| Aluvians
Gharu'ndim
Sho
Ispar
History
Auberean
History
Texts
Rumors |

Candeth
Keep!
Located at
87.8S, 66.8W
Town Entry: 88.6S, 67.5W
Closest Lifestone: Dire Lands
Life Stone (88.3S, 64.5W)
A report from Risc of WE: " Candeth Keep, if
you were thinking it was a brand spanking new town think again, it's a town
in the making set in a square area surrounded by a 'moat'. Lugian Guards
patrol the boundaries with little more than an Aun drummer in the centre who
wants Water for his plant, a human architect in a tent and another Aun who I
guess is a surveyor.
Shortcut to the new town is :
Run to the bottom of Syslfear dungeon and take S Dires exit portal, run past
the D Note guy (for Aerlinthe) and youre here 87.8s 67.4w
Love your site
Thanks also
to Birte of TD, Dargon of LC, Gandalf Zu'l Zoran of SC and Ling Mei of FF,
Audette of TD, Mathew B.
Lugian Guard
tells you, "Halt! Who goes there?"
Lugian Guard tells you, "You seem like you can handle yourself out here.
Try keeping the creatures away from the
surveyor and architect, but don't bug
them -- they are very busy!"
Aun Utauri tells you, "Oh, a visitor! Fetch me some water for this tree and
I will tell you of my labors."
Thimrin Woodsetter tells you, "I've got most of the town's fortification
drawn out here, but I keep having to change them. Working with the
other races is all well and good, but it can be
difficult."
Thimrin
Woodsetter tells you, "The Tumeroks want access to some sort of undergound
aquifer they say they have sensed in order to feed this bush they say is
important."
Terka Laona tells you, "You would be interrupting my important work for
something very important, yes?"
Terka Laona tells you, "No? Then please go bother someone else!"
Terka Laona tells you, "I know you are eager to help, but please do not fool
with my tripod."
CONTRUCTION SITE: Please wear a
helmet at all times. The Alliance has chosen this
spot as the location for the new town of Candeth Keep. We ask
that you please stay out of the way of our construction and planning
crew. Thank you.
Aun Utauri
tells you, "Oh, a visitor! Fetch me some water for this tree and I will tell
you of my labors."
You give Aun Utauri Water.
Aun Utauri tells you, "Ah, yes."
Aun Utauri tells you, "She thanks you for the water. Once the grey-skins
have done their work this tree and our akiekie will be fed from the water
which lies below."
You give Aun Utauri Water.
Aun Utauri tells you, "Ah, the water, thank you."
Aun Utauri tells you, "You see that small sapling? It is very special to my
people. You should be proud that we have chosen to plant it here. When it
has grown it will represent the unity of our xuta's. I am asking the spirits
to watch over her and give her the strength that we can share in our
endeavors here."
Ah, yes, this is
obviously some sort of magical device. You press the little button near the
base of the instrument.
With the locking mechanism released the spyglass spins freely.
 |
Surveying Device |
A pivoting spyglass with numbered wheels
connected to the base.
It looks interesting, but you really shouldn't touch other people's
equipment. |
|
Value |
10000 |
|
Burden |
100 |
New Stamp!
 |
Candeth Keep Stamp |
A stamp with the Candeth Keep Symbol on
it.
Use Item Tinkering skill to stamp this symbol onto a flag. Dye this
stamp first if you wish the symbol to be a color other than white.
This item can be placed on wall hooks. |
|
Value |
100 |
|
Burden |
10 |
From Jelly Belly of SC:
Caelis Renning tells you, "You have given one-half the resources of which
the alliance is seeking from each other. It is people like you who will be
considered the true founders of Candeth Keep. These alliance has allocated a
symbolic gift for all of those who show dedication to the project."
Caelis Renning give you
Candeth Keep Stamp.
New Hats!
Town Crier tells you, "I spent all month gathering
minerals for Kreavon in Wei jhou. I stopped by the outpost this morning
before coming here and he rewarded me with an odd hat."
Birte of TD reports: "After the last one, I went to Wei Jhou at once. Look
at the screenies I took of Cerulia & me. You get the hats if you got the
tokens last patch. To get them, hand the NPCs one single piece of salvage."
Quest
Details:
Salvage Titles & Hats
 |
Timberman's Hat |
|
Use this item, or drag it onto the
character in the Inventory Panel, to wear it. |
|
Value |
1200 |
|
Burden |
23 |
|
Armor Level |
200 |
|
Protections |
B/A/A (.5/1/1)
B/A/B/A (.5/1/.5/1) |
 |
Miner's Hat |
|
Use this item, or drag it onto the
character in the Inventory Panel, to wear it. |
|
Value |
1200 |
|
Burden |
23 |
|
Armor Level |
240 |
|
Protections |
A/A/B (1/1/.5)
A/B/A/B (1/.5/1/.5) |
 |
Trapper's Hat |
|
Use this item, or drag it onto the
character in the Inventory Panel, to wear it. |
|
Value |
1200 |
|
Burden |
23 |
|
Armor Level |
220 |
|
Protections |
A/B/A (1/.5/1)
A/B/A/B (1/.5/1/.5) |
Note: Salvage hats may be dyed!
Chrono Crest of WE and Julian's Touch of TD pose in a new black beanie and a
dyed Trapper Hat below! Thanks also to Mr
Fizz of LC!
New
Tinkering Effects!
See the
Tinkering section for details!
Caerthalion's Tinkering Calculator updated!
http://www.code-poets.org/tinkering.html
Rending
----------
Bludgeon - White Sapphire
Pierce - Black Garnet
Slash - Imperial Topaz
Acid - Emerald
Fire - Red Garnet
Frost - Aquamarine
Lightning - Jet
Requirements
-----------------
To Gharu'ndim - Ebony
To Aluvian - Teak
To Sho - Porcelain
Melee To Missile - Silver
Missile To Melee - Copper
Remove Rank - Silk
Armor Imbues (33.33% Max Chance)
------------
Missile Defense +1 - Yellow Topaz
Melee Defense +1 - Peridot
Magic Defense +1 - Zircon
Jewelry Imbues (33.33% Max Chance,
+25 Arcane Lore, +25 Spellcraft)
--------------
Minor Mana Gain - Lavender jade
Minor Health Gain - Red Jade
Minor Stamina Gain – Citrine
Minor Strength - Carnelian
Minor Quick - Rose Quartz
Minor Endurance - Bloodstone
Minor Coordination - Smokey Quartz
Minor Focus – Agate
Minor Self - Lapis Lazuli
Warrior's Vigor - Malachite
Warrior's Vitality - Hematite
Wizard's Intellect - Azurite
----------
Retained (can't be sold or salvaged) - Leather
Tiger Eye,
Yellow Garnet, Diamond, Sapphire, Onyx, Pyreal, Obsidian, Serpentine, Ruby,
Satin, Gromnie Hide, White Jade, Amethyst, Green Garnet, Green Jade,
Tourmaline, Amber = nothing
|
Imbuing - Rending |
|
Salvaged Agate |
 |
- |
100 |
Chips of agate material salvaged from old items.
Apply this material to a piece of magical treasure-generated jewelry to
imbue the target with Minor Focus. This will also raise the
Arcane Lore difficulty and the Spellcraft of the piece by 25. |
|
Salvaged Aquamarine |
 |
- |
100 |
Chips of aquamarine material salvaged from old items.
Apply this material to a treasure-generated weapon or magic-casting
implement to imbue the target with Cold Rending. Cold Rending gives the
weapon the ability to make its opponent vulnerable to cold attacks. The
amount of vulnerability depends on the attack skill of the wielder. This
effect does not stack with Cold Vulnerability spells. |
|
Salvaged Azurite |
 |
- |
100 |
Chips of azurite material salvaged from old items.
Apply this material to a piece of magical treasure-generated jewelry to
imbue the target with Wizard's Intellect. This will also raise the
Arcane Lore difficulty and the Spellcraft of the piece by 25. |
|
Salvaged Black Garnet |
 |
- |
100 |
Chips of black garnet material salvaged from old
items.
Apply this material to a treasure-generated weapon or magic-casting
implement to imbue the target with Pierce Rending. Pierce Rending gives
the weapon the ability to make its opponent vulnerable to piercing
attacks. The amount of vulnerability depends on the attack skill of the
wielder. This effect does not stack with Piercing Vulnerability spells. |
|
Salvaged Bloodstone |
 |
- |
100 |
Chips of bloodstone material salvaged from old items.
Apply this material to a piece of magical treasure-generated jewelry to
imbue the target with Minor Endurance. This will also raise the Arcane
Lore difficulty and the Spellcraft of the piece by 25. |
|
Salvaged Carnelian |
 |
- |
100 |
Chips of carnelian material salvaged from old items.
Apply this material to a piece of magical treasure-generated jewelry to
imbue the target with Minor Strength. This will also raise the Arcane
Lore difficulty and the Spellcraft of the piece by 25. |
|
Salvaged Citrine |
 |
- |
100 |
Chips of citrine material salvaged from old items.
Apply this material to a piece of magical treasure-generated jewelry to
imbue the target with Minor Stamina Gain. This will also raise the
Arcane Lore difficulty and the Spellcraft of the piece by 25. |
|
Salvaged Copper |
 |
- |
100 |
A bar of copper material salvaged from old items.
Apply this material to a magical, treasure-generated item with Missile
Defense activation requirement to change that requirement into an
appropriate Melee Defense requirement. |
|
Salvaged Ebony |
 |
- |
100 |
A bundle of ebony material salvaged from old items.
Apply this material to a magical, treasure-generated item with a
heritage activation requirement to change that activation requirement to
Gharu'ndim. |
|
Salvaged Emerald |
 |
- |
100 |
Chips of emerald material salvaged from old
items.
Apply this material to a treasure-generated weapon or magic-casting
implement to imbue the target with Acid Rending. Acid Rending gives the
weapon the ability to make its opponent vulnerable to acid attacks. The
amount of vulnerability depends on the attack skill of the wielder. This
effect does not stack with Acid Vulnerability spells. |
|
Salvaged Hematite |
 |
- |
100 |
Chips of hematite material salvaged from old items.
Apply this material to a piece of magical treasure-generated jewelry to
imbue the target with Warrior's Vitality. This will also raise the Arcane
Lore difficulty and the Spellcraft of the piece by 25. |
|
Salvaged Imperial Topaz |
 |
- |
100 |
Chips of imperial topaz material salvaged from old
items.
Apply this material to a treasure-generated weapon or magic-casting
implement to imbue the target with Slash Rending. Slash Rending gives
the weapon the ability to make its opponent vulnerable to slashing attacks.
The amount of vulnerability depends on the attack skill of the wielder.
This effect does not stack with Slashing Vulnerability spells. |
|
Salvaged Jet |
 |
- |
100 |
Chips of jet material salvaged from old
items.
Apply this material to a treasure-generated weapon or magic-casting
implement to imbue the target with Lightning Rending. Lightning Rending
gives the weapon the ability to make its opponent vulnerable to
lightning
attacks. The amount of vulnerability depends on the attack skill of the
wielder. This effect does not stack with Lightning Vulnerability spells. |
|
Salvaged Lavender Jade |
 |
- |
100 |
Chips of lavender jade material salvaged from old items.
Apply this material to a piece of magical treasure-generated jewelry to
imbue the target with Minor Mana Gain. This will also raise the Arcane
Lore difficulty and the Spellcraft of the piece by 25. |
|
Salvaged Lapis Lazuli |
 |
- |
100 |
Chips of lapis lazuli material salvaged from
old items.
Apply this material to a piece of magical treasure-generated jewelry to
imbue the target with Minor Self. This will also raise the Arcane Lore
difficulty and the Spellcraft of the piece by 25. |
|
Salvaged Leather |
 |
- |
100 |
A strip of leather material salvaged from
old items.
Apply this material to a treasure-generated item in order to render that
item "Retained". Retained items cannot be salvaged or sold to vendors.
Applying this material does not require a tinkering skill, does not add
a tinker to the target's count, and cannot destroy the target. |
|
Salvaged Malachite |
 |
- |
100 |
Chips of malachite material salvaged from old items.
Apply this material to a piece of magical treasure-generated jewelry to
imbue the target with Warrior's Vigor. This will also raise the Arcane
Lore difficulty and the Spellcraft of the piece by 25. |
|
Salvaged Peridot |
 |
- |
100 |
Chips of peridot material salvaged from old items.
Apply this material to treasure-generated armor to imbue the target with
a +1 bonus to Melee Defense. |
|
Salvaged Porcelain |
 |
- |
100 |
A tile of porcelain material salvaged from old items.
Apply this material to a magical, treasure-generated item with a
heritage activation requirement to change that activation requirement to
Sho. |
|
Salvaged Red Garnet |
 |
- |
100 |
Chips of red garnet material salvaged from old
items.
Apply this material to a treasure-generated weapon or magic-casting
implement to imbue the target with Fire Rending. Fire Rending gives the
weapon the ability to make its opponent vulnerable to fire attacks. The
amount of vulnerability depends on the attack skill of the wielder. This
effect does not stack with Fire Vulnerability spells. |
|
Salvaged Red Jade |
 |
- |
100 |
Chips of red jade material salvaged from old items.
Apply this material to a piece of magical treasure-generated jewelry to
imbue the target with Minor Health Gain. This will also raise the Arcane
Lore difficulty and the Spellcraft of the piece by 25. |
|
Salvaged Rose Quartz |
 |
- |
100 |
Chips of rose quartz material salvaged from old
items.
Apply this material to a piece of magical treasure-generated jewelry to
imbue the target with Minor Quickness. This will also raise the Arcane
Lore difficulty and the Spellcraft of the piece by 25. |
|
Salvaged Silk |
 |
- |
100 |
A bolt of silk material salvaged from old
items.
Apply this material to a magical, treasure-generated item with an
allegiance rank activation requirement to remove the rank requirement.
In exchange, the item will gain an Arcane Lore difficulty equal to the
its [sic] Spellcraft. |
|
Salvaged Silver |
 |
- |
100 |
A bar of silver material salvaged from old
items.
Apply this material to a magical,
treasure-generated item with a Melee Defense activation requirement to
change that requirement into an appropriate Missile Defense requirement. |
|
Salvaged Smokey Quartz |
 |
- |
100 |
Chips of smokey quartz material salvaged from old
items.
Apply this material to a piece of magical treasure-generated jewelry to
imbue the target with Minor Coordination. This will also raise the Arcane
Lore difficulty and the Spellcraft of the piece by 25. |
|
Salvaged Teak |
 |
- |
100 |
A bundle of teak material salvaged from old items.
Apply this material to a magical, treasure-generated item with a
heritage activation requirement to change that activation requirement to
Aluvian. |
|
Salvaged White Sapphire |
 |
- |
100 |
Chips of white sapphire material salvaged from old
items.
Apply this material to a treasure-generated weapon or magic-casting
implement to imbue the target with Bludgeon Rending. Bludgeon Rending
gives the weapon the ability to make its opponent vulnerable to
bludgeoning
attacks. The amount of vulnerability depends on the attack skill of the
wielder. This effect does not stack with Bludgeoning Vulnerability spells. |
|
Salvaged Yellow Topaz |
 |
- |
100 |
Chips of yellow topaz material salvaged from old
items.
Apply this material to treasure-generated armor to imbue the target with
a +1 bonus to Missile Defense. |
|
Salvaged Zircon |
 |
- |
100 |
Chips of yellow topaz material salvaged from old
items.
Apply this material to treasure-generated armor to imbue the target with
a +1 bonus to Magic Defense. |
Thanks to Zeke the Freak of HG, Oro of TD, Devil's Spawn of WE, Perithimus
of SC, Lynchet of DT, Aku the Mage, Fighter Minky of FF, Zamiel the Mage of
MT, Skilled Newbie of WE, Perfect of SC, Elecktra of LC, Oldin of HG, Decayed
of HG, Graelyn of MT, Dagda Silverhand of LC, Rayan of WE, Greeneye of FF,
Montezuma's Revenge of HG, Neolucent' of FF, Bhavik the Og of SC, Laquatus
of TD, Morganvale of LC, Sunetra of WE, Kai of LC, The Greater IB of LC,
Archui of HG, Tach Eyon of MG, Elemental Fury of FF, Enmity of MT, Lokbane
of WE, A Simple Man of HG, Narisa of HG, Galadrim of SC, Tryptic' of SC, Tim
Hunter of FF, Sunsfire of HG, Bolaro of FF, gabreiel goldenfyre of SC,
Killer al-Mage of FF, Lochness of FF, Lin Mei of LC, Arkane Lord II of LC,
Graelyn of MG, Baldden of TD, Litho the Alchemist of LC, Killer of bloods,
Katharine Archeron of FF, The Fantom of LC
New Quest!
Quest Details -
Harker's
Quest
Text:
Harker's
Journal
Add a
Ruined Amulet to the Sunstone Gauntlets to give them a moderate Weapon
spell!
Thanks toJulians' Touch ofTD, Birte of TD, Xao
Shui Pow of FF and Eminem Sho of DT
 |
Harker's Head |
|
This head once belonged to the Simulacra
Harker who has been terrorizing the inhabitants of Martine's Retreat. |
|
Value |
0 |
|
Burden |
0 |
|
Special Props |
Attuned, Bonded |
Hibdin
Velos tells you, "Hello friend. We've fallen on some hard times here in
Martine's Retreat. With Martine being gone for so long, we can only surmise
that he is indeed dead. But that is the least of our problems."
Hibdin Velos tells you, "About two weeks ago Remmick, our head farmer, came
up from the subterranean farm and said that it was madness down there. It
seems that a farm hand named Harker had become... touched."
Hibdin Velos tells you, "If you wouldn't mind helping us out with getting
some of the food and maybe killing Harker, we'd be in your debt. I'd pay you
handsomely."
Hibdin Velos tells you, "Before you go, you might want to speak to Remmick.
He might have some pointers for you."
 |
Sunstone Gauntlets |
|
These gauntlets have been carved from
Sunstone to fit the human hand. They are mystical in nature and have a
grooved slot about the size of a small amulet. |
|
Value |
5500 |
|
Burden |
450 |
|
Armor Level |
250 |
|
Protections |
A/A/A
Aa/A/Aa/A
(.8/.8/.8)
(1.2/1/1.2/1) |
|
Spells |
Impenatrability V, Coordination Other V |
|
Spellcraft |
275 |
|
Mana |
x/1000 |
|
Mana Cost |
1 pt per 30 sec |
|
Difficulty |
180 |
Tedword of FF
models his new Sunstone Gauntlets!
From Amadi of HG: "I did the
gauntlet quest but instead of getting the sunstone gauntlets I got opal
gauntlets that cast minor impregnability, invulnrability, and magic
resistance. They are al 180." (pic below) Thanks also to Mederon of FF and The
Archfang of WE!
 |
Opal Gauntlets |
|
These gauntlets
have been carved from Opal to fit the human hand. They are mystical in
nature. |
|
Value |
3500 |
|
Buden |
350 |
|
Armor Level |
180 |
|
Protections |
A/A/A
Aa/A/Aa/A
(.8/.8/.8)
(1.2/1/1.2/1) |
|
Spells |
Impenetrability IV, Minor Impregnability,
Minor Invulnerability, Minor Magic Resistance |
|
Spellcraft |
200 |
|
Mana |
x/800 |
|
Mana Cost |
1 pt per 60 sec |
|
Difficulty |
100 |
|
Restrictions |
Level 20+ to wield |
Armor
Updates!
Armor Ratings now show on examine panel (see protections above)
Possible AL
cap updated!
Found in a Sing trove today:
BS/2: Gromnie Hide Amuli Leggings, (6) craft, AL 254,
Impentrability VI, Bludgeon Bane VI, Diff. 125, Melee 291,
1.0/0.8/1.0/0.5/0.5/0.3/0.6, Value 26,410, 2065BU
I have yet to see anyone else mention that it's been raised, no clue what
the new cap is.
Yours truly,
Drake Kurgan : Solclaim
New Keys and Chests!
Thanks to Rare-to of SC who found the chest in the SW Dires and to Dark
Omen who looked the keys from a Banderling Aggressor and a Drudge Cabalist outside of Ayan. Magnus
Set of WE got a key from one of Lugians with the General. Andes of FF got a
key from a Virindi Consul and Allerielle of WE found keys
on a Drudge Bloodletter and Raider Juggernaut. Thanks also to Nesferatu of
DT
Dark Omen of HG reports the
chests appear to yield 2 items in the craft range of 8-10.
 |
Sturdy Steel Chest |
This chest appears to have a sturdy steel
lock, of the kind used to protect very valuable treasure.
Unfortunately, it looks nearly impossible to pick.
Use this item to open it and see its contents.
Locked
This lock looks impossible to pick (Resistance 7500). |
|
Value |
2500 |
|
Burden |
9486 |
 |
Sturdy Steel Key |
This key is a sturdy steel key that looks
like it might fit a variety of chests, of the type used to hold very
valuable treasure.
Use this item on a locked chest to unlock it. |
|
Value |
150 |
|
Burden |
75 |
|
Uses |
1 |
Dungeon Updates
Thanks to A Simple Man of HG and Kesrick of HG,
Archer Sjet of HG, Braxis Prague of HG, Palandar of LC
--Tiny Hive was 30-50 now 30+
Soldiers, Legionaires, and Nobles - Portal drop at 49.3N,
78.5W
--Small Hive was 40-60 now 40+
Legionaires and Nobles - Portal drop at
50.7N, 75.2W
--Simple Hive was 50-70 now 50+
Eviscerators and Nobles - Portal drop at 51.7N,
77.2W
--Shallow Hive was 60-80 now 60+
Warriors and Eviscerators - Portal drop at
49.0N, 75.4W
--New Hive was 70-90 now 70+
Warriors and Mutilators - Portal drop at 45.9N,
72.5W
--Empyrean Cloister
main entrance now 15+
New Creatures!
New Creatures
(click pics to enlarge) |
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Creature |
Level |
Str |
End |
Coor |
Quik |
Foc |
Self |
Hlth |
Stam |
Mana |
|
General
Garsh |
185 |
380 |
340 |
300 |
300 |
200 |
240 |
500170 |
60000 |
240 |
|
Grotok
Extas |
105 |
340 |
320 |
270 |
210 |
175 |
220 |
450 |
470 |
220 |
|
Renegade Commander Walanawa |
185 |
330 |
300 |
340 |
325 |
320 |
350 |
500000 |
60000 |
5000 |
|
Renegade Commander Kianar |
185 |
330 |
300 |
340 |
325 |
280 |
270 |
500000 |
60000 |
4880 |
|
Tumerok
Champion Renegade |
105 |
280 |
330 |
280 |
305 |
250 |
250 |
450 |
500 |
250 |
|
Renegade Trooper |
115 |
300 |
300 |
300 |
300 |
225 |
225 |
500 |
500 |
225 |
|
Renegade War Monger |
95 |
? |
? |
? |
? |
? |
? |
? |
? |
? |
|
Harker |
95 |
200 |
180 |
200 |
200 |
240 |
200 |
400 |
380 |
350 |
|
Small
Water Golem |
95 |
360 |
350 |
250 |
250 |
250 |
250 |
575 |
500 |
450 |
|
Small
Sand Golem |
100 |
370 |
360 |
270 |
270 |
270 |
270 |
600 |
510 |
470 |
|
Small
Mud Golem |
105 |
390 |
360 |
355 |
320 |
345 |
345 |
560 |
510 |
595 |
|
Small
Coral Golem |
105 |
390 |
360 |
355 |
320 |
345 |
395 |
560 |
510 |
595 |
|
Small
Granite Golem |
110 |
380 |
340 |
220 |
280 |
270 |
280 |
590 |
490 |
480 |
|
Small
Wood Golem |
110 |
380 |
340 |
220 |
280 |
270 |
280 |
590 |
490 |
480 |
|
Small
Iron Golem |
115 |
360 |
350 |
250 |
250 |
250 |
250 |
615 |
500 |
450 |
|
Small
Sandstone Golem |
115 |
? |
? |
? |
? |
? |
? |
400 |
380 |
350 |
|
Small
Obsidian Golem |
125 |
390 |
360 |
355 |
320 |
345 |
395 |
260 |
511 |
596 |
|
Small
Magma Golem |
135 |
390 |
380 |
330 |
? |
350 |
400 |
500 |
600 |
600 |
|
Olthoi
Brood Matron (20-39) |
? |
? |
? |
? |
? |
? |
? |
? |
? |
? |
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Olthoi
Brood Matron (40-59) |
? |
? |
? |
? |
? |
? |
? |
? |
? |
? |
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Olthoi
Brood Matron (60-79) |
115 |
380 |
420 |
260 |
220 |
240 |
240 |
1000 |
920 |
250 |
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Olthoi
Brood Matron (80-100) |
? |
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Olthoi Swarm Legionary |
90 |
360 |
360 |
240 |
220 |
160 |
160 |
400 |
450 |
170 |
|
Olthoi Swarm Nymph |
58 |
250 |
330 |
120 |
110 |
100 |
30 |
215 |
480 |
30 |
|
Olthoi Swarm Guardian |
53 |
250 |
330 |
120 |
110 |
100 |
30 |
215 |
480 |
30 |
|
Olthoi Swarm Harvester |
44 |
? |
? |
? |
? |
? |
? |
? |
? |
? |
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Olthoi Swarm Worker |
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? |
? |
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Olthoi Swarm Drone |
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Creature Updates!
Armored Skeleton gets a new hat! Thanks to Yutu of FF
Thanks also to Beanie Li of Morningthaw,
Zanzoken of WE, Rose Verna of SC, Kagomae of FF, Starsunder of TD, Thallia
of WE, Magnus Set of WE, Chrono Crest of WE, Callaway,
Birte of TD, Borderline of MT, Jando of HG, Abysmal of WE, Myuki Santoshi of
MT, Heremes, Kalazar of SC, Othyen of LC,
Tai Ut-to of LC, Thats a Right Triangle of TD.
New Renegade Weapons!
Quest Details:
Renegade
Weapons
Rumor:
Renegade
Note (Thanks to Gandalf Zu'l Zoran of SC)
Oopa of MT sends this reports on
General Garsh: "We saw this outside during a raid on Fort Tethana. It
disappeared when it was near death though. There is an outpost nearby to the
west that seems to be thier home base. And they do respawn apparently .. in
ranks all around Teth."
Fort
Tethana Sentry tells you, "You may pass through the gate."
Fort Tethana Sentry says, "Hurry, lest the Renegades gain entry!"
Raider Juggernaut says, "Gotrok, to my side! The
Isparians have begun to fight back."
 |
Quadruple-bladed Axe |
|
Picked up from General Garsh, a defeated
Renegade Lugian |
|
Value |
9000 |
|
Burden |
950 |
|
Damage |
27 - 45 Slashing |
|
Bonuses |
+8% Melee Defense
+8% Attack Skill |
|
Speed |
(55) |
|
Spells |
Blood Drinker VI |
|
Mana |
x/1000 |
|
Mana Cost |
1 pt per 20 sec |
|
Restrictions |
Base Axe 325+ to wield |
|