Children of the Prodigal Lord

 
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Ispar History

Auberean History

Texts

Rumors


 

 

New Masks!
Thanks to Trade Mule of HG (posing below left), Anna Elyse of TD (posing below right), Shen-Mara of LC!

Shen-Mara of LC reports: "Looks like they got it in this month. Giving the head to the mask maker gives you the undead version, and if you give it back he splits it into the bandana and a zombie mask. I want the Undead Captain's hat even more, but he's been stingy so far."

Undead Sailor's Head

The severed head of an Undead Sailor, complete with Bandana and Eyepatch. Perhaps one of the mask makers could make this into something.
This item cannot be sold.

Value

0
Burden 200

 

Undead Sailor Mask

A Zombie mask, with an attached bandana and eyepatch.

Value

200
Burden 150
Armor Level 10
Protections Slash: Below Ave. (5)
Pierce:
Below Ave. (4)
Blud:
Below Ave. (4)
Fire: Poor (2)
Cold:
Below Ave. (6)
Acid:
Below Ave. (8)
Elec:
Poor (3)

 

 

Bandana with Eyepatch

A bandana with an attached eyepatch, taken from an Undead Sailor.

Value

200
Burden 150
Armor Level 10
Protections Slash: Below Ave. (5)
Pierce:
Below Ave. (4)
Blud:
Below Ave. (4)
Fire: Poor (2)
Cold:
Below Ave. (6)
Acid:
Below Ave. (8)
Elec:
Poor (3)

You give Tsua Kagemata Undead Sailor's Head.
Tsua Kagemata tells you, "This is a rather interesting bandana. I wonder why they attached the eyepatch..."
Tsua Kagemata tells you, "Ah well, to each his own. I assume you want me to fix this up for you?"
Tsua Kagemata tells you, "Very well, here you go."

Tsua Kagemata gives you Undead Sailor Mask.
Tsua Kagemata tells you, "If you want me to separate those, just give the mask back to me."
You give Tsua Kagemata Undead Sailor Mask.
Tsua Kagemata tells you, "You want this separate from the mask?"
Tsua Kagemata tells you, "Very well, here you go."
Tsua Kagemata gives you Bandand with Eyepatch.
Tsua Kagemata gives you Zombie Mask.

Thanks to Trade Mule of HG (left) and Kalazar of SC (right) for Undead Captain's Hats! Thanks also to Wekar of LC!

Undead Captain's Head

The severed head of an Undead Captain, his hat still attached. Perhaps one of the mask makers could make this into something.
This item cannot be sold.

Value

0
Burden 200

You give Tsua Kagemata Undead Captain's Head.
Tsua Kagemata tells you, "What an interesting hat! Looks like it's been through Life, Death and back again."
Tsua Kagemata tells you, "I can fix this though... Here you go."
Tsua Kagemata gives you Undead Captain's Mask.
Tsua Kagemata tells you, "You wish only the hat? Very well, I'll separate them for you."
You give Tsua Kagemata Undead Captain's Hat.
Tsua Kagemata gives you Zombie Mask.

Tsua Kagemata tells you, "Sorry about the smell though. It should fade eventually."

 

Undead Captain's Mask

An Undead Captain mask, complete with jaunty hat.

Value

200
Burden 150
Armor Level 10
Protections Slash: Below Ave. (5)
Pierce:
Below Ave. (4)
Blud:
Below Ave. (4)
Fire: Poor (2)
Cold:
Below Ave. (6)
Acid:
Below Ave. (8)
Elec:
Poor (3)

 

Undead Captain's Hat

A strange hat taken from an Undead Captain. It smells a bit like rot and saltwater.

Value

200
Burden 150
Armor Level 10
Protections Slash: Below Ave. (5)
Pierce:
Below Ave. (4)
Blud:
Below Ave. (4)
Fire: Poor (2)
Cold:
Below Ave. (6)
Acid:
Below Ave. (8)
Elec:
Poor (3)

 

New Quest - Finding Rheaga!

Angeni & Fz of HG send the following report: "Town Crier says to see Nomea ibn Makar in Qalabar.  She tells you to go to Ayan and go to the Lonely Fortress west of there.

Nomea ibn Makar tells you, "Ah, you may be suitable for the task I have at hand. We've received reports that the Virindi renegade Aerbax has endowed a Hea Tumerok with increased intelligence and magical power. You can only imagine what danger this creature would pose if it came to unite the Tumeroks, the way Aerbax's other experiments have tried, yes?"
Nomea ibn Makar tells you, "Please venture to the Lonely Fortress on the western edge of Dereth, north of Ayan Baqur, and see to it that this Tumerok poses us no threat."


The Lonely Fortress portal (level 80+) is at 56.7s  88.4w  Has a bunch of Virindi and Shadows around outside. Inside are more Virindi and Shadows. We went north and just kept going upwards when we could. As you get closer to Rheaga you find Rheaga's Companions which are level 115 smaller sized Iron golems.  Keep going up until you get to Hea Rheaga, a level 120 Uplisted Tumerok. There is a note on the floor to pick up and his journal to read in a side area. 

Text: Rheaga's Journal

Hea Rheaga tells you, "Greetings, human. Have you come to slay me? I have divined, through my vast intelligence and penetrating senses, that a human named Nomea in your shantytown of Qalaba'r wishes me dead. Simply because I am a failed experiment of the meddler Aerbax. I can assure you that I pose no threat."
Hea Reaga tells you, "I have no desire to meet, let alone unite or enslave, m brethren. Nor do I care to wage any kind of war, by arms, sorcery, or guile, against humankind. I have studied enough to know that no good can come of treating with your people."
Hea Reaga tells you, "If you would slay me, be done with it now. I can assure you, death neither fascinates nor terrifies me. I am not particularly attached to the life I have been given."
Hea Reaga tells you, "If you would spare me, merely pick up the note you see before me, and deliver it to Nomea. I am convinced it will convince Nomea of my benign inntent."
Hea Reaga tells you, "BE warned, I will fight back if atacked. I am not completely apathetic, after all. I do possess some survival instinct."

When we talked to him we got the text: Hea Rheaga tells you, "Note or head, it makes no difference to me... Begone, and off to Nomea with you."

We did not kill him and brought the note to Nomea and received the following:

You give Nomea ibn Makar Letter to Nomea.
Nomea ibn Makar tells you, "A very interesting note you've given me here.  I suppose this is enough to confirm that this Rheaga has no interest in uniting his kin for a war against us.  I thank you for your service."
You've earned 20,000,000 experience.
Nomea ibn Makar has granted you the title "Friend of Rheaga"

I don't know what you get if you do kill Hea Rheaga." Thanks also to Kalazar of SC!

Text: Letter to Nomea

Tlosk of HG reports: "The other outcome for the Finding Rheaga quest is to kill him then loot his head. Once you pick up either the head, or the letter, you cannot pick up the other and it is once per character."

Hea Rheaga says, "Oh dear... It looks like death is just as boring as the rest of this uninspiring existence..."

Nomea ibn Makar tells you, "Have you resolved the situation with the Hea Tumerok known as Rheaga yet? Please, be on your way and return to me when you've sorted that Tumerok out."
You give Nomea ibn Makar Head of Rheaga.

Nomea ibn Makar tells you, 'Funny, the beast doesn't look any smarter than any of the other Tumeroks. Good job, bringing that dangerous creature down. Oh, he may have protested his innocence, but all of these things that Aerbax twisted... Well, they can't help eventually turning to his will, can they?'
You've earned 20,000,000 experience.
Nomea ibn Makar has granted you the title 'Slayer of Rheaga'

Head of Rheaga

The severed head of the uplifted Hea Tumerok Rheaga. The light of intelligence still seems to shine from his dimmed eyes...

Value

0
Burden 800
Special Props Attuned, Bonded


New Quest -
Guardian of Linvak Tukal!
Hello Maggie, Count Monte Cristo from Leafcull here. Upon doing the Shadow Kresovus quest by talking to Orent The Pale in Cragstone I investigated the quest further with Kelly The Archer. The quest I have to say myself was very challenging. There were challenges called The Arm, Heart and Mind challenges. We had to save Lord KreSovus from the Shadow version of him who is in fact the imposter. I have attached some images to use on your site of just some of the rewards that you get from the Shadow Kresovus quest. Some rewards such as Balor's Robe and the title of Guardian of Linvak Tukal as well as some addtional XP in which I earned 190 million xp. Lord Kresovus also gave us a Powdered Chorizite Pea which we have found no use for as of yet. Hope the images help. Site is great keep up the good work.

Count Monte Cristo.

P.S. Also attached is a screenshot of a letter a dropped from the corpse of Phlynt Agent of the Hidden Hand.

Thanks also to Amaruc of MT for pics!

Oswent the Pale tells you, "You've investigated the matter of the Lord Kresovus impostor to my satisfaction."
Oswent the Pale tells you, "I have another mission for you that may prove far more dangerous, but your people need you."
Oswent the Pale tells you, "Deliver this Royal Summons to Kresovus. He will have to accompany you if he wishes to keep his cover. When you and the imposter are away from Linvak and alone you must dispose of him."

Oswent the Pale gives you Royal Summons.

You give Lord Kresovus Royal Summons.
Kresovus reads the summons. You suspect you see a small smirk flit across his face.
Lord Kresovus tells you, "I cannot speak of this here. There is a spy in my court and I fear for my life. You must meet with me in secret below. Use the chest here to access the chambers beneath Linvak Tukal. I will meet you there."
You place your hand on the chest, and it rumbles open, revealing the purple light of portalspace...

Dungeon: Catacombs of Linvak Tukal
Dungeon: Trials of the Arm, Mind and Heart

Pristine White Mattekar Hide

A massive white Mattekar hide. It appears pristine, almost as if it was removed from the creature by magic.

Value

2000
Burden 1000
Special Props Attuned, Bonded

Dugeon: Trial of the Arm

Boulder

Value

???
Burden Unknown Burden

You push as hard as you can, but you fail to budge the boulder.
You destroy the boulder revealing a hidden stairway.

Text: Hidden Note

 

Corpse of Phlynt

Corpse of the spy that Oswent said was missing.
Can hold up to 120 items and 10 containers.

Value

0
Burden 3025

 

Phial of Chorizite

A Phial filled with an experimental alchemical mixture of Chorizite.

Value

3000
Burden 15
Special Props Attuned, Bonded


Shadow Kresovus tells you, "So you've found the Lugian Trial Rooms have you? Funny thing, that spy they sent me didn't last too long down here. Perhaps you think you can do better? Let's see how you handle these."
Shadow Kresovus tells you, "Feeble human! You cannot fight the dark."
Shadow Kresovus says, "You have won this small victory, but I am hardly defeated. Continue at your own risk human."

Dungeon: Trial of the Mind

Pillar of the Mind

To prove your clarity of mind you must use the stones provided to make each bag contain one color and you must use the remaining stones to balance the scales correctly.
Red Stone = 3, Yellow Stone = 2, White Stone = 1

Value

???
Burden Unknown Burden

You hand over all of your Red Stones.
You hand over all of your Yellow Stones.
You hand over all of your White Stones.
To prove your clarity of mind you must use the stones provided to make each bag contain one color and you must use the remaining stones to balance the scales correctly.
. Red Stones weigh three stone.
. Yellow Stones weigh two stone.
. White Stones weigh one stone.
You have three attempts to accomplish the task.
You have five minutes to solve the puzzle. Speak to me again when you believe that you have solved the puzzle.
... Checking bag for stones ...
There are no Red Stones in this bag.
There is 1 Yellow Stone in this bag.
There is 1 White Stone in this bag.

You begin to enter the portal and are suddenly knocked backwards into the room. A dark figure and several Virindi emerge from the portal

Shadow Kresovus says, "You are proving to be more resourceful than I expected... I will make you pay for the trouble you have caused me."

Dungeon: Trial of the Heart

You look at a painting of Lugians standing side by side next to a freshly built Linvak Tukal. A caption at the bottom reads, "Only through hard work and friendship can we be truly great."

Correct. Remember what matters most and you shall remain Pure of Heart.
A door to the East creaks open.

Your blow knocks a small crystal from Shadow Kresovus' pocket. It falls to the floor and shatters in a bright flash. The energy cage surrounding Lord Kresovus seems to wane.
Shadow Kresovus says, "Why won't you just die?!"
Shadow Kresovus growls in frustration and leaps through the portal to the next room.
Lord Kresovus says, "Free me!"
You give Energy Cage Phial of Chorizite.
The energy cage surrounding Lord Kresovus bursts apart in a magical discharge.
Kresovus heaves a sigh of relief and gives you an appraising look.
Lord Kresovus tells you, "Thank you. I must ask that you defeat my imposter alone. I am not strong enough to fight him now. Please follow him and insure he troubles us no more."
Lord Kresovus tells you, "Good luck my friend."

Kresovus makes a sweeping gesture recalling to his lifestone.

Dungeon: Graduation of the Trials

Shadow Kresovus grins, his black teeth grinding, "Congratulations on completing the Trials of the Arm, Mind and Heart human. Perhaps you would make a better Lugian than I, but we shall never find out. For now it is time that you die."

Shadow Kresovus says, "I can't believe it. You defeated me? Me!"
Shadow Kresovus says, "You've ruined everything! Oh, but you'll see. The Master will not be happy. You and your kind will be paid back in full
.

You give Lord Kresovus Sigil of Linvak Tukal.
Lord Kresovus heaves a great sigh. "Thank you for freeing me [Player Name]. I owe you a great deal."
Lord Kresovus gives you Powdered Chorizite Pea.

Lord Kresovus tells you, "Take this Chorizite Pea. I have also given permission to Auritis to upgrade any of the armor or weapons of the Arm, Mind and Heart that you may have. Speak with him to find out more."
Kresovus chuckles lightly to himself.
Lord Kresovus tells you, "Long have I trained the best of my people in the three paths we Lugians brought with us from the old world. You have not only seen the Trials of the Arm, Mind and Heart, but you must have bested each of them to save me from the cowled ones and the shadowy imposter."
Lord Kresovus tells you, "Had a human ever asked to take the trials I would have denied them such a presumptious request, but you have proven your Strength, Clarity and Purity beyond doubt."

You've earned [xxxx] experience.
Lord Kresovus clears his throat, "All who may hear my words. I am proud to bestow the honor and duty of 'Guardian of Linvak Tukal' on [Player Name]. Their honor and dignity continue to prove the wisdom of our friendship and loyalty to the Humans.

 

Powdered Chorizite Pea

A concentrated chorizite pea.

Value

1000
Burden 10
Special Props Bonded

 

You allow Yi Yo-Jin to examine your Pristine White Mattekar Hide.
You hand over 1 of your Pristine White Mattekar Hides.
Yo-Jin holds the hide up reverently and looks a bit scared.

Yi Yo-Jin tells you, "Well, I have Kresovus' permission to craft this hide now, but I'm still not sure I want to. You must be pretty important for Kresovus to allow this."
Yo-Jin hesitates and then begins his work, deftly cutting Balor's hide in the pattern for a robe.
Yi Yo-Jin gives you Balor's Robe.

Yi Yo-Jin tells you, "Here you are. I don't mind saying that this is some of my best work. Be careful with this, I'm not sure Kresovus would be so giving if you let it come to harm. Oh, and be tactful, don't wear this around Kresovus.

Balor's Robe

A lovingly crafted robe. It's [sic] white fur glistens with protective magic.

Value

6,000
Burden 500
Armor Level 530
Spells Icy Blessing, Permafrost, Minor Frost Ward
Protections Slash: Average (530)
Pierce:
Average (530)
Blud:
Average (530)
Fire: Below Ave. (318)
Cold:
Unparallel (1060)
Acid:
Below Ave. (318)
Elec:
?? (??)
Spellcraft ??
Mana ??
Mana Cost ??
Restrictions Level 120+ to wield.
Activation ??

 

 

Updated Quest - Arm, Mind & Heart
Lan'fear of HG reports: "The updated arm, mind heart armor... It's after 'Guardian of Linvak Tukal'. When you have given the sigil to the lord in Linvak, he will grant you an update to 1 item. Aurutis is the updater guy :) If you use 2 or more pieces you will get majors and epics cast on you. So far I have just tried a combo of 3 at most, but I will write down what epics/majors/mods there are when I get all the items and send them in to you :P" Thanks also to Count Monte Cristo of LC!

Bastion of Tukal

A chestplate with with the seal of Linvak Tukal. The armor is elegant yet simple, and sturdily crafted.

Value

2,000
Burden 2,000
Armor Level 380
Protections Slash: Above Ave.  (494)
Pierce: Average (418)
Bludg: Average (
418)
Fire: Average (342)
Cold: Average (
342)
Acid: Below Ave. (266)
Elec:
Below Ave. (266)
Spells Vigilance, Major Healing Prowess, Indomitability, Icy Boon, Minor Impenetrability, Brogard's Defiance
Spellcraft 230
Mana x/1500
Mana Cost 1 pt. per 20 seconds
Restrictions Level 120+ to wield.
Special Props Dyeable

 

Crest of Kings

A large carved shield, with a detailed picture of a mattekar upon it.

Value

1,750
Burden 800
Armor Level 470
Protections Slash: Unparallel.  (940)
Pierce:
Unparallel.  (940)
Bludg:
Unparallel.  (940)
Fire:
Unparallel.  (940)
Cold:
Unparallel.  (940)
Acid:
Unparallel.  (940)
Elec:
Unparallel.  (940)
Spells Impenetrability Incantation, Major Impregnability, Major Invulnerability, Cautic Boon, Fiery Boon, Boon of the Arrow Turner
Spellcraft 230
Mana x/1500
Mana Cost 1 pt. per 20 seconds
Restrictions Level 120+ to wield.

 

Staff of Clarity

When you must strike, do not leave room for a return blow.

Value

2000
Burden 200
Bonuses Melee Defense: +15%
Mana Conversion: +12%
Dam. Bonus Piercing war spells:
vs. Monsters: +15%
vs. Human: +3.7%

Spells

Battlemage's Boon, Hieromancer's Boon, Determination, Serenity, Major Mana Conversion Prowess, Major War Magic Aptitude, Nuhmudira's Boon
Spellcraft 230
Mana x/960
Mana Cost 1 pt. / 30 seconds.

Activation

Arcane Lore: 100
Mana Conv: 280
Restrictions Level 120+ to wield
Special Props Crushing Blow, Resistance Cleaving: Bludgeoning

 

New & Updated Creatures!
Thanks to Kalazar of SC, Amaruc of MT, Shen Mara of LC, Wekar of LC!

New Creatures
 (click pics to enlarge)
Shadow Kresovus  

Please send LIVE ACTION SHOTS in addition to stats panel. Thank you!
 
New Creatures Level Str End Coor Quik Foc Self Hlth Stam Mana
Rheaga's Companion 115 360 350 250 250 250 250 615 500 450
Hea Rheaga 120 300 280 320 300 260 400 500 700 540
Updated Creatures Level Str End Coor Quik Foc Self Hlth Stam Mana
Undead Sailor 120 300 300 260 260 200 200 425 450 300
Undead Captain 130 310 305 280 280 300 300 443 455 450
Skeletal Swashbuckler 120 300 280 320 320 280 280 440 530 380
Skeletal Mate 120 300 250 300 300 200 200 425 500 300



New Quest - Carenzi Plague!

Mac furious of FF reports: "Hey there, This is regarding the new "Carenzi Plague Quest." To start talk to Aun Teriona at 41.3N, 75.3W near Bluespire. According to your level, he will tell you which Carenzi you should go kill. Once you start killing them, eventually some will drop livers right on the ground. You must pick one up and a timer starts from that point. You now have 2 hours to kill the amount of Carenzi needed to stop plague in area (you must keep picking up the livers, not just kill the Carenzi). Eevery time a liver is picked up, it will tell you your progress, like "you have killed over half the number you need to kill" or something like that. Nnow I would believe that any Carenzis drop livers. The highest ones according to the Tumerok are tainted Carenzi, but I would believe Ravagers are higher in level (all found on Caul). Once you kill enough, you will get xp right away without talking to Tumi again. I got 24 million xp for killing the third highest carenzi (I'm lvl 233). I'm sure the other ones are more xp. On a last note, when you do talk to Tumi again, he gives you a writ of refuge no matter which Carenzis you finished killing. Hope this helps, luv the site."


Vendor Updates!
 


New Splash Screen!
Thanks to Same T'ing of HG!

(click to enlarge)


Latest News!
N/A - Not updated.

Patch Day - November 28, 2007


 
Contents

Event Teaser
Roll-Out Article
Release Notes
Dev Updates
Patch Page
Live Events

Town Crier Sayings
Ulgrim Sayings


 


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