A Swelling Tide

 
Aluvians

Gharu'ndim

Sho

Ispar History

Auberean History

Texts

Rumors

Candeth Keep!

Located at  87.8S, 66.8W
Town Entry: 88.6S, 67.5W
Closest Lifestone:
Dire Lands Life Stone (88.3S, 64.5W)


A report from Risc of WE: "
Candeth Keep, if you were thinking it was a brand spanking new town think again, it's a town in the making set in a square area surrounded by a 'moat'. Lugian Guards patrol the boundaries with little more than an Aun drummer in the centre who wants Water for his plant, a human architect in a tent and another Aun who I guess is a surveyor.

Shortcut to the new town is :
Run to the bottom of Syslfear dungeon and take S Dires exit portal, run past the D Note guy (for Aerlinthe) and youre here 87.8s 67.4w

Love your site

Thanks also to Birte of TD, Dargon of LC, Gandalf Zu'l Zoran of SC and Ling Mei of FF, Audette of TD, Mathew B.

Lugian Guard tells you, "Halt! Who goes there?"

Lugian Guard tells you, "You seem like you can handle yourself out here. Try keeping the creatures away from the surveyor and architect, but don't bug them -- they are very busy!"

Aun Utauri tells you, "Oh, a visitor! Fetch me some water for this tree and I will tell you of my labors."

Thimrin Woodsetter tells you, "I've got most of the town's fortification drawn out here, but I keep having to change them. Working with the other races is all well and good, but it can be difficult."

Thimrin Woodsetter tells you, "The Tumeroks want access to some sort of undergound aquifer they say they have sensed in order to feed this bush they say is important."

Terka Laona tells you, "You would be interrupting my important work for something very important, yes?"
Terka Laona tells you, "No? Then please go bother someone else!"

Terka Laona tells you, "I know you are eager to help, but please do not fool with my tripod."

CONTRUCTION SITE: Please wear a helmet at all times. The Alliance has chosen this spot as the location for the new town of Candeth Keep. We ask that you please stay out of the way of our construction and planning crew. Thank you.

Aun Utauri tells you, "Oh, a visitor! Fetch me some water for this tree and I will tell you of my labors."
You give Aun Utauri Water.
Aun Utauri tells you, "Ah, yes."
Aun Utauri tells you, "She thanks you for the water. Once the grey-skins have done their work this tree and our akiekie will be fed from the water which lies below."


You give Aun Utauri Water.
Aun Utauri tells you, "Ah, the water, thank you."
Aun Utauri tells you, "You see that small sapling? It is very special to my people. You should be proud that we have chosen to plant it here. When it has grown it will represent the unity of our xuta's. I am asking the spirits to watch over her and give her the strength that we can share in our endeavors here."

Ah, yes, this is obviously some sort of magical device. You press the little button near the base of the instrument.
With the locking mechanism released the spyglass spins freely.

Surveying Device

A pivoting spyglass with numbered wheels connected to the base.
It looks interesting, but you really shouldn't touch other people's equipment.
Value 10000
Burden 100

New Stamp!
 

Candeth Keep Stamp

A stamp with the Candeth Keep Symbol on it.
Use Item Tinkering skill to stamp this symbol onto a flag. Dye this stamp first if you wish the symbol to be a color other than white. This item can be placed on wall hooks.
Value 100
Burden 10

From Jelly Belly of SC:
Caelis Renning tells you, "You have given one-half the resources of which the alliance is seeking from each other. It is people like you who will be considered the true founders of Candeth Keep. These alliance has allocated a symbolic gift for all of those who show dedication to the project."
Caelis Renning give you Candeth Keep Stamp.
 

New Hats!
Town Crier tells you, "I spent all month gathering minerals for Kreavon in Wei jhou. I stopped by the outpost this morning before coming here and he rewarded me with an odd hat."

Birte of TD reports: "After the last one, I went to Wei Jhou at once. Look at the screenies I took of Cerulia & me. You get the hats if you got the tokens last patch. To get them, hand the NPCs one single piece of salvage."

Quest Details: Salvage Titles & Hats

Timberman's Hat

Use this item, or drag it onto the character in the Inventory Panel, to wear it.
Value 1200
Burden 23
Armor Level 200
Protections B/A/A (.5/1/1)
B/A/B/A (.5/1/.5/1)

 

 

Miner's Hat

Use this item, or drag it onto the character in the Inventory Panel, to wear it.
Value 1200
Burden 23
Armor Level 240
Protections A/A/B (1/1/.5)
A/B/A/B (1/.5/1/.5)

 



Trapper's Hat

Use this item, or drag it onto the character in the Inventory Panel, to wear it.
Value 1200
Burden 23
Armor Level 220
Protections A/B/A (1/.5/1)
A/B/A/B (1/.5/1/.5)

Note: Salvage hats may be dyed! Chrono Crest of WE and Julian's Touch of TD pose in a new black beanie and a dyed Trapper Hat below! Thanks also to Mr Fizz of LC!


New Tinkering Effects!

See the Tinkering section for details!

Caerthalion's Tinkering Calculator updated!

http://www.code-poets.org/tinkering.html

Rending
----------
Bludgeon - White Sapphire
Pierce - Black Garnet
Slash - Imperial Topaz
Acid - Emerald
Fire - Red Garnet
Frost - Aquamarine
Lightning - Jet

Requirements
-----------------
To Gharu'ndim - Ebony
To Aluvian - Teak
To Sho - Porcelain
Melee To Missile - Silver
Missile To Melee - Copper
Remove Rank - Silk

Armor Imbues (33.33% Max Chance)
------------
Missile Defense +1 - Yellow Topaz
Melee Defense +1 - Peridot
Magic Defense +1 - Zircon

Jewelry Imbues (33.33% Max Chance,
+25 Arcane Lore, +25 Spellcraft)
--------------
Minor Mana Gain - Lavender jade
Minor Health Gain - Red Jade
Minor Stamina Gain – Citrine

Minor Strength - Carnelian
Minor Quick - Rose Quartz
Minor Endurance - Bloodstone
Minor Coordination - Smokey Quartz
Minor Focus – Agate
Minor Self - Lapis Lazuli

Warrior's Vigor - Malachite
Warrior's Vitality - Hematite
Wizard's Intellect - Azurite

----------
Retained (can't be sold or salvaged) - Leather

Tiger Eye, Yellow Garnet, Diamond, Sapphire, Onyx, Pyreal, Obsidian, Serpentine, Ruby, Satin, Gromnie Hide, White Jade, Amethyst, Green Garnet, Green Jade, Tourmaline, Amber = nothing

Imbuing - Rending

Salvaged Agate

- 100 Chips of agate material salvaged from old items.
Apply this material to a piece of magical treasure-generated jewelry to imbue the target with Minor Focus. This will also raise the Arcane Lore difficulty and the Spellcraft of the piece by 25.

Salvaged Aquamarine

- 100 Chips of aquamarine material salvaged from old items.
Apply this material to a treasure-generated weapon or magic-casting implement to imbue the target with Cold Rending. Cold Rending gives the weapon the ability to make its opponent vulnerable to cold attacks. The amount of vulnerability depends on the attack skill of the wielder. This effect does not stack with Cold Vulnerability spells.

Salvaged Azurite

- 100 Chips of azurite material salvaged from old items.
Apply this material to a piece of magical treasure-generated jewelry to imbue the target with Wizard's Intellect. This will also raise the Arcane Lore difficulty and the Spellcraft of the piece by 25.

Salvaged Black Garnet

- 100 Chips of black garnet material salvaged from old items.
Apply this material to a treasure-generated weapon or magic-casting implement to imbue the target with Pierce Rending. Pierce Rending gives the weapon the ability to make its opponent vulnerable to piercing attacks. The amount of vulnerability depends on the attack skill of the wielder. This effect does not stack with Piercing Vulnerability spells.

Salvaged Bloodstone

- 100 Chips of bloodstone material salvaged from old items.
Apply this material to a piece of magical treasure-generated jewelry to imbue the target with Minor Endurance. This will also raise the Arcane Lore difficulty and the Spellcraft of the piece by 25.

Salvaged Carnelian

- 100 Chips of carnelian material salvaged from old items.
Apply this material to a piece of magical treasure-generated jewelry to imbue the target with Minor Strength. This will also raise the Arcane Lore difficulty and the Spellcraft of the piece by 25.

Salvaged Citrine

- 100 Chips of citrine material salvaged from old items.
Apply this material to a piece of magical treasure-generated jewelry to imbue the target with Minor Stamina Gain. This will also raise the Arcane Lore difficulty and the Spellcraft of the piece by 25.

Salvaged Copper

- 100 A bar of copper material salvaged from old items.
Apply this material to a magical, treasure-generated item with Missile Defense activation requirement to change that requirement into an appropriate Melee Defense requirement.

Salvaged Ebony

- 100 A bundle of ebony material salvaged from old items.
Apply this material to a magical, treasure-generated item with a heritage activation requirement to change that activation requirement to Gharu'ndim.

Salvaged Emerald

- 100 Chips of emerald material salvaged from old items.
Apply this material to a treasure-generated weapon or magic-casting implement to imbue the target with Acid Rending. Acid Rending gives the weapon the ability to make its opponent vulnerable to acid attacks. The amount of vulnerability depends on the attack skill of the wielder. This effect does not stack with Acid Vulnerability spells.

Salvaged Hematite

- 100 Chips of hematite material salvaged from old items.
Apply this material to a piece of magical treasure-generated jewelry to imbue the target with Warrior's Vitality. This will also raise the Arcane Lore difficulty and the Spellcraft of the piece by 25.

Salvaged Imperial Topaz

- 100 Chips of imperial topaz material salvaged from old items.
Apply this material to a treasure-generated weapon or magic-casting implement to imbue the target with Slash Rending. Slash Rending gives the weapon the ability to make its opponent vulnerable to slashing attacks. The amount of vulnerability depends on the attack skill of the wielder. This effect does not stack with Slashing Vulnerability spells.

Salvaged Jet

- 100 Chips of jet material salvaged from old items.
Apply this material to a treasure-generated weapon or magic-casting implement to imbue the target with Lightning Rending. Lightning Rending gives the weapon the ability to make its opponent vulnerable to lightning attacks. The amount of vulnerability depends on the attack skill of the wielder. This effect does not stack with Lightning Vulnerability spells.

Salvaged Lavender Jade

- 100 Chips of lavender jade material salvaged from old items.
Apply this material to a piece of magical treasure-generated jewelry to imbue the target with Minor Mana Gain. This will also raise the Arcane Lore difficulty and the Spellcraft of the piece by 25.

Salvaged Lapis Lazuli

- 100 Chips of lapis lazuli material salvaged from old items.
Apply this material to a piece of magical treasure-generated jewelry to imbue the target with Minor Self. This will also raise the Arcane Lore difficulty and the Spellcraft of the piece by 25.

Salvaged Leather

- 100 A strip of leather material salvaged from old items.
Apply this material to a treasure-generated item in order to render that item "Retained". Retained items cannot be salvaged or sold to vendors. Applying this material does not require a tinkering skill, does not add a tinker to the target's count, and cannot destroy the target.

Salvaged Malachite

- 100 Chips of malachite material salvaged from old items.
Apply this material to a piece of magical treasure-generated jewelry to imbue the target with Warrior's Vigor. This will also raise the Arcane Lore difficulty and the Spellcraft of the piece by 25.

Salvaged Peridot

- 100 Chips of peridot material salvaged from old items.
Apply this material to treasure-generated armor to imbue the target with a +1 bonus to Melee Defense.

Salvaged Porcelain

- 100 A tile of porcelain material salvaged from old items.
Apply this material to a magical, treasure-generated item with a heritage activation requirement to change that activation requirement to Sho.

Salvaged Red Garnet

- 100 Chips of red garnet material salvaged from old items.
Apply this material to a treasure-generated weapon or magic-casting implement to imbue the target with Fire Rending. Fire Rending gives the weapon the ability to make its opponent vulnerable to fire attacks. The amount of vulnerability depends on the attack skill of the wielder. This effect does not stack with Fire Vulnerability spells.

Salvaged Red Jade

- 100 Chips of red jade material salvaged from old items.
Apply this material to a piece of magical treasure-generated jewelry to imbue the target with Minor Health Gain. This will also raise the Arcane Lore difficulty and the Spellcraft of the piece by 25.

Salvaged Rose Quartz

- 100 Chips of rose quartz material salvaged from old items.
Apply this material to a piece of magical treasure-generated jewelry to imbue the target with Minor Quickness. This will also raise the Arcane Lore difficulty and the Spellcraft of the piece by 25.

Salvaged Silk

- 100 A bolt of silk material salvaged from old items.
Apply this material to a magical, treasure-generated item with an allegiance rank activation requirement to remove the rank requirement. In exchange, the item will gain an Arcane Lore difficulty equal to the its [sic] Spellcraft.

Salvaged Silver

- 100 A bar of silver material salvaged from old items.
Apply this material to a magical, treasure-generated item with a Melee Defense activation requirement to change that requirement into an appropriate Missile Defense requirement.

Salvaged Smokey Quartz

- 100 Chips of smokey quartz material salvaged from old items.
Apply this material to a piece of magical treasure-generated jewelry to imbue the target with Minor Coordination. This will also raise the Arcane Lore difficulty and the Spellcraft of the piece by 25.

Salvaged Teak

- 100 A bundle of teak material salvaged from old items.
Apply this material to a magical, treasure-generated item with a heritage activation requirement to change that activation requirement to Aluvian.

Salvaged White Sapphire

- 100 Chips of white sapphire material salvaged from old items.
Apply this material to a treasure-generated weapon or magic-casting implement to imbue the target with Bludgeon Rending. Bludgeon Rending gives the weapon the ability to make its opponent vulnerable to bludgeoning attacks. The amount of vulnerability depends on the attack skill of the wielder. This effect does not stack with Bludgeoning Vulnerability spells.

Salvaged Yellow Topaz

- 100 Chips of yellow topaz material salvaged from old items.
Apply this material to treasure-generated armor to imbue the target with a +1 bonus to Missile Defense.

Salvaged Zircon

- 100 Chips of yellow topaz material salvaged from old items.
Apply this material to treasure-generated armor to imbue the target with a +1 bonus to Magic Defense.

Thanks to Zeke the Freak of HG, Oro of TD, Devil's Spawn of WE, Perithimus of SC, Lynchet of DT, Aku the Mage, Fighter Minky of FF, Zamiel the Mage of MT, Skilled Newbie of WE, Perfect of SC, Elecktra of LC, Oldin of HG, Decayed of HG, Graelyn of MT, Dagda Silverhand of LC, Rayan of WE, Greeneye of FF, Montezuma's Revenge of HG, Neolucent' of FF, Bhavik the Og of SC, Laquatus of TD, Morganvale of LC, Sunetra of WE, Kai of LC, The Greater IB of LC, Archui of HG, Tach Eyon of MG, Elemental Fury of FF, Enmity of MT, Lokbane of WE, A Simple Man of HG, Narisa of HG, Galadrim of SC, Tryptic' of SC, Tim Hunter of FF, Sunsfire of HG, Bolaro of FF, gabreiel goldenfyre of SC, Killer al-Mage of FF, Lochness of FF, Lin Mei of LC, Arkane Lord II of LC, Graelyn of MG, Baldden of TD, Litho the Alchemist of LC, Killer of bloods, Katharine Archeron of FF, The Fantom of LC


New Quest!
Quest Details - Harker's Quest

Text: Harker's Journal
Add a Ruined Amulet to the Sunstone Gauntlets to give them a moderate Weapon spell!

Thanks to
Julians' Touch ofTD, Birte of TD, Xao Shui Pow of FF and Eminem Sho of DT

Harker's Head

This head once belonged to the Simulacra Harker who has been terrorizing the inhabitants of Martine's Retreat.
Value 0
Burden 0
Special Props Attuned, Bonded

Hibdin Velos tells you, "Hello friend. We've fallen on some hard times here in Martine's Retreat. With Martine being gone for so long, we can only surmise that he is indeed dead. But that is the least of our problems."
Hibdin Velos tells you, "About two weeks ago Remmick, our head farmer, came up from the subterranean farm and said that it was madness down there. It seems that a farm hand named Harker had become... touched."
Hibdin Velos tells you, "If you wouldn't mind helping us out with getting some of the food and maybe killing Harker, we'd be in your debt. I'd pay you handsomely."
Hibdin Velos tells you, "Before you go, you might want to speak to Remmick. He might have some pointers for you."

 

Sunstone Gauntlets

These gauntlets have been carved from Sunstone to fit the human hand. They are mystical in nature and have a grooved slot about the size of a small amulet.
Value 5500
Burden 450
Armor Level 250
Protections A/A/A
Aa/A/Aa/A
(.8/.8/.8)
(1.2/1/1.2/1)
Spells Impenatrability V, Coordination Other V
Spellcraft 275
Mana x/1000
Mana Cost 1 pt per 30 sec
Difficulty 180

Tedword of FF models his new Sunstone Gauntlets!

From Amadi of HG: "I did the gauntlet quest but instead of getting the sunstone gauntlets I got opal gauntlets that cast minor impregnability, invulnrability, and magic resistance. They are al 180." (pic below) Thanks also to Mederon of FF and The Archfang of WE!

 

Opal Gauntlets

These gauntlets have been carved from Opal to fit the human hand. They are mystical in nature.
Value 3500
Buden 350
Armor Level 180
Protections A/A/A
Aa/A/Aa/A
(.8/.8/.8)
(1.2/1/1.2/1)
Spells Impenetrability IV, Minor Impregnability, Minor Invulnerability, Minor Magic Resistance
Spellcraft 200
Mana x/800
Mana Cost 1 pt per 60 sec
Difficulty 100
Restrictions Level 20+ to wield


Armor Updates!
Armor Ratings now show on examine panel (see protections above)

Possible AL cap updated!

Found in a Sing trove today:
BS/2: Gromnie Hide Amuli Leggings, (6) craft, AL 254, Impentrability VI, Bludgeon Bane VI, Diff. 125, Melee 291, 1.0/0.8/1.0/0.5/0.5/0.3/0.6, Value 26,410, 2065BU

I have yet to see anyone else mention that it's been raised, no clue what the new cap is.

Yours truly,
Drake Kurgan : Solclaim
 

New Keys and Chests!
Thanks to Rare-to of SC who found the chest in the SW Dires and to Dark Omen who looked the keys from a Banderling Aggressor and a Drudge Cabalist outside of Ayan. Magnus Set of WE got a key from one of Lugians with the General. Andes of FF got a key from a Virindi Consul and Allerielle of WE found keys on a Drudge Bloodletter and Raider Juggernaut. Thanks also to Nesferatu of DT

Dark Omen of HG reports the chests appear to yield 2 items in the craft range of 8-10.

Sturdy Steel Chest

This chest appears to have a sturdy steel lock, of the kind used to protect very valuable treasure. Unfortunately, it looks nearly impossible to pick.
Use this item to open it and see its contents.
Locked
This lock looks impossible to pick (Resistance 7500).
Value 2500
Burden 9486

 

Sturdy Steel Key

This key is a sturdy steel key that looks like it might fit a variety of chests, of the type used to hold very valuable treasure.
Use this item on a locked chest to unlock it.
Value 150
Burden 75
Uses 1



Dungeon Updates
Thanks to A Simple Man of HG and Kesrick of HG, Archer Sjet of HG, Braxis Prague of HG, Palandar of LC

--Tiny Hive was 30-50 now 30+ 
  Soldiers, Legionaires, and Nobles -
Portal drop at 49.3N, 78.5W
--Small Hive was 40-60 now 40+
  Legionaires and Nobles -
Portal drop at 50.7N, 75.2W
--Simple Hive was 50-70 now 50+
  Eviscerators and Nobles - Portal drop at
51.7N, 77.2W
--Shallow Hive was 60-80 now 60+
  Warriors and Eviscerators - Portal drop at 49.0N, 75.4W
--New Hive was 70-90 now 70+
  Warriors and Mutilators - Portal drop at 45.9N, 72.5W

--Empyrean Cloister main entrance now 15+


New Creatures!

New Creatures
 (click pics to enlarge)
     
         
             

 

Creature Level Str End Coor Quik Foc Self Hlth Stam Mana

General Garsh

185 380 340 300 300 200 240 500170 60000 240

Grotok Extas

105 340 320 270 210 175 220 450 470 220

Renegade Commander Walanawa

185 330 300 340 325 320 350 500000 60000 5000

Renegade Commander Kianar

185 330 300 340 325 280 270 500000 60000 4880

Tumerok Champion Renegade

105 280 330 280 305 250 250 450 500 250

Renegade Trooper

115 300 300 300 300 225 225 500 500 225

Renegade War Monger

95 ? ? ? ? ? ? ? ? ?

Harker

95 200 180 200 200 240 200 400 380 350

Small Water Golem

95 360 350 250 250 250 250 575 500 450

Small Sand Golem

100 370 360 270 270 270 270 600 510 470

Small Mud Golem

105 390 360 355 320 345 345 560 510 595

Small Coral Golem

105 390 360 355 320 345 395 560 510 595

Small Granite Golem

110 380 340 220 280 270 280 590 490 480

Small Wood Golem

110 380 340 220 280 270 280 590 490 480

Small Iron Golem

115 360 350 250 250 250 250 615 500 450

Small Sandstone Golem

115 ? ? ? ? ? ? 400 380 350

Small Obsidian Golem

125 390 360 355 320 345 395 260 511 596

Small Magma Golem

135 390 380 330 ? 350 400 500 600 600

Olthoi Brood Matron (20-39)

? ? ? ? ? ? ? ? ? ?

Olthoi Brood Matron (40-59)

? ? ? ? ? ? ? ? ? ?

Olthoi Brood Matron (60-79)

115 380 420 260 220 240 240 1000 920 250

Olthoi Brood Matron (80-100)

? ? ? ? ? ? ? ? ? ?
Olthoi Swarm Legionary 90 360 360 240 220 160 160 400 450 170

Olthoi Swarm Nymph

58 250 330 120 110 100 30 215 480 30
Olthoi Swarm Guardian 53 250 330 120 110 100 30 215 480 30
Olthoi Swarm Harvester 44 ? ? ? ? ? ? ? ? ?
Olthoi Swarm Worker ? ? ? ? ? ? ? ? ? ?
Olthoi Swarm Drone ? ? ? ? ? ? ? ? ? ?


Creature Updates!
Armored Skeleton gets a new hat! Thanks to Yutu of FF


Thanks also to Beanie Li of Morningthaw, Zanzoken of WE, Rose Verna of SC, Kagomae of FF, Starsunder of TD, Thallia of WE, Magnus Set of WE, Chrono Crest of WE, Callaway, Birte of TD, Borderline of MT, Jando of HG, Abysmal of WE, Myuki Santoshi of MT, Heremes, Kalazar of SC, Othyen of LC, Tai Ut-to of LC, Thats a Right Triangle of TD.


New Renegade Weapons!
Quest Details: Renegade Weapons
Rumor: Renegade Note (Thanks to Gandalf Zu'l Zoran of SC)

Oopa of MT sends this reports on General Garsh: "We saw this outside during a raid on Fort Tethana. It disappeared when it was near death though. There is an outpost nearby to the west that seems to be thier home base. And they do respawn apparently .. in ranks all around Teth."

Fort Tethana Sentry tells you, "You may pass through the gate."
Fort Tethana Sentry says, "Hurry, lest the Renegades gain entry!"

Raider Juggernaut says, "Gotrok, to my side! The Isparians have begun to fight back."
 

Quadruple-bladed Axe

Picked up from General Garsh, a defeated Renegade Lugian
Value 9000
Burden 950
Damage 27 - 45 Slashing
Bonuses +8% Melee Defense
+8% Attack Skill
Speed (55)
Spells Blood Drinker VI
Mana x/1000
Mana Cost 1 pt per 20 sec
Restrictions Base Axe 325+ to wield