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Event Teaser Part 1 - From
the
Zone
September 4,
2002
As she sat at his bedside in the dawning light, Elysa was amazed at the
transformation in Asheron. In the weeks following his healing, the color had
been slowly returning to his face. After seeing the state he had been in,
the pall of death hanging over him, his recovery seemed nothing short of a
miracle. Already his strength had returned enough for him to open the ways
to weaken Gaerlan's citadel. He hadn't completely healed yet; he still
rested more than he once had. Yet soon, she knew, he'd be at full strength.
As she sat there watching Asheron sip his
green tea, she grinned as she called to mind something one of her council
members had said long ago. She didn't even remember the context--some minor
crisis--and Celdiseth had sighed and said in his usual sarcastic manner,
“Dereth is full of wonders.” Indeed, her son was one such wonder. He was
responsible for saving Asheron, and perhaps their people.
At the time she hadn't known if she should
praise Borelean for his bravery and selflessness, or punish him for putting
himself at risk as like he had. As his mother, she had always thought highly
of him, yet never before had she been so proud. He was becoming the man that
she'd always known he could be. But underlying her pride there was that
maternal twinge, the feeling that he was growing up combined with the gentle
pain of knowing he wouldn't need her forever. “Thorsten,” she thought, “he's
so much like you.”
Noticing her grin, Asheron said, “I didn't
realize sipping tea was so entertaining.”
Elysa blinked, coming out of her fugue.
“Sorry. I was just thinking about all that has happened in the span of a few
weeks. It almost seems too incredible to believe.”
He smiled. “Agreed. I owe my life to your
people. Both to young Borelean--” He paused to sip his tea and then said,
“and to Candeth.”
“What are we going to do about Martine?” she
shot back, an edge in her voice. “One act of altruism doesn't make up for
all he's done. He's threatened all of our lives and brought us to the brink
of disaster.”
“I realize that, Elysa, but I sense a change
in him. Candeth's mind is no longer tainted by Gaerlan's influence,” Asheron
said with care. “The clarity your son's actions brought to him was the seed
from which Candeth was able to heal his mind.”
“Wonderful, he's healed,” she said, biting
off each word. “He should be dead for what he's done to all of us. For what
he tried to do to you.”
“Elysa, this calamity that your people face
is just another a consequence of my actions,” he said forcefully. “Need I
remind you of what I am responsible for?”
She sat silent.
“A thousand years ago I didn't have the
strength to oppose the Emperor,” he continued. “I am responsible for the
death of Gaerlan's brother, Delacim. My supposed genius wasn't able to find
a way to defeat the Olthoi.” He gestured toward Elysa and said, “The portals
to Dereth were the result of the mad spell I cast trying to save my people.
Your people were enslaved by the Olthoi and died fighting their Queen.”
Seeing her wince at the mention of the Olthoi
Queen, Asheron paused a moment before continuing more softly, “Candeth lives
because I healed the grievous wounds he incurred during his berserk attack
on a Virindi complex. If you need to blame someone for the threat that is
hanging over your people--” He looked into her eyes. “You should blame me.”
She sat for a moment looking down at her
hands as they rested in her lap, and then said quietly, “You aren't
responsible for all those things, and I realized that long ago. You're a
good man.”
Asheron laid his hand on hers, “And so was
Candeth, once.”
They sat for a moment, silent. As the silence
began to stretch uncomfortably, Elysa sighed.
“Perhaps,” she said, looking up at Asheron.
“But that doesn't stop the threat.” She began to speak more quickly. “The
combined might of my people have destroyed three of the four siphoning
crystals, but Gaerlan still threatens them all. And Yanshi. . . you've told
me you sense something wrong there.”
Before he could say anything, Elysa looked
down at her hands again and said, “Asheron, I have to go to them.”
Concern entered Asheron's eyes. “You realize
you'll be a target for Gaerlan, do you not? My wards are holding the force
of his elemental magics back from this castle for now, but I won't be able
to protect you if you leave it.”
“That doesn't matter, I simply can't hide
anymore,” she said, looking up at his face intently. “I once left my people,
after the towns were settled. I thought they didn't need me anymore. I see
now that I was wrong. I was trying to escape. I tried to escape for five
years.”
“Ely, I am well acquainted with bearing the
weight of your race's future,” Asheron said sagely. “But I cannot stress the
need for care enough. Do not risk yourself in this way.”
Before he could say anything more, she rose
and strode toward the door. “I'm sorry, I can't abandon them. Rest, heal,
regain your strength. You'll need it. I'll be back once I've spoken to my
people.”
To be continued. . .
Event Teaser Part 2 - From
the
Zone
September 6, 2002
Asheron had not heard from Elysa
since her departure; had she been there, she would have noticed the lines
of concern around his eyes. However, she was not, and he was just
beginning to realize what her absence meant to him.
“You are concerned about her,” said the
masked figure across from him.
“Very much so, Candeth,” Asheron said as he
stroked his beard. “Very much so.”
Before Elysa's arrival, before she had
activated the portal device and he had summoned her into his presence, he
had been alone for five centuries. Recalling that time, he had difficulty
believing that he had kept his sanity. Throughout the long years, he'd had
only a few constructs, Golems and other magical servants, to keep him
company. Then he had offered a place in his castle for Elysa and Borelean,
and their presence had warmed his heart in ways he hadn't thought possible.
In Elysa he had found a kindred spirit, and in Borelean, a new pupil.
His friendship with Elysa had been through
much in the last few months, and only recently did he feel that it had
returned to where it once was. Recent events had also brought about a change
in what was important to him. Where once he had been solely dedicated to
releasing his people or not compounding the crimes he had already committed,
he was now focused on helping Elysa's people and those many others that had
arrived. And while Elysa could not--or would not--see it, Candeth was one of
those who had needed his help.
Already, Candeth Martine was struggling to
make amends for what he had done. He had followed Asheron's direction on the
siphoning crystals, appearing before those assembled, preparing them for
what must come. Where once he had seemed to radiate an aura of insanity and
instability, he now radiated one of contrition. In many ways, Asheron and
Candeth were alike. Both had brought so much pain to the world, but neither
had realized it until much later.
“Your heart is much tied to Melanay--”
Martine paused for a moment, taking a deep breath. “No, she is Elysa.” He
sighed, “My mind still occasionally betrays me. My control is still not
perfected.”
With a faint, reassuring smile on his lips,
Asheron spoke, “That will come in time, Candeth. In time you may even be
able to shake off the Virindi trappings your body still expresses.”
The inhuman mask stared directly at Asheron.
“Be that as it may, it pains me to think of the anguish I have caused her.”
“Her forgiveness may also come in time. You
need only be patient.”
“If the time exists, that is,” Martine said
quickly. “What more can I do? We can't have much time left.”
“Only what you have already done. Prepare
yourself. Your people will open the way for us to attack Gaerlan directly.”
“The people.” The mask turned away from
Asheron and stared at a torch hung on the wall. “They've done so much for
me. One of them found a letter I had written long ago and returned it to me.
It helped me break free of the state my mind was in after the truth was
revealed to me.
“I know before, when I was. . .” Martine
struggled for a moment. “Different, that I fed off the people's attention. I
fed off their fear of me, their respect for my power. I used it to salve my
conscience, to block out unwelcome thoughts and memories.
“Even the Virindi part of my mind,” Martine
continued, twitching at the memory of what had been done to him. “The part
that was violently thrust into my mind, enjoyed it. It took pleasure in the
concepts and feelings that were alien to it. It is only now that I can see
it was pushing me further and further, just so it could gain some new
experience.”
Martine's voice became nothing more than a
whisper. “I became accustomed to its presence, so much so that even after
the unnatural union of our two parts resulted in its death, my mind
generated a replacement. Why couldn't I see it? Why was Gaerlan able to
exploit me so easily?”
“Candeth.” At the mention of his name,
Martine turned to look at Asheron. “I have lived for over 2,500 years,”
Asheron said, leaning closer. “And in that time I've studied many different
schools of magic. In all my studies, I have yet to find a spell that will
send us into the past, as much as our minds want to live there.”
“You have healed the damage done to your soul
and mind. Be grateful for the chance you have been given. For so long you've
been the pawn of others, those who wanted to use you. You were a pawn for
Sir Alayne. The Virindi then transformed you into an instrument of
destruction. Finally, you became a tool of Gaerlan's revenge.
“Now, for the first time,” Asheron paused to
let the words sink in. “You are free.”
To be continued. . .
Event Teaser Part 3 - From
the
Zone
September 10, 2002
Ciandra heard the stirrings in the next room
and pulled back her covers. The desert should have been very warm this time
of year, searing the sand and making comfort while sleeping a difficulty,
but this was no ordinary year. The wind whipped outside, and through a
broken slit in her window, she could see the flame creatures dancing around
a small prismatic stone with their acidic, lightning, and frost brethren.
Nearly one full cycle of the moons had passed, and still there was no
reprieve. Asheron and Martine had successfully divined the location of three
of the four crystals that siphoned power directly to Gaerlan's floating
fortress. The people had dispatched them, but to no avail. The Elementals
clung to the ground as though the very essence of the world was creating
them.
A soft whisper-hiss snapped her out of her
deep thoughts. There was very little light in her hovel as the desert tended
to swallow the moonlight. She made her way to her landing using only the wan
glow cast by the forces of Elementals outside. She peeked over the banister
to where her houseguest slept below.
Nuhmudira had asked that Ciandra not let
anyone know she was free, and though Ciandra had been hesitant to oblige,
she obeyed. Nuhmudira had moved into Ciandra's home and used the downstairs
as a study and bedroom. Her youth and beauty had been stolen from her while
she'd been a prisoner in the place of forgetting, but she had regained her
knowledge and her power. Ciandra looked down on her now. . . and stifled a
cry.
Nuhmudira looked up and saw her. She smiled,
and in the orange glow cast by the Elemental invaders, the smile looked like
that of a madman. She lowered her head and placed a hand on her guest, a
seven-foot tall Chomu Sclavus that had come with a delivery. Nuhmudira
beckoned to Ciandra as she stroked the crown of the Chomu.
Ciandra staggered back from the banister and
looked about her room. She grabbed a sash and tied it about her waist,
pulling her nightshirt tight, then slipped her wand beneath the sash. She
trusted Nuhmudira still, but there was a Sclavus in her home, a development
that she would never have expected. As she made her way down the stairs, she
listened to Nuhmudira's words, barely audible over the sound of the wind
outside. They were not Roulean, nor were they any Gharu'ndim dialect. As
Ciandra reached the bottom stair, twenty snake-like forms turned to face her
in the darkness. She shrank back in shock.
“Worry not, child,” Nuhmudira stated very
calmly. “They are my servants. It seems that my meddling with the Book--”
Nuhmudira broke off when she said the word and gently patted the item the
Sclavus had brought to her. So long had this Book absorbed her studies,
driving her to commit atrocities and wonders far beyond comprehension. It
had been both a boon and bane for the Arcanum. The members of the Arcanum
had thought the Book forever lost when Nuhmudira disappeared, yet here it
was again, returned to her by the Sclavus. Nuhmudira looked back up from the
Book and continued, “My meddling with the Book has awakened something within
them. They were my saviors in that hellish place. They have simply come to
return my belongings to me.”
The old woman smiled again and Ciandra felt
her muscles relax. The Sclavus bowed to Nuhmudira, and then to Ciandra, and
backed out of the building into the desert night.
“Come, child. You must have many questions.
And I have a tale to tell.”
*****
Antius watched as the High Queen approached.
Several of her guard had come to Yanshi over the past few days and told him
that she would soon arrive, and they had helped the devastated town wherever
they could. But he conferred more often with the light being that was sent
from Asheron. It was quizzical, highly evolved, and incredibly intelligent.
Antius was sometimes at a loss for the deductions that it was able to make.
Their study had been slow; Golems had to
remove the rubble from the entranceway of what was once the Elemental
Sanctum, as they could not gather information until they were within. He
pondered what he might say to the High Queen upon her arrival. Asheron's
Emissary knelt as she approached, but Antius did not. He forced himself to
remain standing, remembering how much she hated the fineries of being Queen.
His effort was marked by a knowing look on Elysa's face.
“Antius, I assume you know why I am here?”
she asked.
“Yes, Elysa, but. . . there have been some
complications.” He paused, searching her face for signs of disappointment.
He was met only with a look of patience. “The explosion and release of raw
mana destroyed the entirety of the Sanctum below us. Golems are below now
removing the rubble, but there can be no determinations made until we have
access into the lower levels. We know the chambers are there because the
floors sound hollow, but--”
He stopped and looked behind the Queen as a
force of men and women wearing the colors of the royal guard and bearing her
standard marched into the city. Elysa cleared her throat to get Antius back
to his story.
“We have yet to find a way into the lower
levels,” he continued. “We have, however, heard the sounds of something
speaking, as if waking from a slumber, and there have been minor quakes in
the earth.”
Elysa nodded. She looked back to her forces
and called out to them.
“We need to assist Scholar Blackmoor. There
is a subterranean lair below what used to be the Sanctum where Gaerlan
worked his magic to destroy this town. We'll be assisting Asheron's Golems
in removing the debris to facilitate further study of this area.”
The ground shook violently, causing some to
lose their footing. Elysa remained a pillar of calm, and when the tremor
ended she turned to Antius.
“Any guesses?”
“Something that was never meant to be.
Something that the Aun Tumeroks fear is more powerful than the Olthoi.” He
shook his head. “If you are asking me for an educated guess, Elysa, I cannot
give you one. Too much speculation and fear is running through my mind at
the moment, but. . .” He paused and leaned toward the High Queen. “I think
that there is something down there, growing and giving itself the very magic
of this world. I don't think that it can be stopped, and I worry that if it
succeeds in weakening magic any more than it already has, something worse
than the Hopeslayer could be released.”
Elysa met his eyes for a long moment and then
nodded. She turned back to her force and motioned them into action. They
descended into the pit and began assisting the Golems beneath the charred
landscape of Yanshi.
To be continued. . .
Event Teaser Part 4 - From
the
Zone
September 13, 2002
(View the teaser movie
here : 7.5 MB)
The air crackled around him. The ground
sizzled where he walked. Beads of acid flew from his hands as he furiously
paced his study, located in the highest reaches of his citadel's library.
Moisture condensed in his frozen breath and slowly floated to the floor as
snow.
“This is inconceivable!” Gaerlan screamed to
the empty room.
The words echoed throughout the library,
“This is inconceivable. . . is inconceivable. . . inconceivable. . .”
The third crystal had fallen, destroyed by
the Isparian vermin. He sensed the power that it once fed him ebbing away to
somewhere else, to where the rituals to summon the Harbinger had failed.
“The fools will be the death of the world,”
he cried.
Through the library, “Death of the world. . .
of the world. . . the world. . .” echoed.
Hundreds of years of effort were unraveling
before his eyes. When first he had found the citadel, this temple that had
lain dormant for centuries, he'd known that it would be the instrument of
his ascension. The destiny he knew he had been born to would begin here. He
had felt it in the pit of his being and had known he had been fated to find
this. Nothing could prevent his destiny, not even the prison between worlds
to which Asheron had condemned their people.
After Martine had accidentally returned him
to the world, Gaerlan had been so sure--it had been so obvious--that the
force of history was behind him. It had all fallen into place, each piece he
had used. . . That fool Martine, yearning for the life he had left behind,
pushed further into madness. . . Nuhmudira, her unswerving loyalty to her
people so readily twisted into a path abhorrent even to her fellow
barbarians. . . The vermin's weak-willed Queen, so easy to manipulate, the
tool that had exposed Asheron to Martine's assault. He had masterfully
placed them against each other, almost as if it had been a game. His
revenge, his ascension. . . It had been so close, so very close.
Now he would fall, the world would be
consumed by the magics loosed by the vermin, and Asheron would never pay for
his crimes.
“I refuse to believe it; it cannot be so!” he
said as he turned a corner in his pacing.
“It cannot be so. . . cannot be so. . . be
so. . .”
This citadel and its ancient library,
constructed by that cabal of undead elementalists, these had been his tools.
He had dedicated himself to using the magics found there, to using what
those abominations had created, in defense of the Cerulean Throne. Why now,
when his plan seemed closest to fruition, would it begin to fall apart
around him? How had he failed? What had he done wrong?
“I did everything perfectly!”
“Did everything perfectly. . . everything
perfectly. . . perfectly. . .”
Although the magics had been born from those
opposed to the Throne, in his capable hands they had become a weapon in
defense of the Crown. They were to have been a means for him to rise to
prominence in the Empire. Perhaps even a means for him to lay claim to the
Throne! Where was the misstep?
A thought occurred to him, and he paused in
his frantic pacing. Perhaps Asheron was not the fool he had taken him for.
Could the secret of Asheron's long life, the secret Gaerlan had discovered
long ago, be a sign of his collusion with those who had forsaken the Light,
those loathsome undead? Yes, the undead were infamous for trying to
manipulate and control the living. Asheron was the cause of all of this!
Yes! Yes! Asheron's meddling stretched back
even to when Gaerlan and his brother had first arrived at the Knorr Lyceum,
Asheron's academy for magical study. Asheron must have recognized Gaerlan's
innate ability and determined that he would do all he could to hamper it.
That was why Gaerlan's brother Delacim had been held in esteem, while
Gaerlan had been virtually ignored. Asheron had interfered in Gaerlan's
life, even using his own brother against him. And when his brother was of no
more use to him, Asheron had arranged for Delacim to be killed. Asheron was
behind all the problems that had plagued his plans, and now his corruption
would be the doom of the world.
“I am not yet defeated!” he shrieked, his
frozen spittle clattering on the floor.
“Not yet defeated. . . yet defeated. . .
defeated. . .” returned the echo from the walls of the library.
He would strengthen the guard on the final
crystal. It would be inaccessible to all those protected by Asheron's
corrupting magics. Gaerlan would focus his remaining power on that location
and maintain it; he would resist Asheron's minions. His power would be
enough to wipe them off the face of Dereth. The vermin had already seen the
extent of his power, as his forces had plagued them for weeks. Now though,
with this remaining crystal, the crystal he would secure, Gaerlan would
scour the surface of the planet clean. The infestation, the taint brought to
this world by Asheron, would be gone forever. Perhaps a scrap of pity had
plagued him before, preventing him from using his full might against them.
He smiled to himself when he thought of how
future generations would remember this time. They would see it as the
turning point between his darkest hour and when he rose to the challenge
presented by the world. Yes, those future Empyreans would see this as the
beginning of their return to power, when their greatest leader defeated
Asheron and led them into a glorious future.
He would not fail, nor would he fall.
Asheron's corruption and meddling would be defeated. He would have his
revenge on the man. Asheron would pay for Delacim's murder, the massacre of
their people, and the near destruction of the world itself.
He raised his head toward the roof and
roared, “Asheron! I will see the vision fulfilled!”
The chamber echoed for several minutes with
his laughter, and then was silent.
To be continued. . .
Event Teaser Part 5 - From
the
Zone
September 18, 2002
(View the final battle between Gaerlan and Martine:
lower quality : 18.5 MB or
high quality : 35.6 MB)
Elysa thought to herself that a more unusual council meeting would have been
unimaginable just a few months before. Council meetings had been an
irregular event in the calm years before the Hopeslayer had been freed, but
in recent years they had become more regular as Elysa realized the
importance of her role among her people.
After rallying the Guard and examining Yanshi,
she'd been able to see that Asheron was relieved at her return. For several
hours, they had discussed what she had seen and what was to come. He had
agreed that she needed to gather the council, and had set in motion the
necessary preparations. He'd also agreed with her decision to invite two
more guests to the proceedings, and had sent emissaries to them as well.
However, there was another decision she had made, one that she hadn't told
him about, one that she knew he wouldn't agree with.
Responding to the summons Asheron had
conveyed via his emissaries, the council members slowly filtered into the
room. The council was comprised of various members of Isparian society, from
the prominent founder of Ayan Baqur to scholars and wise archmages. Elysa
had positioned her high-back chair so that she could watch the members as
they entered. As some crossed into the room, she noticed a bewildered look
on their faces, especially those who had never been to Asheron's castle
before. On others, she saw an air of indifference. One in particular seemed
almost overwhelmed by the summons and the castle; it was Ciandra, who
represented the Arcanum and was now the youngest member of the council. She
had distinguished herself in the months following Nuhmudira's disappearance
and had become the de facto head of the Arcanum. The last to arrive was
Celdiseth the archmage, as usual; just another of his ways of showing that
position and rank meant little to him.
As Celdiseth took his seat, Elysa stood up
and opened the council. “Thank you all for coming. We have much to discuss,
although our time is short. In just the last hour the situation has
progressed and we must respond to it. However, before we begin, we have two
more who will be joining us.”
A curious look crossed the faces of some as
she stated this, and a moment later the doors to the chamber swung open.
Gasps escaped a few lips as a towering Lugian strode into the room, followed
by a Tumerok from the island of Marae Lassel.
Elysa scanned the faces of the council and,
gesturing toward the Lugian, said, “This is Lord Kresovus of Linvak Tukal.”
He inclined his head as he was introduced. Directing her hand toward the
Tumerok, she said, “And this is Aun Hareltah of Timaru. The Lugian and
Tumerok people face the same doom as we. They have been invited today to
serve in an advisory capacity.”
Hareltah directed his attention toward Elysa
and bowed. “Thank you, Ispar Elysatah.”
“Yes, thank you, Queen,” Kresovus spoke up.
“Although your people still war with our brethren, it is in our best
interests, especially now, to work together.”
“Thank you for coming,” she said with a
smile, then turned her attention back to the council and began, “Let me
bring you up to date on what has happened. You are all aware that in the
past few weeks Asheron has divined the locations of Gaerlan's siphoning
crystals. Our people have been successful in shattering these crystals,
although with each successive assault, they find the crystal stronger and
more difficult to destroy.”
As she spoke, she surveyed the faces of the
council. “The last one, which Asheron discovered only a few hours ago, was
the most powerful and proved to be the most challenging. The intensity of
the energy contained there prevented our people from even entering the
facility where it was located. In order for our people to enter, they were
required to step out from under Asheron's protection. We were also
distressed to hear that a few misguided citizens opposed the destruction of
the crystal, out of fear of what might be released if it was destroyed. They
attacked our people and tried to hamper their efforts. However, in the end
our people proved successful. This crystal's destruction has weakened
Gaerlan, opening a way to attack him directly.”
She paused for a moment and looked down at
the table, collecting her thoughts. She returned her attention to the
council members and continued, “Martine has been working alongside Asheron
to aid our people--”
“And what of Martine?” Celdiseth interrupted
loudly. “So nice of you to inform us of this now, even though I had heard
reports right after the first crystal was destroyed. How are we to know that
this isn't just another of his mad tricks? That he isn't playing us for the
fool?”
“Celdiseth,” she said slowly, turning to face
him. “You are well aware that I have. . . reservations about dealing with
Martine. Nevertheless, Asheron has assured me that Martine's intentions are
pure and that he is a changed man. In regard to the situation currently
confronting us, I have no reason not to believe Asheron. However, do not
think for a moment that I have forgotten all Martine has done.”
Celdiseth simply snorted in response.
“As I began,” she continued, focusing her
attention back to the faces of the council. “Martine has been aiding our
people, informing them of what is to come. After the last crystal fell, he
created portals to a location below Gaerlan's floating citadel. Reports from
some of my Guard indicate that he told the crowds that he was going to face
Gaerlan personally.”
“Yes, a member of--” Ciandra blurted, then
stopped an instant as she realized the attention of the entire council was
upon her. “A-a-a member of the Arcanum spoke to Sir Olivier Rognath, a
member of the Explorer Society. Sir Olivier had known Martine before he was
modified by the Virindi and was in attendance when Martine spoke to the
crowds. Sir Olivier said that Martine appeared before them as a human. He
appeared as Sir Olivier originally remembered him!”
“Amazing,” Asheron said quietly, stroking his
beard.
“Asheron?” Elysa said, turning her attention
toward the man seated next to her.
“I knew that as his mind healed,” Asheron
addressed the council, “he would gain the ability to appear human once more.
However, I'm surprised he gained the ability so quickly. Although Elysa and
I differ on our feelings, I feel that Martine's mind is truly healed. I can
feel the sincerity in him, the enormous guilt that he feels. I feared that
it might move him to take this course, to confront Gaerlan. I only hope he
survives.”
At one side of the table, the usually quiet
and serene archmage Shoyanen Kenchu spoke up, “I can appreciate the need to
bring us up to date, Your Highness,” she said, agitation clear in her voice.
“But you have not yet told us what we are to do. The destruction of the
crystals has not removed Gaerlan's elemental creatures from the land. They
still surround my tower, and my visitors are slaughtered as they try to
approach.”
As she continued, a tremor entered her voice.
“Just before I was summoned here, I witnessed a horrible murder of someone
new to our lands. Although they were returned to life, death still has a
price.”
As Shoyanen finished, the council broke out
into a chorus of voices, each clamoring for Elysa's attention, or the
attention of the person seated next to them. Some talked of events they had
witnessed, others of the course the Queen should take to rout Gaerlan. Elysa
tried to regain their attention, but their voices drowned her out.
Suddenly, from a corner of the room, a voice
cried out, “Silence!”
All eyes turned to Lord Kresovus, who simply
said, “Among my people it is customary to respect the matriarch.”
“Thank you, Lord Kresovus,” Elysa said as
their eyes turned back to her. “I can appreciate your concerns--all of your
concerns. I share them. We will act, and we will focus on the dual threats
that face all of our people.”
As she spoke, she looked directly at each
person in the room. “First, we need to prepare for the assault on Gaerlan.
We must face him and rise to the challenge that he presents. Together we
faced the Hopeslayer and defeated him; can we do no less with this Gaerlan?
Asheron has promised to provide whatever means of support he can to aid us
against Gaerlan.”
Her voice turned gravely serious. “Although
the destruction of the crystals has greatly weakened Gaerlan, he will be a
formidable force to counter. It will require the abilities of all our
people.
“Lord Kresovus and Aun Hareltah,” she said,
directing her attention to the two figures that stood to the side of the
table. “I would ask that you provide whatever support your people can to
help in the battle. Already your support has been invaluable, and I wanted
to thank you especially for helping us to try to understand the threat
growing below Yanshi.”
The scholar Asaina al-Arqis spoke up, “Is
this the second threat that you spoke of, your Highness? Something in Yanshi?”
And now they were coming to the decision
Elysa had made, the one she knew Asheron would not agree with. There was
nothing to be done about that now, though; it was necessary.
“Yes, below Yanshi something is forming. Our
scholars feel that this thing, if left unchecked, could destroy this world.”
She paused to let that point sink into the minds of her listeners, then
continued, “However, our people should focus their attention initially on
Gaerlan. I will lead my Guard against the threat below Yanshi. If the
Mothers smile on us, the threat will be easily countered. If not, then
hopefully we can provide the vanguard that will lead our people to its
defeat.”
“Elysa. . .” Asheron began, but was
interrupted by an earth-shattering rumble. He rose and quickly strode to the
nearby window. The sky above them was now a sheet of elemental colors,
flashing from green to blue to red to purple and back again.
“It has begun.” He turned back to face the
council. “Candeth is attacking Gaerlan.”
Elysa spoke, gaining the council's attention.
“We must hurry. Let us conclude our discussions here, then set about our
tasks. The fate of our people may well rest on our actions in the coming
hours and days.”
To be continued. . .
Unlike any other gaming experience, the
world of Asheron's Call continues to evolve. Join us, as we open our
September Event, Verdict. Be sure to continue your part in this incredible
ongoing story, and we'll see you in Dereth!
Event Teaser Part 6 - From
the
Zone
September 19, 2002
(View the final battle between Gaerlan and Martine:
lower quality : 18.5 MB or
high quality : 35.6 MB)
Two men meet on a floating fortress. Neither is human. One was once a
man, but is now a twisted fusion of man and Virindi. The other is an
Empyrean, possessing vast elemental powers. Words are exchanged, and then
these two foes exchange blows. They remain locked in battle for hours, yet
all the while neither gains the upper hand. The battle continues until the
Empyrean unleashes a devastating spell at his opponent. The man crumples to
one knee. The Empyrean boasts over his fallen foe, but the man looks up. The
man knows how to defeat the Empyrean. He calls on the powers given to him by
the Virindi.
The flame grows. It burns, tearing at my body
and mind. It builds. Focusing becomes difficult. My thoughts drift to you my
wife, my love. . .
I came home to you, Melanay, after my day.
More cargos have come in today, ship after endless ship emptying its hold.
You ask me of my day, to talk to you. What shall I tell you? That the most
interesting facet of my day was the discovery of a miscalculated ledger
sheet? My heart burns for exploration, excitement. How it burns. . .
Sir Alayne approaches me. Since falling
through that swirling maelstrom to this strange, intimidating world, I have
been lost, without focus. He speaks to me of a purpose on this new world. He
says we should set out and explore it, map its edges, and see what none of
our kind has seen before. This has been my fondest wish, it has been the
very call of my heart, but now it leaves a bitter taste. I have betrayed
you. I have followed my heart and lost all that it holds dear. It smolders
with the loss of you and little Aritta. . .
The Mosswarts surround me, their spears
prodding me in the direction they want me to go. If only the overwhelming
fear of death didn't paralyze me. But those Lifestones, how can I trust
them? How can I trust devices created by a man who abandons us on this
blighted world? And even if they do restore life, I have seen the corpses of
those who have died. Even though they knew they would be returned to life,
their bloated faces are disfigured into masks of pain and fear. This is a
world of sorrow, Melanay, it blisters us all. . .
Master congratulates him on the control of
his abilities. “Who am I?” he thinks, and a voice in his mind responds, “A
separate part of the whole.” Master blasts a wave of pain through his mind,
driving those thoughts away. Master explains that soon he will be given a
task, and he will be a tool of the whole. He must begin to repay the whole
for the gifts given to him, for his abilities. His training continues and
the power builds within him, focusing, burning. . .
Later, clarity returns to me and my thoughts
are once more my own, though not entirely. The voice of the Virindi within
my mind cries out. It misses its connection to the whole, its connection to
the Singularity. It has lost all that it once knew. If I still had a mouth,
perhaps a wry smile would cross it. “Now we are very much alike, you and I,”
I muse. The amusement leaves soon, though, and the pain of existence
returns. The pain threatens to consume me, it burns within me so strongly. .
.
Ketnan begs for his life. He is just one of
those I meet as I study the society our people have built on this world.
From some of those I meet I take what I need. Others I manipulate to suit my
needs. Would you be ashamed of me, Melanay? Or maybe even horrified? It
matters not, for I will gain the respect of this world. With respect, I can
control this world. I wish to wipe away its chaos and pain. I have so many,
many plans. I will provide gifts to our people, although they will come with
a price. Some of my gifts will instill the fear of death in them. Other
gifts will leave them questioning the nature of their existence on this
misbegotten world. I will show them the way and be a blazing beacon to them.
. .
As I walk in the shadows cast by our people,
I find others who are as I was when I first arrived on this world. They are
directionless, filled with hopelessness. What kind of monster would drop
these people on a world of pain? I will become these outcasts' benefactor,
not abandoning them like that man has. They will not be torn apart by this
world. The sight of them stokes the fires of hate in my heart, hate for
Asheron. . .
These outcasts of society remind me of
something from the past. In what now seems a lifetime ago, the departed Sir
Alayne gave me a purpose: to explore this world. Although he is gone, his
mandate remains, and I will begin exploring this world, mapping its edges. I
find that even after all that has happened, my heart still burns for
understanding, for exploration. . .
My exploration has found other people,
Melanay, although they are not people. Tonk, they call themselves. They are
a peaceful, spiritual race living in a devastated land, a land they call
Palenqual. They will provide a purpose for our people. We will help these
Tonk free their land from the threat we have defeated. I will establish a
stronghold for our people to find in this plagued land. I will provide more
gifts for them, more direction, more insight, showing them how meaningless
their lives are. Perhaps I can finally quench the fire within me . . .
I am within my chambers, surrounded by my
people. This town has grown and prospered, all hidden from the world above.
I focus my mind on the final spell, the spell that will bridge the gap that
separates the Tonk and our people. Tremendous energies build within me. I
begin to weave the tendrils of energy into the portals our people will use.
As I complete the spell, I sense a host of minds around me. Intrigued--for I
still consider myself an explorer--I send forth my mind toward them, but I
find myself rebounding off a barrier. Could this be the Singularity,
protecting itself from attack? I focus on one mind, a mind consumed with
rage and anger. Perhaps this is Master, or Overseer, or one of the others
who had tortured me, who had turned me into something else. Again and again,
I strike out at that point, trying to pierce the barrier. Torrents of pain
rain down my body. . .
I awake, finding myself on the floor. As I
stand upright, I see the form of a man struggling to his knees. . . but he
is not a man. He is an Empyrean. Another deceiver, another liar. He has
appeared among my people to mislead them, to scar them like I have been
scarred. Power wells up within me, my hands crackle with energy. . . Then he
speaks. He begs. He pleads. He is rather pitiful, actually. It is obvious to
me now: He recognizes my power, he sees that it is greater than anything
ever wielded by his own people. Yet he claims to have a means to destroy
Asheron, and I listen. He fuels the fires of hatred. . .
Confusion. At times you are with me, Melanay,
but other times Asheron keeps us apart. How did you come to be on this
world, or are you still back on Ispar? The moment has come; I will finally
accomplish what I had set out to do. I am gaining the respect of the world
and it will be mine to make right. The firestorm within me burns. I make the
final move and unleash the rage and pain at the man responsible, I unleash
it on Asheron.
Then the truth comes, and I see that the fire
has consumed me entirely. . .
It is my memories of you, Melanay, and the
actions of a brave child, a child so much like our own, that ignite a new
fire in me. The old passions and desires have been turned to ash and blown
away. I burn brightly now, my love, yet instead of consuming me, the fire
makes me stronger, it makes me the man I once was. . . and more.
This fire will burn up all the wrongs I have
committed. I will use it to destroy the disease I have brought to this
world. The fire burns. It is blinding, Melanay, burning brighter and
brighter. It is burning up the pain, the confusion. It consumes it all. It
burns and burns. . .
Until. . .
. . . only you and Aritta are left.
And then it burns no longer.
With Gaerlan's Citadel shattered, the
people of Dereth have a chance to finally rid the world of his influence.
Heroes of all skills and abilities will be needed in this desperate fight
for the future of the land!
The
Developer's Notes for September and the
Letter to the Players contain even more details about September's
Verdict Event. Join us as the ongoing saga of Asheron's Call
continues, and we'll see you in Dereth!
Developer's Notes - From
the
Zone
September 19, 2002
Here are just some of the additions made in
the September 19 game update, Verdict. The following list is
comprised of detailed notes straight from the developers themselves. For a
summary of things of interest, be sure to consult the official event
article,
Verdict.
We appreciate your feedback and bug reports
in helping to ensure that the world of Dereth is a stable and fun place to
be. Please submit any such bug reports to
http://bugs.zone.com.
New Functionality and Content
- Challenges unseen before await the heroes
of Dereth.
- Gaerlan's Elemental hordes have melted
away from the landscape. Creatures have now returned to their old familiar
haunts.
- The Arcanum builders have been burning the
midnight oil. Along with their other construction projects, they've found
the time to add 500 new Residential Quarters for players to purchase.
Miscellaneous Improvements and Changes
- As discussed in the
Letter to the Players, if you find duplicate hooks or chests in your
home, please remove all items from these immediately to prevent item loss.
After you leave the area and the server resets your home, the duplicates
should no longer be present and you can safely use your hooks for storage
again.
- We have revised the types and levels of
enchantments that can be found on various pieces of armor and weapons.
- We have tweaked the rate at which certain
weapons appear as treasure, as well as the racial restrictions applied to
these weapons, to be more inline with their skill point costs.
- Certain thrown weapons--such as throwing
axes, clubs, daggers, djarids, darts, javelins, and shokens--will no
longer appear as treasure. Worry not, though! The multitude of players who
use these items will still be able to find a selection of such weapons on
sale at the 9 Nexus town bowyers.
- Granite and Ceramic should now appear
slightly more often in higher quality treasure.
- Examining stacks of salvaged Black Opal,
Fire Opal, and Sunstone will provide a better description of the effect
they add to an item, instead of just providing the name of the effect.
- Chests that require a Sturdy Iron Key to
open should now provide slightly better treasure. Chests that provide
level 7 scrolls, and require a Sturdy Iron Key, are unaffected by this
change.
Minor Details
- The Arcanum has continued to work out the
last few kinks in the Isparian Arms. The Isparian Atlatl now has the
correct description, while the Shimmering Isparian Crossbow has been
assigned the correct slayer property.
- The Agents of the Arcanum have recovered
from their temporary amnesia and should now be helping you again on
several Arcanum quests, such as “Nuhmudira's Boon.”
- We had designed various Elemental
creatures so that they could spend the experience they received from
resisting and evading attacks. The assaults on Gaerlan have affected these
creatures, and they are no longer spending the experience they receive on
their skills or attributes.
- It has been possible to find gems that
cannot be salvaged (because they have not been mutated by the treasure
system) as treasure. These gems would appear as though they could be
salvaged; however, when the Ust attempted to salvage these items, it would
generate an error. The Ust has been given an upgrade so that it will
recognize these items as being unsalvageable.
- We have made a further upgrade to the Ust.
Double-clicking an item in the Salvage panel will now remove it from the
panel, and the “Salvage” button has been moved to the right-hand side of
the panel.
- The animations and sounds from double- and
triple-striking just weren't cool enough, so we tweaked them slightly.
Thrill at the enhanced swinging action!
- In the distant past, when the Virindi
Director was a unique creature only to be found in the Disaster Maze, he
was assigned a unique treasure profile. However, due to the abundance of
Directors now found in game, we have removed that unique profile and
assigned them a better treasure profile.
Letter to
the Players - From
the
Zone
September 19, 2002
September is another exciting month for
players of Asheron's Call! Here is a summary of the changes and
additions for September.
Greetings fellow adventurers! I'm Tim Holman,
the new Asheron's Call Producer. I've taken over for Ken Troop, who
has moved on to Asheron's Call 2 and is pouring his high level of
talent into the upcoming release. Being a player of Asheron's Call
for over two years, I'm very excited to join the talented and dedicated
teams at Turbine and Microsoft. In continuing the tradition of fresh and
exciting content delivered each month, I'm very proud of what the team has
created for you in September. Most changes this month are pure content, and
while I won't spoil it for you here, let me assure you that September brings
danger to Dereth that threatens the very existence of all life!
I'd also like to take this opportunity to
invite you all to check out two new AC forums. The first,
http://www.accmty.com/ , is where you can find official news on the
state of the code and the state of the network. The second, at
http://forums.turbinegames.com, has been established as a place to ask
the odd question, share tales of heroics, and connect with your fellow AC
players in a friendly environment.
Before I address some of the changes that
have been made, I'd like every player to read the following:
Doubled Hooks/Storage--VERY IMPORTANT!!!
As you know, we have had an issue with duplicated housing objects--hooks,
storage chests, and covenant crystals--off and on for several months. In
certain server conditions, it is possible for your housing objects to be
doubled or even tripled, leaving you the proud owner of two or more
identical copies of your hooks or storage. These copies are confusing, often
do not behave correctly, and carry the risk of item loss.
In our continuing effort to deal with this
problem, we are introducing new code this month that will both lessen the
incidence of doubled house objects and help correct the situation if it
occurs. However, because there is some small risk associated with this
situation, we want homeowners to be aware of the following:
If you find multiple copies of your housing
objects--especially your hooks and storage chests--in your residence, please
remove all items from the hooks/chests and let the house reset. Once you are
back to one copy of each hook/chest, they are safe to use again. IF YOU DO
NOT DO THIS, YOU RUN THE RISK OF LOSING YOUR STORED ITEMS.
How do I tell if I have doubled hooks/chests?
You can determine if you have doubled housing objects by using the [ and ]
keys on your keyboard to select the items near you. If you have two or more
storage chests, for instance, you will be able to flip between selecting
both chests by using the [ and ] keys, even though you can only see one
chest and select one chest with the mouse. Once you have selected one of the
doubled housing objects with the keyboard, use the R key to open the object
so that you can remove the contents.
How do I let my house reset?
In order for a house to reset, the landblock containing the house needs to
be empty of all players for about 10 minutes. You can tell if the house has
successfully reset because it will no longer have multiple copies of its
housing objects. At that point, it is safe to return your items to their
places in your hooks or chests.
What if I'm not around when my hooks and storage
doubles? Will I lose everything?
The primary risk of item loss from doubled housing objects occurs when you
are transferring items to and from your hooks/chests while they are doubled.
If you are not around to access your storage, then the risk of losing items
due to doubled housing objects is very small. Get into the habit of checking
for doubled hooks/chests whenever you are transferring items to and from
your storage, and you should be fine.
Now, on to some of the other changes this
month:
Residential Quarters: This month,
we've added new Residential Quarters to Dereth. We're continuing to make
improvements to lag in these areas and to resolve storage issues.
Elemental Spawns: The tide of the
invasion has changed and the elementals have been driven deep into Dereth.
Players will find that Dereth is still a very dangerous land, but the threat
of last month has been abated.
Hollow Missile Weapons: Unfortunately,
these did not make it into the update this month. Despite our best efforts,
we were not happy with the results at the time of code freeze and decided it
best that we hold off. Direct all hate mail to me.
Creature Spells on Armor: We have
altered what spells can appear on what pieces of armor. It should be a bit
easier to get full coverage of Creature Spells on loot armor.
The Future
This month's event is promising to be one of our biggest yet, providing
players with quests and content unlike any seen before in Asheron's Call.
We'll see you next month, and thanks for playing!
State of the Code Update - From
the
Zone
September 20, 2002
This is the latest installment of a frequently updated series of reports
on The State of the Code for Asheron's Call. In this report, we keep
players informed as to the state of some of the more technical aspects of
AC, particularly bugs we are working on and technical limitations of which
you should be aware. Look at the News page on the Zone for other articles
about recent additions and changes to Asheron's Call.
Warning: On Purchasing Mansions and Villas in September
We have discovered an issue with purchasing Mansions and Villas in this
event. If you purchase a Mansion or Villa while the dungeon area of the
house is not loaded into the world, the hooks and storage chests in the
dungeon will not be informed that you are their new owner. Therefore, you
will not be able to access any of the hooks or storage chests in the
dungeon area of your new home. If the dungeon area of the house is loaded
into the world when ownership changes, however, all of the hooks and
storage chests are updated in the normal fashion.
For this reason, if you are purchasing a Mansion or Villa this month,
please ask a friend to stand in the dungeon area while you complete the
purchase. This forces the dungeon area to remain loaded, and thus the
hooks and storage chests are updated properly.
This issue will be resolved with the next monthly update. At that time,
all of the affected dungeon hooks and chests will have their ownership
automatically updated and will once again be accessible. Alternatively, a
Mansion or Villa owner with this problem may choose to abandon their house
and then re-purchase it while the dungeon is loaded. If you choose to do
this, make certain that the dungeon area remains loaded by stationing a
friend in the dungeon during this process.
Dev Chat
-
From the
Zone
September 23, 2002
Keth_Turbine says: About 5 minutes until the
really big show, if you'd like to submit a question, please feel free to
do so.
Tim_Turbine says: Hello everyone, and welcome
to yet another Asheron’s Call dev chat. Hopefully you’ve been enjoying the
September event, next month’s is shaping up to be quite interesting.
Tim_Turbine says: We’ll field as many
questions as we can in the time that we have. Ken Karl unfortunately will
not be joining us tonight, but with me here are Sandra (bounty hunter
extraordinaire), Allan (author of “Flying with Elvis: Two Years in a Vegas
Air Show),
Tim_Turbine says: Todd (professional yodeler
on the Swiss circuit), Brent (former gator wrestler), and Les (inventor of
the interstellar drive, patent pending)
Tim_Turbine says: So, without further
babbling from some producer type, let’s see the first question!
Tim_Turbine says: Btw, I seem to be having a
problem of getting kicked out and then having to come back in, so if I cut
off in the middle of a sentence, that’s the reason
Callador in AsheronsCall asks: What will you
do about the ability to get in to the cit by jumping through the mountain
surrounding it?
Tim_Turbine says: It wasn't intended, but it
didn't ruin things, so we decided to leave it alone for this month. But
we'll be fixing it next month.
Damuell in AsheronsCall asks: Are we going to
see any changes to the way Magic Tinkering works?
srand_Turbine says: We have no plans at this
time to change the mechanics of magic item imbuing. We do, however, have
plans to introduce other magic item tinkering effects that use the
'standard' tinkering mechanics (rather than the imbuing mechanics).
_boneyard_ in AsheronsCall asks: why was
nothing done with the worlds that defended the last cistern? it looked
like it was totally ignored
Orion_Turbine says: We had plans to do
something for those worlds that had successfully defended the cores. But
now that all of the worlds have defeated the crystal cores it shall
forever remain a mystery.
Thrust5000 in AsheronsCall asks: Now that
hilted weapons arn't the best of the best, will we see the timer on them
lowered?
Orion_Turbine says: At this point there are
no plans to adjust the timer on the hilted weapons.
Orion_Turbine says: There are also no plans
to remove triple strike dagger or double strike swords from the game. We
are still considering an increase in the skill required to utilize the
triple strike to bring them more in line with the other weapons.
Orion_Turbine says: We will let you know when
and if those changes come to be.
DaMuleBoyz in AsheronsCall asks: Are there
any plans to revisit life magic and do something about Drain Stamina and
Mana which now are sadly lacking and left mages in a bad place?
srand_Turbine says: We have no plans at this
time to revisit the life magic changes. We may continue to do some minor
tweaking, but overall we are satisfied with the effects of the changes.
peebee929 in
AsheronsCall asks: Did you really intend for Arc spells to move as
fast as streaks and do full level 7 war damage?
Toddb_Turbine says: Yes, the arcs are working
exactly as intended. We decided that instead of further increases to the
power of war spells we'd just make it easier to hit your target instead.
Toddb_Turbine says: The DoT of war magic is
very respectable, but only if you can actually hit things.
Toddb_Turbine says: I do wish that I could
have convinced our physics code to make the spell arc higher than they
currently do, though.
Toddb_Turbine says: One other thing that many
folks have thought was a bug are the spell words. They are intentionally
the same as the old war spells to add some spice to PvP combat, again to
make it easier to hit your target.
Toddb_Turbine says: Not knowing what's coming
at you means there is no "always best" dodging method, although both
spells can be dodged using the right tactics.
Ghoti42 in AsheronsCall asks: How long have
you guys been working on this newest quest. GREAT job btw
Orion_Turbine says: This quest took us last
month. The team really pulled together and made this one of the most fun
quests to develop and we hope you found it one of the most fun to play.
Atticus30 in AsheronsCall asks: Hollow
Arrows, when?
Tim_Turbine says: Hollow arrows were not
included in this month's update for the reasons stated - we weren't happy
with their balance and decided to wait until we were.
Tim_Turbine says: This is the main reason we
don't promise content on certain dates, as if we are not 100% satisfied,
it won't go out.
Tim_Turbine says: Believe me, my archer is
eagerly waiting as well!
wburgess in AsheronsCall asks: Are the two
staves and the Shield the only variable rewards available from the Gaerlan
quest?
Orion_Turbine says: The reward chest is not
broken it is functioning as designed. In fact I would say that it will
take players at least 6 weeks to discover all the rewards.
CloseHealer in AsheronsCall asks: Do you plan
to update the starter quest? Lore wise
Orion_Turbine says: Yes, though it will be a
matter of time available to revisit the lore aspect of the quest.
ShinsFortress in AsheronsCall asks: Any
chance of Mana Conversion love? (I know it's useful, but I'm an old
"loyal" char that "can't" re-roll. )
srand_Turbine says: We haven't forgotten
about mana conversion.
kbartrum in AsheronsCall asks: Why was
nothing done about the wall-climbing to get the Martine items? One would
assume that this was not intended.
Orion_Turbine says: When we found that the
citadel was climbable we talked about whether it had an impact on the
quest as a whole and we decided that the only thing that it truly impacted
was the players that did not get the full effect of going through the
quest as a whole.
Orion_Turbine says: At this time we have no
plans to punish any players that used this path to obtain the items. The
other players will be attaining the awards through the means as originally
designed.
MongrelGuts in AsheronsCall asks: When will
we see Prismatic Peas? For a mage to carry enough tapers to hunt for any
reasonable amout of time, he has to carry far more burden than he did
under the old component system.
Toddb_Turbine says: We aren't currently
planning to introduce Prismatic Peas, we're happy with the length of time
mages can stay in the field using this new system.
Ol_Dogg in AsheronsCall asks: Whats going on
with that harbinger monster? Did he die with Gaerlan?
Orion_Turbine says: Wait and see.
peebee929 in AsheronsCall asks: Any plans on
making Isparian weapons muleable?
srand_Turbine says: We've been looking into
various options for allowing players to mule and hook all sorts of no-drop
items.
srand_Turbine says: With luck, you'll begin
to see some of these options soon.
acdtdude in AsheronsCall asks: Can we expect
to see more quests like Gaerlan in the future? Like will each month be on
this scale?
Toddb_Turbine says: : dies from exhuastion
Tim_Turbine says: We strive to make each
month exciting, however not every month will contain something like
Gaerlan.
Sean_Turbine says: *runs screaming*
romside in AsheronsCall asks: I really don't
want to come into work and see Orion sleeping on the couch again
Keth_Turbine says: oops
Tim_Turbine says: It's very time consuming
(as seen in Todd dropping but we do try
ReinMaster in AsheronsCall asks: I seem to
have lost romside's question, essentially it was how long was the quest
timer on Gaerlan's quest
Orion_Turbine says: The timer is for a full
cycle of days. This roughly translates into 7 days. And give Keth a break
the client is giving him an anuerism.
KahlansMom in AsheronsCall asks: Are your
plans to have more of the riddles and traps involved in more dungeons. I
loved everything this month.
Orion_Turbine says: We are very excited about
being able to introduce new tech such as this. So you can be assured that
this is not the only time you will see such quests or dynamics.
gollumone in AsheronsCall asks: Are there any
plans to update the look of any more monsters. I.E. Banderlings
Sean_Turbine says: Yes. We like to do that
every now and then, and there is one in the hopper waiting to get out.
TroubledPublicAgent in AsheronsCall asks: Why
is AC locking up when we ALT Tab
Toddb_Turbine says: We are aware of some
problems this month when people Alt-Tab away from the client. We will
continue to investigate this problem and see if we can figure out what's
going on.
Toddb_Turbine says: If you are experiencing
Atl-Tab problems please use
http://bugs.zone.com to report the details of what is happening,
including information about your video card and direct X version.
Toddb_Turbine says: This will help us to fix
the problem.
TwinklyCoyote4 in AsheronsCall asks: Will it
be possible to dye covenant armor? With the number of shades (espacially
rare ones like pink or bright red) it is hard to get a matching suit made
srand_Turbine says: We are working on
extending Derethian dyeing technology to a number of new items. It is
likely that Covenant Armor will be included in that list.
JarJarBinksII in AsheronsCall asks: What is
that human looking figure in a red shirt and black pants from the
portal.dat from this month? Someone on a message board said that it's a
turbine employee?
Orion_Turbine says: That could be your worst
nightmare. In fact it just MIGHT be.
Rean_Slayter in AsheronsCall asks: Cast Heart
Seeker on Missile Weapons...any effect?
srand_Turbine says: It wastes mana ...
srand_Turbine says: Sorry to be blunt. *grin*
No, as we stated in a Letter to the Player a few months ago, Heart Seeker
and similar attack skill modifiers on missile weapons does not and never
has helped you hit your target.
duckonthehunt in AsheronsCall asks: What
happen to Martine?
Orion_Turbine says: What happened to Martine?
That's a good question. How would you answer it?
ddrrds in AsheronsCall asks: based on the
most recent Gaerlan quest, I plan on extending my stay in AC1, i still
believe its the best game on the market, can we expect more quests of the
same epic nature?
Orion_Turbine says: The future is still very
bright, the only thing that i can say is that the amount of work that goes
into a patch like this is staggering. We would like to, that is for
certain.
Marshall_ in AsheronsCall asks: Will the
Gaerlan quest/event be permenent or end at the next patch ?
Orion_Turbine says: Yes.
Orion_Turbine says: The quest is going to
become permanent.
Orion_Turbine says: Again we have plans to
remove the landscape access to the area, which will restore the quest to
the way that it was originally intended.
henrys in AsheronsCall asks: So are Lugian
and Tumeroks are friends now ?
Orion_Turbine says: I think that you can
surmise that things are looking up here. But remember you've been out
there for a good long time killing them so the process may well be slow
and filled with a few bumps along the way.
UBJK_Rjmig88 in AsheronsCall asks: Can we
have new dye colors such as orange and pink?
Sean_Turbine says: Adding new dye colors is a
huge, gargantuan task that requires going back over every single thing you
can wield or wear and adding data to it. With such a tremendous effort
required, it is unlikely you will get more dye colors.
Sean_Turbine says: However, pink and orange
are freely available now, by failing to dye things. So if you are really
bad at it, you will get those two colors.
OptimShi in AsheronsCall asks: With October
just around the corner, will the tradition of the past two years continue
and we'll have more fun masks to play with? (Like a Squid Mask!)
Orion_Turbine says: October has always been a
"fun" month.
Sean_Turbine says: Do squid even HAVE faces?
Crovax_X in AsheronsCall asks: Anyway you
could make a bow/crossbow/atlatl with a cool effect on it?
Wands/staffs/orbs and melees all have cool effects on there weapons, give
missle some graphical love!
Sean_Turbine says: Sure, it's possible, but
it's unlikely you'll get flame, lightning, etc, effects on it like you
would with melee weapons because the damage type is inherent to the ammo,
not the weapon, so it may not make sense to do those. Others, however,
sure.
Sean_Turbine says: If the design calls for
it.
AC_DM_Freak in AsheronsCall asks: Was the
fact that the Gaerlan war staff does not have Moderate War Apptitude a
bug?
Orion_Turbine says: Yes. This is a bug and
the item will be upgraded for the next patch.
KahlansMom in AsheronsCall asks: Is there any
chance of Weapons like the Silifi of Crimson Stars getting an upgrade to
make them more like the weapon damage of today?
srand_Turbine says: Yes.
ChillyCibbe in AsheronsCall asks: Does War
eco really work as its supposed? With 360 base war i dont hit any harder
then a guy with 300 base it seems
Toddb_Turbine says: First of all, there is no
more War Economy, it was removed. The skill based damage bonuses seem to
be working correctly though.
Toddb_Turbine says: The maximum bonus a spell
can receive is determined by the level of the spell though, so two high
level mages casting level 3 spells might be doing exactly the same damage.
Tim_Turbine says: That seems to be all the
time we have for tonight folks, thanks for stopping.
Toddb_Turbine says: Stopping what?
les_turbine says: by
Tim_Turbine says: errr. stopping by
Keth_Turbine says: glad I wasn't the only one
having trouble tonight
les_turbine says: Later, guys!
Sean_Turbine says: Or as they say in
Newfoundland, "Thanks for stoppin', b'y"
Orion_Turbine says: Thanks all see you next
month and sorry about the popping in an out the client is acting poorly
this evening.
Tim_Turbine says: Before we say goodbye, I
did forget to introduce Sean H, creator of the X-tra Hum Florescent light
and purveyor of fine mints.
Orion_Turbine says: Bye-Bye
Tim_Turbine says: Feel free to ask more
questions at <http://www.accmty.com>
and
http://forums.turbinegames.com
Tim_Turbine says: Thanks to all for joining
us this evening, as always we’ve enjoyed fielding your questions. Enjoy
the rest of this month’s content, and we’ll see you next month!
Keth_Turbine says: oh and I saw the Leikotha
question...when I bring it up they just roll their eyes and mock me...but
I'll keep trying!.
Keth_Turbine says: and if you did not enjoy
this Dev Chat, please return the unused portion for a full refund.
Toddb_Turbine says: : slaps Keth.
srand_Turbine says: *shakes her head sadly*
les_turbine says: *sigh*
Toddb_Turbine says: Did anyone else think
there should have been a Shine under Martine's robe?
Double Hooks/Storage VERY IMPORTANT - From
the Zone
September 11, 2002
In September's patch, we will be introducing
code to eliminate the issue of doubled storage hooks and chests. Below you
will find instructions on what to do if you encounter double storage hooks
and chests after the patch. Prior to the patch, it is advised that you
remove all duplicate storage hooks and chests.
As you know, we have had an issue with
duplicated housing objects--hooks, storage chests, and covenant
crystals--off and on for several months. In certain server conditions, it is
possible for your housing objects to be doubled or even tripled, leaving you
the proud owner of two or more identical copies of your hooks or storage.
These copies are confusing, often do not behave correctly, and carry the
risk of item loss.
In our continuing effort to deal with this
problem, we are introducing new code this month that will both lessen the
incidence of doubled house objects and help correct the situation if it
occurs. However, because there is some small risk associated with this
situation, we want homeowners to be aware of the following:
If you find multiple copies of your housing
objects--especially your hooks and storage chests--in your residence, please
remove all items from the hooks/chests and let the house reset. Once you are
back to one copy of each hook/chest, they are safe to use again. IF YOU DO
NOT DO THIS YOU RUN THE RISK OF LOSING YOUR STORED ITEMS.
How do I tell if I have doubled hooks/chests?
You can determine if you have doubled housing objects by using the [ and ]
keys on your keyboard to select the items near you. If you have two or more
storage chests, for instance, you will be able to flip between selecting
both chests using the [ and ] keys even though you can only see one chest
and select one chest with the mouse. Once you have selected one of the
doubled housing objects with the keyboard, use the R key to open the object
so that you can remove the contents.
How do I let my house reset?
In order for a house to reset, the landblock containing the house needs to
be empty of all players for about 10 minutes. You can tell if the house has
successfully reset because it will no longer have multiple copies of its
housing objects. At that point, it is safe to return your items to their
place in your hooks or chests.
What if I'm not around when my hooks and storage
doubles? Will I lose everything?
The primary risk of item loss from doubled housing objects occurs when you
are transferring items to and from your hooks/chests while they are doubled.
If you are not around to be accessing your storage, then the risk of losing
items due to doubled housing objects is vanishingly small. So get in the
habit of checking for doubled hooks/chests whenever you are transferring
items to and from your storage, and you should be fine.
Annals of Dereth
The Asheron's Call
Newsletter - September 2002
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Annals
of Dereth
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In this issue:
1 -- OUR SAGA THUS FAR
2 -- MAJOR EVENTS
VERDICT
STORY OF SEPTEMBER
WEB SITE UPDATES
3 -- COMMUNITY EVENTS
4 -- TROUBLESHOOTING |
September 2002
Play it on the Zone!
http://zone.msn.com/asheronscall
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Welcome to the Annals of Dereth, the
newsletter for the Asheron's Call online role-playing game! We bring
you this bulletin every month to give you a wide view on Dereth's evolving
community, events, and features.
1 --
OUR SAGA THUS FAR...
As she sat at his bedside in the dawning light, Elysa
was amazed at the transformation in Asheron. In the weeks following his
healing, the color had been slowly returning to his face. After seeing
the state he had been in, the pall of death hanging over him, his recovery
seemed nothing short of a miracle. Already his strength had returned
enough for him to open the ways to weaken Gaerlan's citadel. He hadn't
completely healed yet; he still rested more than he once had. Yet
soon, she knew, he'd be at full strength.
As she sat there watching Asheron sip his green tea,
she grinned as she called to mind something one of her council members had
said long ago. She didn't even remember the context--some minor crisis--and
Celdiseth had sighed and said in his usual sarcastic manner, "Dereth is full
of wonders." Indeed, her son was one such wonder. He was responsible for
saving Asheron, and perhaps their people.
Unlike any other gaming experience, the world of Asheron's Call
continues to evolve. Join us as we open our September Event,
Verdict. Be sure
to continue your part in this incredible ongoing story, and we'll see you in
Dereth!
2 --
MAJOR EVENTS
VERDICT
"Two men meet on a floating fortress. Neither is human. One was once a
man, but is now a twisted fusion of man and Virindi. The other is an
Empyrean, possessing vast elemental powers. Words are exchanged, and then
these two foes exchange blows. They remain locked in battle for hours, yet
all the while neither gains the upper hand. The battle continues until the
Empyrean unleashes a devastating spell at his opponent. The man crumples to
one knee. The Empyrean boasts over his fallen foe, but the man looks up. The
man knows how to defeat the Empyrean. He calls on the powers given to him by
the Virindi…"
With Gaerlan's Citadel shattered, the people of Dereth have a chance to
finally rid the world of his influence. Heroes of all skills and abilities
will be needed in this desperate fight for the future of the land!
Our latest event, Verdict, opened Thursday, September 19. Find the full
details in the official article set, comprised of the
Rollout,
Developer's Notes,
and Letter to the
Players.
STORY OF SEPTEMBER
The latest event, Verdict, presented one of the fiercest challenges yet to
the world of Dereth. The epic saga included such key figures as Candeth
Martine, Elysa Strathelar, and Asheron himself, all aiding in the struggle
against the powerful sorcerer Gaerlan. As important as the event is the
background story, told in chapters throughout recent weeks:
-
Part 1:
Elysa was amazed at the transformation in Asheron. He hadn't completely
healed, but soon would. But the threat presented by Gaerlan still loomed
over them all…
-
Part 2:
Asheron had not heard from Elysa since her departure. Had she been
there, she would have noticed the lines of concern around his eyes.
However, she was not, and he was just beginning to realize what her
absence meant.
-
Part 3:
Ciandra heard the stirrings in the next room and pulled back her covers.
The desert should have been very warm this time of year, but this was no
ordinary year. A soft whisper-hiss snapped her out of her deep thoughts…
-
Part 4: The
air crackled around him. The ground sizzled where he walked. Beads of
acid flew from his hands. Moisture condensed in his frozen breath and
slowly floated to the floor as snow.
-
Part 5:
Elysa thought to herself that a more unusual council meeting would have
been unimaginable just a few months before.
-
Part 6: Two
men meet on a floating fortress. Neither is human. One was once a man,
but is now a twisted fusion of man and Virindi. The other is an
Empyrean, possessing vast elemental powers.
WEB SITE UPDATES
Recent work has added to the depth of knowledge on the official Asheron's
Call site. The scholars of the Arcanum are dedicated to recording the
events of Dereth. Bring yourself up to date on the latest happenings in
Dereth by reviewing their works in the
History of Dereth. Plus,
considering that house of your dreams? First take a look at the updated
Housing section of the online
Handbook!
3 --
COMMUNITY EVENTS
ALLEGIANCE HALL
The latest Allegiances to stand against the trials of Dereth have formed.
The next chapter of the
Obsidian Knights
has opened on Thistledown. On Frostfell,
Royant E, led by
Boarson, has moved onto the master list of leading Allegiances. Best of luck
to these fine groups!
To have your monarch listed in the
Allegiance Hall,
simply send a completed update to
asheron@microsoft.com. Updates must include a screenshot to verify
monarch information: name, title, and number of followers. In addition,
please state on which server world the monarch resides, the name of the
Allegiance, and the URL to the Allegiance Web site.
SEND THIS NEWSLETTER TO A FRIEND, AND LET
THEM KNOW TO:
PLAY IT ON THE ZONE!
4 --
TROUBLESHOOTING
If you have any problems with Asheron's Call or the
Zone, check out our Troubleshooters and Frequently Asked Questions and find
the answer to your problems there.
Troubleshooters:
http://support.microsoft.com/support/games/zone/asheron/tshoot/default.asp
http://support.microsoft.com/support/games/zone/tshoot/default.asp
Frequently Asked Questions:
http://support.microsoft.com/support/games/zone/faq/asheron/default.asp
http://support.microsoft.com/support/games/zone/faq/default.asp
Play it on the Zone!
http://www.zone.com/asheronscall
You registered to receive this newsletter
on the MSN Gaming Zone. To unsubscribe, do the following:
1. Go to MSN Newsletters:
http://g.msn.com/0NL33946/117
2. Log in with your Zone ID (not your AC
character name) and password.
3. Uncheck the box that's labeled "Send me
the Asheron's Call newsletter every month to: (your e-mail address)."
THIS DOCUMENT IS PROVIDED FOR INFORMATIONAL
PURPOSES ONLY. The information contained in this document represents the
current view of Microsoft Corporation on the issues discussed as of the date
of publication. Because Microsoft must respond to change in market
conditions, it should not be interpreted to be a commitment on the part of
Microsoft and Microsoft cannot guarantee the accuracy of any information
presented after the date of publication. INFORMATION PROVIDED IN THIS
DOCUMENT IS PROVIDED 'AS IS' WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE IMPLIED WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND FREEDOM FROM
INFRINGEMENT. The user assumes the entire risk as to the accuracy and the
use of this document. This document may be copied and distributed subject to
the following conditions: 1. All text must be copied without modification
and all pages must be included 2. All copies must contain Microsoft's
copyright notice and any other notices provided therein 3. This document may
not be distributed for profit.
c2000 Microsoft, Inc.
Skill
System Update - From
the
Zone
October 3, 2002
Skill Level Changes
While this change will not go into place
until patch day, we wanted to inform players of this very important change
as soon as possible in order to allow you to make more well-informed
decisions. Some recent changes to our internal systems have resulted in two
changes involving skill levels that will occur with the next update. This
letter explains these changes in excruciating detail.
First, some background. The level of a skill
is made up of three different parts: the part that comes from your
attributes, the part that comes from the experience points you have invested
into the skill, and the 'free' points that get added in on top of the other
two parts. Note that the part from experience points includes both
proficiency points earned by using the skill, character points that you
spent on the skill, and some quest rewards (such as from turning in tessera).
Also note that we have never previously used the third category, the 'free'
points.
Specialization Bonus
With the next update, we are changing the
nature of the bonus that you get when specializing a skill at character
creation. This change will be retroactive - that is, it will apply to all
existing characters with specialized skills as well as new characters
created after the update.
Previously, when you specialized a skill at
creation, you were awarded 671 free experience points into that skill. That
experience gave you 10 levels worth of skill, but it also increased the
experience cost of the next skill level. After the update, you will not
receive any free experience for a specialized skill, but you will instead
receive 10 'free' levels of that skill. These levels are added onto the
levels from your attributes and the levels from invested experience, and
therefore do not affect the cost of your next skill level.
Existing characters that have specialized
skills will lose 671 experience points from that skill - the 671 experience
points that they were given at creation - but will receive in exchange the
same 10 'free' levels that new characters receive. Note that losing 671
experience points may drop your skill level one or more levels, so that you
may not immediately be a full 10 levels higher in a specialized skill.
Investing 671 more experience points into the skill, however, will make up
this difference.
Note that this change only applied to
specialized skills. There is no change to the nature of the bonus you get
when training a skill at creation. Training a skill at creation has
previously and will continue to give you 526 free experience points in that
skill, which is enough experience to purchase the first 5 levels of your
skill.
Regarding Quest Skill Experience
Rewards
As mentioned above, quests that reward you
skill points - like the tessera and the Scroll of Dark Rain - actually
increase the level of invested experience in your skill. Because of a flaw
in the experience system, it used to be possible to use the rewards from
certain quests to raise the level of a specialized skill above the maximum
normal level. That is, you could invest experience points in the skill until
it was at its maximum level from experience, and then turn in tessera to
raise the skill another 1-5 levels. If you tried to accomplish this same
goal with a trained skill, however, you would still use up the tessera, but
you would receive no lasting benefit.
This behavior was never intended. And recent
changes to the internal structure of the experience system no longer allow
this behavior. From now on, trained and specialized skill will behave the
same way with respect to tessera - if you have already invested the maximum
experience possible into the skill, then quest rewards like the tessera or
the Scroll of Dark Rain will not benefit you in any way. We strongly
recommend, therefore, that you do not attempt to receive a
quest reward for a skill in which you already invested the maximum amount of
experience. Indeed, we have always recommended that you do attempt to
receive a quest reward for a skill in which you already invested the maximum
amount of experience.
Characters who have already used quest
rewards to raise the level of a specialized skill above the normal maximum
will lose the excess levels of that skill with the next update. For
example, let's say that Bob has invested experience to get his war magic
skill to 223. (Note that we are only talking about the part of his skill
level that comes from experience here, and ignoring the part from
attributes.) Then he turned in 5 war magic tessera. His war magic skill is
now 2 levels above the normal maximum from experience, or 228. After the
update, Bob's war skill will lose those 2 excess levels, and his war magic
skill from experience will be 226. Of course, since Bob has war magic
specialized - and we know that he must, or he wouldn't have been able to
get those excess points from tessera - he also receives the 10 free levels
for having the skill specialized. Overall, his war magic goes up 8
levels.
More
about the Changes from Srand on the
AC Community boards:
I'm not surprised that you are confused. I
think a lot of people are. To be honest, it's a confusing topic. I've
heard several people comment that the Letter to the Players that we posted
on the subject wasn't terribly clear. I'm afraid that's my fault -- after
I spent hours trying to explain to our writer what the changes meant and
what people need to know from the Letter, he gave up and gave the task to
me. *grin* I understand what the code is doing, but it's not an easy thing
to express to others sometimes. But I will do my best, and you can tell me
if I am being utterly incomprehensible.
So, the short form, which applies to almost all players:
Your trained skills will not change in any way.
Your specialized skills will lose 671 experience, and gain 10 levels.
These new levels do not increase the experience cost of the next level of
the skill.
Example #1:
Let's say you currently have a specialized sword skill of 225.
Let's say that your strength and coordination are both 150, so the part of
your sword skill that comes from attributes is 100.
That means that 125 levels of your sword skill comes from the experience
that you have invested into it, either by swinging your sword and earning
proficiency points, or by spending your available character points on your
sword skill.
So, checking my handy experience tables, that means that you have invested
somewhere between 2,368,266 and 2,497,430 experience into your sword
skill. (If you just spend character points on the skill, it will be
exactly 2,368,266, but if you've been earning experience by swinging your
sword, then it could be higher.)
Let's say that you have actually invested 2,400,000 experience into your
sword skill. You are thus 97,430 experience away from having a sword skill
of 226.
Summary: Your sword skill is 225 and costs 97,430 to raise.
Now, the update happens.
You lose 671 experience from your sword skill. You now have 2,399,329
experience invested into your skill (2,400,000 - 671). This still equates
to 125 levels that comes from your experience, and you now need 98,101
(97,430 + 671) experience to buy the next point of sword.
Of course, you still have 100 levels of skill coming from your attributes.
And in addition, you now have 10 free levels that are tacked onto the top.
Summary:Your sword skill is now 235 and costs 98,101 to raise.
Example #2:
Let's say that everything is the same as the above example, except that
you have a little less experience invested in your sword skill. This time,
let's say that you have exactly 2,368,266 experience in your sword skill,
which is just enough to give you 125 levels of sword from experience. So
you need 129,164 experience to raise your sword skill a level.
Summary: Your sword skill is 225 and costs 129,164 to raise.
Now the update happens.
You lose 671 experience from your sword skill. You now have 2,367,595
experience invested in your sword skill (2,368,266 - 671). This equates to
124 levels from experience, so you have lost a level. It only costs you
671 experience to get back to the level you were at, however, and the cost
of the level after that has not changed.
In addition, you now have 10 free levels of skill tacked onto the top.
Summary: Your sword skill is 234 and costs 671 to raise. The point after
that -- to get to 235 -- will cost 129,164.
Simple, right? *grin*
Now, you'll notice that I said that this is how it will happen for almost
all players. For a small number of players, this process is a little more
complicated. If in the past you had packed a specialized skill full of
experience until it wouldn't hold any more -- which means investing 4.2
billion experience, more or less -- and *then* you turned in a tessera or
a Scroll of Dark Rain for that skill, you would have accumulated excess
skill levels (because of a bug in the experience system). Now, with the
update, you will still get the 10 free levels, but you will also lose the
excess levels you accumulated previously, so that the net increase you see
in your skill will be lower. The most excess levels you could have
accumulated, however, was 8, and so at the very least you will still see
your skill go up by 2 points. Again, this *only* affects characters that
meet the following conditions:
1) Invested the maximum possible experience into a specialized skill
(approximately 4.2 billion experience);
2) *Then* turned in a tessera or Scroll of Dark Rain *for that skill*.
(If you've never heard of tessera or the Scroll of Dark Rain, you don't
need to worry about this part. Those items are quest rewards -- you would
know if you had turned one in.)
So, I hope that helps to alleviate your confusion. Was it completely
incomprehensible? *grin* I am, as Ken said, buried in work tonight
(weekend? what's that?) but I will do my best to keep up with this thread
and answer any other questions that come up.
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