Weekly Update 1/22/07 (by
Frelorn)
Hi there and welcome to the January 22nd edition of the weekly update!
Crowley has finally returned to us today, after his trip to the west coast.
He reports that things were fun and he enjoyed the chance to meet with folks
at the AC dinner. From all reports the dinner was a success and fun was had
by all. Thanks to everyone who attended and those who set things up. Next
time it will hopefully be our turn to get things set up. We are hopeful to
have more information about another ACPL in the coming weeks.
Over the past week with Crowley out, there were not a lot of decisions made
about what was going into the game. We had a few discussions about the
direction we should go with the next story arc. A big part of those talks
were based directly off feedback we got from folks here on the forums and in
the game.
Please remember that the scheduled Live Ops begin this week. Make sure you
are ready for it when it is time for your server. You can view the full
schedule here. Just as a friendly reminder, here are some tips to help your
live event experience go smoother.
1. Make sure if you have any question about what your PC can handle, turn
down your graphics ahead of time. This will save you the hassle of doing it
in the middle of the event due to performance issues.
2. Some sound cards can draw from system resources. If you are one of the
people who runs the game on a lower end machine, turning off the sounds of
the game can sometimes help increase overall performance.
3. No matter what level you are please feel free to participate in the
event. If you do not know where to go when the event starts, do not be
afraid to ask for directions in general chat. The chat is there for a
reason.
4. The person or persons running the events will be in character while the
event is going on. That means they will not be answering your question about
the variances on weapon damage. If you want to ask them about something
related to the event, please feel free.
5. It is recommended that you do not send tells to the person running the
Live event. They may get the message, but you have a better chance of
getting an answer if you ask in local chat.
Last but not least we are happy to let you know that we have some new pets
coming soon. Players have been asking for some time now, for pets to be more
useful. So coming soon will be some craft buffing pets. These pets will be
able to give you temporary buffs to your crafting skill while out. As of
right now these pets will buff only one skill per pet and they will buff the
four basic crafting skills of Alchemy, Cooking, Fletching, and Lockpick.
We will of course have more information about these pets as we get closer to
their release in to the world. Right now we are aiming for them to be a part
of the February event, but as always this can change.
That’s about it for now. Everyone have a great week and see you all in
Dereth!
__________________
Andy "Frelorn" Cataldo
AC Community Relations
Turbine, Inc
Weekly Update 2/5/07 (by
Frelorn)
Hello there and welcome to the February 5th edition of the weekly update.
Let’s get right into some of the news for this week coming up.
Our billing folks have been hard at work trying to get new offers together
for our loyal customers of Asheron’s Call. We are pleased to announce that
Asheron’s Call is now offering multi-month purchasing options. These options
will give players a chance to make a one time purchase to pay for their
accounts at a discounted rate. This is the first of what we hope are many
exciting changes coming to Asheron's Call in the coming months. The
available plans are as follows:
3 months -1 time charge of $35.75 ($3 savings)
6 months -1 time charge of $67.75 ($12 savings)
12 months -1 time charge of $119.75 ($36 savings)
If you are interested in taking part in one of these great deals, please
click here for more details on how you can sign up today.
As of right now we are still in the process of nailing down the launch date
of the February event, Rekindling the Light. As soon as we have the date for
the event set, I will make sure and post it.
As pointed out earlier this week by Severlin
here it appears we have finally nailed down that pesky bug which caused
some creatures to teleport home.
Quote:
Severlin: Well, I think I nailed the bug where homesick mobs
never quite reach their home and eventually teleport back. After
some initial testing with the usual suspects we couldn't
reproduce the behavior. Yet since it is an intermittent problem
if any of you see that bug after the fix goes live it would be
great if you could throw a post or PM our way. |
The scheduled live events have been wrapped up for the month. As far as I
have seen and read, most people had a great time, and are enjoying Bur. We
would like to thank everyone who participated in the events, and we look
forward to doing more of these in the future.
That's about it for this week. Everyone have a great day and see you all in
Dereth!
Update: As it stands right now, the February event will go live on
February 20th. If there is any change to this date, we will let you know
here on the forums.
__________________
Andy "Frelorn" Cataldo
AC Community Relations
Turbine, Inc
Vista Info... 2/5/07 (by
Trident)
The best I can do right now is tell you it is being worked on. We have
placed some items in our knowledge base that have helped some folks make the
game work running Vista. If you are putting a fresh install of the game on
your Vista machine the version from the disk will not work, but the install
from the download section of our website will get you around the issues
caused by the use of IE7.
As far as we can tell the version of Vista that MS gave us to test on, was
not the same as the release version. So we have had to start the testing
process over again.
We will be getting out a Vista friendly version of the game as soon as we
can, but right now I have no ETA for it.
__________________
Andy "Frelorn" Cataldo
AC Community Relations
Turbine, Inc
__________________
Turbine Technical Support
Weekly Update 2/12/07 (by
Frelorn)
Hello there and welcome to the February 12th edition of the weekly update.
Let’s get into some of the things going on this week.
In the interest of keeping everyone informed of what is going on, I wanted
to give an update on the unexpected downtime last week. After some
investigating it appears there was a problem with something on our network
where the servers are housed. It does not appear to be anything major, but
our Ops team is going to be watching things closely, to be sure. We hope the
downtime did not cause too many issues for anyone.
Now on to the good stuff.
This week we are going to focus on something coming in February, The
Colosseum.
This is pretty much what it sounds like. The Colosseum is a dungeon of sorts
with repeatable content. The premise is very simple. Players will enter the
Colusseum and fight their way through increasingly difficult stages.
Players of any level will be able to participate, but The Colusseum is
geared towards fellowships. In order to go through, you must be part of a
fellowship. When players enter, they will be in a staging area which will be
used by everyone. This is a great place to get your fellowships together, or
to find a group to tag along with. Once in a fellowship, one person will
need to purchase a ticket at a reasonable cost from a nearby NPC. That
person will then give the ticket to the starter NPC who will lock the
fellowship and let them know they can enter The Colosseum.
In the interest of full disclosure I will say the initial download time upon
entering is a bit longer than most places. The drop is not hot so players
are safe upon entrance and should only have to go through this download
once. Once you hand in your ticket, your fellowship will have 1 hour to
finish the Arena from the time that they start. After this time is up they
will all be teleported out of the arena and will be able to speak to the NPC
to get their reward. The rewards will depend on how far the fellowship has
made it in The Colosseum. If you die in the arena you will be able to
re-enter through the first door and then go through all the doors that you
have passed through, they will remain open and the creatures will remain
dead in previous stages as long as you are within the 1 hour time limit
allotted to your fellowship. If this time is up and you still have a corpse
in one of the rooms, the normal corpse timer applies. This means that you
may need to get some help to run back through for recoveries. Or you may
want to prepare ahead of time so that corpse loss will not be an issue.
There will be 5 branches of The Colosseum so 5 fellowships full of players
may do The Colosseum every hour. Once a fellowship is inside a branch of The
Colosseum, that branch is locked from letting other players in. In the
coming months we have plans to further update The Colosseum with things such
as Boss fights, which can be unlocked by completing various stages in The
Colosseum.
There will be an Authentication downtime on Tuesday February 13th from 7am
EST - 12pm EST. During this time, players will not be able to log in to the
game.
Last but not least, the February event, Rekindling the Light
is still tentatively scheduled for Tuesday, February 20th.
That's about it for this week. Everyone have a great day and see you all in
Dereth!
__________________
Andy "Frelorn" Cataldo
AC Community Relations
Turbine, Inc
Re: Weekly Update 2/12/07 (by
Frelorn)
Originally Posted by Cezium
So spills the beans
Is there a timer on repeating this?
No. You can run through as many times as you
and your fellowship desire.
Are there level ranges or is it anyone
can participate in the sense that there is no level req on the portal?
Is it hard right away or setup in a way that "anyone" can do the first
few rooms as they get harder and harder and get an appropriate reward
for doing what they did?
anyone can participate, as there are no level
requirements on the entrance portal. The xp rewards are proportional based
on level.
Are the rooms full of terrain and
objects, or just empty rooms?
You will have to wait and see.

In testing has it been cleared? Is
there a defined end or will everyone be playing there for exactly 60
minutes.
There is a defined end, but no matter how far
you have made it, you will be portaled out after 60 minutes. If you want to
leave before the 60 minutes is up, you can, but you must wait for the 60
minutes to expire before collecting your reward.
Is it 60 minutes so that we are forced
to
-buff aug
-fellowship buff somewhere after the first 10 mins
-rebuff before the end?
With some planning these should not be too
much of an issue.
Can one person or the whole fellow
bail after a certain amount of rooms and get something?
Yes. However that person will still need to
wait for the 60 minutes to expire to collect their reward.
__________________
Andy "Frelorn" Cataldo
AC Community Relations
Turbine, Inc
Re: Weekly Update 2/12/07 (by
Frelorn)
About this, if i go in with a high level fellow when i first go in
will i be fighting bunny's and then drudges and then at the end we have
mukkir and sleeches?
Or since the fellow is higher level we start out with tuskers and move
our way up?
Yes, there is a way for those higher level folks to skip the first few
levels if they so choose.
Also, is this an instance dungeon in that only one fellow per
ticket. So only 5 fellows can be going on at once. And if this is true
will there be a standard line like a que system?
Unfortunately our current tech will not support a queue system on an NPC
right now. /e looks over at Severlin. So for the time being it will be a
first come first serve type of thing when the notice goes out that a branch
of The Colosseum is coming open.
Will rares not be allowed to be used in here?
A Whole team with a melee D rare and Magic D rare can run through
unscathed...
Rares are allowed to be used. Everyone will however have to kill
everything in each section before moving on. There will be no running
through and skipping some critters in the room just because you feel like
it. Everything must be killed before you can access the next section.
The rewards are a big surprise, can you tease us?
I could, but what fun would that be?

__________________
Andy "Frelorn" Cataldo
AC Community Relations
Turbine, Inc
Re: Weekly Update 2/12/07 (by
Frelorn)
Quote: Originally Posted by
Sucamarto
So the further you get the higher the reward, does this mean as an
example if a level 1 made it to end without dying by tagging along with
high level group the reward would be substantial or have I misread this?
The rewards are based on what level you are
and how far you made it through. So if a level 1 makes it all the way
through with a fellowship they will get a reward based on their level, not
on the level of everyone else.
__________________
Andy "Frelorn" Cataldo
AC Community Relations
Turbine, Inc
Re: Weekly Update 2/12/07 (by
Django)
Quote: Originally Posted by
Frelorn
The rewards are based on what level you are and how far you made it
through. So if a level 1 makes it all the way through with a fellowship
they will get a reward based on their level, not on the level of
everyone else.
Further clearification on this: The "starter"
section of the Colosseum, the part that higher level players can elect to
skip, gives flat xp no matter the level. This is intended to be rewarding
for a lower level character who puts some time into doing this. After that
it's pxp.
Re: Weekly Update 2/12/07 (by
Django)
Quote: Originally Posted by
Ministry
Frelorn this is great news. I tip my hats to all of you for the idea and
making it happen and keeping it hush hush for so long. Im really excited
to try this out.
Im 275, will there be rewards for me?
Yes, you'll want to do the Colosseum to get
the completion reward and access to future boss fights that may also grant
you useful rewards.
At this point I'm wondering if you guys will be able to make it through the
Colosseum in its first incarnation. I'm thinking no. I'd love to be proven
wrong.
Re: Weekly Update 2/12/07 (by
Severlin)
Quote: Originally Posted by
Dread-Vitae
Would it be possible to somehow make this area more contested on
Darktide?
Having 5 area's for fellows to sit on their own with a possible xp/loot
reward kind of gives me the vibe that it will be a great way for people
to gain levels/items without having to worry about enemy raids etc?
Well, technically you are fighting in there
with 8 other potential PKers.
Choose your fellowship wisely.
Sev~
Re: Weekly Update 2/12/07 (by
Frelorn)
So after getting some feedback from various
sources we are making a key change to how The Colosseum works. One of the
fears that players brought up was about corpse recovery. Well after some
discussion and some magic from Severlin, players who die in The Colosseum
will not drop death items. We are hopeful that this will help increase the
overall enjoyment of this new area.
__________________
Andy "Frelorn" Cataldo
AC Community Relations
Turbine, Inc
Happy Valentine's Day (from
Aerbax)
|
(click to enlarge) |
 |
|