Event Teaser - From
the
Turbine Site
(Sept. 3, 2004)
This was not his home. He had been ordered to
T'Gru Kookur to wait and to watch for the phenomenon of the Eye to begin.
When it did, he was to send word to Reeshan, his liege. Then he was to walk
through the portal, round up Morgluuk and Torgluuk, and find a way to force
the eye open at T'Kuruul Reeshan. Reeshan would then enter the new portal
and find the way to bring the other Kukuur Masters to the world of the
Fiazhat Gods. There the Burun would complete their destinies and become the
rulers of both their own world and the world of these would-be usurpers.
That had been the plan.
But plans change.
Blood-stained and battered, the Guruk,
Mgrauleshk, stared his attackers down. Around him the fresh corpses of
fifteen Ruuk Savages floated in the shallow part of a fetid swamp, not
unlike those found on Bur. Already the feelun trees were spouting from
beneath the thick water and the scent of the mucor and koru mixed together
with the pungent scent of this world's swamps. Mgrauleshk watched Morgluuk
carefully. The Ruuk was of exceptional skill and possessed a keen intellect
that Mgrauleshk could not hope to match. But Mgrauleshk was far from an
typical Guruk. Now he put the mucor gift of his liege to good use,
calculating the Ruuk's next movement. Morgluuk had yet to enter the fray,
and the savages whose corpses littered the swamp around him began to return
to the fight. Fell magic ruled here and the Ruuk possessed it. Torgluuk was
the only shaman capable of such things.
Twenty savages descended as one upon
Mgrauleshk. They tore at his flesh with their claws, weapons and teeth in an
effort to kill the Guruk. He swatted a handful of the savages away with a
powerful blow; three struck the shallow mire and bounced along its surface
before coming to rest several feet away, motionless. Six of them tore at the
flesh on his back, spilling more blood and causing the giant to reel in
pain. He struggled to maintain his footing as five spears were shoved into
his gut and driven out his back. Fortune smiled grimly as two savages were
impaled on the spears as well. The remaining six savages beat his legs until
they collapsed under the strain of his weight. He let out a loud roar as he
collapsed onto the spear that now propped his broken body out of the swamp.
Morgluuk approached. The scent of the mucor
growing on his flesh was strong; it made him different -- stronger that most
other Ruuk and with a life much longer than any Burun save the Kukuur.
Mgrauleshk felt the bone sword tap his gullet and draw across it gently. A
new stream of blood began to pour from his ruined form. He would die at the
hands of the Ruuk. His mission would fail and Reeshan and the other masters
would be kept away from their destiny. The sword tapped his chin and lifted
his head upward. Mgrauleshk stared into the toothy grin as Morgluuk began to
speak.
"Serve my brother and I. Give us your
allegiance and we shall return to Bur as rulers! We shall be the masters and
the Sleeping One shall gift us with the glory of this retribution." Morgluuk
finished and waited for Mgrauleshk's reply. Mgrauleshk could not win this
fight and death would serve no purpose for Reeshan and the other masters. He
croaked acceptance and saw the shamans emerge from the reeds bearing
ointment and spells of healing. Deep within his being Mgrauleshk knew that
he was the strongest Burun on this world. This fight had been staged to win
control over the Guruk. He had already failed his masters once. He would not
fail them again.
*****
Grevik Mar returned to Linvak Tukal with
haste. The council meeting had been both informative and disconcerting. The
Lugians of Linvak would soon need to make their role on the council felt.
He passed the guards at the gate and began
his search for the spymaster in earnest. It was night; dark shadows danced
in every corner of the massive Lugian stronghold and finding K'rank would be
an effort—if he was even here.
As Grevik made his way past the tavern, he
heard a terrible sound, like granite grinding against obsidian as a mine was
dug too deeply. It reverberated off of the stone walls and into Grevik's
bones.
K'rank.
Grevik walked through the doorway and
acknowledged Kilbrik, the tavern keeper. Kilbrik offered a weak smile while
plugging his ears as best he could.
"How long has he been asleep?" Grevik asked.
"About an hour, the hoktor has driven off all
of my business tonight! I've thrown a few boulders at him but to no avail."
Kilbrik replied without a morsel of mirth in his words. "Drunk, too! He
spent the night downing ale until he passed out. He kept going on about
losing one of his men and needing to send him properly to the Gods."
Grevik nodded, told Kilbrik he would take
care of the situation and then walked to K'rank's side. He knelt beside the
Captain and hefted the slumbering Lugian upward. The Captain reacted
instinctively and struck Grevik hard across the jaw. K'rank stumbled away
from Grevik and stood there fuming in the flickering torchlight.
"Hoktor! I was sleeping," K'rank spat.
"On the job," Grevik responded. "Your man is
not dead. We'd know if he was."
K'rank brought a hand to his head and rubbed
his scalp. "I know that. But it was a great reason to drink." K'rank paused
and cocked his head to the left. "You need a new hauberk, gray and gold are
for someone far beneath your station. I'll have one requisitioned at once."
Grevik shook his head. "K'rank. We need
information from your men. Has there been any word?"
"Sit with me, Grevik. We shall talk of this."
He smiled and sat at the table, motioning for another ale.
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Roll Out Article -
From
the
Turbine Site
(Sept. 8, 2004)
"Digging?" Antius asked Jenavere.
"Excavating is more the case." Hendac nodded
in affirmation of Jenavere's words. "They have the top of the structure
unearthed and are working non-stop to find a way to breach the walls. The
little Burun seem to have the larger ones under their control. I am not
certain how that works out."
Elysa slid forward in her chair and looked
over the area of the map that they surveyed. "This spot is the destination
of the first portal, the one Rage Lao found, isn't it?"
After a moment of study they all agreed.
Jenavere spoke next. "Do the Burun know where these temples lay?"
"It's a possibility," Antius answered,
tapping the map. "The second portal that was found in those ancient
structures leads here." He put his finger on the map. "It's landlocked, no
true access to a swamp, so they would likely have a hard time getting
there."
"Antius, they've proven that they can change
the world by their very presence. Look at the Blackmire or the swamp in the
A'mun." Elysa slid her finger from the locations on the map. "They'll find a
way if that is their next goal." There was a long, awkward pause. Then
Hendac slid his hand onto the table and placed his finger on a spot that
marked a solitary location, nearly inaccessible to uninitiated explorers.
"No. Not yet, Hendac," Elysa spoke firmly. "I
have faith that Ciandra and the Arcanum will discover how to craft the gem
we need to complete the weapons. I will not turn to her yet." She tapped the
location that the Burun and Renegades now inhabited. "We need something,
anything that will give us an edge against these creatures. We need Kresovus'
men to come through. We need the information from his spies."
Somewhere K'rank took another swig of ale.
Many of this month's changes have already
been described in detail in the Letter to the Players. Here are some
additional topics that we'd like to discuss in detail.
Rollback Recompense
As we'd previously announced, all characters
on Frostfell, Solclaim, Thistledown and Leafcull will have the opportunity
to obtain one free level's worth of experience this month as an apology for
a server outage in late July.
After the August 31st server outage affecting
the other five worlds, we have decided that the free level will be for all
characters on all worlds.
Starting today, each of your characters on
all nine game worlds will have the opportunity to obtain one free level's
worth of experience. Please note that if this XP award is not claimed before
the October event, it will be lost.
Salvage and the Crafting Confirmation
Since the introduction of the Crafting
Confirmation dialog box, we've seen several reports from players who claim
that they failed their crafting interaction despite the crafting
confirmation dialog claiming they had 100% chance of success.
We've investigated the code thoroughly and
have found no bugs that could cause this, we've even added additional
logging that will trigger if this occurs – and it hasn't.
One possibility is that folks who are
tinkering and have the Crafting Confirmation option turned off are
seeing the message, "Are you sure you want to apply the Salvaged [Material]
(100) to the [Item]? The [Item] may be destroyed," and mistaking the (100)
in the salvage bag name for a 100% chance of success. This could possibly
account for some of the reports.
To prevent the possibility of such mistakes,
we are removing the (100) from the dialog that you see if you are tinkering
and have the Crafting Confirmation dialog turned off.
Developer's Notes -
From
the
Turbine Site
(Sept. 8, 2004)
New Functionality and Content
-
War Magic damage has been improved for bolts and arcs at levels 1
through 6, and for all levels of streaks.
- The
Three Crystals quests have been revised.
- Content surrounding the city of
Al-Jalima
has been revised.
-
Projectile speeds on the Weeping, Hollow and Phantom missile weapons
have been increased.
- All characters have the opportunity to
obtain one free level's worth of experience, as recompense for
recent server rollbacks. This award will only be available this
month.
Miscellaneous Changes and Improvements
- Fall is here, with changes to the
landscape and the character selection screen!
- The
Singularity Scepters have been adjusted for balance.
- All Singularity missile weapons have had
their damage modifiers increased.
-
Gromnie trophy weapons have had their wield requirements changed to
base skill instead of buffed skill.
- Agents of the Arcanum will now accept a
Thick Gromnie Hide and exchange it for a Gromnie Hide Shirt.
- Many generators on Aerlinthe were
spawning too many creatures. This has been resolved.
- New spawns have been added to the undead
town on Aerlinthe.
- Some White Wasp generators on landscape
were only creating one Wasp instead of three. This has been fixed.
- Some creature spawns have been moved
farther away from housing, and from the town of Hebian-To.
- Some high particle-effect objects have
been removed from the center of the Singularity Caul in order to improve
graphical performance.
- Some emotes have been removed from Ivory
Crafters in order to make it easier to give them items.
- The Frozen Fury dais has returned to
Glenden Wood.
- The Alchemists, Cooks, and Fletchers of
the new crafting quests will now return your item if your quest timer
hasn't expired.
- It's no longer possible to lure Bleeargh
away from his initial spot in Yanshi.
- The (100) in the name of a bag of
Salvage now
no
longer appears in the dialog box if Crafting Confirmation is
disabled.
- Houses now have better internal tracking
for limited-hook items such as chalkboards.
- We've resolved a bug that, in rare
situations, could cause a house covenant crystal to forget which house
it belonged to.
- If a monarch character is deleted the
new allegiance(s) created will properly get allegiance chat room(s).
- The text displayed when a gagged
character tries to speak in allegiance chat has been clarified.
- War Magic scrolls now have unique icons.
- The Hand of Vagurat is now correctly
Bonded and not Attuned.
- All Canescent Mattekar robes are no
longer Attuned.
- Gromnie Coats no longer have a white
abdomen section when dropped on the ground.
- The Silken Wrap no longer makes your
feet disappear when worn with lower leg armor and no shoes.
- The Refulgent Bracelet is now Ivoryable.
- The Spear of Kreerg is now
destroy-on-sell.
- The Eye of Drageerg is closer to the
edge of the dais on which it rests, so it should be easier to pick up.
- Ancient armor is no longer sellable.
- The crafter-only restriction on the
original Crops, Exquisite Elari Bows, and Virindi Scalpels has been
removed.
- All Sanctifier of the Clutch spells now
correctly state that they affect Magic Defense.
- The
Lifestone Sending spell is now self-targeted.
- Some Newbie and Low level treasure
chests have been rebalanced to better fit the revised treasure system.
- Ancient Coral Golems now have a chance
of dropping Coral Golem Hearts.
- Pyreal Target Drudges are now green.
- Some creatures tweaked for balance.
- "Turbine Chat enabled" has been removed
from text at login.
Minor Details
- The Aphus Sun Guard looks better when
hooked.
- The Ebon Tooth Katar now hooks properly.
- If you selected an Olthoi Acid Katar in
the world, the selection reticule was to the left of the object. This
has been fixed.
- A black line at the bottom of the icon
of the Wooden Tablet has been removed.
- The icons on the untranslated Burun
spell rewards have been corrected.
- Typos in Leikotha's speech, Galaeral's
speech, and the translated Aerlinthe Record have been fixed.
- The descriptions of the fellowship spell
reward statues in Hizk Ri and the resulting scrolls have been clarified.
- The description of the Academy
Quartermaster's door in the Training Academy was incorrect and has been
fixed.
- Some text in the character creation
screen regarding skill credits has been clarified.
September
Letter to the Players -
From the
Turbine Site
(August 24, 2004)
Welcome to the September Letter to the Players!
Last month in Dereth, we discovered more
details of the Burun-Renegade alliance, as well as the fact that the Burun
have plans of their own. The appearance of the hulking Guruk may have more
ominous implications than we first thought... what is the idol in the
Direland swamps supposed to represent?
High Queen Elysa’s representatives are
investigating, and we have received valuable information from our unexpected
Mosswart allies, but will it be enough? Are the Burun too entrenched in
Dereth to be defeated?
As we ponder that question, we’d like to take
a moment to say thanks!
Turbine Nation
We’d like to thank all of you who made
Turbine Nation 2004 such an amazing day. The turnout was fantastic – the
Asheron’s Call Player Luncheon sold out and both Asheron’s Call sessions
were standing-room-only. All of us on the Live and Throne of Destiny teams
had a great time and we hope you did too.
Coming Soon
(These are items that we plan to implement
in the September event. Many of these items were mentioned in prior
articles. These changes are in addition to the new quests, dungeons, and
items that we’ll be introducing in the September event.)
Rollback Recompense
As we stated in the August Letter to the
Players, in September we will be allowing all characters on Frostfell,
Leafcull, Solclaim, and Thistledown to obtain one free level. At some point
during the event, simply go to Al-Arqas and speak to Jalina al-Hajj. She
will give each character the amount of experience required to get from the
current level to the next. For example, it takes approximately 5 million
experience points to get from level 49 to level 50. If I am level 49 when I
talk to Jalina, she will award me 5 million experience points, no matter how
close I am to reaching level 50. Characters who are level 126 will receive
165 million experience points.
We do remind players that they will need to
do this sometime during the September event. It will be removed in the
October event.
As we announced in our
Hardware Upgrades
article, we have invested in a new database cluster to replace the backup
hardware that these worlds are currently using. We expect to be able to post
more information, including when we will be moving the worlds to the new
hardware, very soon.
War Damage Improvements
As we wrote in previous articles, in
September we will be slightly increasing the damage on some War Magic
spells. Bolts and Arcs at levels 1 through 6 will have their damage
increased, as will Streaks at all levels. It is important to note that level
7 Bolts and Arcs are not being changed.
You can see the old and new numbers below:
Bolts and Arcs
|
Spell Level
|
Old Damage
|
New Damage
|
|
1
|
8 – 15
|
15 – 30
|
|
2
|
13 – 25
|
25 – 50
|
|
3
|
18 – 35
|
40 – 80
|
|
4
|
31 – 60
|
50 – 100
|
|
5
|
46 – 90
|
65 – 130
|
|
6
|
61 – 120
|
80 – 160
|
Streaks
|
Spell Level
|
Old Damage
|
New Damage
|
|
1
|
6 – 12
|
15 – 30
|
|
2
|
7 – 14
|
16 – 32
|
|
3
|
9 – 18
|
18 – 36
|
|
4
|
12 – 24
|
20 – 40
|
|
5
|
15 – 30
|
22 – 44
|
|
6
|
20 – 40
|
26 – 52
|
|
7
|
26 – 52
|
30 – 60
|
As you can see, the largest increases are for
War Magic spells at the lower levels, where currently it is underpowered.
PvP Missile Speed Increase
After a great deal of research, we’ve made a
change to the Weeping, Phantom and Hollow Bow, Crossbow and Atlatl that
should improve the effectiveness of these weapons in PK and PKL combat.
Starting in September, the flight speed of
projectiles (bolts, arrows and darts) fired from these weapons will be
increased by 80% to 100%. The increased flight speed will make it more
challenging – although not impossible – for players to physically dodge
incoming missile attacks from these weapons. The Missile Defense check does
not change in any way, nor does the maximum range on the weapons.
We’ll be watching the use of these weapons
very closely in September. Depending on their effectiveness, we are
considering giving players the ability to increase the flight speed on other
missile weapons.
Lifestone Sending Spell
This spell, which players can learn through
quests introduced in August, was never intended to be added to the game.
However after players asked us not to remove it, we decided to leave it in.
In September this spell will change to self-targeted, and players can use it
as a faster alternative to the @lifestone command.
Content Revision: Three Crystals
In September we’ll be revising the Fenmalain,
Caulnalain and Shendolain Crystal quests. Fenmalain is being revised for
characters around level 20, Caulnalain for level 40, and Shendolain for
level 60. The creatures and quest rewards are being revised accordingly, as
has been done with other older quests of late.
Content Revision: Al-Jalima
As we said in the August Rollout Article, we
chose to revise the town of Al-Jalima instead of Khayyaban as we’d
originally announced. The quests and content surrounding this town will be
revised and balanced for characters from levels 20 to 40.
Gromnie Weapons
Several of the new Gromnie trophy weapons,
specifically the Brass Knuckles, Copper Cutlass, Sable Tooth Dirk and Ebon
Tooth Katar, were introduced with incorrect wield requirements. The numbers
on the wield requirements are correct, but currently they check against a
character’s buffed skill level as opposed to the base skill level. This is a
bug and is being fixed for September.
If you are currently wielding one of these
weapons and your base skill is lower than the number in the description, we
recommend that you unwield the weapon before logging off for the last time
before the September event. If you log in after September and are wielding a
weapon whose wield requirements you cannot meet, the game will attempt to
move this weapon to your main pack. If your main pack is full, the weapon
will drop to the ground.
Singularity Scepters and Quest Weapons
After changing the scale of Biting Strike and
Crushing Blow in PvP, we have continued to closely watch these weapons and
listen to players’ feedback regarding them. After much investigation and
discussion, we have decided that these weapons are, unfortunately,
overpowered – particularly when used by very high-level characters against
Virindi.
In September we will be making the following
changes: All Singularity Scepters will have their Virindi Slayer quality
reduced by 22% and their Crushing Blow ability will be removed. The Biting
Strike ability on the Ultimate Singularity Scepters will be reduced by 6%.
As the standard Singularity Scepters and Bound Singularity Scepters do not
need as great a reduction as the Ultimates, their Biting Strike abilities
will be increased considerably to compensate for the lack of Crushing Blow.
The Biting Strike on the Ultimate Scepters will still be higher than that on
the standard and Bound Scepters.
Those who have been watching carefully may
have noticed that we’ve been making a number of adjustments recently to the
damage on high-level quest weapons. You may be wondering, Why all the
changes? As was mentioned in a much earlier In-Concept article,
we are continuing to do preliminary work on higher wield-req melee weapons,
missile weapons and casters in loot. We don’t want our high-level quest
weapons to be immediately useless the month that these new weapons begin
dropping. But at the same time, we don’t want to make these quest weapons
the must-have always-best weapons for the time until the new loot weapons
appear. Thus there has been more balance “juggling” than usual.
So when are the new loot weapons coming? Our
very tentative plans call for them to begin showing up in loot in the
December event. However these plans may very well change between now and
then.
In Development
(These are the game changes that we are
working on for the October event. None of these items are guaranteed to be
added for October as scheduling and priorities can change. These changes are
in addition to the new quests, dungeons, and items that we’ll be introducing
in the October event. Your feedback on these topics is particularly
valuable.)
Salvaging Skill
In October we are working on a new skill for
all characters – Salvaging. All existing characters would have this skill as
soon as they log in after the October event, and all new characters would
start with it.
When using an Ust to salvage items, the
Salvaging skill would be considered along with the Tinkering skills when
determining how much salvage the player receives. If Salvaging were higher
than all the player’s Tinkering skills, it would be used for the skill
check; otherwise the highest Tinkering skill would be used.
Other aspects of the skill – such as which
attributes, if any, it will be tied to – are still being worked on.
Ust Improvements
We are working on improvements to the Ust to
allow players to salvage items of different material types all at once. For
example if you put an Ivory Tankard, a Brass Breastplate, and a Fire Opal
Ring into the ust and hit the Salvage button, you would receive an Ivory
bag, a Brass bag, and a Fire Opal bag.
One other aspect of usts that we are working
to change is the advantage to salvaging items one at a time. Currently, due
to the way the salvaging calculations work, it is often possible to get more
salvage by salvaging items one at a time; rather than all at once. This is a
time-consuming process, but many players salvage this way to maximize their
return. Once we’ve made these changes, you will get the larger amount even
if you salvage all the items at once.
Faster Missile Projectiles
As we mentioned above, based on the feedback
from the PvP Missile Weapon changes we are considering creating some method
for players to apply this improvement to loot weapons. As the September
event falls in the middle of our October development cycle, it is quite
likely that this may not be ready for the October event.
Gromnie Teeth Rewards
Since the introduction of the
percentage-based Ash Tooth crafting reward, some players have used this and
the skill sellback quest as a way to “launder” experience into a non-craft
skill. The introduction of additional percentage-based rewards only
exacerbated this behavior. These percentage-based rewards were intended to
benefit tradeskill characters, not to benefit players who only train a trade
skill so that they can eventually move the experience into a combat skill.
In October, we are looking at setting a cap
for each of the percentage-based rewards. If your skill is greater than this
cap, you will receive a flat reward for the crafted item instead of a
percentage-based reward.
As “laundering” experience through these
quests is most effective for characters who have maxed or nearly maxed one
or more skills, we can set the cap at a point where it does not harm true
tradeskill characters. These characters will still be able to get their
skills up to a point where they have a high degree of success at even the
most difficult crafting interactions, but those who only use the tradeskills
as a means to move experience into other skills will find that it is no
longer as worthwhile.
In Concept
(These are the game changes that we are
thinking about for November and beyond. We cannot guarantee when – or even
if – any of these changes will be added to the game, as scheduling
and priorities can change. These changes are in addition to the new quests,
dungeons, and items that we’ll be introducing in each monthly event. Your
feedback on these topics is particularly valuable.
If not mentioned elsewhere in this Letter,
topics listed as In Concept in prior articles have not changed
status.)
Siraluun Trophy Rewards
We are looking at revising and improving the
Siraluun trophy rewards in much the same way that the Gromnie trophy rewards
were revised in August. As part of our continuing goals of introducing more
crafting rewards, we are considering creating tradeskill quests and rewards
for Tinkering skills, tied to the Siraluun trophies.
Starter Town Portals
We are continuing our work on making towns
more worthwhile for players to congregate in. We will be starting to pay
particular attention to the three starter towns of Shoushi, Yaraq and
Holtburg. The first step is to add additional portals to these towns to make
it easier for players to quickly travel from one to another. This will also
improve the experience for new players, allowing them to more easily see the
varied landscape of Dereth.
There you have it – some of our plans for
September, October and beyond. Keep your eyes open for further information
on the Billing Migration, the database cluster upgrades, and the API that we
have in development. Articles on all of these are in the works and will be
posted on our website soon. We’ll also begin posting regular updates on the
status of Throne of Destiny as well as screenshots, concept art, and more!
It’s an exciting time to be an Asheron’s Call player!
See you in Dereth!
- Ibn
Billing
Migration Update
-
From the
Turbine Site
(Sept. 7, 2004) Hi
folks! In this article we'll be giving you the current status of the
Asheron's Call Billing Migration. In case this is the first you've heard of
it, we'll start with a quick summary.
As part of our purchase of the game from
Microsoft, Turbine is in the process of taking over all billing and
authentication services for the Asheron's Call franchise. Right now players
are billed by Microsoft and use Microsoft's services to log in to the game.
Once the migration is finished, you'll be dealing with Turbine for both of
these.
So, when is this happening? Well, there are
actually two answers to that question.
As Jessica wrote in her most recent
Transition Diary, we're being very careful. To ensure that everything
gets done right, we've decided to delay the migration of existing accounts
until later this year. This gives us the time we need to make sure that the
migration goes as smoothly as possible, and to guarantee that your
characters and items will migrate with you safe and sound.
Second, Turbine's new billing system and
launchers are still on-schedule and will be ready soon. With that in mind,
we've decided to begin accepting new accounts on Turbine's billing system
before we begin migrating existing accounts. This will allow us to begin
using our new systems to sign up new customers without conflicting with our
work on the migration of existing accounts.
By breaking this process into two steps,
we're better able to focus on each piece. We hope that this will result in a
better new customer experience and a seamless migration for our existing
players.
We'll be posting more information on the
details of the new billing system, migration process, and more information
on dates within the next few weeks. For now we just wanted to let you know
that Turbine's billing system for new accounts is coming sooner than the
migration of existing accounts and why.
We're very excited about completing the
transition, and we appreciate your patience as we work to make it happen.
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