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From the
Repercussions event. Sold by
Ust vendors.
When Asheron first came into the Consortium, I was amazed. He offered us
knowledge beyond everything we had begun to comprehend thus far and he
directed our attentions to some shortcomings.
Bahb was less impressed but he was still shocked by the level of
enlightenment that Asheron offered us. As a result he and the few other
tinkerers beneath him have been working day and night in an effort to
perfect the "Ust".
A strange word, coming from the Yalaini language as explained to us by
Asheron. It means; that which reduces, or at least that is the closest
conversion in Roulean.
I was asked to take a break from my work to assist in creating the processes
that would be used with the concentrated materials. As well I was asked to
pen this book, as an introduction to you, the populace, so that you could
more easily grasp the concepts of this great magic that we have unlocked.
Basics
There are two aspects of tinkering, Salvaging and Application.
Salvaging refers to the extraction of the base qualities of an item.
Application refers to the infusion, or enhancement of an existing item by
way of adding the salvaged qualities of other items to the "tinkered" item.
Qualities
Every item that has ever been created attains qualities. These qualities are
determined by the craftsman who worked with them and the material that was
initially used to create the item. These qualities are explained as
Workmanship and Material Type.
Workmanship refers to how well made the item is. The higher the workmanship
level the more potent the item is.
Material Type refers to the material that was used to craft the object.
Typically these are metals, stones, cloths and gems.
The Ust and Salvaging
The Ust is a mystical device that reduces items into their base qualities,
transforming them into a material. Each material type has a very specific
purpose, or application.
The Ust can only be used to extract, or reduce, like propertied items. The
first item placed into the Ust determines the type of materials that are to
be extracted. For example, placing a wool shirt within the Ust would mean
that all other objects placed within would need to be made of wool in order
for the process to work.
Once you have placed your items within the Ust you can extract the qualities
into a material. The material will be given a quantity, and an average
workmanship of the items reduced. Anyone can use an Ust as it is a mystical
device that harvests the qualities. However, if you have a stronger
rudimentary understanding of how materials work, whether through your
knowledge of armor, weaponry, or magical and normal item you will harvest
greater amounts of materials. No matter how proficiently skilled you are in
tinkering, the quality of the materials will be an average of the items
used. Example: If you place a perfectly crafted item with a poorly crafted
item you will most likely obtain a material of average quality.
Another mystical quality of the Ust is the ability to determine the
difference between materials and items. When you place materials, the
reduced form of items, into the Ust with other materials, the quantity of
those items are added together, and a new average quality is obtained. The
most amazing thing about this process is that the Ust recognizes when there
are items mixed with materials. When instances such as this arise it will
obtain the quantity and average workmanship quality of the items and add
them to the existing materials.
For example, if you place 12 bolts of average Wool with three Wool shirts of
perfect workmanship quality into the Ust, you will first collect the
quantity of wool from the shirts. Let's say16 bolts. The Ust will add the 16
bolts to the 12 bolts and determine the average workmanship quality of the
material based on the total amount of items used.
Easy, right?
Remember, anyone can salvage. Items that are reduced to materials can be
sold to shopkeepers at a greatly reduced cost, but they are also far lighter
than the items they are extracted from.
Application
Salvaged materials can be applied to items. Each material will alter a very
specific area of the item you wish to tinker with. Wool
for example is an excellent source of insulation from the cold. It's no
surprise then that it will affect the level of cold protection that armor
offers.
Applying materials can only be attempted by a skilled tinkerer. That means
that you must be trained in armor, weapon, item or magic item tinkering in
order to manipulate items with materials.
Armor tinkerers work with armor, weapon tinkerers work with weapons, magic
items work with qualities of a powerful and mystical nature, at the moment
we are still
working on direct applications, and item tinkerers work with the generic
applications such as weight, and value of objects. Again without training in
one of these areas, it will not be possible for a person to apply materials.
Materials can only be added to items when you have 100 pieces of a single
material type. For example, if you wished to increase the cold protection of
a piece of armor, you would need 100 bolts of Wool and be an armor tinkerer
to attempt the adjustment. Then based upon several factors you would either
succeed or fail in the application.
Success will modify the protection to be better, whereas failure would
result in both the material and the item being destroyed.
It is not easy to tinker with crafted items, but there are some things that
will make the process go more smoothly.
First obtain the highest average workmanship materials that you can. The
better the workmanship of your materials, the easier they are to work and
adapt.
Second, lesser quality workmanship items are easier to improve as they were
not that well crafted to begin with. The more close to perfect an item is
the harder it will be to improve.
Third, don't overdo it. The more you tinker an object the more difficult it
will become to make it better. So the easier it will become to ruin the
object.
Lastly, but most importantly; practice. You will get better if you practice
your trade. The more often you work at the better you'll become.
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