Event Teaser - From the
Zone
May 10, 2001
Ardry sat by the campfire, nursing a cup of
hot cocoa. Though trying to rest, he kept his back to the fire and his
eyes watchful of the surrounding darkness. Closer by the fire sat his
uncle, Aliester the Loquacious, binding arrowheads into neat bundles.
“There,” Aliester announced, “done
with the last of the wrapping. Mark my words, Ardry, you'll be glad of
this once we've journeyed into the Direlands, miles away from the nearest
portal and any source of ammunition. Now for my alchemical supplies. .
.”
“Hush, uncle, I think there's something
out there. . .” Ardry, suddenly alert, took up his axe.
Heedless, the old scholar continued to
prattle on. “I must say, I've done an admirable job of fletching. Maybe
I ought to submit an application to Eluard, eh? Who says a scholar cannot
be skilled in the arts of battlefield support?”
“I'd rather not have to deal with Eluard,
uncle. He's a pompous windbag, at best. Where does he get off, with this
pretentious guild of his?”
“Ardry, I think that Eluard's work--
Great good heavens!” Aliester yelped and dropped his bundle as he was
engulfed in an Ash Gromnie's blast of lightning. Ardry leaped to his feet,
axe ready, and quickly killed the beast. That done, he went to check on
his uncle, who looked singed and dazed, but otherwise still alive.
“Uncle! Are you all right?”
The old sage blinked, then looked up.
“Unbelievable, uncle. How did you survive
that blast?” Ardry leaned in for a closer look. Aliester's legs crackled
with dissipated electricity. “Are those my chainmail leggings you're
wearing?”
With visible effort, Aliester gathered his
wits. “Why, yes, they are. . . fit nicely, you see, quite comfortable. .
.”
Ardry simply shook his head and muttered,
“What luck you have, uncle.”
Unlike any other gaming experience, the
world of Asheron's Call continues to evolve. Last month, not only did the
new gambling halls open but so did Linvak Tukal, the impressive Lugian
citadel and seat of the giants' power in Dereth. One can only wonder what
additions -- and what dangers -- will be added when we soon open our May
event, “The Changing of the Ways.”
Be sure to continue your part in this
incredible ongoing story, and we'll see you in Dereth!
Roll Out Article - From the
Zone
May 16, 2001
Subject to the mercurial genius of
craftsmen, mages and wanderlust heroes, few things persist in the lands of
Dereth. While April witnessed the opening of Linvak Tukal and continued
Virindi machinations, this month sees changes to the structure of the very
world itself.
Those who consider the matter do not name
their sword or shield as their most vital possession. Rather, they point
to their pack, without which no treasure may be ported, nor reagents or
potions carried at the ready. For Dereth's travelers, this month's
improved efficiency of pack space comes as welcome news. Items may be
stacked in greater quantities, and the Empyrean mana-alloy coins known as
pyreals have begun to exhibit another miraculous trait -- they are now
completely weightless!
Yet in this world there are those who
wander wide and those who remain to craft. Since recent events transpired,
trade artists have toiled through the nights perfecting the fruits of
their skill -- readying all of Dereth, perhaps, for future encounters with
unfriendly forces. Smiths have forged lighter suits of plate, with better
protection against the hostile elements. Mages have augmented the effects
of many spells; certain magical enhancements now last longer, while
burdensome counters evaporate more quickly. More efficient methods of
creation and bundling have even been developed by fletchers and
alchemists.
In all, adventurers can now fill their
packs with more and greater items, whether created by master craftsmen or
purchased in the new trading post en route to the Direlands.
Of course, many who travel the fey byways
of Dereth are far more than mere “adventurers.” There are those who
wield the axe, the sword, even the mystic arts of spellcraft with the
precision of a master. The opportunity is now at hand for them to claim
long-deserved titles -- if only they can conclude their chosen path.
Should such travelers happen to fall along the way, however, at least
they'll be able to locate their corpse with far greater precision. . .
Following is a list of the most interesting
additions made to the game this update. However, please note that not all
changes have been included -- that would spoil the fun of finding out
everything that's been added or changed! As usual, though, the town
criers, barkeeps, and scribes may know the latest news. Also, the trades
of crafting and selling are always in flux, so changes to prices and
abilities of items are not always listed here in their entirety.
Highlights include:
- Players are now given the coordinates of
their characters' corpses when they die, making retrieval a far less
frustrating task.
- New quests and adventures have been
added, including the opportunity to choose a title more unique than
“Adventurer.”
- A new trading post has opened in the
Direlands, offering an alternative to crowded Ayan Baqur.
- Pyreals became weightless! It seems that
while Aluvian smiths cannot change the laws o' physics, greed can.
Dereth is full of wonders.
- Metal armors have improved weight, cost,
and elemental protection.
- Stack sizes have been increased to at
least 100. For arrows and quarrels, stack sizes are now 250.
- Rebalancing continues. Undead, Mu-miyah,
Sclavus, and low-level Shadows have had their casting abilities
reduced to more sensible levels. Stat buff spells last longer, and
skill and stat debuff spells burn off more quickly.
- Fletching and alchemy now have the
equivalent of reagent peas!
In order to learn the full scope of May's
event, “The Changing of the Ways,” be sure to read the Developer's
Notes, May and the State
of the Code. In addition, players could win
a free year of Asheron's Call just by filling out the
Official Asheron's Call Survey. Eligible participants must have an
active AC account as of May 11, 2001. Other restrictions may apply, so
please consult the official rules. Continue your part in this incredible ongoing story, and
we'll see you in Dereth!

Developer's Notes -- May - From the
Zone
May 16, 2001
Here
are just some of the additions made in the May 16 game update, “The
Changing of the Ways.” The following list is comprised of detailed
notes straight from the developers themselves. For a summary of things of
most interest, be sure to consult the official event article,
The Changing of the Ways. Detailed Notes for Builds 2521 -- 2526:
New Functionality
- Players are now given the coordinates of
their characters' corpses when they die outside.
- New command: “@log <filename>”. @log'ing
will log all text from the chat box to the given file name. Try @help
log for more information.
- Players can undertake a quest to change
their characters' template names. You can stop being called “Adventurer.”
Miscellaneous Improvements
- Stat buffs now last as long as skill buffs
of the same level.
- All debuff spells have had their durations
halved.
- Fletching and alchemy “peas!”
- Most bowyers will now sell at least basic
arrows, blunt arrows and broadhead arrows, as well as the wrapped (“pea”)
component equivalents. Most non-starter towns now sell arrows, blunt
arrows, frog crotch arrows, armor piercing arrows, as well as the wrapped
component equivalents.
- Danby's Outpost has opened along the
northern coast of the Inland Sea.
- Creatures who cast spells now have
particle and sound power-ups.
- Pyreals are now weightless!
- Stack sizes have been increased to at
least 100. For arrows and quarrels, stack sizes are now 250.
- Removed the spell economy modifier from
Transfer, Fester, and Protection spells so they wouldn't be negative.
Instead of having a negative "bonus," none will exist at all.
- Metal armors now weigh 1/3rd less, have
1/3rd less value, and have had their elemental protections increased.
- Crystal shield spells no longer interfere
with the Healing Mastery spells. They were using the same spell
categories, which caused Heal Mastery 6 to fail if the shield was equipped
and Warrior's Vitality was cast on you.
- Arcane Restoration is no longer surpassed
by Mana Renewal Self 6. Same root cause as the issue above.
- New scrolls have been added to the
treasure system.
- The Aerlinthe Repair Golem was always
supposed to wait until three hours after the death of RelicBonesPortal to
re-spawn. He never did. This was not a problem until the new ninety-minute
Keep generators were added -- people were able to get in again before the
previous spawn cycle had shut down. Result: players saw the spawn shut off
after ten minutes in the Keep. The Golem is now spawned after the spec'd
three hour interval.
- Torches will now be housecleaned in a
matter of seconds when dropped on the ground. No more lag-inducing torch
spam.
- There is now a chance for a Tiny Shard at
the casinos in exchange for all pack toys.
- Undead, Mu-miyah, and Sclavus have been
tweaked to make them more inline with their levels.
Minor Details
- Item Enchantment skill icon is now a
hammer.
- Spear skill icon for chargen is now
included.
- All bowyers now stock fletching supplies.
- Aqua Incanta now has a new icon that's
aqua blue, rather than white, to avoid confusion with Neutral Balms.
- Victual Oil and Victual Infusions were
changed from green to brown (in the icons) and orange (in the setups) to
avoid confusion with acids, which are green.
- Pack toys no longer decay when left on the
ground. Mr. Tusker won't run away looking for nanners anymore.
- Added the word "add" to the help text for
@permit. The help text now correctly says: “@permit add <playername>”.
- Screenshots are now numbered in a
sort-friendly fashion: i.e., ACscrn0001.bmp instead of ACscrn1.bmp.
- Ambient sound upgrade is now complete.
Large and small rivers have been refurbished.
Developer's Chat - From the
Zone
May 7, 2001
On
Wednesday, May 2, the Turbine team met on
AC
Stratics to discuss current issues with Asheron's Call and the world
of Dereth. The following transcript has been edited for length and
clarity.
Serephina Folks for chat until the Dev chat is
ready to start feel free to also join #asheron for open public chat....
* Serephina rephrases :)
Serephina Folks until the Dev chat is ready to start feel free to join #asheron
for open public chat....
Serephina Until the Dev chat is ready to start please feel free to join #asheron
for open public chat....
* Mag looks around
joey hello mr. mouse
devilmouse mr mouse... i'm all fancy in my pants now!
Serephina Folks the question takers will be announced in moments :) Auz Welcome Ladies and
Gentlemen to this month's developer chat with Turbine.
Auz Again, thank you all for attending, and
now I'll hand you over to Azeraphel for the introductions :)
Azeraphel Hey, everyone. I'm Nik Davidson,
Producer for AC, here with my colorful cohorts; Allan "Orion" Maki,
community guru, Cardell Kerr, (who just kicked my butt at basketball,) Jesse
"devilmouse" Kurlancheek, and Sean "One Man Art Studio" Huxter... with more
possibly to arrive later on. Thanks to Auz and the Stratics folks for
hosting us tonight - and without further ado, let's get on with the chat.
Auz *Dennisg* Question: Is there any changes to the
Hieromancer Armor in this upcoming May Update?
Azeraphel For the time being, the armor's "done". Its charms seem to be
growing on people.
Xeveniah <Achtung> Are there any plans or
possibilities for more fixed outdoor monster spawns? The Lugian commander
areas are a huge blast - its like a 24/7 bar room brawl going on. Its an
interesting alternative than a dungeon with wall drainers and macroers.
Dell Actually, now that you mention it, it sounds like a good idea.
Dell To be truthful, you stand a much larger
chance of seeing more outdoor spawns than other OHN's Dungeons that are over
crowded tend to be a large hit on server performance, so they are going to
be avoided in the future.
Auz *Archbow* Could the burden of books be lowered?
480 is a bit much, maybe 240?
Dell Books...
Dell Okay, it is a bit large, considering
what they actually do for you.
Dell Punishing people for carrying lore on
them isn't really in our best interest, so we'll take a look at it.
Auz *Xitel* Currently, I have to travel all the way
to Sawato to get blunt arrowheads. If mages were required to travel to only
Sawato to get orange tapers, I think there would be a huge outcry. We
archers have been patience enough. Give us our arrowheads!
devilmouse Quite quite -- "very soon now" you'll see loads of improvements
in this area.
devilmouse I want fletching on my main again.
*sigh*
devilmouse availability up! useability up!
Auz *CVeRiTy* Are there any plans to change the
"You have jumped too recently" message? I understand why this was done, but
it doesn't seem like a very practical solution. This has many negative
effects on the gameplay, especially when jumping is often used as part of a
challenge to a dungeon, but also as part of evading attacks. On a side note,
this was a most excellent patch. Thank you for the wonderful features you
added!
Dell The solution was put into game to "fix" godmode.
Dell Though jumping is fairly important to
quests, jumping multiple times in quick succession isn't.
Dell Therefore, it is my sad duty to inform
you that that fix is there to stay.
Auz *Astral_Dominae_TD* Can you make Trade note
stackable please? i hate to fill pack space with D notes , especially since
all my mages packs are full anyway. Thank you and keep on doin this great
game :)
devilmouse
http://www.turbinegames.com/qa/view_question.html?id=7031
devilmouse Your answer lies within...
devilmouse No, trade notes can't be made
stackable, even if they come from the same vendor. There are technical
issues that make it impossible to stack these, unfortunately.
devilmouse The wallet idea has technical
problems also -- we can't do this for the same reason we can't give people
more backpacks. (Basically, it causes lag.)
Auz *Thufir* Do you think youll ever implement new
trade skills, or melee skills into AC1? Gems are pretty useless right, and
alot more could be done with dyes, and hides. Or are you waiting for AC2?
Azeraphel Well, we probably could. But unless some new skill really added
brand new functionality, there's not a lot of incentive to doing so, over
appending an existing skill.
Azeraphel And if we had the brand new
functionality, we'd have to think long and hard about creating a new skill
rather than adding to existing ones, which would probably impact more
players.
Azeraphel That's the long answer. The short
answer is "no". :)
Auz *ClockworkII* hey I want to know if theirs any
plans to change the ratio for magic d from self+focus/7 to say self+focus/6
or something?
Dell No.
Dell Part of the whole monster rebalancing
that we've been doing is to make magic defense practical.
Dell Granted, you aren't going to see many
people walking into a crowd of umbris laughing maniacally as they get hit
with spells.
devilmouse Like me? =)
Dell However, when you fight things that
roughly your level, you should resist their creature and life spells about
50% of the time if you dumped points into it.
Dell Heh, not like you DM.... no one is like
you.
Auz *Total_Eclipse* With more and more people
casting high level spells have you considered taking out the spell economy,
and if not maybe reducing it's effects at peek times when it's really bad?
devilmouse Taking out the spell economy would only hurt you more.... No
economy means no +37 (yes, it's still better than a piece of jewelry, kinda)
on critter spells...
devilmouse On a vaguely related note, the
"reversed" economy for some of the life magic spells will have their economy
removed "real soon now" so they won't penalize players.
Auz *kmk`* Staffs only got Atlans, that what I say
are the only thing staff has. Will there be a new staff introduced that will
make staffers stop having to buffing there staffs, or one that has some
Damage modifers that makes it useable, let alone low value, worthy of atlan.
Dell Actually, we've been kicking around ideas on buffing other melee
weapons in a method similar to what dagger and sword recently got.
Dell This would be a new spin on melee
combat, resulting in interesting new combat strategies for different melee
fighters.
Dell No estimated ETA, but it certainly is on
our minds.
Auz <GreenEggs> Are there any major undiscovered
secrets in AC? e.g. undiscovered dungeons, crafted items that have never
been made etc.
Azeraphel Heh.
Azeraphel There's always more than even the
l33test of the h4><0rz have found.
Auz *Gadget|SaH* no offence, this was a great
patch, and i love what you nerfed godmode, but is there any chance you are
going to fix gear( speet hut, speed hack) because due to gear, that 5 second
timer rule means nothing, GET RID OF GEAR.
Azeraphel Ah, speedhack. Let's just say we've all lost some sleep over this
one.
Azeraphel I wish I had a more concrete answer
than "we're working on it"... but... we're working on it.
Auz *The_Dark_One* Greetings, I was wondering if AC
will take steps to rework skills at all... I had left for 8 months because
of the constant adjustments... I am back hoping things will change. Will AC
always be a game where one type of character will prevail at high levels
(i.e. Must have life)?
Dell AC and balance.... *shudder*
Dell Skills in AC are rebalanced using
content.
Dell Though many players screamed with the
introduction of hollow weapons, they allowed people without Life to shine.
Dell In the future, you are going to see more
twists on monster abilities. No, Life will not be nerfed, but other skills
will continue to be enhanced.
Auz *smitian* How about you guys put some fun group
stuff in besides long dungeon quests.. I was thinking like make giant caves
that are explorable outside instead of in a portal and have Adult Gromnies
(dragons) inside that take large groups to kill. Make them have large
treasures inside their cave that you have to find maybe by unlocking a
puzzle. You could also make it drop body parts that can be used for
weapons/armor/magic stuff.
Azeraphel Dungeons in the style of "holes in a mountain" have their own
issues associated with them.
Azeraphel The semi-epic Aerlinthe/Heiromancer
quests are the sort that seem to fit that bill. And adult gromnies are NOT
dragons.
Auz *Jento* LOVE the spec weapon/skills
quests...Any hints on which skills may be next (I am specialized in bow)?
Azeraphel Well... skills that don't have a spec'ed quest will get one before
skills that do will get another. :)
Azeraphel Beyond that, no hints, sorry.
Auz *Tarkus* Any plans to try and move things away
from the shard based economy?
Dell Generally, we can only really make gentle nudges to the economy, it's
the players that really move it.
Dell So, if the question is "do we plan on
adding other very valuable hard to get items in the game" , then the answer
is yes.
Auz *Yakamura* It seems as time has passed, you
have done away with large creatures in the game. I miss the hoary mattekar
and tremendous monougas. Could you, perhaps, add some large creature to the
game again? It could be something new. I just miss the epic feeling of
taking something down that was 4 stories tall! :-)
Dell Part of the problem with large creatures was they were easily taken
advantage of.
Dell The Tremedous Monouga was obviously to
large, and was suffering from lack of oxygen, because you could just sit
inside of any overhang and kill it.
Dell Over time, many of the monsters have
shrunk down. This doesn't mean large monsters will go away forever, mind
you.
Dell We just need to put them in a location
where there is no place to hide.
Auz *Marauder_Moe* Hi! I have a question about some
of the recent group-oriented quests. Now, I think group quests are great and
it's a great feeling to enter a dark dungeon with a whole war party of your
fellows, but why do all the group quests have solo rewards? If a whole group
of people do a quest each person should get something for coming instead of
just the leader of the group getting the prize.
Dell Group quests are difficult to predict, especially in AC.
Dell Due to tech limitations, we can't limit
the amount of people in a dungeon, therefore it making a suitable reward is
like taking a shot in the dark.
Dell As for multiple rewards for completing a
quest, it certainly is a possibility. Auz *SupertoddOfHouseJulus*
How about raising the number of people one can add to his friends list? I
maxed mine within about a month, and now whenever I get a vassal, I have to
remove one of my existing friends from my list.
Azeraphel It's something to consider, but it's more work for the servers.
devilmouse
http://www.turbinegames.com/qa/view_question.html?id=6983
Auz *Vlaid* Question: Will the shard dungeons or
anything similar ever be reintroduced? With getting smalls from the casino,
I think it would have been better to just put shards dungeons back in.
Dell Camping dungeons is boring. If shard killing fields get reintroduced,
expect some new flava.
Dell Heck, camp landscape... at least you get
some virtual sun.
Auz <emanation-hg> Will we see any new content
designed mainly for high level warriors (65+) with high meleD, ie bsd w/
silver tuskers? :)
Dell In the future, there will be more content for higher level folk.
Dell Can't give specifics, however.
Auz *PapaBear* I am a level 87 Vagabond type
character, specialized in *gasp* throwing daggers. We all know that throwing
daggers have basically been forgotten about, but I feel that if improved,
they could become a valuable form of weaponry. My question is this: do you
plan on ignoring throwing weapons?
Dell Throwing weapons have not been forgotten.
Dell They are actually underneath the blanket
of melee weapons that need a buff.
Dell So don't give up hope yet, my 87th level
Vagabond King!
Auz *FORT* hello, i would like to know what will
happen to all of the account when ac shuts down... i mean when the world
population drops, will you shut AC DOWN or will you put 2 servers into 1?
Azeraphel There are NO plans to ever shut AC down. :)
Auz *Ghost33* Are there any future plans for the
Aerlinthe Quest?
Dell That is more of a Stormwaltz question.
Dell From what I know, there will be another
minor tweak in the future, but the details are unknown.
Dell Sorry I'm not more inormative. You can
try the Q&A board to get in direct contact with him.
Auz *Skystreak* Can you tell us if there is any
ongoing work on allegiance communication and if so what type of improvements
will we be seeing?
devilmouse Why yes, in fact there is... there's a miniature pile of
communication improvements coming "kinda soon" to a server near you.
devilmouse Improving vassal relationships!
Keeping the monarchy better informed! And being in general chatty. whee.
Auz *Corinthian* For the last few months we have
been seeing new monsters, ie The v'rindi Executors, and the new mattekars.
Any new species, or variations of current ones?
Dell New creatures are part of what keeps AC fun. Developt new Strategies!
0WN new monsters! Brag to your friends!
Dell There will be more new monsters in the
future. Expect a mixture of tougher old creatures, as well as more Virindi
Doll type monsters.
Auz *Dil* With the average level of characters
rising all the time, will you look toward maybe repopulating older "newbie"
dungeons and make them more useful for higher levels, like Moss Chamber was
done recently?
Dell Repopulating old dungeons would mean denying new players the pleasure
of getting axed in the same places the veteran players did.
Dell Sometimes plot makes you revisit old
locations and make them tougher, however it is not SOP.
Dell Expect more Mid to High level content,
not rehashing of the same old dungeons.
Auz *talisin* {question} although the new mattaker
paws are nice, are there any plans for mor UA type weapon quests?
Dell All weapons get love eventually.
Dell So to answer your question, yes, there
will be more UA Quests.
Dell As for when... *shrug*
Auz *Kendoryn* For pure melee people, we work our
way up from Lugians to Olthoi then jump to high-level Tuskers. Any plans to
add a new non-magic-using creature that's about level 90 or so?
Dell New iterations of monsters are always being looked at. Don't be
surprised to see even more now that Aerbax is running rampant.
Dell I mean, that guy is crazy.
Auz *YiotiLlama* Are we ever going to see the other
dye colors again? I'm tired of seeing people with ice cream diarrhea amuli
leggings, bright blue isn't my style, and teal just doesn't match any of my
stuff.
devilmouse you and me both...
devilmouse more dye colors (really good ones
=) are coming "kinda soon", so get your cooking skills up there
devilmouse *does a song and a dance*
Auz *Darthakia* will there ever be a new PK server?
I myself don'y play Darktide, but would jump in on any new PK server that
comes around because I'd have a more fair advantage because everyone will be
level 1...
Dell Sorry, this is an MS question.
Dell I'd love to open another one, but the
decision is not really mine to make.
Auz *Ac-Wraith* Are you going to make it so people
without item magic can portal recall or lifestone recall within the next 4
months?
Dell There are no plans to break Item magic in half, at least not within the
next four months.
Dell So the answer is no.
Auz *Damien_Sarin* q: Will the SW island where you
held the monarch tests ever be open to the public... maybe as a high level
hunting ground? Interest has recently resurfaced since that Rufus guy
somewhow got himself there and took screenshots... some of the views were
amazing... the bridges across the sky etc...
Dell That sounds like an interesting idea. It certainly is a beautiful area.
Dell Opening it to the public is certainly
open to debate, however.
Dell It would require a great deal of
re-tooling.
Dell So, the answer is maybe, but can't
really give a definite date on it.
Auz *penelope* question: a while back there was a
comment made that the devs were going to look into the spellcasting
abilities of mobs, specifically in regard to the life/war inepts that make a
mages suffer a permanent 20% vitae with no corresponding counterparts for
other classes. Has this been addressed any further?
Dell Monsters that cast Magic school debuffs do so in order to augment their
own abilities.
Dell If the debuff hurts, dispel it. That is
why the spell is there. And if you don't want to get chorizite, get some
dispel gems.
Dell As for making spellcasting creatures
more interesting, expect some rather pleasing changes in the near future.
Auz *Quickmulian* Oo Oo: Umm... very curiously...
What's being done with the Aegis's design now that there isn't any
advocates?
Azeraphel Well, while we don't currently use it in any available content
(aside from the memorial), I don't anticipate using it for general
consumption, out of respect for what those shields meant.
Auz *Corinthian* I have noticed on the map, that
there are many islands that have yet to be occupied or explored. Will more
islands like Aerlinthe or the Vesayen Island chain be introduced in the near
future?
Dell While the Vesayen Isles and Aerlinthe were great for the game, they
were not light undertakings.
Dell So, while we would certainly love to do
another island, I can't really tell you when it will become reality.
Auz *Stormbringer* Is there any way to let high
level alchemist *make* their own magic items?
Dell Currently? No. However, we do plan on energizing Alchemy and other
tradeskills in the future.
Dell After all, why make something from
scratch when you can just tweak something that already exists?
Dell Not in the near future, however.
Auz *Tinu* Why do the monsters in AC seem to be
able to switch from melee to magic and cast a level IV or V spell at you and
then go back into Melee before you can go from Wand to Weapon?
Dell The monster in AC have skills no mere Isparian can fathom.
Dell Monsters can cast and switch to melee in
an extremely expedient manner. They will also run into walls for long
amounts of time, for no real reason.
Dell I personally like to call them "Special"
and leave it at that.
Auz *Quickmulian* Will Arwic ever be rebuilt? &
what is happening with Ketnan?
Dell Ah, Arwic. It's kind of like the El Dorado of AC now.
Dell If Arwic ever gets rebuilt, rest assured
that Ketnan will say he had a role in its revival.
Dell As for whether or not he's being
truthful, I'll leave that for you to decide.
Auz *Cava* Is there any hope for the SoLL for us
role-players who don't want to turn to the Dark Side or should I lose hope
and sell my soul for a SoLH?
Auz <SeanHuxter> LOL, Dell!
Dell Kudos to all you role-players out there.
Dell I'm certain the sword of Lost Light will
eventually be enhanced.
Dell There are probably all sorts of
multicolored infusions out there, waiting for someone to either discover
them or re-discover how to make them.
Dell As for when that will happen? Not so
sure.
Dell It certainly has been passed around here
though.
Auz <ArySCWE> Two Words: AC Skins. If ya'll like em,
what would convince you to use them (example: color or theme?) You guys are
great, please keep up the awesome work! =)
Azeraphel I use 'em. :)
Orion-Turbine I use the Olthoi Horde skin.
:-)
devilmouse i use the nekkid patch...
SeanHuxter I have never used them, but I must
say I do like the screenshots I saw.
Dell They are solid.
Orion-Turbine Skins aren't for everyone and
as you can tell by our split their a personal thing.
Auz *Alista* Do you plan on naming any of the Level
VII's after people in the community?
Dell Naming the level VII's is a tough one...
Dell Right now, I can't really confirm or
deny our plans with them.
Dell As a rule of thumb, however, we try to
stick with solid Lore names for them. Either that, or associating them with
an existing creature in the game (ie. Tusker Bane).
Dell Naming them after specific players would
get kind of tricky with multiple servers.
Auz *The_AntiMacro* Any input on Dark Flame? It's
driving the mage community batty - what's it do, what's it for - they shout.
Please HELP US!!! =)
Azeraphel Well, people have figured it out, even if they haven't figured out
that they've figured it out.
Azeraphel Trust your data.
Auz *Astral_Dominae_TD* Could you actually make
more towns like stonehold/plateau/tufa buy for more than 100% ? No one ever
goes there because there is nothing to see than random spawns or perhaps 1
special npc.
Dell Revisiting some of AC's seldom seen towns is certainly a good idea.
Dell Certainly something to be looked at.
Auz OK - thank you all. And goodnight :)
Azeraphel Thanks for coming, everyone!
SeanHuxter Hey, thanks. Was fun.
Dell Thanks everyone.
Orion-Turbine Thank you ALL!
Annals of Dereth
The Asheron's Call
Newsletter - May 2001
 |
Annals
of Dereth
|
|
|
|
In this issue:
1 -- OUR SAGA THUS FAR
2 -- MAJOR EVENTS
THE
CHANGING OF THE WAYS
AC FEEDBACK
FORM
WIN A FREE
YEAR OF AC!
3 -- COMMUNITY HERALD
THE
ALLEGIANCE HALL
RELATED
LINKS
PLAYER
CHRONICLES
PORTAL
SPACED
4 -- GAME TIPS |
May 2001
Play it on the Zone!
http://zone.msn.com/asheronscall |
Welcome to the Annals of Dereth, the
newsletter for the Asheron's Call online role-playing game! We bring
you this bulletin every month to give you a wide view on Dereth's evolving
community, events, and features.
1 --
OUR SAGA THUS FAR...
In the town of Eastham, a lone adventurer, Kullis,
approached the guild examiner. Kullis – his hardened fists his only weapons
– presented a completed puzzle. This, the examiner took and nodded.
Kullis
would enter the guild's annals, an unarmed brawler of unquestionable skill…
At the edge of the Direlands, a wandering merchant
continued his journey toward the rumored outpost so recently founded.
Let
others battle – Mordano bartered. Could prove good business, stocking up on
provisions at Danby's Outpost, selling them again to needful individuals
mired deep within the Dires. To make the initial investment, Mordano carried
a fair number of pyreal coins in his pack; yet such was the merchant's
greed, they seemed not to weigh at all…
In Cragstone, in the empty second floor of a shop, the
alchemist Tessa crafted vials of acid infusions. With the new tools so
recently made available, she worked with greater speed, greater efficiency,
than she ever had before. The same work which once resulted in but one
infusion now produced fifty. Such were the wonders of her science…
And somewhere in the deserts of Middle Osteth, a
humbled warrior skulked and scurried along. Without his blade or even
breastplate any longer, Ecks Lee watched for those that sent him to the
Lifestone. He had arrived without many of his most vital possessions, but at
least with the knowledge of his former body's resting place. Ecks hurried
along – was it this rise or that where he'd met his end? And where lurked
the Grievvers that caused it?
For all of Dereth, a new dawn brought with it
most unexpected – though decidedly welcome – changes. Crafts promised far
greater efficiency. The unfortunate, a quicker return to their fallen
bodies. And adventurers, the chance to avail themselves of truly fitting
titles… fitting, at least, for the worthiest among them.
2 --
MAJOR EVENTS
THE CHANGING OF THE WAYS
"The Changing of the Ways," our latest AC event, opened the morning of May
16th. And with its arrival came much astonishment at how the ways
of the world have changed indeed.
Perhaps trade artists were the first to rejoice, as far
more efficient methods came to the skills of fletching and alchemy; wrapped
bundles now allow for the creation of multiple items at once rather than of
one item created multiple times. If the artists of Dereth were pleased, its
treasure hunters proved no less merry. Stack sizes have increased, freeing
more pack space for the ample collection of plunder; and among the treasures
to be gained, pyreals, coin of the realm, have become weightless (the trade
note markets continue to flourish, however, as they at least are not lost
upon death). Further information on the recent changes can be found on the
Crossroads of Dereth event page.
Of all the changes taking place, the most personal must
surely be the chance for adventurers to gain a new title. Those with the
requisite skills, the ability to solve puzzles, and the blessing of the
Bestowers' Guild may apply for one of many titles -- from ballisteers, to
apothecaries, even crossbow snipers. Examiners await. The Handbook of the
Bestowers' Guild can be perused at
Maggie the
Jackcat's Fabulous AC Guide,
along with her exhaustive study of May's event.
For a detailed list of all
that's been added and changed this month, be sure to consult the
Developer's Notes
as well as the official event article, "The
Changing of the Ways."
Continue your part in this incredible ongoing story, and we'll see you in
Dereth!
AC FEEDBACK FORM
To help our player community
better communicate all comments and concerns you might have regarding
Asheron's Call, we have established a new online feedback form. The
AC Feedback Form will
effectively replace Asheron's Call email addresses you may have written to
in the past (please note that the "website@asheronscall.com" address is
still being used to submit monarchy updates, player fiction, and related
links). For further word, see the
AC Feedback Form announcement.
WIN A FREE YEAR OF ASHERON'S CALL!
How easy is it to win a
year's AC subscription? Just try our
first official survey
– your chance to tell us about yourself and how you play the game.
Qualifying respondents have the opportunity to win a free one-year
subscription to Asheron's Call. But be quick! The chance to win runs only
through June 11th. The official sweepstakes rules may be read
here.
3 --
COMMUNITY
HERALD
THE ALLEGIANCE HALL
AC Stratics has chosen its monarch of the month for May: Diamond of Leafcull!
When asked the most important job of any allegiance leader, Diamond had this
to say:
"To listen and give support. I don't mean be a parent
or anything. But to listen when (vassals) have a complaint of where to hunt
or what to do.... A monarch should know who to contact for the different
quests and such that are out there... and know when to get involved
directly. Not every quest is open for a monarch, but sometimes knowing who
can help them on that quest will be of more help than actually being there.
It all boils down to good communication."
The complete interview can be found at
AC Stratics, along with further information on Diamond's allegiance,
Protectors of the Golden Flame.
RELATED LINKS
"They came in the night, the Virindi…" The latest chapters of the
Runeguard Saga have been posted, detailing such drama as the fall of
Ayan Baqur and the origins of Runeknight Byzas. Always compelling in its
presentation, the ongoing saga of this Wintersebb allegiance should not be
missed.
Run by Stratics, the recently launched AC Radio also
provides a tremendous look at the world of Asheron's Call. To check the
times of all upcoming programs, as well as enjoy the zipped files of all
past shows, visit
AC Radio.
PLAYER CHRONICLES
There are heroes who seek to rid the land of all things foul and
evil, and heroes who foster more personally rewarding agendas. One such
warrior, Razak, has begun his quest for the fabled Sword of Lost Light; the
chronicles of his life and times can now be found
here.
The winner of Fanstory.com's story of the month
competition is a name already well-traveled across Dereth: Fist de Yuma, and
his tale, " The
Beginning":
"My grandfather had many tales on how we came to
this land. Being born here I did not understand at first. The shock of
entering the shadow world made me understand a little of what they went
through. But I am starting at the end not the beginning…"
Fist
de Yuma's ongoing column, of trial and success and supreme hatred of the
Drudges, is regularly published at the
Olthoi's Lair.
PORTAL SPACED
"Wandering in the halls of forever/Turning the corners of
these places/Seeking... always." So proclaims the Circle of Seekers, the
allegiance currently based in the world of Solclaim. When not pursuing
things of enjoyment, entertainment, and knowledge of Dereth's many secrets,
the Seekers readily share these discoveries with others. Their latest gift:
Anyone looking to put Mosswarts and Ursuin back together, instead of the
usual carving of them into their component pieces, should try the Seekers'
monster
puzzle games. Our thanks to this generous group!
4 -- GAME
TIPS
Dereth: realm of the collector. Whether it's lore or
scattered Empyrean relics being sought, countless rewards simply wait to be
found. Consider the library of information gathered together at
ACPost.
Filled with guides, notes, and journals of explorers past -- enough material
exists to satiate any true scholar.
For those interested in knowledge of a more martial
nature, Crossroads of Dereth has recently updated several of its Compendium
sections. Those daring to face the creatures of Dereth can now gain fresh
insight into their magical defenses; in addition, once such creatures
are faced -- and defeated -- Keth al-Sheth stands ready to update the Armor,
Equipment, Trophies and Weapons sections of the CoD Compendium. His latest
addition:
Elysa
Strathelar's unique cuirass.
SEND THIS NEWSLETTER TO A FRIEND, AND LET
THEM KNOW TO:
PLAY IT ON THE ZONE!
If you have any problems with Asheron's Call or the
Zone, check out our Troubleshooters and Frequently Asked Questions and find
the answer to your problems there.
Troubleshooters:
http://support.microsoft.com/support/games/zone/asheron/tshoot/default.asp
http://support.microsoft.com/support/games/zone/tshoot/default.asp
Frequently Asked Questions:
http://support.microsoft.com/support/games/zone/faq/asheron/default.asp
http://support.microsoft.com/support/games/zone/faq/default.asp
Play it on the Zone!
http://www.zone.com/asheronscall
You registered to receive this newsletter
on the MSN Gaming Zone. To unsubscribe, do the following:
1. Go to MSN Newsletters:
http://g.msn.com/0NL33946/117
2. Log in with your Zone ID (not your AC character name) and
password.
3. Uncheck the box that's labeled "Send me
the Asheron's Call newsletter every month to: (your e-mail address)."
THIS DOCUMENT IS PROVIDED FOR INFORMATIONAL
PURPOSES ONLY. The information contained in this document represents the
current view of Microsoft Corporation on the issues discussed as of the date
of publication. Because Microsoft must respond to change in market
conditions, it should not be interpreted to be a commitment on the part of
Microsoft and Microsoft cannot guarantee the accuracy of any information
presented after the date of publication. INFORMATION PROVIDED IN THIS
DOCUMENT IS PROVIDED 'AS IS' WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE IMPLIED WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND FREEDOM FROM
INFRINGEMENT. The user assumes the entire risk as to the accuracy and the
use of this document. This document may be copied and distributed subject to
the following conditions: 1. All text must be copied without modification
and all pages must be included 2. All copies must contain Microsoft's
copyright notice and any other notices provided therein 3. This document may
not be distributed for profit.
c2000 Microsoft, Inc.
|