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Turbine Moves AC Home (link) - Aug. 25, 2005

Dear AC1 subscribers,

After significant consideration, we have decided to move the AC1 live team back to Massachusetts. This is the right decision to support AC1 going forward, allowing us to better coordinate between the game and support teams.

During this transition, we plan to provide uniquely fun live events for everyone to enjoy.

Best regards,

Vijay Lakshman
VP Production, Turbine


Turbine Moves AC Home (by Calandryll) - Aug. 25, 2005

I wanted to direct all of you to this announcement. If you have any questions, please feel free to ask them in this thread. I will answer them as best I can.

http://ac.turbine.com/?page_id=390

A few comments, just to address some concerns I figure some of you may have.

Q: Will this delay the next update?
A: It’s too early to tell as it depends on how smoothly the transition goes. At this point though, I’d say it’s likely. We will hopefully start some of the events next week though.

Q: How does this effect the plans for CA Turbine Nation?
A: Unfortunately, since the AC1 team will be here in Massachusetts, we will have to cancel the west coast event. Because of the timing of all of this unfortunately TN got caught in the middle.

Q: Does this impact your ability to handle server, billing, or customer support?
A: No. Net Ops, billing, and customer support are already handled out of Massachusetts.
__________________
-Jonathan "Calandryll" Hanna
Director of Community Relations
Turbine, Inc.


Looking Forward (by Calandryll) - Aug. 26, 2005

The future of AC1
As I said in the previous post, we have no plans to shut down AC1 at this time. It’s not something we want to do and it’s not something we are planning to do. Nobody can predict the future of course, but right now we intend to support AC1.

The move
People in CA just found out about this yesterday and most probably haven’t made any decisions yet. While I fully expect that some folks will decide not to make the move, I hope that many do. Once we know who is coming back to MA and who is not that will give us a better idea as to the future of live development. I know you guys want more specifics than that, but right now I simply don’t have any. The moment I do, I will let you know.

Live events
As most of you read, it is our plan to run live events during the transition period for the CA staff. I’ve been asked to coordinate those events with some folks here and I’d like your feedback as to the kinds of things you’d like to see. I know live events aren’t exactly the same as new development, but I am hoping we can create some fun stuff for people to do in the game. Our plan is to start these events next week. We’ll probably start small and then build up steam as we continue on.

About me
I know most of you don’t know me very well. I haven’t been on these boards as much as I’d like. Actually I haven’t been on any of Turbine’s boards as much as I’d like – goes with the territory of working on multiple projects I guess. But I can tell you that my focus right now is on AC1, on getting the live events running and communicating with all of you the most up to date information that I have.

I’m hoping this post puts some of your fears to rest. I totally understand the anxiety that the announcements have caused and I’ll be here as much as I can to help answer questions.

Thanks everyone.
__________________
-Jonathan "Calandryll" Hanna
Director of Community Relations
Turbine, Inc.


Quick Update (by Calandryll) - Aug. 29, 2005

I wanted to give everyone a quick update on the status of a couple of issues.

1. The September update. I met with the QA team and went over the current bugs for the update this morning. We prioritized and assigned all of them. I'll update you again once we have a better idea as to how quickly we can get these fixed. We're still shooting to have an update in September, but there are still a few factors that will impact whether we make it or not.

2. Live events. I had a very productive meeting with the folks who will be running the events. Right now we are focusing on documenting everything and creating a schedule. We should be able to start running events late this week or early next week. I'll keep you posted.

That's the latest for now. Should anything change I'll let you know.
__________________
-Jonathan "Calandryll" Hanna
Director of Community Relations
Turbine, Inc.


Daily Update - 8/31/05 (by Calandryll)

As promised, I'll be writing these updates on a daily basis. Sometimes there won't be a lot of news, other times there will be. Today we have quite a bit to report.

As most of you already know, Srand, Ibn, and Meanbeard have decided to leave the AC team. Everyone at Turbine wishes them the best of luck in their future endeavors. We’ll have a good idea as to how things will shake down next week, so I ask that you please bare with us during this transition.

I don’t have any new information on Dawnsong or the September update yet. Those are both still very high on my radar though. Live events are still scheduled to start next week...more info on that soon.

Another update – the Decal folks have entered their first phase of Alpha. You can read their press release here:
http://forums.acdev.org/phpBB2/viewtopic.php?t=3224

Some other interesting news. As some of you may know Turbine recently attended the Penny Arcade Expo. We had game stations for DDO, LOTRO and Asheron’s Call at the booth. The Asheron’s Call stations allowed players to use their existing account or create a new one to try out the game. The station got a lot of attention and people were playing the game for almost the entire show. We also gave away a bunch of copies of ToD as door prizes and other giveaways. I think AC was well represented at PAX.
http://x2.putfile.com/8/23914350456.jpg

And last, but certainly not least...we’ve hired our new Asheron’s Call Community Specialist! Some of you may already know him as Frelorn. Frelorn has been an AC customer support representative for almost two years and has helped moderate these forums from time to time. He’s also been an Asheron’s Call player since the beginning and is extremely knowledgeable about the game. Frelorn is going to be working on the live events for now, so I’ll still be the main point of contact for all of you on the boards. Once the events get into full swing, he’ll take a greater role on the boards.

Please join me in welcoming Frelorn to the Community Relations team!
__________________
-Jonathan "Calandryll" Hanna
Director of Community Relations
Turbine, Inc.


Daily Update - 9/1/05 (by Calandryll)

Not a lot to report today, but I wanted to post anyway just to keep you all in the loop.

We've made some progress on the September update. That's obviously a good thing, but there are still some more issues to work through before I am comfortable releasing it. As always, I will keep you all posted on the progress.

Frelorn and I will be finalizing the event schedule today and tomorrow with the folks who will be running the events. I'm really looking forward to kicking off these events next week.

That's it for now. If anything else comes up today I'll let you know. Again, I want to thank all of you for your patience and support during this transition.
__________________
-Jonathan "Calandryll" Hanna
Director of Community Relations
Turbine, Inc.


Daily Update - 9/2/05 (by Calandryll)

Just a couple of updates today.

Hurricane Katrina has devastated the lives of many people and for most, logging into a game is the very last thing on their minds. In order to make sure nobody loses their house, we will be refreshing housing maintenance across all servers automatically for the foreseeable future. Frelorn will be logging in and running the necessary command on all servers in order to make sure the house maintenance is paid. In fact, he just ran the command on the servers about an hour ago.

I would also like to take this opportunity to encourage all of you to donate what you can to help the victims of this disaster. You can contribute to the Red Cross at the following link:
http://store.yahoo.com/redcross-donate2/

Even a little bit helps. Thank you.
__________________
-Jonathan "Calandryll" Hanna
Director of Community Relations
Turbine, Inc.


Daily Update - 9/6/05 (by Calandryll)

Hope everyone had a great Labor Day weekend. We had lots going on at the office this past week and there is a lot of news to tell…

September Update
We are very excited about the progress we have made on Asheron’s Call in the past week. We still have people working on the September update which looks great. It is our goal to get this update out in September and I will continue to update you on the progress. Of course, we expected to lose a little time during the move back to Massachusetts, but we planned for that and our goal is to get the update ready to go before the move. Once the live team is here, we’ll evaluate the team structure; not everyone has decided to make the move back, which we expected would be the case.

Live Events
Live events have begun!! The schedule is set, the planning is complete, and Frelorn has already run a couple events! The plan right now calls for 3 to 4 events per week per server. They will run from around noon until late in the evening, Monday through Saturday. Keep in mind that we are rotating the event schedule so just because your server doesn’t have one today or has one while you aren’t online doesn’t mean you won’t have a chance to participate in another event at a different time and date. We’ll be running similar events on each server each week to ensure as many people have a chance to participate as possible. We also specifically chose a couple ideas from the Live Event Idea thread and will be continuing to take ideas from all of you as we progress. Keep an eye on the Asheron’s Call website for recaps and screenshots of the events!

That pretty much covers all of the news I have for today. Apologies for posting this later in the day than usual. There was something I was waiting for confirmation on before posting but it's not confirmed yet. Hopefully tomorrow...and yes, it's good news.

Again, I greatly appreciate everyone’s patience and understanding through all of this. I plan on continuing to update all of you with information as I have it. If you find these updates useful I’d like to continue doing them indefinitely.
__________________
-Jonathan "Calandryll" Hanna
Director of Community Relations
Turbine, Inc.


hello (again) from Crowley - 9/7/05 (by Crowley)

Hey everyone,

I just wanted to send a message out to those of you who are concerned about the state of Asheron’s Call as it moves back to Boston. I’m Dave “Crowley” Javier, and I am one of the team members who’ve been in the LA studio for the last fifteen months or so. I was Lead Designer on Throne of Destiny, and I also was a member of the first Live team when Asheron’s Call shipped in 1999. Since we wrapped work on Throne of Destiny, I’ve been working with the rest of the Live team on our monthly events. I hope you enjoyed August, and I am eager to continue work on further Asheron’s Call events. Fear not for the status of the September event. Most of the work is already done. Obviously the transition of the project and the team back to Boston has caused some disruption, but people on both coasts are working hard to ship September and to ensure that the ongoing content suffers minimal interruption.

I’d like to thank you all for playing our game, and I look forward moving ahead with the game when I go back to Boston.

Cheers,

Crowley
__________________
"When the going gets weird, the weird turn pro." -- Hunter S. Thompson (RIP)


My New Role at Turbine - 9/7/05 (by Scenario)

For over five years I have been, in one form or another, a part of this community. Many of you have helped me on quests (whether you know it or not). We’ve fought along side each other against the threats of Bael’zharon, the Virindi, and Gaerlan. I was fortunate enough to have been part of the team that has pitted you against the Olthoi, Burun, and Viamontians.

Asheron’s Call brought my friends and me together through college and kept us together afterwards. It brought me here to Turbine and gave me some amazing opportunities to grow both creatively and professionally.

After being a member of the Asheron’s Call Development team for two and a half years, I am moving on to another project within Turbine. I am happy knowing that I’ve left the team in good hands and that I have had the opportunity to work with them and work for this great community. It only took me two of those years to convince you all that I wasn’t Sean Huxter (though I suspect that some of you still aren’t quite convinced). :P

My decision to leave the Asheron’s Call Live Team came several weeks before the announcement of the closure of the Santa Monica studio. I was in the middle of a vacation when the announcement was released, moving from Santa Monica back to the east coast, and had heard nothing of what had happened until I stopped by the office to visit early last week. I’m going to miss working on Asheron’s Call, and I am looking forward to returning to the project that started my career here at Turbine as a member of the Lord of the Rings World Building team.

While the September event is my last Live Event, my presence will still be felt over numerous following months. I’ve left the Live team with a lot of brand new monster art that they will be filtering in over the coming months, starting with September. I will also remain available to the Live Team to answer their questions (and your questions), offer suggestions and lend them a helping hand if need be.

For September, those of you with an eye for dungeon exploration will get to see the first appearance of the second place Make-A-Monster contest winner. The Shallows Sharks, no longer content to look like their “land-lubbing” kin will have a brand new set of textures, just for them! In addition to that, we will also be introducing another brand new creature – the deep sea dwelling Remoran (some of you may recognize this creature; it has been a part of our data for years though it did receive a substantial facelift)! Lastly, numerous NPCs throughout our September content will be previewing some of the other new monster looks to come.

I look forward to being a player again. I’ll see you in Dereth.

Matt “Scenario” Elliott


Daily Update - 9/7/05 (by Calandryll)

Bunch of stuff today.

September Update
Not much new to report on the September update. Things are moving along well though. We have a follow-up status meeting on Thursday.

You probably saw Scenario’s post. While those of us on the AC team are sad to loose him to another project, we’re very happy that he’s with Turbine and he has been helping us (and me personally) a lot with the September update and other AC issues. Dave “Crowley” Javier also posted a quick update on the work he is doing on the September update as well.

Open Issues
I know you guys have a lot of questions about some open issues such as the high-res textures, new artwork, Dawnsong, etc. I don’t want anyone to think I am blowing off those concerns. I just don’t have an update for you on them. Right now our focus is on the September Update, live events, the move, and the day-to-day activity of keeping the service going. That’s not to say there isn’t room for other suggestions or concerns, but I did want to be upfront and let you know that right now our focus is on those things.

Live Events
The Live Events went well yesterday and participation was great! If you missed yesterday’s events, don’t worry. We’ll be doing plenty more. We’ve also posted an account of one of the events on the website along with screenshots.
http://ac.turbine.com/?page_id=391

We’ll be posting these about twice a week to give everyone a chance to see what occurred during some of the events. I also want to start getting more content on the site and this is the first step towards that. If you take part in an event and want to submit your own account of what transpired please feel free to e-mail it to us along with screenshots to ac1stories@turbine.com. I’d really like to start getting your stories on the site as well as our content.

Message Boards
I’ve lowered the post delay timer from 360 seconds to 90 seconds. We’ll tweak that number depending on how things go, but 6 minutes seems a little too high to me. If everything goes fine, I’ll keep it at 90 seconds.

Last but not Least
I don’t have an update on that good news I mentioned yesterday yet. Just to clarify though, the news doesn’t have anything to do with development. It probably won’t affect most of you directly, but it’s something I think people will be happy to hear we are doing. I am hoping we can announce it by Friday.
__________________
-Jonathan "Calandryll" Hanna
Director of Community Relations
Turbine, Inc.


Daily Update - 9/8/05 (by Calandryll)

Quick update today.

September Update
Bug fixing is moving along well. We have our status meeting later today so I'll have a better idea as to how close we are to releasing the September update by tomorrow. Again, probably won't have a set date yet though.

Live Events
We ran a bunch of live events yesterday and some more today. I'm pretty happy with how these are progressing so far. We're starting with some basic monster spawn events and will continue to ramp them up over time. I had the chance to watch over Frelorn's shoulder during one of the events and it looked like the players were having a blast. I hope that over the coming weeks you all get a chance to participate. We'll be posting another event recap tomorrow.

Hurrican Katrina and Billing
I can finally tell you all what that good news is that I mentioned earlier in the week.

Because most people affected by hurricane Katrina probably cannot access their account or call our billing department, in addition to automatically paying house maintenance we have also decided to stop billing for those people in the affected states. This is effective immediately and will continue for the foreseeable future. This required some work on our billing system which is why we couldn't do it right away. I wanted to wait until the work was completed and tested before announcing anything.
__________________
-Jonathan "Calandryll" Hanna
Director of Community Relations
Turbine, Inc.


Daily Update - 9/9/05 (by Calandryll)

Two quick things today.

September Update
We had out meeting to discuss the September Update. There are quite a few bugs, but they are being addressed. We probably won’t be able to make a “go, no go” decision until next week. The move is probably going to happen at the end of the month, so we’d want to get the update out before that in case anything needs to be addressed. We wouldn’t want to release the update while people may be out of touch. As always, I’ll keep you posted.

Live Events
Another recap was posted today. Two actually! You can read about them here. So far we’ve hit our schedule almost perfectly, so we’ll continue with the 3-4 events per server per week goal.

Well, that’s it for today’s update. I hope everyone has a great weekend!
__________________
-Jonathan "Calandryll" Hanna
Director of Community Relations
Turbine, Inc.


Daily Update - 9/12/05 (by Calandryll)

Hope everyone had a great weekend. Most of mine was spent reading the boards, doing some scheduling for AC, playing some poker, and watching my Steelers trounce the Titans! Now onto the update…

Just a reminder about what these daily updates are. I’ll include anything that I have new information on and things that we are currently working on. So if something doesn’t appear here, it doesn’t mean it has been forgotten, it just means I don’t have new information about it today.

September Update
There are still a number of bugs that need to be fixed, but the team continues to work hard to resolve them. Our goal is to have the bugs fixed by Wednesday so we can do the last part of our test procedure and get the update out the following week. So Wednesday is pretty much going to be the key date for us. We’re already talking about coming in this weekend if we need to and if it will make a difference. Again, I will continue to keep all of you posted as new information develops.

Live Events
Events will continue this week. We had a pretty good first week and I am looking forward to seeing even more.

Decal
The Decal developers posted an update regarding their Alpha status. You can read it here:
http://forums.acdev.org/phpBB2/viewtopic.php?t=3281
__________________
-Jonathan "Calandryll" Hanna
Director of Community Relations
Turbine, Inc.


Daily Update - 9/13/05 (by Calandryll)

Not much to report today.

September Update
We prioritized a bunch of new bugs this morning. Most of them were pretty minor so I don't expect the new bugs to have a major impact on our schedule. We do have some others though that are a bit trickier and that we are still resolving. How well those go will be the biggest factor going forward. Our publish status meeting is tomorrow afternoon.

Live Events
These are going well although I've asked Frelorn to help our QA team a little with the regression of some of the easier bugs, so he might have to reorganize his event schedule a bit. We'll still be running plenty of events though.
__________________
-Jonathan "Calandryll" Hanna
Director of Community Relations
Turbine, Inc.


Daily Update - 9/14/05 (by Calandryll)

Again not a lot to report today.

Server Downtime
I gotta start with this since it is the most pressing issue at the moment. We're still investigating the problem with the servers and our ops team is diligently working to resolve the problem. Unfortunately we expect that this downtime is going to last into the evening hours and that there will probably be a rollback to the last backup at 6am EST this morning. As soon as we know more we will let you know immediately. This issue pretty much has everyone's attention right now.

September Update
We found a major bug last night with the global chat system that turned out not to be a bug. Don't ask. So things are still moving along and we have our status meeting later today. Thursday's update should have some more information for all of you.

Live Events
We posted an update about the recent live events. You can read about the events here:
http://ac.turbine.com/?page_id=393

Don't forget to send us your own write-ups for events you participate in to ac1stories@turbine.com.

That covers everything. Aside from the publish status meeting later today right now I'm focusing on getting more information about this downtime. I'll post as soon as I have more information.
__________________
-Jonathan "Calandryll" Hanna
Director of Community Relations
Turbine, Inc.


Daily Update - 9/15/05 (by Calandryll)

Lots of stuff today!

Server Downtime
First, I want to apologize again for the downtime last night. Our Ops team was here until 1am making sure everything was stable even after the servers came up, so I wanted to recognize their effots in this post as well.

I also want to thank all of you for being so patient with us while we fixed the problem. I’m not kidding when I say I am proud of how the AC community handled this. It is that, more than anything, that makes me want to do something to make it up to you all. More on that later in this update.

September Update
Yesterday’s status meeting went really well. Despite a few more bugs we’ve gotten the publish to a state where we believe it will be ready by next week. We’re targeting Wednesday, September 21st for the publish. The move is the following week, so if we miss that date we miss September. Needless to say we all REALLY want to get this done this month. So we’re pushing hard and will be here on the weekend to cover all the bases. Assuming all goes well, I’ll probably post a Letter to the Players on Monday. If something goes wrong and we think we’re going to miss that date I will let you know. But right now we’re feeling pretty good about it.

Double XP
Because of last night’s downtime, we’ll be turning on double-XP starting today at around 6pm EDT and ending on Monday at approximately 6pm EDT. This should give people who play on weekdays and weekends a chance to get some extra XP. Some of you suggested we should do double-XP next Wednesday, but I’d rather not do that on a publish day. Maybe we’ll do double-XP on another Wednesday though. Just to be clear, double-XP does require ToD and we can’t change that for now. We know some of you don’t have ToD yet and we’re going to account for that as well with some live events.

Live Events
Next week we’re going to do some live events geared towards helping people gain XP. This is to make up for the fact that some people can’t play during the double-XP time and some people don’t have ToD. We’ll be posting a schedule on Friday. Again, we understand that some people will miss out on the events, but I think between double-XP and the events most of you should get some benefit.

That covers everything for today.
__________________
-Jonathan "Calandryll" Hanna
Director of Community Relations
Turbine, Inc.


Daily Update - 9/16/05 (by Calandryll)

Not much to report after yesterday's update.

September Update

Still looking good on this front. We'll see how the weekend goes.

Live Events
We've posted the schedule for next week's live events. Again these are going to be geared towards XP gains.
http://ac.turbine.com/?page_id=394

We've also posted the Friday even write-up (these are posted every Wednesday and Friday). You can read it here:
http://ac.turbine.com/?page_id=395

Double-XP
This is currently active. We also accidentally increased the majors drop rate. We turned this back off though. We might do this at a later date, but we didn't want this active this time.
__________________
-Jonathan "Calandryll" Hanna
Director of Community Relations
Turbine, Inc.


Event Schedule - 9/16/05 (link)

This is the schedule for our upcoming xp themed events. These events are going to be geared towards making players some extra experience this upcoming week.

September 19, 2005
2-3pm EDT Frostfell
3-4pm EDT Verdantine
4-5pm EDT Thistledown
5-6pm EDT Darktide

September 20, 2005
1-2pm EDT Darktide
3-4pm EDT Wintersebb
4-5pm EDT Verdantine
5-6pm EDT Solclaim
6-7pm EDT Harvestgain
8-9pm EDT Frostfell
10-11pm EDT Leafcull

September 21, 2005
6-7pm EDT Morningthaw
8-9pm EDT Solclaim
10-11pm EDT Thistledown

September 22, 2005
4-5pm EDT Frostfell
6-7pm EDT Verdantine
8-9 pm EDT Wintersebb
10-11pm EDT Darktide

September 23, 2005
4-5pm EDT Leafcull
6-7pm EDT Thistledown
8-9pm EDT Harvestgain
10-11pm EDT Morningthaw


Daily Update - Weekend Edition (by Calandryll) - 9-17-05

It's amazing how many people on various projects are in the office on Saturdays. It's really great to work at a company that has so many dedicated people in it.

Obviously I don't have much to report since yesterday, but I wanted to write a Daily Update today just to let you know how hard to team is working on the September Update. I'm currently writing the first draft of the Letter to the Players (it's really long!) so we should have no problem posting it on Monday.

I hope everyone is enjoying the double-xp weekend and we look forward to running the xp-oriented events next week. As always, I'll keep you updated on the status of the September update, but so far everything still looks good.
__________________
-Jonathan "Calandryll" Hanna
Director of Community Relations
Turbine, Inc.


Daily Update - 9/19/05 (by Calandryll)

A couple things today...

September Update
The weekend testing went well and we are still looking good for Wednesday. The Letter to the Players has been posted later along with a feedback thread. Please write your feedback in that thread. The teaser fiction will be coming soon as well.

Live Events
We're going to be running the xp-oriented events this week. Again, the schedule is here.

That covers everything for today. Hope everyone had a great weekend!
__________________
-Jonathan "Calandryll" Hanna
Director of Community Relations
Turbine, Inc.
 


Daily Update - 9/20/05 (by Calandryll)

Quick upate today.

September Update
We have our final September Publish meeting today. If everyone signs off we'll be publishing tomorrow. If we encounter a blocking issue I will let you know.
__________________
-Jonathan "Calandryll" Hanna
Director of Community Relations
Turbine, Inc.


 
Contents

Event Teaser
Roll-Out Article
Dev Notes
Letter to the Players
Dev Updates
Patch Page
Live Events


 


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