| Aluvians
Gharu'ndim
Sho
Ispar
History
Auberean
History
Texts
Rumors |

Candeth
Keep!
Located at
87.8S, 66.8W
Town Entry: 88.6S, 67.5W
Closest Lifestone: Dire Lands
Life Stone (88.3S, 64.5W)
A report from Risc of WE: " Candeth Keep, if
you were thinking it was a brand spanking new town think again, it's a town
in the making set in a square area surrounded by a 'moat'. Lugian Guards
patrol the boundaries with little more than an Aun drummer in the centre who
wants Water for his plant, a human architect in a tent and another Aun who I
guess is a surveyor.
Shortcut to the new town is :
Run to the bottom of Syslfear dungeon and take S Dires exit portal, run past
the D Note guy (for Aerlinthe) and youre here 87.8s 67.4w
Love your site
Thanks also
to Birte of TD, Dargon of LC, Gandalf Zu'l Zoran of SC and Ling Mei of FF,
Audette of TD, Mathew B.
Lugian Guard
tells you, "Halt! Who goes there?"
Lugian Guard tells you, "You seem like you can handle yourself out here.
Try keeping the creatures away from the
surveyor and architect, but don't bug
them -- they are very busy!"
Aun Utauri tells you, "Oh, a visitor! Fetch me some water for this tree and
I will tell you of my labors."
Thimrin Woodsetter tells you, "I've got most of the town's fortification
drawn out here, but I keep having to change them. Working with the
other races is all well and good, but it can be
difficult."
Thimrin
Woodsetter tells you, "The Tumeroks want access to some sort of undergound
aquifer they say they have sensed in order to feed this bush they say is
important."
Terka Laona tells you, "You would be interrupting my important work for
something very important, yes?"
Terka Laona tells you, "No? Then please go bother someone else!"
Terka Laona tells you, "I know you are eager to help, but please do not fool
with my tripod."
CONTRUCTION SITE: Please wear a
helmet at all times. The Alliance has chosen this
spot as the location for the new town of Candeth Keep. We ask
that you please stay out of the way of our construction and planning
crew. Thank you.
Aun Utauri
tells you, "Oh, a visitor! Fetch me some water for this tree and I will tell
you of my labors."
You give Aun Utauri Water.
Aun Utauri tells you, "Ah, yes."
Aun Utauri tells you, "She thanks you for the water. Once the grey-skins
have done their work this tree and our akiekie will be fed from the water
which lies below."
You give Aun Utauri Water.
Aun Utauri tells you, "Ah, the water, thank you."
Aun Utauri tells you, "You see that small sapling? It is very special to my
people. You should be proud that we have chosen to plant it here. When it
has grown it will represent the unity of our xuta's. I am asking the spirits
to watch over her and give her the strength that we can share in our
endeavors here."
Ah, yes, this is
obviously some sort of magical device. You press the little button near the
base of the instrument.
With the locking mechanism released the spyglass spins freely.
 |
Surveying Device |
A pivoting spyglass with numbered wheels
connected to the base.
It looks interesting, but you really shouldn't touch other people's
equipment. |
|
Value |
10000 |
|
Burden |
100 |
New Stamp!
 |
Candeth Keep Stamp |
A stamp with the Candeth Keep Symbol on
it.
Use Item Tinkering skill to stamp this symbol onto a flag. Dye this
stamp first if you wish the symbol to be a color other than white.
This item can be placed on wall hooks. |
|
Value |
100 |
|
Burden |
10 |
From Jelly Belly of SC:
Caelis Renning tells you, "You have given one-half the resources of which
the alliance is seeking from each other. It is people like you who will be
considered the true founders of Candeth Keep. These alliance has allocated a
symbolic gift for all of those who show dedication to the project."
Caelis Renning give you
Candeth Keep Stamp.
New Hats!
Town Crier tells you, "I spent all month gathering
minerals for Kreavon in Wei jhou. I stopped by the outpost this morning
before coming here and he rewarded me with an odd hat."
Birte of TD reports: "After the last one, I went to Wei Jhou at once. Look
at the screenies I took of Cerulia & me. You get the hats if you got the
tokens last patch. To get them, hand the NPCs one single piece of salvage."
Quest
Details:
Salvage Titles & Hats
 |
Timberman's Hat |
|
Use this item, or drag it onto the
character in the Inventory Panel, to wear it. |
|
Value |
1200 |
|
Burden |
23 |
|
Armor Level |
200 |
|
Protections |
B/A/A (.5/1/1)
B/A/B/A (.5/1/.5/1) |
 |
Miner's Hat |
|
Use this item, or drag it onto the
character in the Inventory Panel, to wear it. |
|
Value |
1200 |
|
Burden |
23 |
|
Armor Level |
240 |
|
Protections |
A/A/B (1/1/.5)
A/B/A/B (1/.5/1/.5) |
 |
Trapper's Hat |
|
Use this item, or drag it onto the
character in the Inventory Panel, to wear it. |
|
Value |
1200 |
|
Burden |
23 |
|
Armor Level |
220 |
|
Protections |
A/B/A (1/.5/1)
A/B/A/B (1/.5/1/.5) |
Note: Salvage hats may be dyed!
Chrono Crest of WE and Julian's Touch of TD pose in a new black beanie and a
dyed Trapper Hat below! Thanks also to Mr
Fizz of LC!
New
Tinkering Effects!
See the
Tinkering section for details!
Caerthalion's Tinkering Calculator updated!
http://www.code-poets.org/tinkering.html
Rending
----------
Bludgeon - White Sapphire
Pierce - Black Garnet
Slash - Imperial Topaz
Acid - Emerald
Fire - Red Garnet
Frost - Aquamarine
Lightning - Jet
Requirements
-----------------
To Gharu'ndim - Ebony
To Aluvian - Teak
To Sho - Porcelain
Melee To Missile - Silver
Missile To Melee - Copper
Remove Rank - Silk
Armor Imbues (33.33% Max Chance)
------------
Missile Defense +1 - Yellow Topaz
Melee Defense +1 - Peridot
Magic Defense +1 - Zircon
Jewelry Imbues (33.33% Max Chance,
+25 Arcane Lore, +25 Spellcraft)
--------------
Minor Mana Gain - Lavender jade
Minor Health Gain - Red Jade
Minor Stamina Gain – Citrine
Minor Strength - Carnelian
Minor Quick - Rose Quartz
Minor Endurance - Bloodstone
Minor Coordination - Smokey Quartz
Minor Focus – Agate
Minor Self - Lapis Lazuli
Warrior's Vigor - Malachite
Warrior's Vitality - Hematite
Wizard's Intellect - Azurite
----------
Retained (can't be sold or salvaged) - Leather
Tiger Eye,
Yellow Garnet, Diamond, Sapphire, Onyx, Pyreal, Obsidian, Serpentine, Ruby,
Satin, Gromnie Hide, White Jade, Amethyst, Green Garnet, Green Jade,
Tourmaline, Amber = nothing
|
Imbuing - Rending |
|
Salvaged Agate |
 |
- |
100 |
Chips of agate material salvaged from old items.
Apply this material to a piece of magical treasure-generated jewelry to
imbue the target with Minor Focus. This will also raise the
Arcane Lore difficulty and the Spellcraft of the piece by 25. |
|
Salvaged Aquamarine |
 |
- |
100 |
Chips of aquamarine material salvaged from old items.
Apply this material to a treasure-generated weapon or magic-casting
implement to imbue the target with Cold Rending. Cold Rending gives the
weapon the ability to make its opponent vulnerable to cold attacks. The
amount of vulnerability depends on the attack skill of the wielder. This
effect does not stack with Cold Vulnerability spells. |
|
Salvaged Azurite |
 |
- |
100 |
Chips of azurite material salvaged from old items.
Apply this material to a piece of magical treasure-generated jewelry to
imbue the target with Wizard's Intellect. This will also raise the
Arcane Lore difficulty and the Spellcraft of the piece by 25. |
|
Salvaged Black Garnet |
 |
- |
100 |
Chips of black garnet material salvaged from old
items.
Apply this material to a treasure-generated weapon or magic-casting
implement to imbue the target with Pierce Rending. Pierce Rending gives
the weapon the ability to make its opponent vulnerable to piercing
attacks. The amount of vulnerability depends on the attack skill of the
wielder. This effect does not stack with Piercing Vulnerability spells. |
|
Salvaged Bloodstone |
 |
- |
100 |
Chips of bloodstone material salvaged from old items.
Apply this material to a piece of magical treasure-generated jewelry to
imbue the target with Minor Endurance. This will also raise the Arcane
Lore difficulty and the Spellcraft of the piece by 25. |
|
Salvaged Carnelian |
 |
- |
100 |
Chips of carnelian material salvaged from old items.
Apply this material to a piece of magical treasure-generated jewelry to
imbue the target with Minor Strength. This will also raise the Arcane
Lore difficulty and the Spellcraft of the piece by 25. |
|
Salvaged Citrine |
 |
- |
100 |
Chips of citrine material salvaged from old items.
Apply this material to a piece of magical treasure-generated jewelry to
imbue the target with Minor Stamina Gain. This will also raise the
Arcane Lore difficulty and the Spellcraft of the piece by 25. |
|
Salvaged Copper |
 |
- |
100 |
A bar of copper material salvaged from old items.
Apply this material to a magical, treasure-generated item with Missile
Defense activation requirement to change that requirement into an
appropriate Melee Defense requirement. |
|
Salvaged Ebony |
 |
- |
100 |
A bundle of ebony material salvaged from old items.
Apply this material to a magical, treasure-generated item with a
heritage activation requirement to change that activation requirement to
Gharu'ndim. |
|
Salvaged Emerald |
 |
- |
100 |
Chips of emerald material salvaged from old
items.
Apply this material to a treasure-generated weapon or magic-casting
implement to imbue the target with Acid Rending. Acid Rending gives the
weapon the ability to make its opponent vulnerable to acid attacks. The
amount of vulnerability depends on the attack skill of the wielder. This
effect does not stack with Acid Vulnerability spells. |
|
Salvaged Hematite |
 |
- |
100 |
Chips of hematite material salvaged from old items.
Apply this material to a piece of magical treasure-generated jewelry to
imbue the target with Warrior's Vitality. This will also raise the Arcane
Lore difficulty and the Spellcraft of the piece by 25. |
|
Salvaged Imperial Topaz |
 |
- |
100 |
Chips of imperial topaz material salvaged from old
items.
Apply this material to a treasure-generated weapon or magic-casting
implement to imbue the target with Slash Rending. Slash Rending gives
the weapon the ability to make its opponent vulnerable to slashing attacks.
The amount of vulnerability depends on the attack skill of the wielder.
This effect does not stack with Slashing Vulnerability spells. |
|
Salvaged Jet |
 |
- |
100 |
Chips of jet material salvaged from old
items.
Apply this material to a treasure-generated weapon or magic-casting
implement to imbue the target with Lightning Rending. Lightning Rending
gives the weapon the ability to make its opponent vulnerable to
lightning
attacks. The amount of vulnerability depends on the attack skill of the
wielder. This effect does not stack with Lightning Vulnerability spells. |
|
Salvaged Lavender Jade |
 |
- |
100 |
Chips of lavender jade material salvaged from old items.
Apply this material to a piece of magical treasure-generated jewelry to
imbue the target with Minor Mana Gain. This will also raise the Arcane
Lore difficulty and the Spellcraft of the piece by 25. |
|
Salvaged Lapis Lazuli |
 |
- |
100 |
Chips of lapis lazuli material salvaged from
old items.
Apply this material to a piece of magical treasure-generated jewelry to
imbue the target with Minor Self. This will also raise the Arcane Lore
difficulty and the Spellcraft of the piece by 25. |
|
Salvaged Leather |
 |
- |
100 |
A strip of leather material salvaged from
old items.
Apply this material to a treasure-generated item in order to render that
item "Retained". Retained items cannot be salvaged or sold to vendors.
Applying this material does not require a tinkering skill, does not add
a tinker to the target's count, and cannot destroy the target. |
|
Salvaged Malachite |
 |
- |
100 |
Chips of malachite material salvaged from old items.
Apply this material to a piece of magical treasure-generated jewelry to
imbue the target with Warrior's Vigor. This will also raise the Arcane
Lore difficulty and the Spellcraft of the piece by 25. |
|
Salvaged Peridot |
 |
- |
100 |
Chips of peridot material salvaged from old items.
Apply this material to treasure-generated armor to imbue the target with
a +1 bonus to Melee Defense. |
|
Salvaged Porcelain |
 |
- |
100 |
A tile of porcelain material salvaged from old items.
Apply this material to a magical, treasure-generated item with a
heritage activation requirement to change that activation requirement to
Sho. |
|
Salvaged Red Garnet |
 |
- |
100 |
Chips of red garnet material salvaged from old
items.
Apply this material to a treasure-generated weapon or magic-casting
implement to imbue the target with Fire Rending. Fire Rending gives the
weapon the ability to make its opponent vulnerable to fire attacks. The
amount of vulnerability depends on the attack skill of the wielder. This
effect does not stack with Fire Vulnerability spells. |
|
Salvaged Red Jade |
 |
- |
100 |
Chips of red jade material salvaged from old items.
Apply this material to a piece of magical treasure-generated jewelry to
imbue the target with Minor Health Gain. This will also raise the Arcane
Lore difficulty and the Spellcraft of the piece by 25. |
|
Salvaged Rose Quartz |
 |
- |
100 |
Chips of rose quartz material salvaged from old
items.
Apply this material to a piece of magical treasure-generated jewelry to
imbue the target with Minor Quickness. This will also raise the Arcane
Lore difficulty and the Spellcraft of the piece by 25. |
|
Salvaged Silk |
 |
- |
100 |
A bolt of silk material salvaged from old
items.
Apply this material to a magical, treasure-generated item with an
allegiance rank activation requirement to remove the rank requirement.
In exchange, the item will gain an Arcane Lore difficulty equal to the
its [sic] Spellcraft. |
|
Salvaged Silver |
 |
- |
100 |
A bar of silver material salvaged from old
items.
Apply this material to a magical,
treasure-generated item with a Melee Defense activation requirement to
change that requirement into an appropriate Missile Defense requirement. |
|
Salvaged Smokey Quartz |
 |
- |
100 |
Chips of smokey quartz material salvaged from old
items.
Apply this material to a piece of magical treasure-generated jewelry to
imbue the target with Minor Coordination. This will also raise the Arcane
Lore difficulty and the Spellcraft of the piece by 25. |
|
Salvaged Teak |
 |
- |
100 |
A bundle of teak material salvaged from old items.
Apply this material to a magical, treasure-generated item with a
heritage activation requirement to change that activation requirement to
Aluvian. |
|
Salvaged White Sapphire |
 |
- |
100 |
Chips of white sapphire material salvaged from old
items.
Apply this material to a treasure-generated weapon or magic-casting
implement to imbue the target with Bludgeon Rending. Bludgeon Rending
gives the weapon the ability to make its opponent vulnerable to
bludgeoning
attacks. The amount of vulnerability depends on the attack skill of the
wielder. This effect does not stack with Bludgeoning Vulnerability spells. |
|
Salvaged Yellow Topaz |
 |
- |
100 |
Chips of yellow topaz material salvaged from old
items.
Apply this material to treasure-generated armor to imbue the target with
a +1 bonus to Missile Defense. |
|
Salvaged Zircon |
 |
- |
100 |
Chips of yellow topaz material salvaged from old
items.
Apply this material to treasure-generated armor to imbue the target with
a +1 bonus to Magic Defense. |
Thanks to Zeke the Freak of HG, Oro of TD, Devil's Spawn of WE, Perithimus
of SC, Lynchet of DT, Aku the Mage, Fighter Minky of FF, Zamiel the Mage of
MT, Skilled Newbie of WE, Perfect of SC, Elecktra of LC, Oldin of HG, Decayed
of HG, Graelyn of MT, Dagda Silverhand of LC, Rayan of WE, Greeneye of FF,
Montezuma's Revenge of HG, Neolucent' of FF, Bhavik the Og of SC, Laquatus
of TD, Morganvale of LC, Sunetra of WE, Kai of LC, The Greater IB of LC,
Archui of HG, Tach Eyon of MG, Elemental Fury of FF, Enmity of MT, Lokbane
of WE, A Simple Man of HG, Narisa of HG, Galadrim of SC, Tryptic' of SC, Tim
Hunter of FF, Sunsfire of HG, Bolaro of FF, gabreiel goldenfyre of SC,
Killer al-Mage of FF, Lochness of FF, Lin Mei of LC, Arkane Lord II of LC,
Graelyn of MG, Baldden of TD, Litho the Alchemist of LC, Killer of bloods,
Katharine Archeron of FF, The Fantom of LC
New Quest!
Quest Details -
Harker's
Quest
Text:
Harker's
Journal
Add a
Ruined Amulet to the Sunstone Gauntlets to give them a moderate Weapon
spell!
Thanks toJulians' Touch ofTD, Birte of TD, Xao
Shui Pow of FF and Eminem Sho of DT
 |
Harker's Head |
|
This head once belonged to the Simulacra
Harker who has been terrorizing the inhabitants of Martine's Retreat. |
|
Value |
0 |
|
Burden |
0 |
|
Special Props |
Attuned, Bonded |
Hibdin
Velos tells you, "Hello friend. We've fallen on some hard times here in
Martine's Retreat. With Martine being gone for so long, we can only surmise
that he is indeed dead. But that is the least of our problems."
Hibdin Velos tells you, "About two weeks ago Remmick, our head farmer, came
up from the subterranean farm and said that it was madness down there. It
seems that a farm hand named Harker had become... touched."
Hibdin Velos tells you, "If you wouldn't mind helping us out with getting
some of the food and maybe killing Harker, we'd be in your debt. I'd pay you
handsomely."
Hibdin Velos tells you, "Before you go, you might want to speak to Remmick.
He might have some pointers for you."
 |
Sunstone Gauntlets |
|
These gauntlets have been carved from
Sunstone to fit the human hand. They are mystical in nature and have a
grooved slot about the size of a small amulet. |
|
Value |
5500 |
|
Burden |
450 |
|
Armor Level |
250 |
|
Protections |
A/A/A
Aa/A/Aa/A
(.8/.8/.8)
(1.2/1/1.2/1) |
|
Spells |
Impenatrability V, Coordination Other V |
|
Spellcraft |
275 |
|
Mana |
x/1000 |
|
Mana Cost |
1 pt per 30 sec |
|
Difficulty |
180 |
Tedword of FF
models his new Sunstone Gauntlets!
From Amadi of HG: "I did the
gauntlet quest but instead of getting the sunstone gauntlets I got opal
gauntlets that cast minor impregnability, invulnrability, and magic
resistance. They are al 180." (pic below) Thanks also to Mederon of FF and The
Archfang of WE!
 |
Opal Gauntlets |
|
These gauntlets
have been carved from Opal to fit the human hand. They are mystical in
nature. |
|
Value |
3500 |
|
Buden |
350 |
|
Armor Level |
180 |
|
Protections |
A/A/A
Aa/A/Aa/A
(.8/.8/.8)
(1.2/1/1.2/1) |
|
Spells |
Impenetrability IV, Minor Impregnability,
Minor Invulnerability, Minor Magic Resistance |
|
Spellcraft |
200 |
|
Mana |
x/800 |
|
Mana Cost |
1 pt per 60 sec |
|
Difficulty |
100 |
|
Restrictions |
Level 20+ to wield |
Armor
Updates!
Armor Ratings now show on examine panel (see protections above)
Possible AL
cap updated!
Found in a Sing trove today:
BS/2: Gromnie Hide Amuli Leggings, (6) craft, AL 254,
Impentrability VI, Bludgeon Bane VI, Diff. 125, Melee 291,
1.0/0.8/1.0/0.5/0.5/0.3/0.6, Value 26,410, 2065BU
I have yet to see anyone else mention that it's been raised, no clue what
the new cap is.
Yours truly,
Drake Kurgan : Solclaim
New Keys and Chests!
Thanks to Rare-to of SC who found the chest in the SW Dires and to Dark
Omen who looked the keys from a Banderling Aggressor and a Drudge Cabalist outside of Ayan. Magnus
Set of WE got a key from one of Lugians with the General. Andes of FF got a
key from a Virindi Consul and Allerielle of WE found keys
on a Drudge Bloodletter and Raider Juggernaut. Thanks also to Nesferatu of
DT
Dark Omen of HG reports the
chests appear to yield 2 items in the craft range of 8-10.
 |
Sturdy Steel Chest |
This chest appears to have a sturdy steel
lock, of the kind used to protect very valuable treasure.
Unfortunately, it looks nearly impossible to pick.
Use this item to open it and see its contents.
Locked
This lock looks impossible to pick (Resistance 7500). |
|
Value |
2500 |
|
Burden |
9486 |
 |
Sturdy Steel Key |
This key is a sturdy steel key that looks
like it might fit a variety of chests, of the type used to hold very
valuable treasure.
Use this item on a locked chest to unlock it. |
|
Value |
150 |
|
Burden |
75 |
|
Uses |
1 |
Dungeon Updates
Thanks to A Simple Man of HG and Kesrick of HG,
Archer Sjet of HG, Braxis Prague of HG, Palandar of LC
--Tiny Hive was 30-50 now 30+
Soldiers, Legionaires, and Nobles - Portal drop at 49.3N,
78.5W
--Small Hive was 40-60 now 40+
Legionaires and Nobles - Portal drop at
50.7N, 75.2W
--Simple Hive was 50-70 now 50+
Eviscerators and Nobles - Portal drop at 51.7N,
77.2W
--Shallow Hive was 60-80 now 60+
Warriors and Eviscerators - Portal drop at
49.0N, 75.4W
--New Hive was 70-90 now 70+
Warriors and Mutilators - Portal drop at 45.9N,
72.5W
--Empyrean Cloister
main entrance now 15+
New Creatures!
New Creatures
(click pics to enlarge) |
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Creature |
Level |
Str |
End |
Coor |
Quik |
Foc |
Self |
Hlth |
Stam |
Mana |
|
General
Garsh |
185 |
380 |
340 |
300 |
300 |
200 |
240 |
500170 |
60000 |
240 |
|
Grotok
Extas |
105 |
340 |
320 |
270 |
210 |
175 |
220 |
450 |
470 |
220 |
|
Renegade Commander Walanawa |
185 |
330 |
300 |
340 |
325 |
320 |
350 |
500000 |
60000 |
5000 |
|
Renegade Commander Kianar |
185 |
330 |
300 |
340 |
325 |
280 |
270 |
500000 |
60000 |
4880 |
|
Tumerok
Champion Renegade |
105 |
280 |
330 |
280 |
305 |
250 |
250 |
450 |
500 |
250 |
|
Renegade Trooper |
115 |
300 |
300 |
300 |
300 |
225 |
225 |
500 |
500 |
225 |
|
Renegade War Monger |
95 |
? |
? |
? |
? |
? |
? |
? |
? |
? |
|
Harker |
95 |
200 |
180 |
200 |
200 |
240 |
200 |
400 |
380 |
350 |
|
Small
Water Golem |
95 |
360 |
350 |
250 |
250 |
250 |
250 |
575 |
500 |
450 |
|
Small
Sand Golem |
100 |
370 |
360 |
270 |
270 |
270 |
270 |
600 |
510 |
470 |
|
Small
Mud Golem |
105 |
390 |
360 |
355 |
320 |
345 |
345 |
560 |
510 |
595 |
|
Small
Coral Golem |
105 |
390 |
360 |
355 |
320 |
345 |
395 |
560 |
510 |
595 |
|
Small
Granite Golem |
110 |
380 |
340 |
220 |
280 |
270 |
280 |
590 |
490 |
480 |
|
Small
Wood Golem |
110 |
380 |
340 |
220 |
280 |
270 |
280 |
590 |
490 |
480 |
|
Small
Iron Golem |
115 |
360 |
350 |
250 |
250 |
250 |
250 |
615 |
500 |
450 |
|
Small
Sandstone Golem |
115 |
? |
? |
? |
? |
? |
? |
400 |
380 |
350 |
|
Small
Obsidian Golem |
125 |
390 |
360 |
355 |
320 |
345 |
395 |
260 |
511 |
596 |
|
Small
Magma Golem |
135 |
390 |
380 |
330 |
? |
350 |
400 |
500 |
600 |
600 |
|
Olthoi
Brood Matron (20-39) |
? |
? |
? |
? |
? |
? |
? |
? |
? |
? |
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Olthoi
Brood Matron (40-59) |
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? |
? |
? |
? |
? |
? |
? |
? |
? |
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Olthoi
Brood Matron (60-79) |
115 |
380 |
420 |
260 |
220 |
240 |
240 |
1000 |
920 |
250 |
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Olthoi
Brood Matron (80-100) |
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? |
? |
? |
? |
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? |
? |
? |
? |
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Olthoi Swarm Legionary |
90 |
360 |
360 |
240 |
220 |
160 |
160 |
400 |
450 |
170 |
|
Olthoi Swarm Nymph |
58 |
250 |
330 |
120 |
110 |
100 |
30 |
215 |
480 |
30 |
|
Olthoi Swarm Guardian |
53 |
250 |
330 |
120 |
110 |
100 |
30 |
215 |
480 |
30 |
|
Olthoi Swarm Harvester |
44 |
? |
? |
? |
? |
? |
? |
? |
? |
? |
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Olthoi Swarm Worker |
? |
? |
? |
? |
? |
? |
? |
? |
? |
? |
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Olthoi Swarm Drone |
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? |
? |
? |
? |
? |
? |
? |
? |
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Creature Updates!
Armored Skeleton gets a new hat! Thanks to Yutu of FF
Thanks also to Beanie Li of Morningthaw,
Zanzoken of WE, Rose Verna of SC, Kagomae of FF, Starsunder of TD, Thallia
of WE, Magnus Set of WE, Chrono Crest of WE, Callaway,
Birte of TD, Borderline of MT, Jando of HG, Abysmal of WE, Myuki Santoshi of
MT, Heremes, Kalazar of SC, Othyen of LC,
Tai Ut-to of LC, Thats a Right Triangle of TD.
New Renegade Weapons!
Quest Details:
Renegade
Weapons
Rumor:
Renegade
Note (Thanks to Gandalf Zu'l Zoran of SC)
Oopa of MT sends this reports on
General Garsh: "We saw this outside during a raid on Fort Tethana. It
disappeared when it was near death though. There is an outpost nearby to the
west that seems to be thier home base. And they do respawn apparently .. in
ranks all around Teth."
Fort
Tethana Sentry tells you, "You may pass through the gate."
Fort Tethana Sentry says, "Hurry, lest the Renegades gain entry!"
Raider Juggernaut says, "Gotrok, to my side! The
Isparians have begun to fight back."
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Quadruple-bladed Axe |
|
Picked up from General Garsh, a defeated
Renegade Lugian |
|
Value |
9000 |
|
Burden |
950 |
|
Damage |
27 - 45 Slashing |
|
Bonuses |
+8% Melee Defense
+8% Attack Skill |
|
Speed |
(55) |
|
Spells |
Blood Drinker VI |
|
Mana |
x/1000 |
|
Mana Cost |
1 pt per 20 sec |
|
Restrictions |
Base Axe 325+ to wield |
Tamsar II of
HG poses with the new
Quadruple-bladed Axe! Thanks to Oldin of HG
fo pic! (Timer 7 days)
With the last of
his strength, the Commander cries out for his troops to fall back.
Note: The Renegade Bow and Crossbow were intended to have wield
requirements of 290 Bow and Crossbow base skill. Next month this will be
corrected (if your skill is not 290, you will no longer be able to wield
it).
 |
Renegade Bow |
|
A bow from a defeated Tumerok Renegade
Commander |
|
Value |
8000 |
|
Burden |
600 |
|
Damage |
Bonus: 0
Modifier: +155% |
|
Bonuses |
+6% Melee Defense |
|
Speed |
(45) |
|
Range |
70 yards |
|
Spells |
Blood Drinker VI |
|
Spellcraft |
400 |
|
Mana |
x/1000 |
|
Mana Cost |
1 pt per 20 sec |
|
Difficulty |
120 |
|
Restrictions |
Bow 290+ to activate |
Oldin of HG poses with a
Renegage Bow - giveable, no wield requirement! Thanks also to Qivran
Jed'rath of HG, Kruntus the Spoon of SC
 |
Renegade Crossbow |
|
A bow from a defeated Tumerok Renegade
Commander |
|
Value |
8000 |
|
Burden |
1250 |
|
Damage |
Bonus: 0
Modifier: +175% |
|
Bonuses |
+8% Melee Defense |
|
Speed |
(60) |
|
Range |
80 yards |
|
Spells |
Blood Drinker VI |
|
Spellcraft |
250 |
|
Mana |
x/1000 |
|
Mana Cost |
1 pt per 20 sec |
|
Difficulty |
120 |
|
Restrictions |
Level 30+ to wield
XBow 290+ to activate |
Chingis of HG poses with the
Renegade Crossbow! Thanks also to Hisba the Great, Aldis Rache of TD
New @command!
The @day command
is now available for players with dark monitors. This command will toggle
your outdoor world view to a brighter state and back to normal.
See the
@commands
page for a full list
Thanks to Pinto of DT for the
following pics:
New Log-In
Screen!
Hinder of FF
reports: "Did you notice that after this month's patch that the login screen
changed yet again? There wasnt much difference, but the burn marks in the
upper left hand corner have become darker and take up more space, and the
liquid in the gord down below now has ripples in it, like its stirring.
Perhaps its an omen of things to come? Great site, keep up the good work
:D."
Thanks also
to Herr Krass of WE!
Ulgrim Island Updates!
Chrono Crest of WE reports: "When patch came up I talked to a town crier. He
said that Ulgrim had angered the gods of the volcano on his island and small
golems had sprouted up everywhere. So I headed over to the volcano, making my
way past an incredible number of slow but very powerful golems. When I made
it to the volcano I got killed, there was just so many golems :p Recovery
was fun :D"
Frost Byte of
MT
Ulgrim's
Golden Gromnie is now safe from theft! Note: If you put down one of the
Gromnie you already had previously, you will not be able to pick it back up!
(known
bug - to be fixed next month).
 |
Golden Gromnie |
The gromnie appears to
be nailed to the floor.
Inscribed: No one will be taking my golden gromnie anymore! --Ulgrim |
|
Value |
10 |
|
Burden |
10 |
Calladyn the
axe reports: "So I took a trip to Ulgrims Island and not only are
there small golems everywhere but ulgrim has left 3 beer kegs near the now
active volcano, they each restore health stamina and mana, there are also
statues in his front yard and one on the side of his house. Finally, there
is a globe of auberdeen in the basement that can now be selected but not
picked up."
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Keg |
|
A keg of delicious
stout. |
|
Value |
200 |
|
Burden |
6000 |
|
Spells |
Rivtalize Other II |
Golden Casino Chest Loot Updated!
Thanks to SkilledNewbie of WE
Joji's Shrine Updated!
You can now receive lucky numbers from the shrine!
Thanks to Larceny of TD!
Deadly Barbed Ammo!
wrapped deadly arrowhead + barbed fletching tool = wrapped deadly barbed
arrowheads (dif 300)
Thanks to Kyubi and Shiladie of DT!
 |
250 Deadly Barbed
Quarrels |
 |
250 Deadly Barbed
Arrows |
|
Use this item, or drag it to the
ammunition slot on the Inventory Panel, to wield it. |
Use this item, or drag it to the
ammunition slot on the Inventory Panel, to wield it. |
|
Value |
2250 |
Value |
1750 |
|
Burden |
2500 |
Burden |
2500 |
|
Damage |
23.76 - 33 Piercing |
Damage |
21.7 - 31 Piercing |
|
Restrictions |
Base XBow 230+ to wield. |
Restrictions |
Base Bow 230+ to wield. |
 |
250 Deadly Barbed
Atlatl Darts |
|
Use this item, or drag it to the
ammunition slot on the Inventory Panel, to wield it. |
|
Value |
2250 |
|
Burden |
2500 |
|
Damage |
23.1 - 33 Piercing |
|
Restrictions |
Base TW 230+ to wield. |
Phlor of SC reports that deadly spikes now do
80-100 damage.
Thrown Weapons Updates!
Thanks to Kyubi and Zetaxx of TD
 |
Habraeloi |
|
An atlatl constructed from obsidian and
cerulean colored stone. |
|
Value |
4000 |
|
Burden |
480 |
|
Damage |
Bonus: 0
Modifier: +140% |
|
Bonuses |
+12% Melee Defense |
|
Speed |
(75) |
|
Range |
60 yards |
|
Spells |
Defender V, Blood Drinker V, Swift Killer
III, Thrown Weapons Mastery Other V |
|
Spellcraft |
250 |
|
Mana |
x/1000 |
|
Mana Cost |
1 pt per 20 sec |
|
Difficulty |
125 |
|
Restrictions |
Level 30+ to wield
TW 290+ to activate |
|
Special Props |
Olthoi Slayer
Unenchantable |
--Perfect
Isparian Atlatl now +150% mod!
--Assault Atlatl damage mod updated from +110% to +130%!
--Skeletal Atlatl damage mod updated from +110% to +120%!
Asheron's Island Opens!
Thanks to Seltor the Conquerer of HG, Archmage Webbandit of LC,
Thunderstrike Fist of FF, Brimstone Sniper of TD, Lynchet of DT, Chris the
Great of WE, Killz al-Evil of TD, Angel Bebe of HG, Trinity Storm of FF,
Suprentis II of FF, An'iya of HG
The ground trembles, casting stones
from cliff faces and snow showering from the highest peaks.
The quake originates near the city of Eastham, but the shockwave can be felt as
far away as Marae Lassel.
A piercing wail echoes across the ocean waters near Eastham, and a groundswell
of Olthoi can be seen pouring over the Island to the east of the city.
Nanto Portal
- 52.6S, 81.9E (Asheron's Island
South - no level restriction)
Khayyaban Portal - 47.4S, 24.9E (Asheron's Island North - levels 40+)
Uziz Portal - 25.0S 28.1E (Asheron's Island East - levels 60+)
Baishi Portal - 49.7S, 62.2E (Asheron's
Island West - levels 80+)
Matron Hive South - 15.9N,
73.7E, Levels 20-40
Matron Hive
North - 23.4N,69.4E, Levels 40-60
Matron Hive West - 19.3N, 72.6E, Levels 60-80
Matron Hive East - 18.4N, 69.3E, Levels 80+
Non-confirmed: Kill the Matron
in the 20-40 hive to trigger the one in the 40-60 hive. Kill the
Matron in the 40-60 hive to trigger the Matron in the next hive. Kill the 60-80
Matron to trigger the 80+ Matron!
Asheron's Sanctum - 21.2N,
69.1E
Asheron's Sanctum Portal - 20.8N, 68.6E
Lynchet of DT
reports from inside Asheron's Castle:
"The island is full of swarm olthoi of all types. Asheron's castle is to the
north with a portal to him. In order to use this portal you need to have
entered a hive on the island first. Once there, Asheron gives you a book
with lore explaining more about the olthoi invasions and the coming of
Isparians."
 |
Asheron tells you, "Welcome. I
had never thought that I would see Isparians here, aside from Elysa and
Borelean. But I see that you have made your way across my island and through
the Olthoi Hordes."
Asheron tells you, "I have fashioned this book to explain everything that I
know at this time about the resurgence of the Olthoi. I am indebted to you
once more for your actions."
Asheron gives you Olthoi
Resurgent.
Asheron tells you, "I am not quite sure what caused them to come here, but I
am quite sure that it relates directly to the evidence turned up at Knorr."
Asheron tells you, "Oh yes, I am well aware that you have been making your
way through my familial estate; while I am not happy about your intrusion
there, this world is as much yours as it is mine now."
Asheron smirks.
Asheron tells you, "I am however, all too well aware of Nuhmudira and her
quest for more power. She plays with primal forces that are far beyond her
frame to contain. In some respects, I pity her for her madness; in others, I
revile her for the selfish manner in which she acts."
Asheron pauses looking to
his guardians.
Asheron tells you, "I had assumed that the Queen at Knorr was not eternal.
But this invasion has caused me to re-assess that assumption. It has been
nearly 800 years since I have seen that Queen."
Asheron tells you, "If she has come, then we shall need to band together as
never before. I could not use the full power of my magical arsenal while
those creatures were here. There was something potent that drained the
higher magics from the area. Now I feel them back again. You have helped to
restore me...now we need to assist ourselves."
Asheron tells you, "This Queen...is the most terrible thing that this world
or any other has ever seen. What is worse is that she remembers, and in that
memory she undoubtedly is stalking me...but when she learns that her
children have suffered so much at our hands, her attentions will be cast
toward us all."
Guardian tells you, "We are here at the behest of Lord Asheron. Our duty is
to maintain peace. We ask that you observe our requests so as to not force
our hands into action."
Asheron tells you, "There is nothing more that I can tell you at this time.
I must reflect upon what has transpired and devise a way to deal with this
menace. It will require the efforts of us all if this is indeed the same
Queen."
Text:
Olthoi
Resurgent (thanks to Bluemage II of SC!)
Note: It's hookable! - Thanks to Master Dragoon of WE, Apocolpyse of TD,
Broken Bow of HG, Suprentis II of FF, Sassy Dawn of MT
Asheron's Island
(click pics to enlarge) |
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A report from
Darius Falc of WE:
Asheron's tower can be reached via the portal in the Matron's Hive on south
Island. From the Nanto portal drop, run left with the shore on your left and
you should find it. The portal to West island is at the bottom of the
Matron's Hive, but it isn't for the weak hearted...Olhoi swarm eviscerators,
mutilators, guardians, warriors and nobles abound.
When you get to West Island head for the big mountain thing, Asheron's Tower
is on the top. This run is *very* scary...imagine your worst nightmare then
add Jerry Springer.
When you get to the base of the mountain the only thing you can do is run
around it till you find a way up....with half the Olthoi in the world trying
to stop you.
There is a plateau half way up where you can rest that is relatively Olthoi
free...well compared to everywhere else.
When you get to Asheron's tower you will find a portal to the Inner
Sanctum...take it...you'll find Asheron and his Guardians...(Don't forget to
take pics...great eye candy)...talk to asheron and he'll tell you that some
800 year old hive matron has returned and give you a book.
The book is 30 pages long so I haven't read it yet...if you want to know
what's inside, go talk to Asheron :).
Have fun, and remember...be careful out there :).
DF.
Darius Falc
sent these amendments to his previous letter:
1. correction. Asheron's book is 17 pages and not 30 pages.
2. The hive I pointed people to is the 80+ hive.
3. It seems that you need to kill one of the swarm Olthoi near the west
Asheron's Isle portal to be tagged to be able to use the portal.
4. Don't step in the Acid pits...they were doing about 30 points of damage
to me per second fully buffed and baned.
Asheron's Raiment - New Quest Undies!
After a series of globals in the 80+ hive, a new Olthoi Brood Matron
spawns with lower health. It drops an Olthoi Carapace which can be turned
into Olthoi Hunter in Arwic for a robe. The robe is level 80+ with
Armor Other VI. You'll also receive a moderate cantrip, an additional spell, based on
your skill. The robe is white, but may be dyed!
 |
Asheron's Supreme
Raiment |
|
Silken raiment woven together to be worn
over the entirety of the body. Simple clasps allow for the item to be
cinched along the front. |
|
Value |
5000 |
|
Buden |
800 |
|
Armor Level |
0 |
|
Protections |
A/A/A
P/P/P/P |
|
Spells |
Minor Armor, Armor Other VI, Moderate
Focus (varies) |
|
Spellcraft |
300 |
|
Mana |
x/800 |
|
Mana Cost |
1 pt per 40 sec |
|
Difficulty |
110 |
|
Restrictions |
Level 80+ to wield |
You give
Olthoi Hunter Brood Matron Carapace.
Olthoi Hunter tells you, "Asheron said that I should
be expecting these sometime soon. He also gave me a nice selection of
rewards for the efforts of those that helped out. Give me a [sic] just a
moment while I sort through the items."
Olthoi Hunter tells you, "Oh here it is."
Olthoi Hunter gives you Asheron's Supreme Raiment.
Chupon's Savior of LC poses in
Asheron's Supreme Raiment!
Asheron's Greater Raiment is received from a Matron Crest looted from the
Brood Matron in the 60-80 hive. She was killed after 2 (?) other global
messages were broadcast over a period of 12 hours. Thanks to Oldin of HG and
his level 74 archer, Rolament!
 |
Asheron's
Greater
Raiment |
|
Silken raiment woven together to be worn
over the entirety of the body. Simple clasps allow for the item to be
cinched along the front. |
|
Value |
5000 |
|
Buden |
800 |
|
Armor Level |
0 |
|
Spells |
Acid Protection Other
VI, Moderate
Focus (varies) |
|
Spellcraft |
285 |
|
Mana |
x/800 |
|
Mana Cost |
1 pt per 40 sec |
|
Difficulty |
100 |
|
Restrictions |
Level 60+ to wield |
New Globals!
[Player name] grinds their heel into the remains of
the Brood Matron's carapace. Above, on the western part of Asheron's Island,
the Olthoi Swarm increase in intensity.
As [Player name] defeats the
Brood Matron of the western region of Asheron's Island, she emits a scream
that calls her fallen horde back to her, until another can take her place.
As [Player name] strikes a fatal
blow against the Brood Matron, the Olthoi assault intensifies on the surface
of Asherons Island. The new horde cascades over the southern landscape as if
a river shattering a dam.
The Brood Matron who once stood as the leader over the Olthoi Swarm on the
western shores of Asheron's Island crumples, laid low by [Player name]. But
her death has brought an even larger Olthoi Horde to cover the landscape
there.
The eastern area of Asheron's
Island shudders as [Player name] strikes a blow through the Brood Matron. In
desperation, she chitters a command that renews the vigor of the invading
olthoi.
(1st? global on 60-80)
As the Brood Matron of the
eastern part of Asheron's Island collapses, she issues a command to
circumvent the efforts of [Player name].
(2nd? global on 60-80)
Defeated by [Player name] the
Brood Matron of the eastern portion of Asheron's Island commands the Olthoi
to re-gather the swarm and pillage the land.
(3rd global on 60-80)
The eastern region of Asheron's
Island become dormant at the Brood Matron there is defeated by the bold
[Player name]. As the horde once loyal to the Matron scatters, finding
refuge in the deep places of the world, a weight is lifted form the island.
(final global on 60-80)
Thanks to Oldin of HG, Emo II of LC, Chupon's Savior of LC
From
State
of the Code:
Hotfix on Monday, July 28
9:00AM PST/12:00PM ESTto
correct the following:
* The Olthoi
Brood Matrons on Asheron's Island will have the correct respawn timer.
* The Renegade Bow and Crossbow will have the correct wield requirements.
* Golden Gromnies in your chests and hooks will be able to be picked up
again.
* The timing on the Fort Tethana renegade raids will be adjusted.
|
Look for previous
patch information under the
Auberean History link to the left.
Thanks also to Drack of
WE, Tamarind of MT, Urthstripe of LC, Black Falcon of WE, Myuki, The Fantom
of LC, Embience of SC, Willie's Woman, Pulsari of HG, Life's Archer of WE,
psychotyc of MT, Pack Wench of TD, Evil Carnage of WE, Dargon of LC, Sun the
Sorceress of FF, Thistledontalis of TD |