December
Teaser -
From
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AC Insider
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Winter’s touch arrived gently, ushering the
Festival season to a close. As I moved through the world, watching it march
toward its icy slumber, chill air gave birth to flakes of snow that landed
on the earth to form a frosty blanket. The world grew darker as the winter
months encroached and the sunsets came earlier. I felt the darkness closing
in around me like grievers ready to feast.
Word came down from above that the High
Queen had awakened. When she did, she was changed, eager to bring about a
new era for the citizens of Dereth. She learned everything that had happened
in her two-month absence, and began investigations into the myriad of
activities that haunted the Festival season. I was interested in helping,
but wondered what my part would be. There were also other rumors that I
picked up along the way.
Disappearances were becoming commonplace.
People—families, friends, adventurers—were heading out to all corners of
Dereth, never to be heard from again. Some said that the heart of Marae
Lassel held the key to these kidnappings, while others said that Oolutanga
was growing too low on sacrifices. Whichever the case, the High Queen set
about seeing the matter resolved. She was offering rewards, and they
attracted people like a ball of gunk attracts flies. I was one of them.
The winter winds whipped up another sad
tale. The ground trembled and shook the icy mantle of winter side to side,
like a shallows shark chewing on a fabled scroll, and the news reached me as
I warmed my frozen bones over a cup of hot cocoa in Lytelthorpe. The Olthoi
were leaving, but not fast enough. The Ancient Queen was hurt, not dead.
This caused a handful of nervous types to
call the High Queen to investigate. Apparently, she did. Near the strongest
quakes, she dispatched a guard to stand watch and offer more gifts to those
brave enough to delve into the deep places. I offered my services without
thought. I wasn’t in it for the reward—I just wanted to see what was down
there. At the lowest point, there was little light left. The world became so
dark, it was like the abyss continued endlessly and consumed everything,
kind of like Ulgrim downing swill.
High Queen Elysa also marked the festival by
setting people like myself—smart, intelligent, intuitive and devilishly
handsome—on a trail to find her would-be killer. As if the call of the
Valley of Death and its newest residents wasn’t enough, I was being offered
a chance at fortune and fame. Life was
looking up.
First things first. I needed to go to the
south mountains, find a village and save the festival spirit from being
turned into a puddle of lost dreams. The winter snow may have driven the
scarecrows away, but the snowmen were grinning at me from every corner on
every road. It was going to be long winter, and it had only just begun.
Roll Out Article - From
the
AC Insider
Lytelthorpe was a bustle of activity. In the
past week, Selflora had counted five separate expeditions of Guards passing
through the town. It was a good sign. It meant that Elysa was alive and
well, and if the way the guards were talking was any indication of things to
come, she had remembered what it was like at the start.
Selflora served ale, stout, cider and
whatever else the customers wanted. It was the festival season and many
people were trying to put the past behind them. She remarked on their
attire, shared anecdotes, listened to their stories and laughed at their
jokes. She felt invigorated by the presence of Elysa's guards. She offered
to assist in directing people to Xavier's encampment outside of town, and
brought warm cider to those who had moved into the keep.
The past year was filled with so much
darkness, so many bad memories for those who had been here before the
lifestones. So many didn't understand how terrifying it was to have been
there, in the beginning, before they had towns and settlements, before Elysa
and Thorsten and Asheron. Now, in the chill winter air, it felt like Dereth
was waking up from the hold of darkness that had gripped it for years.
Selflora smiled brighter than ever.
Dereth had weathered the dark tide. Tumult
had turned again to peace.
The Ongoing Saga
As festival season continues, the crafters
and collectors of Dereth are hard at work producing new trinkets and masks.
While new dangers are found in the Direlands, most of Dereth begins to
breathe easily once more after the long struggle against the Olthoi.
Now we look forward, at some of the changes
happening in this month's event.
Explorer Society Quests
The Dereth Exploration Society has made some
changes! They have not only changed the rewards that they give, but also
when those rewards are given. They're also clearer as to which reward you'll
get for any given stamped letter. Check with an agent in one of the nine
Nexus towns to find out the details.
Pouches, Backpacks and Sacks
All player-carryable containers now have 24
pack slots, just like backpacks. We made this change so that the "smaller"
containers, such as sacks and belt pouches, would be more useful. This does
not increase the amount of equipment that players can carry—8 sacks are the
same as 8 backpacks—but it does allow for more options in organizing your
inventory.
The Marketplace
Due to the means by which distance from other
players is calculated, it was possible to gain fellowship XP while your
fellowship was in a dungeon and you were standing in the Marketplace. To
prevent this behavior, we have changed the location of the Marketplace in
the world.
We intend to fix the code that allows
fellowship XP to be shared between players who are not in the same dungeon.
For now, though, the Marketplace move is a short-term fix for the location
in which this behavior happened most frequently.
If you were in the Marketplace when you
logged off prior to the December event, you should find yourself at your
Lifestone when you log back in. You'll see the message, "The currents of
portal space cannot return you from whence you came. Your previous location
forbids login." A quick @marketplace and you'll be right back at your
trading post!
Avoiding Stamina Loss
In the April 2002 event, "Betrayal," the
Endurance attribute was given new functionality. If you had Melee Defense
trained, you would have a chance to avoid losing any stamina when you
successfully evaded a melee attack. The same was true for Missile Defense
with missile attacks. This chance increased as your base Endurance
increased.
We recently discovered a small bug in this
system—it was possible to avoid losing stamina even if you did not have the
proper Defense skill trained. This bug has been fixed in the December event.
Crafter Stamping
There are a number of quest items that, when
created, are stamped with the name of their creator. These include
Nuhmudira's Gorgets, the Imbued Simulacra Helm and Shield, and the Focusing
Stone, among many, many others.
Previously, the description of the finished
item included the phrase, "Created by" and then the name of the creator.
This character name controlled whether or not a character could activate the
magical enchantments of that item—the creator (or a character with the same
name as the creator, if the creator had been deleted) could activate the
magic, but no other characters could.
Starting with this event, items that use a
crafter name in this way to restrict activation now say so explicitly.
Instead of "Created by Ibn", for instance, my Focusing Stone reads, "This
item can only be activated by Ibn." In addition, the check for whether or
not a character can activate the item now depends on the character's unique
ID number, not just on the character's name. This means that you can no
longer craft your Elari with one character, delete him, make a new character
with the same name, and activate the Elari with your new character. These
changes affect all pre-existing items as well as newly created items.
Incidentally, it is important to note that we
did not make this change just to prevent the behavior described above.
Rather, we are working on long-term plans for some exciting new
functionality and we need to standardize how character names are used.
@Deaths
We recently discovered that the @deaths
command was working rather inefficiently. Even though your client knew how
often a character had died, and displayed this information on the Character
Information screen, each use of @deaths required it to contact the server.
As there was really no need to have this information in two different
places, the @deaths command was removed.
Ding-Dong!
There are a handful of house-hookable items
that you might reasonably expect to make noise. Previously these items were
silent, but as of this month, some of them may prove quite noisy! Remember,
before you use an item on a hook you may need to type @house hooks off. And
if you already have these items hooked, they may need to be rehooked.
--------------
Post from Ibn regarding
Roll-Out Article on the
Turbine Forums:
The following is from the
December Rollout Article:
---
In the April 2002 event, "Betrayal", the Endurance attribute was given new
functionality. If you had Melee Defense trained, you would have a chance to
avoid losing any stamina when you successfully evaded a melee attack. The
same was true for Missile Defense and missile attacks. This chance increased
as your base Endurance increased.
We recently discovered a small bug in this system: it was possible to avoid
losing stamina even if you did not have the proper Defense skill trained.
This bug has been fixed in the December event.
---
This description is unfortunately not entirely accurate. The bug affected
the stamina check on both evades and evasion failures.
What does this mean? It means that players who do not have the appropriate
Defense skill trained may see increased stamina loss both when evading
incoming attacks and being successfully struck by incoming attacks.
Developer's
Notes - From
the
AC Insider
New Functionality and Content
- Autumn has turned to winter! Snow has
fallen on Dereth, and the scarecrows have been replaced with snowmen.
- The Dereth Exploration Society quests have
been updated. See the
Rollout Article for details.
- New types of leather armor can now be
found in loot, such as leather long gauntlets and leather pants.
- All types of packs now have 24 inventory
slots. See the
Rollout Article for details.
- The Furniture Craftsmen and Woodsmen have
created several new items for your home.
Miscellaneous Improvements and
Changes
- The in-game location of the Marketplace
has been changed. Characters who logged off in the Marketplace before the
patch should log in at their lifestones. See the
Rollout Article for details.
- Items that, upon creation, stamped the
name of their crafter and used this as an activation requirement now state
the activation requirement explicitly. See the
Rollout Article for details.
- The Melee Defense Armor Imbue is now
multiplied by any defense modifier on your weapon. See the
Letter to the Players for details.
- You must now have Melee or Missile Defense
trained to have a chance of avoiding stamina loss after a successful
evade. See the
Rollout Article for details.
- Creatures with missile attacks no longer
vary the speed and accuracy of their attacks. See the
Letter to the Players for details.
- We have made some changes to housing
notification and storage permissions, Please see the
Letter to the Players for details.
- The treasure system now has a small chance
of generating dirks with up to a 0.3 variance.
- You may now enchant or ivory Weeping
Weapons. See the
Letter to the Players for details.
- Chalk Boards have new unique art. You may
need to rehook them for this to take effect. Also, they should no longer
close unexpectedly
- Some housing items now make noise. See the
Rollout Article for details.
- The following items are now hookable: the
Ornate Seal, the Skill Puzzle Base Piece, Ecorto's Chisel, and all Phyntos
Wasp Wings.
- Players may now re-enter the Harbinger
dungeons after completing the quest. See the
Letter to the Players for details.
- The @deaths command has been removed. See
the
Rollout Article for details.
- The loot dropped by Lugians and
Banderlings in the Valley of Death has been increased slightly.
- Several Olthoi Brood Queens and Olthoi
Brood Matrons should no longer inflict type-less damage.
Minor Details
- No more backwards butterflies!
- Leather helms should no longer generate
with unwieldable colors.
- A bug that could prevent the completion of
the Gareth Dain quest has been fixed.
- The Drudge Charm necklaces can now be
properly charged with mana.
- A typo in the Specialization Gems has been
corrected.
- The Callous Heart portal gem now has the
correct description.
- When you kindle Thaumaturgic Leggings or a
Coat, it no longer says that you have kindled your Girth.
- The Writ of Refuge Text is now the correct
size when put down.
- A spawn of extreme-level creatures in a
low-level part of Aphus Lassel and a spawn that was too close to a mansion
have been removed.
December
Letter to the Players -
From
the
AC Insider Welcome to 2003's final Letter to the
Players. How quickly the year has gone by! In the last twelve months, we've
seen an Olthoi Invasion, a Valley of Death, a full rebalancing of the
creatures of Dereth, an assassination attempt, and more changes and updates
than I could possibly list in this space.
As the festival season continues in Dereth, a
chill is in the air and autumn is slowly turning into winter. Let's take a
look at some of the changes that are coming in the December event!
Melee Defense Imbue
When we initially introduced the Armor Imbues
in July, we stated that we would be monitoring the usage and effects of
these imbues and tweaking them if we felt it to be necessary. This month, we
will slightly increase the effect of the Melee Defense Imbue.
In the past, the bonuses to Melee Defense
granted by an Armor Imbue were applied after any melee defense multiplier
granted by your weapon. The formula looked something like this:
(buffed melee defense * buffed weapon
modifier) + Armor Imbue
After the December event, it will look more
like this:
(buffed melee defense + Armor Imbue) *
buffed weapon modifier
(Note that these formulas are not exact—other
modifiers for stance and motion are also involved.)
We feel that this will slightly improve the
performance of the imbue. This change is retroactive—it will affect all
previously imbued pieces of armor.
We will monitor the balance of this change,
and continue to monitor the use and balance of Armor Imbues in general. In
addition, we are currently considering other changes that would improve the
performance of all three Armor Imbues.
Creature Missile Attacks
Like players, creatures have always had the
option to vary the speed and accuracy of their missile attacks. At the
fastest attack speed, they would attack at 50% of their buffed skill. At the
slowest speed, they would attack at 150%. At high levels, this is a very big
range. For example, a Lugian Juggernaut has a missile attack skill around
300. Any given Juggernaut could end up attacking with an effective skill of
150 to 450!
This variance has, however, shown several
side-effects—it has made Missile Defense feel less useful, as well as making
missile-using creatures somewhat difficult to balance. If we balanced them
to be able to hit players of the appropriate level, frequently they would
either attack too fast and miss too often or attack too slow and hit too
often.
As of December's update, creatures will no
longer vary the speed and accuracy of their missile attacks. They will
attack at a fixed 100% of their skill. We believe that this will make the
Missile Defense skill feel more useful, as increasing your skill will always
increase your chances of dodging a creature's missile attacks.
Just to be clear: this change does not impact
player-versus-player missile combat at all.
Housing Changes
Starting in December, we are making three
small changes with regard to housing:
- In the past, only the character who
actually owned a house could receive violent pink warning messages at
login. Now, all characters on the account will receive the warning message
if maintenance has not been paid. As before, however, if the house is a
mansion and the monarch does not have sufficient rank to maintain the
mansion, then only the monarch himself will see a warning about the rank
requirement.
- All characters on an account which owns a
house will have access to the house UI panel, where you can see the
location of your house and the maintenance status.
- All characters on an account which owns a
house will automatically be added to the guest list and storage permission
list. It will no longer be necessary to manually give storage permission
to additional characters on the house-owning account.
Weeping Weapons
Also in December, we're introducing two
changes to Weeping Weapons. The first—and perhaps most noticeable—change is
that Weeping Weapons will no longer be unenchantable. The base spells on the
weapons will still override all positive enchantments, but they are now
valid targets for debuffing. They will use their wielder's Magic Defense
skill to resist negative spells.
In addition, all Weeping Weapons will be able
to be tinkered with Ivory and placed on wall hooks.
The Harbinger Quest
Since the reintroduction of the Harbinger
quest, players have asked us for the ability to re-enter the dungeons to
accompany their friends, even if their own reward timers had not yet
expired. December's update will allow this possibility, although there will
be some restrictions.
First, you will still only be able to enter
the portal near the emissary you have chosen to aid. Second, this change
will only take effect the first time you complete the quest after the
December event. If you have completed the quest recently, you will not be
able to re-enter the dungeon until your timer expires. After that time, you
will be able to enter the dungeon at will. It should be noted that the timer
on the quest reward has not been changed.
We had hoped to allow all to re-enter,
regardless of when they had completed the quest, but unfortunately this
turned out to be unfeasible. We felt that making the change described above
was better than making no change at all.
If your timer for this quest has recently
expired, or will be expiring soon, you may want to wait until after the
December event to run the quest again. That way, you'll be able to take
advantage of the changed portal restrictions.
See you in Dereth!
-- Ibn |