|
Aluvians
Gharu'ndim
Sho
Viamontians
Ispar History
Auberean History
Texts
Rumors |

The Colosseum!
Kalazar of SC (along with Aspect of SC and Kat Jekura,
Monarch of KoH) reports:
"It is located at 11.3S, 37.6E west of Yanshi. Once inside, get your
fellowship together. I recommend at least a mage/melee combo. Then buy your
ticket off the ticket holder. 5 MMDs is the cost. He says he also takes
certain rares (not sure what he means by that). After you get your ticket,
hand it to the Master Arbitrator, then you have a ticket stub with your 1
hour timer on it and it updates as you ID it.
Once you have your stub, enter the arena on the left if you're under 80, and
to the right if you're over 80. Then you'll be mobbed as you enter and ring
the arena bell. There are 4 spawns per ring. After the 4th is dead, a door
spawns to the north. Go in it to a new arena, rinse and repeat. The fellow
of us 3 made it to arena 12. I sent some screen shots of the mobs we
encountered. Our reward from the master after our 1 hour timer was 93 mil xp
per person."
Thanks also to Jobu Uboj The Green of SC,
Adam Swish of TD!
Colosseum Ticket Vendor tells
you, "I sell tickets to the Colosseum. I will accept as payment five of
trade notes that are worth 250,000 pyreal apiece. Rare gems are also an
acceptable payment."
You give Colosseum Ticket Vendor Trade Note (250,000).
Colosseum Ticket Vendor
tells you, "Thank you. I'll need more of these before I can sell you a
ticket."
Colosseum Ticket Vendor
tells you, "Thank you. We use these to reward our Champions and to buy food
to feed the many animals we have housed here.
Colosseum Ticket Vendor tells you, "Here, take your ticket and give it to
the Arbitrator who will grant you access to the Colosseum's Arenas."
|
 |
Colosseum Ticket |
This ticket gives access for one fellowship to the
Colosseum's Arenas. Prepare you [sic] fellowship before handing this
ticket into the Arbitrator since you will be unable to change your
fellowship without disbanding it and losing your access to the Colosseum.
Hand this to the Colosseum Arbitrator to gain access to the Colosseum's
Arenas. |
|
Value |
0 |
|
Burden |
5 |
You give Master Arbitrator Colosseum
Ticket.
Your fellowship is now locked. You may not recruit new
members. If you leave the fellowship, you have 15 minutes to be recruited
back into the fellowship.
Colosseum is now a closed fellowship.
Master Arbitrator gives you Colosseum Ticket Stub.
[Fellowship] Master Arbitrator says, "Your fellowship
will be battling in Arena one."
[Fellowship] Master Arbitrator says, "Use one of the two portals to enter
your Arena. If every member of your group is powerful enough you may skip
the lower battles by using the Advanced Colosseum Arena, but any one member
of your fellow may be restricted from using that portal so be careful of you
may be split up."
[Fellowship] Master Arbitrator says, "Don't forget that you must wait one
full hour after the time you enter the colosseum before I will reward you
for your achievements in the Arena."
[Fellowship] Master Arbitrator says, "Good Luck!"
Master Arbitrator says, "Attention
Patrons! Combat will soon begin in Arena One."
|
 |
Colosseum Ticket Stub |
This item expires in 58 minutes, 35 seconds.
A ticket stub showing the time your fellowship have left in the
Colosseum. |
|
Value |
0 |
|
Burden |
5 |
|
 |
Arena Bell |
|
Use this bell to begin the
battle. |
|
Value |
??? |
|
Burden |
Unknown Burden |
Master Arbitrator tells you, "Well done!
It is evident that you have mastered many of the skills you will need to
beat the Colosseum."
Master Arbitrator tells you, "You shall be known to all as a "Master
Gladiator"!"
Master Arbitrator tells you, "Take this knowledge as a reward for your
accomplishments."
You've earned 281,697,990 experience.
Colosseum Chest Rewards!
Blood Halo of DT reports: "A few of us ran through the new Colosseum dungeon and reached the 15th
area before brought back to the main room, only to gain exp. Upon doing so,
the character Blood Halo from the Blood monarchy on Darktide used a Skeleton
Key to open the chest in the main room of the Colosseum. Within the chest we
found this ring."
|
 |
Green Empyrean Ring |
A ring of pyreal fitted with a band of glowing green
metal.
one of the five Empyrean Rings. Any two combine for an additional spell
set. |
|
Value |
5000 |
|
Burden |
50 |
|
Spells |
Empyrean Regeneration (Increases
Health Regen Rate by 50%. May be layered), Empyrean Rejuvenation
(Increases Stamina Regen Rate by 50%. May be layered), Empyrean Mana
Renewal (Increases Mana Regen Rate by 50%. May be layered), Epic
Bludgeon Ward (Reduces damage target takes from bludgeoning by 20%.
May be layered) |
|
Spellcraft |
325 |
|
Mana |
x/1000 |
|
Mana Rate |
1 pt. per 30 seconds |
|
Restrictions |
Level 150+ to wield |
|
Special Props |
Attuned, Bonded, Ivoryable |
Thanks to C-Rex of LC for
ring below!
|
 |
White Empyrean Ring |
A ring of pyreal with a band of
glowing white metal.
One of the five Empyrean Rings. Any two combine for an additional spell
set. |
|
Value |
5000 |
|
Burden |
50 |
|
Spells |
Major Bludgeoning Ward, Major
Piercing Ward, Major Slashing Ward |
|
Spellcraft |
325 |
|
Mana |
x/1000 |
|
Mana Rate |
1 pt. per 30 seconds |
|
Restrictions |
Level 150+ to wield |
|
Special Props |
Attuned, Bonded, Ivoryable |
Thanks to
Fyr Quies of SC for Red Empyrean Ring!
|
 |
Red Empyrean Ring |
A ring of pyreal with a band of
glowing red metal.
One of the five Empyrean Rings. Any two combine for an additional spell
set. |
|
Value |
5000 |
|
Burden |
50 |
|
Spells |
Regeneration Other Incantation
(Increases healing rate by 145%), Essence Glutton (Increases max
health by 30 pts) |
|
Spellcraft |
325 |
|
Mana |
x/1000 |
|
Mana Rate |
1 pt. per 30 seconds |
|
Restrictions |
Level 150+ to wield |
|
Special Props |
Attuned, Bonded, Ivoryable |
Talic from DT in the Dynasty
of amber monarchy reports: "Using two rings at once gives +250 nat armor
that doesn't stack with Armor self VII and magicd/meleed/missled self VII."
Buffing Pets!
Jobu Uboj The Green of SC reports: "I went to the Hall of
Metos (4.4S, 0.6W), west of Samsur. In the dungeon, I am not for sure which
passage (right passage, first left, I think), I went down to the bottom and
ran into 3 NPC's. I spoke with the Golem Constructor first. He is looking
for 3 motes combined to build a Blank Golem. He sends you over to the Sigil
Keeper. The Sigil has 2 notes: "Finding Imprinting Motes" and "Golem
Construction Material List". The Sigil also sells Alchemy Sigils. Each one
represents a trade. Alchemy, Cooking, Fletching, Lockpicking.
Once you locate and combine the 3 stones, the Golem Constructor will give
you your Blank Golem. The Sigils are applied to the one of the 3 Motes.
Whichever Mote you get defines what level of spells your Pet casts. With the
Sigil applied, I would think you stamp that to your Blank Golem to get your
buffing pet."
Golem Construtor tells
you, "Hello friend. I am a third generation Golem Construtor. My sole
purpose is to create useful golems for those who require them. Bring me the
three Empyrean Stones combined as one and I will build you a Blank Golem.
See the Sigil Keeper for a list of locations where the Empyrean used to mine
and imbue these stones."
|
 |
Golem Constructor |
|
Value |
??? |
|
Burden |
Unknown Burden |
Golem Construction Materials List
°Mines of Despair: Stone of Rez'arel
°Colier Mines: Stone of Alb'arel
°Arwic Mines: Empyrean Sun Stone
Finding Imprinting Motes
The Empyreans used motes to imprint specific skills and knowledge in
golems. There are sill places where these motes may be obtained. Search
these locations and you may find one of the Imprinting Motes you need.
Imprinting Mote: Golem Sanctum (somewhere in the Floating City)
Quality Imprinting Mote: Crystal Mine Extreme (Assist Anasha in Arwic
33.4N, 56.6E to gain access to the floating platforms where the portal
lies.)
Superb Imprinting Mote: Ancient Masonry (88.1N, 47.6E)
|
 |
Fletching Sigil |
A small stone with a sigil for
fletching carved into it.
Use this item to imprint your Fletching skill on an Imprinting Mote. |
|
Value |
1000 |
|
Burden |
5 |
|
 |
Cooking Sigil |
|
 |
Alchemy Sigil |
|
 |
Fletching Sigil |
Albrecht Durer of the P K U clan on DT reports: "I have some more
information about this quest:
The golem construction materials list states:
Mines of Despair: Stone of Rez'arel
Colier Mines: Stone of Alb'arel
Arwic Mines: Empyrean Sun Stone
This isn't correct, the correct locations of these items was:
Colier Mines: Stone of Rez'arel
----located in the baron room
Arwic Mines: Stone of Alb'arel
----located at the very bottom
Mines of Despair: Empyrean Sun Stone
----located in the lich overseer's room (golden key and lockpicker required)
|
 |
Inactive Blank Golem |
A stone with empyrean engravings on
it.
Use this stone to summon or dismiss your Golem.
This item cannot be sold. |
|
Value |
0 |
|
Burden |
50 |
|
Special
Props |
Attuned, Bonded |
|
 |
Sun of Rez'arel |
One of the three mysterious empyrean
stones required to create an Empyrean Golem Stone.
Use this on an Empyrean Sun Stone. |
|
Value |
0 |
|
Burden |
50 |
|
Special
Props |
Attuned, Bonded |
|
 |
Sun of Alb'arel |
One of the three mysterious empyrean
stones required to create an Empyrean Golem Stone.
Use this on an Empyrean Sun Stone. |
|
Value |
0 |
|
Burden |
50 |
|
Special
Props |
Attuned, Bonded |
Golem Constructor gives you inactive Blank Golem.
Golem Constructor gives you Finding Imprinting Motes.
|
 |
Quality Imprinting Mote |
You will need a skill of 300 or higher
to have a good chance of using a Skill Sigil to imprint your knowledge
on this mote succesfully. [sic]
Use a Skill Sigil purchased in the Halls of Metos on this mote or turn
it in to the Golem Constructor there for practical knowledge. |
|
Value |
5000 |
|
Burden |
10 |
|
 |
Imprinted Mote |
A mote imprinted with your skill as a
Journeyman Cook.
Turn this back in to the Golem Constructor. |
|
Value |
5000 |
|
Burden |
10 |
|
Special
Props |
Attuned, Bonded |
|
 |
Imprinted Mote |
|
 |
Imprinted Mote |
|
 |
Superb Imprinting Mote |
You will need a skill of 604 or higher
to have a good chance of using a Skill Sigil to imprint your knowledge
on this mote successfully.
Use a Skill Sigil purchased in the Halls of Metos on this mote or turn
it in to the Golem Constructor there for practical knowledge. |
|
Value |
5000 |
|
Burden |
10 |
You press the Sigil into the soft pyreal of the
mote and see a white flash behind your eyes. You have successfully imprinted
on the mote.
|
 |
Superb Imprinted Mote |
A mote imprinted with your skill as a
[sic] Artisan Lockpicker.
Turn this back in to the Golem Constructor. |
|
Value |
5000 |
|
Burden |
10 |
|
Special
Props |
Attuned, Bonded |
Ker-Lin of FF reports: "The Master Alchemist's Golem requires 300 alchemy
skill for a good chance to imprint the mote , the Artisan Alchemist's Golem
requires 604 alchemy skill for a good chance (yes, 604). Sry I didn't get a
screenie of it when it was the Journeyman Alchemist's Golem. That mote
required a 100 skill for a good chance at a successful imprint.
The golems cast Journeyman Alchemist's Inspiration for +10 (to your alchemy
skill) , Master Alchemist's Inspiration for +20, and Artisan Alchemist's
Inspiration for +30 respectively. They spells have a duration of 30 seconds
and the golem continues to recast the spell every 30 seconds thereafter."
Thanks also to Lee W., Bartz of HG, Legs of TD, Lan'fear
of HG, X-Myh-X of FF, Ker-Lin of FF, Wolfgryn
Soulsight of WE, Flandamier of LC!
|
 |
Artisan Cook's Inspiration |
|
Increases the target's Cooking skill
by 30 points. Additional spells can be layered over this. |
|
Duration |
30 seconds |
New Creatures!
Thanks to
Kalazar of SC, Adam
Swish of TD, Jedi Yoda of FF, Albrecht Durer of DT, X-Myh-X of FF, Bartz of
HG, Taomagicdragon of SC!
New Creatures
(click pics to enlarge) |
 |
Umbral Mukkir |
 |
 |
 |
 |
Infused Blood Golem |
Enraged Ancient Soul |
 |
 |
 |
 |
|
|
|
|
Please send LIVE ACTION SHOTS in addition to stats
panel. Thank you!
|
New Creatures |
Level |
Str |
End |
Coor |
Quik |
Foc |
Self |
Hlth |
Stam |
Mana |
|
Disgraced Nanjou Shou-jen |
165 |
300 |
400 |
300 |
300 |
300 |
300 |
1400 |
1600 |
2700 |
|
Umbral Mukkir |
215 |
? |
? |
? |
? |
? |
? |
? |
? |
? |
|
War Mattekar |
115 |
385 |
370 |
340 |
315 |
120 |
120 |
700 |
605 |
120 |
|
Inflamed Ursuin |
250 |
500 |
300 |
320 |
320 |
150 |
150 |
5000 |
5000 |
150 |
|
Olthoi Progenitor |
161 |
380 |
380 |
280 |
240 |
160 |
160 |
2030 |
9000 |
160 |
|
Swarm Demon |
200 |
? |
? |
? |
? |
? |
? |
? |
? |
? |
|
Infused Blood Golem |
? |
? |
? |
? |
? |
? |
? |
? |
? |
? |
|
Enraged Ancient Soul |
? |
? |
? |
? |
? |
? |
? |
? |
? |
? |
|
Vacant Golem |
1 |
20 |
30 |
25 |
30 |
25 |
15 |
20 |
80 |
15 |
|
Artisan [Craft's] Golem |
1 |
20 |
30 |
25 |
30 |
25 |
15 |
20 |
80 |
15 |
|
Journeyman [Craft's] Golem |
1 |
20 |
30 |
25 |
30 |
25 |
15 |
20 |
80 |
15 |
|
Master [Craft's] Golem |
1 |
20 |
30 |
25 |
30 |
25 |
15 |
20 |
80 |
15 |
Bur Update!
Thanks to Jedi Yoda of FF!
Collector Golem tells you,
"Greetings to you, Adventurer from Dereth. I have received the faint calling
of my master, Lord Asheron, and have come. We have not yet been able to
discern his direct location, and those Servitors and Guardians who have been
sent to find more information or clues have been terminted."
Collector Golem tells you, "It would seem that my Lord's captors are well
prepared for our attempts to rescue Lord Asheron, and I do not believe we
will be able to offer any meaningful aid to your attmepts to locate him. It
will be left in the hands of those who reside in Dereth and this village in
Bur to rescue him."
Collector Golem tells you, "If you could bring me any sign of your
involvement in Lord Asheron's release, salvation, or defense, I am prepared
to reward you for your aid."
New Quest -
Burun Liberator!
Thanks to Jedi Yoda of FF and to Dakmor Kavu of HG for details below!
Scout Leader Tmauruk tells
you, "Jukukka. I am Tmauruk, leader of the scouts of this tribe. While I
would rather be away from the town scouting, Gruuklar has asked me to remain
here and brief those of you who would wish to help.
Scout Leader Tmauruk tells you, "Gruuklar and one of your kind, Hasin Lin,
have together determined where we should search for Torgluuk. With this
information, I found a previously hidden way in out and out of these
caverns. It is impossible to enter without being told where it is, but I can
tell you where to gain entrance."
Scout Leader Tmauruk tells you, "There is a rock in the southern catacombs,
somewhat near the north of the top level cavern. If you push the rock aside,
you'll find a very small corridor, impossible to see without knowing exactly
what you are looking for."
Scout Leader Tmauruk tells you, "Please...find Torgluuk. We are lost without
our chief shaman. Bring evidence of Torgluuk's rescue to me."
To complete this quest you must be
flagged to enter Bur. I recommend bringing Fire, Cold, and Acid Weapons. To
begin, simply speak to Scout Leader Tmauruk in the Kor-Gursha portal in Bur.
He flags you to enter a "Rock" located in the Southern Catacombs dungeon and
pleads for you to bring back evidence that you have helped rescue their
shamans who have gone missing. To reach the rock you can simply hug the
right wall from the portal drop all the way to it. When you use the rock it
will drop you in an Ancient Temple.
The temple is packed with many forms of high level Scalvi, Guruk, Falatacots,
Spirits, and a new type of golem called an Infused Blood Golem (acid works
well on these). The temple is a rather square setup with single rooms lining
the inside and outside of the hallway. Use the statues on the rooms on the
inside wall until you find one that portals you to a new location (we dubbed
this the "Prison Chamber").
Again in the prison chamber you will face similar monsters as before. The
entrance is straight forward and you will soon reach a large room with 5
tunnels branching off. Down each tunnel you will run into a Falatacot Prison
Warden (level 185) who drops a Lower Catacombs Prison Key (one use).
Continue down the hall and you will eventually come to a "Lower Catacombs
Prison" door (resistance 650, it is possible to pick the lock). If the room
is empty simply go back to the main hall and choose a different tunnel. You
are looking for an NPC The Burun Shaman of Kor-Gursha. When you talk to him
he will proclaim his thanks and drop approx. 12 "Link of a Falatacor Chain"
on the ground.
Pick up a chain and return it to Tmauruk for the title of Burun Liberator as
well as XP (197347085 at level 275). Much thanks to B-I-Gs Pusher for the
help and company on the quest!
New Quest - Mucor Enhanced
Weapons!
Dakmor Kavu of HG reports: "To complete this quest you must be flagged for
Bur, as well as have talked to Tmauruk in Kor-Gursha to be flagged to enter
the "Rock". I also recommend bringing Cold, Fire, and Acid weapons.
To begin, talk to Torgluuk, High Shaman of Kor-Gursha, located in Kor-Gursha.
He will tell you of the ley lines and hand you an "Inert Muccor" which looks
like a mushroom. DO NOT EAT THE MUCCOR. He will also inform you that the
muccor may be used to enhance the weapons favored by the Burun. Before you
can use it on a weapon though, it first needs to be altered.
To alter your muccor, again travel to the Rock. This time, use the statues
on the OUTSIDE wall of the dungeon until one teleports you (we dubbed it "Ley
Lines Cavern"). Inside you will be fighting high level Falatacots, Spirits,
Guruk, Scalvi, and the Blood Golems. The dungeon is a maze, but to reach the
final room at one point you must cross a pit of lava. The bridge is made up
of pieces that fade in and out of view (but are always safe to stand on).
Continue on and you will find a room inhabited by an Infused Empyrean Blood
Golem (level 125), and whose floor is scattered with the fallen followers of
Asheron. On the east walls you will find the Ley Lines mentioned earlier.
Simply hand you muccor to it to receive the enhanced version. This will also
cause a global and cause the mana barrier (located in the dungeon of The
Rock, but for a different quest) to fall.
Now that you have your enchanted muccor, you will need to find someone with
an alchemy skill to use an alembic on it. This will result in creating an
Alembic Muccor, which can be used on different kinds of salvage. Depending
on what kind of weapon you wish to create, a different kind of salvage is
needed. For a list of the correct salvages, speak to Kuurak the weapon smith
in Kor-Gursha. While you are here, also purchase the kind of weapon you wish
to create, as you must use the muccor on a Burun Weapon. Now add your
Alembic Muccor to the desired salvage. This will result in creating "Muccor
Altered [salvage type]". Now you must find someone with weapon tinkering to
add the altered salvage to the burun weapon. Just like with normal
tinkering, a higher skill means a higher % chance of success. Should the
salvage be added correctly then you will have your new weapon.
Congratulations!
Note: Once you have altered your muccor it is a 2 week timer until you may
receive more muccor from Torgluuk. Thanks to B-I-Gs Pusher for the help in
discovering and completing this quest!!!"
|
 |
Channeling Bone Crossbow |
|
This normal Burun bone crossbow has
had mucor-altered mahogany applied to its bowstave, resulting in a
magically enhanced weapon with unique magical properties. |
|
Value |
2500 |
|
Burden |
1920 |
|
Damage |
Bonus: +22%
Modifier: +270% |
|
Speed |
(0) |
|
Range |
80 yards |
|
Bonuses |
Melee: +34% |
|
Spells |
Mucor Jolt (The mucor imbued into
this weapon sap a small amount of strength from the target of your
blow, dealing 0-70 points of damage directly to health.), Atlan's
Alacrity, Infected Caress, Cragstone's Will |
|
Spellcraft |
800 |
|
Mana |
x/3000 |
|
Mana Cost |
1 pt. per 20 seconds |
|
Activation |
Arcane Lore: 250 |
|
Restrictions |
Base Crossbow 360+ to wield. |
|
Special
Props |
Cast on Strike |
Lan'fear of HG poses with the crossbow below!
Thanks to Allrion of HG
for staff below!
|
 |
Opal Repugnant Staff |
|
This normal Burun staff has had mucor-altered
opal applied to it, resulting in a magically enhanced staff with unique
magical properties. |
|
Value |
2500 |
|
Burden |
50 |
|
Bonuses |
Melee:
+17%
Mana Conv: +20% |
|
Spells |
Mucor Bolt, Major Hermetic Link,
Mystic's Blessing, Major Mana Conversion Prowess, Nuhmudira's
Blessing, Cragstone's Will |
|
Spellcraft |
800 |
|
Mana |
x/3000 |
|
Mana Cost |
1 pt. per 20 seconds |
|
Activation |
Arcane Lore: 250 |
|
Restrictions |
War Magic 355+ to wield. |
|
Special
Props |
Crushing Blow |
New Quest - Asheron's Savior
Thanks to Kalazar of SC for the following details: "Torgluuk must have
already been saved on your server so he is in Kor-Gusha. Talk to Torgluuk
and get an inert mucor. Then head for the Southern Catacombs portal in the
eastern hallway. Once in the southern cata's go straight and enter the room,
hang a left and go in the first hallway to the left. Once out of that
hallway stay left until you see the "Rock". Use it.
Once inside you're looking for a statue in one of the doors. It's the statue
in the southern hall on the southern wall 3rd from the left.
After you use the statue inside the door, this dungeon is fairly easy. A few
scattered Falatacots, and some Tortured spirits. Along with Infused golems.
When you reach a drop with lava and 3 fading steps shift jump across then do
a regular 1/3 - 1/2 jump into the hall. Kill the blue golem, then run up to
one of the Ley Lines, USE the ley line (Double click it or target it and hit
R) It will ask you if you want to give it your mucor, click yes. This will
send a global message saying the barrier has been brought down for 24 hours.
Also gives you a new mucor to be used on a burun weapon, or eat to give 100%
mana regeneration for 3 hours. Now you can descend on Freeing Asheron.
Start by returning to Torgluuk. Speak with him again, you can give him the
mucor for roughly 40 mil or keep it for the weapon. Then back to southern
catacombs. Return to the rock. (For directions see above) This time once
you're in you won't be oppening any doors. You're looking for the the
hallways that have a room and ramps in it. They are located on the opposite
side of where you enter. Once up the ramps you will find a portal, go in.
Now you begin running through the dungeon. It's layed out most like all the
other AC dungeons. Run through either keep going mostly right or mostly
left. The splits just mean for 2 different ways to go. You will mostly be
fighting the falatacot. The Gate Guardian you will find in front of the 5
gate you see are undead. Kill them, loot a key and open the door. You will
be doing this 5 times. The undead has 15000 health, but fairly easy to bring
down.
Then you will be coming up to two mana barriers. Depending on the size of
your group depends on how long it takes you to kill the barrier. It takes at
least 2 to kill it, melees and missiles hit it best. If you have under 4
people I suggest killing the first barrier then going inside the hallway and
up to the 2nd barrier and logging out for 10 minutes. This is so the respawn
doesn't kill you because you will hit dispell traps and stam/mana drain
traps. The mana barrier on the side you killed will respawn so when you log
in you can kill the other barrier no problem. Then go into the room with the
statue, (Don't kill it) Rebuff here. Once everyone is rebuffed kill the
statue under Asheron. It opens a portal to the chamber, go in.
It's a short dungeon to get to the bottom with another statue, killing this
one will start the spawn of lots of sclavi and some falatacot. Kill the
falatacot to increase spawn until finally the main boss' start spawning.
Here you can either all go into the hallway or you can have the melees stay
on the floor and mages/missile go above the ramps on the platform. Kill the
3 mini boss' before killing general (They weaken him when killed). The boss
does some serious damage when he targets you. I suggest stop fighting and
focus on healing. Once you kill the general, 3 matriarchs will spawn. Fire
seemed to do better then slash on these. Have your group focus on one at a
time. Killing these give you a global message for each. After they are all
dead the final statue spawns, kill it also. Then the final global appears
and the shards drop on the ground.
Be sure everyone gets a shard off the ground, take it back to the Golem in
Kor-Gusha (There is a Kor-Gusha portal in the hallway) for your robe/title.
If you die while in the summoning chamber fighting the boss' and such, don't
worry. Just run back into the Rock, back up the ramps and into the portal."
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Empowered Empyrean Robe |
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A white Empyrean robe, like the one
worn by Asheron. Embedded in the fabric are small threads of
Thaumaturgic Crystal which ratiate an almost palpable power. |
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Value |
100,000 |
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Burden |
450 |
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Armor Level |
150 |
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Spells |
Major Mana Gain, Major
Stamina Gain, Coordination Other Incantation, Vision of
Annihilation, Focus Other Incantation, Beast Murmur, Strength Other
Incantation, Grip of Instrumentality, Mark of the Priestess, Greater
Bludgeoning Durance, Greater Piercing Durance, Greater Slashing
Durance, Endurance Other Incantation, Quickness Other Incatation,
Willpower Other Incantation, Empyrean Ageis, Greater Decay Durance,
Greater Consumption Durance, Greater Stasis Durance, Greater
Stimulation Durance, Major Health Gain |
|
Protections |
Slash: Below Ave.
(90)
Pierce:
Below Ave. (90)
Blud: Below Ave. (90)
Fire: Below Ave. (90)
Cold: Below Ave. (90)
Acid: Below Ave. (90)
Elec: Below Ave. (90) |
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Spellcraft |
400 |
|
Mana |
x/10000 |
|
Mana Cost |
1 pt. per 2 seconds |
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Activation |
Arcane Lore: 320 |
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Special
Props |
Attuned, Bonded,
Ivoryable |
New Squelch Panel!
Thanks to Jobu Uboj The Green of SC!
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New Splash Screen!
Thanks to Larceny of TD, Sucamarto of LC!
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