The Changing of the Ways

 
Aluvians

Gharu'ndim

Sho

Viamontians

Ispar History

Auberean History

Texts

Rumors

Event Teaser - From the Zone

May 10, 2001

Ardry sat by the campfire, nursing a cup of hot cocoa. Though trying to rest, he kept his back to the fire and his eyes watchful of the surrounding darkness. Closer by the fire sat his uncle, Aliester the Loquacious, binding arrowheads into neat bundles.

“There,” Aliester announced, “done with the last of the wrapping. Mark my words, Ardry, you'll be glad of this once we've journeyed into the Direlands, miles away from the nearest portal and any source of ammunition. Now for my alchemical supplies. . .”

“Hush, uncle, I think there's something out there. . .” Ardry, suddenly alert, took up his axe.

Heedless, the old scholar continued to prattle on. “I must say, I've done an admirable job of fletching. Maybe I ought to submit an application to Eluard, eh? Who says a scholar cannot be skilled in the arts of battlefield support?”

“I'd rather not have to deal with Eluard, uncle. He's a pompous windbag, at best. Where does he get off, with this pretentious guild of his?”

“Ardry, I think that Eluard's work-- Great good heavens!” Aliester yelped and dropped his bundle as he was engulfed in an Ash Gromnie's blast of lightning. Ardry leaped to his feet, axe ready, and quickly killed the beast. That done, he went to check on his uncle, who looked singed and dazed, but otherwise still alive.

“Uncle! Are you all right?”

The old sage blinked, then looked up.

“Unbelievable, uncle. How did you survive that blast?” Ardry leaned in for a closer look. Aliester's legs crackled with dissipated electricity. “Are those my chainmail leggings you're wearing?”

With visible effort, Aliester gathered his wits. “Why, yes, they are. . . fit nicely, you see, quite comfortable. . .”

Ardry simply shook his head and muttered, “What luck you have, uncle.”

Unlike any other gaming experience, the world of Asheron's Call continues to evolve. Last month, not only did the new gambling halls open but so did Linvak Tukal, the impressive Lugian citadel and seat of the giants' power in Dereth. One can only wonder what additions -- and what dangers -- will be added when we soon open our May event, “The Changing of the Ways.

Be sure to continue your part in this incredible ongoing story, and we'll see you in Dereth!



Roll Out Article - From the Zone

May 16, 2001

Subject to the mercurial genius of craftsmen, mages and wanderlust heroes, few things persist in the lands of Dereth. While April witnessed the opening of Linvak Tukal and continued Virindi machinations, this month sees changes to the structure of the very world itself.

Those who consider the matter do not name their sword or shield as their most vital possession. Rather, they point to their pack, without which no treasure may be ported, nor reagents or potions carried at the ready. For Dereth's travelers, this month's improved efficiency of pack space comes as welcome news. Items may be stacked in greater quantities, and the Empyrean mana-alloy coins known as pyreals have begun to exhibit another miraculous trait -- they are now completely weightless!

Yet in this world there are those who wander wide and those who remain to craft. Since recent events transpired, trade artists have toiled through the nights perfecting the fruits of their skill -- readying all of Dereth, perhaps, for future encounters with unfriendly forces. Smiths have forged lighter suits of plate, with better protection against the hostile elements. Mages have augmented the effects of many spells; certain magical enhancements now last longer, while burdensome counters evaporate more quickly. More efficient methods of creation and bundling have even been developed by fletchers and alchemists.

In all, adventurers can now fill their packs with more and greater items, whether created by master craftsmen or purchased in the new trading post en route to the Direlands.

Of course, many who travel the fey byways of Dereth are far more than mere “adventurers.” There are those who wield the axe, the sword, even the mystic arts of spellcraft with the precision of a master. The opportunity is now at hand for them to claim long-deserved titles -- if only they can conclude their chosen path. Should such travelers happen to fall along the way, however, at least they'll be able to locate their corpse with far greater precision. . .

Following is a list of the most interesting additions made to the game this update. However, please note that not all changes have been included -- that would spoil the fun of finding out everything that's been added or changed! As usual, though, the town criers, barkeeps, and scribes may know the latest news. Also, the trades of crafting and selling are always in flux, so changes to prices and abilities of items are not always listed here in their entirety.

Highlights include:

  • Players are now given the coordinates of their characters' corpses when they die, making retrieval a far less frustrating task.
  • New quests and adventures have been added, including the opportunity to choose a title more unique than “Adventurer.”
  • A new trading post has opened in the Direlands, offering an alternative to crowded Ayan Baqur.
  • Pyreals became weightless! It seems that while Aluvian smiths cannot change the laws o' physics, greed can. Dereth is full of wonders.
  • Metal armors have improved weight, cost, and elemental protection.
  • Stack sizes have been increased to at least 100. For arrows and quarrels, stack sizes are now 250.
  • Rebalancing continues. Undead, Mu-miyah, Sclavus, and low-level Shadows have had their casting abilities reduced to more sensible levels. Stat buff spells last longer, and skill and stat debuff spells burn off more quickly.
  • Fletching and alchemy now have the equivalent of reagent peas!
In order to learn the full scope of May's event, “The Changing of the Ways,” be sure to read the Developer's Notes, May and the State of the Code. In addition, players could win a free year of Asheron's Call just by filling out the Official Asheron's Call Survey. Eligible participants must have an active AC account as of May 11, 2001. Other restrictions may apply, so please consult the official rules. Continue your part in this incredible ongoing story, and we'll see you in Dereth!

The Changing of the Ways


Developer's Notes -- May - From the Zone

May 16, 2001

The Dev NotesHere are just some of the additions made in the May 16 game update, “The Changing of the Ways.” The following list is comprised of detailed notes straight from the developers themselves. For a summary of things of most interest, be sure to consult the official event article, The Changing of the Ways.  

 

Detailed Notes for Builds 2521 -- 2526:

New Functionality

  • Players are now given the coordinates of their characters' corpses when they die outside.
  • New command: “@log <filename>”. @log'ing will log all text from the chat box to the given file name. Try @help log for more information.
  • Players can undertake a quest to change their characters' template names. You can stop being called “Adventurer.”


Miscellaneous Improvements

  • Stat buffs now last as long as skill buffs of the same level.
  • All debuff spells have had their durations halved.
  • Fletching and alchemy “peas!”
  • Most bowyers will now sell at least basic arrows, blunt arrows and broadhead arrows, as well as the wrapped (“pea”) component equivalents. Most non-starter towns now sell arrows, blunt arrows, frog crotch arrows, armor piercing arrows, as well as the wrapped component equivalents.
  • Danby's Outpost has opened along the northern coast of the Inland Sea.
  • Creatures who cast spells now have particle and sound power-ups.
  • Pyreals are now weightless!
  • Stack sizes have been increased to at least 100. For arrows and quarrels, stack sizes are now 250.
  • Removed the spell economy modifier from Transfer, Fester, and Protection spells so they wouldn't be negative. Instead of having a negative "bonus," none will exist at all.
  • Metal armors now weigh 1/3rd less, have 1/3rd less value, and have had their elemental protections increased.
  • Crystal shield spells no longer interfere with the Healing Mastery spells. They were using the same spell categories, which caused Heal Mastery 6 to fail if the shield was equipped and Warrior's Vitality was cast on you.
  • Arcane Restoration is no longer surpassed by Mana Renewal Self 6. Same root cause as the issue above.
  • New scrolls have been added to the treasure system.
  • The Aerlinthe Repair Golem was always supposed to wait until three hours after the death of RelicBonesPortal to re-spawn. He never did. This was not a problem until the new ninety-minute Keep generators were added -- people were able to get in again before the previous spawn cycle had shut down. Result: players saw the spawn shut off after ten minutes in the Keep. The Golem is now spawned after the spec'd three hour interval.
  • Torches will now be housecleaned in a matter of seconds when dropped on the ground. No more lag-inducing torch spam.
  • There is now a chance for a Tiny Shard at the casinos in exchange for all pack toys.
  • Undead, Mu-miyah, and Sclavus have been tweaked to make them more inline with their levels.


Minor Details

  • Item Enchantment skill icon is now a hammer.
  • Spear skill icon for chargen is now included.
  • All bowyers now stock fletching supplies.
  • Aqua Incanta now has a new icon that's aqua blue, rather than white, to avoid confusion with Neutral Balms.
  • Victual Oil and Victual Infusions were changed from green to brown (in the icons) and orange (in the setups) to avoid confusion with acids, which are green.
  • Pack toys no longer decay when left on the ground. Mr. Tusker won't run away looking for nanners anymore.
  • Added the word "add" to the help text for @permit. The help text now correctly says: “@permit add <playername>”.
  • Screenshots are now numbered in a sort-friendly fashion: i.e., ACscrn0001.bmp instead of ACscrn1.bmp.
  • Ambient sound upgrade is now complete. Large and small rivers have been refurbished.

Developer's Chat - From the Zone

May 7, 2001

Dev Chat TranscriptOn Wednesday, May 2, the Turbine team met on AC Stratics to discuss current issues with Asheron's Call and the world of Dereth. The following transcript has been edited for length and clarity.

Serephina Folks for chat until the Dev chat is ready to start feel free to also join #asheron for open public chat....

* Serephina rephrases :)

Serephina Folks until the Dev chat is ready to start feel free to join #asheron for open public chat....

Serephina Until the Dev chat is ready to start please feel free to join #asheron for open public chat....

* Mag looks around

joey hello mr. mouse

devilmouse mr mouse... i'm all fancy in my pants now!

Serephina Folks the question takers will be announced in moments :)

Auz Welcome Ladies and Gentlemen to this month's developer chat with Turbine.

Auz Again, thank you all for attending, and now I'll hand you over to Azeraphel for the introductions :)

Azeraphel Hey, everyone. I'm Nik Davidson, Producer for AC, here with my colorful cohorts; Allan "Orion" Maki, community guru, Cardell Kerr, (who just kicked my butt at basketball,) Jesse "devilmouse" Kurlancheek, and Sean "One Man Art Studio" Huxter... with more possibly to arrive later on. Thanks to Auz and the Stratics folks for hosting us tonight - and without further ado, let's get on with the chat.

Auz *Dennisg* Question: Is there any changes to the Hieromancer Armor in this upcoming May Update?

Azeraphel For the time being, the armor's "done". Its charms seem to be growing on people.

Xeveniah <Achtung> Are there any plans or possibilities for more fixed outdoor monster spawns? The Lugian commander areas are a huge blast - its like a 24/7 bar room brawl going on. Its an interesting alternative than a dungeon with wall drainers and macroers.

Dell Actually, now that you mention it, it sounds like a good idea.

Dell To be truthful, you stand a much larger chance of seeing more outdoor spawns than other OHN's Dungeons that are over crowded tend to be a large hit on server performance, so they are going to be avoided in the future.

Auz *Archbow* Could the burden of books be lowered? 480 is a bit much, maybe 240?

Dell Books...

Dell Okay, it is a bit large, considering what they actually do for you.

Dell Punishing people for carrying lore on them isn't really in our best interest, so we'll take a look at it.

Auz *Xitel* Currently, I have to travel all the way to Sawato to get blunt arrowheads. If mages were required to travel to only Sawato to get orange tapers, I think there would be a huge outcry. We archers have been patience enough. Give us our arrowheads!

devilmouse Quite quite -- "very soon now" you'll see loads of improvements in this area.

devilmouse I want fletching on my main again. *sigh*

devilmouse availability up! useability up!

Auz *CVeRiTy* Are there any plans to change the "You have jumped too recently" message? I understand why this was done, but it doesn't seem like a very practical solution. This has many negative effects on the gameplay, especially when jumping is often used as part of a challenge to a dungeon, but also as part of evading attacks. On a side note, this was a most excellent patch. Thank you for the wonderful features you added!

Dell The solution was put into game to "fix" godmode.

Dell Though jumping is fairly important to quests, jumping multiple times in quick succession isn't.

Dell Therefore, it is my sad duty to inform you that that fix is there to stay.

Auz *Astral_Dominae_TD* Can you make Trade note stackable please? i hate to fill pack space with D notes , especially since all my mages packs are full anyway. Thank you and keep on doin this great game :)

devilmouse
http://www.turbinegames.com/qa/view_question.html?id=7031

devilmouse Your answer lies within...

devilmouse No, trade notes can't be made stackable, even if they come from the same vendor. There are technical issues that make it impossible to stack these, unfortunately.

devilmouse The wallet idea has technical problems also -- we can't do this for the same reason we can't give people more backpacks. (Basically, it causes lag.)

Auz *Thufir* Do you think youll ever implement new trade skills, or melee skills into AC1? Gems are pretty useless right, and alot more could be done with dyes, and hides. Or are you waiting for AC2?

Azeraphel Well, we probably could. But unless some new skill really added brand new functionality, there's not a lot of incentive to doing so, over appending an existing skill.

Azeraphel And if we had the brand new functionality, we'd have to think long and hard about creating a new skill rather than adding to existing ones, which would probably impact more players.

Azeraphel That's the long answer. The short answer is "no". :)

Auz *ClockworkII* hey I want to know if theirs any plans to change the ratio for magic d from self+focus/7 to say self+focus/6 or something?

Dell No.

Dell Part of the whole monster rebalancing that we've been doing is to make magic defense practical.

Dell Granted, you aren't going to see many people walking into a crowd of umbris laughing maniacally as they get hit with spells.

devilmouse Like me? =)

Dell However, when you fight things that roughly your level, you should resist their creature and life spells about 50% of the time if you dumped points into it.

Dell Heh, not like you DM.... no one is like you.

Auz *Total_Eclipse* With more and more people casting high level spells have you considered taking out the spell economy, and if not maybe reducing it's effects at peek times when it's really bad?

devilmouse Taking out the spell economy would only hurt you more.... No economy means no +37 (yes, it's still better than a piece of jewelry, kinda) on critter spells...

devilmouse On a vaguely related note, the "reversed" economy for some of the life magic spells will have their economy removed "real soon now" so they won't penalize players.

Auz *kmk`* Staffs only got Atlans, that what I say are the only thing staff has. Will there be a new staff introduced that will make staffers stop having to buffing there staffs, or one that has some Damage modifers that makes it useable, let alone low value, worthy of atlan.

Dell Actually, we've been kicking around ideas on buffing other melee weapons in a method similar to what dagger and sword recently got.

Dell This would be a new spin on melee combat, resulting in interesting new combat strategies for different melee fighters.

Dell No estimated ETA, but it certainly is on our minds.

Auz <GreenEggs> Are there any major undiscovered secrets in AC? e.g. undiscovered dungeons, crafted items that have never been made etc.

Azeraphel Heh.

Azeraphel There's always more than even the l33test of the h4><0rz have found.

Auz *Gadget|SaH* no offence, this was a great patch, and i love what you nerfed godmode, but is there any chance you are going to fix gear( speet hut, speed hack) because due to gear, that 5 second timer rule means nothing, GET RID OF GEAR.

Azeraphel Ah, speedhack. Let's just say we've all lost some sleep over this one.

Azeraphel I wish I had a more concrete answer than "we're working on it"... but... we're working on it.

Auz *The_Dark_One* Greetings, I was wondering if AC will take steps to rework skills at all... I had left for 8 months because of the constant adjustments... I am back hoping things will change. Will AC always be a game where one type of character will prevail at high levels (i.e. Must have life)?

Dell AC and balance.... *shudder*

Dell Skills in AC are rebalanced using content.

Dell Though many players screamed with the introduction of hollow weapons, they allowed people without Life to shine.

Dell In the future, you are going to see more twists on monster abilities. No, Life will not be nerfed, but other skills will continue to be enhanced.

Auz *smitian* How about you guys put some fun group stuff in besides long dungeon quests.. I was thinking like make giant caves that are explorable outside instead of in a portal and have Adult Gromnies (dragons) inside that take large groups to kill. Make them have large treasures inside their cave that you have to find maybe by unlocking a puzzle. You could also make it drop body parts that can be used for weapons/armor/magic stuff.

Azeraphel Dungeons in the style of "holes in a mountain" have their own issues associated with them.

Azeraphel The semi-epic Aerlinthe/Heiromancer quests are the sort that seem to fit that bill. And adult gromnies are NOT dragons.

Auz *Jento* LOVE the spec weapon/skills quests...Any hints on which skills may be next (I am specialized in bow)?

Azeraphel Well... skills that don't have a spec'ed quest will get one before skills that do will get another. :)

Azeraphel Beyond that, no hints, sorry.

Auz *Tarkus* Any plans to try and move things away from the shard based economy?

Dell Generally, we can only really make gentle nudges to the economy, it's the players that really move it.

Dell So, if the question is "do we plan on adding other very valuable hard to get items in the game" , then the answer is yes.

Auz *Yakamura* It seems as time has passed, you have done away with large creatures in the game. I miss the hoary mattekar and tremendous monougas. Could you, perhaps, add some large creature to the game again? It could be something new. I just miss the epic feeling of taking something down that was 4 stories tall! :-)

Dell Part of the problem with large creatures was they were easily taken advantage of.

Dell The Tremedous Monouga was obviously to large, and was suffering from lack of oxygen, because you could just sit inside of any overhang and kill it.

Dell Over time, many of the monsters have shrunk down. This doesn't mean large monsters will go away forever, mind you.

Dell We just need to put them in a location where there is no place to hide.

Auz *Marauder_Moe* Hi! I have a question about some of the recent group-oriented quests. Now, I think group quests are great and it's a great feeling to enter a dark dungeon with a whole war party of your fellows, but why do all the group quests have solo rewards? If a whole group of people do a quest each person should get something for coming instead of just the leader of the group getting the prize.

Dell Group quests are difficult to predict, especially in AC.

Dell Due to tech limitations, we can't limit the amount of people in a dungeon, therefore it making a suitable reward is like taking a shot in the dark.

Dell As for multiple rewards for completing a quest, it certainly is a possibility.

Auz *SupertoddOfHouseJulus* How about raising the number of people one can add to his friends list? I maxed mine within about a month, and now whenever I get a vassal, I have to remove one of my existing friends from my list.

Azeraphel It's something to consider, but it's more work for the servers.

devilmouse
http://www.turbinegames.com/qa/view_question.html?id=6983

Auz *Vlaid* Question: Will the shard dungeons or anything similar ever be reintroduced? With getting smalls from the casino, I think it would have been better to just put shards dungeons back in.

Dell Camping dungeons is boring. If shard killing fields get reintroduced, expect some new flava.

Dell Heck, camp landscape... at least you get some virtual sun.

Auz <emanation-hg> Will we see any new content designed mainly for high level warriors (65+) with high meleD, ie bsd w/ silver tuskers? :)

Dell In the future, there will be more content for higher level folk.

Dell Can't give specifics, however.

Auz *PapaBear* I am a level 87 Vagabond type character, specialized in *gasp* throwing daggers. We all know that throwing daggers have basically been forgotten about, but I feel that if improved, they could become a valuable form of weaponry. My question is this: do you plan on ignoring throwing weapons?

Dell Throwing weapons have not been forgotten.

Dell They are actually underneath the blanket of melee weapons that need a buff.

Dell So don't give up hope yet, my 87th level Vagabond King!

Auz *FORT* hello, i would like to know what will happen to all of the account when ac shuts down... i mean when the world population drops, will you shut AC DOWN or will you put 2 servers into 1?

Azeraphel There are NO plans to ever shut AC down. :)

Auz *Ghost33* Are there any future plans for the Aerlinthe Quest?

Dell That is more of a Stormwaltz question.

Dell From what I know, there will be another minor tweak in the future, but the details are unknown.

Dell Sorry I'm not more inormative. You can try the Q&A board to get in direct contact with him.

Auz *Skystreak* Can you tell us if there is any ongoing work on allegiance communication and if so what type of improvements will we be seeing?

devilmouse Why yes, in fact there is... there's a miniature pile of communication improvements coming "kinda soon" to a server near you.

devilmouse Improving vassal relationships! Keeping the monarchy better informed! And being in general chatty. whee.

Auz *Corinthian* For the last few months we have been seeing new monsters, ie The v'rindi Executors, and the new mattekars. Any new species, or variations of current ones?

Dell New creatures are part of what keeps AC fun. Developt new Strategies! 0WN new monsters! Brag to your friends!

Dell There will be more new monsters in the future. Expect a mixture of tougher old creatures, as well as more Virindi Doll type monsters.

Auz *Dil* With the average level of characters rising all the time, will you look toward maybe repopulating older "newbie" dungeons and make them more useful for higher levels, like Moss Chamber was done recently?

Dell Repopulating old dungeons would mean denying new players the pleasure of getting axed in the same places the veteran players did.

Dell Sometimes plot makes you revisit old locations and make them tougher, however it is not SOP.

Dell Expect more Mid to High level content, not rehashing of the same old dungeons.

Auz *talisin* {question} although the new mattaker paws are nice, are there any plans for mor UA type weapon quests?

Dell All weapons get love eventually.

Dell So to answer your question, yes, there will be more UA Quests.

Dell As for when... *shrug*

Auz *Kendoryn* For pure melee people, we work our way up from Lugians to Olthoi then jump to high-level Tuskers. Any plans to add a new non-magic-using creature that's about level 90 or so?

Dell New iterations of monsters are always being looked at. Don't be surprised to see even more now that Aerbax is running rampant.

Dell I mean, that guy is crazy.

Auz *YiotiLlama* Are we ever going to see the other dye colors again? I'm tired of seeing people with ice cream diarrhea amuli leggings, bright blue isn't my style, and teal just doesn't match any of my stuff.

devilmouse you and me both...

devilmouse more dye colors (really good ones =) are coming "kinda soon", so get your cooking skills up there

devilmouse *does a song and a dance*

Auz *Darthakia* will there ever be a new PK server? I myself don'y play Darktide, but would jump in on any new PK server that comes around because I'd have a more fair advantage because everyone will be level 1...

Dell Sorry, this is an MS question.

Dell I'd love to open another one, but the decision is not really mine to make.

Auz *Ac-Wraith* Are you going to make it so people without item magic can portal recall or lifestone recall within the next 4 months?

Dell There are no plans to break Item magic in half, at least not within the next four months.

Dell So the answer is no.

Auz *Damien_Sarin* q: Will the SW island where you held the monarch tests ever be open to the public... maybe as a high level hunting ground? Interest has recently resurfaced since that Rufus guy somewhow got himself there and took screenshots... some of the views were amazing... the bridges across the sky etc...

Dell That sounds like an interesting idea. It certainly is a beautiful area.

Dell Opening it to the public is certainly open to debate, however.

Dell It would require a great deal of re-tooling.

Dell So, the answer is maybe, but can't really give a definite date on it.

Auz *penelope* question: a while back there was a comment made that the devs were going to look into the spellcasting abilities of mobs, specifically in regard to the life/war inepts that make a mages suffer a permanent 20% vitae with no corresponding counterparts for other classes. Has this been addressed any further?

Dell Monsters that cast Magic school debuffs do so in order to augment their own abilities.

Dell If the debuff hurts, dispel it. That is why the spell is there. And if you don't want to get chorizite, get some dispel gems.

Dell As for making spellcasting creatures more interesting, expect some rather pleasing changes in the near future.

Auz *Quickmulian* Oo Oo: Umm... very curiously... What's being done with the Aegis's design now that there isn't any advocates?

Azeraphel Well, while we don't currently use it in any available content (aside from the memorial), I don't anticipate using it for general consumption, out of respect for what those shields meant.

Auz *Corinthian* I have noticed on the map, that there are many islands that have yet to be occupied or explored. Will more islands like Aerlinthe or the Vesayen Island chain be introduced in the near future?

Dell While the Vesayen Isles and Aerlinthe were great for the game, they were not light undertakings.

Dell So, while we would certainly love to do another island, I can't really tell you when it will become reality.

Auz *Stormbringer* Is there any way to let high level alchemist *make* their own magic items?

Dell Currently? No. However, we do plan on energizing Alchemy and other tradeskills in the future.

Dell After all, why make something from scratch when you can just tweak something that already exists?

Dell Not in the near future, however.

Auz *Tinu* Why do the monsters in AC seem to be able to switch from melee to magic and cast a level IV or V spell at you and then go back into Melee before you can go from Wand to Weapon?

Dell The monster in AC have skills no mere Isparian can fathom.

Dell Monsters can cast and switch to melee in an extremely expedient manner. They will also run into walls for long amounts of time, for no real reason.

Dell I personally like to call them "Special" and leave it at that.

Auz *Quickmulian* Will Arwic ever be rebuilt? & what is happening with Ketnan?

Dell Ah, Arwic. It's kind of like the El Dorado of AC now.

Dell If Arwic ever gets rebuilt, rest assured that Ketnan will say he had a role in its revival.

Dell As for whether or not he's being truthful, I'll leave that for you to decide.

Auz *Cava* Is there any hope for the SoLL for us role-players who don't want to turn to the Dark Side or should I lose hope and sell my soul for a SoLH?

Auz <SeanHuxter> LOL, Dell!

Dell Kudos to all you role-players out there.

Dell I'm certain the sword of Lost Light will eventually be enhanced.

Dell There are probably all sorts of multicolored infusions out there, waiting for someone to either discover them or re-discover how to make them.

Dell As for when that will happen? Not so sure.

Dell It certainly has been passed around here though.

Auz <ArySCWE> Two Words: AC Skins. If ya'll like em, what would convince you to use them (example: color or theme?) You guys are great, please keep up the awesome work! =)

Azeraphel I use 'em. :)

Orion-Turbine I use the Olthoi Horde skin. :-)

devilmouse i use the nekkid patch...

SeanHuxter I have never used them, but I must say I do like the screenshots I saw.

Dell They are solid.

Orion-Turbine Skins aren't for everyone and as you can tell by our split their a personal thing.

Auz *Alista* Do you plan on naming any of the Level VII's after people in the community?

Dell Naming the level VII's is a tough one...

Dell Right now, I can't really confirm or deny our plans with them.

Dell As a rule of thumb, however, we try to stick with solid Lore names for them. Either that, or associating them with an existing creature in the game (ie. Tusker Bane).

Dell Naming them after specific players would get kind of tricky with multiple servers.

Auz *The_AntiMacro* Any input on Dark Flame? It's driving the mage community batty - what's it do, what's it for - they shout. Please HELP US!!! =)

Azeraphel Well, people have figured it out, even if they haven't figured out that they've figured it out.

Azeraphel Trust your data.

Auz *Astral_Dominae_TD* Could you actually make more towns like stonehold/plateau/tufa buy for more than 100% ? No one ever goes there because there is nothing to see than random spawns or perhaps 1 special npc.

Dell Revisiting some of AC's seldom seen towns is certainly a good idea.

Dell Certainly something to be looked at.

Auz OK - thank you all. And goodnight :)

Azeraphel Thanks for coming, everyone!

SeanHuxter Hey, thanks. Was fun.

Dell Thanks everyone.

Orion-Turbine Thank you ALL!
 


Annals of Dereth

The Asheron's Call Newsletter - May 2001

go to MSN Home Annals of Dereth  

In this issue:

1 -- OUR SAGA THUS FAR
2 -- MAJOR EVENTS
      THE CHANGING OF THE WAYS
      AC FEEDBACK FORM
      WIN A FREE YEAR OF AC!
3 -- COMMUNITY HERALD
      THE ALLEGIANCE HALL
      RELATED LINKS
      PLAYER CHRONICLES
      PORTAL SPACED
4 -- GAME TIPS

ANNALS OF DERETH

The Asheron's Call Newsletter
May 2001

Play it on the Zone!
http://zone.msn.com/asheronscall

 


Welcome to the Annals of Dereth, the newsletter for the Asheron's Call online role-playing game! We bring you this bulletin every month to give you a wide view on Dereth's evolving community, events, and features.


1 -- OUR SAGA THUS FAR...

In the town of Eastham, a lone adventurer, Kullis, approached the guild examiner. Kullis – his hardened fists his only weapons – presented a completed puzzle.  This, the examiner took and nodded.  Kullis would enter the guild's annals, an unarmed brawler of unquestionable skill…

At the edge of the Direlands, a wandering merchant continued his journey toward the rumored outpost so recently founded.  Let others battle – Mordano bartered. Could prove good business, stocking up on provisions at Danby's Outpost, selling them again to needful individuals mired deep within the Dires. To make the initial investment, Mordano carried a fair number of pyreal coins in his pack; yet such was the merchant's greed, they seemed not to weigh at all…

In Cragstone, in the empty second floor of a shop, the alchemist Tessa crafted vials of acid infusions. With the new tools so recently made available, she worked with greater speed, greater efficiency, than she ever had before. The same work which once resulted in but one infusion now produced fifty. Such were the wonders of her science…

And somewhere in the deserts of Middle Osteth, a humbled warrior skulked and scurried along. Without his blade or even breastplate any longer, Ecks Lee watched for those that sent him to the Lifestone. He had arrived without many of his most vital possessions, but at least with the knowledge of his former body's resting place. Ecks hurried along – was it this rise or that where he'd met his end? And where lurked the Grievvers that caused it?

For all of Dereth, a new dawn brought with it most unexpected – though decidedly welcome – changes. Crafts promised far greater efficiency. The unfortunate, a quicker return to their fallen bodies. And adventurers, the chance to avail themselves of truly fitting titles… fitting, at least, for the worthiest among them.


2 -- MAJOR EVENTS

THE CHANGING OF THE WAYS
"The Changing of the Ways," our latest AC event, opened the morning of May 16th.  And with its arrival came much astonishment at how the ways of the world have changed indeed.

Perhaps trade artists were the first to rejoice, as far more efficient methods came to the skills of fletching and alchemy; wrapped bundles now allow for the creation of multiple items at once rather than of one item created multiple times. If the artists of Dereth were pleased, its treasure hunters proved no less merry. Stack sizes have increased, freeing more pack space for the ample collection of plunder; and among the treasures to be gained, pyreals, coin of the realm, have become weightless (the trade note markets continue to flourish, however, as they at least are not lost upon death). Further information on the recent changes can be found on the Crossroads of Dereth event page.

Of all the changes taking place, the most personal must surely be the chance for adventurers to gain a new title. Those with the requisite skills, the ability to solve puzzles, and the blessing of the Bestowers' Guild may apply for one of many titles -- from ballisteers, to apothecaries, even crossbow snipers. Examiners await. The Handbook of the Bestowers' Guild can be perused at Maggie the Jackcat's Fabulous AC Guide, along with her exhaustive study of May's event.

For a detailed list of all that's been added and changed this month, be sure to consult the Developer's Notes as well as the official event article, "The Changing of the Ways." Continue your part in this incredible ongoing story, and we'll see you in Dereth!

AC FEEDBACK FORM
To help our player community better communicate all comments and concerns you might have regarding Asheron's Call, we have established a new online feedback form. The AC Feedback Form will effectively replace Asheron's Call email addresses you may have written to in the past (please note that the "website@asheronscall.com" address is still being used to submit monarchy updates, player fiction, and related links). For further word, see the AC Feedback Form announcement.

WIN A FREE YEAR OF ASHERON'S CALL!
How easy is it to win a year's AC subscription? Just try our first official survey – your chance to tell us about yourself and how you play the game. Qualifying respondents have the opportunity to win a free one-year subscription to Asheron's Call. But be quick! The chance to win runs only through June 11th. The official sweepstakes rules may be read here.


3 -- COMMUNITY HERALD

THE ALLEGIANCE HALL 
AC Stratics has chosen its monarch of the month for May: Diamond of Leafcull! When asked the most important job of any allegiance leader, Diamond had this to say:

"To listen and give support. I don't mean be a parent or anything. But to listen when (vassals) have a complaint of where to hunt or what to do.... A monarch should know who to contact for the different quests and such that are out there... and know when to get involved directly. Not every quest is open for a monarch, but sometimes knowing who can help them on that quest will be of more help than actually being there. It all boils down to good communication."

The complete interview can be found at AC Stratics, along with further information on Diamond's allegiance, Protectors of the Golden Flame.

RELATED LINKS
"They came in the night, the Virindi…" The latest chapters of the Runeguard Saga have been posted, detailing such drama as the fall of Ayan Baqur and the origins of Runeknight Byzas. Always compelling in its presentation, the ongoing saga of this Wintersebb allegiance should not be missed.

Run by Stratics, the recently launched AC Radio also provides a tremendous look at the world of Asheron's Call. To check the times of all upcoming programs, as well as enjoy the zipped files of all past shows, visit AC Radio.

PLAYER CHRONICLES
There are heroes who seek to rid the land of all things foul and evil, and heroes who foster more personally rewarding agendas. One such warrior, Razak, has begun his quest for the fabled Sword of Lost Light; the chronicles of his life and times can now be found here.

The winner of Fanstory.com's story of the month competition is a name already well-traveled across Dereth: Fist de Yuma, and his tale, "The Beginning":

"My grandfather had many tales on how we came to this land. Being born here I did not understand at first. The shock of entering the shadow world made me understand a little of what they went through. But I am starting at the end not the beginning…"

Fist de Yuma's ongoing column, of trial and success and supreme hatred of the Drudges, is regularly published at the Olthoi's Lair.

PORTAL SPACED
"Wandering in the halls of forever/Turning the corners of these places/Seeking... always." So proclaims the Circle of Seekers, the allegiance currently based in the world of Solclaim. When not pursuing things of enjoyment, entertainment, and knowledge of Dereth's many secrets, the Seekers readily share these discoveries with others. Their latest gift: Anyone looking to put Mosswarts and Ursuin back together, instead of the usual carving of them into their component pieces, should try the Seekers' monster puzzle games. Our thanks to this generous group!


4 -- GAME TIPS

Dereth: realm of the collector. Whether it's lore or scattered Empyrean relics being sought, countless rewards simply wait to be found. Consider the library of information gathered together at ACPost. Filled with guides, notes, and journals of explorers past -- enough material exists to satiate any true scholar.

For those interested in knowledge of a more martial nature, Crossroads of Dereth has recently updated several of its Compendium sections. Those daring to face the creatures of Dereth can now gain fresh insight into their magical defenses; in addition, once such creatures are faced -- and defeated -- Keth al-Sheth stands ready to update the Armor, Equipment, Trophies and Weapons sections of the CoD Compendium. His latest addition: Elysa Strathelar's unique cuirass.


SEND THIS NEWSLETTER TO A FRIEND, AND LET THEM KNOW TO:

PLAY IT ON THE ZONE!


If you have any problems with Asheron's Call or the Zone, check out our Troubleshooters and Frequently Asked Questions and find the answer to your problems there.

Troubleshooters:
http://support.microsoft.com/support/games/zone/asheron/tshoot/default.asp
http://support.microsoft.com/support/games/zone/tshoot/default.asp

Frequently Asked Questions:
http://support.microsoft.com/support/games/zone/faq/asheron/default.asp
http://support.microsoft.com/support/games/zone/faq/default.asp

Play it on the Zone!
http://www.zone.com/asheronscall

You registered to receive this newsletter on the MSN Gaming Zone. To unsubscribe, do the following:

1. Go to MSN Newsletters:
http://g.msn.com/0NL33946/117

2. Log in with your Zone ID (not your AC character name) and password.

3. Uncheck the box that's labeled "Send me the Asheron's Call newsletter every month to: (your e-mail address)."

THIS DOCUMENT IS PROVIDED FOR INFORMATIONAL PURPOSES ONLY. The information contained in this document represents the current view of Microsoft Corporation on the issues discussed as of the date of publication. Because Microsoft must respond to change in market conditions, it should not be interpreted to be a commitment on the part of Microsoft and Microsoft cannot guarantee the accuracy of any information presented after the date of publication. INFORMATION PROVIDED IN THIS DOCUMENT IS PROVIDED 'AS IS' WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE IMPLIED WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND FREEDOM FROM INFRINGEMENT. The user assumes the entire risk as to the accuracy and the use of this document. This document may be copied and distributed subject to the following conditions: 1. All text must be copied without modification and all pages must be included 2. All copies must contain Microsoft's copyright notice and any other notices provided therein 3. This document may not be distributed for profit.

c2000 Microsoft, Inc.
 


 
Contents

Event Teaser
Roll Out Article
Build Notes

Dev Chat
Annals of Dereth
Town Crier Rumors
Ulgrim Sayings
Patch Page


Transportation | Tourism | Restaurants | Apparel | Pets | Sports | Careers | Hobbies | Culture | Shopping | Odds & Ends | Directory
Forums | Search | Home

© Copyright 1999 - 2006 by Maggie the Jackcat.
This page is not affiliated with Turbine, Inc. The opinions expressed on this site are solely my own. 
Asheron's Call is a registered trademark of Turbine, Inc.
Send email to Maggie@thejackcat.com