Event Teaser - from the
Turbine Site,
October 6, 2006
Ardry staggered into the study, bent under the weight of a bulging pack. He
set the pack down on a desk already overflowing with notes and papers, and
the pack settled with an audible series of clanks.
At the other end of the room, the renowned sage Aliester the Loquacious
peered at his nephew over the steaming rim of an alchemical crucible. His
eyes drifted to Ardry's pack.
"Great Geraine's ghost, Ardry! Are those stag antlers poking out of your
pack? I haven't seen a stag in Dereth in all the years I've been here. In
fact, the lack of ruminant ungulates in Derethian fauna is the subject of a
treatise I have been working on..."
Ardry held up a hand to stop him before he could go on any longer about
another of his favorite esoteric subjects. "Not a real stag, Uncle. Just
some clever heraldry on a new helmet, you see..." He opened the pack and
lifted out a beautiful silver helm, fashioned in the shape of a stag's head.
"Ahhh, I recognize that now. Yes, the famous Stag of Bellenesse. Did you
know, among all of the great houses of Viamont, the heraldic animals are
actually a hold-over from the days when the savage Viamontian tribes
worshipped totem animals, and thought to draw their strength from their
tribal animal? There was one tribe called the Tullio, who controlled a fort
at the center of a river network and took the trout as their symbol. Suffice
it to say that the choice of a, ahem, well, floppy food item led to a
disastrous..."
Ardry interrupted his uncle again. "I'm sorry, Uncle, but I haven't really
got time for another lecture. I've brought these here for your analysis, as
I was asked. But I must get going soon. I just have to gather a few supplies
and head right back out, because there are reports of some of those strange
creatures from last year's Festivus season re-appearing, and in more towns
than just the one we had last year."
Ardry started rummaging through his desk's drawers, picking up and
inspecting everything he found. He quickly tossed a few of the objects into
another pack, much less full than the one he'd dropped on top of the desk.
"Do tell? I shall be most curious to read your report about these latest
occult disturbances."
"Some day, Uncle, I'd like you to put your mind to work trying to figure out
why such strange things happen every year at this time. Is there some
compelling reason for spirits or the undead to feel particularly restless in
the fall?" Ardry tried to keep the sarcastic tone out of his voice. It
didn't really matter – his uncle Aliester was famously oblivious of irony or
sarcasm if there was any chance he'd get to talk about some interesting
research topic.
"Well, as to that, Ardry, I have put together some preliminary observations
in the hopes of formulating a thesis for evaluation with the other sages.
You see, I think it has something to do with the onset of the coming winter,
and a reminder of the turn of the seasons, what some tribes of the Falatacot
called the Wheel of All Things and the Milantans on Ispar commemorate with a
Festival of the Dead, in fact, particularly disturbs the sensibilities of
creatures so tragically and irrevocably frozen in necromantic stasis..."
As he built rhetorical momentum on this topic, Aliester started
absent-mindedly toying with the very objects Ardry was trying to sort
through. Ardry tried to tolerate the disruption, but his frustration got the
better of him when he looked for an item a second time, discovered it was
missing, and realized one maddening moment later that his uncle was playing
idly with it.
"Uncle!" In desperation for some way to distract the meddlesome sage and
shoo him away, he looked around the room, and saw the crucible on his
uncle's desk. "What have you been working on?"
"Ahhh, I am glad you asked, Ardry!" The easily distracted sage shuffled
excitedly back to his desk and started picking over the items there. "It
turns out that some of the more powerful alchemical preparations we have
been trying to perfect for some time were actually deceptively simple. The
solution, hah, no pun intended, was right under our noses the whole time.
You'd have thought that initial research would have led us to look at it,
but I suppose it is easy to overlook the simplest and humblest
ingredients..."
Aliester stopped and looked around. It looked like he was alone in the room.
"Ardry? Did you go to the bathroom, my boy?" There was no answer. The
drawers of the desk were closed again. The second pack was gone. Ardry had
evidently gotten everything he needed from his desk and left the room before
he could finish detailing his alchemical experiments. "Ah, well. I'll
prepare a full report for him when he returns. He'll enjoy that, I'm sure."
He looked down at the stag helm and the pack full of other items that Ardry
had dropped off. "Well, I may as well take a look at all the wonderful
things he's brought me. I do love this time of year."
Exclusive Teaser
Pics!
(click to enlarge) |

Turbine's Early Teaser Pic |

Maggie's |

Sucamarto |

Vault |

Mystics |

Warcry |
Rollout Article - from the
Turbine Site,
October 10, 2006
In the warm, smoky confines of the Shining Shield
tavern of Hebian-To, two men shared a plate of pickled eggs and a pot of
green tea at a second-floor table. They were masked, much like the revelers
who filled the tavern's first floor, but their masks were simple strips of
black cloth that covered the upper halves of their faces, not the elaborate
and garish monster masks favored at this time of year.
The larger of the two men sipped thoughtfully at his tea as his green eyes
flicked over the crowd, wary for danger even now, in the middle of one of
the most festive occasions celebrated in Dereth. His companion, smaller and
younger, was more openly vigilant, to the point of appearing restless. He
seemed particularly intent on staring at the door of the tavern and
inspecting every person who came in or out.
"Calm yourself, Adso," the older man said. "Anyone casing this tavern would
pick up on your nervousness immediately." He picked up a pickled egg from
the plate and popped it into his mouth, chewing precisely and thoroughly
without any evidence of actual enjoyment on his thin lips.
"I'm only nervous about Sabithra's foray into the crowd, Master," Adso
responded. He seemed on the verge of getting up out of his chair. A simple
gesture of Master's left hand seemed to center him and keep him from getting
up, but he remained agitated. "What time is it, anyway?"
"It's almost midnight, Adso. A very wise man once told me that all things
are possible after midnight. Keep that in mind."
Adso sat back, thought that one over for a moment, and looked at his Master
with a confused and vaguely irritated expression that was easy to see even
past his mask. "With all due respect, Master, what is that supposed to
mean?"
The Master smiled enigmatically and said only, "You'll see."
The words had just left his lips when there was a high-pitched whistling and
crackling noise outside. The patrons of the tavern rushed outside. Through
the open door, Adso saw flickering purple light. People were cheering and
dancing. Over the mysterious noise and the cheering, Adso thought he could
hear people shouting, "Happy Anniversary!"
"What is going on out there?"
"You haven't been here long enough to have seen one of these for yourself,
Adso, but maybe your duties have also kept you too isolated from the rest of
your fellows here on Dereth. They are celebrating another milestone in our
people's tenuous foothold on this world."
"Are they celebrating the defeat of Grael? The truce in the war with Varicci?"
"All of that, and more. They are celebrating what it means to be a Derethian,
alive in a world that is certainly intent on devouring them. It will do you
some good to learn more about your fellows. I feel like perhaps I pulled you
too soon from your fellow new arrivals, before you got a chance to
experience the things which give us all a common bond here. Ah, but Sabithra
has returned."
Adso whirled. Sabithra, masked like they were, stood behind their table at a
rigid posture of attention. In his agitation, he had not noticed her coming
in, nor noticed her progress as she snuck up behind them. Apparently their
Master had, which was why, Adso reminded himself, he was the Master still.
"Did you get what I asked you to get, Sabithra?" Master asked calmly.
"I did, Master. The attendant didn't want to give me three. She said I would
have to wait to get more than one. But I&" she paused, before smiling
proudly. "I stole two more."
"Well done, Sabithra. Give one to me, one to Elder Brother Adso, and keep
one for yourself." He got up, left some pyreals on the table, and gestured
to his two apprentices.
Adso inspected the slip of paper that Sabithra gave him. It was marked with
a stylized N and C. He didn't get to read the inscription on it, because his
companions were moving briskly down the stairs and he had to catch up.
Master led them through the celebrating crowd. There were fireworks shooting
into the sky, coming from the bronze statue of Ben Ten near the center of
town. Adso gaped unprofessionally at the sight, allowing himself to be
pulled along in his Master's wake until they stood before a smiling Aluvian
woman in extravagant white robes.
At Master's direction, they turned over their scraps of paper to the woman.
Adso was still too confused by the noise and the show in the sky to pay much
attention to what was going on, and was only dimly aware of her instructions
to "hold on to your socks" – but the wrenching tug of portalspace brought
him back to himself.
After a few moments, he, Master, and Sabithra stood in a darkened corridor
in a place that Adso did not recognize. There was the faint sound of some
frenetic, pulsing music, unlike anything he had ever heard before.
"What is that noise?" Adso asked.
"Nostalgia," their Master said, with a strangely wistful tone in his voice.
Dev Notes - from the
Turbine Site,
October 10, 2006
New content and Functionality
- The Festival season is upon us once again. Dereth once again is
abound with tricks and treats. Fun is in the air!
- The Scarecrows have once again begun appearing on the landscape
throughout Dereth.
- The first stages of our proposed improvements to the trade skills
will be going in this month. Players who have the Alchemy skill trained
will have the ability to create new 7th level protection gems. These
gems will be able to be traded or given to any player and can be used by
any player to cast the various Life Magic protection spells on
themselves.
- In continuing the improvements to various hunting areas, we have
added some new tasks in the area known as the Valley of Ruin.
- Viamontian Racial Masks have finally been made. The maskmakers have
been hard at work once again.
- In keeping with our theme of revising some areas of the game for
better hunting we have added some new tasks to continue the improvements
in the area known as the Valley of Ruin.
Miscellaneous Changes and Improvements
- The spellcraft on the upgraded versions of the Composite Bow and
Crossbow has been raised to better reflect the level of the players
using them. This raise in spellcraft will affect the weapons ability to
cast on strike.
- A typo in the description of the modified Silifi of the Crimson
Night has been fixed.
- There was a bug that would prevent Alduressa leggings from being
picked up off the ground. This has been fixed for the October event.
- When the October event goes live newly acquired white rabbit
slippers should now appear white instead of the off white that appeared
after the launch of ToD. This only applies to newly created slippers and
not previously crafted slippers.
October Letter to the Players - from the
Turbine Site,
October 6, 2006
Hello there and welcome to the October 2006 Letter to
the Players!
It is once again festival time in Dereth! The time of year when the chill of
the fall season begins to nip at the air, and at your toes! With the coming
of the Festival celebration comes new masks and guises as well some fun
surprises.
Let's see what is new this month in Asheron's Call!
New Content and Updated Functionality
This year the October event brings us to the seventh anniversary of our time
together in Asheron's Call. With that comes some grand celebrations among
the people of Dereth. There will be fireworks, sparklers, and maybe even
some disco dancing! Not to mention the many tricks and treats that will be
available. We would also like to take this opportunity to thank you, the
players of Asheron's Call. Without you we would not be able to continue
working on the game that we love so much. So as we approach that day
(November 2nd) we just want to say a heartfelt Thank You for your loyalty
and support from all of us here on the Asheron's Call team.
The first stages of our proposed improvements to the trade skills will be
going in this month. Players who have the Alchemy skill trained will have
the ability to create new 7th level protection gems. These gems will be able
to be traded or given to any player and can be used by any player to cast
the various Life Magic protection spells on themselves.
The Scarecrows have once again begun appearing on the landscape throughout
Dereth. Be sure to keep an eye out for them when you are out hunting.
In keeping with our theme of revising some areas of the game for better
hunting we have added some new tasks to continue the improvements in the
area known as the Valley of Ruin.
When the October event goes live newly acquired white rabbit slippers should
now appear white instead of the off white that appeared after the launch of
ToD. This only applies to newly created slippers and not previously crafted
slippers.
In Concept
These are game changes that we are thinking about for upcoming events. We
cannot guarantee when or even if these changes will be added to the game, as
scheduling and priorities can change. These changes are in addition to the
new quests, dungeons, and items we will be adding to the game. With each
monthly event we will be discussing an in concept topic, in order to give
you as much information about the item that we can.
As part of our effort to continue improving the overall experience here in
Asheron's Call we are going to be working on some Housing Economy
Improvements over the next several months. The goal of these improvements is
to make all forms of housing more useful to players, as well as making the
concept of owning housing less of a chore and more of a bonus, while still
making sure that there is a cost associated with owning the various levels
of housing.
So there are just some of the things we have in store for Asheron's Call in
October and beyond. Please remember that along with everything listed here,
there are several new quests and exciting things going into the game for the
October event.
Thank you for playing Asheron's Call and we look forward to seeing you all
in Dereth.