Event Teaser - from the
Turbine Site,
November 11, 2005
King Varicci II strode down the hallway, followed by a retinue of robed
councilors and huge, armored bodyguards. The clank of their footfalls on the
bare stone floor was the only sound in the long, dark stretch of corridor.
This remote section of the tunnel complex beneath Sanamar had been given
over to a legion of mages and scholars, all laboring to fulfill the King's
very ambitious demands.
The King stopped in front of a huge door, constructed of thick slabs of oak,
bound with bands of steel and pyreal, and carved all over with protective
symbols. Varicci raised his hand, as if to shove the door open, then paused
as if remembering something. He grabbed the stout bronze knocker and, very
slowly and deliberately, knocked three times. The sounds boomed and echoed
down the long corridor.
After a few seconds, the door creaked inward and a bent, sallow man in
ragged robes stood before them. "Master Darigo," said the King. "We have
come to examine the fruits of your labor."
"Please enter and be welcome, Your Majesty." Darigo bowed deeply and turned
to allow the King's group to come inside.
Beyond the door was a large, circular room. The fringes of the room were
filled with arcane magical devices and paraphernalia, the tools of the dozen
mages who worked daily on one of the King's most important projects. In the
center of the room was a stone pedestal, engraved with ancient, alien
symbols of blood magic. A malevolent indigo glow emanated from something
long and thin on top of the pedestal.
Varicci sniffed the air. "It smells like a storm just hit in here."
"We completed the final enchantment not five minutes ago, great King. His
Majesty has exquisite timing."
Varicci snorted. "If I had impeccable timing, we wouldn't be trapped on this
benighted world, battling emboldened Bloodless led by an upjumped peasant."
Ignoring the other mages in the room, he grabbed Darigo by the arm and
marched towards the pedestal. Forced along by the King's heavy hand, Darigo
shuffled as quickly as he could to keep up with the King's steps. A few of
the King's more courageous or curious councilors followed. The rest stood
well back, fear in their eyes as they beheld the darkly glowing pedestal.
Upon closer inspection, the object atop the pedestal was wreathed in
swirling tendrils of dark energy. "Is it safe to touch?" Varicci asked. When
Darigo nodded, he reached out and gingerly grasped the thing, held it up to
the light. "And this thing... will work? You are sure?" He locked eyes with
the master mage, watching his eyes for any hint of uncertainty.
Darigo nodded emphatically. "The enchantment has been properly applied and
bound. Count Dardante's expertise, especially his modifications to the
design of our binding circle, proved to be crucial. But as we expected, our
abilities are limited by our incomplete knowledge. The enchantment is so
strong and so terrible that the binding will only survive one use."
Varicci nodded. "One use will serve. For now." He held the object up high in
front of his face, turning it in his hand. The light coming off it washed
against the walls of the chamber, covering everything with an unsettling
purple glow. Varicci smiled. It was a savage and wolfish smile, one that
promised pain for someone or something else. "I will name you...
Heartbreaker."
He placed the object very carefully back in its place on the pedestal.
"Excellent work, Master Darigo. You and your colleagues will be well
rewarded. But this is no excuse to slow your efforts. This is but the first
step. I expect that the translators will have more research texts for you by
week's end. Not to mention the artifact that Master Malsivir has located. We
expect great advances, once he has brought it to you."
With that, Varicci turned and strode briskly out of the room. His retinue
fell into formation behind their monarch as the mages all bowed to the
King's retreating back.
Varicci led the group towards the farthest end of the hall, towards a
staircase flanked by a pair of monstrous Knights. The stairs led down into a
dank warren of tunnels and cells, the Chambers of Vivimancy. Here was where
traitors and particularly dangerous criminals were given over to the King's
mages, to serve as experimental fodder. Many of the Knights currently
serving in the King's legions had ended their previous lives in these very
chambers.
The King led his party to the far end of the longest tunnel, to a door made
entirely of steel. A small sliding panel was built into the door's frame at
head height, to allow the gaolers to look into the cell at the prisoner
within. Varicci slid aside the panel. A pair of dully glowing red eyes
looked back at him.
"Hello, Commander," Varicci murmured in a soft voice. "We've made you your
toy. We're almost ready for your big moment."
Exclusive Teaser
Pics!
(click to enlarge) |

Maggie's |

Vault |

Mystics |

Stratics |

Warcry |
Teaser Pics!
(click to enlarge) |

added 11-4-05 |

added 11-11-05 |

added 11-11-05 |
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Rollout Article - from the
Turbine Site, November 16th, 2005
Two old men sat at a table in the Sanamar tavern,
fussing at their meals and nursing mugs of ale.
"I've heard some awful things from the herald this morning, and this ale's
not strong enough to take the edge off," said one, as he probed his spoon
through his bowl of stew, looking for more hunks of beef.
"What's there to worry about now, Bruno?" the other one sighed.
"Oh, don't roll your eyes at me, Merro," growled Bruno. "Remember, I was
right about the portals, wasn't I?"
These two had been having the same conversation about the troubles of the
realm of Viamont for over twenty years, on both Auberean and Ispar. The
incidents for concern were always different, but the tenor of the
conversation remained the same: Bruno complaining about the instability of
their King, whether it was about Varicci I in the Bull's Head Tavern in
Corcosa or about Varicci II here in the capital-in-exile of Sanamar. The
fact that Bruno had been right about the inadvisability of entering that
portal back on Ispar gave him enough satisfaction to keep complaining for
another twenty years.
"Yes, you were right about the portals," Merro admitted for the thousandth
time. He took a long quaff of ale and stole a glance across the bar at the
tradesman Rand, wondering if the good brewmaster could brew a beer strong
enough to blunt his friend's complaints. "So what was the news you heard
this morning?"
"I hear tell the Boy King has sent some of his most valuable soldiers and
scholars into some old Empyrean vault –"
"But he's been doing that since we got to this blighted land!" Merro
protested.
Bruno sniffed. "Can I finish my story?" Without waiting for a further word
from Merro, he pressed on. "This one is different. You know how some of them
Aluvians who came through here talked about Asheron?"
"I remember the story. This is the old Empyrean who was responsible for
those portals showing up on Ispar?"
"The very same. Well, suffice it to say that instead of opening dusty tombs
and stealing headstones to furnish his castle, the Boy King is poking around
in this Asheron's personal business! Not wise to anger a big muckety-muck
sorcerer, especially when he's committed so many troops to Glenden Wood, and
a hundred other follies& Plus, I've heard that this sorcerer is the Aluvian
queen's lover!"
"I really wish you'd stop calling him the Boy King," Merro said. "He's our
King, and even a gormless old fool like you needs to watch how you speak of
him."
Bruno drained his mug. "Bah. He's got bigger fish to fry than me. And I will
continue to call him the Boy King. He& His father& He's just not& Not&"
"Not as old as his father? Sons rarely are," Merro quipped. "Maybe you ought
to forgive him for waiting until he was a greybeard to call himself King."
He finished off his own mug.
Bruno's reply was drowned out by an explosion outside the tavern. The old
man jumped in his seat and, with agility that was remarkable for one of his
age, dove under the table.
"I knew it, I knew it! The Royal Thaumaturges are coming for me, aren't
they?" he wailed.
A dense cloud of smoke wafted into the tavern from outside. Striding through
the noxious fumes came a Viamontian noble in stained and torn clothes. He
carried a barrel on his shoulder.
"Duke Raoul," muttered Merro, groaning. The Black Fist of Viamont, Duke
Raoul Lascera, was well known for causing scandals and uproar wherever he
went. It was said that his traveling companion, Apothecary Zongo, was a
witch doctor of Souia-Vey who dabbled in poisons and dangerous
distillations.
Zongo was nowhere in evidence today, which Merro counted as good fortune.
Raoul was scanning the room through bloodshot eyes, when he saw Rand.
"Rand! There you are! Ye gods, I've found it!" Raoul's voice was a guttural,
staccato bark. It was a voice that compelled men to obey – if they could
understand what he was saying. With that, he stepped toward a table and
slung the barrel off his shoulder.
Merro took a good look at the barrel. The tap on top identified it as a keg.
The black fist emblazoned on the side indicated that it had been brewed by
Duke Raoul. Merro and Bruno looked at each other, and came to the same
decision.
Both of the old men stood – Merro from his seat, and Bruno crawling out from
under the table.
"I say there, m'lord&" Bruno said. "What's that you've got there, and can my
friend and I trouble you for a taste?"
Dev Notes - from the
Turbine Site,
November 16th, 2005
New Content and Functionality
- A major event has taken place in Glenden Wood.
What could happen next?
- More Dungeons have been updated this month. Be
sure to check out some old favorites for some changes and new visitors.
- New Brewing Recipes have been added into the
game. Be sure to check out the Bartenders in several towns for more
details.
- A Barkeep as moved into the Vissidal Merwart
Camp. Make sure to stop by for a beverage and see what he has to say.
- Ulgrim has moved again. Where has he wandered to
this time?
Miscellaneous Changes and Improvements
- The True Loyalty buff which is gained by using
the Gem of Ardent Loyalty to a piece of Noble armor was overriding major
Fealty. This has been fixed.
- Presently in the game, Viamontian Pants to not
cover the Abdomen or Lower Legs. Graphically, the pants cover the
Abdomen, Upper Legs and Lower Legs. This has been fixed so the pants now
cover the abdomen and lower legs.
- Viamontian Knights were too tall to fit into some
hallways with ramps. They have been resized a bit so they can now fit.
- A typo on the Olthoi Ripper Spine has been fixed.
Olthoi is now spelled correctly on the item.
- The spell Taste for Blood on the Mukkir Orb was
overriding Major weapon Tinkering. This has been fixed and the spell
will no longer override the Major.
- The Pack Remoran would face the wrong way when
hooked on a housing hook. He now faces the right direction when hooked.
- Masks and Guises will continue to be available
for another month so that everyone has a chance to collect them all.
November Letter to the Players - from the
Turbine Site,
November 11, 2005
Welcome to the November Letter to the Players.
During the last month, we had a bit of a break from the continuing assault
of King Varicci's troops. We were able to celebrate the Festival season in
grand style, and even had a few surprises along the way. Now that the
festival season is over, what will happen next?
New for November
Our friend Ulgrim is on the move again. Did he leave for a reason, or is he
just a bit more active now that the season has changed? If you ask me, I
think he was smart to leave Glenden Wood when he did. Bad things may be
happening there. It may be wise not to log out in that town this month.
There have been some mysterious rumblings in the Meeting halls. It may be
wise to move your mules out of these halls for this month.
Town criers have removed their costumes this month, and let me tell you,
they are thankful for that. Some of those costumes can get pretty hot when
you are standing in the sun all day.
We have revised some more dungeons this month. Don't forget to check out
some of your old favorites for some new twists. The Viamontians have been
very curious about what can be found in some of these dungeons.
The Pumpkin Buffer will no longer be in Glenden Wood this month. Make sure
to pay it a visit before the November event begins.
Masks and Guises will be available for another month. So for anyone who
hasn't had a chance to get some of the new items that came in this year, you
will still be able to do so.
The Pack Remoran has been fixed this month. When they showed up last month
they would hook backwards when placed on housing hooks. You will be seeing
these elusive pack dolls more in upcoming events.
Viamontian Town Criers are no longer doing the drudge dance. They have
decided that it is beneath them.
In-Concept
These are some of the game changes that we are thinking about for
February and beyond. We cannot guarantee when – or even if – any of these
changes will be added to the game, as scheduling and priorities can change.
These changes are in addition to the new quests, dungeons, and items that
we'll be introducing in each monthly event. Your feedback on these topics is
particularly valuable.
- Additional Allegiance Management Improvements
- Additional High-Level Hunting Areas
- Player-vs-Player Improvements
- Friends Panel
The items that are included in this section are just some of the things we
are looking at for future changes. As time goes on this list will continue
to change and expand. As always, all in-concept ideas are subject to change
with scheduling and priority changes.