Event Teaser -
from the
Turbine Site, November 10, 2006
Hasin Lin cut his way through the thick underbrush at the edge of the forest
clearing. In the middle of the clearing sat a simple wooden cottage and a
small stone shrine. The sweet smell of burning incense wafted in his
direction from the shrine, and he saw a thin curl of smoke drifting up from
the chimney of the cottage.
He stopped in front of the shrine, bowed reverently before it, and lit
another stick of incense. Then he got up and stood in front of the cottage's
door, which was a simple curtain made from the cured hides of Reedsharks.
With slow and deliberate movements, he took off his boots, his pack, and his
weapons and set them all neatly by the side of the door. Then he stood at
attention in front of the doorway. Only after a soft voice called "Enter"
did he step over the threshold of the cottage.
An old Sho woman sat at a low table in the center of the cottage. The only
furnishings in the room were a bedroll, a bookcase filled with a densely
packed mass of books and scrolls, and a stone fireplace that doubled as a
cooking pit. An ancient, exquisitely maintained bonsai tree sat on the table
in front of the woman, along with a tea kettle and a pair of bowls.
The woman smiled at Lin as he entered. He bowed deeply before her, which she
acknowledged with a graceful tilt of her head. She motioned for him to sit
at the table. He sat cross-legged in front of her, and she proceeded to pour
them each a bowl of hot tea. Lin sipped nervously at the tea, waiting for
her to speak. She sipped her tea, smiling serenely at him, seemingly content
to sit in silence.
Finally, the old woman spoke. "I'm grateful you accepted my invitation to
come here and share tea with me, Tracker Lin. May I call you Lin?"
Lin nodded quickly. "I am honored to be here, Mistress."
"I apologize if my messenger was vague or secretive with the invitation. I
do not like to involve myself in the politics of the realm, and I prefer
discretion to... brash displays. I think it would surprise most people to
learn that I even have apprentices." She poured him some more tea.
"I completely understand, Mistress," he responded. "I would not ask you to
explain your actions to me. I came because you asked for me."
The old woman laughed. "Keep talking like that, Tracker Lin, and I may give
in to my vanity. No, I just don't wish to cultivate a reputation for
inscrutability. I find such pretenses to be so tiresome. Now, I will be
direct here. I need you to track someone down for me. I have been told that
you have some talent in this."
Lin nodded modestly. "I have had some success serving the Queen's forces as
a tracker and a scout. I serve in the best way I know how. Who is it that
you seek, Mistress?"
She looked him directly in the eyes. "I seek Asheron."
Lin nearly dropped his bowl. "Asheron? Well... I thought..."
The old woman laughed. "I apologize, Tracker Lin. I am being inscrutable
again. It is Asheron I seek, but it is not Asheron whom I would ask you to
track. There is a new presence in the world, a dangerous and secretive
presence..."
Lin nodded. "Is this about the Tanada? I've already spent some time
investigating them - "
The woman grimaced. "No, but I have been made aware of them as well. I have
asked others to investigate the appearance in Dereth of those poor fallen
souls. Their case is tragic, and they could be a true danger, but as far as
I know, they are not involved with the... prolonged absence of Asheron." She
closed her eyes and took a deep breath, and Lin could see that she'd sunk
into some kind of meditative state.
He sipped his tea in deferential silence and waited for her to continue.
After a moment, she opened her eyes again, and he could see a troubling note
of fear and apprehension in her wide-eyed gaze.
"A menace both old and new has come to Dereth. Our people have had the
singular luck to settle a land that has been precious to old and powerful
beings... Beings that can see and touch the different layers of the worlds,
who creep across the island's lines of power like a spider over its own
web... They are strong, in their way, but they are also dangerously out of
balance and prisoners of their own terrible history... They have warred over
this land in ages past, and would reclaim it now. They seek to do away with
the land's most potent guardian."
Her eyes were glazing over, and Lin was no longer sure that she was still
aware he was there. He cleared his throat softly, and she seemed to snap out
of her reverie and refocus on him.
"I apologize, Tracker Lin. There is so much noise in the world these days. I
still hear echoes of the Hopeslayer, and the traumas of past years still
resonate... The bestial howls of Grael are particularly jarring. But yes,
let us speak of the being I would have you track. He is an ancient soul, and
his talents are much the same as yours, though he hunts his prey not in the
forest or the jungle, but through the pathways of spirit..." She paused to
sip her tea.
"He is a hunter and a tracker. It was his job to track his prey, study the
habits of his prey. To prepare a trap on behalf of his masters. I would have
you study him and learn his habits. To track the tracker, and thereby lead
us, through him, to the secret masters who direct his efforts."
Lin's breath stopped short. "Mistress, I am honored that you would think me
worthy for this task, but if this being is as powerful as you say, I am not
a true warrior, nor a mage to do battle with sorcerous creatures..."
The old woman nodded and poured them both some more tea. "I know, Tracker
Lin. I would not ask you to fight this creature, or to enter his lair. To
fight him will be the part of others..."
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Rollout Article -
from the Turbine Site, November
21, 2006
Ardry sat cross-legged on the hard stone floor,
backlit by the purple glow of the portal behind him. His leather armor was
thoroughly riddled with cuts and puncture wounds and sodden with his own
blood. He scrawled a hurried note in his journal.
Passed through second portal and second school. Acolytes training with
bows. Got good chance to practice the "Technique of Wind and Smoke" that
Adso passed on to me. Acolytes still managed to perforate me. Must ask him
for further practice in those techniques, if he will indulge me. Otherwise I
may return to this school and engage in another mutual practice session with
some killers in training.
He closed the journal and slid it back into the large pouch at his side. His
wounded hand left another sticky patch of half-dried blood on the journal
cover. He'd at least been prudent enough to purchase a journal bound in
dark, rich leather, so that the dozens of blood stains on the cover merely
served as interesting texture rather than the grisly monuments of his
regular punishment at the hands of creatures who objected to his scouting
missions.
Ardry stood up slowly, wincing at the pain in his joints and muscles. He'd
done his best to patch up the multiple wounds he had absorbed from the
sword-wielding acolytes he'd first encountered, but the rain of arrows he'd
endured in the second school had left deeper, more painful wounds that still
throbbed long after the health potions and healing kits had done their work.
A patch of blood-drenched leather fell from his cuirass, and he stared at
it, numb.
"Next time I'll just ask Uncle Aliester if there are any more masks he'd
like me to pick up," he muttered. "Could have gone on more mask-collection
duty, but no, I had to try and curry favor with Jina, just because I thought
that would get me a meeting with her. Even chasing snakes and ghosts in
swampy holes is better than being an archery target..."
His gaze wandered around the room, and he saw again the shrine and the
bloodied medallion he'd left lying on top of it. Somehow that sight brought
him back to himself. Realizing how foolish he had been to speak out loud in
this complex, he paused to focus himself. He used some of the new breathing
techniques he'd been taught, pushed the pain out of his mind, and steeled
himself to walk through the next portal.
When the familiar lurching of portal travel ended, he found himself in a
situation he'd run into twice before: he was tense and silent in an empty
room while acolytes trained in the next room. He listened to the shouting
and battle cries. He looked around again to make sure he was alone, then
quickly opened his journal.
Sitting by training room in third school. This one, ominously, called
"School of Breath". Cannot understand what they are shouting. Not sure if it
is sound distortion or if they are speaking a language I can't understand.
Doesn't sound at all like the commands that Masters of Storms and Wind were
shouting at their acolytes. Will have to expose myself to risk if I want to
get better perspective.
Again he packed away the journal and dropped to a stealthy crouch. He slowly
crept around the corner and tried to minimize his profile, to blend against
the stone wall. The rooms in this complex were not well lit, and the dancing
shadows that were cast by the acolytes in the training room helped greatly
in his effort to remain inconspicuous. As he crept closer, he at least
became sure that the acolytes were not speaking any language that he
recognized. He also saw that they were not training with swords or bows. No,
these Acolytes of Breath were learning combat techniques that Ardry found
much more menacing. He began to back up from his half-hidden position to
retreat to the safety of the other room, when he heard a faint noise behind
him. He sighed softly to himself. He knew what that sound was.
The acolytes were not as accomplished in the arts of stealth, yet, as some
of their more completely trained brethren that Ardry had encountered. He'd
heard the approach of the patrolling acolyte behind him, a second before the
acolyte noticed him. In another situation, with the techniques he'd learned
recently, he might have been able to parlay that kind of advantage into a
quick and unnoticed kill. Not so here, not when he was stuck between one
acolyte on patrol and a room full of acolytes training to be better killers.
A brisk, clipped word from the patrolling acolyte caught the attention of
the ones in the training room. As one, their dark eyes, not yet covered by
the black mask worn by their masters, went to their brother in the corridor,
and then to the sneaking spy that their brother had caught. As one, eight
acolytes shifted to fighting stance, and the air in the subterranean room
hissed as they exhaled at once.
Ardry groaned out loud. "I should have stayed in Ayan and accepted Ulgrim's
challenge. That's what I should have done."
Dev Notes -
from the Turbine Site, November
21, 2006
New content and Functionality
- The much anticipated Asheron's Call free trial is
now live. Make sure to tell everyone who has yet to give us a try to
check it out. It's free, what have they got to lose? The URL is easy and
so is the sign up. Simply go to
http://trial.ac.turbine.com and follow the instructions. It's as
easy as that! Now we know that the first question that comes up from
some of our more veteran players will be what about all the abuse that
went on during the last free trial? What are you doing to prevent this
again? A new restriction has been added to the housing system that
requires a character to have been on a particular server for more than
15 days in order to purchase any form of housing. Since the free trial
is 14 days, this means that if you are on a free trial account, you will
not be able to purchase housing. Once that 15 day period is over,
players will be able to purchase any form of housing following the rules
already in place.
- A new augmentation has been added to the game
which will allow players who did not have the opportunity to purchase
the Pre Order gem a chance to get an 8% health bonus gem. This new
augmentation will not stack with the existing pre order gem.
- Several new items that can be turned in for Writs
of Refuge have been added to the game. Make sure and speak to Agents of
the Arcanum to get the updated list of items.
- New Heritage masks have been added to the game
for all playable races.
- Ulgrim has decided to challenge players to see if
that can match his drinking prowess. Think you stand a chance?
Miscellaneous Changes and Improvements
- Mansion owners can now hook two more casting
devices as well as two more portal devises.
- Two more of our older quests have been updated.
The Mines of despair and The Orphanage have had some changes made to
them.
- The Runes that were missing from all levels of
the Runed weapons should now be visible again.
- Some new items may be turned in to any of the
High-Stakes Gamemasters for a chance to win a prize.
November Letter to the Players
- from the
Turbine Site,
November 10, 2006
Welcome to the November Letter to the Players!
With the Festival season in full swing, this is normally a time of peace and
tranquility in Dereth. This year however, appears to be different. Some
questions still remain unanswered and there are people who want to know why.
Can I out Drink Ulgrim? Why are the members of the Tanada Clan suddenly in
Dereth after all this time? Where has Asheron been for the last year? What
is the meaning of life? Ok so maybe that last one won't get answered, but
other questions and more will begin to be answered with the November event,
Remembering the Past!
Addressing Asheron's Benediction
For some time now players have been asking us to look into the matter of the
pre order health gem, Asheron's Benediction and the balance issues it has
caused. When the November event goes live, players will be able to get a new
augmentation at a cost of 2 billion XP, which when used will grant the
player an 8% bonus to their health. Getting this Augmentation will place a
gem in the users pack similar to the already existing pre order gem. The
health bonus will not be stackable with the 10% pre order gem. This new
augmentation will come at a cost of 2 billion XP. We do understand that
making this change is going to stir up some very strong feelings both for
and against this new augmentation. We feel that this is the best solution to
what was a growing problem.
Masks you say?!
After taking some time off, the crafters of Dereth have created the latest
tier of heritage masks. There is a new mask for each playable race in the
game. Make sure to get them all!
Housing Improvements
Several new items have been added to the list of things that Agents of the
Arcanum will accept in exchange for Writs of Refuge. Make sure to check in
with the agents for the updated list.
In keeping with the idea of wanting to improve the overall housing
experience, mansion owners should now be able to hook two more portal
devices and two more casting devices.
Quest Love
The quest item from The Mines of Despair can now be turned in for XP rewards
if you feel you do not need the item.
The Orphanage quest has been revised. A new step has been added and players
will be able to obtain experience along with the classic reward. Based on
these changes, the timer for turning in the item from the Orphanage is now
13 days.
Drink anyone?
Ulgrim has decided he want to test everyone's drinking prowess. Players may
want to spend some time on Ulgrim's Island looking for a way to challenge
him.
In Concept
These are game changes that we are thinking about for upcoming events. We
cannot guarantee when or even if these changes will be added to the game, as
scheduling and priorities can change. These changes are in addition to the
new quests, dungeons, and items we will be adding to the game. Each month we
will be discussing one new in concept topic, in order to give you as much
information about the item that we can.
Quest Organizer
We are currently investigating options for identifying and organizing quests
in the game for the benefit of our players. A lot of content has been
introduced into the game over the seven years that Asheron's Call has
existed, and the first, and largest, step is going to be to try to organize
this information in some sort of fashion that is useful to players – give
intended levels for content, quest starters, estimates on how long a piece
of content takes, and whether it's balanced for group or solo play. We are
also going to investigate how difficult it will be to hook in quest flags
and such into the display UI, to reflect your current status on any quests
you embark upon. There's still a great deal of groundwork to be laid, and at
this early stage we cannot make any promises as to the form it will
eventually take – depending on how the tech works out, it may be as simple
as an additional help file cataloging the quests of our game, or as complex
as a fully-featured UI with all sorts of tracking options. We also would
likely not put newly-introduced quests on it until a subsequent month, as we
do want to preserve the experience of discovering content for the first
time. However, we are committed to making any quest system the best we can
within the limits of our technology.
So there are just some of the things we have in store for Asheron's Call in
November and beyond. Please remember that along with everything listed here,
there are several new quests and exciting things going into the game for the
November event.