Event Teaser - from the
Turbine Site,
June 12, 2006
Ardry approached the Smoking Axe Tavern of Ayan Baqur. It
was coming close to sunset, and the desert sun had lost most of its bite,
but there was still heat rising from the sandy ground.
He nodded politely to Ulgrim, stationed in his familiar position by the
door. The old drunk winked at him mysteriously, but did no more to
acknowledge the younger man's presence. Ardry paused in the doorway to brush
thick clods of black earth from his boots, then stepped into the tavern's
cool interior. Besides Berkholt the barkeep, there was only one other person
in the bar. A grizzled woman in battered leather and mail armor sat at one
of the tables, with an empty mug in front of her. A white qafiya pulled down
low hid her hair and shaded her face when she kept her head down.
Ardry walked to the bar and made pleasant small-talk with Berkholt. He
ordered two pints of ale and sat down at the same table as the warrior
woman. He set one of the mugs down in front of her, then took a sip from his
own. He checked the room again to make sure that there was no one else
there.
The woman studied him with a guarded expression on her face. She looked at
his face for a long time, then swept her gaze over his armor and his
weaponry. After Ardry had taken a few nervous sips, she seemed to finish her
inspection. She casually took the mug he'd put in front of her, and gulped
down a mouthful of the ale.
"My thanks," she said, saluting him with the mug. "I'd forgotten how
pleasant it was to have a glass of Berkholt's best on a hot day. You picked
a good meeting place. We haven't met for a drink like this since our
training on Ispar."
Ardry smiled. "We should make a habit of drinking together again, when
duty's call is not quite so deafening. I make it a point to come here every
once in a while, for the good ale and for cousin Ulgrim's entertaining
company."
"Entertaining? If you say so. I have little patience for his foolishness."
"Even a fool can be a font of wisdom. So says my Uncle Aliester, a wise and
learned man."
The woman snorted. "I'll try and remember that, though I'll tell you I've
never had much use for your Uncle Aliester either. Until today, at least."
Before Ardry could respond to that, she raised her hand. "We're not here to
have a debate on the usefulness of your scholarly relations."
Ardry nodded. "No, we're not. I know your time is precious, so please, go
ahead."
The woman looked around the room, again to check for potential
eavesdroppers, then leaned in close to whisper. "As your own sources have
told you, something terrible has happened. It looks like the Raven Hand
finally succeeded in waking or summoning this Grael."
Ardry sucked in his breath. "How?" he asked. "Last we knew they were still
far away from the information they needed for such a ritual."
The woman sighed. "The most unholy alliance conceivable. The Rossu Morta
started feeding information to the Raven Hand, and they appeared to start
making plans for a joint summoning ritual. But we have surmised that there
was a betrayal at the last moment. One betrayed the other, though we are not
sure who betrayed whom. It could be that they betrayed each other."
Ardry shook his head in amazement. "How could they be so foolish?"
"Each was obsessed with reaching Grael, and apparently each believed they
could win the devotion or gratitude of that ancient evil... It seems to me
that both sides miscalculated terribly before they even decided to cooperate
in their endeavors. But what do I know? I'm just a soldier who's seen too
much..."
"So if they conducted their ritual, where is Maegris?" Ardry had spent a
long time keeping tabs on the shadowy Pontifex of the Raven Hand, only to
lose track of him as the Raven Hand neared the completion of their
preparations. The failure rankled him, and he had become desperate to learn
of the cult leader's whereabouts.
"Of him, we have no word. The entire Raven Hand seems to have gone into
hiding. Whether this was their plan all along, or the result of a
catastrophic ritual, we are still unsure."
"And Dardante? He has gone to ground as well, it seems."
The woman shrugged. "Again, we cannot be sure what became of him. We know
that the highest agents of the Rossu Morta assembled in haste and set out in
all their strength for some reckoning with the Raven Hand, but we do not
know what happened! We do not even know if Dardante got there in time to
affect the ritual. This uncertainty is maddening."
"And while they have all gone missing, Grael walks the world again."
"If the signs in the sky are to be believed, yes. We will not know for
certain until we have the information we seek." The woman looked Ardry in
the eyes expectantly.
With a flick of his wrist, Ardry produced a tightly rolled scrap of paper in
his finger. With barely a discernible movement, he passed it into the
woman's hand. From there, it seemed to disappear.
"Those are the latest geomancy charts, courtesy of my Uncle's associates,"
Ardry confided. "I am still not sure how such abstractions will help you..."
"We have trackers and scholars who will find it useful, with the proper
preparations. That's all I know of it, myself. I too question the usefulness
of such charts, but nothing else has proved useful."
Ardry drank down half of his ale. "How bad do you think it will get?"
The woman laughed quietly. "As bad as it can get, is my guess. I've heard
stories about the rampage of that Bael'Zharon. Grael is just as dangerous,
and less predictable, by our reckoning. I would devote the rest of my days
to extinguishing the Rossu Morta and the Raven Hand for their follies, if I
weren't sure that they were already paying the price for their own
overreaching arrogance. You might go to your people and urge them to fortify
all your towns, if our own scouts are correct..."
"I will do so. We should try and share information like this regularly,"
Ardry said hopefully.
"It is possible, if our superiors ever get over their distrust of each
other. Even in the face of apocalypse, old divisions die hard."
"Keep trying to persuade them. If we had made common cause earlier, it may
be that we wouldn't have lost track of Dardante and Maegris on the eve of
their ritual."
"I know. I suppose it would be rude to point out to them that they have made
the same errors in their lust for secrecy as Dardante and Maegris did."
They shared a bitter laugh over that, and then she drained her mug. "I thank
you for the drink. We must do it again some time. If we survive whatever
foulness the Raven Hand and the Rossu Morta have unleashed."
She left quietly. He remained to finish his drink. He drank slowly, trying
to relax and forget his feeling of mounting dread. Finally, as the sun slid
below the horizon, he brought the two empty mugs of ale up to Berkholt and
left the tavern. He stood in the threshold, adjusting his armor and getting
ready to head back out into the wilderness. He glanced to his side and saw
his cousin Ulgrim, watching him intently.
"What news, cousin?" he said, trying to keep his tone light.
Ulgrim shook his head slowly. "Don't go looking for Dardante any more, kid.
You won't like him when you find him."
"What?" Ardry walked towards his distant cousin. "What did you say?"
"What? Me? I didn't say anything," Ulgrim said, petulantly. "Tell your uncle
that I asked about his health, though. We should all cleave to our friends
and family in the dark days ahead..."
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Rollout Article - from the
Turbine Site,
June 15, 2006
Girion was practicing in the Chapterhouse training
room. He'd been at it for over an hour, punishing the hapless Target Drudge
with rhythmic blows of his heavy morningstar. He imagined the target to be a
Viamontian Knight, and he could almost hear the behemoth's grunts and roars.
After a particularly brutal overhand smash that was the final strike of his
attack pattern, he stopped to wipe the sweat off his brow. He'd overheard
talk from more highly-placed members of his Order, and knew that evil things
had come forth from unknown corners of the world. He expected that he would
soon be called into battle on behalf of the Order, and probably on behalf of
the realm as well.
The rest of the Chapterhouse was quiet. He hadn't seen anyone else here
since he began his session. A hand touched him on the shoulder, surprising
him. He whirled and swung his morningstar in a rising arc. The intruder
tilted his body back almost nonchalantly, and the spiked head of the weapon
whistled harmlessly past his face. Girion felt a sharp, painful pressure on
his knee, and suddenly he was on the ground, breath knocked out of his
lungs, looking up at a younger man dressed in dark leather armor. From his
position on the ground, he got a good look at the man's boots, which bore
the sigil of the Order.
"Girion of Arwic?" The young man who had so easily avoided his attack and
knocked him to the ground did not seem the least bit angry.
Girion blinked. After the shock of his sudden fall to the ground, it took
him a moment to recognize the man he'd assaulted. Once he did, he rolled to
his knees and lowered his head in a posture of abject submission. "M-my
lord, f-forgive me," he stammered, shocked at his own stupidity.
"I'm no lord, friend, I work for a living. Get up. And call me Adso."
Girion stood as the man looked him over. "I did not mean to strike at you,
my lord. Uh, I mean, Adso. Sir."
Adso laughed. "If I thought you'd meant to hurt me you'd already be staring
deeply into a lifestone. Now, you are Girion of Arwic, yes?" When Girion
nodded, he continued. "I need your help, Girion."
"Whatever you ask, my, uh, Adso. Sir."
"Come with me, then." Adso led him out of the training room and down a
corridor. "We're very short on able-bodied fighters right now, Girion. I'd
rather not have to discuss just where the rest of the Order has gone off to,
but suffice it to say that I need you to go out and investigate something.
It's likely to be quite dangerous."
They stopped in front of a door to one of the command offices. "What would
you have me do, Adso, sir?"
"I need you to head out to the crater of Old Arwic. We have some
information... We have friends with knowledge of ley lines, you see. I'd
call them geomancers if they could do any more than sniff out the lines and
map them. They swear that the crater has become some kind of throbbing
pustule of corruption. I've passed through myself, and found nothing. Hold
on a moment, wait right there."
Adso vanished into the room and closed the door behind him. Girion was left
standing out in the hall. He waited patiently while he heard the sound of
crates being levered open within the room. Adso eventually came back out
into the hall with a backpack and an oblong, cloth-wrapped bundle in his
arms.
"What was I saying?" Adso asked.
"Arwic is a throbbing pustule of corruption, sir."
"Yes. Yes, indeed. So I need you to go scout the crater. Stay there for at
least a day. Record and report any suspicious activity. Try to remain
hidden. I'm asking you because you should know the area well. And because if
you won't go, I'd have to ask poor Eddred, and I don't think he's up for
this kind of work any more."
Girion squared his shoulders. "I will do as you ask. You can count on me,
sir."
"Glad to hear it. Here's a pack full of necessary supplies. Healing kits,
potions, gems to strengthen and protect you..." Adso pushed the pack into
his arms, then looked him up and down, seeming to take the measure of his
physique. "You are a strong warrior, aren't you? And brave?"
Girion nodded confidently as he shouldered the pack. "I have fought in many
battles here on Dereth, sir. Back as far as the Shadow War. And I was a
soldier in the Viamontian campaigns back in Aluvia, sir. My commanders have
never complained about my skill or valor."
"A man of worthy experience. Perhaps you'll be able to wield this, then..."
Adso handed him the cloth-wrapped package. Girion unwrapped it slowly. He
sighed in profound admiration as he gazed at the beautiful, if strange, mace
in his arms. It was marked with a glowing red sigil, seeming to proclaim to
all the world that it was a weapon of rare enchantment.
"Nice, eh? Very exotic. No doubt you'll find out soon just how powerful it
is. Come along, then. Let's get moving. I have a portal gem for you, and
night is almost upon us."
* * * * *
Girion stood in the woods near the
crater, straining his eyes to see by the dim light of the moon. He'd had a
quiet time on his watch so far, but he still had many hours ahead of him. He
ran his fingers lovingly over the curiously constructed mace that Adso had
given him. He'd never felt a more naturally well-balanced weapon in his
hand, and he became almost giddy just thinking of the range of enchantments
that had been worked into the metal. He grinned every time he looked down at
it, and imagined it smashing into the head of a Viamontian Knight.
He heard a soft rustling noise behind him, almost too faint to notice.
Shivering with a sudden and awful sense of dread, he turned around.
The forest was filled with red eyes. Dark shapes moved between the trees,
too many to count. He heard sibilant whispering in the wind, in a tongue he
hadn't heard since the days when the Hopeslayer walked the world.
"Pwyll's bones," Girion muttered, before the eyes and the darkness swarmed
forward and washed over him. He swung his new mace at the first creature to
come within range, and was rewarded with an otherworldly wail of pain. But
they were too much... He heard, almost distantly, the shriek of metal as
shadowy claws tore through his plate armor. Agony exploded from a thousand
places on his body, a bitter cold that burned, and then there was darkness.
* * * * *
He woke up in front of his lifestone, far
away from the Arwic crater. He sighed, and felt the ghosts of his wounds all
over his body. Grimacing at the memory of the pain and horror, he muttered,
"Definitely something going on at that crater... A throbbing pustule
indeed."
He looked down at his empty hands, and then, in a panic, rifled through his
pack.
"And now I've lost my new mace," he complained mournfully to the night.
Dev Notes - from the
Turbine Site,
June 15, 2006
New Content and Functionality
- Some of the towns around Dereth have noticed
strange rumblings around the old Shadow Spire craters. Players with
mules or other characters in these towns may want to be careful when
they log them in after the June event goes live.
- The latest tier of the Runed weapons has been
made available. These weapons are geared towards characters in the level
140 range, with a different set of cool effects from the earlier
releases of the Runed weapons.
- Before when you received a new title there was no
notification. We realized that this can sometimes cause problems. On
newer quests you will now get a notification of getting a new title and
in the coming months we will attempt to add this notification on to some
of the older title quests.
Miscellaneous Changes and Improvements
- While fighting the "Extreme" and "Uber" versions
of the Harbinger, the minions that help him fight would sometimes be
summoned twice. These minions should now only spawn once during the
fight.
- Isin Dule's Captain's were failing to hit players
when they did high attacks. This has been fixed and the captain's now
make contact when they attempt high attacks.
- For the Mukkir Awakening quest players should now
speak with Riordin Nightbane instead of Sarkin Killcrane.
- The Augmentation timer has now been moved down
from 30 to 27 days.
- On the high level section of the Glenden Wood
Invasion quest it was found that the Royal Vivimancers were casting a
level 7 Hetacomb spell, allowing them to potentially one-shot a player.
We have removed this spell and replaced it with a less damaging spell.
- There was an issue with elemental bows where
instead of the player grasping the bow, it would appear that the bow was
actually inside the hand of the player. This has been fixed and
characters now actually appear to be holding the bow.
- When we introduced allegiance names, there was a
small bug that would make the name show up on the next creature you
would identify after checking a players allegiance name. This would make
it appear as if the creature was in an allegiance. While this was
sometimes funny, it was not intended. This has been fixed for the June
event.
- There were several small typos fixed for this
month.
June Letter to the Players - from the
Turbine Site,
June 12, 2006
Hello there and welcome to the June 2006 edition of
the Letter to the Players.
Before you read any further, we have a small trailer we have made for the
June event. You can view this trailer by clicking
here (6.60MB) for the smaller web friendly version, and
here (50.5 MB) for the larger version.
Now lets get on to this month's Letter to the Players!
With the return of the Shadow Spire to the world and the indications that
Grael has risen from the depths of his slumber, what is in store for Dereth
now? Will anyone be able to stand in Grael's way? And what of Count Dardante?
What side effects might he have from being in the presence of the Heart-
Render?
On June 8th we attempted the first step in improving the performance of
Asheron's Call. As most of you know by now, this did not exactly work out as
planned. Part of what was going to be done on the 8th was replacing a lot of
older hardware used by the database servers. Unfortunately for everyone a
lot of the new hardware was late in arriving to the datacenter, which caused
our people there to try and rush to keep with the schedule we had set. We
had one person there in particular who did not leave the server room for 13
hours, while trying to get things done. To make a long story short, the work
was not completed and we are still running on the setup that was in place
before. What does this mean for the hardware upgrades going forward? On
Thursday June 15th we had scheduled an extended downtime in addition to the
normal scheduled patch day window, to complete the hardware upgrades. We
have decided to change this window to make sure that things can be done
right.
The Thursday June 15th downtime will now be from 8am EST – 4pm EST. The
following Wednesday, June 21st we will be bring the worlds down for
approximately 4 hours from 10am EST – 2pm EST to complete the hardware
upgrade to the database servers and the world servers. We feel this is the
best way to complete the upgrades with the least amount of risk to the world
data.
The kickoff of Digital Distribution was a big success and while we won't get
into specifics, the amount of times that the game was purchased from
Direct2Drive has well exceeded our initial expectations. We are going to
continue to try and bring new players into the game as well as going forward
with changes and improvements to keep our existing players happy. As part of
this we are pleased to announce you can now buy the digital version of the
game from The Turbine store, for the same price of $19.95. We have also
discounted the physical version of the game, which includes the game box,
instruction manual, and the game disk. You can purchase this version for
$19.95 as well.
We are focused on making sure that Asheron's Call continues to be the great
game that it is now and into the future.
New Content and Updated Functionality
The latest tier of the Runed weapons has been made available. These weapons
are geared towards characters in the level 140 range, with a different set
of cool effects from the earlier releases of the Runed weapons.
Some of the towns around Dereth have noticed strange rumblings around the
old Shadow Spire craters. Players with mules or other characters in these
towns may want to be careful when they log them in after the June event goes
live.
For the Mukkir Awakening quest players should now speak with Riordin
Nightbane instead of Sarkin Killcrane.
The Augmentation timer has now been moved down from 30 to 27 days.
On the high level section of the Glenden Wood Invasion quest it was found
that the Royal Vivimancers were casting a level 7 Hetacomb spell, allowing
them to potentially one-shot a player. We have removed this spell and
replaced it with a less damaging spell.
In Concept
These are game changes that we are thinking about for upcoming events. We
cannot guarantee when or even if these changes will be added to the game, as
scheduling and priorities can change. These changes are in addition to the
new quests, dungeons, and items we will be adding to the game. With each
monthly event we will be discussing an in concept topic, in order to give
you as much information about the item that we can.
Equipment Sets
One of the ideas that we have discussed before is the implementation of
equipment sets. An equipment set would be made up of different pieces of
armor that when equipped would give the character wearing the armor certain
bonuses. For example; Player A has 2 pieces of a 5 piece set. When he puts
on the first piece of armor, there will be no noticeable effect on the
player or the armor beyond the armor's initial enchantments; however when he
puts on the second piece an effect is added to the player that was not
previously there. When that player then puts on the third piece, another
effect or an even better version of the previous effect will be cast on the
player. Each piece of this set that the player wears will improve the spell
cast or to be more precise, cast an even greater spell or another spell on
the person wearing the armor. If that player then removes any of those
pieces the effect will be gone. The only way a player can get these special
effects is by wearing the pieces with each other.
So there are just some of the things we have in store for Asheron's Call in
June and beyond. Please remember that along with everything listed here,
there are several new quests and exciting things going into the game for the
June event.