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Weekly Update 11/27/06 - Nov. 27, 2006 (by
Frelorn)
Hello there and welcome to the November 27th edition of the weekly update. I
hope everyone had a great weekend.
This week the team is working on things for the December event. They are
working out all of the details of the quests, working on some balance stuff
and overall just getting things ready for testing.
We would now like to take this opportunity to answer a couple questions from
the forums over the last week.
Any chance that the Nuhmudira quest will be repeatable?
As of right now we have no plans to change how this quest works. If we do
decide to change anything on this quest we will be sure to let everyone
know.
Where is the non Subscriber section of the forums you promised a while
back?
The reason is that right now we are having some issues making the
changes needed to our forum management system to allow it to recognize the
difference between the two user groups. It is something we are still working
on, but as of right now I do not have an ETA on when things will be ready.
Is there any chance we can get a mana check command?
As of right now this is not something in the plans, but I can bring it up to
the team.
That’s about it for today. Everyone have a great week and see you all in
Dereth!
__________________
Andy "Frelorn" Cataldo
AC Community Relations
Turbine, Inc
Re: Bats, Scarecrows and Gravestones oh my! -
Nov. 27, 2006 (by
Frelorn)
Quote: Ellen Ripley
Bats, Scarecrows and Gravestones are still in game, was their removal
overlooked for this event?
Bring back the butterflies! :)
We decided to leave some things in until
December when winter sets in.
__________________
Andy "Frelorn" Cataldo
AC Community Relations
Turbine, Inc
Re: Asheron's Call Free Trial Returns! - Nov. 28,
2006 (by
Frelorn)
This announcement was sent out yesterday afternoon and has already hit many
of the gaming sites today!
TURBINE ANNOUNCES 14-DAY FREE TRIAL OF
ASHERON’S CALL®: THRONE OF DESTINY™
Turbine, Inc. announced today that the Asheron’s Call®: Throne of Destiny™
(AC) 14-day free trial is now available for download at
http://trial.ac.turbine.com for a limited time. Now in its seventh year
of operation, AC is a fully-developed world - complete with a deep history,
committed community, and a compelling storyline that has evolved through
frequent content updates.
Players who participate in this program will receive full access to the game
for 14 consecutive days free of charge. Upon the expiration of the free
trial period, players will automatically become subscribers to AC at the
rate of US $12.95 per month plus any applicable taxes unless they cancel
prior to the expiration of the free trial period. Players whose free trial
converts to a paid subscription will carryover the characters created during
their free trial period. To participate in the 14-day free trial or to find
out where to buy AC, visit
http://trial.ac.turbine.com.
Launched in 1999, AC is a critically acclaimed massively multiplayer online
role-playing game that draws together thousands of players within an
evolving and dynamic persistent 3D world. With an exciting ever-evolving
storyline, thrilling adventures, PvP, quests, and frequent content updates,
AC immerses players in an intense role-playing environment. An extensive
system of formal allegiances and player influence greatly enhance social
interaction within the game.
PRODUCT FEATURES:
Incredibly deep storyline
• Jump right into the story or take your time and explore the rich deep
history of Dereth
• Storyline frequently changes and evolves; sometimes based on player
actions
• Creatures that can be found in no other game world can be found roaming
the landscape at any time, each with their own unique background story
• Dynamic world changes show the effect of the storyline – from the deep
freeze of November 1999 that blanketed the world in snow to the rivers
running red that heralded the appearance of Bael’Zharon the Hopeslayer
Robust allegiance system
• Monarchs can set different rankings for allegiance officers with varying
powers based on rank
• New allegiance naming feature enables players to customize their
allegiance
• Allegiance housing allows for monarchs to gather their allegiance in one
place for meetings or questing
• Unique allegiance rank system allows players to increase rank based on the
number of followers
Unique PvP system
• Unique skill-based character creation and customizable characters
• Differences in skills and classes lead to a wide range of combat tactics
• “Twitch” type combat allows players to actively dodge missile and magic
attacks
• Skill-based defense system allows for players to resist attacks from other
players and creatures
__________________
Andy "Frelorn" Cataldo
AC Community Relations
Turbine, Inc
Re: Is there any word on the infinate arrowhead rare (attn: Sev)
- Nov. 29, 2006 (by
Frelorn)
We recently ran some tracking numbers on rares and drops and they are right
in line with where we wanted them to be. Remember, just because someone does
not go to a forum somewhere to announce they found a rare does not mean it
hasn't been found.

There have a been a few high tier rares found that as far as I can tell have
not been reported to us or through any other programs.
As far as the gallery goes, until the website gets redone I don't want to
put in a ton of work on something that will disappear soon after. To that
end, a member of the team has suggested an ingame form of the gallery. The
premise is you report what rare you found to us. If you are the first one to
report it, you name gets put on that rare and it gets displayed in museum
type place in the game.
Of course this is just an idea and not anywhere near being set in stone at
this point.
__________________
Andy "Frelorn" Cataldo
AC Community Relations
Turbine, Inc
Re: A Rares Discussion - Nov. 30, 2006 (by
Frelorn)
In another post I did actually say that the gallery was scrapped for now,
but we have some other ideas for displaying the rares that have been found.
I would also like to note that while this is not set in stone yet, we are
considering making some changes to the drop rate of rares. In particular we
may consider upping the drop rate a little so some of the less common rares
have a better chance of being found. Again, nothing is set in stone right
now. Currently we are just in the stage of having internal discussions about
rares and the drop rates.
When we have more information on what we may be thinking of doing, we will
post it here for discussion.
__________________
Andy "Frelorn" Cataldo
AC Community Relations
Turbine, Inc
Re: A better way to do "Quest Recommendations For Your Level" than
Turbine's current idea - Dec. 4, 2006 (by
Lupus Argenteus)
We've got no plans to give full quest write-ups in any quest
finder/tracker/tool we do. Also, there's been internal discussion about not
putting in quests until the month following their introduction, in order to
give players the initial first rush of discovering new content.
Of course, we are still in the very early stages of discussion on this,
also. So anything I say it subject to change.
Weekly Update 12/4/06 - Dec. 4, 2006 (by
Frelorn)
Hello there and welcome to the December 4th edition of
the weekly update! I hope everyone had a great weekend of AC playing and
relaxation.
This week the team is working on getting things prepared for the December
event. This includes testing for any final issues as well as making sure
that things are in line with where the team wanted them to be. The event is
set to go live on Tuesday December 19th and is titled Cold Tracks.
We are very proud to say that the Asheron’s Call free trial has been a great
success thus far. Seeing not only new players but those returning to find
out what is new, is something we are very excited to see. One thing that has
stood out to me so far is all of the comments we have received from the new
and returning folks about how nice everyone has been to them. Helping
players get acquainted or re-acquainted with the game. Once again the
Asheron’s Call community proves why it is still one of the best gaming
communities in all of online gaming. Thank you all from us here on the team
as well as all of the people new or returning to the world of Dereth.
That’s about it for this week. I will have teaser images out to all of the
Fansites this week so make sure to stay tuned for those. Have a great week
and see you all in Dereth!
__________________
Andy "Frelorn" Cataldo
AC Community Relations
Turbine, Inc
Re: A better way to do "Quest Recommendations For Your Level" than
Turbine's current idea - Dec. 5, 2006 (by
Lupus Argenteus)
I'm not convinced that the barkeep/rumor system works for everybody,
though. It worked for you, and for many people on the boards. However, I've
also heard anecdotally of stories of people who start to play our game, but
have no idea what to do once they emerge from the training academy, even
though there are pointers to the various quest NPCs for the first town.
I'd be inclinced to say that rumors should probably get updated, too - after
all, usage of the quest list should be an optional tool. If we implement
tracking functionaliaty, I'd love to see about a toggleable setting that
switches between displaying all quests and only displaying those quests
which you are running/have run recently. That way, we give the power of
choice to the player to decide how much information they want to see.
I think what makes this discussion seem less conservative is that normally
we don't come on here and talk about things like this before we hammer out
details. Right now, this system is still in the discussion phase, which
means we can change how we want to work it. Perhaps we'll decide to
incorporate barkeeps into the system in some way, or perhaps they'll remain
as a separate system - we don't know yet, and that's important to remember.
Re: A better way to do "Quest Recommendations For Your Level" than
Turbine's current idea - Dec. 8, 2006 (by
Lupus Argenteus)
Just wanted to step in here and second some of the other voices who have
spoken up about how this is a nice, civil, productive thread. I love this
thread. We may not do everything in this thread and we may choose different
directions than some of the opinions expressed in this thread (and at this
point I think we've enough opinions in here that, no mstter what, we'll end
up going in a different direction than some of them), but that's not simly a
dismissal of the opinions expressed. We're reading this thread, letting
things expressed here sink in, see if we agree or disagree, and such.
I will say this much - I think that this thread has influenced some feeling
internally that not 100% of all quests should be visible on any list. One
idea we've been bouncing around is the idea of an Explorer set of quests,
which aren't listed but must instead be discovered. As part of this, we
could tailor them specifically for the sort of mindset who appreciates
striking out into the wilderness and finding the random buildings that no
one has seen before.
When I have a longer moment, I'll address some of the other points raised
all through this thread. Just thought I'd come in and give this thread some
props.
Re: So explain me this... - Dec. 8, 2006 (by
Django)
All characters, no matter the level, who are eligable for rares, have
exactly the same shot at finding a RTR when their timers is up. Timers for
all rare eligable characters are the same up to two month period.
In some cases you may have to log in a mule that has not been played and
kill a rare eligable monster to set yourself up with the timer for the first
time.
When the RTR system launched the frameworks had been in for over two months,
so players who had been around when the timer was last active in live were
already eligable for their first RTR. In the case of new characters and
characters who were not around durring that time period they would not be
eligable for a rare until they have logged on, killed something rare
eligable, then waited for their up to 2 months from that date RTR timer to
expire.
Lower level characters have exactly the same chances of finding RTRs as any
other character as they do have exactly the same chances of finding a normal
rares. As always, rares are equally available to characters of all levels.
Re: So are the teaser images, and the teaser going out today?
- Dec. 8, 2006 (by
Frelorn)
Due to some scheduling conflicts, patch day is going to be on the 19th
instead of the 12th. I have already made the change to my initial
announcement.
Basically there is a whole bunch of things going on next week that could
potentially cause some problems, and conflict with our update. We decided it
was best to push things off for a week to ensure that everything went as
smooth as possible. Not to mention that since the November event came out
later than normal, it has not yet been a full month between updates.
__________________
Andy "Frelorn" Cataldo
AC Community Relations
Turbine, Inc
Weekly Update 12/12/06 - Dec. 12, 2006 (by
Frelorn)
Hello and welcome to the late because I am sick
edition of the Weekly Update for the week of December 11, 2006! Based on
some recent feedback I am going to try a slightly different format for this
particular update.
So this week I want to give you all some insight as to what we have been
discussing over the last few weeks in various meetings we have had. This
will be done of course, without going into too much detail. We don’t want to
give away everything in one little post, now do we?
So, one thing that has been coming up a lot in our discussions recently has
been an Elder Game System. Everyone here is in total agreement this is some
type of Elder game needs to be done as soon as we can. One idea was to make
the system in some way tie in with allegiances and making them have an
important role in how this system works. As always, we will discuss things
more as we get closer to actually doing the work on this. The feedback we
get from the players will be a valuable tool we plan to use as much as
possible in designing something that is fun for everyone involved. I want to
be very clear that this subject is still in the very, very early stages of
discussion.
We have also seen that a lot of folks were big fans of the Comic Style
teaser that was released for the Reign of Terror event. Right now art time
is a bit tight, but we are trying to find a way to possibly get something
like this done for the next big story arc. Along the lines of art we are
also in the process of trying to get some new art assets for the web. To be
used in things like online ads, and possibly a new website template or two.
If we do decide to go with the comic book teaser, I will let everyone know
ahead of time. Possibly with a teaser of the teaser!
On a side note I have been very glad to see that the art of debating an
issue without insulting people is not dead. Case in point is this thread.
Who said the art of civil debate was dead?

Well that’s about it for this week. Please remember all things discussed in
this update are by no means set in stone and plans could change at any time
based on our work load and direction.
Have a great week and see you all in Dereth!
__________________
Andy "Frelorn" Cataldo
AC Community Relations
Turbine, Inc
Re: Undead slayer work on DI Ruschk - Dec. 16,
2006 (by
Django)
Dark Island Ruschk should be undead, filing a bug on this. I'll see if we
can get this changed for you all in the upcoming January event. (Next event
after this upcoming event on December 19th)
Thanks for the screen shots.
Re: Undead slayer work on DI Ruschk - Dec. 17,
2006 (by
Lupus Argenteus)
This is a "They're undead, not ruschk, in Derethian terms, and if we left
them as the wrong creature type then we're going to fix it" situation. It is
a bug if they are creature-type ruschk. Unfortunately, we don't bitmask
creature-types, so a creature has to be either undead or ruschk. Out of the
two, these guys lean far more toward the undead side than the ruschk side,
so that's what we wanted to have them be.
Re: Updated quest weapons - Dec. 17, 2006 (by
Django)
--------------------------------------------------------------------------------
The newest portion of the Mi Krau Li's jitte is intended for characters
around the level of 60. This is one of, what we see as, the iconic quest
weapons of Asheron's Call (mostly upgradable quest items that have been
around for quite some time, and generally one for each attack type). Due to
this we may very well be upgrading it again in the future for higher level
ranges.
Weekly Update 12/18/06 - Dec. 18, 2006 (by
Frelorn)
Hello there and welcome to the Holiday edition of the Weekly update for
December 18, 2006.
We were really happy to see all of the feedback from last weeks update. The
discussion has been handled very well so far and there has been several
great ideas given to us thus far. These kinds of discussions are exactly
what we are looking for when it comes to getting feedback from the players.
We are all very excited about the possibilities we have going forward.
There will not be a weekly update next week. While the team will be keeping
an eye on things, I will be taking a little vacation over the holidays to
spend some time with family and friends. I will be checking in from time to
time, but for the most part these forums will be checked by the team and
some of the other OCR folks here at Turbine, such as Ramen and Saffron.
Please be nice to them if they do stop by.

As most of you know by now, this Tuesday December 19th is patch day. Please
remember that all worlds will be down from 8am EST – 3pm EST.
In keeping with the theme of letting everyone in on what is going on in the
world of Asheron’s Call, I wanted to give everyone a peek into what is
coming soon to Asheron’s Call. Coming in the month of January we are
planning on running some scheduled live ops to further progress the
storyline we are currently in right now. We will be posting a schedule for
these ops when we get closer to the time they are going live. We are going
to look at several factors in determining when the best times to run these
and future events will be. Our goal is to get as many players as we can
involved in these events.
I must admit that being a part of these events is one of the best perks of
working on Asheron’s Call.
That’s about it for this week. Everyone have a happy and safe holiday
season, and see you all in Dereth!
__________________
Andy "Frelorn" Cataldo
AC Community Relations
Turbine, Inc
Give the gift of AC for the holidays! - Dec. 18, 2006
(by
Frelorn)
Searching for that special holiday gift? Is there an allegiance member or
friend that you want to help out in a time of financial need? Give the gift
of game time!
The Turbine Account Management Team has had numerous inquiries regarding the
proper way to pay for a friend’s account. Here’s how to pay for your
friend's game subscription the Turbine way!
The account management team will be happy to assist you with what we call a
OTP (One-Time-Payment). This will allow you to pay for a family member,
friend, or allegiance member’s game subscription without changing the
ownership of the account. To make a OTP all you will need is to follow the
instructions given in the link below. When you give us a call a
representative will locate the account and you can pay for any amount of
time you would like! It’s that simple. At your request, our representatives
will also send a personalized email to your buddy letting them know about
your gift.
Please see the following article for more information:
http://turbine.fuzeqna.com/asheronsc....asp?kbid=1426
*Please note: Paying for another players account by any other means then the
above method could be a violation of the Terms of Service.
Thank you and Happy Holidays-
__________________
Andy "Frelorn" Cataldo
AC Community Relations
Turbine, Inc
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