Event Teaser - From
the
Microsoft Insider AC Site
December,
2002
The shrill sound of metal scraping on metal
alerted the slumbering beast that its captor had returned. On the slab the
tusker squirmed, railing against the ribbons of energy that held its arms
and legs pinned to its sides. Aerbax floated toward his subject and bent his
head to inspect the area that would be the focus of his work this day.
As Aerbax inspected his subject, a puppet
floated into view at the end of a dark corridor that oozed a heavy red film.
These new facilities were the latest of the Virindi's attempts to understand
the psyche of the Isparians. And while the rooms had been constructed to
mimic the interior of Isparian homes, Aerbax felt there was a flaw in the
process. Even though the weak minds of the Isparians often colored their
thoughts in hazy red mires, experimentation had shown that they were capable
of observing visible light in ways far beyond the dulling red that enveloped
their thoughts. When he had brought these observations to the attention of
the Quiddity, it had thought these ideas far too irrational and turned them
aside, and Aerbax accepted their will in this matter.
Even though his peers had spared Aerbax,
thinking that he could be reformed, they remained ever watchful for signs of
contamination, signs of individuality. He was familiar with what those
deemed mentally flawed had become, rendered into mindless puppets. Yet,
although almost infinitely powerful, the Quiddity still couldn't comprehend
the simplest concepts Aerbax had learned from the physical world—concepts
such as deception. The simple acceptance of the Quiddity's will in this
matter had been all that was required to return him to its trust, and he now
found himself back in Dereth.
Upon his return to Dereth, he had seen that
some of his former comrades, such as Levistras, were still clinging to their
concept of a new Singularity. At one time he had aided them in their quest,
but now he gave no thought to their plight. He was no fool; long before
Levistras had even achieved his supposed understanding of "self," Aerbax had
been self-aware, and he could now see that resisting the will of the
Quiddity in this way was doomed to failure. No, for now he would use this
art of subterfuge he had mastered. He would not be dragged down with those
rebels when their attempt failed.
He thought all this in the moment it took him
to form the scalpel he would need for the experiment. He looked down at the
tusker, and the large orange beast trembled in fear as much as rage. Aerbax
examined the edge of the scalpel to ensure it was sharp enough, then
examined the sloped brow of the creature. He focused his attention on the
area where the hair had been stripped clear.
He looked into the creature's eyes and forced
the mouth on his mask to curl upwards at the ends. He had seen the Isparians
change the skin on their faces like this, and it seemed appropriate now. He
sensed the emotion the Isparians called fear in the creature, so he tried to
soothe it with the words he had heard the Isparians use on their offspring.
"Worry not my son, the pain will last only as
long as the process takes."
With the scalpel, he cut effortlessly through
the scalp and skull of the tusker, fusing tissue closed and leaving dollops
of purple congealed blood along the incision. The tusker wailed and pulled
against the restraints, but Aerbax continued. Finally a section of the
tusker's skull fell onto the slab with an audible thump. The puppet watched
as Aerbax shook his head and mumbled, "This will take more effort than
expected."
Oolutanga grunted and stirred, the rough assemblage of bamboo he called a
throne creaking under his weight. His dream had come again, but stronger and
in more detail than he had yet experienced. As he sat pondering it, a guard,
awakened by the creaking of the throne, made its way over to him,. The guard
grunted inquisitively, asking if everything was all right. Oolutanga began
grunting a reassurance to the guard that everything was fine, then cut
himself short. He suddenly realized what the dreams meant—the Masked God had
returned.
"Summon the hero," he grunted to the tusker,
"I, who am Oolutanga, will not see us slaves of the Masked God again."
Teaser Pics
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December Dev Notes - From
the
Microsoft Insider AC Site
December,
2002
It is a time of reconstruction and
rebuilding for the people of Dereth. Few can forget the scene of Arwic's
destruction, when one of Bael'Zharon's Spires reduced it to a smoking
crater. Yet even after the defeat of Bael'Zharon and the disappearance of
the Spire beneath the ground, the people had refused to rebuild.
Now, after spending months surveying and
erasing the craters created by the devastation, the Arcanum builders, under
the direction of High Queen Elysa, have finally rebuilt the town of Arwic.
Soon after the last nail is hammered in, many of the former residents of
Arwic move back in, happy to move out of their makeshift "New'ic." Adding to
their joy are rumors that the Arcanum has more in store for Arwic. Yet a few
dissenting voices can be heard, those who question the wisdom of rebuilding
the town in the same location where such a heinous attack once occurred.
Also, students of Nuhmudira have been
appearing in the various towns, requesting the aid of the townspeople in
their studies. Although no longer associated with the Arcanum, Nuhmudira has
taken on students from the various races, including the Aun Tumeroks and
Lugians of Linvak Tukal. These students say that she has been bringing their
unique disciplines and abilities to bear on the objects that are currently
consuming her studies: the Lifestones. Although these objects preserve the
lives of all the people of Dereth, they remain a mystery to those whose
lives depend on them. In light of the past year's events, her students say
Nuhmudira is convinced that they must unravel the Lifestones' secret and
perhaps even find means to create Lifestones themselves. Then they can be
truly confident that Dereth is their land.
Elsewhere, on the island of Aphus Lassel, new
mysteries have also been uncovered, as the leader of the "free" Tuskers has
been reportedly found. Supposedly he will grant magnificent boons to those
who approach him, but only after they prove themselves in combat. The
stories tell that this challenge is not easy, so only the most skilled
warriors have even a hope of facing the Tusker King's challenge.
Gifts and dangers abound…
Here are the changes made with the
December event. Changes to game functionality and existing content are
listed, but new content is up for you to find! Speak to town criers,
barkeeps, and scribes for the latest happenings in Dereth. For more
information on this month's event, please see this month's
Letter to the Players. Please submit any bugs you come across to
http://bugs.zone.com/.
New Functionality and Content
New challenges are to be found on Aphus
Lassel.
See Arwic, in all its resplendent glory!
Mysterious gifts are available to all.
Snowmen grace the landscape again.
Miscellaneous Improvements and
Changes
Mansion owners can no longer swear their
allegiance to anyone else. If they do want to swear allegiance to someone
else, they must first abandon their mansion.
The treasure system has been enhanced in a
number of small ways to make treasure more useful and "fun." Please see
the Letter
to the Players for more details.
New Maces with 325 wield requirements can
now be generated with a maximum damage of 34.
Dirks (higher base damage daggers) can now
be found in the game. These dirks can be found with and without wield
requirements, similar to those found on many other weapons. They can also
be tinkered and imbued, but cannot be hilted.
Multi-strike weapons have received a few
slight changes. For more information, please see the
Letter to
the Players.
You can no longer imbue hilted weapons. Any
hilted weapons that were imbued will revert to their previous status and
will no longer be imbued.
When introducing the skill sellback quests,
we applied a limit of 50 skill credits to the number of skill credits that
could be spent on specializing skills. This limit included both the cost
to train and specialize skills. Unfortunately, the full skill credit cost
of racial skills was being applied against that limit, so many players
could not specialize skills that they theoretically should have been able
to. This has been corrected.
Previously if the game tried to create a
corpse in an especially tight place, the physics of the corpse might
prevent it from being created. This would result in all the items on the
corpse falling to the ground. We've changed this behavior so that a corpse
is always created for players and monsters (with the exception of monsters
that do not leave a corpse behind).
The level restrictions on the dungeons
where Tusker tusks can be found have been modified so that more characters
have access to the tusks.
The Impious Staff quest is now repeatable
every 30 days. The broken Impious Staff is now spawning ever 5 minutes, as
opposed to the 30-minute rate at which it was spawning previously.
The fires are out in Yanshi, but with the
Harbinger's spirit rumbling below, the townspeople are too scared to
rebuild!
Minor Details
The percentage chance of finding more than
one enchantment on jewelry and clothing has been increased.
Hooked singularity weapons should be
hanging correctly now.
The Rithwic Grocer buys lock picks and
books once again.
You can no longer play chess against
yourself.
The Tusker tusk used in the "The Horn of
Vigilance" quest has been renamed to remove any confusion between it and
the tusks found on Tuskers in the various Aphus Lassel dungeons.
In the past, if a newly created character
started with a burden over 300%, they would fail to receive their default
spells. These heavily burdened characters will now receive their spells.
Letter to
the Players - From
the
Microsoft Insider AC Site
December, 2002
Welcome to the December edition of the
Asheron's Call Letter to the Players. The AC Live team hopes that you
are enjoying the winter season, both in-game and out. We are changing the
date when we release the Letter to the Players. While the Dev Notes and
Teasers pertain to content in the monthly release, we want to use the
Letter of the Players to tell you about issues relating to the game as a
whole. It'll be our way of providing more regular communication, instead
of sending out a whole lot of info just once a month. We've got quite a
bit to discuss this month, so let's get started.
Client Download:
Many of our astute players will notice a
change with this month's update—you won't be downloading a new client.
Normally with an update, you first download an updated client via the Zone,
and then use the client to download the updated data files (such as the
portal.dat). However, because of holiday scheduling difficulties, we decided
to skip the client download this month. Don't worry—this doesn't impact the
new content for the month in any way, and your old client will still
download the updated data files as usual. Client downloads will resume in
January.
Server Issues:
Over the past two months, the worlds of
Asheron's Call have experienced intermittent server issues. These issues
affect players in a variety of ways, but often result in failures to
teleport or extreme lag followed by a disconnect. Often, when the player
attempts to log back in, she receives the message that her character is
still in the world. She may be able to log in other characters, but cannot
log in the one that is "stuck" until the incident is resolved.
The AC Live team takes this issue quite
seriously, and we have been working around the clock to try and solve this
problem. We have introduced several server optimizations that have succeeded
in reducing the severity, if not the frequency, of these incidents, and we
continue to do everything in our power to ensure a speedy—and
permanent—resolution.
We appreciate your patience with us while we
work on this. We also understand that it's frustrating to not be able to log
into the game with your favorite character. This is a frustrating issue for
us as well. When you begin to experience problems, we encourage you to use
Urgent Assistance to let the Admins know, but please understand that there
are likely many other players who are also experiencing the same problems,
so you may not receive a personal answer. Be assured, however, that the
Admins are working to get you and the other players fixed up and able to
play again as quickly as possible, and to get us as much information as
possible to help us fix this issue.
Allegiance Housing:
It came to our attention last month that some
players were using the mechanics of mansions in order to maintain a mansion
even when they were not the monarch of an allegiance. This is not intended
behavior—buying a mansion is quite specifically limited to monarchs—and
because mansions are a fairly limited resource, we want to make sure
mansions are not being held by non-monarchs. So this month we are
introducing a small change to the process of swearing allegiance: If you own
a mansion, you will be unable to swear allegiance to another character until
you abandon your mansion.
Multi-Strike Weapons:
December has several bits of news involving
multi-strike weapons.
First, we discovered a bug last month that
allowed players to imbue bandit-hilted weapons with the magic item tinkering
effects Critical Strike, Crippling Blow, and Armor Rending. This wasn't
intended behavior, and we have fixed this problem with the December update.
In December, it is once again true that hilted weapons can't be tinkered or
imbued, and that imbued or tinkered weapons can't be hilted. Any hilted
weapons that have been imbued as a result of the bug will revert to an
unimbued status with the December update. For example, if you have a
Critical Strike Bandit Yaoji in November, then after the December update you
will have a plain Bandit Yaoji.
The second bit of news in December for
multi-strike weapons involves the skill levels you need to multi-strike. In
order to bring multi-strike weapons more in line with the wield requirement
system, the requirements for double- and triple-strike are changing
slightly, as outlined in the following table.
Table 1: Changes to Multi-strike
Requirements
| Number of Strikes |
Previous
Requirement |
New Requirement |
| Double |
250 (enchanted) |
250 (base) |
| Triple |
350 (enchanted) |
325 (base) |
And finally, the quest timer for obtaining a
bandit weapon has been reduced. After the December update, you will be able
to obtain a bandit hilt once per month, instead of once every four months.
Dirks:
The December update contains the addition of
a new type of dagger: the dirk. Dirks have a higher base damage than
previous types of daggers, and the highest levels of damage come paired with
wield requirements. The variance of dirks found in treasure may also vary.
Dirks can be tinkered and imbued as normal, but they cannot be bandit
hilted.
Treasure Tweaks:
In last month's Letter to the Players, we
mentioned that we would soon be evaluating the treasure tables in order to
reduce the amount of, well, useless junk is all we can call it, that is
created by the system. The December update includes the first of these
changes. The only item that was completely removed from the treasure tables
was parchment (yes, you scribes are going to have to buy your parchment from
shops now), but we did shape up the treasure tables in several other ways:
- Parchment no longer drops as loot.
- Creatures no longer drop their pitiful
unmutated weapons.
- Missile weapon ammunition (i.e., arrows,
crossbow bolts, and atlatl darts) no longer drops as loot.
- Foods now only drop at low treasure
levels. At higher levels, food has been replaced with potions. This does
not affect special food drops, like fire auroch meat or spices.
- More types of scarabs (e.g., lead, iron,
copper) drop at lower levels of loot. At higher levels of loot, scarabs
have been replaced with scarab peas.
- Weapon damage, variance, offense and
defense modifiers, and speed now mutate more often. In addition, weapon
burden can now mutate as well.
- The armor level and burden on armor
mutates more often. In addition, the elemental protection of shields can
mutate.
- Jewelry now has a chance to be generated
with heritage requirements.
The Future:
Many players have written to tell us that
they really enjoyed the update to the Lethe quest, and to ask if we have any
other quest updates in mind for the future. As it happens, we do, and you'll
see the first of them in the December update. (Here's a hint: if you have
low level characters near Holtburg, you may want to be careful where you log
them out before the update.)
We also get many questions about additional
tinkering effects, including more items that can be used with ivory.
Although the December update does not include these things, rest assured
that we have plans for the future for more tinkering effects, more imbued
effects, and more ivory targets.
You'll notice that this Letter does not
include details about the upcoming tweaks to Life Magic. We haven't given up
on Life Magic! But we feel that this is one area in which being
conservative, and play-testing our changes extensively, is especially
important. So we are taking our time and making sure that we understand the
implications of our changes for all types of characters. And that means that
these tweaks are not yet ready for the live worlds. We will give you more
information on the planned changes as it becomes available.
Of course, that's not all that we have in
store for you in the future, but for the any updates on content, you'll just
have to wait and see… As always, enjoy the game, and thank you for playing
Asheron's Call.
Asheron's Call Team
Annals of Dereth
The Asheron's Call
Newsletter - December 2002
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Annals
of Dereth
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In this issue:
1 -- DECEMBER TEASER
2 -- LETTER TO THE PLAYERS
3 -- DECEMBER DEV NOTES
4 -- NEW HOME FOR NEWS
5 -- TROUBLESHOOTING |
September 2002
Play it on the Zone!
http://zone.msn.com/asheronscall
|
Welcome to the Annals of Dereth, the
newsletter for the Asheron's Call online role-playing game! We bring
you this bulletin every month to give you a wide view on Dereth's evolving
community, events, and features.
1 -- DECEMBER TEASER
The shrill sound of metal scraping on
metal alerted the slumbering beast that its captor had returned. On the slab
the tusker squirmed, railing against the ribbons of energy that held its
arms and legs pinned to its sides. Aerbax floated toward his subject and
bent his head to inspect the area that would be the focus of his work this
day...
http://g.msn.com/0NL33946/31
2 --
LETTER TO THE PLAYERS
Hit the link for news on player housing, multi-strike
weapon updates and more.
http://g.msn.com/0NL33946/32
3 -- DECEMBER
DEV NOTES
It is a time of reconstruction and
rebuilding for the people of Dereth. Few can forget the scene of Arwic's
destruction, when one of Bael'Zharon's Spires reduced it to a smoking
crater. Yet even after the defeat of Bael'Zharon and the disappearance of
the Spire beneath the ground, the people had refused to rebuild. Now, after
spending months surveying and erasing the craters created by the
devastation, the Arcanum builders, under the direction of High Queen Elysa,
have finally rebuilt the town of Arwic...
http://g.msn.com/0NL33946/33
4 -- NEW HOME
FOR AC NEWS
Current AC1 news has moved to some new
pages. Please take note of our new State of the Network, State of the Code
and Event News pages. We also have an official, moderated message board. See
you there!
SEND
THIS NEWSLETTER TO A FRIEND, AND LET THEM KNOW TO:
PLAY IT ON THE ZONE!
5 --
TROUBLESHOOTING
If you have any problems with Asheron's Call or the
Zone, check out our Troubleshooters and Frequently Asked Questions and find
the answer to your problems there.
Troubleshooters:
http://support.microsoft.com/support/games/zone/asheron/tshoot/default.asp
http://support.microsoft.com/support/games/zone/tshoot/default.asp
Frequently Asked Questions:
http://support.microsoft.com/support/games/zone/faq/asheron/default.asp
http://support.microsoft.com/support/games/zone/faq/default.asp
Play it on the Zone!
http://www.zone.com/asheronscall
You registered to receive this newsletter
on the MSN Gaming Zone. To unsubscribe, do the following:
1. Go to MSN Newsletters:
http://g.msn.com/0NL33946/117
2. Log in with your Zone ID (not your AC
character name) and password.
3. Uncheck the box that's labeled "Send me
the Asheron's Call newsletter every month to: (your e-mail address)."
THIS DOCUMENT IS PROVIDED FOR INFORMATIONAL
PURPOSES ONLY. The information contained in this document represents the
current view of Microsoft Corporation on the issues discussed as of the date
of publication. Because Microsoft must respond to change in market
conditions, it should not be interpreted to be a commitment on the part of
Microsoft and Microsoft cannot guarantee the accuracy of any information
presented after the date of publication. INFORMATION PROVIDED IN THIS
DOCUMENT IS PROVIDED 'AS IS' WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESS OR
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and all pages must be included 2. All copies must contain Microsoft's
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not be distributed for profit.
c2000 Microsoft, Inc.
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