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Event Teaser - from the
Turbine Site,
August 17, 2007
In the warm, smoky tavern of the bustling Aluvian town of Arwic, a man
approaching middle age sat alone at a table by the fire. His wide shoulders
and bulky arms marked him as a warrior. His alert eyes and wary posture,
even as he nursed a mug of beer, marked him as a sensibly paranoid man in a
time when strange disruptions were occurring all over Dereth. His name was
Girion the Unlucky, and he was about to be surprised, despite his best
efforts.
A hand touched him softly on his shoulder. Unaware that anyone had
approached him, Girion reacted instinctively. He twisted his shoulder and
launched himself up and back out of his chair, trying to knock down whatever
fool had decided to try to get the drop on him. Expecting his elbow or
shoulder to hit his opponent, he was put off balance when he met only empty
space behind him, and a blow to the back of his knee from his unseen
assailant was enough to drop him on his back.
Girion blinked away his surprise and noticed someone looming over him. The
face was familiar. The last time he’d seen it was over a year ago, in the
Chapterhouse of the Whispering Blade…
“Adso, sir?” He could hardly believe it. His second meeting with Adso, and
it started off just as the first one had – with him clumsily attacking the
skilled assassin, and Adso putting him down with minimal effort.
Adso laughed “Well met again, Girion. Please, I didn’t mean to interrupt you
quite this dramatically. I apologize for not announcing myself before I
touched you. I will not do that again in the future.” He extended a hand to
help the larger man stand, then motioned for Girion to sit back down. Adso
pulled up a chair from another table and sat across from him.
“What can I do for you, Adso sir?” Girion asked, sipping his beer to try and
recover his equilibrium.
“Well, Girion the Unlucky, I’d like to help you earn yourself a new name,”
Adso said, smiling. “And maybe a new weapon.”
Girion shook his head ruefully. The last time he’d met Adso, he’d been given
a wondrously crafted new mace and asked to scout the woods near Arwic. He’d
died almost instantly, overwhelmed by hordes of Mukkir, and lost the new
mace. He’d lost a weapon and gained a nickname within minutes of leaving the
Chapterhouse. He never did recover the mace…
“I’m interested,” he told Adso. “Tell me more.”
<!--[endif]-->
Adso leaned close. “The Olthoi-infested valley north of here, on the other
side of the mountains. Being a local, I’d assume you were familiar with that
land. Am I correct?”
Girion nodded. “Yes. Great training ground. Always some excitement to be
found in the Olthoi lands, especially lately.”
Adso grinned conspiratorially. “Excellent. We have reason to believe that
the Olthoi of that region are building up to something. We believe it’s
being caused by the same force that is agitating other creature populations
in Dereth. I’d like you to go up there and investigate a certain hive. And
in exchange for your help…” He reached into the pack at his side and drew
out an oblong cloth-covered bundle.
Before he could unwrap it, Girion held up his hand. “If that’s a runed mace
like the last one you gave me, please give it to me after I’ve come back,”
he said. “I don’t want to lose this one too.”
Adso laughed. “As you will. Maybe you should be known as Girion the Wise.”
* * * * * * * *
Girion stood over the corpse of an Olthoi Warrior, the last of a group of
three that he’d killed. Viscous green gore dripped from the spiked head of
his mace and his shield was scraped and scratched and acid-scorched from the
vicious attacks of the giant insects.
He’d been in the Olthoi-infested valley for almost half a day. So far, so
good. He’d advanced pretty deeply into the tunnels that Adso had asked him
to investigate. So far he’d encountered nothing too worrisome. He, like
anyone else who called Arwic home, was an old hand at doing battle with the
fearsome creatures that had once enslaved all the humans living in Dereth.
He was well practiced in the principles of fighting Olthoi: keep the wall to
your back, keep your shield up, and pummel their joints until they go down.
He knew that, as long as he wasn’t surprised, he’d be able to survive even
against multiple foes.
Feeling very pleased with himself and already thinking of the beautiful and
powerful weapon that Adso had promised him, he didn’t think too much of it
when a single Olthoi stepped into the passageway in front of him, a stone’s
throw away.
He readied his shield and brandished his mace, advancing slowly. From its
shape and size, he judged it to be another Warrior. The beast became aware
of his presence and it charged, chittering furiously.
Girion waited for it to come to him. Just before it got to him, he lowered
his shoulder and charged, using his shield as a battering ram to knock the
Olthoi off balance and get in a good uppercut swing. The funniest thing
happened when he collided with the Olthoi, however. There was a shriek of
tortured metal, and he felt a hot burst of pain in his left shoulder. The
unexpected pain robbed some of his strength, and he wasn’t able to put all
his power into that first swing of his mace. The mace made a good solid
thwacking noise as it hit the chitinous armor, but it didn’t seem to do much
damage. He wobbled for a second but managed to keep on his feet.
His momentum, at least, knocked the Olthoi back and bought him a second’s
pause to check out his wound. A gaping wound had appeared in his upper arm,
matched to a hole in his shield… Somehow this Olthoi had punched through his
shield and the armor plate of his pauldrons…
Suddenly terrified, he noticed the strange glow coming from the Olthoi’s
sharpened attack limbs. Even as he noticed this, the creature attacked
again. Reacting quickly despite his surprise, Girion angled his shield to
deflect the blow. Again there was an explosion of pain, this time in his
forearm, and he saw another hole in his shield and another grievous wound
behind it. He growled in rage and came ahead, swinging his mace like a man
possessed. He abandoned all attempts at defense and tried to pummel the
Olthoi to death before it could finish him off.
A few wild seconds later, he stood over another dead Olthoi Warrior. The
corpse glowed faintly, still displaying signs of the enchantment that
allowed it to punch through his shield so easily. Girion took a deep breath,
eyes almost tearing up from the pain emanating from half a dozen points on
his arms and chest and one acid-burned strip of flesh on his thigh. Barely
able to lift his shield and mace, he set the mace down and hurriedly took a
gulp from a flask at his side. It helped, but not enough. If there were more
of these devilishly enchanted Olthoi about, he knew he wouldn’t last long.
A few moments later, Girion saw another Olthoi in the corridor. This one was
smaller than the other. It looked like an Eviscerator. Knowing what to look
for now, he could spot the telltale glow of enchantment from its spearlike
limbs. He sighed. The Eviscerator noticed him and chittered a challenge.
Before moving forward to attack him, it let spew a gout of flame from its
mandibles. The flare of fire lit up the cavern and made him squint his eyes.
Girion almost dropped his mace when he saw this Olthoi breathing fire.
“That’s just not right,” he sighed, as he advanced to do battle with this
exotically lethal breed of Olthoi.
* * * * * * * *
Girion materialized in front of the Arwic lifestone. He was battered,
bleeding from a dozen different wounds, and scorched all over. As soon as
the disorientation of his recent death faded, his eyes came to focus on a
dripping cold mug in front of him, and he smelled the sharp, heady aroma of
a high quality beer. He almost thought he’d found the way out of Dereth and
into a proper afterlife, before he noticed that it was Adso holding the
frosty mug in front of him. The assassin looked similarly abused, with his
leather armor hanging in pieces from him, slashed and blasted all over.
Girion accepted the mug wordlessly from Adso and took a long gulp, quickly
draining half the pint. He sat for a few moments, gathering his composure,
then looked towards his employer.
“Bad?” Adso asked him.
“Very bad.” He showed off his perforated shield.
“That’s bad,” Adso agreed.
“And some of them breathe fire now,” Girion elaborated.
“Very bad,” Adso nodded.
“What happened to you?” Girion asked.
Adso grinned ruefully. “I was just trying to help a little girl find her
lost toys.”
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Rollout Article - from the
Turbine Site,
August 21,
2007
Four armed and armored humans strode into the settlement of Oolutanga’s
Refuge. A pleasant breeze, redolent of the sea and tropical flowers, drifted
through the village of trees and huts. Though the entire island of Aphus
Lassel was a jungle paradise, teeming with life, the small village that
served as the residence for the Tusker King Ooolutanga and his followers was
nearly deserted.
At the dimly lit fringes of the settlement, solitary Tuskers moved back and
forth, going quietly about their business. Universally, they moved with
their heads down, refusing to even look at the visitors, though their tense
body language and agitated snorts from a few of the males made it clear that
their arrival had been noticed.
“What’s wrong with everyone?” The first human to speak was a teenaged boy,
just growing into his full adult size. He was dressed in gleaming black
plate armor and walked with the upright, imperious bearing of those born to
rule and trained to warfare. His name was Borelean Strathelar, and he was
the crown prince of the realm of New Aluvia.
“Things are not well in King Oolutanga’s domain, my son,” said his mother.
Cutting a strange figure for the ruler of the realm of humans, Queen Elysa
was tall and leanly muscled, dressed in worn leather armor and carrying her
famous longbow.
Their other companions were much less famous, but no less distinguished in
their service to the realm. At the front of the group, dressed in a
practical mixture of oiled black chainmail and leather, the scout and
assassin Adso stood point watchfully and alertly, ready for any kind of
trouble from the easily angered Tuskers. By the Queen’s side, the sorceress
Hoshino Kei stood, dressed in a set of Exarch mage robes, bristling with
powerful enchantments. She was probably the most well-defended member of the
group, and not just because the young and infatuated Prince had come to
regard her with a sort of chivalric protectiveness.
Though Elysa had the keenest eyes and Adso was the best-trained scout of the
group, it was Kei who spotted their contact on the island, a human woman
named Jilna Fullgood. She huddled in the shadow of Oolutanga’s personal
home, gesturing to them while attempting to remain inconspicuous to the very
tense Tuskers milling about not too far away.
“There,” Kei said with a soft voice. She had the presence of mind not to
point and draw attention to Jilna, but instead used her eyes and the set of
her jaw to indicate Jilna’s position. “There she is. As she promised. I only
hope she has that potion she promised to brew for us.”
Adso nodded and looked back over the group. “Let’s go, then. No time to
waste.”
* * * * * * * *
King Oolutanga sat slumped on his throne, with the strange Tusker Mudmouth
hunched at his side. Oolutanga’s eyes were unfocused and dim, while Mudmouth
scanned the room with angry and suspicious eyes. At four points around the
throne room, four great, dark pillars stood, thrumming with energy.
Mudmouth was the first to notice the arrival of the royal party. He hissed
in anger, black lips drawing back from his teeth in an expression that was
both undeniably simian and yet disturbingly human.
“Unwelcome visitors, Great King Oolutanga,” he whispered to the insensate
King.
Oolutanga’s head lolled limply on his great neck, and he managed to focus
his gaze on the four human intruders. Before he could muster up the will to
say anything, Queen Elysa spoke up.
“Your village is not as friendly as I remembered it, King Oolutanga,” she
said respectfully.
It seemed like it took a moment for Oolutanga to understand that he’d been
addressed. He shook his head, scattering slobber from his jaws. “Why should
this village be friendly to you, Queen Elysa of the hairless apes? You are
not a friend to Great King Oolutanga.”
At the king’s side, Mudmouth nodded enthusiastically. “Well spoken, Great
King. Little Elysa is nothing to our affairs.”
“I wonder about the pillars that stand here, Great King Oolutanga,” Kei
said, strolling forward casually. “I had heard before of the wonders of your
court, but I have never heard of these things, which are unique and
beautiful…” She approached near one of the pillars and, under Mudmouth’s
suspicious gaze, ran one hand cautiously down its side. Prince Borelean
moved quietly to stand behind her, one hand on his sword, looking warily
between Kei and Mudmouth.
“Stand back from that pillar, little girl-child. Who are you to come in here
to the Great King’s throne room and fool with things that are beyond your
understanding?” The menace in Mudmouth’s growl set them all on edge.
Kei bowed. “I apologize for my imposition. It was not my intent to… meddle
with the King’s affairs.” With that, she retreated from her forward position
and came back to stand with Adso and Queen Elysa. Prince Borelean stayed in
front, rippling with aggression and nervous energy. As Kei rejoined them,
she looked into the Queen’s eyes and nodded ever so slightly.
Adso detected the motion and stepped forward to stand next to Prince
Borelean.
Mudmouth noticed the byplay between them all and waved his hand. From the
edges of the room, Tuskers appeared. Great and powerful Tuskers, the
strongest warriors loyal to Oolutanga and his advisor.
“Do not do this,” Queen Elysa cautioned. “This can be resolved without
bloodshed. I assure you, if you come at us, you will die.” Calmly, she drew
her bow and nocked an arrow. Adso and Prince Borelean drew blades, and
Hoshino Kei produced a spellcasting orb from within the sleeves of her robe.
Mudmouth snarled at the humans. “Fools! We are allied with a greater power!
A power that recognizes the true potential of the Tuskers!” As if on cue, at
the back of the room, a cloaked Virindi drifted into view, enchanted sickles
raised high in its ethereal hands.
Elysa looked into the eyes of Oolutanga himself and shouted, trying to break
through the haze. “Great King Oolutanga! A false advisor leads you down
dangerous roads! You can stop this now! We will help you!”
Oolutanga’s eyes rolled upward, and Mudmouth cackled triumphantly. “Get
them!” he screamed at the assembled guards.
As the guards surged forward to attack the four humans, Mudmouth drew a
shining gem from a compartment behind the throne and broke it on the ground.
He vanished in a flare of purple light, and then the wave of Tuskers broke
over the Queen’s little group.
* * * * * * * *
A few minutes later, amid the rubble of the ruined pillars, Queen Elysa
Strathelar poured a potion into the slack mouth of the still-insensate
Oolutanga. As Borelean and Adso kept watch, bloodied blades still drawn, the
Tusker king’s eyes fluttered open, truly awake for the first time in a long
time. He recognized the woman who sat at the base of his throne.
“Mudmouth…” he wheezed. “Where?”
“He escaped,” Elysa answered grimly. “But not for long.” She glanced at Adso,
and they nodded to each other in mutual respect.
Release Notes - from the
Turbine Site,
August 17, 2007
Hello there and welcome to
the Release Notes for the august event, Corrupted Sovereigns! Dereth is once
again on the cusp of something big occurring. The Olthoi in the north have
undergone some odd changes, and there have been reports of more strangeness
surrounding Bobo. Let’s see what else is going on this month in Dereth.
Live Events
We will be running a series of live lore based events for the August event.
We have a set schedule for these events, but we will also be running them
randomly as well. Our goal is as always, to let as many people as possible
participate in these events. The scheduled events are as follows:
Frostfell- August 22, Wednesday, 8pm EST
Harvestgain- August 23, Thursday, 8pm EST
Leafcull- August 24, Friday, 8pm EST
Morningthaw- August 25, Saturday, 3pm EST
Solclaim- August 26, Sunday, 3pm EST
Thistledown- August 27, Monday, 8pm EST
Verdantine- August 28, Tuesday, 8pm EST
Wintersebb- August 29, Wednesday, 8pm EST
Darktide- August 30, Thursday, 8pm EST
Updated Content and Functionality
- After studying how
Composite weapons are made, a Gharu’ndim woman has finally come up with
a way to craft a Composite Atlatl.
The area in Olthoi north that had seen some strange activity over the
last month is now seeing even more activity. Adventurers hunting near
that area may want to proceed with caution when the August event goes
live.
- There has been more
strange activity surrounding Bobo. Players may want to trying running
through things again, to see how they may be of help to the Tusker
cause.
- A new spirit has
arisen from the Graveyard. This new spirit appears to be looking for
something that was lost. It has been reported that this new spirit has
only appeared at night.
- In the past Tuskies
could only hit players with their projectile attacks, even though at
some point they would run up and try to hit you with physical attacks.
This has been fixed and the Tuskies will now be able to hit players with
projectile as well as physical attacks.
- The Portal Guardian
outside of Sanamar has finally decided to stop talking about the
festival activities, right before the start of the next festival season.
In Concept/Game
Discussion
We wanted to take this time to discuss some changes we want to make to The
Colosseum in the coming months. As we had said when we first introduced The
Colosseum, it is going to be an ever changing place where players will have
multiple options.
The first of these upcoming changes will be the introduction of Colosseum
currency. The basic concept will be that as players work their way through
The Colosseum, they will earn Colosseum coins, depending on how far they
make it through. The more levels you complete, the more coins you will
collect. Players will then be able to spend these coins at a special vendor
in The Colosseum, who will sell some unique items found only on that vendor.
This vendor will work the same way that all of our vendor work, but instead
of taking pyreal, he will only take Colosseum coins.
Some of the items we are looking at making available for purchase would be
things like; 24hour passes to certain Colosseum bosses, Colosseum Tickets,
Keys to open the Colosseum chest, and more. The items listed above are of
course only tentative, and could change at any time during our development
of this new currency.
Another thing we are looking at adding to The Colosseum is a practice area.
This would be a place where players would be able to go in to a Colosseum
like room, click on a statue representing a particular stage of The
Colosseum and do “practice runs” on the levels of their choice. Players
would not earn xp for these practice runs, but they would be able to learn
and adapt to certain stages that may be causing them problems. This could be
something that will help people get better at making Colosseum runs, without
having to waste an entire run through The Colosseum.
So there are just some of the things we have in store for Asheron's Call in
August and beyond. Please remember that along with everything listed here,
there are several new quests and exciting things going into the game for the
August event.
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