still
trembled and the Ancient Queen was still out there somewhere.
During the day, Antius joined Lord Kresovus,
scouring the countryside with Balor. The assailant's scent had gone dry
after the second day of searching, but Balor was as stubborn as his master.
He insisted that he had found the trail time and again, only to lose it on
the wind. Nuhmudira worked to find the would-be assassin through mystical
means, while Celdiseth, Fadsahil and Ciandra tried to formulate some manner
of cure. For the moment, Antius was forced to believe that Nuhmudira was
truly not responsible for the assault, as this was fell magic that none of
them understood. But his bones still grew chilled when she was about.
"I love you," he said as he took Elysa's hand
into his. He looked to the fireplace and noticed the embers there, sparks
popping from a small pocket of water in the wood. He saw life in that red
glow, and he refused to let that fire die.
"Where are you, Asheron?" he asked of no one.
Antius' reverie was abruptly broken by the
shuffle of leather boots moving hurriedly. The sound of metal-clad boots
followed behind. The doors burst open as he turned toward the hall. His left
hand still held Elysa's gently, but his right now gripped his sword hilt,
relaxing only when he saw the intruders were Hendac and Jenavere. He let
Elysa's hand drop back to her side and walked to them. Two royal guards
stood behind the pair.
"Sorry Lord Antius, they pushed by us too
quickly," one guard apologized.
"They are friends, and are welcome here,"
Antius replied. He dismissed the guards and brought Hendac and Jenavere into
the room. Hendac made his way to Elysa's bedside and fell to one knee, while
Jenavere took a rolled sheet of paper to the table near the balustrade.
"If she saw you doing that, Hendac, she'd
cuss you and likely give you a swift kick." Antius managed a weak smile, and
the mute man smiled in return as he glanced back and got to his feet.
"Antius, no time for talk. We've found her."
Jenavere was pointing to the scroll, a crudely drawn map showing the borders
of the Lost Wish Mountains. "We tracked a small encampment of Gotrok Lugians
through the mountains. We were forced to slow our pace to match theirs, or
risk being seen. After a day of no movement, Hendac and I followed the ridge
here." She pointed to an area of the mountains that Antius barely recalled.
"Along this ridge, we saw a marked increase in Renegade activity, but we
also found something else." Antius glanced back to Hendac, who happily
pointed at his nose.
"Hendac smelled it first—a hive, a big hive.
We looked for the entrance and found only a pocket of acrid air that seeped
from within the bowels of the earth, north of the mountains. We couldn't
find a way in…but that is where she is roosting. I know it." She poked her
finger at a spot on scroll.
"How deep?" Antius asked. Hendac sat in the
chair beside Elysa's bed.
"Hard to say," Jenavere replied, looking at
Antius' face. "How long has it been since you've slept?"
"Long enough. How many Olthoi?" Antius
responded.
"Thousands, I'm sure of that. And she's
breeding...quickly," Jenavere stated plainly.
Antius nodded and called for a guard. The
door opened and a guard walked into the room. "Assemble the council. We have
the location of the Queen's lair." The guard nodded and left the room.
"The council, Antius?" Jenavere protested.
"They'll discuss this into the ground before anything is done, and then it
will be too late."
"No, Jenavere. The council is very different
now."
"Different? The only ones that were ever
worth their lot were Elysa and Celdiseth. The rest be damned. Scholars and
fools! Nuhmudira was one of the Zaikhal scholars that refused to provide us
with the munitions necessary to crush the remaining Olthoi hives. We know
how that ended. I'm sure you've heard about the colony of humans beneath the
Catacombs where Elysa slew the first queen. They're not to be trusted,"
Jenavere continued.
"I don't trust them, Jenavere, but they're
all we have…Nuhmudira included. Nuhmudira is arguably the most powerful of
us. She very well might be our only hope. I wish I could convey to you how
much it pains me to say that," Antius conceded blandly as he returned to the
table. "We can't do this alone. We need all the help we can muster, and if
that means that we need to deal with those we cannot trust to ensure the
safety of this world and our way of life, so be it. I will not go back to a
slave pit."
"Nor will I." Nuhmudira opened the door,
flanked by a guard. "The others are coming post-haste. What news do you have
for us, Antius?"
Jenavere looked to Hendac. He knelt and
kissed Elysa's hand. Jenavere took a step toward Antius and whispered,
"We'll be around, Antius…but we won't fight with her." She smiled and
clasped the man in a brief embrace. Hendac approached Antius and clapped him
on the back. Then the two pushed past Nuhmudira into the hallway.
Nuhmudira waited until they disappeared into
the darkness and then asked, "What was that all about?"
"They found the Queen."
Rollout Article -
From
the
Tubine AC:DM Site
Asheron sat in a high-backed chair. His attendants lay
in crumpled heaps upon the floor. The magic to bind their limbs together and
power their minds had been washed away. He could no longer leave this room.
He had neither the means nor the strength. Food was plentiful enough to last
him for another passing of the seasons at the most. The only light came from
a single candle resting on a simple wooden table at his side.
On his lap, the writings of his father and the
brightest scholars of his age lay open to pages that explained the processes
for alchemically crafting poisons. He was incapable of frustration; it had
only been two full cycles of Alb'arel and Rez'arel. Though he feared that
Elysa was gone, as well as her dear boy, he hoped that there were still
Isparians left who fought against the Olthoi. For their sake he would not
cease his study.
Nuhmudira was the last Isparian he had seen. She had
come nearly two months prior espousing her willingness to assist him. He
agreed and furnished Nuhmudira with the details of his studies to that
point, sending her back to Elysa with a message that they would work
together to find a way to drive the Olthoi back.
Asheron did not know if Nuhmudira had delivered the
message. She had never returned, and shortly after her departure the higher
magics within his tower had failed. This left him blind to the outside world
and, after the failure of the conveyance systems, stranded within the
confines of this room. Portal magic was rent asunder and he relegated
himself to waiting for a sign that the Isparians were alive.
Only two months had passed without word, a far shorter
time than he had been alone before, but the area about him was devoid of
mana and magic. This brought a heavy weight to his heart. The old mage rose
and placed the books upon the table beside him. Taking up the candle from
the table, he moved across the room and sat at a table covered in clean
sheaves of paper and simple quills.
There, he began to write of the last days of Auberean.
The Ongoing Saga
Last month, the olthoi swarmed over Dereth. From coast
to coast, from the mountains to the forests, the Olthoi ruled the land. But
the heroes of Dereth learned how to enter their nests and drive them back
into their underground dens.
The greatest battles took place in the Direlands. As
many fought their way down into one strongly-defended nest, High Queen Elysa
Strathelar took a contingent of allies and guards into yet another. While
the assault on the first nest was a success and the Direlands were freed of
the Olthoi menace, Elysa's assault met with dismal failure. They were met by
an ancient olthoi queen, more powerful than any that had been seen before by
Isparians, and her battle cadre failed to damage or hinder her. Firing an
arrow, enchanted and poisoned by Nuhmudira and Asheron, Elysa had hoped to
topple the reign of this olthoi queen. As warriors fell around her, she was
forced to retreat.
After returning to thank the efforts of the Isparians
who had assisted with the removal of the Olthoi across Dereth, Elysa plead
with her council to join together to rid Dereth of the Olthoi. As the
council departed, a lone assassin -- Oswald -- made his way into the room
and struck Elysa a mortal blow. Now the High Queen lays comatose, the victim
of a poison that threatens to snuff out her life, regardless of Asheron's
protection. The Olthoi have surged forth once again, and the people of
Dereth look for leadership. Who will rise to the role?
Fellowship Changes
Following up last month's improvements to the
Fellowship Changes, we're pleased to introduce two new features for
Fellowships -- fellowship leadership transfers, and open fellowships.
Leadership Transfers:
In the past, if the leader of your fellowship had to
leave the game, it was necessary to disband and reform your fellowship. No
longer! One of the two new buttons on the Fellowship Panel is the Leader
button. The leader of any fellowship can click on the Leader
button, then click a fellowship member in the Fellowship Panel. The member
selected becomes the new leader of the fellowship instantly.
In addition, if the leader of a Fellowship leaves the
game for any reason, leadership of the Fellowship will be passed to another
member, randomly. The Fellowship will no longer automatically disband.
Open Fellowships:
At any time, the leader of a fellowship can change the
fellowship into an open fellowship by clicking on the new Open button
on the Fellowship Panel. The button will change to a Close button and
all members' Recruit buttons will light up.
Open fellowships work exactly like normal fellowships
except for one difference: In an open fellowship, any fellowship member may
recruit new members by clicking on the Recruit button.
At any time, the leader can close the fellowship by
clicking on the Close button. An open fellowship can be closed by the
leader. Just click on the Close button. When the fellowship is
closed, only the leader will be able to recruit new members.
Weeping Weapon Changes
After continued testing, and listening to your
feedback, we determined that the Weeping Weapons, and particularly two of
the melee weapons, needed some slight improvements. As of today, you'll see
the following changes:
- All Weeping Weapons now have an Arcane Lore
requirement of 50.
- The Weeping Spear and Weeping Axe have had their
damage variance improved slightly.
- All melee Weeping Weapons have had their slayer
bonus increased slightly.
As always, we will watch these changes carefully, and
continue to adjust balance when necessary.
Festival Celebrations Delayed
In past years, October has been the beginning of the
festival months of Dereth. The three mask makers and their apprentices
usually invented new colorful masks that players could have made from the
heads of monsters.
Unfortunately, the continued olthoi assaults and the
attack on the High Queen have delayed their efforts. You won't see as many
new masks this month as you have in past years. If the brave defenders of
Dereth can find a way to defeat the olthoi, the festival celebrations --
including new masks -- should return.
Stackable Writs of Refuge
In response to numerous player requests, we
have made the Writs of Refuge stackable. To do so, it was necessary to
remove the lore from them. For players who would like to read the lore that
was once found on the Writs, they can purchase the text from the apprentice
Arcanum craftsmen in Cragstone, Zaikhal, and Hebian-To.
Developer's Notes
-
From
the
Tubine AC:DM Site
New Functionality and Content
- Fellowship improvements: Open Fellowships and
Leadership Transfer. For more details please see the
Rollout Article.
- The corpse of a player who died a Player Killer
Lite death should now decay after five minutes if it is not opened. If it
is opened and closed it should decay immediately. For more details please
see the
Letter to the Players.
- Several dungeons have been updated to match the
level of the surrounding creatures. Be careful out there!
- Pumpkins, scarecrows, and bats!
Miscellaneous Improvements and Changes
- When you ID an item, you will now see its special
properties immediately beneath its workmanship. In addition, the second
Armor Level line in armor will now be green when enchanted.
- If you drag an item from a house hook to a wield
slot and do not meet the wield requirements, the item should no longer
disappear. It should return to its hook.
- The Virindi masks and the resulting Heritage masks
have been updated. For more details please see the
Letter to the Players.
- Weeping Weapons have been adjusted, please see the
Rollout Article for more details.
- Dyed Olthoi Gauntlets and Sollerets should no
longer override the color of your chest armor.
- Writs of Refuge now stack. Please see the
Rollout Article for more details.
- Virindi troves and Tusker Shrines should no longer
hover in mid-air.
- Minor Item Enchantment Aptitude no longer surpasses
Major Item Enchantment Aptitude.
- Plaques should no longer get stuck on some hooks,
and also now have a more appropriate icon.
- Fort Neydisa and Bandit Castle are now marked on
the in-game map, and the mysterious "Wei Jhou" has been removed.
- Sturdy Steel Chests should provide slightly more
loot.
- Some creatures that drop Sturdy Steel Keys will no
longer also drop Sturdy Iron Keys.
- The Lugian Warlord is now correctly listed as a
Gotrok Lugian, and is accompanied by other Gotroks.
- The Lugian Citadels are no longer level-restricted.
- The Dark Presence in the Soul Fearing quest had
been casting Drain spells, despite the fact that it cannot be injured --
those spells had no effect. It should no longer cast them.
- Assailers and Rampagers now do slightly more
damage.
- Olthoi Swarm Mutilators now drop the same loot as
non-swarm Mutilators.
- Some additional creatures have been adjusted for
balance.
- Visual issues with three of the Isparian bows have
been corrected.
- The portal gems sold by the Archmagi now have
unique icons, as do the wedding portal gems.
- The skeleton fishing reward should no longer face
into the corner when placed on a hook.
- The signs for the Festivus Court residential halls
are now correct.
Minor Details
- Flying Olthoi can now be hit when players swing
high.
- There is no longer a timer on getting a chisel from
Ecorto the Lost Director.
- "Ripper" now correctly identifies as Aluvian.
- Heart of Oak now correctly states that other spells
can be layered over it.
- All Hermetic Void spells now have the correct
difficulties.
- All flower, vase, and pedestal combinations no
longer impede movement.
- The Ball of Gunk and the Old Boot should no longer
float in mid-air when dropped from a height.
October
Letter to the Players -
From
the
AC Insider Welcome to the October 2003 Letter to the
Players. As the forces of Dereth focus on ridding the land of the Olthoi, we
can't help but wonder what lies on the horizon.
PK Lite Corpse Timer
Starting with the October event, PK Lite
corpses will follow the same rules as monster corpses. If they are opened
and closed, they will decay immediately. If they are never opened, they will
decay in five minutes. This should help cut down on the graphics impact
caused by PK Lite combat in high-traffic areas.
When we initially proposed PK Lite and asked
for feedback on our forums, the majority of players responded that they did
want corpses. Unfortunately, since PK Lite has been so popular, there's been
a problem with too many corpses. We could take them out of the game, but as
they were included by request, we would prefer to leave them. In addition,
leaving them as they are gives us the option to create some form of PK Lite
death trophy in the future.
We thank you all for helping to clean up your
corpses in the meantime, and ask that you continue to do so even after these
changes.
Masks
We've traditionally added new masks each
October. This year, in addition to any other content we might add, we'll be
tweaking the existing Virindi and heritage masks. We're bringing all masks
into line with the current creature difficulty breakdowns, and some are
being made more useful. These changes may include how you obtain and repair
the masks.
The most important change, and the one we
feel is necessary to mention in advance, will be to the requirements of
Pwyll's Guard, the Shroud of Night, and the higher-level Koji's Beast. These
three masks previously had wield requirements of 300 base skill in Dagger,
Staff, and Unarmed, respectively. These are being changed to activation
requirements of 350 buffed skill.
We felt that players like to wear the
heritage masks for decoration and fun, and that the wield requirements of
the high-level masks prevented them from being used in this fashion. While
the change should not impact many players, we wanted to let you know ahead
of time so that it doesn't take you by surprise.
Fellowship Improvements
Last month, we made some changes to the
fellowship system. You no longer need to walk over to someone to recruit
them into your fellowship, and we gave you an option to automatically accept
fellowship requests.
This month you'll be seeing additional
fellowship improvements, plus two new features:
- Fellowships will no longer automatically
disband if the leader quits or is disconnected. Fellowship leaders can
also assign leadership to a different character.
- Players can create Open Fellowships, which
allow any member to recruit new members.
We also believe we have fixed the bug that
could, in certain situations, change your target to a fellowship member.
You'll find more details regarding these changes in the Rollout Article!
The October Event
Judging by our schedule in past months, you
would expect the October event to take place a week and a half after this
Letter is posted. This month, however, the event will be roughly a week
later than normal. Our current target for the event is the last week in
October.
The Zone has plans for annual maintenance in
late October, and asked us if we would be willing to push our event back a
week. This was to ensure that none of their maintenance would impact our
event in any way.
To get you through the extra week, the teaser
will be a little longer than usual, and spread out over a few days.
In other event news, the October download
will be larger than usual. (If you watch the splash screens after the
download is complete, you'll see one of the reasons why.)
The AC:DM Website
We're planning a number of changes for the
Turbine AC:DM
website, including a total revamp of the AC:DM forums. We mention it
here because we may need to take the entire site down for a week or more as
we make these updates. Current plans have this downtime happening just after
the October event, but it may be shifted earlier or later as necessary.
We'll be posting more information on the site and on the forums as it
becomes available.
Looking Forward
In previous years, October has been the
beginning of the winter festival months, a "break" from the more intense
action of previous months. As you can see by the continued Olthoi attacks,
however, this October will be anything but a break!
As a result, November and December will be
our festival months. They may feel a little different from the past few
months of story-driven content. In these two months, we'll be focusing on
fixing bugs, cleaning up existing content, and trying to implement a few
pieces of content that didn't quite fit with the most recent story arc. So
there will be interesting new content, but not epic storyline content.
That's all we've got for today! Remember that
a number of details that you used to see in the Letter to the Players can
now be found in the Rollout Article, which is posted on the day of the
event.
See you in Dereth!
- Ibn
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