| Aluvians
Gharu'ndim
Sho
Viamontians
Ispar
History
Auberean
History
Texts
Rumors |
From The
Slumbering Giant event.
Received from Kayna bint Iswas at 1.7S, 36.6E
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Notes on the
Silifi |
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Use this item to read it or write in it. |
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Value |
10 |
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Burden |
10 |
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Pages |
3 of 3 pages full. |
First, you'll need to attach a blade. An armoredillo spine would work. Those
from smaller 'dillos, like the Sandy or Bronze, would be swift but do little
damage. Bigger spines, like those from Shore or Freshwater Armoredillos,
would do more damage but be slower on the swing. For some reason, Sandy and
Freshwater seem to make more offensive weapons, while Bronze and Shore lend
themselves to defense. The largest spines -- from Island, Hoary, and Plate
Armoredillos -- would make excellent blades but require the wielder to have
a good familiarity with axes.
Once you have a blade, you can think about attaching the Crimson Rubies.
Unfortunately, the damage done to the Silifi means that you can only attach
3 of the 5 Rubies, so choose carefully.
Below is a list of the Rubies and the last place that they were seen by
adventurers.
The Ruby Al-Shajar:
Skeleton Tomb (18.4S, 21.3E)
The Ruby Al-Khur:
Skeleton Cave (24.8S, 19.7E)
The Ruby Mahwan:
Grievous Vault (25.8S, 27.3E)
The Ruby Yujazik:
Skeleton Tent (18.4S, 12.6E)
The Ruby Sulmada:
Amiantos Bethel (16.3S, 35.1E)
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See the
Silifi of
Crimson Stars write-up for more information.
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