| Aluvians
Gharu'ndim
Sho
Viamontians
Ispar
History
Auberean
History
Texts
Rumors |
From the
Hidden
Vein
event.
Hiro, Arcanum Artificer tells you, "Well then, I
suppose that I should get on with explaining what you are to do with
this item, eh? Hrmph."
Hiro, Arcanum Artificer leans over his table and
picks up a book.
Hiro, Arcanum Artificer tells you, "The most
important aspect of the creation of this item is that you know that you
can only make them once every month and that once made they are yours.
The object that you have obtained seems to be of the lowest quality and
so once imbued will have a lesser spell that works in conjunction with
the others you choose. As well it seems as though the spells will be
less potent then if you found one of the stronger version of this item."
Hiro, Arcanum Artificer gives you The Boon.
 |
The Boon |
|
Use this item to read it or write in it. |
| Value |
90 |
| Burden |
160 |
|
Pages |
12 of 12 pages full. |
Through diligence and study I, and my many
assistants, have been able to divine great magics that were heretofor
inaccessible. We have redoubled our efforts as of late and established
that we are reaching an understanding with the flow of mana here on Dereth.
With this greater understanding we have succeeding in many new endeavors.
Housing, was the first of my major undertakings. The success in
establishing the barriers around our homes was not a simple task and took
me several years to complete. Then when complete I imparted that knowledge
to many that will maintain
the upkeep and placement of the covenant stones before our homes. This
world is ours, Isparians, and as such we should do our best to make it so.
The second was a reawakening of sorts. Pulling greater strength from
within the heart of this land, calling the mana to flow in new directions
so that we have greater access to power. We are a resilient race, capable
of great undertakings, but we are still easily defeated by some foes. The
protection of our mystreious [sic] benefactor,
Asheron, cannot last forever, and who are we to be beholden to a thing
such as he?
I digress.
With the success of the second undertaking I was able to craft elxirs from
various alchemical devices to enchant certain metals. However, the
strength of the metal would hold a charge for some time and then dwindle.
Save for Pyreal.
But like all things that exist there are differing grades, and potency
even to the mystical metal pyreal. After more testing with these elixirs,
I commissioned the many alchemists and artificers within the Arcanum to
begin crafting both elixirs and gorgets from the metal.
It became apparent quickly that the varying grades of metal allowed for
easier use of the imbued spells, but that the spells themselves were
weakened by the metal. The charge of the magic however did not fade.
Once enough were created I set about the creation of a new spell. This is
no easy undertaking. But after time and study I was able to piece together
the spell and infuse the crafted neck pieces. The first few were
successful and have been given to the council members that assist the High
Queen.
Since that time, other studies have consumed my efforts and I have taught
Hiro the secrets of the spell. He shall take on the resposibility
[sic] of infusing my gift to the Isparian
peoples.
Nuhmudira
-----------------------------------------------------------------
Nuhmudira's Boon
Nuhmudira struggled to create these objects. She has entrusted me to craft
them for any and all that will be given them. The process will be known by
myself and as I age, I will teach another that will take on the
resposibilty [sic] when it is my time to pass.
Until that time the secret is mine to keep.
First, it should be known that the process is not a simple one. It taxes
the connection with the flow of mana in a way that cannot be explained in
simple words. So I shall say that I can create several over the course of
a cycle of the moons, but no more than that of each type for each person
that comes to me. I will need to rest after doing such.
Second, these items are a gift. Something that all Isparians will have the
opportunity to create, provided that they show they are of the moral fiber
to entreat with such a gift.
Third, these shall be created and used solely by those to whom they are
given.
There are three grades of pyreal that have been used. For ease of
recognition we have made them into discernable colors: red, blue and
green.
Each neckpiece will be infused with the power of Nuhmudira's spell. Each
will also hold a spell of the School of the Left Hand and one of the
School of the Heart. The power of each will depend on the grade of the
ore.
Green: Third Circle Spells.
Blue: Fourth Circle Spells.
Red: Fifth Circle Spells.
To create the object, I must be given the unimbued version of the
neckpiece. I will then infuse the piece with the power of Nuhmudira's
spell. After this it will be prepared for the addition of an elixir that
is the concentrated form of a School of the Left Hand.
The item will then bestow an enhancement to the creaters
[sic] physical or mental endowment, as well as
fortifying them against the effects of harmful magics.
After this form has been crafted an elixir with the concentrated form of a
spell from the School of the Heart can be added
onto the neckpiece.
This will complete the boon and allow the wearer/creater protection from
the attack form they chose to imbue the neckpiece with, as well as the
previous enhancements.
Elixirs
The alchemists have created fourteen elixirs through toil and tears to
enhance these items. Following is a list of these elixirs and their
effects.
Elixir of Might - Enhances Strength
Elixir of Vigor - Enhance Endurance
Elixir of Nimbleness - Enhances Coordination
Elixir of Speed - Enhances Quickness
Elixir of the Single Mind - Enhances Focus
Elixir of Perseverance - Enhances Self
Elixir of Spring - Provides rotection [sic] from
Acid
Elixir of Summer - Provides protection from Fire
Elixir of Autumn - Provides protection from Lightning
Elixir of Winter - Provides protection from Cold
Elixir of Misty Form - Provides protection from Bludgeoning devices and
spells.
Elixir of Plasmic Being - Provides protection from Piercing devices and
spells.
Elixir of Crystal Skin - Provides protection from Slashing devices and
spells.
Elixir of Preservation - Provides protection from all physical assaults.
Our thanks, and mine go to Nuhmudira for what she has learned and imparted
to us all within the Arcanum.
-Hiro
|
See the
Nuhmudira's Boon quest for mor information.
Thanks to
Jamer of TD.
|