| Aluvians
Gharu'ndim
Sho
Viamontians
Ispar
History
Auberean
History
Texts
Rumors |
From
The
Slumbering Giant event.
 |
A
Note From Ciandra |
|
A short note left here
for you to find. |
|
Value |
0 |
|
Burden |
10 |
|
Pages |
7 of 7 pages full. |
We at the Arcanum were very excited to hear
about the discovery of these old Temples. The architecture, the ancient
decorations, the Guardians themselves -- these things are a window into the
vanished past. Even the sales brochures that the Guardians hand to you when
you enter are filled with valuable clues that can help us to unravel the
mysteries of our predecessors here on Dereth.
The most
fascinating thing about these Temples, of course, is the transformational
mechanisms contained within. It's unclear what these 'skill gems' did for the
previous peoples of Dereth, but for the transplanted Isparians they allow us to
modify ourselves in quite miraculous ways. I know that there has been some
outcry about what this type of modification might do to us as a people in the
long run, but I for one am much more interested in the technical implications of
these mechanisms than in the ethical subtleties they may conceal.
In fact, by careful study, and with the help of my brilliant and dedicated
fellows, I have fashioned what I call 'attribute gems'. These gems are similar
in function to the 'skill gems' created by the ancients, except that they work
to modify our underlying attributes -- our strength and so forth. They are not
as efficient as the skill gems -- I am afraid that you can only bolster one
attribute at the expense of another. In addition, you can only modify the innate
level of the attribute -- not any levels that you have built up through the
experience of living.
I have placed a restriction on these gems so that you
cannot use too many of them in quick succession. Unlike the skill gems, this
restriction is not motivated by commercial concerns -- but I am concerned that
repeated use of my attribute gems may lead to ... unintended effects. I believe
that giving the body some time to recover between uses, however, will minimize
this. Below, I have summarized instructions on both types of gems. We must be
prepared to meet the future, whatever it brings, and these gems may provide
assistance in that. Skill Gems:
You may only pick up one skill gem of either type -- red or green --
once per three cycles. Pluck the appropriate gem out of the air, and use it to
alter your skill. Red gems unspecialize a specialized skill or untrain a trained
skill. Green gems can only specialize a trained skill. You may not have too many
skills specialized at once -- although note that it is not the number of skills
that is a limitation so much as it is the combined difficulty of those skills.
Certain armor or weapons will prevent the gems from working -- you should remove
the offending items from your body and try again.
Attribute Gems:
You may pick up one red gem and one green gem every two cycles. These gems
themselves do nothing -- you must combine them before they can be used. You
should choose a red gem that corresponds to the attribute you wish to lower,
and a green gem that corresponds to the attribute you wish to raise. Combine
these and you will have a transfer gem. Use the transfer gem to transfer
from one attribute to the other. If the innate levels of your attribute --
that is, the levels of that attribute that you were born with -- are not
sufficient or are already as much as a human body can contain, then you will
be unable to proceed, so choose your modifications carefully and with some
thought.
Again, certain armor or weapons will prevent
the gems from working -- you should remove the offending items from your
body and try again. At this time, I do not have sufficient data to
completely reassure you that there are no side effects to this procedure.
But I have used it on myself, and I have detected no problems thus far.
- Ciandra |
See the
Attribute Redistribution quest.
|