Event Teaser - from the
Turbine Site,
January 12, 2006
In the wooded mountain slopes of northern Osteth, not far from the mines of
Baron Colier, Prince Borelean fought for his life. Alone in the wilderness,
away from the older warrior who had escorted him into the forest, he had had
been set upon by a pair of hulking, snake-headed Sclavus. Each was armed
with a long, curving, single-edged blade, similar in design to the tachis
that were popular among the Sho, and each bore a heavy iron kite shield,
which they had used expertly to force the prince to give ground until he was
backed against a tree, with no way to escape except to fight through his
foes.
The prince was a superbly trained fighter, blessed with his mother's keen
reflexes and a growing portion of his father's prodigious strength, but his
endurance was flagging, his shield arm was aching from the repeated shock of
impact, and he was at a disadvantage against two strong foes with superior
height and reach. A powerful side-cut from one of those heavy swords had
dented the side of his black steel breastplate and cracked one of his ribs,
and his breath was coming harder by the moment.
Finally, a break in the fight came, as the Sclavus to his right took a step
back and spread its arms wide to begin casting a spell. The Sclavus to his
left launched a series of wild swings at him to keep his attention and
provide cover for the spellcaster. Borelean had no intention of allowing
these creatures to use any of their foul magic on him. He shield-checked the
one on the left to create some space and brought his sword whipping down on
the skull of the one on the right. The sword cleaved deep into the
creature's skull, and stuck there. The Sclavus stopped its spellcasting and
collapsed to the ground, dead, but the prince's sword came with it.
Before Borelean could stop to try and pull the sword from the skull of his
fallen foe, the other Sclavus slammed home with another attack, cracking
painfully into his shoulder. Again, his black plate armor absorbed most of
the blow and kept his flesh intact, but the sheer brute strength behind the
attack dented his armor again and sent a shock of impact reverberating
through his whole body. Borelean felt his head go light and felt the
strength go out of his shield arm, and through the haze of pain and
disorientation, he was dimly aware of the remaining Sclavus rearing up to
take another monstrous swing at him.
In an instant, the prince shook off the cobwebs in his head, dropped the
dead weight of his shield, and dove sideways over the corpse of the Sclavus
he'd just brained. He rolled and landed in a crouch a couple of strides away
from the Sclavus. The snake-headed monster hissed in rage and advanced,
shield out in guard position and sword poised to strike again. Thinking
quickly, Borelean drew the dagger from his belt, waited for just the right
moment... And then he sprang upwards, mustering all the strength he had left
in him after this exhausting battle.
The fierce, well-timed lunge brought him under the Sclavus's defenses, and
his aim with the dagger was true. Driven with all his remaining strength,
the point entered just behind the creature's chin and punched upward through
its skull and brain. The Sclavus seemed to sigh, and then its arms went limp
and it toppled forward. Borelean was too surprised to get out of the way,
and he felt twin blazes of agony from his ribs and shoulder as he hit the
ground with the dead brute on top of him.
The prince ended up buried in the snow under twenty stone of dead, stinking
Sclavus, with gore and viscera dripping onto his face and chest. He groaned
in pain, wondering how he'd escape his predicament. Surely there would be
other Sclavus coming around soon, or perhaps a wandering Tanada assassin who
would be only too happy to slit his throat. He wondered where his companion
was, the older man who'd escorted him into the woods after he announced his
intention to get a look at the ritual site a few days in advance. He had
been hoping to see Hoshino Kei there as she finished preparing the site, but
this fight with Sclavus had ended any hopes he had of catching up with her.
His question about his companion's whereabouts was answered by a slow
clapping above him. The older man was perched in the branches of the very
tree that he'd backed up against during the fight, and he was laughing.
"Pwyll's moldering hide, where did you go?" the prince yelled, though he
could barely draw breath under the weight of his dead enemy.
"I gave you some space to fight on your own, lad," was the man's cheerful
response. "Very well done. Really a terrible job of strike control with the
first one, but good work with the dagger there at the end. Nice way to think
and react quickly to adverse conditions. Reminds me of this one warlord I
killed, back in Morain Province, after I took out his bodyguard..."
"I'm sure it's a great story, but what if those things had killed me?"
"They wouldn't have killed you. I was watching and ready the whole time. I
just wanted to see you deal with unexpected odds."
"Certainly unexpected... I know these woods... Never seen anything that
powerful out here..."
"And it was worthwhile to have you fight something totally unexpected. You
know more about yourself now than if you'd been surprised by some clumsy,
hairy red ape. You're already comfortable fighting those things. But here,
you found yourself outnumbered against a pair of foes that were easily your
physical equal, without the backup you assumed you'd have. That's real
fighting, Highness."
"So this was all part of some plan?" Borelean wheezed as he asked this
question, but his incredulity came through loud and clear.
The older man laughed. "I hadn't planned this, Highness. You overestimate my
deviousness. I simply took advantage of an unexpected windfall. And as for
whether or not I could have saved you if one of those snakes had gotten a
chance for a true killing blow..." His hand flashed, and all of a sudden
there were three quivering daggers stuck in the corpse of the first fallen
Sclavus. The body twitched as electrical energy coursed through it. "I could
have done the second one just as easily, but I thought you'd find it
unpleasant, since it's still on top of you and all."
Borelean wasn't convinced that the older man could actually have saved him
from a mortal blow, but the point wasn't worth arguing any more. "Please
just get me out from under this thing," he said, calmer now.
The man leaped out of the tree, landing lightly in the snow nearby. "As you
command, Highness," he smirked. "I'm not even going to lecture you further
about getting your sword stuck in your opponent's head. You know what you
did wrong there."
The older man quickly rolled the corpse off the prince and helped him back
to his feet. He examined Borelean's shoulder and side. "Dislocated shoulder,
broken rib. Honorable wounds, and a pretty light toll for combat with such
deadly opponents," he pronounced. "At least they didn't disfigure your
pretty face."
Borelean scowled but didn't rise to the bait. He concentrated on his Focus
of Verdancy to draw mana together and heal his wounds. The gore and the
dents on his armor would lead to questions when he returned to the palace,
but he had more important questions on his mind now.
The prince looked up the hill. The four towers of the ritual site were just
a few hundred yards further north and up the slope, and he realized it
probably wasn't a coincidence that these out-of-place Sclavus had assaulted
him near the ritual site. "Those Sclavus are generally servants of the
Falatacot," he said, more to himself than to his companion. "They must be
here to disrupt the ritual. Let's go."
He dashed up the hill, and the older man had no choice but to follow him.
About a hundred yards away from the southernmost tower, the older man
stopped and put a cautioning hand on the prince's uninjured soldier. "Do you
smell that?" he asked, his face tense. "There's a stink in the air...
Foulness... Decay..."
"I don't smell a thing," Borelean said, but he could sense something wrong
in the area. With his budding geomantic powers, he could feel a disturbance
in the lines of power that emanated from the ritual site. They came closer,
stepping cautiously, and the older man lost his careless demeanor.
Finally they came to the edge of the clearing that contained the four towers
and the ritual platform. With a growing sense of dread, Borelean dashed to
each of the towers. He found the ritual golem still serving its lonely
vigil, and there were no signs of blood or struggle to indicate that Kei had
been attacked here, but...
"The orbs are missing," he said. He looked at his companion. "Best make
yourself scarce. I have to return to the palace immediately and bring
reinforcements. I won't tell them you were with me." With his good hand, he
drew a portal gem from his belt pouch, then looked at the tracks in the snow
behind them. He hesitated.
The older man studied his face, then glanced at the portal gem in Borelean's
hand. He answered the prince's unspoken question. "Yes, old Tharnoch will be
smart enough to see the two tracks and start asking some questions. I'll
conceal my tracks when you're gone. Just go, lad. Go take care of your
responsibilities. We're done with our ranging. You did well, and I'd never
say different."
Apprehensive, Borelean turned away and crushed the gem on the ground. Just
before he was pulled into portalspace, he turned again for one last look at
his deadly, untrustworthy mentor. But the man was gone, and not even the
prints of his boots remained in the snow where he had been standing.
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Rollout Article - from the
Turbine Site,
January 16, 2006
Ardry watched the steam waft off the bowl of hot,
fragrant tea before him. He closed his eyes briefly and opened them back up,
half-expecting to wake up in front of his lifestone with the taste of blood
and dirt in his mouth. No such awakening occurred. He was still in the
modest but immaculate home of Ben Ten, sharing a bowl of tea with the
legendary protector of Dereth's early human settlements. He'd already spent
half an hour discussing his adventures in acquiring and decoding the clues
Asheron had left behind, but there was still something so surreal about
being in the home of a living legend that it all did seem like a dream to
him.
The old woman watched him with a knowing smile. "Please, Ardry, enjoy your
tea before it cools. It is perfectly drinkable this soon after serving. I do
not scald my tea leaves with boiling water like your Aluvian innkeeps always
seem to do." Her eyes twinkled with humor, but he was too distracted to
catch it.
He bobbed his head nervously, took the bowl in his hands, and slowly,
reverently, sipped the tea. The tea was good, with a more subtle flavor than
he was used to. It did not fill him with any kind of mystical calm, but it
did warm him up after he'd spent several hours trekking through the
wilderness to find Ben Ten's small hut.
"As I was saying, my lady, I am glad my notes and observations have been
helpful in your efforts to locate Asheron."
Ben Ten sipped her own tea and nodded. "Most helpful indeed. Your notes were
critical to our efforts. But please, do not call me 'lady'. I am just an old
soldier." She laughed merrily at this description. "Please just call me Ben
Ten."
Ardry nodded. "As you wish, my, uh, Ben Ten." He flushed in embarrassment.
"Is there anything else I can do for you?"
He meant the question in a perfunctory, polite way. But he saw her eyes
brighten in response to his question, and he suddenly became aware that she
was not here just to drink tea with him and review his notes on Asheron's
ciphers. Even as she began speaking, Ardry imagined he could hear a trap
springing shut on him.
"As a matter of fact, Ardry, I would ask your assistance again, though it
pains me to further impose on you." She did look honestly regretful, and
that helped. A little bit.
Ardry shook his head. "Please, Ben Ten, it would be an honor to further
serve. I am sure you wouldn't ask unless it was urgent."
She nodded enthusiastically. "You are quite right. Your selflessness is a
credit to your uncle, who always speaks so highly of you."
Ardry's eyes widened. "You speak with my Uncle?"
"Oh yes. A fascinating conversationalist, is he not? He is a man of great
learning, filled with knowledge.
"He's filled with something, all right. But I didn't mean to change the
subject. How can I help?"
"I would ask you to venture into hostile territory once more, Ardry. There
are few who have the skill and the prior experience to do what I would
ask..."
Ardry nodded knowingly. "You want me to go to Bur and find Asheron, right?"
Ben Ten laughed. "Ardry, do not get ahead of yourself. Half the realm will
head to Bur. There will be many stout warriors, powerful mages, and clever
adventurers hot on Asheron's trail. I would ask you to do something else,
here on Dereth, which will not be as glamorous as journeying to another
world to find our lost benefactor."
Ardry flushed again, embarrassed by his presumption that somehow he'd be
asked to be the hero who found Asheron. "I understand, and I apologize for
interrupting. Please, go on."
Ben Ten reached forward and patted his hand gently. "Don't feel bad, Ardry.
I'm the one who ought to feel bad for asking you to go into the mountains
and seek out more Tanada."
Ardry almost dropped his tea bowl. "More Tanada?"
"The Tanada have not ceased their activities just because the rest of Dereth
is preoccupied with Bur and Asheron's disappearance," Ben Ten said.
Ardry grimaced. "I suppose it would have been too much to hope for." He felt
a familiar sense of resignation as he contemplated the idea of another
encounter with the vicious Nanjou Shou-Jen of the Tanada clan.
Ben Ten watched him and laughed softly. "I am sorry, Ardry, I am not
laughing at your expense... Not truly. It's just that I saw this sense of
calm and acceptance come over you. It normally takes a great deal of
meditation for a person to become that comfortable with pending danger."
Ardry smiled grimly and took a long drink from his tea bowl. "That's my
gift, I guess. I've got a preternatural ability to be at peace with the
thought of a violent and messy death."
Ben Ten suddenly turned very serious and grabbed his hand. "Do not
underestimate the value of such a gift, Ardry the Dubious. It is a gift,
believe that."
Suddenly scared, Ardry sat back. He and Ben Ten drank the rest of their tea
in silence.
Dev Notes - from the
Turbine Site,
January 16, 2006
New content and Functionality
- In the past, players have asked for a schedule
when we run important, story-based live-ops. We do listen, and so we are
providing the schedule of the various runs of the Portal to Bur live-op.
All live-ops will run at 10 PM Eastern Standard Time. The dates of the
live-op are as follows:
January 22: Leafcull
January 23: Solclaim
January 24: Thistledown
January 25: Morningthaw
January 29: Wintersebb
January 30: Frostfell
January 31: Harvestgain
February 1: Verdantine
February 2: Darktide
- Please note that Prince Borelean will want the
portal site as prepared as possible on the day of the ritual. If the
site is not ready, there may be delays so that the portal site may be
prepared. As for what constitutes preparedness, we encourage players to
log into the game and find out!
- Snow Lilies are now hookable on yard and floor
hooks.
- The message that players get about the timer on
housing can be a bit confusing. The message that players got before was:
Housing cannot be purchased by accounts less than 15 days old. This
message has been changed to: You may not purchase housing until your
account has been active on this game world for 15 days. This will
hopefully clear up any confusion regarding the purchase of housing.
Miscellaneous Changes and Improvements
- In the Finding Asheron string of quests, players
are not informed they are working towards accessing the location of
Asheron. This has been changed and the rumors players get for the quests
now allude to them having more of a purpose, as well as clarifying the
level breaks on the quests.
- There was an issue with one of the decoy goblets
on the Following Asheron's Trail quest where it had the same description
as the actual goblet players needed to get, This was causing confusion
to some people running the quest. This has been fixed and the
description is no longer the same.
- After reading feedback from players on the forums
as well as speaking to the team, we feel the XP yield on the Caul should
be returned to its original numbers. A couple of years ago the xp was
lowered because it was too high. We had originally said this would not
make it in until the February event; however the team was able to make
this adjustment for the January event
- The Ruschk on the Dark Isle that are supposed to
be listed as Undead are now the proper creature type. Previously they
were marked as regular Ruschk instead of Undead.
January Letter to the Players - from the
Turbine Site,
January 12, 2006
Hello there and welcome to the January 2007 Letter to the players!
The search for Asheron intensifies as the people of Dereth continue to seek
out his location. Through the gathering of various clues we have discovered
that Asheron is somewhere on the planet Bur. The problem we have now is how
do we get to this distant world and what do we do once we are there? Who
will help us find Asheron and bring him back home?
January Live Ops
The voices of the town criers ring out across the land, announcing that
Prince Borelean Strathelar will be attempting to summon a portal to the
world of Bur in an attempt to find Asheron, who is suspected to be in the
clutches of the vile Falatacot. All men and women of stout heart are asked
to assist if they can, as he believes that there may be opposition from the
Falatacot and their servants. King Varicci has stated publically that he
will neither support nor hinder this effort, feeling it beneath his notice,
and that individuals loyal to Viamont may choose to support this effort if
they wish.
In the past, players have asked for a schedule when we run important,
story-based live-ops. We do listen, and so we are providing the schedule of
the various runs of the Portal to Bur live-op. All live-ops will run at 10
PM Eastern Standard Time. The dates of the live-op are as follows:
January 22: Leafcull
January 23: Solclaim
January 24: Thistledown
January 25: Morningthaw
January 29: Wintersebb
January 30: Frostfell
January 31: Harvestgain
February 1: Verdantine
February 2: Darktide
Please note that Prince Borelean will want the portal site as prepared as
possible on the day of the ritual. If the site is not ready, there may be
delays so that the portal site may be prepared. As for what constitutes
preparedness, we encourage players to log into the game and find out!
Caul Isle XP
After reading feedback from players on the forums as well as speaking to the
team, we feel the XP yield on the Caul should be returned to its original
numbers. A couple of years ago the xp was lowered because it was too high.
We had originally said this would not make it in until the February event;
however the team was able to make this adjustment for the January event
Housing timer clarification
The message that players get about the timer on housing can be a bit
confusing. The message that players got before was: Housing cannot be
purchased by accounts less than 15 days old. This message has been changed
to: You may not purchase housing until your account has been active on this
game world for 15 days. This will hopefully clear up any confusion regarding
the purchase of housing.
Quest Changes
In the Finding Asheron string of quests, players are not informed they are
working towards accessing the location of Asheron. This has been changed and
the rumors players get for the quests now allude to them having more of a
purpose, as well as clarifying the level breaks on the quests.
There was an issue with one of the decoy goblets on the Following Asheron's
Trail quest where it had the same description as the actual goblet players
needed to get, This was causing confusion to some people running the quest.
This has been fixed and the description is no longer the same.
In Concept
These are game changes that we are thinking about for upcoming events. We
cannot guarantee when or even if these changes will be added to the game, as
scheduling and priorities can change. These changes are in addition to the
new quests, dungeons, and items we will be adding to the game. Each month we
will be discussing one new in concept topic, in order to give you as much
information about the item that we can.
In-Game Mail System
We want to continue to update Asheron's Call with more features that allow
the gameplay experience to evolve. To that end, one of the things we are
investigating is the addition of an in-game mail system. This would work in
the same way that it does in most other games. You would be able to send a
limited number of items, money, or text notes to other players online or
offline. Ideally this system would work by simply clicking on special
mailboxes located throughout the landscape to open your mail interface.
Right now this is still in the investigation stage of development, but it is
something that we would love to make available to our players.
So there are just some of the things we have in store for Asheron's Call in
January and beyond. Please remember that along with everything listed here,
there are several new quests and exciting things going into the game for the
January event.