Event Teaser - from the
Turbine Site,
March 19, 2007
Ardry crouched in the cover of a stand of trees, watching the distant light
of an abandoned campfire burn down to cinders. He'd been waiting since
sundown for the ostensible occupant of this camp, a scholar from Zaikhal
named Meshenq, to make an appearance. He knew that Meshenq was here to
investigate reports of Tanada assassins appearing in the southern land
bridge area, and so it would have been natural to expect the scholar to be
gone for hours at a time. Even so, the guttering campfire made Ardry
suspicious. His years of exploring the wild lands of Dereth had helped him
develop an unexplainable but undeniably accurate "danger sense". He was
beginning to come to the conclusion that Meshenq's absence from this camp
was not explained by the scholar's zeal for exploration.
Muttering a prayer to distant Isparian gods, Ardry drew his sword and
stepped cautiously out of cover. There was no answering activity from the
camp or from the woods surrounding the camp. Somewhat reassured, Ardry
slowly approached the tent, eyes and ears alert for any sign of danger.
Meshenq had set up his camp on a patch of sandy white ground in the middle
of a light forest. As Ardry approached, the light of the moon illuminated
some footprints in the sand, heading west from the camp. Ardry's worst
suspicions were confirmed when he came closer. Dark, dried blood was mixed
in with the footprints. The earth was disturbed and kicked up all around the
campfire, showing signs of combat or at least a struggle. Finally, as Ardry
examined the area nearer the tent, he found a large, black stain where a
great deal of blood had been spilled on the ground, hours before.
With still no enemy presence found in the area, Ardry sheathed his sword,
gathered a few more sticks and logs, and sat down by the fire. He carefully
built the fire back up from its guttering embers while he considered the
evidence he'd found and tried to decide his next course of action.
It was certainly possible that the great gout of blood had sprung from the
body of one of Meshenq's foes, and not from the scholar's own body. However,
when Ben Ten had asked Ardry to come out here and meet with Meshenq to
coordinate their efforts, she had spoken of the scholar as "well-read" on
the subjects of wilderness survival and personal defense, but not possessed
of much practical experience. Ardry snorted at the idea of someone being
well-read on wilderness survival and combat. Meshenq was no warrior. He
might know how to identify a hundred different healing herbs and he might
have seen a diagram of the proper stance for staff-fighting, but if he had
encountered the trained killers of the Tanada clan out here, the blood was
almost certainly Meshenq's own.
And if Meshenq had truly been slain here and planned to return, he would
have gotten back here within the hours that Ardry spent observing an empty
camp. Since he had not returned, Ardry reasoned, it was highly likely that
he had chosen to lick his wounds in his hometown of Zaikhal or in the much
nearer Gharu'n town of Qalaba'r. As he coaxed life back into the fire, Ardry
muttered to himself.
"Imagine you're a scholar, Ardry. A lifelong ink-sniffing, paper-shuffling
academic like Uncle Aliester. What do you do when you go into the mountains
on a dangerous, exciting field trip to find those enigmatic Tanada, and end
up getting murdered by them?" He snorted as he used a stick to prod a thick
log into a better position on the fire, then continued his monologue.
"You probably count your trip an 'unqualified success' and sit in a tavern
for the next six weeks trying to come up with fancy words to describe how
much you learned about the Tanada when they sliced you open from stem to
stern with their historically fascinating ancestral blades... You'd probably
be very proud of yourself and the sacrifice you made for the sake of
knowledge, while field-testing and follow-up of your neat conclusions gets
left to some fool who's too used to getting murdered in the name of other
people's knowledge..."
Ardry snorted, smiling at his own bitterness. He'd never voiced any of these
sentiments to his Uncle Aliester, whose own impressive academic credentials
on Dereth had been built largely on Ardry's willingness to brave death and
dismemberment for the sake of discovery. Such criticisms were likely to go
over (or under) his uncle's head, and so he saved his angry tirades for
these occasions in the wilds when no one else was around to hear.
After a few minutes, Ardry had built the fire back up to a healthy crackling
blaze. He'd be able to see it and find his way back to it from a long
distance, even through the trees. That task completed, he turned his back to
the fire and stared out into the west, allowing his eyes to grow accustomed
to the dark again. As he waited, he spent a few minutes honing the edge of
his sword. His previous encounters with the Tanada and their implausibly
sharp blades had made him vaguely self-conscious of the condition in which
he kept his own weapons. It was almost as if he'd imagined the Tanada
examining his weapons after they killed him, and laughing behind their masks
in mockery of the foolish Aluvian with the dull, notched blades.
When he was satisfied with his night vision and with the sharpness of his
blade, Ardry slipped off into the woods, heading west from the camp. He
hadn't gone very far before he caught sight of a familiar reddish glow in
the woods ahead. Suspecting he'd found a new Tanada training school, Ardry
circled around and approached from the south. As he got closer, however, he
caught scent of something that gave him pause. There was a sharp, metallic
odor in the wind, a smell that reminded him of some of the reconnaissance
missions he'd undertaken years before, when investigating the Virindi and
the renegades who had split off from the Virindi...
"This can't be right," Ardry muttered to himself, as he crouched near the
base of a large evergreen just a stone's throw from the swirling portal.
"Why would they... I mean, what would they..."
A sudden, terrible thought occurred to him just then, something about the
inadvisability of talking out loud to oneself when approaching a hive full
of Nanjou Shou-Jen or possibly worse things. He spun around and straightened
up on that sudden premonition of danger, and came face to face with one of
the masked assassins. This one was not dressed like the other Tanada that
Ardry had encountered before. His clothes were a dark, shimmering blue
instead of the normal black. Strange scaly textures covered the limbs of the
Tanada's outfit...
Before Ardry could act to defend himself, the Tanada jabbed a blade into his
stomach. He gasped, suddenly unable to make his limbs move. He tottered on
his feet, held up only by the firm hand that held a blade hilt-deep in his
guts. His chest convulsed and he coughed up blood right in the assassin's
face. The assassin's gaze remained devoid of emotion even as Ardry's blood
spattered his mask and eyes. Ardry tried to get some kind of reaction from
the Tanada as he smiled and murmured through bloody teeth, "So... sharp..."
Without even frowning or narrowing his eyes, the Tanada twisted the blade,
and Ardry saw no more before the lurching pull of portalspace took him away
and brought him back to his lifestone.
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Rollout Article - from the
Turbine Site,
March 20, 2007
Adso crested the hill and took a deep breath. The swirling winds at that
elevation brought the scent of evergreen forests and crisp mountain air to
his nostrils, carrying a hint of winter thaw and spring growth. It was a
welcome change from the stench of gore and corruption that clung to his
equipment, to his clothing, and to his skin. Down in the plains and canyons,
where the wind was less active, he'd been smelling that same stink for
almost a full day, since their long run out of the Direlands. Scrubbing with
sand and water had removed the worst of the smell, but an unnatural stench
remained. He grimaced as the young acolyte Sabithra came up to stand next to
him, and subjected him to her own ripe miasma of graveyard odors.
"You're not still mad about that rat attack, are you?" Sabithra asked, as
they looked out over the Gharu'n town of Qalaba'r. The sun was setting to
their left and it cast the picturesque town in a dramatic golden light.
Adso paused for a moment, and tried to imagine himself speaking with the
same cool detachment as their Master. "Suffice it to say that, until further
notice, you won't be left alone any more. And once we get back to Master's
compound, you'll be restricted from these long rangings."
Sabithra protested. "Master's instructions were to thoroughly scout the
graveyard, Elder Brother, and that's what I tried to do."
"We could have scouted it thoroughly after I got back. Without you getting
in over your head fighting those things. Without you abandoning our camp to
those disgusting rats. They chewed up my extra boots and fouled my rations,
damn it."
"I didn't think the rats would roam that far. And when I left camp it was
still daylight, I thought it would be safe to go for a short while..."
"Perhaps if you'd spent any time at all observing their movements before
abandoning your watch to gallivant through that graveyard yourself, you
might have been able to anticipate the danger from the roving pack of giant,
diseased rats." His voice rose in anger.
"How many times must I apologize for that? I truly am sorry, Elder Brother."
Adso glanced at her, examining her with keen eyes, honed by Master's
training. She was not yet disciplined enough to conceal her smirk or hide
the amusement in her tone.
"It's not about being sorry, Acolyte. It's about your brothers, sisters, and
Master himself not being able to trust you to keep a simple watch." Adso's
tone dripped with contempt, particularly as he called her "Acolyte" instead
of referring to her by her name.
"There were strange things going on in that graveyard. I wanted to
investigate what those undead were up to, and I thought that things would be
over before you got back from your own scouting trip. I displayed
initiative, Elder Brother! Like Master always encourages you to do!"
"Master encourages me to take initiative because I've proven myself to him.
It's a privilege you must earn, Acolyte. For now it's apparent to me that
you have not yet earned that trust. And Master will trust me enough to
believe me when I tell him that you're not ready to go on a solo ranging."
Sabithra frowned, started to retort, thought better of it, and very
obviously bit back whatever she was about to say. She continued to seethe,
however. Adso caught note of her expression. "Feel fortunate that I didn't
kill you there and send you back to the lifestone directly to answer
Master's questions," he said. "Or leave you to the rats and the undead."
Sabithra bowed, finally seeming to accept his rebuke. They stood watching
Qalaba'r for a few more minutes. Finally, Adso started down the slope
towards the town.
As she walked two paces behind him, Sabithra piped up again. "It was a
fascinating place though, wasn't it? It's not on any of those maps you
drew..."
Adso nodded stiffly. "It wasn't there before. I've covered every inch of the
Direlands, by myself or with Master. I remember scouting that location less
than a year ago. I swear that there was no evidence of this graveyard then.
It's almost as if some force dragged it out of the ground..." He paused,
then shook his head. "You'll get used to it, Acolyte. This island holds more
secrets than you can imagine. Enough secrets to drive you mad."
"How old was that graveyard?"
"Ancient. Older than almost anything else I've come across. Master will
certainly want a detailed report when we get back." He paused. "You fought
well there, Sabithra. And courageously. I must give you that."
Sabithra smiled at that, immeasurably cheered by Elder Brother's unexpected
praise and his use of her name.
As they came upon the outskirts of Qalaba'r, Sabithra spotted a group of
desert rabbits in a clump of underbrush by the road. Thinking that some
rabbit stew would make a tasty meal for tonight's camp, she whipped a pair
of throwing knives into the bushes. Two simultaneous squeaks sounded out as
the knives found their marks, and the remaining rabbits scattered, fleeing
deeper into the forest.
Adso sighed. "Was that truly necessary? Again you strike without
permission."
Sabithra grinned mischievously. "I thought I'd make some fine rabbit
slippers to compensate you for the damage the rats did to your boots, Elder
Brother." She strode quickly towards the bushes and knelt, reaching in to
part the undergrowth and seek out the rabbits she'd killed.
"Oh! They're just babies!" Her disappointment was evident in her tone. She
leaned further into the bushes. "What's this then? There's another..."
Adso heard a familiar high-pitched snarling noise from the bushes, and the
sound made him pale with remembered terror. Even as he reached for his sword
and charged forward, Sabithra screamed.
Dev Notes - from the
Turbine Site,
March 20, 2007
New content and Functionality
- With April 1st falling during the time of the March event, expect
some fun and surprises this month
- With the return of spring, we are seeing the return of the baby
rabbits to landscape. Those little guys always like to get a head start
on things.
- Asheron has returned home and has once again made his island open to
the people of Dereth, make sure that you stop by and pay him a visit.
Colosseum Changes
Some changes have been made to the Colosseum. Here is a list of the changes
that have been made for the March event. Please note that any creature
changes were only made to those who appear in the Colosseum.
Arena battle 13
- Replaced the second Carenzi fight with a Tukora Lugian fight
Swarm Demons
- Lowered the AL on Olthoi Swarm Demons
Golem Crystal Lord
- Balanced the Golem Crystal Lord so that it can be hit by
Melee/Magic/Missile
- Rebalanced Golem Crystal Lord's resistances and AL, it should be
friendlier to melee characters
- Removed the Crystal Lord's ability to counteract enchantments and limited
his self buffs
Elite Guardians
- Reduced the Elite Guardian's regen rate slightly
Ninjas
- Increased the Ninja fight by 2 Ninjas
- Ninjas now wield a number of elemental tachis instead of just frost
- Ninjas have lower resistances now
Tusker Annihilators
- Tusker Annihilators have lower AL and are more resistant to Bludgeon
attacks
Wisps
- Wisps no longer drop treasure
Thunder Chicken
- Thunder Chicken now has a visible electric aura
- Lowered the Resistance values of the Thunder Chicken, which makes it
harder to damage with those damage types
General
- Corrected Colosseum NPCs use of the word "Dericost"
- Master Arbitrator returns your ticket if your fellowship already has
access to a Colosseum Arena
- Fixed the Colosseum Chest. The chest should no longer lock itself before
you have had a chance to loot it
- The amount of XP that the Master Arbitrator gives you for the Empyrean
Rings has been increased
- When a Colosseum Arena is in use an Arena Statue appears behind the
Arbitrator now. This statue lets players know that its Arena is in use and
when used the statue will inform the player how long the Arena has left
before it becomes available again.
- Alarms in the Arenas now countdown in a more useful way. They inform
players each minute for the last 5 minutes how much time they have left.
Miscellaneous Changes and Improvements
- Currently, players are locked out of the Lower Catacomb and the Ley
Line Cavern when they have completed the quest. This should be fixed for
March
- Spring is in the air and the snow has all melted away.
- The Festival decorations have finally been removed from Glenden Wood
March Letter to the Players - from the
Turbine Site,
March 16, 2007
Hello there and welcome to the March 2007 Letter to the Players! The
people of Dereth have once again rallied together for a greater cause and
they have freed the great Asheron from his prison. With Asheron free, the
time has come for him to insure that something like this does not happen
again.
Colosseum Changes
Some changes have been made to the Colosseum. Here is a list of the changes
that have been made for the March event. Please note that any creature
changes were only made to those who appear in the Colosseum.
Arena battle 13
- Replaced the second Carenzi fight with a Tukora Lugian fight
Swarm Demons
- Lowered the AL on Olthoi Swarm Demons
Golem Crystal Lord
- Balanced the Golem Crystal Lord so that it can be hit by
Melee/Magic/Missile
- Rebalanced Golem Crystal Lord's resistances and AL, it should be
friendlier to melee characters
- Removed the Crystal Lord's ability to counteract enchantments and limited
his self buffs
Elite Guardians
- Reduced the Elite Guardian's regen rate slightly
Ninjas
- Increased the Ninja fight by 2 Ninjas
- Ninjas now wield a number of elemental tachis instead of just frost
- Ninjas have lower resistances now
Tusker Annihilators
- Tusker Annihilators have lower AL and are more resistant to Bludgeon
attacks
Wisps
- Wisps no longer drop treasure
Thunder Chicken
- Thunder Chicken now has a visible electric aura
- Lowered the Resistance values of the Thunder Chicken, which makes it
harder to damage with those damage types
General
- Corrected Colosseum NPCs use of the word "Dericost"
- Master Arbitrator returns your ticket if your fellowship already has
access to a Colosseum Arena
- Fixed the Colosseum Chest. The chest should no longer lock itself before
you have had a chance to loot it
- The amount of XP that the Master Arbitrator gives you for the Empyrean
Rings has been increased
- When a Colosseum Arena is in use an Arena Statue appears behind the
Arbitrator now. This statue lets players know that its Arena is in use and
when used the statue will inform the player how long the Arena has left
before it becomes available again.
- Alarms in the Arenas now countdown in a more useful way. They inform
players each minute for the last 5 minutes how much time they have left.
Changes and Updates
Currently, players are locked out of the Lower Catacomb and the Ley Line
Cavern when they have completed the quest. This should be fixed for March
With April 1st falling during the time of the March event, expect some fun
and surprises this month
Spring is in the air and the snow has all melted away.
With the return of spring, we are seeing the return of the baby rabbits to
landscape. Those little guys always like to get a head start on things.
Asheron has returned home and has once again made his island open to the
people of Dereth. Make sure that you stop by and pay him a visit.
Recent Tech Improvments
Normally this point of the LttP would be used for the in concept section.
This month we are going to do things a little differently. We are going to
take this opportunity to look at some of the newer tech that has been added
to the game in the last few months. This does not mean that we do not have
many other things still in concept, this is just a little break from the
norm to help show off some of the less noticed features that have been added
to the game recently.
One of the newer things we have been able to add to the game is the ability
for NPC's to be able to check your inventory for specific items. So for
example NPC A wants to know if you have collected ten of the special item.
You use the NPC and he/she can now determine if you have in fact collected
the items in question. This means that in some cases, instead of having to
hand in every item, you can now just talk to the NPC and let them check it,
which leads to another new tech item... NPC's being able to take a needed
item from your inventory.
When an NPC can take an item from your inventory it allows us to be more
creative in what a player would need to get in terms of items to complete a
quest. This tech also makes it easier on the players. In the past, after
collecting an item or items, players would then have to click and drag an
item over to the corresponding NPC in order to advance the quest they are
on. Often this would cause problems with completing a quest due to any
number of issues. With this new tech, this is no longer the case.
In the coming weeks we will be able to discuss some of the newer tech that
players may notice in the March update.
So there are just some of the newer things that have made it in to the game
the last couple of months. As we continue to expand on what we thought was
not possible, new options will open up for the team as to what we can do in
the next few months and beyond.
Please remember that along with everything listed here, there are several
new quests and exciting things going into the game for the March event.